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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Analyst: GTA V will launch in Q1 2013, sell 14 million copies]]></title><link>http://www.joystiq.com/2012/05/26/analyst-gta-v-will-launch-in-q1-2013-sell-14-million-copies/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/26/analyst-gta-v-will-launch-in-q1-2013-sell-14-million-copies/</guid><comments>http://www.joystiq.com/2012/05/26/analyst-gta-v-will-launch-in-q1-2013-sell-14-million-copies/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/05/26/analyst-gta-v-will-launch-in-q1-2013-sell-14-million-copies/"><img alt="Image" height="284" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/gtav530pxdph.jpg" style="margin:4px" width="530" /></a></div>Sterne Agee analyst Arvind Bhatia is predicting big numbers for <a href="http://www.joystiq.com/game/grand-theft-auto-5"><em>Grand Theft Auto V</em></a> something <em>fierce</em>. Bhatia projects <em>Grand Theft Auto V</em> will debut during the first three months of 2013 and will pull in $700 million in revenue for Take-Two Interactive with 14 million copies sold over its launch window - though Bhatia didn't say just how long he considers this launch window to be.<br /><br />This $700 million figure is close to the $775 million earned by <em>Modern Warfare 3 </em>in its first five days of launch back in November, which is <a href="http://www.joystiq.com/2011/11/17/activision-modern-warfare-3-sales-reach-775-million-in-five-da/">an entertainment record</a> that has yet to be bested. Rockstar's previous effort, <a href="http://www.joystiq.com/game/grand-theft-auto-iv"><em>Grand Theft Auto IV</em></a>, has <a href="http://www.joystiq.com/2011/09/16/gta-iv-surpasses-22m-shipped-franchise-at-114m-total/">shipped over 22 million copies</a> worldwide.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/26/analyst-gta-v-will-launch-in-q1-2013-sell-14-million-copies/">Analyst: GTA V will launch in Q1 2013, sell 14 million copies</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 26 May 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/26/analyst-gta-v-will-launch-in-q1-2013-sell-14-million-copies/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20245856/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/26/analyst-gta-v-will-launch-in-q1-2013-sell-14-million-copies/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>analyst</category><category>arvind-bhatia</category><category>grand-theft-auto-5</category><category>gta5</category><category>rockstar</category><category>Rockstar-Games</category><category>sterne-agee</category><category>take-two</category><category>take-two-interactive</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Sat, 26 May 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[Max Payne 3 ships 3 million units, PC launch pushed worldwide June 1]]></title><link>http://www.joystiq.com/2012/05/22/max-payne-3-ships-3-million-units-pc-launch-pushed-worldwide-ju/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/22/max-payne-3-ships-3-million-units-pc-launch-pushed-worldwide-ju/</guid><comments>http://www.joystiq.com/2012/05/22/max-payne-3-ships-3-million-units-pc-launch-pushed-worldwide-ju/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/05/22/max-payne-3-ships-3-million-units-pc-launch-pushed-worldwide-ju/"><img alt="Image" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/max.jpg" style="margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 530px; height: 298px; " /></a></div><em>Max Payne 3</em> has shipped 3 million units since hitting shelves last week, publisher Take-Two Interactive revealed in its FY 2012 financial report.<br /><br />Take-Two also announced <em>Max Payne 3</em> is now scheduled with an international PC release date of June 1. Rockstar initially planned to launch <em>Max Payne 3 </em>for North American PCs on <a href="http://www.joystiq.com/2012/02/02/max-payne-3-out-on-xbox-and-ps3-may-15-pc-may-29/">Tuesday, May 29</a>, but has pushed that back to meet the standard European launch day of Friday that week. All's fair in love and gritty, noir-style war.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/22/max-payne-3-ships-3-million-units-pc-launch-pushed-worldwide-ju/">Max Payne 3 ships 3 million units, PC launch pushed worldwide June 1</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 22 May 2012 16:52:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/22/max-payne-3-ships-3-million-units-pc-launch-pushed-worldwide-ju/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20243007/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/22/max-payne-3-ships-3-million-units-pc-launch-pushed-worldwide-ju/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>financials</category><category>fy-2012</category><category>Max-Payne-3</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>RockStar</category><category>Take-Two</category><category>xbox</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Tue, 22 May 2012 16:52:00 EST</pubDate></item><item><title><![CDATA[Activision enlists former Rockstar bosses to help with new UK studio]]></title><link>http://www.joystiq.com/2012/05/22/activision-enlists-former-rockstar-bosses-to-help-with-new-uk-st/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/22/activision-enlists-former-rockstar-bosses-to-help-with-new-uk-st/</guid><comments>http://www.joystiq.com/2012/05/22/activision-enlists-former-rockstar-bosses-to-help-with-new-uk-st/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/05/22/activision-enlists-former-rockstar-bosses-to-help-with-new-uk-st/"><img alt="Image" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/manhunt2.jpg" style="margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 530px; height: 350px; " /></a></div>Former Rockstar bossmen Mark Washbrook and Mark Lloyd are helping establish Activision's <a href="http://www.joystiq.com/2012/05/21/activision-employing-team17-co-founder-to-create-mobile-studio-i/">freshly announced</a> UK studio. The studio, based in Leeds, will focus on mobile development and is led by Team17 co-founder Martyn Brown. Brown hopes to eventually have a staff of 40 at Activision Leeds.<br /><br />Washbrook established Rockstar London, which worked on mobile aspects of <em><a href="http://www.joystiq.com/tag/manhunt-2">Manhunt 2</a> </em>and online features of <a href="http://www.joystiq.com/game/max-payne-3"><em>Max Payne 3</em></a>. He left Rockstar in February 2011 and worked as game director at Sony Computer Entertainment Europe for six months.<br /><br />Lloyd was studio head of Rockstar Lincoln for 12 years, but left in March 2011 to found his own games consulting service, Titanium Consultancy, which has since been voluntarily dismantled.<br /><br />Activision Leeds was established in November, but is just now blipping on public radar. Washbrook and Lloyd could be at Activision Leeds for the long haul or as initial consultants; Activision hasn't clarified.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/22/activision-enlists-former-rockstar-bosses-to-help-with-new-uk-st/">Activision enlists former Rockstar bosses to help with new UK studio</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 22 May 2012 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/22/activision-enlists-former-rockstar-bosses-to-help-with-new-uk-st/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20242728/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/22/activision-enlists-former-rockstar-bosses-to-help-with-new-uk-st/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Activision</category><category>Activision-Leeds</category><category>leeds</category><category>Mark-Lloyd</category><category>Mark-Washbrook</category><category>martyn-brown</category><category>microsoft</category><category>mobile</category><category>pc</category><category>playstation</category><category>ps3</category><category>RockStar</category><category>uk</category><category>xbox</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Tue, 22 May 2012 14:30:00 EST</pubDate></item><item><title><![CDATA[GTA IV mod has R2-D2 destroying Liberty City]]></title><link>http://www.joystiq.com/2012/05/20/gta-iv-mod-has-r2-d2-destroying-liberty-city/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/20/gta-iv-mod-has-r2-d2-destroying-liberty-city/</guid><comments>http://www.joystiq.com/2012/05/20/gta-iv-mod-has-r2-d2-destroying-liberty-city/#comments</comments><description><![CDATA[<div style="text-align: center; "> <iframe allowfullscreen="" frameborder="0" height="299" src="http://www.youtube.com/embed/Z_TkMmAbKPc?rel=0" width="530"></iframe></div><div style="text-align: center; "> <a href="http://www.joystiq.com/2012/05/20/gta-iv-mod-has-r2-d2-destroying-liberty-city/"><img alt="Image" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/gta-r2d2.png" style="display:none; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 530px; height: 232px; " /></a></div><br />A new <a href="http://www.joystiq.com/game/grand-theft-auto-iv"><em>Grand Theft Auto IV</em></a> mod has surfaced, and features quite an angry little robot. Created by YouTube user jmoorfoot4, the mod gives players the ability to roam the streets of Liberty City as R2-D2.<br /><br />As the video above demonstrates, R2-D2 is just as pushy and capable of destruction as Niko Bellic ever was. Watch it for a good laugh, though we're not sure it tops the <a href="http://www.joystiq.com/2011/01/14/wheel-friction-removed-from-gta-iv-chaos-ensues/">removal of wheel friction</a> in the game.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/20/gta-iv-mod-has-r2-d2-destroying-liberty-city/">GTA IV mod has R2-D2 destroying Liberty City</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 20 May 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/20/gta-iv-mod-has-r2-d2-destroying-liberty-city/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20241353/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/20/gta-iv-mod-has-r2-d2-destroying-liberty-city/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Grand-Theft-Auto-4</category><category>GTA4</category><category>GTAIV</category><category>mod</category><category>pc</category><category>R2-D2</category><category>RockStar</category><category>rockstar-north</category><dc:creator><![CDATA[Mike Suszek]]></dc:creator><pubDate>Sun, 20 May 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[Metareview: Max Payne 3]]></title><link>http://www.joystiq.com/2012/05/14/metareview-max-payne-3/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/14/metareview-max-payne-3/</guid><comments>http://www.joystiq.com/2012/05/14/metareview-max-payne-3/#comments</comments><description><![CDATA[<div style="text-align: center;"> <div style="text-align: center; ">  <div style="text-align: center; ">   <a href="http://www.joystiq.com/2012/05/14/metareview-max-payne-3/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/rsgmp3259_530x298.jpg" /></a></div>  <div style="text-align: left;">   Max, dearest of all my friends. So good to have you back. You look a little tired, friend. Is it all that leaping and shooting, or is it something more? Sit down, sip a little vodka and look at what they're saying about you. Joystiq feels you make "<a href="http://www.joystiq.com/2012/05/14/max-payne-3-review/">people die real good</a>." What about everyone else? Take a look...</div> </div></div><ul> <li>  <a href="http://www.g4tv.com/games/xbox-360/61622/max-payne-3/review/">G4</a> (<strong>100/100</strong>): "<span>The performances are top notch, the action plays out with unrivaled fluidity, and the multiplayer is deep and rewarding. Silly distractions aside, <em>Max Payne 3</em> is an action lover's wet dream that also happens to employ some of the slickest direction and transitional trickery this side of a David Fincher box set. Lock and load. It's bullet time...time.</span>"</li> <li>  <a href="http://www.gameinformer.com/games/max_payne_3/b/xbox360/archive/2012/05/14/the-new-same-old-payne.aspx">Game Informer</a> (<span style="font-weight: bold;">9</span><strong>3/100</strong>): "The same great gunplay from the campaign is replicated in the multiplayer modes, and immense depth is tied to the ranking system (with a level cap of 50) and slew of unlockable guns, skins, and items. Rockstar also provides a crew system that tracks world ranks, kill-to-death ratios, and first place finishes for &shy;each &shy;crew."</li> <li>  <a href="http://www.giantbomb.com/max-payne-3/61-23398/reviews/">Giant Bomb</a> (<span style="font-weight: bold;">4</span><strong>/5</strong>): "Rockstar has taken a lot of risks in the ways it has reshaped the series with <em>Max Payne 3</em>, and there's something to be said for opting out of the easy route. The aesthetic overhaul is certainly the most noticeable, though there's no understating the impact that certain gameplay modernizations have had on the experience. While fans might have a hard time processing the dramatic change in tone, it's approached with a seriousness and conviction that I respect, and frankly, have come to expect from Rockstar."</li> <li>  <a href="http://www.edge-online.com/reviews/max-payne-3-review">Edge</a> (<span style="font-weight: bold;">70</span><strong>/100</strong>): "<em>Max Payne 3</em> might solve the problem of how you manage to reload when carrying more than one gun, but detailing alone can't change the fact that this is a surprisingly conservative game from Rockstar. Its absorption of cover mechanics makes Payne feel more familiar than he should, but even then his signature tricks are over a decade old. This is a game about a world-weary killer doing the only thing he knows how to, and for all its spectacular action beats there's something apt about Max's fatigue."