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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[The Joystiq Indie Pitch: Process]]></title><link>http://www.joystiq.com/2012/02/24/the-joystiq-indie-pitch-process/</link><guid isPermaLink="true">http://www.joystiq.com/2012/02/24/the-joystiq-indie-pitch-process/</guid><comments>http://www.joystiq.com/2012/02/24/the-joystiq-indie-pitch-process/#comments</comments><description><![CDATA[<div style="text-align: left; "> <small><font class="Apple-style-span" color="#808080">Indie developers are the starving artists of the video-game world, often brilliant and innovative, but also misunderstood, underfunded and more prone to writing free-form poetry on their LiveJournals. We at Joystiq believe no one deserves to starve, and many indie developers are entitled to a fridge full of tasty, fulfilling media coverage, right here. This week, Denis Tambovcev of Russian developer TrainYard Interactive asks for 20 minutes of your time with his free game, <a href="http://www.desura.com/games/process"><em>Process</em></a>, and all you have to do is step foot on a speeding train bound for certain disaster. Interested?</font></small></div><hr size="2" style="padding-left: 5px; " width="100%" /><div style="text-align: center; "> <a href="http://www.joystiq.com/2012/02/24/the-joystiq-indie-pitch-process/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/process031280-1330040529.jpg" style="border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div><strong>What's your game called and what's it about?</strong><br /><br />The game is called <em>Process</em>. It's a game project in the adventure genre; its story takes place in several subway train cars. In 20 minutes a disaster will happen -- the train will jump the tracks at full speed. The gameplay takes exactly the time designated before the crash. During this period in grim, dimly lit interiors, combining cyberpunk and industrial aesthetics, the player is to figure out the situation, try all possible means of rescue and in the end take a brand new look at the portrayed events. It's a game about predetermination of events and the subjectiveness of perception of the surrounding world.<br /><br />Technologically it's a classic first-person adventure: panoramic locations with the capability of free, 360-degree view and discreet movement between the panoramas through a point-and-click interface.<p><a href="http://www.joystiq.com/2012/02/24/the-joystiq-indie-pitch-process/" rel="bookmark">Continue reading <em>The Joystiq Indie Pitch: Process</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/02/24/the-joystiq-indie-pitch-process/">The Joystiq Indie Pitch: Process</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 24 Feb 2012 08:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/02/24/the-joystiq-indie-pitch-process/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20178328/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/02/24/the-joystiq-indie-pitch-process/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>20-minutes</category><category>Denis-Tambovcev</category><category>free</category><category>joystiq-indie-pitch</category><category>pc</category><category>Process</category><category>russia</category><category>short</category><category>speeding-train</category><category>train</category><category>TrainYard</category><category>TrainYard-Interactive</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Fri, 24 Feb 2012 08:30:00 EST</pubDate></item><item><title><![CDATA[Valve and Xsolla set up more than 450,000 cash kiosks in Russia]]></title><link>http://www.joystiq.com/2011/10/23/valve-and-xsolla-set-up-more-than-450-000-cash-kiosks-in-russia/</link><guid isPermaLink="true">http://www.joystiq.com/2011/10/23/valve-and-xsolla-set-up-more-than-450-000-cash-kiosks-in-russia/</guid><comments>http://www.joystiq.com/2011/10/23/valve-and-xsolla-set-up-more-than-450-000-cash-kiosks-in-russia/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/10/23/valve-and-xsolla-set-up-more-than-450-000-cash-kiosks-in-russia/"><img  src="http://www.blogcdn.com/www.joystiq.com/media/2011/10/rubleshere_530x320.jpg" style="border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>
Valve recently <a href="https://support.steampowered.com/kb_article.php?ref=5615-WEIF-3577">embraced the Russian Ruble</a> to make Steam transactions easier for its Russian customers -- while this may have made it easier for Russian gamers to see how much things cost, that didn't mean it was any easier to buy said things, as much of the country uses cash. Unwilling to block an entire market from spending its money, Valve has teamed with Xsolla, a game-monetization company, to establish <a href="http://store.steampowered.com/news/6568/">more than 450,000 cash kiosks</a> in Russia, where users can add cash directly to their Steam Wallets.<br />
<br />
It's nice of companies to make spending money on their products <em>so easy </em>-- it's almost like charity work. Almost.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/10/23/valve-and-xsolla-set-up-more-than-450-000-cash-kiosks-in-russia/">Valve and Xsolla set up more than 450,000 cash kiosks in Russia</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 23 Oct 2011 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/10/23/valve-and-xsolla-set-up-more-than-450-000-cash-kiosks-in-russia/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20088409/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/10/23/valve-and-xsolla-set-up-more-than-450-000-cash-kiosks-in-russia/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cash-kiosk</category><category>kiosk</category><category>L4D</category><category>Left-4-Dead</category><category>mac</category><category>pc</category><category>rubles</category><category>russia</category><category>STEAM</category><category>valve</category><category>Xsolla</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Sun, 23 Oct 2011 19:30:00 EST</pubDate></item><item><title><![CDATA[Rumor: 'Seizure' caught on tape for Assassin's Creed: Revelations [update]]]></title><link>http://www.joystiq.com/2011/07/22/rumor-seizure-caught-on-tape-for-assassins-creed-revelation/</link><guid isPermaLink="true">http://www.joystiq.com/2011/07/22/rumor-seizure-caught-on-tape-for-assassins-creed-revelation/</guid><comments>http://www.joystiq.com/2011/07/22/rumor-seizure-caught-on-tape-for-assassins-creed-revelation/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/07/22/rumor-seizure-caught-on-tape-for-assassins-creed-revelation/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/acseizure.jpg" style="margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; " width="530" /></a></div>
A lot of disturbing videos slither their way onto the Internet, and many can linger unnoticed in the bowels of YouTube for years -- but not this one. Hosted on Kazakh sharing site Kiwi, this video is not only gruesome, it's mysterious. Here's what we know:<br />
<ul>
	<li>
		It's titled "Assassins creed revelations Seizure - Ubisoft."</li>
	<li>
		It is described by the uploader as "an internal project we did here at Ubisoft Cinematics. I animated the character on the table. No mocap whatsoever."</li>
	<li>
		It features a serene doctor performing barbaric head surgery on a living dead man, all in the name of "memory binding."</li>
	<li>
		It is absolutely gorgeous.</li>
	<li>
		You can watch it <a href="http://kiwi.kz/watch/8n96k62quocn/">right here</a>.</li>
</ul>
We don't know what this is, but we have some theories. For one, the Animus had to start somewhere, and Subject 1 may as well have been a schizophrenic guy with a broken back. For two, we don't think this is part of any actual <em>Assassin's Creed</em> game -- but it could be a supplemental short film, perhaps part of the <em>Assassin's Creed: Embers</em> short. Or, of course, it could be a really clever fan work. We're running our ideas by Ubisoft for clarification, or perhaps an impromptu, company-wide lobotomy.<br />
<br />
<strong>Update:</strong> The audio and visual inspiration is most definitely ripped straight from <a href="http://www.youtube.com/watch?v=SXXbIOc9h4g#t=2m15s">Jacob's Ladder</a>, meaning this piece probably wasn't made for public release. Even if it is only an internal animation test, this baby deserves to be in the public eye (and frontal lobes).<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/07/22/rumor-seizure-caught-on-tape-for-assassins-creed-revelation/">Rumor: 'Seizure' caught on tape for Assassin's Creed: Revelations [update]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 22 Jul 2011 14:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/07/22/rumor-seizure-caught-on-tape-for-assassins-creed-revelation/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19998208/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/07/22/rumor-seizure-caught-on-tape-for-assassins-creed-revelation/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>animus</category><category>assassins-creed-revelations</category><category>Kiwi</category><category>lobotomy</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>russia</category><category>seizure</category><category>Ubisoft</category><category>xbox</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Fri, 22 Jul 2011 14:15:00 EST</pubDate></item><item><title><![CDATA[This young man is very serious about the Mortal Kombat theme, as well as the accordion]]></title><link>http://www.joystiq.com/2011/05/20/this-young-man-is-very-serious-about-the-mortal-kombat-theme-as/</link><guid isPermaLink="true">http://www.joystiq.com/2011/05/20/this-young-man-is-very-serious-about-the-mortal-kombat-theme-as/</guid><comments>http://www.joystiq.com/2011/05/20/this-young-man-is-very-serious-about-the-mortal-kombat-theme-as/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/05/20/this-young-man-is-very-serious-about-the-mortal-kombat-theme-as/#continued"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/05/accordionkombat530pxheaderimgplaybtn.jpg" /></a></div>
