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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Impressions: Ghost Recon: Future Soldier]]></title><link>http://www.joystiq.com/2010/04/12/ghost-recon-future-soldier-preview/</link><guid isPermaLink="true">http://www.joystiq.com/2010/04/12/ghost-recon-future-soldier-preview/</guid><comments>http://www.joystiq.com/2010/04/12/ghost-recon-future-soldier-preview/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/photos/ghost-recon-future-soldier/full/#2884405"><img hspace="0" vspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/grfsallscreenshot1stlookhitechghost20-4122010-580px.jpg" /></a><br />
<em><font size="1">Click to enlarge</font></em></div>
By now you've likely seen the impressive live-action teaser trailer through which Ubisoft announced its latest <em>Ghost Recon</em> title, <a href="http://www.joystiq.com/tag/ghost-recon-future-soldier"><em>Future Soldier</em></a>. If you haven't, well, <a href="http://www.joystiq.com/2010/03/26/ghost-recon-live-action-trailer-has-cloaking-devices-explosions/">have a look</a> before reading any further. It's important since, last week at Ubisoft's offices, I saw the actual game in action -- and just about everything from that trailer is an actual gameplay mechanic. And then some.<br />
<br />
I got a look at the makings of a future soldier and how their abilities -- gear, weapons and additional battlefield hardware -- will evolve the series, plus how Ubisoft and Red Storm just might have come up with a way for teams to play more like, well, <em>teams </em>in online matches.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/ghost-recon-future-soldier/">Ghost Recon: Future Soldier</a></strong></p><a href="http://www.joystiq.com/photos/ghost-recon-future-soldier/#2884405"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/grfsallscreenshot1stlookhitechghost20-4122010-2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ghost-recon-future-soldier/#2884404"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/grfsallscreenshot1stlookhitechdrone19-4122010-1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ghost-recon-future-soldier/#2884406"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/grfsallscreenshot1stlookjump22-4122010-3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ghost-recon-future-soldier/#2884407"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/grfsallscreenshot1stlooktackle24-4122010-4_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ghost-recon-future-soldier/#2884408"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/grfsallscreenshot1stlookuoaopticalcamo25-4122010-5_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2010/04/12/ghost-recon-future-soldier-preview/" rel="bookmark">Continue reading <em>Impressions: Ghost Recon: Future Soldier</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/04/12/ghost-recon-future-soldier-preview/">Impressions: Ghost Recon: Future Soldier</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 12 Apr 2010 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/04/12/ghost-recon-future-soldier-preview/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19435251/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/12/ghost-recon-future-soldier-preview/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ghost-recon</category><category>ghost-recon-future-soldier</category><category>Microsoft</category><category>RedStorm</category><category>tom-clancy</category><category>tom-clancys-ghost-recon-future-soldier</category><category>ubisoft</category><category>Xbox-360</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Mon, 12 Apr 2010 12:00:00 EST</pubDate></item><item><title><![CDATA[Joystiq interview: America's Army's Marsha Berry]]></title><link>http://www.joystiq.com/2007/11/08/joystiq-interview-americas-army-true-soldiers-marsha-berry/</link><guid isPermaLink="true">http://www.joystiq.com/2007/11/08/joystiq-interview-americas-army-true-soldiers-marsha-berry/</guid><comments>http://www.joystiq.com/2007/11/08/joystiq-interview-americas-army-true-soldiers-marsha-berry/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/simulations/" rel="tag">Simulations</a>, <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><div align="center"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/11/aa_ts_2.jpg" /></div>
<a href="http://pc.joystiq.com/tag/americasarmy">America's Army</a> is without question the most widely recognized name in <a href="http://www.joystiq.com/tag/seriousgames">serious games</a>. The game, which started off as a tool for Army recruitment, has become something of a marvel, bridging the emerging serious games market and the larger mainstream video game industry. According to those helming the project, since <em>America's Army</em>'s initial launch for the PC in 2002, players have taken part in more than 212 million hours representing some 3.6 <span style="font-style: italic;">billion </span>rounds of online gameplay. In addition, the game, which now has players in over 60 different countries, has been downloaded more than 40 million times, and has received more than 24 different releases, including new missions and gameplay additions. There's strong, and then there's <span style="font-style: italic;">America's Army</span> strong.<br /><br /> Later this month Ubisoft and developer Red Storm will release the latest game in the <span style="font-style: italic;">America's Army</span> franchise, <a href="http://pc.joystiq.com/2007/11/02/americas-army-true-soldiers-demo-now-on-xbox-live/"><span style="font-style: italic;">America's Army: True Soldiers</span></a>, developed in collaboration with the U.S. Army exclusively for the Xbox 360. We recently sat down to speak with <span style="font-style: italic;">America's Army</span> software manager Marsha Berry to discuss this game, as well as <span style="font-style: italic;">America's Army</span>'s possible console future, and who exactly is being targeted with this and future games in the series. <br /><br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/americas-army-true-soldiers-xbox-360/">America's Army: True Soldiers (Xbox 360)</a></strong></p><a