<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/max-payne-3-5-14-12/">Max Payne 3 (5/14/12)</a></strong></p><a href="http://www.joystiq.com/photos/max-payne-3-5-14-12/#5022389"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/rsgmp3248_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/max-payne-3-5-14-12/#5022390"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/rsgmp3280_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/max-payne-3-5-14-12/#5022391"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/rsgmp3288_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/max-payne-3-5-14-12/#5022392"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/rsgmp3290_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/max-payne-3-5-14-12/#5022393"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/rsgmp3295_thumbnail.jpg" alt="" title="" /></a></div></li></ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/14/metareview-max-payne-3/">Metareview: Max Payne 3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 14 May 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/14/metareview-max-payne-3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20237939/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/14/metareview-max-payne-3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Max-Payne-3</category><category>Metareview</category><category>metareviews</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>Rockstar</category><category>Rockstar-Games</category><category>Take-Two-Interactive</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Mon, 14 May 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[Murderer's Row: Max Payne 3's Classic Multiplayer Character Pack]]></title><link>http://www.joystiq.com/2012/05/14/murderers-row-max-payne-3s-classic-multiplayer-character-pack/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/14/murderers-row-max-payne-3s-classic-multiplayer-character-pack/</guid><comments>http://www.joystiq.com/2012/05/14/murderers-row-max-payne-3s-classic-multiplayer-character-pack/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/05/10/murderers-row-max-payne-3s-classic-multiplayer-character-pack/"><img alt="Image" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/maxpayne3.jpg" style="margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 530px; height: 298px; " /></a></div>The newest installment in the Max Payne series hits tomorrow, and with all those new features, altered characters and updated graphics, some players may crave the explosive stability of the original cast. The <em><a href="http://www.joystiq.com/game/max-payne-3">Max Payne 3</a> </em>Classic Multiplayer Character pack allows players to control eight beloved killers in the online Deathmatch mode, and comes standard in the Special Edition. The pack will be available for stand-alone purchase later on.<br /><br />The Classic Multiplayer Character pack includes Vladimir "Vlad" Lem, Vincent "Vinnie" Gognitti, Jack Lupino, Alfred Woden, Mona Sax, Valerie Winterson, Nicole Horne and <em>Max Payne 2</em>'s NYPD detective version of Max Payne.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/14/murderers-row-max-payne-3s-classic-multiplayer-character-pack/">Murderer's Row: Max Payne 3's Classic Multiplayer Character Pack</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 14 May 2012 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/14/murderers-row-max-payne-3s-classic-multiplayer-character-pack/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20237734/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/14/murderers-row-max-payne-3s-classic-multiplayer-character-pack/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>characters</category><category>classic</category><category>DLC</category><category>Max-Payne-3</category><category>microsoft</category><category>multiplayer</category><category>pc</category><category>playstation</category><category>ps3</category><category>RockStar</category><category>special-edition</category><category>xbox</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Mon, 14 May 2012 16:30:00 EST</pubDate></item><item><title><![CDATA[Join Rockstar club on Steam, get free Midnight Club 2]]></title><link>http://www.joystiq.com/2012/05/11/join-rockstar-club-on-steam-get-free-midnight-club-2/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/11/join-rockstar-club-on-steam-get-free-midnight-club-2/</guid><comments>http://www.joystiq.com/2012/05/11/join-rockstar-club-on-steam-get-free-midnight-club-2/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2012/05/11/join-rockstar-club-on-steam-get-free-midnight-club-2/"><img alt="Image" height="204" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/mc2511.jpg" style="margin:4px" width="529" /></a></center>Join the <em>Midnight Club 2</em> Club! That's the organization we just invented whose sole membership requirement is ownership of <a href="http://store.steampowered.com/app/12160/"><em>Midnight Club 2</em></a>. It's exceptionally easy to join right now, as Rockstar is handing out free copies to anyone who joins the <a href="http://steamcommunity.com/games/rockstargames">Rockstar Community</a> on Steam. Hey, that's two clubs you'd be part of, one of which is even real!<br /><br />Your account must have at least one purchase or gift in it - basically, proof that you're a real person who really plays games. And you can't already have <em>Midnight Club 2</em>. Double-dipping is not allowed in the MC2C. You should probably make sure you have a Windows PC capable of running the game, too.<br /><br />[Thanks, Jesse C.]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/11/join-rockstar-club-on-steam-get-free-midnight-club-2/">Join Rockstar club on Steam, get free Midnight Club 2</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 11 May 2012 12:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/11/join-rockstar-club-on-steam-get-free-midnight-club-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20236254/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/11/join-rockstar-club-on-steam-get-free-midnight-club-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>midnight-club-2</category><category>pc</category><category>rockstar</category><category>steam</category><category>steam-community</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 11 May 2012 12:45:00 EST</pubDate></item><item><title><![CDATA[Max Payne is moving forward (mostly toward next week's launch)]]></title><link>http://www.joystiq.com/2012/05/10/max-payne-is-moving-forward-mostly-toward-next-weeks-launch/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/10/max-payne-is-moving-forward-mostly-toward-next-weeks-launch/</guid><comments>http://www.joystiq.com/2012/05/10/max-payne-is-moving-forward-mostly-toward-next-weeks-launch/#comments</comments><description><![CDATA[<div style="text-align: center;"><!--[if IE]><object width="599" height="357" id="viddlerOuter-9c14b9fb" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param name="movie" value="//www.viddler.com/simple/9c14b9fb/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&amp;openURL=27518685&amp;autoplay=f&amp;loop=0&amp;nologo=0&amp;hd=0"><object id="viddlerInner-9c14b9fb"><video id="viddlerVideo-9c14b9fb" src="//www.viddler.com/file/9c14b9fb/html5mobile?openURL=27518685" type="video/mp4" width="599" height="337" poster="//www.viddler.com/thumbnail/9c14b9fb/" controls="controls" x-webkit-airplay="allow"></video></object></object><![endif]--><!--[if !IE]> <!--> <object data="//www.viddler.com/simple/9c14b9fb/" height="357" id="viddlerOuter-9c14b9fb" type="application/x-shockwave-flash" width="599"><param name="movie" value="//www.viddler.com/simple/9c14b9fb/" /><param name="allowScriptAccess" value="always" /><param name="allowNetworking" value="all" /><param name="allowFullScreen" value="true" /><param name="flashVars" value="f=1&amp;openURL=27518685&amp;autoplay=f&amp;loop=0&amp;nologo=0&amp;hd=0" /><object id="viddlerInner-9c14b9fb"><video controls="controls" height="337" id="viddlerVideo-9c14b9fb" poster="//www.viddler.com/thumbnail/9c14b9fb/" src="//www.viddler.com/file/9c14b9fb/html5mobile?openURL=27518685" type="video/mp4" width="599" x-webkit-airplay="allow"></video></object></object><!--<![endif]--><img alt="Image" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/maxpayne3headerimg599px1241251.jpg" style="width: 599px; height: 270px; display:none" /></div><br />Despite <a href="http://www.joystiq.com/game/max-payne-3"><em>Max Payne 3</em></a> not launching at retail until next Tuesday, Rockstar went ahead and released the "launch" trailer this afternoon. And despite Max's crippling addiction to painkillers and booze, he seems to be moving forward with his life, as seen in the clip. Where he's going ... that's another story entirely.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/10/max-payne-is-moving-forward-mostly-toward-next-weeks-launch/">Max Payne is moving forward (mostly toward next week's launch)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 10 May 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/10/max-payne-is-moving-forward-mostly-toward-next-weeks-launch/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20235639/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/10/max-payne-is-moving-forward-mostly-toward-next-weeks-launch/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gameplay</category><category>launch-trailer</category><category>Max-Payne-3</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>rockstar</category><category>rockstar-games</category><category>take-two</category><category>take-two-interactive</category><category>trailer</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Thu, 10 May 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[Wedbush thinks Grand Theft Auto 5 will launch in October]]></title><link>http://www.joystiq.com/2012/05/09/wedbush-thinks-grand-theft-auto-5-will-launch-in-october/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/09/wedbush-thinks-grand-theft-auto-5-will-launch-in-october/</guid><comments>http://www.joystiq.com/2012/05/09/wedbush-thinks-grand-theft-auto-5-will-launch-in-october/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/05/09/wedbush-thinks-grand-theft-auto-5-will-launch-in-october/"><img alt="Image" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/gta5headerimg530pxinthewoods.jpg" /></a></div>With <a href="http://www.joystiq.com/2012/05/09/bioshock-infinite-delayed/">this morning's announcement</a> that <a href="http://www.joystiq.com/game/bioshock-infinite"><em>BioShock Infinite</em></a> will now launch in February 2013, publisher Take-Two Interactive altered more than a game's launch date. Take-Two is a publicly traded company, and one fewer gigantic product launch during the holiday season - arguably Take-Two's <em>only</em> holiday product launch, unless you count fall launches of <a href="http://www.joystiq.com/game/borderlands-2"><em>Borderlands 2</em></a> and <a href="http://www.joystiq.com/game/xcom-enemy-unknown"><em>XCOM: Enemy Unknown</em></a> as "holiday" - means that shareholders will want to know what's up. That worry is reflected in Take-Two's stock price, which took a <a href="http://finance.yahoo.com/q?s=TTWO">five percent hit</a> since the market opened this morning.<br /><br />But when <em>Infinite</em> got pushed out of the holiday season, it opened the slot up for another high-profile Take-Two-published title: <a href="http://www.joystiq.com/game/grand-theft-auto-5"><em>Grand Theft Auto 5</em></a>. "In our view, the delay opens the window for <em>Grand Theft Auto V</em> to be released in October 2012," Michael Pachter of Webush Securities wrote in an email this morning, echoing a <a href="http://www.joystiq.com/2012/04/08/rockstar-north-employee-cv-gives-grand-theft-auto-v-an-october-l/">release window leak</a> from earlier this year.<br /><br />In his eyes, <em>Infinite</em> wasn't just delayed to make it "something even more extraordinary," as Ken Levine put it, but because the folks at Rockstar, "notified Take-Two that <em>GTA V</em> would be ready for October." He believes this resulted in Take-Two offering Irrational Games an extra few months to prepare <em>BioShock Infinite</em>. His logic? "The studio [Rockstar Games] has scheduled every prior GTA release during that month (with <em>GTA IV</em> delayed to April 2008, due to bugs in the PS3 version)."<br /><br />Furthermore, Pachter and co. speculate we could hear more about <em>GTA 5</em>'s launch date "as early as May 22" during a scheduled quarterly investor call, or perhaps in a few more weeks at E3 2012. We've yet to hear back from Irrational, Rockstar, or Take-Two on the subject.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/09/wedbush-thinks-grand-theft-auto-5-will-launch-in-october/">Wedbush thinks Grand Theft Auto 5 will launch in October</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 09 May 2012 14:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/09/wedbush-thinks-grand-theft-auto-5-will-launch-in-october/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20234732/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/09/wedbush-thinks-grand-theft-auto-5-will-launch-in-october/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioshock-infinite</category><category>delay</category><category>grand-theft-auto-5</category><category>gta5</category><category>irrational</category><category>irrational-games</category><category>michael-pachter</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>q4-2012</category><category>release-date</category><category>rockstar</category><category>rockstar-games</category><category>take-two</category><category>take-two-interactive</category><category>wedbush-morgan</category><category>wedbush-morgan-securities</category><category>wedbush-securities</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 09 May 2012 14:15:00 EST</pubDate></item><item><title><![CDATA[Max Payne 3's multiplayer footage gets us all nostalgic]]></title><link>http://www.joystiq.com/2012/05/03/max-payne-3s-multiplayer-footage-gets-us-all-nostalgic/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/03/max-payne-3s-multiplayer-footage-gets-us-all-nostalgic/</guid><comments>http://www.joystiq.com/2012/05/03/max-payne-3s-multiplayer-footage-gets-us-all-nostalgic/#comments</comments><description><![CDATA[<div style="text-align: center;"><!--[if IE]><object width="530" height="318" id="viddlerOuter-2a415e70" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param name="movie" value="//www.viddler.com/simple/2a415e70/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&amp;openURL=25039523&amp;autoplay=f&amp;loop=0&amp;nologo=0&amp;hd=0"><object id="viddlerInner-2a415e70"><video id="viddlerVideo-2a415e70" src="//www.viddler.com/file/2a415e70/html5mobile?openURL=25039523" type="video/mp4" width="530" height="298" poster="//www.viddler.com/thumbnail/2a415e70/" controls="controls" x-webkit-airplay="allow"></video></object></object><![endif]--><!