The young gentleman seen here is clearly both a talented accordion player and a very serious <em>Mortal Kombat</em> fan. After seeing him featured on <a href="http://www.reddit.com/r/gaming/comments/heycd/mk_theme_on_accordion/">Reddit</a>, however, we didn't expect to find so many contemporaries! Apparently accordion and <em>MK</em> go together like ninjas and ... <em>MK</em>. Who knew?!<p><a href="http://www.joystiq.com/2011/05/20/this-young-man-is-very-serious-about-the-mortal-kombat-theme-as/" rel="bookmark">Continue reading <em>This young man is very serious about the Mortal Kombat theme, as well as the accordion</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/05/20/this-young-man-is-very-serious-about-the-mortal-kombat-theme-as/">This young man is very serious about the Mortal Kombat theme, as well as the accordion</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 20 May 2011 05:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/05/20/this-young-man-is-very-serious-about-the-mortal-kombat-theme-as/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19945319/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/05/20/this-young-man-is-very-serious-about-the-mortal-kombat-theme-as/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>accordion</category><category>kid</category><category>mortal-kombat-2011</category><category>music</category><category>russia</category><category>theme</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Fri, 20 May 2011 05:00:00 EST</pubDate></item><item><title><![CDATA[Russian Super Meat Boy box art winner revealed, delightful]]></title><link>http://www.joystiq.com/2011/01/23/russian-super-meat-boy-box-art-winner-revealed-delightful/</link><guid isPermaLink="true">http://www.joystiq.com/2011/01/23/russian-super-meat-boy-box-art-winner-revealed-delightful/</guid><comments>http://www.joystiq.com/2011/01/23/russian-super-meat-boy-box-art-winner-revealed-delightful/#comments</comments><description><![CDATA[<div style="text-align: center; "><a href="http://www.joystiq.com/2011/01/23/russian-super-meat-boy-box-art-winner-revealed-delightful/"><img border="1" hspace="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/01/gamsupermeatrussian530.jpg" /></a></div>
Team Meat's contest to find <a href="http://supermeatboy.com/75/Russian_Cover_Box_Winner_/#b">new box art</a> for the Russian release of its beloved, nightmarishly difficult platformer <em><a href="http://www.joystiq.com/game/super-meat-boy">Super Meat Boy</a></em> has been fruitful, indeed. Check out the winning art after the jump -- then soak in all the other wonderful submissions over on Team Meat's site. We want posters!<p><a href="http://www.joystiq.com/2011/01/23/russian-super-meat-boy-box-art-winner-revealed-delightful/" rel="bookmark">Continue reading <em>Russian Super Meat Boy box art winner revealed, delightful</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/01/23/russian-super-meat-boy-box-art-winner-revealed-delightful/">Russian Super Meat Boy box art winner revealed, delightful</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 23 Jan 2011 21:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/01/23/russian-super-meat-boy-box-art-winner-revealed-delightful/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19811777/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/01/23/russian-super-meat-boy-box-art-winner-revealed-delightful/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>box-art</category><category>pc</category><category>russia</category><category>super-meat-boy</category><category>team-meat</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Sun, 23 Jan 2011 21:15:00 EST</pubDate></item><item><title><![CDATA[In Russia, Super Meat Boy retail cover makes you!]]></title><link>http://www.joystiq.com/2010/12/28/in-russia-super-meat-boy-retail-cover-makes-you/</link><guid isPermaLink="true">http://www.joystiq.com/2010/12/28/in-russia-super-meat-boy-retail-cover-makes-you/</guid><comments>http://www.joystiq.com/2010/12/28/in-russia-super-meat-boy-retail-cover-makes-you/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/12/28/in-russia-super-meat-boy-cover-makes-you/"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/12/smbrussia530pxheaderimg.jpg" /></a></div>
Okay, not quite. But fans of <em>Super Meat Boy</em> in Russia now have the opportunity to design the cover art for the PC box-copy release in the territory (so team Meat doesn't have to). Published by Buka Entertainment, the Russian release will be the first box copy of the game available in the world, so it's ... sort of a big deal?<br />
<br />
To enter the box art contest -- well, first you have to be a resident of Russia or any of the former Soviet Union countries, and then -- just put together a 709x709-pixel image using this set of <em>SMB</em> assets (<a href="http://www.buka.ru/sadm_files/smbassets.zip">.ZIP link</a>), send it in to Buka before midnight on January 15, 2011, and calmly wait for the results to be announced a day or so later (more specific instructions can be <a href="http://buka.ru/cgi-bin/show_more.pl?option=Show_news&amp;id=1955">found here</a>). Not only will the winner become "like semi-popular," but he or she will also receive an Acer monitor!<br />
<br />
A personal message from Team Meat's Edmund McMillen spells out the intentions behind the contest, which you can view after the break. If you don't watch it for the pitch, watch it for his <em>totally sweet</em> hat.<p><a href="http://www.joystiq.com/2010/12/28/in-russia-super-meat-boy-retail-cover-makes-you/" rel="bookmark">Continue reading <em>In Russia, Super Meat Boy retail cover makes you!</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/12/28/in-russia-super-meat-boy-retail-cover-makes-you/">In Russia, Super Meat Boy retail cover makes you!</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 28 Dec 2010 13:04:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/12/28/in-russia-super-meat-boy-retail-cover-makes-you/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19779074/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/12/28/in-russia-super-meat-boy-retail-cover-makes-you/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>box-art</category><category>buka</category><category>buka-entertainment</category><category>contest</category><category>edmund-mcmillen</category><category>pc</category><category>russia</category><category>super-meat-boy</category><category>team-meat</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Tue, 28 Dec 2010 13:04:00 EST</pubDate></item><item><title><![CDATA[Russian Stalker TV series teased]]></title><link>http://www.joystiq.com/2010/11/11/russian-stalker-tv-series-teased/</link><guid isPermaLink="true">http://www.joystiq.com/2010/11/11/russian-stalker-tv-series-teased/</guid><comments>http://www.joystiq.com/2010/11/11/russian-stalker-tv-series-teased/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/11/11/russian-stalker-tv-series-teased/"><img vspace="0" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/stalkertvseries.jpg" /></a></div>
<a href="http://kinostalker.com/">A teaser site</a> has revealed that a TV series based on the <em>Stalker</em> FPS franchise is being developed for Russian television. The site is called "KinoS.T.A.L.K.E.R." ("kino" meaning "film" in Russian), has both an English and a Russian section, and was linked to by Ukraine's <a href="http://www.facebook.com/permalink.php?story_fbid=100401110031206&amp;id=111521215540469">GSC Game World's Facebook profile</a>. There's also a trailer on the site, subtitled in English, though it's hard to tell what's going on with all the series standards in there -- including mutants, darkness, and explosions aplenty.<br />
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Still, the site clearly states that there is a "TV series coming soon" based on the property, which itself takes influence from <a href="http://en.wikipedia.org/wiki/Stalker_%28film%29">Andrei Tarkovsky's 1979 film</a>, as well as the old science fiction story "Roadside Picnic." <em>Stalker</em> fans will probably be happy to hear that the series will mutate into yet another form of media.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/11/11/russian-stalker-tv-series-teased/">Russian Stalker TV series teased</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 11 Nov 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/11/11/russian-stalker-tv-series-teased/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19711824/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/11/11/russian-stalker-tv-series-teased/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>GSC-Game-World</category><category>russia</category><category>Stalker</category><category>stalker-2</category><category>teaser</category><category>trailer</category><category>tv-series</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Thu, 11 Nov 2010 16:00:00 EST</pubDate></item><item><title><![CDATA[Assassin's Creed: The Fall comic book detailed in dev diary]]></title><link>http://www.joystiq.com/2010/10/23/assassins-creed-the-fall-comic-book-detailed-in-dev-diary/</link><guid isPermaLink="true">http://www.joystiq.com/2010/10/23/assassins-creed-the-fall-comic-book-detailed-in-dev-diary/</guid><comments>http://www.joystiq.com/2010/10/23/assassins-creed-the-fall-comic-book-detailed-in-dev-diary/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/10/23/assassins-creed-the-fall-comic-book-detailed-in-dev-diary/#continued"><img vspace="0" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/actf530pxheaderimgplaybtn.jpg" alt="" /></a></div>
