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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title>Tecmo returning to E3 this year</title><link>http://www.joystiq.com/2008/05/09/tecmo-returning-to-e3-this-year/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/09/tecmo-returning-to-e3-this-year/</guid><comments>http://www.joystiq.com/2008/05/09/tecmo-returning-to-e3-this-year/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/e3/" rel="tag">E3</a></p><div align="center"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/tb-kickoff-logo490.jpg" /><br /></div>
Last year's smaller and considerably more inconvenient E3 marked quite a dramatic change from the glitz and glare we had grown accustomed to. Gone was the inescapable nexus of pulsating lights and the deafening roar of booths competing to be the loudest, instead replaced by warmly lit hotel rooms and, of course, tastefully dressed women. No wonder Tecmo didn't bother to show up. <br /> <br /> Jokes aside, the publisher has confirmed to Joystiq that it will be attending the E3 Media &amp; Business Summit in Los Angeles this July, though it's unclear which games will be shown off. With Microsoft-published <a href="http://www.joystiq.com/tag/ninja-gaiden-2"><em>Ninja Gaiden II</em></a> out of the way in June, we'll likely see more of <a href="http://www.joystiq.com/2008/05/01/tecmo-bowl-kickoff-lands-on-ds-this-fall/"><em>Tecmo Bowl Kickoff</em></a>, <a href="http://www.joystiq.com/2007/10/23/joystiq-interview-rygars-keisuke-kikuchi/"><em>Rygar: The Battle of Argus</em></a> and possibly some game about ninja babes slapping each other on the beach.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2008/05/09/tecmo-returning-to-e3-this-year/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1190534/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/05/09/tecmo-returning-to-e3-this-year/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>Ninja-Gaiden-2</category><category>Ninja-Gaiden-II</category><category>Rygar</category><category>Tecmo</category><category>Tecmo-Bowl-Kickoff</category><dc:creator>Ludwig Kietzmann</dc:creator><dc:date>2008-05-09T19:00:00+00:00</dc:date></item><item><title>Joystiq interview: Rygar's Keisuke Kikuchi</title><link>http://www.joystiq.com/2007/10/23/joystiq-interview-rygars-keisuke-kikuchi/</link><guid isPermaLink="true">http://www.joystiq.com/2007/10/23/joystiq-interview-rygars-keisuke-kikuchi/</guid><comments>http://www.joystiq.com/2007/10/23/joystiq-interview-rygars-keisuke-kikuchi/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><div align="center"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/10/rygarwidecrop.jpg" alt="" /><br /></div>
Maybe Tecmo didn't receive Nintendo's marketing materials. <em>Rygar</em> on the Wii ignores the elderly, girls and casual gamers. This is meant squarely for the adrenaline-loving Spike TV-watching crowd. At the helm of this project is Keisuke Kikuchi -- a man who wants to bring a darker edge to the franchise and give Wii owners something that might, in fact, make players build their muscles. So much so that the game is being subtitled <em>Muscle Impact</em> in Japan. Seriously. Read on.<br /><br /><strong>Why is it called <em>Muscle Impact</em> in Japan?</strong><br />The Japanese title is going to be <em>Rygar: The Battle of Argus</em>. But after that will be "<em>Muscle Impact</em>." He wants to know what you think about it.<br /><br /><strong>It's interesting, to say the least. Maybe, it's strange?<br /></strong>Well, do you think its Japanese?<br /><br /><strong>It's very Japanese.</strong><br />To elaborate on why we decided to include "<em>Muscle Impact</em>" in the Japanese title, was because we want players to feel strong and tough in this installment of <em>Rygar</em>. There's a bold statement behind it. With the foreign title, simply adding "<em>The</em>" to "<em>The Battle of Argus</em>" will probably translate what we're trying to do without adding more words to it. But, in Japanese, we wanted to make it more strong and add a really "tough" word to it. We want you to really feel the toughness.<br /><br /><strong>Maybe players will feel stronger?</strong><br />Well, take a look at my muscles! (<em>Laughs</em>.) Although, because we don't have a playable ROM here yet, you can't see how big they are yet!<br /><br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/rygar-the-battle-of-argus/">Rygar: The Battle of Argus</a></strong></p><a href="http://www.joystiq.com/photos/rygar-the-battle-of-argus/448848/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/10/rygar_groupb_gm-(5)_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/rygar-the-battle-of-argus/448847/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/10/rygar_groupb_gm-(4)_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/rygar-the-battle-of-argus/448846/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/10/rygar_groupb_gm-(3)_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/rygar-the-battle-of-argus/448845/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/10/rygar_groupb_gm-(2)_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/rygar-the-battle-of-argus/448844/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/10/rygar_groupb_gm-(1)_thumbnail.jpg" alt="" title="" /></a></div><br />