--[if !IE]> <!--> <object data="//www.viddler.com/simple/2a415e70/" height="318" id="viddlerOuter-2a415e70" type="application/x-shockwave-flash" width="530"><param name="movie" value="//www.viddler.com/simple/2a415e70/" /><param name="allowScriptAccess" value="always" /><param name="allowNetworking" value="all" /><param name="allowFullScreen" value="true" /><param name="flashVars" value="f=1&amp;openURL=25039523&amp;autoplay=f&amp;loop=0&amp;nologo=0&amp;hd=0" /><object id="viddlerInner-2a415e70"><video controls="controls" height="298" id="viddlerVideo-2a415e70" poster="//www.viddler.com/thumbnail/2a415e70/" src="//www.viddler.com/file/2a415e70/html5mobile?openURL=25039523" type="video/mp4" width="530" x-webkit-airplay="allow"></video></object></object><!--<![endif]--><img alt="Image" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/mp3multiheaderimg530pxh1512.jpg" style="width: 530px; height: 236px; display:none" /></div><br />The gangs of <a href="http://www.joystiq.com/game/max-payne-3"><em>Max Payne 3</em></a>'s multiplayer setting make us forget all about the balding alcoholic star of Rockstar's upcoming game. Instead, they're more reminiscent of a film classic from 2002 set in Rio de Janeiro's poorest neighborhood, <em>City of God</em>. Take a look at the new multiplayer trailer above, then compare with a trailer for the film below the break. We think you'll see <em>more than a few</em> similarities.<p><a href="http://www.joystiq.com/2012/05/03/max-payne-3s-multiplayer-footage-gets-us-all-nostalgic/" rel="bookmark">Continue reading <em>Max Payne 3's multiplayer footage gets us all nostalgic</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/03/max-payne-3s-multiplayer-footage-gets-us-all-nostalgic/">Max Payne 3's multiplayer footage gets us all nostalgic</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 03 May 2012 16:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/03/max-payne-3s-multiplayer-footage-gets-us-all-nostalgic/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20230314/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/03/max-payne-3s-multiplayer-footage-gets-us-all-nostalgic/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>city-of-god</category><category>gameplay</category><category>Max-Payne-3</category><category>microsoft</category><category>multiplayer</category><category>pc</category><category>playstation</category><category>ps3</category><category>rockstar</category><category>rockstar-games</category><category>take-two</category><category>take-two-interactive</category><category>trailer</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Thu, 03 May 2012 16:45:00 EST</pubDate></item><item><title><![CDATA[Max Payne 3 soundtrack drops on May 23]]></title><link>http://www.joystiq.com/2012/05/02/max-payne-3-soundtrack-drops-on-may-23/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/02/max-payne-3-soundtrack-drops-on-may-23/</guid><comments>http://www.joystiq.com/2012/05/02/max-payne-3-soundtrack-drops-on-may-23/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/05/02/max-payne-3-soundtrack-drops-on-may-23/"><img alt="Image" height="350" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/mp3soundtrackcover530px.jpg" style="margin:4px" width="530" /></a></div>If you're anything like us, you've had <a href="http://www.joystiq.com/2012/04/21/heres-max-payne-3s-tv-commercial/">this song</a> from <a href="http://www.joystiq.com/game/max-payne-3"><em>Max Payne 3</em></a>'s TV spot stuck in your head. You can purchase that track on iTunes on May 15th, along with full soundtrack on May 23.<br /><br />The soundtrack comes from Health - the band, not the state of being that comes from eating right and exercising. Health is an LA-based collective formed in 2006. "Health have created hundreds of hours of amazing music for the game's score, and distilled it into a devastatingly moody and atmospheric soundtrack album," <a href="http://www.rockstargames.com/newswire/article/33041/max-payne-3-soundtrack-details-official-album-featuring-music-by.html/">says</a> Rockstar's soundtrack supervisor, Ivan Pavlovich. "By using a band instead of a traditional composer, we've created a soundtrack that sounds completely unique."<br /><br /><em>Max Payne 3</em> launches on May 15 on Xbox 360, PS3 and PC.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/02/max-payne-3-soundtrack-drops-on-may-23/">Max Payne 3 soundtrack drops on May 23</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 02 May 2012 23:59:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/02/max-payne-3-soundtrack-drops-on-may-23/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20229601/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/02/max-payne-3-soundtrack-drops-on-may-23/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>health</category><category>Max-Payne-3</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>release-date</category><category>rockstar</category><category>rockstar-games</category><category>soundtrack</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Wed, 02 May 2012 23:59:00 EST</pubDate></item><item><title><![CDATA[Max Payne 3 DLC plans laid out, grab all with Rockstar pass]]></title><link>http://www.joystiq.com/2012/05/01/max-payne-3-dlc-plans-laid-out-grab-all-with-rockstar-pass/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/01/max-payne-3-dlc-plans-laid-out-grab-all-with-rockstar-pass/</guid><comments>http://www.joystiq.com/2012/05/01/max-payne-3-dlc-plans-laid-out-grab-all-with-rockstar-pass/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/05/01/max-payne-3-dlc-plans-laid-out-grab-all-with-rockstar-pass/"><img alt="Image" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/mp3headerimgdlc1521.jpg" style="margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 530px; height: 403px; " /></a></div><a href="http://www.joystiq.com/game/max-payne-3"><em>Max Payne 3</em></a>'s multiplayer and co-op offerings won't thin as quickly as Max's hair. Rockstar today announced plans for seven separate DLC packs spanning June through next fall, following the game's launch in May. June's "Local Justice Map Pack" kicks off the content expansions, adding three new multi maps, including one that works with the game's "Gang Wars" mode (Police Precinct), as well as the others (Deathmatch, Team Deathmatch, and Payne Killer).<br /><br />This summer will see four additional map packs dropping, and the fall will bring two more. Should all of this be conflicting with your good budget sense, Rockstar's season pass is returning from <a href="http://www.joystiq.com/game/la-noire"><em>LA Noire</em></a>, this time offering a 35 percent discount over buying each pack individually. The pass costs $30.<p><a href="http://www.joystiq.com/2012/05/01/max-payne-3-dlc-plans-laid-out-grab-all-with-rockstar-pass/" rel="bookmark">Continue reading <em>Max Payne 3 DLC plans laid out, grab all with Rockstar pass</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/01/max-payne-3-dlc-plans-laid-out-grab-all-with-rockstar-pass/">Max Payne 3 DLC plans laid out, grab all with Rockstar pass</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 01 May 2012 11:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/01/max-payne-3-dlc-plans-laid-out-grab-all-with-rockstar-pass/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20228207/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/01/max-payne-3-dlc-plans-laid-out-grab-all-with-rockstar-pass/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dlc</category><category>downloadable-content</category><category>Max-Payne-3</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>rockstar</category><category>rockstar-games</category><category>take-two</category><category>take-two-interactive</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Tue, 01 May 2012 11:45:00 EST</pubDate></item><item><title><![CDATA[Extensive Max Payne 3 PC download pre-order incentives on Amazon]]></title><link>http://www.joystiq.com/2012/04/18/extensive-max-payne-3-pc-download-pre-order-incentives-on-amazon/</link><guid isPermaLink="true">http://www.joystiq.com/2012/04/18/extensive-max-payne-3-pc-download-pre-order-incentives-on-amazon/</guid><comments>http://www.joystiq.com/2012/04/18/extensive-max-payne-3-pc-download-pre-order-incentives-on-amazon/#comments</comments><description><![CDATA[<div style="text-align: center; "> <img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/rsgmp3259_530x298.jpg" /></div><a href="http://www.joystiq.com/tag/amazon">Amazon</a> hopes to make an awfully compelling argument for your <em><a href="http://www.joystiq.com/game/max-payne-3">Max Payne 3</a> </em>purchase. Pre-ordering the PC download version not only nets some in-game incentives, but some money that goes toward other Rockstar games.<br /><br />First, Amazon is giving all pre-orderers a $10 voucher for an immediate download of <a href="http://www.joystiq.com/game/max-payne-2-the-fall-of-max-payne"><em>Max Payne 2</em></a>, which just so happens to cost $10 on Amazon, so that's free. Amazon will knock down the price for both <a href="http://www.joystiq.com/game/l-a-noire"><em>L.A. Noire</em></a> and <a href="http://www.joystiq.com/game/grand-theft-auto-iv"><em>GTA IV</em></a> to $4.99 up until April 15. You'll be able to grab those gratis with another $10 voucher if you want, or spend it on other Rockstar wares.<br /><br />On top of the free games, a pre-order will also grant you several pieces of in-game content: a classic skin pack for multiplayer that includes characters from past games; a multiplayer weapons pack; increased painkiller capacity; and a "Max Payne Retro Avatar."<br /><br /><strong>Update</strong>: Whoops, as you probably noticed, it's April 18. Amazon just got in touch to say they are extending the deal on <em>GTA IV</em> and <em>L.A. Noire</em> until April 20.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/04/18/extensive-max-payne-3-pc-download-pre-order-incentives-on-amazon/">Extensive Max Payne 3 PC download pre-order incentives on Amazon</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 18 Apr 2012 03:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/04/18/extensive-max-payne-3-pc-download-pre-order-incentives-on-amazon/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20218066/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/04/18/extensive-max-payne-3-pc-download-pre-order-incentives-on-amazon/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>amazon</category><category>digital-distribution</category><category>Max-Payne-3</category><category>pc</category><category>pc-download</category><category>pre-order</category><category>RockStar</category><category>rockstar-games</category><category>take-two</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Wed, 18 Apr 2012 03:00:00 EST</pubDate></item><item><title><![CDATA[Marvel and Rockstar developing free digital Max Payne 3 comic]]></title><link>http://www.joystiq.com/2012/04/17/marvel-and-rockstar-developing-free-digital-max-payne-3-comic/</link><guid isPermaLink="true">http://www.joystiq.com/2012/04/17/marvel-and-rockstar-developing-free-digital-max-payne-3-comic/</guid><comments>http://www.joystiq.com/2012/04/17/marvel-and-rockstar-developing-free-digital-max-payne-3-comic/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/04/17/marvel-and-rockstar-developing-free-digital-max-payne-3-comic/"><img alt="Image" src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/maxpaynecomic610.jpg" style="margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 530px; height: 349px; " /></a></div>If Max Payne were a superhero, he'd probably be named Shooter, and after a stint in a time paradox where he fights dinosaurs and artificially intelligent robot armies over a period of 15 years, he'd come back from the "dead" with a new superhero name: Balder.<br /><br />Or he'd just be called Max Payne.<br /><br />Rockstar and Marvel are taking that second suggestion with a new three-part digital comic series to "delve into Max's troubled past," covering events in <em>Max Payne </em>and <em>Max Payne 2</em>, leading up to <a href="http://www.joystiq.com/game/max-payne-3"><em>Max Payne 3</em></a>. Original Max Payne writer Sam Lake is co-authoring the series with Rockstar bossman Dan Houser, who is penning the game itself. The comics will feature pencil and inking by Fernando Blanco and cover art from Greg Horn, among others.<br /><br />The <em>Max Payne 3</em> digital comics will be available for free on <a href="http://www.rockstargames.com/newswire">Rockstar Newswire</a>, the official <a href="http://www.rockstargames.com/maxpayne3/news"><em>Max Payne 3</em> site</a> and "additional digital comics channels." The first issue is called "After the Fall" and will launch in the next few weeks, Rockstar says.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/04/17/marvel-and-rockstar-developing-free-digital-max-payne-3-comic/">Marvel and Rockstar developing free digital Max Payne 3 comic</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 17 Apr 2012 23:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/04/17/marvel-and-rockstar-developing-free-digital-max-payne-3-comic/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20217839/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/04/17/marvel-and-rockstar-developing-free-digital-max-payne-3-comic/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>comics</category><category>dan-houser</category><category>mac</category><category>Marvel</category><category>Max-Payne-3</category><category>pc</category><category>RockStar</category><category>sam-lake</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Tue, 17 Apr 2012 23:30:00 EST</pubDate></item><item><title><![CDATA[Watch Max Payne slowly dive into groups of henchmen whilst shooting]]></title><link>http://www.joystiq.com/2012/04/12/watch-max-payne-slowly-dive-into-groups-of-henchmen-whilst-shoot/</link><guid isPermaLink="true">http://www.joystiq.com/2012/04/12/watch-max-payne-slowly-dive-into-groups-of-henchmen-whilst-shoot/</guid><comments>http://www.joystiq.com/2012/04/12/watch-max-payne-slowly-dive-into-groups-of-henchmen-whilst-shoot/#comments</comments><description><![CDATA[<div style="text-align: center; "> <img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/mp3headerimg599px35151.jpg" style="width: 599px; height: 337px; display:none" /> <!