href="http://www.joystiq.com/photos/americas-army-true-soldiers-xbox-360/#479088"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/11/8_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/americas-army-true-soldiers-xbox-360/#479087"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/11/7_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/americas-army-true-soldiers-xbox-360/#479086"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/11/6_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/americas-army-true-soldiers-xbox-360/#479084"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/11/5_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/americas-army-true-soldiers-xbox-360/#479083"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/11/4_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2007/11/08/joystiq-interview-americas-army-true-soldiers-marsha-berry/" rel="bookmark">Continue reading <em>Joystiq interview: America's Army's Marsha Berry</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/11/08/joystiq-interview-americas-army-true-soldiers-marsha-berry/">Joystiq interview: America's Army's Marsha Berry</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 08 Nov 2007 12:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/11/08/joystiq-interview-americas-army-true-soldiers-marsha-berry/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1033982/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/08/joystiq-interview-americas-army-true-soldiers-marsha-berry/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>americasarmy</category><category>army</category><category>real heroes</category><category>RealHeroes</category><category>red storm</category><category>RedStorm</category><category>serious games</category><category>SeriousGames</category><category>ubisoft</category><category>Xbox-360</category><dc:creator><![CDATA[Jason Dobson]]></dc:creator><pubDate>Thu, 08 Nov 2007 12:20:00 EST</pubDate></item><item><title><![CDATA[Ghost Recon creative director moves to Bungie]]></title><link>http://www.joystiq.com/2007/08/15/ghost-recon-creative-director-moves-to-bungie/</link><guid isPermaLink="true">http://www.joystiq.com/2007/08/15/ghost-recon-creative-director-moves-to-bungie/</guid><comments>http://www.joystiq.com/2007/08/15/ghost-recon-creative-director-moves-to-bungie/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><img hspace="4" border="1" vspace="4" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/08/allenc.jpg" />Christian Allen, former creative director at Red Storm, which creates the <em>Ghost Recon</em> games, has taken a new job at Bungie as "design lead." Allen <a href="http://serellan.typepad.com/my_weblog/2007/08/a-new-blog-a-ne.html">doesn't say</a> what game he'll be working on, but having been a Marine and working on one of the top military-themed franchises in existence, we're going to guess it involves guns -- which he seems <a href="http://serellan.typepad.com/about.html">well-versed</a> in.<br />
<br />
So, super speculation time. Now that Bungie has <em>Halo 3</em> <a href="http://www.joystiq.com/2007/05/16/halo-3-to-finish-the-fight-on-september-25th/">almost in the bag</a> and they've brought this guy on board, what could they be working on? A <em>Halo</em>-themed squad game? A <em>Halo</em>-themed squad game? Or, a <em>Halo</em>-themed squad game? What, you don't think it'll be a squad game? Ohhh, you don't think it'll be <em>Halo</em>-themed. OK, in other news, Nintendo isn't making Mario games anymore either.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/08/15/ghost-recon-creative-director-moves-to-bungie/">Ghost Recon creative director moves to Bungie</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 15 Aug 2007 18:28:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://serellan.typepad.com/my_weblog/2007/08/a-new-blog-a-ne.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/15/ghost-recon-creative-director-moves-to-bungie/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/966243/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/15/ghost-recon-creative-director-moves-to-bungie/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Advanced-Warfighter</category><category>bungie</category><category>Ghost-Recon</category><category>Ghost-Recon-Advanced-Warfighter</category><category>ghostrecon</category><category>GRAW</category><category>GRIN</category><category>halo</category><category>Microsoft</category><category>Military</category><category>Red-Storm</category><category>Red-Storm-Entertainment</category><category>redstorm</category><category>Shooter</category><category>Tom-Clancys-Ghost-Recon-Advanced-Warfighter</category><category>ubisoft</category><category>Ubisoft-Paris</category><category>Ubisoft-Shanghai</category><category>Xbox</category><category>Xbox-360</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Wed, 15 Aug 2007 18:28:00 EST</pubDate></item><item><title><![CDATA[Rainbow Six takes a gamble]]></title><link>http://www.joystiq.com/2006/03/04/rainbow-six-takes-a-gamble/</link><guid isPermaLink="true">http://www.joystiq.com/2006/03/04/rainbow-six-takes-a-gamble/</guid><comments>http://www.joystiq.com/2006/03/04/rainbow-six-takes-a-gamble/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://http://www.1up.com/do/newsStory?cId=3148593&amp;did=1"><img vspace="4" hspace="4" border="1" alt=""src="http://www.joystiq.com/media/2006/03/rainbowvegas-copy.gif" /></a><br />Cash in your chips. The first<em>Rainbow Six</em> game in the next-gen series will be called <em>Rainbow Six: Vegas</em>. 1UP has a screen and a <ahref="http://www.1up.com/do/newsStory?cId=3148593&amp;did=1">cover shot</a> from the March edition of <em>EGM</em>.Please, please don't&nbsp; let Ubisoft throw in a crappy poker mini-game.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/03/04/rainbow-six-takes-a-gamble/">Rainbow Six takes a gamble</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 04 Mar 2006 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.1up.com/do/newsStory?cId=3148593&amp;did=1>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/03/04/rainbow-six-takes-a-gamble/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/596525/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/03/04/rainbow-six-takes-a-gamble/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Red Storm</category><category>RedStorm</category><dc:creator><![CDATA[Ken Weeks]]></dc:creator><pubDate>Sat, 04 Mar 2006 12:00:00 EST</pubDate></item></channel></rss>