Outside of the comic's early 20th century Russia setting and the main character's name, little information has been released on the forthcoming <em>Assassin's Creed</em> comic, <em><a href="http://www.joystiq.com/tag/assassins-creed-the-fall">Assassin's Creed: The Fall</a>;</em> however, a developer diary released today details the comic's narrative, setting, main character, and how he fits into the franchise's overall timeline. Nikolai Orelov will be leaping from Russian rooftops and landing his (likely freezing cold) twin blades into the necks of important men like Tsar Alexander III.<br />
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Perhaps most interesting about the dev diary is the comic team's tease at the end that their story could find its way into a future <em>Assassin's Creed</em> title. Though we stand by our desire for a post-Civil War, Reconstruction Era <em>Assassin's Creed</em> game, one set in the Russian revolution doesn't sound too shabby either.<p><a href="http://www.joystiq.com/2010/10/23/assassins-creed-the-fall-comic-book-detailed-in-dev-diary/" rel="bookmark">Continue reading <em>Assassin's Creed: The Fall comic book detailed in dev diary</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/10/23/assassins-creed-the-fall-comic-book-detailed-in-dev-diary/">Assassin's Creed: The Fall comic book detailed in dev diary</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 23 Oct 2010 00:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/10/23/assassins-creed-the-fall-comic-book-detailed-in-dev-diary/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19685935/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/10/23/assassins-creed-the-fall-comic-book-detailed-in-dev-diary/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Assassins-Creed-Brotherhood</category><category>Assassins-Creed-Multiplayer</category><category>assassins-creed-the-fall</category><category>comic</category><category>dev-diary</category><category>russia</category><category>ubisoft</category><category>ubiworkshop</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Sat, 23 Oct 2010 00:00:00 EST</pubDate></item><item><title><![CDATA[Call of Duty: Black Ops reveal trailer gets the GT Pop-Block treatment]]></title><link>http://www.joystiq.com/2010/05/02/call-of-duty-black-ops-reveal-trailer-gets-the-gt-pop-block-tre/</link><guid isPermaLink="true">http://www.joystiq.com/2010/05/02/call-of-duty-black-ops-reveal-trailer-gets-the-gt-pop-block-tre/</guid><comments>http://www.joystiq.com/2010/05/02/call-of-duty-black-ops-reveal-trailer-gets-the-gt-pop-block-tre/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.gametrailers.com/video/gt-pop-block-call-of/65166"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/callofdutyblackops580pxheaderimg.jpg" alt="" /></a></div>
Outside of a UK game retailer listing <a href="http://www.joystiq.com/2010/04/30/call-of-duty-black-ops-set-for-nov-9-2010/">a handful of details</a> about this November's Treyarch-developed <em><a href="http://www.joystiq.com/tag/call-of-duty-black-ops">Call of Duty: Black Ops</a></em>, all we've been given so far in terms of solid information on the game is <a href="http://www.joystiq.com/2010/05/01/call-of-duty-black-ops-trailer-should-help-you-remember-everyth/">a trailer</a> with a slurry of quick cuts and some muffled dialog. Thankfully, <a href="http://www.gametrailers.com/video/gt-pop-block-call-of/65166">GT Pop-Block</a> has taken apart said trailer piece by piece, highlighting several standout points. What we found most interesting was that, rather than an astronaut seen briefly near the end, it's actually an SR-71 pilot in a full pressure suit, just before heading into sub-orbit (Pop-Block believes this could be a recon mission).<br />
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Additionally, as you <a href="http://www.joystiq.com/2009/05/03/rumor-next-call-of-duty-possibly-set-in-vietnam/">might have already suspected</a>, various elements in the trailer heavily suggest Vietnam and Cold War themes -- an intercontinental ballistic missile launch, possible Vietcong troops, scientists vacating an exploding Russian complex, and the presence of a UH-1A Huey helicopter (first used in 1962 during the Vietnam War). Oh, and hey, that dude you see above? Yeah, he's probably pretty important to the story. He also <em>totally</em> gets to fly a helicopter, which seems to be player-controlled. See for yourself after the break.<p><a href="http://www.joystiq.com/2010/05/02/call-of-duty-black-ops-reveal-trailer-gets-the-gt-pop-block-tre/" rel="bookmark">Continue reading <em>Call of Duty: Black Ops reveal trailer gets the GT Pop-Block treatment</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/05/02/call-of-duty-black-ops-reveal-trailer-gets-the-gt-pop-block-tre/">Call of Duty: Black Ops reveal trailer gets the GT Pop-Block treatment</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 02 May 2010 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gametrailers.com/video/gt-pop-block-call-of/65166>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/02/call-of-duty-black-ops-reveal-trailer-gets-the-gt-pop-block-tre/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19461638/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/02/call-of-duty-black-ops-reveal-trailer-gets-the-gt-pop-block-tre/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision</category><category>black-ops</category><category>call-of-duty</category><category>call-of-duty-black-ops</category><category>Microsoft</category><category>pop-block</category><category>russia</category><category>treyarch</category><category>vietnam</category><category>Xbox-360</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Sun, 02 May 2010 11:30:00 EST</pubDate></item><item><title><![CDATA[Amazon and Gamefly agree: Singularity out June 29]]></title><link>http://www.joystiq.com/2010/03/09/amazon-and-gamefly-agree-singularity-out-june-29/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/09/amazon-and-gamefly-agree-singularity-out-june-29/</guid><comments>http://www.joystiq.com/2010/03/09/amazon-and-gamefly-agree-singularity-out-june-29/#comments</comments><description><![CDATA[<div style="text-align: center;"><img vspace="0" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/singularitytimewindow.jpg" /></div>
The upcoming <a href="http://joystiq.com/tag/singularity"><em>Singularity</em></a> from Raven Software is supposed to give you the power to age objects just by gesturing at them, and it appears that ability is being tested on the game itself: Its release date has been slowly edging into the future, from <a href="http://www.joystiq.com/2009/08/19/new-singularity-trailer-pours-one-out-for-mother-russia/">early 2010</a> up <a href="http://www.joystiq.com/2009/08/05/lol-singularity-delayed-to-avoid-competitive-titles/">into March</a> and then <a href="http://www.joystiq.com/2010/02/10/activision-singularity-transformers-war-for-cybertron-due-in/">on to June</a>. But it seems like the timeshifting has finally come to an end, as <a href="http://www.amazon.com/Singularity-Playstation-3/dp/B001UWGCW2">both Amazon</a> and Gamefly have <a href="http://www.gamefly.com/RentalMediaTitleSearch/Search/?kw=singularity&amp;sec=1&amp;Go=Submit">listed the game as releasing</a> on June 29th of this year.<br />
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Activision originally cited the delay as an attempt to keep the game away from a crowded slate of "competitive titles," so perhaps the game will do better kicking off the dog days of summer. If Raven's time-bending twist on the FPS captures your interest, it'll be one more good reason to stay out of that hot, hot summer sun.<br />