--[if IE]><object width="599" height="357" id="viddlerOuter-983b52c7" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param name="movie" value="//www.viddler.com/simple/983b52c7/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&amp;openURL=93620354&amp;autoplay=f&amp;loop=0&amp;nologo=0&amp;hd=0"><object id="viddlerInner-983b52c7"><video id="viddlerVideo-983b52c7" src="//www.viddler.com/file/983b52c7/html5mobile?openURL=93620354" type="video/mp4" width="599" height="337" poster="//www.viddler.com/thumbnail/983b52c7/" controls="controls" x-webkit-airplay="allow"></video></object></object><![endif]--><!--[if !IE]> <!--><object data="//www.viddler.com/simple/983b52c7/" height="357" id="viddlerOuter-983b52c7" type="application/x-shockwave-flash" width="599"><param name="movie" value="//www.viddler.com/simple/983b52c7/" /><param name="allowScriptAccess" value="always" /><param name="allowNetworking" value="all" /><param name="allowFullScreen" value="true" /><param name="flashVars" value="f=1&amp;openURL=93620354&amp;autoplay=f&amp;loop=0&amp;nologo=0&amp;hd=0" /><object id="viddlerInner-983b52c7"><video controls="controls" height="337" id="viddlerVideo-983b52c7" poster="//www.viddler.com/thumbnail/983b52c7/" src="//www.viddler.com/file/983b52c7/html5mobile?openURL=93620354" type="video/mp4" width="599" x-webkit-airplay="allow"></video></object></object><!--<![endif]--></div><br />We wouldn't call it the smartest move out there, but Max Payne seems hellbent on jumping head first into groups of thugs who're firing guns directly at him. The latest trailer from Rockstar Games for <a href="http://www.joystiq.com/game/max-payne-3"><em>Max Payne 3</em></a> portrays our balding hero as even more psychotic than we'd guessed!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/04/12/watch-max-payne-slowly-dive-into-groups-of-henchmen-whilst-shoot/">Watch Max Payne slowly dive into groups of henchmen whilst shooting</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 12 Apr 2012 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/04/12/watch-max-payne-slowly-dive-into-groups-of-henchmen-whilst-shoot/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20214318/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/04/12/watch-max-payne-slowly-dive-into-groups-of-henchmen-whilst-shoot/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bullet-time</category><category>gameplay</category><category>Max-Payne-3</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>rockstar</category><category>rockstar-games</category><category>take-two</category><category>take-two-interactive</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Thu, 12 Apr 2012 15:00:00 EST</pubDate></item><item><title><![CDATA[PSA: Max Payne Mobile now available]]></title><link>http://www.joystiq.com/2012/04/12/psa-max-payne-mobile-now-available/</link><guid isPermaLink="true">http://www.joystiq.com/2012/04/12/psa-max-payne-mobile-now-available/</guid><comments>http://www.joystiq.com/2012/04/12/psa-max-payne-mobile-now-available/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/04/12/psa-max-payne-mobile-now-available/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/maxmobilescreens0001-1334233045_530x350.jpg" /></a></div>Turn that frown upside down, Max - you're on the App Store. Rockstar's <a href="http://www.joystiq.com/2011/09/08/max-payne-1-going-mobile-in-full-hd/">mobile port</a> of <em>Max Payne</em> is now available for download for $2.99. It's a universal app, designed for both the iPad and iPhone. Android users <a href="http://www.joystiq.com/2012/04/07/max-payne-comes-to-ios-april-12-android-two-weeks-later/">must wait two weeks</a> until they can dive in.<br /><br /><em>Max Payne Mobile</em> was developed by War Drum Studios and features "HD quality resolution and textures," customizable controls, a touch-screen interface and retina support for <a href="http://www.joystiq.com/2012/03/07/new-ipad-announced-features-full-1080p-capable-screen/">Apple's new iPad</a>.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/max-payne-mobile-ios/">Max Payne Mobile (iOS)</a></strong></p><a href="http://www.joystiq.com/photos/max-payne-mobile-ios/#4958887"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/max-payne-mobile-rgb-clear_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/max-payne-mobile-ios/#4958888"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/max-payne-mobile-rgb-white_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/max-payne-mobile-ios/#4958889"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/max-payne-mobile-rgb_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/max-payne-mobile-ios/#4958890"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/maxmobilescreens0000-1334233045_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/max-payne-mobile-ios/#4958891"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/maxmobilescreens0001-1334233045_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/04/12/psa-max-payne-mobile-now-available/">PSA: Max Payne Mobile now available</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 12 Apr 2012 11:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/04/12/psa-max-payne-mobile-now-available/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20214036/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/04/12/psa-max-payne-mobile-now-available/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ios</category><category>ipad</category><category>iphone</category><category>max-payne-mobile</category><category>mobile</category><category>rockstar</category><category>Rockstar-Games</category><category>war-drum-studios</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 12 Apr 2012 11:45:00 EST</pubDate></item><item><title><![CDATA[Slow down! No demo planned for Max Payne 3]]></title><link>http://www.joystiq.com/2012/04/11/slow-down-no-demo-planned-for-max-payne-3/</link><guid isPermaLink="true">http://www.joystiq.com/2012/04/11/slow-down-no-demo-planned-for-max-payne-3/</guid><comments>http://www.joystiq.com/2012/04/11/slow-down-no-demo-planned-for-max-payne-3/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/04/11/slow-down-no-demo-planned-for-max-payne-3/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/10/maxpayne3screens10052011006_530x298.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; width: 530px; height: 297px; " /></a></div>If you were hoping to sample the adventures of a bald, bearded Max Payne without obtaining a full copy of <em>Max Payne 3</em>, you are out of luck. There are "no plans for a demo of <em>Max Payne 3</em>" according to <a href="https://twitter.com/#!/RockstarGames/status/188783279573442560">Rockstar's official Twitter account</a>. Joystiq is attempting to recreate the experience with its own demo of <em>Max Payne 3</em>, but we're having a little trouble figuring out how to digitally distribute a complex pulley system. We're pretty sure a physical replication feature is headed to Steam, but Valve isn't answering our phone calls.<br /><br /><em>Max Payne 3</em> arrives on PC, Xbox and PS3 <a href="http://www.joystiq.com/2012/02/02/max-payne-3-out-on-xbox-and-ps3-may-15-pc-may-29/">next month</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/04/11/slow-down-no-demo-planned-for-max-payne-3/">Slow down! No demo planned for Max Payne 3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 11 Apr 2012 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/04/11/slow-down-no-demo-planned-for-max-payne-3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20213139/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/04/11/slow-down-no-demo-planned-for-max-payne-3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>demo</category><category>Max-Payne-3</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>rockstar</category><category>rockstar-games</category><category>xbox</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Wed, 11 Apr 2012 12:30:00 EST</pubDate></item><item><title><![CDATA[Rockstar North employee CV gives Grand Theft Auto V an October launch window [update: CV pulled]]]></title><link>http://www.joystiq.com/2012/04/08/rockstar-north-employee-cv-gives-grand-theft-auto-v-an-october-l/</link><guid isPermaLink="true">http://www.joystiq.com/2012/04/08/rockstar-north-employee-cv-gives-grand-theft-auto-v-an-october-l/</guid><comments>http://www.joystiq.com/2012/04/08/rockstar-north-employee-cv-gives-grand-theft-auto-v-an-october-l/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/04/08/rockstar-north-employee-cv-gives-grand-theft-auto-v-an-october-l/"><img alt="Image" src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/gtavheaderimgodwyercv530px.jpg" /></a></div>Like several major games in the franchise, <a href="http://www.joystiq.com/game/grand-theft-auto-5"><em>Grand Theft Auto V</em></a> is being developed by Rockstar's Edinburgh, Scotland-based Rockstar North studio. Character animator Alex O'Dwyer is an employee at Rockstar North, according to both <a href="http://www.linkedin.com/profile/view?id=73340953&amp;authType=NAME_SEARCH&amp;authToken=8IeI&amp;locale=en_US&amp;srchid=2be6a65a-3e9f-4413-a832-ef56d952f128-0&amp;srchindex=1&amp;srchtotal=3&amp;goback=%2Efps_PBCK_*1_Alex_O%27Dwyer_*1_*1_*1_*1_*2_*1_Y_*1_*1_*1_false_1_R_*1_*51_*1_*51_true_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2&amp;pvs=ps&amp;trk=pp_profile_name_link">his LinkedIn page</a> and <a href="https://docs.google.com/file/d/0B6vwjTe7AMPUN3JQV25idHlRQ3VhY1ZRQURnYl8zQQ/edit?pli=1">his CV</a>, and he seems to think that <em>Grand Theft Auto V</em> will launch this October.<br /><br />As seen in the image above, O'Dwyer's CV puts <em>GTA V</em>'s launch window firmly in the holiday season - not exactly a bizarre concept considering Rockstar's history of launching GTA titles during the holidays (with the exception of <a href="http://www.joystiq.com/game/grand-theft-auto-iv"><em>Grand Theft Auto IV</em></a>, that is). It would also put sufficient time between Rockstar's May launch of <a href="http://www.joystiq.com/game/max-payne-3"><em>Max Payne 3</em></a>, but would <em>totally</em> buck the trend of Rockstar releasing more than one title in any given year. It's worth noting that Rockstar's parent company, Take-Two Interactive, may not be keen on launching <em>GTA V</em> in the same month as <a href="http://www.joystiq.com/game/bioshock-infinite"><em>BioShock Infinite</em></a>.<br /><br />Regardless, we've reached out to Rockstar and O'Dwyer for comment, but, well ... it's Easter. Hopefully we'll hear something soon. For now, we're putting this squarely in the "rumor" column.<br /><br /><strong>Update:</strong> Mr. O'Dwyer's CV was pulled down. We still haven't heard from Rockstar, nor have we heard from Mr. O'Dwyer regarding the date.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/04/08/rockstar-north-employee-cv-gives-grand-theft-auto-v-an-october-l/">Rockstar North employee CV gives Grand Theft Auto V an October launch window [update: CV pulled]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 08 Apr 2012 12:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/04/08/rockstar-north-employee-cv-gives-grand-theft-auto-v-an-october-l/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20210890/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/04/08/rockstar-north-employee-cv-gives-grand-theft-auto-v-an-october-l/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k-games</category><category>alex-odwyer</category><category>grand-theft-auto-5</category><category>gta5</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>rockstar</category><category>rockstar-games</category><category>rockstar-north</category><category>take-two</category><category>take-two-interactive</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Sun, 08 Apr 2012 12:45:00 EST</pubDate></item><item><title><![CDATA[Max Payne 3 playable at PAX East]]></title><link>http://www.joystiq.com/2012/04/02/max-payne-3-playable-at-pax-east/</link><guid isPermaLink="true">http://www.joystiq.com/2012/04/02/max-payne-3-playable-at-pax-east/</guid><comments>http://www.joystiq.com/2012/04/02/max-payne-3-playable-at-pax-east/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/04/02/max-payne-3-playable-at-pax-east/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/maxpayne3nyscreens0030_530x298.jpg" /></a></div>For once you won't need to dive around the Boston Convention and Exhibition Center, pretending to shoot things in slow motion. Instead, you can do that in <em>Max Payne 3</em> at Rockstar's <a href="http://www.joystiq.com/tag/pax-east-2012">PAX East</a> booth this weekend, April 6th through 8th.<br /><br />Rockstar hasn't said exactly what will be on offer in the <em>Max Payne 3</em> demo -- it could be <a href="http://www.joystiq.com/2012/03/01/learning-how-to-shootdodge-with-max-payne-3/">a sampling of single-player</a> or a taste of <a href="http://www.joystiq.com/2012/03/28/max-payne-3-multiplayer-explained-on-video/">the crew-based multiplayer mode</a>. Either way, those looking for an idea of what May holds will be able to get their fill at booth 914. Just look for the giant R.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/04/02/max-payne-3-playable-at-pax-east/">Max Payne 3 playable at PAX East</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 02 Apr 2012 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/04/02/max-payne-3-playable-at-pax-east/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20206510/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/04/02/max-payne-3-playable-at-pax-east/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Max-Payne-3</category><category>microsoft</category><category>pax-east-2012</category><category>pc</category><category>playstation</category><category>ps3</category><category>rockstar</category><category>Rockstar-Games</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 02 Apr 2012 19:30:00 EST</pubDate></item><item><title><![CDATA[Max Payne 3 multiplayer explained on video]]></title><link>http://www.joystiq.com/2012/03/28/max-payne-3-multiplayer-explained-on-video/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/28/max-payne-3-multiplayer-explained-on-video/</guid><comments>http://www.joystiq.com/2012/03/28/max-payne-3-multiplayer-explained-on-video/#comments</comments><description><![CDATA[<div style="text-align: center; "> <img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/maxayne3-multiplayer-2-1280_530x298.jpg" style="display: none; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; width: 530px; height: 298px; " /><object data="//www.viddler.com/simple/15be1c9c/" height="357" id="viddlerOuter-15be1c9c" type="application/x-shockwave-flash" width="599"><object id="viddlerInner-15be1c9c"><video controls="controls" height="337" id="viddlerVideo-15be1c9c" poster="//www.viddler.com/thumbnail/15be1c9c/" src="//www.viddler.com/file/15be1c9c/html5mobile?openURL=56783914" type="video/mp4" width="599" x-webkit-airplay="allow"></video></object></object><!