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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title>Street Fighter IV home port to include new characters, online play</title><link>http://www.joystiq.com/2008/05/30/street-fighter-iv-home-port-to-include-new-characters-online-pl/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/30/street-fighter-iv-home-port-to-include-new-characters-online-pl/</guid><comments>http://www.joystiq.com/2008/05/30/street-fighter-iv-home-port-to-include-new-characters-online-pl/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/fighting/" rel="tag">Fighting</a></p><div align="center"><a href="http://au.ps3.ign.com/articles/877/877889p1.html?RSSwhen2008-05-29_211700&amp;RSSid=877889"><img vspace="4" hspace="0" border="1" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/05/cutty_topper.jpg" alt="" /></a><br /></div>
Gone are the days when arcades represented the superior video game experience. While a part of us may cry coin operated tears at this realization, Capcom is quick to remind us that there is even more fun to be had at home, or at least there will be when the recently announced <a href="http://www.joystiq.com/2008/05/27/capcom-confirms-street-fighter-iv-coming-to-pc-xbox-360-ps3/">domesticated flavor</a> of <a href="http://www.joystiq.com/tag/sfiv"><em>Street Fighter IV</em></a> is released for the PS3, Xbox 360, and PC. Speaking in an interview with Japan's <a href="http://www.famitsu.com/game/news/1215415_1124.html">Weekly Famitsu</a>, producer Yoshinori Ono revealed that the home version of the upcoming fighter will include features not found in the arcade original, among them online play and exclusive characters.<br /><br />As we've come to expect from our <em>Street Fighter IV</em> news, Ono offered few specifics, saying only that the team is "watching the overall balance" in designing additions to the home version's roster. He added that the devs "won't be adding unnecessary stuff" to the online experience, dashing our dreams of an internet thumb war between Blanka and <a href="http://www.joystiq.com/2008/04/21/chun-lis-massive-hands-cause-for-concern-in-street-fighter-iv/">Chun Li</a>.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://au.ps3.ign.com/articles/877/877889p1.html?RSSwhen2008-05-29_211700&amp;RSSid=877889>Read</a> | <a href="http://www.joystiq.com/2008/05/30/street-fighter-iv-home-port-to-include-new-characters-online-pl/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1210332/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/05/30/street-fighter-iv-home-port-to-include-new-characters-online-pl/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>capcom</category><category>sf4</category><category>sfiv</category><category>street-fighter-iv</category><category>streetfighter</category><category>streetfighteriv</category><dc:creator>Jason Dobson</dc:creator><dc:date>2008-05-30T09:20:00+00:00</dc:date></item><item><title>Rumor: Street Fighter IV heading to PS3, Xbox 360, PC this winter</title><link>http://www.joystiq.com/2008/05/26/rumor-street-fighter-iv-heading-to-ps3-xbox-360-pc-this-winte/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/26/rumor-street-fighter-iv-heading-to-ps3-xbox-360-pc-this-winte/</guid><comments>http://www.joystiq.com/2008/05/26/rumor-street-fighter-iv-heading-to-ps3-xbox-360-pc-this-winte/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/fighting/" rel="tag">Fighting</a></p><div align="center"><a href="http://www.jeuxvideo.fr/street-fighter-playstation-xbox-360-actu-141056.html"><img vspace="4" hspace="4" border="1" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/05/sf4_stomp_top.jpg" alt="" /></a><br /></div>
Since announcing <a href="http://www.joystiq.com/tag/street-fighter-iv"><em>Street Fighter IV</em></a>, Capcom has given us a number of things to ponder about the upcoming sequel, from <a href="http://www.joystiq.com/2007/12/06/street-fighter-iv-first-details-revealed/">3D graphics</a> to <a href="http://www.joystiq.com/2008/04/21/chun-lis-massive-hands-cause-for-concern-in-street-fighter-iv/">giant thumbs</a>, but one thing the company hasn't given us is a release date, not to mention where exactly we'll be able to play the game once it finally makes its way to retail. However this may be about to change, as according to French blog Jeuxvideo, Capcom recently made mention on a press site that the fighter is headed to the PS3, Xbox 360, and -- surprisingly -- the PC as well, with all three versions slated to hurricane kick retail shelves this winter.