<div style="text-align: center;"><a href="http://www.joystiq.com/photos/rygar-the-battle-of-argus/448835/"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/10/rygar_groupa_c490.jpg" alt="" /></a><br /></div>
<br />But, as you can see, we redesigned the main character accordingly with the concept. First of all, we wanted that powerful image -- a very muscular image. In previous installments, the colors and textures of this character was completely different. This new one has a lot more grays and dark and white colors to it, and that's also to go with the background palette for the new <span style="font-style: italic;">Rygar</span>.<br /><br />And also, from our standpoint. The character is very easy to see in the game, and his actions in the game, depending on how you control him. We wanted it to be very clear your actions translate very well on screen.<br /><br /><span style="font-weight: bold;">Traditionally, Tecmo has supported PlayStation and Xbox platforms due to the hardcore fan base. What initially made you move to the Wii?</span><br />Last year, when we worked on <span style="font-style: italic;">Super Swing Golf</span>, we did a lot of research on the controls, a lot more than what we needed for golf games. I looked even deeper into the controls and the characteristics of the Wii Remote and the Nunchuck. When I looked at all the characteristics and controls of the Wii, I saw that <span style="font-style: italic;">Rygar</span> would be a good fit. I saw that there were a lot of titles being used where the Wii controller was being used as a weapon or a sword. I would like to think that this disc armor, one of the biggest selling points of <span style="font-style: italic;">Rygar</span>, would be a really good fit with the Remote, being able to swing and attack and defend with the disc armor. So, with that in hand, this would make it a fresher, newer gameplay experience within the <span style="font-style: italic;">Rygar</span> series. It looked like it would be the perfect match, not just using a traditional controller. Using the Wii Remote as one of your controlling weapons would make it a better and richer gameplay experience. That was the main reason why we decided to take it to the Wii.<br /><br /><span style="font-style: italic;"><span style="font-style: italic;"><span style="font-style: italic;"></span></span></span><span style="font-weight: bold;">So, somehow developing <span style="font-style: italic;">Super Swing Golf</span> allowed you to come up with ideas for <span style="font-style: italic;">Rygar</span>?</span><br />Well, I got a little tired just swinging the Wii Remote like a golf club. (<span style="font-style: italic;">Laughs.</span>) So, I started trying different directions and movements.<br /><br /><span style="font-weight: bold;">Do you think there's an audience on the traditionally family-friendly Wii for a dark game like <span style="font-style: italic;">Rygar</span>?</span><br />I do agree that Wii is portraying an image of a family-friendly console. But that means it's somewhat lob-sided. For a console that has so much to offer, I do believe the library has to be a little bit more balanced. Titles like <span style="font-style: italic;">Metroid Prime</span> and <span style="font-style: italic;">Resident Evil</span> are being developed for Wii, and <span style="font-style: italic;">Rygar</span> fits right into it. The character and what you can do with him is perfect for the Wii. It has a direct input, and you can see the character reacting to your actions, so that's why I think it's a perfect fit for the Wii.<br /><br />
<div style="text-align: center;"><a href="http://www.joystiq.com/gallery/rygar-the-battle-of-argus/448846/"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/10/rygarwhitehari490.jpg" alt="" /></a><br /></div>