--<![endif]--></div><br />Slavering for more info on <a href="http://joystiq.com/game/max-payne-3"><em>Max Payne 3</em></a>'s multiplayer mode? Itching to learn how bullet time could possibly work online? Desperate for the odd juxtaposition of shirtless men and Hollywood-style narration? This video is for you, friend.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/28/max-payne-3-multiplayer-explained-on-video/">Max Payne 3 multiplayer explained on video</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 28 Mar 2012 12:29:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/28/max-payne-3-multiplayer-explained-on-video/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20202868/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/28/max-payne-3-multiplayer-explained-on-video/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Max-Payne-3</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>rockstar</category><category>xbox</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Wed, 28 Mar 2012 12:29:00 EST</pubDate></item><item><title><![CDATA[Grand Theft Auto 3 Rage mod makes us happy]]></title><link>http://www.joystiq.com/2012/03/28/grand-theft-auto-3-rage-mod-makes-us-happy/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/28/grand-theft-auto-3-rage-mod-makes-us-happy/</guid><comments>http://www.joystiq.com/2012/03/28/grand-theft-auto-3-rage-mod-makes-us-happy/#comments</comments><description><![CDATA[<div style="text-align: center; "> <iframe allowfullscreen="" frameborder="0" height="269" src="http://www.youtube.com/embed/JXuk1ZDyF-w" width="529"></iframe><br /> <a href="http://www.joystiq.com/2012/03/27/grand-theft-auto-3-rage-mod-makes-us-happy/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/gta-rage.jpg" style="display:none; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div><br /><a href="http://www.gtaforums.com/index.php?showtopic=480400">The GTA III Rage Team</a> is hard at work making <a href="http://www.joystiq.com/game/grand-theft-auto-3"><em>Grand Theft Auto 3</em></a> run on Rage, the engine powering the most current lineup of Rockstar's titles, from <em>Grand Theft Auto 4</em> to <em>Max Payne 3</em>. The GTA 3 Rage project includes previous mods from the Rage Team, including GTA III HD Cars - HD Claude, GTA SA: Liberty City, Project Oblivion and GTA III HD.<br /><br />The video above shows off what we can expect in a Rageful GTA 3 when the mod drops.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/28/grand-theft-auto-3-rage-mod-makes-us-happy/">Grand Theft Auto 3 Rage mod makes us happy</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 28 Mar 2012 01:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/28/grand-theft-auto-3-rage-mod-makes-us-happy/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20202286/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/28/grand-theft-auto-3-rage-mod-makes-us-happy/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>grand-theft-auto-3</category><category>GTA-III-Rage-Team</category><category>mod</category><category>mods</category><category>pc</category><category>RAGE</category><category>rage-engine</category><category>RockStar</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Wed, 28 Mar 2012 01:00:00 EST</pubDate></item><item><title><![CDATA[Max Payne 3 'crews' carry over into Grand Theft Auto V multiplayer]]></title><link>http://www.joystiq.com/2012/03/22/max-payne-3-crews-carry-over-into-grand-theft-auto-v-multiplay/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/22/max-payne-3-crews-carry-over-into-grand-theft-auto-v-multiplay/</guid><comments>http://www.joystiq.com/2012/03/22/max-payne-3-crews-carry-over-into-grand-theft-auto-v-multiplay/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/03/22/max-payne-3-crews-carry-over-into-grand-theft-auto-v-multiplay/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/gtav-1332435061.jpg" style="border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>The "crews" <em><a href="http://www.joystiq.com/game/max-payne-3">Max Payne 3</a> </em>players form in mulitplayer mode will transfer directly to <a href="http://www.joystiq.com/game/grand-theft-auto-5"><em>Grand Theft Auto V</em></a> multi, Rockstar co-founder and fancy mansion owner Dan Houser told IGN. <em>Grand Theft Auto V</em> will share <em>Max Payne 3</em>'s crews via Rockstar's Social Club.<br /><br />"Multiplayer is an ever-more important part of all our games moving forward," Houser said. "And by creating crews through Social Club, the crews that you create in <em>Max Payne 3</em> will be ready and available for you to play in <em>Grand Theft Auto V </em>from day one."<br /><br />After news of this crossover, we can imagine other Social Club integration possibilities -- <em>Red Dead Redemption </em>would have majestic horses galloping through the glittery streets of Los Santos, dodging bullets and rampaging cars alike. Horses; horses everywhere.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/22/max-payne-3-crews-carry-over-into-grand-theft-auto-v-multiplay/">Max Payne 3 'crews' carry over into Grand Theft Auto V multiplayer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 22 Mar 2012 12:53:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/22/max-payne-3-crews-carry-over-into-grand-theft-auto-v-multiplay/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20198995/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/22/max-payne-3-crews-carry-over-into-grand-theft-auto-v-multiplay/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dan-houser</category><category>grand-theft-auto-5</category><category>gta5</category><category>max-payne-3</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>RockStar</category><category>Rockstar-Games</category><category>xbox</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Thu, 22 Mar 2012 12:53:00 EST</pubDate></item><item><title><![CDATA[Rockstar head Houser nabs Capote mansion for $12.5 million]]></title><link>http://www.joystiq.com/2012/03/21/rockstar-head-houser-nabs-capote-mansion-for-12-5-million/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/21/rockstar-head-houser-nabs-capote-mansion-for-12-5-million/</guid><comments>http://www.joystiq.com/2012/03/21/rockstar-head-houser-nabs-capote-mansion-for-12-5-million/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/03/21/rockstar-head-houser-nabs-capote-mansion-for-12-5-million/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/housemansion530pxheaderimg.jpg" /></a></div>Dan Houser is the vice president of <a href="http://www.joystiq.com/tag/rockstar-games">Rockstar Games</a>. Rockstar Games makes some astoundingly popular games -- games that have net him quite a bit of dough over the years. So what does a super rich New Yorker with a flair for the creative do with all that dough? He buys a $12.5 million house, of course. And not just any house, but Truman Capote's original haunt in New York's Brooklyn Heights neighborhood (in "Broker" for all you <a href="http://www.joystiq.com/game/grand-theft-auto-iv"><em>GTAIV</em></a> fans).<br /><br />The beautiful canary yellow house features 18 rooms (11 bedrooms alone) and its $12.5 million asking price is the largest tag attached to a house in the Brooklyn Heights neighborhood (as in, "<em>of all time</em>"). Houser also owns a loft on Greene Street in lower Manhattan, making the new locale his "vacation home." At least that's what we assume people refer to their Brooklyn homes as when they <em>also</em> own property in Manhattan. Those bridges are pretty long, ya know!<br /><br />[Image credit: <a href="http://streeteasy.com/nyc/sale/520815-townhouse-70-willow-street-brooklyn-heights-brooklyn">StreetEasy</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/21/rockstar-head-houser-nabs-capote-mansion-for-12-5-million/">Rockstar head Houser nabs Capote mansion for $12.5 million</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 21 Mar 2012 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/21/rockstar-head-houser-nabs-capote-mansion-for-12-5-million/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20198018/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/21/rockstar-head-houser-nabs-capote-mansion-for-12-5-million/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dan-houser</category><category>Grand-Theft-Auto-4</category><category>GTA4</category><category>money</category><category>rockstar</category><category>rockstar-games</category><category>so-so-so-much-money</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 21 Mar 2012 15:30:00 EST</pubDate></item><item><title><![CDATA[Max Payne takes his shootdodge to the streets of New York]]></title><link>http://www.joystiq.com/2012/03/19/max-payne-takes-his-shootdodge-to-the-streets-of-new-york/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/19/max-payne-takes-his-shootdodge-to-the-streets-of-new-york/</guid><comments>http://www.joystiq.com/2012/03/19/max-payne-takes-his-shootdodge-to-the-streets-of-new-york/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/03/19/max-payne-takes-his-shootdodge-to-the-streets-of-new-york/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/mp3headerimg599px35151.jpg" /></a></div>It's no secret that Max Payne leaves his New Yorker past behind in <a href="http://www.joystiq.com/game/max-payne-3"><em>Max Payne 3</em></a> as he heads for Brazil, but perhaps you didn't realize that chunks of the game will explore Max's history in the Big Apple. That history, unsurprisingly, involves leaping through the air while firing two handguns.<p><a href="http://www.joystiq.com/2012/03/19/max-payne-takes-his-shootdodge-to-the-streets-of-new-york/" rel="bookmark">Continue reading <em>Max Payne takes his shootdodge to the streets of New York</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/19/max-payne-takes-his-shootdodge-to-the-streets-of-new-york/">Max Payne takes his shootdodge to the streets of New York</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 19 Mar 2012 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/19/max-payne-takes-his-shootdodge-to-the-streets-of-new-york/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20196201/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/19/max-payne-takes-his-shootdodge-to-the-streets-of-new-york/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k-games</category><category>gameplay</category><category>Max-Payne-3</category><category>microsoft</category><category>new-york-city</category><category>pc</category><category>playstation</category><category>ps3</category><category>rockstar</category><category>rockstar-games</category><category>take-two</category><category>take-two-interactive</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Mon, 19 Mar 2012 10:30:00 EST</pubDate></item><item><title><![CDATA[Max Payne 3's latest trailer cares little for cover]]></title><link>http://www.joystiq.com/2012/03/15/max-payne-3s-latest-trailer-cares-little-for-cover/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/15/max-payne-3s-latest-trailer-cares-little-for-cover/</guid><comments>http://www.joystiq.com/2012/03/15/max-payne-3s-latest-trailer-cares-little-for-cover/#comments</comments><description><![CDATA[<div style="text-align: center;"> <img src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/mp3599headerimgmini1512.jpg" style="width: 599px; height: 323px; display:none " /> <!--[if IE]><object width="599" height="357" id="viddlerOuter-cc55bbe1" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param name="movie" value="//www.viddler.com/simple/cc55bbe1/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&amp;openURL=71779320&amp;autoplay=f&amp;loop=0&amp;nologo=0&amp;hd=0"><object id="viddlerInner-cc55bbe1"><video id="viddlerVideo-cc55bbe1" src="//www.viddler.com/file/cc55bbe1/html5mobile?openURL=71779320" type="video/mp4" width="599" height="337" poster="//www.viddler.com/thumbnail/cc55bbe1/" controls="controls" x-webkit-airplay="allow"></video></object></object><![endif]--><!--[if !IE]> <!--><object data="//www.viddler.com/simple/cc55bbe1/" height="357" id="viddlerOuter-cc55bbe1" type="application/x-shockwave-flash" width="599"><param name="movie" value="//www.viddler.com/simple/cc55bbe1/" /><param name="allowScriptAccess" value="always" /><param name="allowNetworking" value="all" /><param name="allowFullScreen" value="true" /><param name="flashVars" value="f=1&amp;openURL=71779320&amp;autoplay=f&amp;loop=0&amp;nologo=0&amp;hd=0" /><object id="viddlerInner-cc55bbe1"><video controls="controls" height="337" id="viddlerVideo-cc55bbe1" poster="//www.viddler.com/thumbnail/cc55bbe1/" src="//www.viddler.com/file/cc55bbe1/html5mobile?openURL=71779320" type="video/mp4" width="599" x-webkit-airplay="allow"></video></object></object><!--<![endif]--></div><br />Are you a bad guy in Brazil, waiting patiently behind a thin wooden barrier for Max Payne to pop around a corner so you can <em>totally shoot at him</em>? Think again, my friend. He's probably just gonna shoot you through that wall! Also, why are you reading about games in such a tense situation? <em>Focus</em>!