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[Thanks, Shagittarius]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/09/amazon-and-gamefly-agree-singularity-out-june-29/">Amazon and Gamefly agree: Singularity out June 29</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 09 Mar 2010 01:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/03/09/amazon-and-gamefly-agree-singularity-out-june-29/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19388748/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/09/amazon-and-gamefly-agree-singularity-out-june-29/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision</category><category>amazon</category><category>fps</category><category>gamefly</category><category>Microsoft</category><category>raven-software</category><category>release-date</category><category>russia</category><category>shifting</category><category>shooter</category><category>singularity</category><category>time</category><category>Xbox-360</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Tue, 09 Mar 2010 01:00:00 EST</pubDate></item><item><title><![CDATA[Metro 2033 will also speak Russian]]></title><link>http://www.joystiq.com/2010/02/01/metro-2033-will-also-speak-russian/</link><guid isPermaLink="true">http://www.joystiq.com/2010/02/01/metro-2033-will-also-speak-russian/</guid><comments>http://www.joystiq.com/2010/02/01/metro-2033-will-also-speak-russian/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.facebook.com/Metro2033"><img hspace="0" vspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/49622metro20331-12-09online1sthandson08-1263480926-212010-580px.jpg" alt="" /></a></div>
According to its <a href="http://www.facebook.com/Metro2033">Facebook page</a>, <em>Metro 2033</em>, the upcoming post-apocalyptic FPS from 4a Games, will feature a full (optional) Russian voiceover track with equally optional English subtitles. Seeing as how <em><a href="http://www.joystiq.com/tag/metro-2033">Metro 2033</a></em> is <em>set in Russia</em>, this option could really add to the game's atmosphere, granted you don't mind reading subtitles -- or hey, maybe you even speak Russian. It's a shame other games developed by foreign studios and set in foreign countries so often neglect <em>authentic</em> language options when localized for North America. Yes, <em>Yakuza</em>, we're looking at you.<br />
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Since <em>Metro 2033</em> will offer a Russian language option, we think it only makes sense that this post does, too:<br />
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По данным <a href="http://www.facebook.com/Metro2033">Facebook</a> свою страницу, <em>Метро 2033</em>, предстоящий пост-апокалиптические FPS от 4A Games, будут представлены полные (не обязательно) русский закадровый трек с не менее Факультативный английскими субтитрами. Видя, как какой <a href="http://www.joystiq.com/tag/metro-2033"><em>Метро 2033</em></a> установлен в России, этот вариант может действительно добавить в атмосферу игры, допуская, что вы не возражаете чтения субтитров -- или Эй, вы, может быть, даже владеющие русским языком. Это позор, другие игры, разработанные иностранными студиями и установить в зарубежных странах часто пренебрегают таким подлинным параметры языка, когда локализована в Северной Америке. Да, <em>якудза</em>, мы смотрим на вас.<br />
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[Via <a href="http://www.gameswire.net/news/metro-2033-to-feature-full-russian-voiceovers_640.html">Gameswire</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/02/01/metro-2033-will-also-speak-russian/">Metro 2033 will also speak Russian</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 01 Feb 2010 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.facebook.com/Metro2033>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/01/metro-2033-will-also-speak-russian/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19340653/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/01/metro-2033-will-also-speak-russian/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>4a-games</category><category>langauge</category><category>metro-2033</category><category>Microsoft</category><category>russia</category><category>russian</category><category>thq</category><category>voiceover</category><category>Xbox-360</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Mon, 01 Feb 2010 18:30:00 EST</pubDate></item><item><title><![CDATA[India and Russia are down for the Global Game Jam]]></title><link>http://www.joystiq.com/2010/01/25/india-and-russia-are-down-for-the-global-game-jam/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/25/india-and-russia-are-down-for-the-global-game-jam/</guid><comments>http://www.joystiq.com/2010/01/25/india-and-russia-are-down-for-the-global-game-jam/#comments</comments><description><![CDATA[<div style="text-align: center; "><img  border="0" hspace="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/global.game.jam.india.russia.012510-580px.png" /></div>
Saying that their participation "further exemplifies the global nature of the event," Global Game Jam founder Susan Gold has announced that locations in India and Russia will be joining the two-day game creation marathon, which <a href="http://www.joystiq.com/2010/01/19/lid-comes-off-global-game-jam-2010-on-jan-29/">gets underway on January 29</a>. The event will span 38 countries, with the mad dash to make a game in under 48 hours beginning in New Zealand.<br />
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A complete list of Game Jam locations can be found <a href="http://www.globalgamejam.org/Locations">at the event's site</a>, including the ones in the former Soviet Union -- from which we <em>fully expect</em> to see a Project Natal-compatible <a href="http://www.youtube.com/watch?v=G4CUczb2JVA">Cossack dancing</a> game emerge.<br />
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<br type="_moz" /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/25/india-and-russia-are-down-for-the-global-game-jam/">India and Russia are down for the Global Game Jam</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 25 Jan 2010 22:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/01/25/india-and-russia-are-down-for-the-global-game-jam/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19330718/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/25/india-and-russia-are-down-for-the-global-game-jam/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cossack-dancing</category><category>game-jam</category><category>global-game-jam</category><category>india</category><category>russia</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Mon, 25 Jan 2010 22:30:00 EST</pubDate></item><item><title><![CDATA[Metro 2033 gets box art, new screens]]></title><link>http://www.joystiq.com/2010/01/14/metro-2033-gets-box-art-new-screens/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/14/metro-2033-gets-box-art-new-screens/</guid><comments>http://www.joystiq.com/2010/01/14/metro-2033-gets-box-art-new-screens/#comments</comments><description><![CDATA[<a href="http://www.joystiq.com/photos/metro-2033-1-14/2621222/"><img vspace="0" hspace="0" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/metro2033boxart224px.jpg" alt="" style="padding-left: 5px;" /></a>Hey, whaddya know! <em><a href="http://www.joystiq.com/tag/metro-2033">Metro 2033</a></em> apparently <em>does</em> allow players to exit the titular Russian metro system, as evidenced by the smattering of new screens handed over this morning by THQ. Included among them was the requisite box art shot, featuring a strikingly Helghastian face hovering just above the game's logo. Though we've yet to hear an official release date for the title, last week's <a href="http://www.joystiq.com/2010/01/08/3-minutes-of-metro-2033-footage-from-the-future/">three full minutes of gameplay</a> and today's cavalcade of screens (including the game box art) give us the impression that we'll hear about that sooner rather than later. <br />
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In the meantime, we'll be trying to figure out what this <a href="http://www.joystiq.com/photos/metro-2033-1-14/2620680/full/">giant gun turret</a> is for.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/metro-2033-1-14/">Metro 2033 (1/14)</a></strong></p><a href="http://www.joystiq.com/photos/metro-2033-1-14/#2621222"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/m2033fobr13hr1s-copy_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/metro-2033-1-14/#2620680"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/50039metro2033-screens-13thjan06-1263480941_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/metro-2033-1-14/#2620665"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/49621metro20331-12-09online1sthandson09-1263480924_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/metro-2033-1-14/#2620666"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/49622metro20331-12-09online1sthandson08-1263480926_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/metro-2033-1-14/#2620668"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/49623metro20331-12-09online1sthandson10-1263480929_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/14/metro-2033-gets-box-art-new-screens/">Metro 2033 gets box art, new screens</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 14 Jan 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/01/14/metro-2033-gets-box-art-new-screens/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19316737/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/14/metro-2033-gets-box-art-new-screens/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>4a-games</category><category>fps</category><category>media</category><category>metro-2033</category><category>Microsoft</category><category>pc</category><category>russia</category><category>screenshots</category><category>thq</category><category>Xbox-360</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Thu, 14 Jan 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[3 minutes of Metro 2033 footage from the future]]></title><link>http://www.joystiq.com/2010/01/08/3-minutes-of-metro-2033-footage-from-the-future/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/08/3-minutes-of-metro-2033-footage-from-the-future/</guid><comments>http://www.joystiq.com/2010/01/08/3-minutes-of-metro-2033-footage-from-the-future/#comments</comments><description><![CDATA[<center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="346" id="viddler_5dd3e112"><param name="movie" value="http://www.viddler.com/simple/5dd3e112/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="tubemogulid=TD-Q0P-W10" /><embed src="http://www.viddler.com/simple/5dd3e112/" width="580" height="346" flashvars="tubemogulid=TD-Q0P-W10" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_5dd3e112"></embed></object></center>Given that the entirety of <em><a href="http://www.joystiq.com/tag/metro-2033">Metro 2033</a></em> is set in a bleak, subway-based future -- Moscow's subway system of 2033, specifically -- it's <em>not</em> <em>exactly</em> an outright lie when we say the trailer is "from the future." Sure, it might not have "traveled through time" or whatever your "fact-based" interpretation of our statement was, but it's of a fictional post-apocalyptic world and that's <em>more than enough</em> for us. Heck, there's talk of the next evolution of human beings even. That's about as <em>futurey</em> as you could possibly want, right?!