<br /><span style="font-weight: bold;">What will players look like when playing the game? What actions will they perform?</span><br />So basically, there are two different modes in the game: Gladiator and Conquest Mode. For example, in Gladiator mode, the vertical swing will have the character swing vertically. The horizontal swing will give players a wider range of attack. If you press a button, the attack will go right into the ground. Depending on the strength of your swing, it will actually size of the impact. The stronger you swing, the more muscles you build, and the bigger the attack.<br /><br /><span style="font-weight: bold;">So players should try to use their arms as much as possible? Or can you be lazy and just sit down and play?</span><br />In Gladiator Mode, there's absolutely no way I want people to just sit down and play. It's all about your strength and power and showing that on screen. Gladiator Mode is essentially your fighting mode, and I intend everyone to be standing up, swinging their arms, building their muscles. In Conquest Mode, you will be following the story, so there will be some ups and downs; it won't be fight-fight-fight all the time. There are combo attacks using the A and B buttons and continuous attacks. So, there's a little bit of strategy behind which combo attacks you'll execute. It might not be as strong and tough as Gladiator Mode, but I hope everyone will keep Wii Remote in hand and challenge themselves.<br /><br /><span style="font-weight: bold;">When can we expect <span style="font-style: italic;">Rygar</span> to hit store shelves?</span><br />That's the toughest question! (<span style="font-style: italic;">Laughs.</span>) I don't have a definite date yet. We're trying to target the end of this year, but there's a good chance it'll end up next year. There's obviously a lot of things that are brought to life in the Wii version. For example, in the PS2 version, the enemies were more creature based. As you can see, the Wii version has brand new enemies that are more human-based; they're a lot more like you. You're going to have a lot more different ways to attack your enemies. We want to show off <span style="font-style: italic;">Rygar</span> as well as we can, even on the Wii console. We're still making a lot of tweaks, but there's a lot of new elements. Hopefully, we'll be able to make it by the end of the year.<br /><br />
<div style="text-align: center;"><a href="http://www.joystiq.com/photos/rygar-the-battle-of-argus/448834/"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/10/rygarbox490.jpg" /></a><br /></div>
<span style="font-style: italic;"><span style="font-style: italic;"></span></span><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2007/10/23/joystiq-interview-rygars-keisuke-kikuchi/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1017982/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/10/23/joystiq-interview-rygars-keisuke-kikuchi/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>interview</category><category>joystiqfeatures</category><category>keisuke-kikuchi</category><category>rygar</category><category>tecmo</category><dc:creator>Andrew Yoon</dc:creator><dc:date>2007-10-23T09:00:00+00:00</dc:date></item><item><title>Project Rygar revealed for Wii</title><link>http://www.joystiq.com/2007/05/11/project-rygar-revealed-for-wii/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/11/project-rygar-revealed-for-wii/</guid><comments>http://www.joystiq.com/2007/05/11/project-rygar-revealed-for-wii/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><center><a href="http://wii.ign.com/articles/787/787620p1.html"><img vspace="4" hspace="4" border="0" alt="rygar" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/project-rygar-concept.jpg" /></a></center><em>New Hero. New Enemies. Swing Action.</em> That's Tecmo's motto for the newly announced <em>Project Rygar</em>, a Wii resurrection of the "Legendary Warrior" (not a port of the <a target="_blank" href="http://en.wikipedia.org/wiki/Rygar:_The_Legendary_Adventure">PS2 game</a>). Revealed during Tecmo's 'Nite Out 07' event in Tokyo, Japan, the Wii-exclusive will apparently share little in common with its series' predecessors, with the exception of the trademark "Diskarmor" weapon. <a target="_blank" href="http://www.joystiq.com/tag/tecmo">Tecmo</a> shared little else about the game, teasing attendees with a few glimpses of concept art, but no gameplay images.<br /><br />So how 'bout it Tecmo? You gonna warm us up with a <em>Rygar</em> <a target="_blank" href="http://www.joystiq.com/tag/virtualconsole">Virtual Console</a> release? <em>If ya do, just make sure that virtual save feature's workin'...</em><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://wii.ign.com/articles/787/787620p1.html>Read</a> | <a href="http://www.joystiq.com/2007/05/11/project-rygar-revealed-for-wii/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/894137/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/05/11/project-rygar-revealed-for-wii/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>diskarmor</category><category>japan</category><category>rygar</category><category>tecmo</category><category>wii</category><dc:creator>James Ransom-Wiley</dc:creator><dc:date>2007-05-11T10:54:00+00:00</dc:date></item></channel></rss>