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/15/max-payne-3s-latest-trailer-cares-little-for-cover/">Max Payne 3's latest trailer cares little for cover</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 15 Mar 2012 12:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/15/max-payne-3s-latest-trailer-cares-little-for-cover/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20194114/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/15/max-payne-3s-latest-trailer-cares-little-for-cover/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gameplay</category><category>Max-Payne-3</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>rockstar</category><category>rockstar-games</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Thu, 15 Mar 2012 12:40:00 EST</pubDate></item><item><title><![CDATA[Steam has midweek madness in the beginning of the week, sales abound]]></title><link>http://www.joystiq.com/2012/03/13/steam-has-midweek-madness-in-the-beginning-of-the-week-sales-ab/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/13/steam-has-midweek-madness-in-the-beginning-of-the-week-sales-ab/</guid><comments>http://www.joystiq.com/2012/03/13/steam-has-midweek-madness-in-the-beginning-of-the-week-sales-ab/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/03/13/steam-has-midweek-madness-in-the-beginning-of-the-week-sales-ab/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/noire.jpg" style="border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>Steam's midweek madness sale has <a href="http://www.joystiq.com/game/orcs-must-die"><em>Orcs Must Die!</em></a> and a bunch of <a href="http://www.joystiq.com/game/la-noire"><em>L.A. Noire</em></a> goodies on sale through March 15. <em>Orcs Must Die!</em> is 75 percent off, for $3.75. <em>L.A. Noire</em>, <em>L.A. Noire Complete Edition </em>and the Brady Guide are all half off: Snag the standard title for $15, <em>Complete Edition</em> for $20 and the Brady Guide for $10. The <em>Complete Edition</em> and Brady Guide combo is also 50 percent off, for $25.<br /><br />If that's not enough, today's Daily Deal is <a href="http://www.joystiq.com/tag/Burnout-paradise-the-ultimate-box/"><em>Burnout Paradise: The Ultimate Box</em></a>, on sale for 75 percent off, or $5.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/13/steam-has-midweek-madness-in-the-beginning-of-the-week-sales-ab/">Steam has midweek madness in the beginning of the week, sales abound</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 13 Mar 2012 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/13/steam-has-midweek-madness-in-the-beginning-of-the-week-sales-ab/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20192476/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/13/steam-has-midweek-madness-in-the-beginning-of-the-week-sales-ab/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Burnout-paradise-the-ultimate-box</category><category>daily-deal</category><category>LA-Noire</category><category>midweek-madness</category><category>orcs-must-die</category><category>pc</category><category>robot-entertainment</category><category>RockStar</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Tue, 13 Mar 2012 22:00:00 EST</pubDate></item><item><title><![CDATA[Max Payne 3 contest promises a less dangerous trip from NYC to Brazil]]></title><link>http://www.joystiq.com/2012/03/12/max-payne-3-contest-promises-a-less-dangerous-trip-from-nyc-to-b/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/12/max-payne-3-contest-promises-a-less-dangerous-trip-from-nyc-to-b/</guid><comments>http://www.joystiq.com/2012/03/12/max-payne-3-contest-promises-a-less-dangerous-trip-from-nyc-to-b/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2012/03/12/max-payne-3-contest-promises-a-less-dangerous-trip-from-nyc-to-b/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/mp3headerimgeffoffgravity_530x298.jpg" /></a></center><a href="http://www.joystiq.com/game/max-payne-3"><em>Max Payne 3</em></a> sees the titular protagonist trading the cold concrete of New York City for <a href="http://www.joystiq.com/2012/02/21/rockstar-explains-the-research-behind-the-posh-clubs-and-helipad/">the tropical heat of S&atilde;o Paulo, Brazil</a>. You too can make such a migration: Rockstar is running a promotion granting one lucky individual quite the vacation, starting in NYC and eventually concluding in Brazil. And you won't even have to shoot anybody!<br /><br />If you're chosen, you'll get to play a pre-release build of <em>Max Payne 3</em> in New York, then fly down to Sao Paulo, where you'll get to stay in a swank hotel for a few days and attend the Sonar S&atilde;o Paulo music festival. And when you go home, you'll get a custom <em>Max Payne 3</em> Xbox 360 console, one year of Xbox Live Gold and 1,400 MS Points to spend.<br /><br />Interested parties can either <a href="https://socialclub.rockstargames.com/profile/signup.html">sign up for Rockstar's Social Club</a> and enter there, or you they can like Rockstar's <a href="http://www.facebook.com/rockstargames/app_117810421678717">Facebook page</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/12/max-payne-3-contest-promises-a-less-dangerous-trip-from-nyc-to-b/">Max Payne 3 contest promises a less dangerous trip from NYC to Brazil</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 12 Mar 2012 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/12/max-payne-3-contest-promises-a-less-dangerous-trip-from-nyc-to-b/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20191406/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/12/max-payne-3-contest-promises-a-less-dangerous-trip-from-nyc-to-b/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>max-payne</category><category>Max-Payne-3</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>rockstar</category><category>Rockstar-Games</category><category>sao-paulo</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 12 Mar 2012 21:00:00 EST</pubDate></item><item><title><![CDATA[Learning how to 'shootdodge' with Max Payne 3]]></title><link>http://www.joystiq.com/2012/03/01/learning-how-to-shootdodge-with-max-payne-3/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/01/learning-how-to-shootdodge-with-max-payne-3/</guid><comments>http://www.joystiq.com/2012/03/01/learning-how-to-shootdodge-with-max-payne-3/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/03/01/learning-how-to-shootdodge-with-max-payne-3/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/mp3shootdodge530pxheaderimg.jpg" /></a></div>Did you know that "bullet time" is a term copyrighted and owned by Warner Bros.? It was news to me when I went looking up the term this morning, searching for a way to contextualize the evolution of <em>Max Payne</em> that I experienced when playing Rockstar's <a href="http://www.joystiq.com/game/max-payne-3"><em>Max Payne 3</em></a> recently. According to Wikipedia -- which totally has <a href="http://en.wikipedia.org/wiki/Bullettime">its own listing</a> for the term, <em>of course</em> -- the "word" was copyrighted alongside the first <em>Matrix</em> film. That film came out in 1999, two years before Remedy would reappropriate the concept for its first Max Payne game.<br /><br />No similarly bizarre history can be applied to the term "shootdodge," the portmanteau a Rockstar rep used to describe "Max's classic dive move." In <em>Max Payne 3</em>, the maneuver plays as crucial a role as ever. The majority of the time during my demo I spent with Max leaping in slow motion, or shooting in slow motion, or shooting and leaping in slow motion, all the while desperately trying to shoot dudes in their domes. Yes, fans, bullet time is still here, ready for use in tandem with the newly minted "shootdodge."<br /><br /><em>Max Payne 3</em> didn't hold my hand during that hour, though I'm pretty sure I wouldn't want it to given the whole "addicted to painkillers/alcoholism" thing. Like Max's life during the setting of <em>Max Payne 3</em>, my playthrough was all sink or swim. But despite some initial skepticism over the difficulty, I walked away excited about the design choices Rockstar has made, such as taking the safety off of shooting and forcing precision from players conditioned to aim-assisted console offerings. (Which describes <em>me</em>, by the way.)<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/max-payne-3-3-1-12/">Max Payne 3 (3/1/12)</a></strong></p><a href="http://www.joystiq.com/photos/max-payne-3-3-1-12/#4857237"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/rsgmp3187_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/max-payne-3-3-1-12/#4857238"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/rsgmp3226_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/max-payne-3-3-1-12/#4857239"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/rsgmp3234_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/max-payne-3-3-1-12/#4857240"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/rsgmp3252_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/max-payne-3-3-1-12/#4857241"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/rsgmp3254_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2012/03/01/learning-how-to-shootdodge-with-max-payne-3/" rel="bookmark">Continue reading <em>Learning how to 'shootdodge' with Max Payne 3</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/01/learning-how-to-shootdodge-with-max-payne-3/">Learning how to 'shootdodge' with Max Payne 3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 01 Mar 2012 12:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/01/learning-how-to-shootdodge-with-max-payne-3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20182917/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/01/learning-how-to-shootdodge-with-max-payne-3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>hands-on</category><category>Max-Payne-3</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>rockstar</category><category>rockstar-games</category><category>take-two</category><category>take-two-interactive</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Thu, 01 Mar 2012 12:20:00 EST</pubDate></item><item><title><![CDATA[Max Payne 3's first PC screens leap out of cover]]></title><link>http://www.joystiq.com/2012/02/27/max-payne-3s-first-pc-screens-leap-out-of-cover/</link><guid isPermaLink="true">http://www.joystiq.com/2012/02/27/max-payne-3s-first-pc-screens-leap-out-of-cover/</guid><comments>http://www.joystiq.com/2012/02/27/max-payne-3s-first-pc-screens-leap-out-of-cover/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/02/27/max-payne-3s-first-pc-screens-leap-out-of-cover/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/mp3onpc599pxheaderimg.jpg" vspace="4" /></a></div>Wondering how that gussied up PC version of Max will fare when it arrives <a href="http://www.joystiq.com/2012/02/02/max-payne-3-out-on-xbox-and-ps3-may-15-pc-may-29/">two weeks later</a> than its console counterparts? Rockstar's offering an early peek at <a href="http://www.joystiq.com/game/max-payne-3"><em>Max Payne 3</em></a>'s PC version on its newswire, and we'd be remiss if we didn't make the shots available for you fine folks. Just look at that muscle definition!<p><a href="http://www.joystiq.com/2012/02/27/max-payne-3s-first-pc-screens-leap-out-of-cover/" rel="bookmark">Continue reading <em>Max Payne 3's first PC screens leap out of cover</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/02/27/max-payne-3s-first-pc-screens-leap-out-of-cover/">Max Payne 3's first PC screens leap out of cover</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 27 Feb 2012 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/02/27/max-payne-3s-first-pc-screens-leap-out-of-cover/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20178178/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/02/27/max-payne-3s-first-pc-screens-leap-out-of-cover/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Max-Payne-3</category><category>pc</category><category>rockstar</category><category>rockstar-games</category><category>take-two-interactive</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Mon, 27 Feb 2012 15:00:00 EST</pubDate></item><item><title><![CDATA[Max Payne 3 trailer turns up the volume]]></title><link>http://www.joystiq.com/2012/02/24/max-payne-3-trailer-turns-up-the-volume/</link><guid isPermaLink="true">http://www.joystiq.com/2012/02/24/max-payne-3-trailer-turns-up-the-volume/</guid><comments>http://www.joystiq.com/2012/02/24/max-payne-3-trailer-turns-up-the-volume/#comments</comments><description><![CDATA[<center> <img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/maxpayne3-weapon-mini30-03-1280.jpg" style="display: none; width: 1280px; height: 720px; " /><!--[if IE]><object width="599" height="357" id="viddlerOuter-9d880e8a" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param name="movie" value="//www.viddler.com/simple/9d880e8a/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&amp;openURL=94133171&amp;autoplay=f&amp;loop=0&amp;nologo=0&amp;hd=0"><object id="viddlerInner-9d880e8a"><video id="viddlerVideo-9d880e8a" src="//www.viddler.com/file/9d880e8a/html5mobile?openURL=94133171" type="video/mp4" width="599" height="337" poster="//www.viddler.com/thumbnail/9d880e8a/" controls="controls" x-webkit-airplay="allow"></video></object></object><![endif]--><!--[if !IE]> <!--><object data="//www.viddler.com/simple/9d880e8a/" height="357" id="viddlerOuter-9d880e8a" type="application/x-shockwave-flash" width="599"><param name="movie" value="//www.viddler.com/simple/9d880e8a/" /><param name="allowScriptAccess" value="always" /><param name="allowNetworking" value="all" /><param name="allowFullScreen" value="true" /><param name="flashVars" value="f=1&amp;openURL=94133171&amp;autoplay=f&amp;loop=0&amp;nologo=0&amp;hd=0" /><object id="viddlerInner-9d880e8a"><video controls="controls" height="337" id="viddlerVideo-9d880e8a" poster="//www.viddler.com/thumbnail/9d880e8a/" src="//www.viddler.com/file/9d880e8a/html5mobile?openURL=94133171" type="video/mp4" width="599" x-webkit-airplay="allow"></video></object></object><!--<![endif]--></center><br />If you think that Mini-30 Rifle is loud, you should check out that floral print shirt Max is wearing.