<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/metro-2033-1/">Metro 2033</a></strong></p><a href="http://www.joystiq.com/photos/metro-2033-1/#2417374"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/metro2033-2009-10-05-19-52-40-20-1132009-1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/metro-2033-1/#2417375"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/metro2033-2009-10-05-20-10-40-68-1132009-2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/metro-2033-1/#2417376"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/uengine_m-2009-10-01-16-58-36-52-1132009-4_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/metro-2033-1/#2417377"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/uengine_m-2009-10-02-19-38-07-02-1132009-5_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/metro-2033-1/#2417378"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/metro2033-2009-10-05-20-20-04-92-1132009-3_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/08/3-minutes-of-metro-2033-footage-from-the-future/">3 minutes of Metro 2033 footage from the future</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 08 Jan 2010 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/01/08/3-minutes-of-metro-2033-footage-from-the-future/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19309607/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/08/3-minutes-of-metro-2033-footage-from-the-future/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>4a-games</category><category>fps</category><category>gameplay</category><category>metro-2033</category><category>Microsoft</category><category>russia</category><category>thq</category><category>trailer</category><category>Xbox-360</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Fri, 08 Jan 2010 17:00:00 EST</pubDate></item><item><title><![CDATA[Activision pulled MW2 'No Russian' scene in Russia on advice of 'local counsel']]></title><link>http://www.joystiq.com/2009/11/17/activision-pulled-mw2-no-russian-scene-in-russia-on-advice-of/</link><guid isPermaLink="true">http://www.joystiq.com/2009/11/17/activision-pulled-mw2-no-russian-scene-in-russia-on-advice-of/</guid><comments>http://www.joystiq.com/2009/11/17/activision-pulled-mw2-no-russian-scene-in-russia-on-advice-of/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.eurogamer.net/articles/activision-chose-to-censor-russian-mw2"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/mw21111sales.jpg" /></a></div>
Activision has confirmed that it decided to remove the <a href="http://www.joystiq.com/2009/10/28/new-modern-warfare-airport-murder-simulator-2-video-game-glorif/">controversial</a> "No Russian" scene from Russian versions of<em> </em><a href="http://www.joystiq.com/tag/modern-warfare-2/"><em>Modern Warfare 2</em></a>, noting that there was no influence from the Russian government to do so. In a statement to <a href="http://www.eurogamer.net/articles/activision-chose-to-censor-russian-mw2">Eurogamer</a>, the publisher explained that Russia does not have a formal ratings board and that the company decided to block the scene "after seeking the advice of local counsel."<br />
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The publisher's statement went on to explain that the console versions of the game had never been released in the region and that the alteration would only affect the PC version, which was released on November 10 -- which wasn't too long before hackers turned their attention to the <a href="http://www.joystiq.com/2009/11/16/hackers-apparently-create-dedicated-mw2-servers-gain-super-powe/">other things</a> that had been removed from the popular shooter.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/11/17/activision-pulled-mw2-no-russian-scene-in-russia-on-advice-of/">Activision pulled MW2 'No Russian' scene in Russia on advice of 'local counsel'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 17 Nov 2009 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/articles/activision-chose-to-censor-russian-mw2>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/17/activision-pulled-mw2-no-russian-scene-in-russia-on-advice-of/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19242738/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/17/activision-pulled-mw2-no-russian-scene-in-russia-on-advice-of/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision</category><category>call-of-duty-modern-warfare-2</category><category>fps</category><category>infinity-ward</category><category>modern-warfare-2</category><category>no-russian</category><category>russia</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Tue, 17 Nov 2009 11:00:00 EST</pubDate></item><item><title><![CDATA[Rumor: MW2 recalled in Russia due to 'No Russian' scene [update]]]></title><link>http://www.joystiq.com/2009/11/16/rumor-mw2-recalled-in-russia-due-to-no-russian-scene/</link><guid isPermaLink="true">http://www.joystiq.com/2009/11/16/rumor-mw2-recalled-in-russia-due-to-no-russian-scene/</guid><comments>http://www.joystiq.com/2009/11/16/rumor-mw2-recalled-in-russia-due-to-no-russian-scene/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.gotps3.ru/article/vsjo_pravda_call_of_duty_modern_warfare_2_podvergnuta_tsenzure/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/modernwarfare2scary.jpg" /></a></div>
The console version of <a href="http://joystiq.com/tag/call-of-duty-modern-warfare-2"><em>Call of Duty: Modern Warfare 2</em></a> has allegedly been recalled in Russia due to the <a href="http://www.joystiq.com/2009/10/28/new-modern-warfare-airport-murder-simulator-2-video-game-glorif/">controversial</a> "No Russian" scene. <a href="http://hellforge.gameriot.com/blogs/Hellforge/Console-Versions-of-Modern-Warfare-2-Banned-in-Russia">Hellforge's translation</a> of a Russian <a href="http://www.gotps3.ru/article/vsjo_pravda_call_of_duty_modern_warfare_2_podvergnuta_tsenzure/">report</a> claims that a censored console version will be released later this month in the region, and that an official patch removing the scene from PC and Steam versions is en route. It would seem that the choice of killing innocent Russian civilians in the scene isn't one that the government would like to leave up to players.<br />
<br />
To make sure this report stays as "<a href="http://www.joystiq.com/2009/11/12/fox-and-friends-gets-fair-and-balanced-with-modern-warfare-2-dis/">fair and balanced</a>" as possible, we've contacted Activision and Infinity Ward for comment. Any Russia-based readers that can shed a little bit more light on the situation should feel free to <a href="javascript:void(location.href='mailto:'+String.fromCharCode(116,105,112,115,64,106,111,121,115,116,105,113,46,99,111,109)+'?subject=Russian%20'No%20Russian'%20removal')">contact us</a>.<br />
<br />
<strong>Update</strong>: <a href="http://www.joystiq.com/2009/11/17/activision-pulled-mw2-no-russian-scene-in-russia-on-advice-of/">Activision confirms</a><br />
<br />