<p><a href="http://www.joystiq.com/2012/02/24/max-payne-3-trailer-turns-up-the-volume/" rel="bookmark">Continue reading <em>Max Payne 3 trailer turns up the volume</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/02/24/max-payne-3-trailer-turns-up-the-volume/">Max Payne 3 trailer turns up the volume</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 24 Feb 2012 21:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/02/24/max-payne-3-trailer-turns-up-the-volume/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20179359/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/02/24/max-payne-3-trailer-turns-up-the-volume/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Max-Payne-3</category><category>microsoft</category><category>mini-30-rifle</category><category>pc</category><category>playstation</category><category>ps3</category><category>rockstar</category><category>take-two</category><category>weapons-of-max-payne</category><category>weapons-of-max-payne-3</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 24 Feb 2012 21:15:00 EST</pubDate></item><item><title><![CDATA[Rockstar explains the research behind the posh clubs and helipads of Max Payne 3]]></title><link>http://www.joystiq.com/2012/02/21/rockstar-explains-the-research-behind-the-posh-clubs-and-helipad/</link><guid isPermaLink="true">http://www.joystiq.com/2012/02/21/rockstar-explains-the-research-behind-the-posh-clubs-and-helipad/</guid><comments>http://www.joystiq.com/2012/02/21/rockstar-explains-the-research-behind-the-posh-clubs-and-helipad/#comments</comments><description><![CDATA[<div style="text-align: center; "> <img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/mp3headerimgheliinred.jpg" vspace="4" /></div>There's a good reason for the prominence of helicopters in the <a href="http://www.joystiq.com/2012/02/16/max-payne-3s-latest-trailer-introduces-maxs-expensive-motives/">latest <em>Max Payne 3</em> trailer</a>, and it's not just because "super rich people have choppers." Alright, well, that's <em>part</em> of the reason, but helicopters are apparently extra prevalent in Sao Paolo, Brazil -- the setting for at least part of <a href="http://www.joystiq.com/game/max-payne-3"><em>Max Payne 3</em></a> -- and the devs at Rockstar discovered this while touring the city by air. As it turns out, since traffic is a huge problem in the Brazilian megacity, rich folks have taken to helicopters as a main means of travel. Oh, also, there are motorcycle gangs that take advantage of the traffic, making it extra dangerous. Sounds like a good excuse to become a helicopter pilot! Max will apparently be wrestling with the wealth disparity he discovers in Brazil -- a reality he feels uncomfortable with regardless of what continent he's on.<br /><br />And when those devs were looking for an authentic nightclub experience, they hobnobbed their way into exclusive nightclubs like the "rooftop lounge scene at the chic Hotel Unique," and pushed their way into parties along Avenue Morumbi. Per the trailer, we're gonna guess that the Rockstar devs didn't extend that same search for realism to allowing themselves to be kidnapped by one of Sao Paolo's many street gangs, but in the interest of their safety we're keen to let that one slide.<br /><br />Today's info dump is the second in an ongoing research series that the developer is publishing in the lead up to <a href="http://www.joystiq.com/2012/02/02/max-payne-3-out-on-xbox-and-ps3-may-15-pc-may-29/">this May's launch of <em>MP3</em></a>. Rockstar offered Joystiq an early look at several comparison shots ahead of a worldwide premier later today on the company's own <a href="http://www.rockstargames.com/newswire/article/20791/rockstar-research-the-rarefied-high-life-in-max-payne-3s-so-paul.html">newswire website</a>, which we've dropped into a perusable gallery just below.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/max-pay-3-2-20-12/">Max Payne 3 (2/20/12)</a></strong></p><a href="http://www.joystiq.com/photos/max-pay-3-2-20-12/#4831693"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/maxpayne310.1.21.51-image168xxxx-1329764972_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/max-pay-3-2-20-12/#4831694"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/maxpayne310.1.21.161-image23-1329764972_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/max-pay-3-2-20-12/#4831695"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/maxpayne3dsc00263-1329764973_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/max-pay-3-2-20-12/#4831696"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/maxpayne3img4207-1329764977_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/max-pay-3-2-20-12/#4831697"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/maxpayne3img4212-1329764979_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/02/21/rockstar-explains-the-research-behind-the-posh-clubs-and-helipad/">Rockstar explains the research behind the posh clubs and helipads of Max Payne 3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 21 Feb 2012 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/02/21/rockstar-explains-the-research-behind-the-posh-clubs-and-helipad/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20175548/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/02/21/rockstar-explains-the-research-behind-the-posh-clubs-and-helipad/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Max-Payne-3</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>rockstar</category><category>rockstar-games</category><category>take-two</category><category>take-two-interactive</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Tue, 21 Feb 2012 09:00:00 EST</pubDate></item><item><title><![CDATA[DirectX 11 support added to L.A. Noire: The Complete Edition on PC]]></title><link>http://www.joystiq.com/2012/02/20/directx-11-support-added-to-l-a-noire-the-complete-edition-on/</link><guid isPermaLink="true">http://www.joystiq.com/2012/02/20/directx-11-support-added-to-l-a-noire-the-complete-edition-on/</guid><comments>http://www.joystiq.com/2012/02/20/directx-11-support-added-to-l-a-noire-the-complete-edition-on/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/02/20/directx-11-support-added-to-l-a-noire-the-complete-edition-on/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/lanoirehomicideimage9x_530x298.jpg" /></a></div>You went out and set up your fancy rig, with all of its shaders and its pixel core density modifiers -- you want to play games that will take full advantage of your hardware. We hear you.<br /><br />So has Rockstar. DirectX 11 support headlines <a href="http://www.rockstargames.com/newswire/article/20611/directx-11-support-added-in-pc-title-update-for-la-noire-the-com.html">the latest title update</a> for <a href="http://www.joystiq.com/2011/09/28/la-noire-hits-pc-on-nov-8-in-us-nov-11-in-eu-specs-revealed/"><em>L.A. Noire: The Complete Edition</em></a>, which should hopefully help you better decide the fates of the game's virtual persons of interest. You'll be able to switch between DirectX 9 and DirectX 11 renderers on the fly through the game launcher.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/02/20/directx-11-support-added-to-l-a-noire-the-complete-edition-on/">DirectX 11 support added to L.A. Noire: The Complete Edition on PC</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 20 Feb 2012 02:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/02/20/directx-11-support-added-to-l-a-noire-the-complete-edition-on/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20175564/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/02/20/directx-11-support-added-to-l-a-noire-the-complete-edition-on/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>directx-11</category><category>directx11</category><category>LA-Noire</category><category>la-noire-the-complete-edition</category><category>patch</category><category>pc</category><category>rockstar</category><category>take-two</category><category>windows</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 20 Feb 2012 02:45:00 EST</pubDate></item><item><title><![CDATA[Max Payne 3 staying true to its roots, but will be uprooted for mobile]]></title><link>http://www.joystiq.com/2012/02/16/max-payne-3-staying-true-to-its-roots-but-will-be-uprooted-for/</link><guid isPermaLink="true">http://www.joystiq.com/2012/02/16/max-payne-3-staying-true-to-its-roots-but-will-be-uprooted-for/</guid><comments>http://www.joystiq.com/2012/02/16/max-payne-3-staying-true-to-its-roots-but-will-be-uprooted-for/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/02/16/max-payne-3-staying-true-to-its-roots-but-will-be-uprooted-for/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/rsgmp3134.jpg" style="border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>The Max Payne series, originally created by <em>Alan Wake</em>'s Remedy Entertainment, follows a few traditions -- no driving, no brawling, and an emphasis on blazing noir-style gunplay. None of this is going to change in <a href="http://www.joystiq.com/game/max-payne-3"><em>Max Payne 3</em></a>, Rockstar said in this week's <a href="http://www.rockstargames.com/newswire/article/20451/part-2-of-this-weeks-asked-answered-max-payne-3-details-and-more.html">Asked &amp; Answered</a> session.<br /><br />"As we've stated in the past, we're working very hard to ensure that we're being faithful and true to the heritage of Max Payne -- and the heart and soul of Max Payne gameplay has always been as a pure shooter," Rockstar said. Max will have melee opportunities in close-quarter combat, but otherwise Rockstar has "no intention of betraying that to introduce driving/racing or brawling elements."<br /><br />Rockstar also provided a brief update on its <a href="http://www.joystiq.com/2011/09/08/max-payne-1-going-mobile-in-full-hd/">mobile installment</a> of the original <em>Max Payne</em>, saying it should see an official launch in the next couple months, with a release date to be announced soon.<br /><br />Rockstar fields more questions about Remedy and <em>Max Payne 3</em> on its <a href="http://www.rockstargames.com/newswire/article/20451/part-2-of-this-weeks-asked-answered-max-payne-3-details-and-more.html">Asked &amp; Answered</a> page.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/02/16/max-payne-3-staying-true-to-its-roots-but-will-be-uprooted-for/">Max Payne 3 staying true to its roots, but will be uprooted for mobile</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 16 Feb 2012 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/02/16/max-payne-3-staying-true-to-its-roots-but-will-be-uprooted-for/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20173386/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/02/16/max-payne-3-staying-true-to-its-roots-but-will-be-uprooted-for/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>IOS</category><category>Max-Payne-3</category><category>microsoft</category><category>mobile</category><category>pc</category><category>playstation</category><category>ps3</category><category>Remedy</category><category>remedy-entertainment</category><category>RockStar</category><category>Rockstar-Games</category><category>xbox</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Thu, 16 Feb 2012 15:00:00 EST</pubDate></item><item><title><![CDATA[Max Payne 3's latest trailer introduces Max's expensive motives]]></title><link>http://www.joystiq.com/2012/02/16/max-payne-3s-latest-trailer-introduces-maxs-expensive-motives/</link><guid isPermaLink="true">http://www.joystiq.com/2012/02/16/max-payne-3s-latest-trailer-introduces-maxs-expensive-motives/</guid><comments>http://www.joystiq.com/2012/02/16/max-payne-3s-latest-trailer-introduces-maxs-expensive-motives/#comments</comments><description><![CDATA[<div style="text-align: center;"> <img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/mp3wifeyheaderimg599px.jpg" style="width: 599px; height: 267px; display:none" /> <!--[if IE]><object width="599" height="357" id="viddlerOuter-27a3b6e" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param name="movie" value="//www.viddler.com/simple/27a3b6e/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&amp;openURL=75373104&amp;autoplay=f&amp;loop=0&amp;nologo=0&amp;hd=0"><object id="viddlerInner-27a3b6e"><video id="viddlerVideo-27a3b6e" src="//www.viddler.com/file/27a3b6e/html5mobile?openURL=75373104" type="video/mp4" width="599" height="337" poster="//www.viddler.com/thumbnail/27a3b6e/" controls="controls" x-webkit-airplay="allow"></video></object></object><![endif]--><!--[if !IE]> <!--><object data="//www.viddler.com/simple/27a3b6e/" height="357" id="viddlerOuter-27a3b6e" type="application/x-shockwave-flash" width="599"><param name="movie" value="//www.viddler.com/simple/27a3b6e/" /><param name="allowScriptAccess" value="always" /><param name="allowNetworking" value="all" /><param name="allowFullScreen" value="true" /><param name="flashVars" value="f=1&amp;openURL=75373104&amp;autoplay=f&amp;loop=0&amp;nologo=0&amp;hd=0" /><object id="viddlerInner-27a3b6e"><video controls="controls" height="337" id="viddlerVideo-27a3b6e" poster="//www.viddler.com/thumbnail/27a3b6e/" src="//www.viddler.com/file/27a3b6e/html5mobile?openURL=75373104" type="video/mp4" width="599" x-webkit-airplay="allow"></video></object></object><!--<![endif]--></div><br />Max Payne's tumultuous journey through Sao Paolo, Brazil isn't looking any easier in the latest trailer for <a href="http://www.joystiq.com/game/max-payne-3"><em>Max Payne 3</em></a>. And as it turns out, he'll be busting through favelas in search of a particularly expensive trophy ... wife. See for yourself just above.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/02/16/max-payne-3s-latest-trailer-introduces-maxs-expensive-motives/">Max Payne 3's latest trailer introduces Max's expensive motives</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 16 Feb 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/02/16/max-payne-3s-latest-trailer-introduces-maxs-expensive-motives/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20173372/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/02/16/max-payne-3s-latest-trailer-introduces-maxs-expensive-motives/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gameplay</category><category>Max-Payne-3</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>rockstar</category><category>rockstar-games</category><category>take-two</category><category>take-two-interactive</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Thu, 16 Feb 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[More LA Noire a possibility, Rockstar not in a 'rush' for sequel]]></title><link>http://www.joystiq.com/2012/02/14/more-la-noire-a-possibility-rockstar-not-in-a-rush-for-sequel/</link><guid isPermaLink="true">http://www.joystiq.com/2012/02/14/more-la-noire-a-possibility-rockstar-not-in-a-rush-for-sequel/</guid><comments>http://www.joystiq.com/2012/02/14/more-la-noire-a-possibility-rockstar-not-in-a-rush-for-sequel/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/02/14/more-la-noire-a-possibility-rockstar-not-in-a-rush-for-sequel/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/lanoire.png" style="width: 530px; height: 337px; " /></a></div>Even following the <a href="http://www.joystiq.com/2011/10/05/la-noire-developer-team-bondi-shutting-down/">closure</a> of developer Team Bondi, Rockstar isn't necessarily giving up on more <a href="http://joystiq.com/game/la-noire"><em>LA Noire</em></a>. In a recent <a href="http://www.rockstargames.com/newswire/article/20351/asked-answered-max-payne-3-and-more.html">Q&amp;A session</a>, a Rockstar rep noted that while there won't be any more content released for <em>LA Noire</em>, fans shouldn't "count out the possibility of a new game in the LA Noire franchise in the future." The studio added that it is "considering what the future may hold for LA Noire as a series," and that it doesn't "always rush to make sequels, but that does not mean [it] won't get to them eventually." This isn't the first time <em>LA Noire</em> has been referred to as a franchise. Take-Two CEO Strauss Zelnick called it "<a href="http://www.joystiq.com/2011/05/24/la-noire-is-a-powerful-new-franchise-for-take-two/">a powerful new franchise</a>" shortly after <em>LA Noire</em>'s release last year, though that was before Team Bondi was shuttered.