[Via <a href="http://www.edge-online.com/news/modern-warfare-2-recalled-in-russia-%E2%80%93-report">Edge</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/11/16/rumor-mw2-recalled-in-russia-due-to-no-russian-scene/">Rumor: MW2 recalled in Russia due to 'No Russian' scene [update]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 16 Nov 2009 12:04:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gotps3.ru/article/vsjo_pravda_call_of_duty_modern_warfare_2_podvergnuta_tsenzure/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/16/rumor-mw2-recalled-in-russia-due-to-no-russian-scene/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19241093/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/16/rumor-mw2-recalled-in-russia-due-to-no-russian-scene/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision</category><category>call-of-duty</category><category>call-of-duty-modern-warfare-2</category><category>infinity-ward</category><category>Microsoft</category><category>modern-warfare-2</category><category>recall</category><category>russia</category><category>Xbox-360</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Mon, 16 Nov 2009 12:04:00 EST</pubDate></item><item><title><![CDATA[New Singularity trailer pours one out for Mother Russia]]></title><link>http://www.joystiq.com/2009/08/19/new-singularity-trailer-pours-one-out-for-mother-russia/</link><guid isPermaLink="true">http://www.joystiq.com/2009/08/19/new-singularity-trailer-pours-one-out-for-mother-russia/</guid><comments>http://www.joystiq.com/2009/08/19/new-singularity-trailer-pours-one-out-for-mother-russia/#comments</comments><description><![CDATA[<center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="346" id="viddler_1c933916"><param name="movie" value="http://www.viddler.com/simple/1c933916/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="tubemogulid=TD-Q0P-W10" /><embed src="http://www.viddler.com/simple/1c933916/" width="580" height="346" flashvars="tubemogulid=TD-Q0P-W10" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_1c933916"></embed></object></center>Interested in returning Mother Russia to its once great stature ... and crushing the imperialist dogs that toppled the former empire? Raven Software's <a href="http://www.joystiq.com/tag/singularity"><em>Singularity</em></a> promises just that. Oh, also, you can turn enemies into dust. Sold! <br /><br />We're a bit worried that the game has been pushed back into the surprisingly crowded early-2010 time frame -- considering we'll be playing <a href="http://www.joystiq.com/2009/08/19/dark-void-touching-down-january-12/"><em>Dark Void</em></a>, <a href="http://www.joystiq.com/2009/07/27/splinter-cell-conviction-delayed-until-march-quarter/"><em>Splinter Cell Conviction</em></a>, <a href="http://www.joystiq.com/2009/07/13/bioshock-2-delayed-to-fiscal-2010/"><em>BioShock 2</em></a>, and, ahem, <em>a million other games</em>. That being said, <em>Singularity</em> looks to bring some originality to a season already overloaded with FPS games. Let's just hope we have time to check it out!<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/singularity/">Singularity</a></strong></p><a href="http://www.joystiq.com/photos/singularity/#1380642"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/timewave_seq_01-2232009-19_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/singularity/#1380674"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/spetsnaz_02-2232009-2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/singularity/#1380643"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/screenshot00011-2232009-58_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/singularity/#1380675"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/screenshot00031-2232009-26_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/singularity/#1380644"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/screenshot00009-2232009-1_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/08/19/new-singularity-trailer-pours-one-out-for-mother-russia/">New Singularity trailer pours one out for Mother Russia</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 19 Aug 2009 14:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/08/19/new-singularity-trailer-pours-one-out-for-mother-russia/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19133974/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/19/new-singularity-trailer-pours-one-out-for-mother-russia/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision</category><category>fps</category><category>Microsoft</category><category>raven</category><category>raven-software</category><category>russia</category><category>singularity</category><category>trailer</category><category>Xbox-360</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 19 Aug 2009 14:15:00 EST</pubDate></item><item><title><![CDATA[Study: Software piracy on the rise, but so are sales]]></title><link>http://www.joystiq.com/2009/05/12/study-software-piracy-on-the-rise-but-so-are-sales/</link><guid isPermaLink="true">http://www.joystiq.com/2009/05/12/study-software-piracy-on-the-rise-but-so-are-sales/</guid><comments>http://www.joystiq.com/2009/05/12/study-software-piracy-on-the-rise-but-so-are-sales/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.reuters.com/article/technologyNews/idUSTRE54B0UD20090512?feedType=RSS&amp;feedName=technologyNews"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/dontcopythatfloppy_580.jpg" alt="" /></a><br /></div>
The Business Software Alliance recently conducted a study into <a href="http://www.joystiq.com/tag/piracy">piracy</a>, and found that it may be a bigger problem than any of us could have thought, <a href="http://www.reuters.com/article/technologyNews/idUSTRE54B0UD20090512?feedType=RSS&amp;feedName=technologyNews">Reuters</a> reports. The study showed that PC piracy accounted for 41 percent of total PC software installed in 2008, a 3 percent rise from 2007 figures. However, as piracy expands, so do sales, as PC software raked in $88 billion in 2008, a whopping 14 percent increase.<br /><br />Even though the US only has a 20 percent piracy rate (which is the lowest in the world), Robert Holleyman, president and CEO of the BSA, says that figure is a lot worse considering we buy more software than any other country. But, as bad as the figures are, some countries are actually seeing a decline in illegal software.<br /><br />Throughout two of the biggest regions for piracy (Russia and China), figures show a decline over previous years. In Russia, piracy dropped 5 points down to 68 percent in 2008, whereas in China the decline has been more gradual, dropping from figures of 90 percent in 2004 to 80 percent in 2008. Other countries remain at a 90 percent or higher piracy rate, however, including Georgia, Bangladesh, Armenia, Zimbabwe, Sri Landa, Azerbaijan and Moldova.<br /><br />So, remember kids: <a href="http://www.youtube.com/watch?v=zOBroA2NPNY">Don't copy that floppy</a>!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/05/12/study-software-piracy-on-the-rise-but-so-are-sales/">Study: Software piracy on the rise, but so are sales</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 12 May 2009 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.reuters.com/article/technologyNews/idUSTRE54B0UD20090512?feedType=RSS&amp;feedName=technologyNews>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/05/12/study-software-piracy-on-the-rise-but-so-are-sales/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1543620/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/05/12/study-software-piracy-on-the-rise-but-so-are-sales/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bussiness-software-alliance</category><category>china</category><category>dont-copy-that-floppy</category><category>pc</category><category>piracy</category><category>russia</category><category>uk</category><category>united-states</category><category>us</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 12 May 2009 16:30:00 EST</pubDate></item><item><title><![CDATA[Russia: last stronghold against Nintendo domination]]></title><link>http://www.joystiq.com/2009/01/19/russia-last-stronghold-against-nintendo-domination/</link><guid isPermaLink="true">http://www.joystiq.com/2009/01/19/russia-last-stronghold-against-nintendo-domination/</guid><comments>http://www.joystiq.com/2009/01/19/russia-last-stronghold-against-nintendo-domination/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.gamesindustry.biz/articles/russia-not-the-right-market-for-nintendo"><img  alt="" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2009/01/notthatintoyou119.jpg" align="right" vspace="4" border="0" /></a>While Nintendo and the Wii are super-successful all <a href="http://www.joystiq.com/2009/01/15/wii-owners-exceed-14-million-in-europe/">around</a> <a href="http://www.joystiq.com/2009/01/15/december-npd-slowdown/">the</a> <a href="http://www.koreaherald.co.kr/NEWKHSITE/data/html_dir/2009/01/14/200901140023.asp">world</a>, they won't crack Russia. At least, that's the opinion of Inna Bukatina, head of international licensing and acquisition for publisher GFI. The reasons for Nintendo's lack of market dominance in the country include such hurdles as an older population who is less familiar with computers than their peers in other countries. This is a big problem for Nintendo's 'expanded audience' focus.<br /><br />Another issue: Russian gamers' preference for multipurpose devices that provide multiple formats of entertainment. "For example, a PlayStation 3 or PlayStation Portable can be used for games, or films, and so on." So <em>that</em>'s where that strategy works!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/01/19/russia-last-stronghold-against-nintendo-domination/">Russia: last stronghold against Nintendo domination</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 19 Jan 2009 19:10:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamesindustry.biz/articles/russia-not-the-right-market-for-nintendo>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/01/19/russia-last-stronghold-against-nintendo-domination/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1434012/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/01/19/russia-last-stronghold-against-nintendo-domination/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>marketing</category><category>russia</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 19 Jan 2009 19:10:00 EST</pubDate></item><item><title><![CDATA[Russian-Georgia conflict predicted by Ghost Recon]]></title><link>http://www.joystiq.com/2008/08/14/russian-georgia-conflict-predicted-by-ghost-recon/</link><guid isPermaLink="true">http://www.joystiq.com/2008/08/14/russian-georgia-conflict-predicted-by-ghost-recon/</guid><comments>http://www.joystiq.com/2008/08/14/russian-georgia-conflict-predicted-by-ghost-recon/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/politics/" rel="tag">Politics</a></p><div align="center"><a href="http://www.thebulletin.us/site/index.cfm?newsid=19904469&amp;BRD=2737&amp;PAG=461&amp;dept_id=576361&amp;rfi=8"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/ghost-recon-georgia-490.jpg" /></a></div>
Tom Clancy might be this generation's Nostradamus. Although off by about three months, the first level in 2001's <em>Tom Clancy's Ghost Recon</em> is <a href="http://www.thebulletin.us/site/index.cfm?newsid=19904469&amp;BRD=2737&amp;PAG=461&amp;dept_id=576361&amp;rfi=8">eerily familiar</a> <a href="http://campaignspot.nationalreview.com/post/?q=ZmM3MzAyODkyMWFhOTQ1YjljNzM5ZTRhMTRmNDNlZjI= ">to the past</a> <a href="http://campaignspot.nationalreview.com/post/?q=ZmM3MzAyODkyMWFhOTQ1YjljNzM5ZTRhMTRmNDNlZjI= ">week's events</a>, where Russia and South Ossetian rebels have been fighting with Georgia. Unlike <em>Ghost Recon</em>, however, there has been no signs of US special forces armed with technologically advanced firepower and controlled by a mysterious "player."<br /><br />Scholars are already sifting through The Great Texts in anticipation of any potential conflicts <a href="http://en.wikipedia.org/wiki/Tom_Clancy%27s_Ghost_Recon_Advanced_Warfighter#Story">in 2014 Mexico City</a>.<br /><br />[Via <a href="http://www.gamepolitics.com/2008/08/13/did-ghost-recon-predict-russia-georgia-conflict">Game Politics</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/08/14/russian-georgia-conflict-predicted-by-ghost-recon/">Russian-Georgia conflict predicted by Ghost Recon</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 14 Aug 2008 04:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.thebulletin.us/site/index.cfm?newsid=19904469&amp;BRD=2737&amp;PAG=461&amp;dept_id=576361&amp;rfi=8>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/08/14/russian-georgia-conflict-predicted-by-ghost-recon/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1283944/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/08/14/russian-georgia-conflict-predicted-by-ghost-recon/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>georgia</category><category>ghost-recon</category><category>graw</category><category>russia</category><category>tom-clancy</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Thu, 14 Aug 2008 04:00:00 EST</pubDate></item><item><title><![CDATA[Stalin to save Mother Russia from aliens in new RTS]]></title><link>http://www.joystiq.com/2008/04/27/stalin-to-save-mother-russia-from-aliens-in-new-rts/</link><guid isPermaLink="true">http://www.joystiq.com/2008/04/27/stalin-to-save-mother-russia-from-aliens-in-new-rts/</guid><comments>http://www.joystiq.com/2008/04/27/stalin-to-save-mother-russia-from-aliens-in-new-rts/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/strategy/" rel="tag">Strategy</a></p><div align="center"><a href="http://www.dreamloregames.com/stalin/eng/game.html"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/04/svm_scren_topper.jpg" /></a><br /></div>
The second World War has fueled a nearly uncountable sea of video game titles, but while most have drawn inspiration from the same handful of historic events, none yet have captured the reality that was Joseph Stalin. But reality is boring, which is why we're much more interested in a new RTS by a trio of Russian devs (Wing Foundation, Dreamlore, and N-game) that takes an alternate history stab by pitting the Soviet leader's Red Army against an invasion from outer space. Wait...what?<br /><br />The brilliantly titled <em>Stalin Vs. Martians</em> is billed as a simplified game designed "for anyone who just hates the strategy genre," with fun and action taking top billing over the kind of micromanagement that's normally the genre's calling card. Says <a href="http://www.dreamloregames.com/stalin/eng/index.html">the game's website</a>: "The only resources you can find on the map are power-ups. They look like they should: like shiny rotating coins of bright colors." The devs even state that Stalin himself will be a playable unit in the later stages of the game, as he lumbers on the field as "a huge colossus, five times higher than any other creature. Just like it was in the real life." We can all look forward to driving the extra terrestrials out of Holy Mother Russia when the game ships for the PC this fall.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/stalin-vs-martians/">Stalin vs. Martians</a></strong></p><a href="http://www.joystiq.com/photos/stalin-vs-martians/#774998"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/04/svm_scren_1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/stalin-vs-martians/#774997"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/04/svm_scren_2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/stalin-vs-martians/#774996"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/04/svm_scren_3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/stalin-vs-martians/#774995"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/04/svm_scren_4_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/stalin-vs-martians/#774994"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/04/svm_scren_5_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/04/27/stalin-to-save-mother-russia-from-aliens-in-new-rts/">Stalin to save Mother Russia from aliens in new RTS</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 27 Apr 2008 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.dreamloregames.com/stalin/eng/game.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/27/stalin-to-save-mother-russia-from-aliens-in-new-rts/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1178839/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/27/stalin-to-save-mother-russia-from-aliens-in-new-rts/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aliens</category><category>alternate-history</category><category>alternatehistory</category><category>dreamlore</category><category>n-game</category><category>ngame</category><category>PC</category><category>rts</category><category>russia</category><category>soviet-union</category><category>sovietunion</category><category>stalin</category><category>strategy</category><category>wing-foundation</category><category>wingfoundation</category><dc:creator><![CDATA[Jason Dobson]]></dc:creator><pubDate>Sun, 27 Apr 2008 18:00:00 EST</pubDate></item><item><title><![CDATA[Kaboom Kaboom: Russians, robots, and real-time strategy]]></title><link>http://www.joystiq.com/2007/12/14/kaboom-kaboom-russians-robots-and-real-time-strategy/</link><guid isPermaLink="true">http://www.joystiq.com/2007/12/14/kaboom-kaboom-russians-robots-and-real-time-strategy/</guid><comments>http://www.joystiq.com/2007/12/14/kaboom-kaboom-russians-robots-and-real-time-strategy/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div align="center"><a href="http://www.vogster.com/"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2007/12/kaboom-kaboom-0-dsf.jpg" alt="" /></a><br /></div>
<br />Russian studio Vogster Entertainment hasn't yet formally announced <em>Kaboom Kaboom</em>, its comedy-filled <a href="http://www.joystiq.com/tag/RTS/">RTS</a> title set in "a world of wise-cracking <a href="http://www.joystiq.com/tag/robot">robots</a>," but what we've picked up about the game so far sounds spectacular!<br />
<ul>
    <li>Pick-up-and-play touchscreen controls</li>
    <li>25+ weapons</li>
    <li>20+ level story mode</li>
    <li>2-4 player versus and co-op modes (online play not announced)<br /></li>
    <li>Upgradeable robots with "distinct personalities and attitudes"</li>
    <li>Hero characters with enhanced weaponry and skills</li>
</ul>
While we're not sure how far along Vogster is with <em>Kaboom Kaboom's</em> development -- no publisher has been revealed, and the artwork above is the only piece of media hitherto released  -- we still have a while before the game's expected release next spring. For those wondering whether the Russian team's story and humor will translate well with American tastes, you'll be happy to hear that Vogster has been working with writers from the <em>Spongebob Squarepants</em> series to put together <em>Kaboom Kaboom's</em> script. <br /><br />[Via <em>Nintendo Power</em>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/12/14/kaboom-kaboom-russians-robots-and-real-time-strategy/">Kaboom Kaboom: Russians, robots, and real-time strategy</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 14 Dec 2007 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.vogster.com/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/14/kaboom-kaboom-russians-robots-and-real-time-strategy/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1062598/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/14/kaboom-kaboom-russians-robots-and-real-time-strategy/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>kaboom-kaboom</category><category>nintendo-power</category><category>robot</category><category>rts</category><category>russia</category><category>spongebob-squarepants</category><category>vogster</category><dc:creator><![CDATA[Eric Caoili]]></dc:creator><pubDate>Fri, 14 Dec 2007 12:00:00 EST</pubDate></item><item><title><![CDATA[Tetris ice cubes for the remarkably unashamed]]></title><link>http://www.joystiq.com/2007/05/31/tetris-ice-cubes-for-the-remarkably-unashamed/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/31/tetris-ice-cubes-for-the-remarkably-unashamed/</guid><comments>http://www.joystiq.com/2007/05/31/tetris-ice-cubes-for-the-remarkably-unashamed/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/how-tos/" rel="tag">How-tos</a></p><div align="center"><a href="http://www.instructables.com/id/SK2939FF23Z37FW/"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/tetriscubes.jpg"  alt="So cool. LOLpun." /></a><br /></div>