<br /><br />That Rockstar is still bullish on <em>LA Noire</em> is particularly noteworthy considering the fate of Team Bondi. In other words, if Rockstar pursues an <em>LA Noire</em> sequel, it will do so without the developer that made it a success. Then again, that's not anything new for Rockstar -- it's currently developing <em><a href="http://joystiq.com/game/max-payne-3">Max Payne 3</a></em>, part of a series originally created by <em>Alan Wake</em> developer Remedy.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/02/14/more-la-noire-a-possibility-rockstar-not-in-a-rush-for-sequel/">More LA Noire a possibility, Rockstar not in a 'rush' for sequel</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 14 Feb 2012 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/02/14/more-la-noire-a-possibility-rockstar-not-in-a-rush-for-sequel/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20171456/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/02/14/more-la-noire-a-possibility-rockstar-not-in-a-rush-for-sequel/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>LA-Noire</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>rockstar</category><category>take-two</category><category>team-bondi</category><category>xbox</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 14 Feb 2012 13:30:00 EST</pubDate></item><item><title><![CDATA[Max Payne 3 shots pit Max against gravity, despicable pickup trucks]]></title><link>http://www.joystiq.com/2012/02/10/max-payne-3-shots-pit-max-against-gravity-despicable-pickup-tru/</link><guid isPermaLink="true">http://www.joystiq.com/2012/02/10/max-payne-3-shots-pit-max-against-gravity-despicable-pickup-tru/</guid><comments>http://www.joystiq.com/2012/02/10/max-payne-3-shots-pit-max-against-gravity-despicable-pickup-tru/#comments</comments><description><![CDATA[<div style="text-align: center; "> <img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/mp3headerimgeffoffgravity.jpg" vspace="4" /></div>Max Payne's seen a lot in his day: <a href="http://www.joystiq.com/2012/02/02/max-payne-3-trailer-fires-off-bull-bullets-cousin-to-bullet-bil/">Bull Bullets</a>, <a href="http://www.joystiq.com/2012/01/11/rockstar-devs-check-out-the-black-market-in-sao-paulo-for-max-pa/">garish Hawaiian shirts</a>, <a href="http://www.joystiq.com/2012/01/17/max-payne-3-delayed/">delays</a>. And now he's got a few more items to cross of his list, such as "angry man in pickup truck" and "face off against gravity -- and <em>win</em>," as you'll see in the latest volley of screens, just below.<p><a href="http://www.joystiq.com/2012/02/10/max-payne-3-shots-pit-max-against-gravity-despicable-pickup-tru/" rel="bookmark">Continue reading <em>Max Payne 3 shots pit Max against gravity, despicable pickup trucks</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/02/10/max-payne-3-shots-pit-max-against-gravity-despicable-pickup-tru/">Max Payne 3 shots pit Max against gravity, despicable pickup trucks</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 10 Feb 2012 12:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/02/10/max-payne-3-shots-pit-max-against-gravity-despicable-pickup-tru/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20169113/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/02/10/max-payne-3-shots-pit-max-against-gravity-despicable-pickup-tru/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Max-Payne-3</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>rockstar</category><category>rockstar-games</category><category>take-two</category><category>take-two-interactive</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Fri, 10 Feb 2012 12:15:00 EST</pubDate></item><item><title><![CDATA[Red Dead Redemption's Blackwater and Armadillo recreated in Minecraft]]></title><link>http://www.joystiq.com/2012/01/30/red-dead-redemptions-blackwater-and-armadillo-recreated-in-mine/</link><guid isPermaLink="true">http://www.joystiq.com/2012/01/30/red-dead-redemptions-blackwater-and-armadillo-recreated-in-mine/</guid><comments>http://www.joystiq.com/2012/01/30/red-dead-redemptions-blackwater-and-armadillo-recreated-in-mine/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/01/30/red-dead-redemptions-blackwater-and-armadillo-recreated-in-mine/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/blackwaterminecraft530px.jpg" vspace="4" /></a></div>You know, as much as we all may enjoy <a href="http://www.joystiq.com/game/red-dead-redemption"><em>Red Dead Redemption</em></a>, it doesn't do a very good job of teaching us what it was like to be a settler back in the day, building our own homes with our own blocky hands and giant, pixelated pick-axes. Some new <em>Minecraft</em> maps may do just that.<br /><br /><em>Red Dead Redemption</em>'s Armadillo and Blackwater towns have been recreated in <em>Minecraft</em> and can be downloaded over on fan site Planet Minecraft. You could improve upon the original design, tear it all down or just talk to your computer with an odd-yet-charming old-west accent. Really, it's up to you.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/01/30/red-dead-redemptions-blackwater-and-armadillo-recreated-in-mine/">Red Dead Redemption's Blackwater and Armadillo recreated in Minecraft</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 30 Jan 2012 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/01/30/red-dead-redemptions-blackwater-and-armadillo-recreated-in-mine/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20160017/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/01/30/red-dead-redemptions-blackwater-and-armadillo-recreated-in-mine/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>armadillo</category><category>blackwater</category><category>microsoft</category><category>Minecraft</category><category>mod</category><category>pc</category><category>playstation</category><category>ps3</category><category>RockStar</category><category>rockstar-games</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 30 Jan 2012 17:00:00 EST</pubDate></item><item><title><![CDATA[Max Payne gear to dress up, slow down your Avatar]]></title><link>http://www.joystiq.com/2012/01/24/max-payne-gear-to-dress-up-slow-down-your-avatar/</link><guid isPermaLink="true">http://www.joystiq.com/2012/01/24/max-payne-gear-to-dress-up-slow-down-your-avatar/</guid><comments>http://www.joystiq.com/2012/01/24/max-payne-gear-to-dress-up-slow-down-your-avatar/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/01/24/max-payne-gear-to-dress-up-slow-down-your-avatar/"><img alt="Max Payne Avatar stuff" src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/maxavatar.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 530px; height: 298px; " /></a></div>Despite our cheeky headline, the <a href="http://www.rockstargames.com/newswire/article/20131/classic-max-payne-avatar-items-now-available-on-xbox-live.html">Max Payne Avatar gear</a> just released by Rockstar will <em>not</em> send your Xbox Live self into a slow motion dive. It will, however, give you access to Max Payne's, erm, "classic" leopard print duds, among other things.<br /><br />Each outfit will set you back $3, while individual items run (very slowly) at a buck apiece.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/01/24/max-payne-gear-to-dress-up-slow-down-your-avatar/">Max Payne gear to dress up, slow down your Avatar</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 24 Jan 2012 02:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/01/24/max-payne-gear-to-dress-up-slow-down-your-avatar/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20154627/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/01/24/max-payne-gear-to-dress-up-slow-down-your-avatar/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>max-payne</category><category>Max-Payne-3</category><category>microsoft</category><category>rockstar</category><category>xbox</category><category>xbox-live</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 24 Jan 2012 02:00:00 EST</pubDate></item><item><title><![CDATA[Grand Theft Auto 3 and GTA: Vice City rated by ESRB for PS3]]></title><link>http://www.joystiq.com/2012/01/23/grand-theft-auto-3-and-gta-vice-city-rated-by-esrb-for-ps3/</link><guid isPermaLink="true">http://www.joystiq.com/2012/01/23/grand-theft-auto-3-and-gta-vice-city-rated-by-esrb-for-ps3/</guid><comments>http://www.joystiq.com/2012/01/23/grand-theft-auto-3-and-gta-vice-city-rated-by-esrb-for-ps3/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/01/23/grand-theft-auto-3-and-gta-vice-city-rated-by-esrb-for-ps3/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/gta3art530.jpg" /></a></div>The ESRB has rated crime epics <em>Grand Theft Auto 3</em> and <em>Vice City</em> for the PlayStation 3. Considering the blockbuster third entry in the series is <a href="http://www.joystiq.com/2011/12/15/psa-grand-theft-auto-3-now-available-on-ios-android/">available on iOS and Android</a>, word of it coming to the PS3 isn't the craziest news we've heard about the classic title in recent memory.<br /><br />The third entry in the <em>GTA3</em> series, <em>Grand Theft Auto: San Andreas</em>, still doesn't have a PS3 listing from the ESRB, so we aren't sure if it's just cruisin' in later for a drive-by or part of what's likely Rockstar adding the two other games to PSN for digital distribution. Of course, if you own a first-gen PS3, your system is backwards-compatible and should have no issue playing the original PlayStation 2 discs (<a href="http://www.joystiq.com/2011/09/16/gta-iv-surpasses-22m-shipped-franchise-at-114m-total/">chances are you already own them</a>).<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/01/23/grand-theft-auto-3-and-gta-vice-city-rated-by-esrb-for-ps3/">Grand Theft Auto 3 and GTA: Vice City rated by ESRB for PS3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 23 Jan 2012 08:53:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/01/23/grand-theft-auto-3-and-gta-vice-city-rated-by-esrb-for-ps3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20154330/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/01/23/grand-theft-auto-3-and-gta-vice-city-rated-by-esrb-for-ps3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>entertainment-software-ratings-board</category><category>ESRB</category><category>grand-theft-auto-3</category><category>grand-theft-auto-san-andreas</category><category>grand-theft-auto-vice-city</category><category>playstation</category><category>playstation-network</category><category>ps3</category><category>psn</category><category>Rockstar</category><category>Rockstar-Games</category><category>Take-Two-Interactive</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Mon, 23 Jan 2012 08:53:00 EST</pubDate></item><item><title><![CDATA[Max Payne 3 pre-order period extended to April 2]]></title><link>http://www.joystiq.com/2012/01/19/max-payne-3-pre-order-period-extended-to-april-2/</link><guid isPermaLink="true">http://www.joystiq.com/2012/01/19/max-payne-3-pre-order-period-extended-to-april-2/</guid><comments>http://www.joystiq.com/2012/01/19/max-payne-3-pre-order-period-extended-to-april-2/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2012/01/19/max-payne-3-pre-order-period-extended-to-april-2/"><img alt="Max" src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/max-payne-3-special-new1.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 530px; height: 457px; " /></a></div>
After pushing the <a href="http://joystiq.com/game/max-payne-3"><em>Max Payne 3</em></a> launch <a href="http://www.joystiq.com/2012/01/17/max-payne-3-delayed/">from March to May</a>, Rockstar has <a href="http://www.rockstargames.com/newswire/article/19661/announcing-the-max-payne-3-special-edition.html">extended the pre-order period</a> for the game's <a href="http://www.joystiq.com/2011/11/21/max-payne-3-gets-100-special-edition-pre-order-only-until-janu/">lavish special edition</a>, originally scheduled to end on January 15. Thanks to the delay, prospective buyers now have until April 2 to decide whether or not to pull the trigger on the $100 package.<br />
<br />
It's sort of like activating bullet time -- instead of getting more time to steady your aim, you get more time to steady your mouse cursor over the "add to cart" button.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/01/19/max-payne-3-pre-order-period-extended-to-april-2/">Max Payne 3 pre-order period extended to April 2</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 19 Jan 2012 23:59:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/01/19/max-payne-3-pre-order-period-extended-to-april-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20152514/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/01/19/max-payne-3-pre-order-period-extended-to-april-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Max-Payne-3</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>rockstar</category><category>xbox</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Thu, 19 Jan 2012 23:59:00 EST</pubDate></item></channel></rss>