Some of us prefer to hide our geekiness, fearing a loss of social status and reduced favor with the opposite sex. Others know that such things are mere <em>trifles</em>, and display their dorkdom with honor and pride. For those of the latter, we would point you to a <a href="http://www.instructables.com/id/SK2939FF23Z37FW/">step-by-step walkthrough</a> of how to make your very own tetromino ice cubes. Yes, it must be <a href="http://www.joystiq.com/2007/05/30/tetris-goes-3d-but-better-than-welltris/"><em>Tetris </em>craft week</a> all around the intertron.<br /><br />The steps are clearly written and easy to follow, but some woodwork and silicone supplies are required. If you're a handyman (or woman), go make yourself some cubes: they'll go wonderfully with that Russian vodka. Just kidding. We mean pop. <br /><br />(<em>Punch Out!!</em> reference FTW)<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/31/tetris-ice-cubes-for-the-remarkably-unashamed/">Tetris ice cubes for the remarkably unashamed</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 31 May 2007 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.instructables.com/id/SK2939FF23Z37FW/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/31/tetris-ice-cubes-for-the-remarkably-unashamed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/907382/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/31/tetris-ice-cubes-for-the-remarkably-unashamed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crafts</category><category>cube</category><category>drunkinski</category><category>ice</category><category>mike</category><category>out</category><category>popinski</category><category>punch</category><category>Russia</category><category>soda</category><category>tetris</category><category>tetromino</category><category>tyson</category><category>vodka</category><dc:creator><![CDATA[Jason Wishnov]]></dc:creator><pubDate>Thu, 31 May 2007 10:00:00 EST</pubDate></item><item><title><![CDATA[People's Mario shows us how to take out a Goomba or two]]></title><link>http://www.joystiq.com/2007/03/07/peoples-mario-shows-us-how-to-take-out-a-goomba-or-two/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/07/peoples-mario-shows-us-how-to-take-out-a-goomba-or-two/</guid><comments>http://www.joystiq.com/2007/03/07/peoples-mario-shows-us-how-to-take-out-a-goomba-or-two/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a></p><a href="http://www.88by31.com/flashman/thepeoplesmario.swf"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/peoplesmarioprofilingstylinlg.jpg"  alt="" /></a><br />We're not sure how old this is, but we have never seen it before. As such, we're obligated to present it to you, loving readers, as not only does it present <a href="http://www.joystiq.com/tag/mario">Mario</a> in a very mature and Goomba-crushing light, it's Mario with a very non-Italian spin. And believe us when we say <em>mature</em>; Goombas do not just flatten when stomped, they shoot fluid out of their bodies at a high enough velocity to cut glass, we believe.<br /><br />So, check it out at <a href="http://www.88by31.com/flashman/thepeoplesmario.swf">your own</a> risk.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/07/peoples-mario-shows-us-how-to-take-out-a-goomba-or-two/">People's Mario shows us how to take out a Goomba or two</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 07 Mar 2007 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.88by31.com/flashman/thepeoplesmario.swf>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/07/peoples-mario-shows-us-how-to-take-out-a-goomba-or-two/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/846875/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/07/peoples-mario-shows-us-how-to-take-out-a-goomba-or-two/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>mario</category><category>nintendo</category><category>people'smario</category><category>peroplesmario</category><category>russia</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Wed, 07 Mar 2007 12:00:00 EST</pubDate></item><item><title><![CDATA[IGN's weeklong MGS feature highlights [Update 1]]]></title><link>http://www.joystiq.com/2006/12/01/igns-weeklong-msg-feature-highlights/</link><guid isPermaLink="true">http://www.joystiq.com/2006/12/01/igns-weeklong-msg-feature-highlights/</guid><comments>http://www.joystiq.com/2006/12/01/igns-weeklong-msg-feature-highlights/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/metal-gear-portable-ops/" rel="tag">Metal Gear: Portable Ops</a></p><a href="http://psp.ign.com/objects/783/783630.html"><img vspace="4" hspace="4" border="1" alt="" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/11/mgslosion.jpg" /></a><br />We <a href="http://www.joystiq.com/2006/11/28/mgs-po-interview-confirms-games-awesomeness/">told you</a> IGN was going to make their <em>Metal Gear Solid: Portable Ops</em> coverage a week-long event. However, some of you may have forgotten. Here are a few highlights from <a href="http://psp.ign.com/objects/783/783630.html">the week so far</a>:<br />
<ul>
    <li>As you may already know, <a href="http://psp.ign.com/articles/747/747914p1.html">the story</a> begins with Snake thrown into a South American jail six years after the events of <em>Snake Eater</em>. During the Cuban Missile Crisis, Russia abandoned many of its soldiers, leaving one military commander named Gene very sour. He plans on sabotaging the negotiations between Russia and the US by using nuclear technology stolen from both countries. Obviously, Snake will be in the middle of all of this.</li>
    <li>The character-generation system uses data from <em>both</em> the access point and PSP system information.</li>
    <li>You'll want to rotate characters in your party, as they'll suffer from exhaustion, and in the worst case scenario, fall unconscious during a mission. Let them heal their wounds.</li>
    <li>There's <a href="http://psp.ign.com/articles/748/748359p1.html">a lot to manage</a>: "During your mission briefings, you'll be overseeing seven separate units for your army: Sneaking, Spy, Technical, Medical, Independent, Rookies and Prisoners."</li>
    <li>You can enter a unique Sleep mode which will transfer character data to any nearby PSP that's also in <em>Portable Ops</em> sleep mode.</li>
    <li>There's a mode called "Cyber-Survival," which is turn-based and similar to the <a href="http://www.joystiq.com/category/metal-gear-acid/"><em>Metal Gear Acid</em></a> series.</li>
    <li>"Real Combat" is high stakes: if a character dies in multiplayer, they're dead in singleplayer as well. For obvious reasons, Snake can't partake in this mode.</li>
</ul>
Is this too much info for you? Well, don't forget that these are just highlights. The real meat of the stories can be found on <a href="http://psp.ign.com/objects/783/783630.html">IGN</a>. Prepare to never have a life again starting <a href="http://www.amazon.com/gp/product/B000HKMG14/002-5813720-7043256?ie=UTF8&amp;tag=prey0f&amp;linkCode=xm2&amp;camp=1789&amp;creativeASIN=B000HKMG14">December 5th</a>.<br /><br />[<strong>Update 1:</strong> MGS. Yes. That's what happens when Andrew-bot writes stories. Bad, evil things. Typo corrected!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/12/01/igns-weeklong-msg-feature-highlights/">IGN's weeklong MGS feature highlights [Update 1]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 01 Dec 2006 20:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://psp.ign.com/objects/783/783630.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/12/01/igns-weeklong-msg-feature-highlights/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/710788/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/12/01/igns-weeklong-msg-feature-highlights/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cuban missile crisis</category><category>CubanMissileCrisis</category><category>cyber survival</category><category>cyber-survival</category><category>CyberSurvival</category><category>gene</category><category>ign</category><category>kojima productions</category><category>KojimaProductions</category><category>konami</category><category>metal gear solid</category><category>MetalGearSolid</category><category>mgs</category><category>nuclear</category><category>portable ops</category><category>PortableOps</category><category>real combat</category><category>RealCombat</category><category>russia</category><category>snake</category><category>snake eater</category><category>SnakeEater</category><category>spy</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Fri, 01 Dec 2006 20:40:00 EST</pubDate></item></channel></rss>