<br /><br />Unfortunately, the site neglected to link to the press site in question, and Joystiq ninjas have since returned from Capcom's press tower with nothing to show for their trouble, leaving us to flag this particular morsel of information as a rumor, albeit one we'd very much like to come true. <br /><br />[Via <a href="http://news.bigdownload.com/2008/05/24/rumor-street-fighter-iv-hitting-pc/">Big Download</a>]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.jeuxvideo.fr/street-fighter-playstation-xbox-360-actu-141056.html>Read</a> | <a href="http://www.joystiq.com/2008/05/26/rumor-street-fighter-iv-heading-to-ps3-xbox-360-pc-this-winte/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1206077/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/05/26/rumor-street-fighter-iv-heading-to-ps3-xbox-360-pc-this-winte/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>capcom</category><category>rumor</category><category>sf4</category><category>sfiv</category><category>street-fighter</category><category>street-fighter-4</category><category>street-fighter-iv</category><category>streetfighter</category><category>streetfighter4</category><category>streetfighteriv</category><dc:creator>Jason Dobson</dc:creator><dc:date>2008-05-26T18:30:00+00:00</dc:date></item><item><title>Classic SFII combos work the same in SFIV</title><link>http://www.joystiq.com/2008/03/21/classic-sfii-combos-work-the-same-in-sfiv/</link><guid isPermaLink="true">http://www.joystiq.com/2008/03/21/classic-sfii-combos-work-the-same-in-sfiv/</guid><comments>http://www.joystiq.com/2008/03/21/classic-sfii-combos-work-the-same-in-sfiv/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/arcade/" rel="tag">Arcade</a>, <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/fighting/" rel="tag">Fighting</a></p><div style="text-align: center;"><a href="http://www.gamesradar.com/f/street-fighter-week-combo-comparison/a-2008032010214782040"><img vspace="4" hspace="0" border="0" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/03/combos.jpg"  alt="" /></a></div>
If you read our <a href="http://www.joystiq.com/2008/02/22/gdc08-hands-on-with-street-fighter-iv/">hands-on impressions of <em>Street Fighter IV</em></a> from GDC, you know the game bears more than a passing resemblance to Capcom's classic <em>Street Fighter II </em>(with admittedly updated graphics). Well, the folks at GamesRadar wanted to see just how far that similarity went, and found that many classic combos from the original game work exactly the same way in the new one.<br /><br />The <a href="http://www.gamesradar.com/f/street-fighter-week-combo-comparison/a-2008032010214782040">video evidence</a> (also available below the jump) highlights the cosmetic differences in the two games while at the same time showing how seemingly identical the basic gameplay is. We can't say this is necessarily a bad thing -- <span style="font-style: italic;">Street Fighter II</span> is a classic for a reason -- but that classic is already available as a <a href="http://www.joystiq.com/2007/06/25/street-fighter-ii-turbo-f-zero-x-rush-onto-virtual-console/">Virtual Console download</a>, an <a href="http://www.joystiq.com/tag/SSF2HD">upcoming HD remix</a>, and even a <a href="http://www.joystiq.com/2004/07/28/street-fighter-anniversary-collection-emerges-from-the-time/">PS2 Anniversary collection</a>. Why are we supposed to trudge out to the arcade for a dressed up version of a 15-year-old experience that we can get at home?<br /><br />
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</object></div><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.gamesradar.com/f/street-fighter-week-combo-comparison/a-2008032010214782040>Read</a> | <a href="http://www.joystiq.com/2008/03/21/classic-sfii-combos-work-the-same-in-sfiv/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1145858/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/03/21/classic-sfii-combos-work-the-same-in-sfiv/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>Capcom</category><category>SF4</category><category>SFII</category><category>SFIV</category><category>street fighter 4</category><category>street fighter iv</category><category>street-fighter-4</category><category>street-fighter-iv</category><category>StreetFighter4</category><category>StreetFighterIv</category><dc:creator>Kyle Orland</dc:creator><dc:date>2008-03-21T10:45:00+00:00</dc:date></item><item><title>GDC08: hands-on with Street Fighter IV</title><link>http://www.joystiq.com/2008/02/22/gdc08-hands-on-with-street-fighter-iv/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/22/gdc08-hands-on-with-street-fighter-iv/</guid><comments>http://www.joystiq.com/2008/02/22/gdc08-hands-on-with-street-fighter-iv/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/arcade/" rel="tag">Arcade</a>, <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a>, <a href="http://www.joystiq.com/category/fighting/" rel="tag">Fighting</a>, <a href="http://www.joystiq.com/category/gdc/" rel="tag">GDC</a>, <a href="http://www.joystiq.com/category/galleries/" rel="tag">Galleries</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/photos/gdc08-street-fighter-iv/656964/"><img width="490" vspace="4" hspace="0" height="367" border="1" align="middle" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/02/gdc-08-sfiv-05.jpg"  alt="" /></a><br /></div>
After playing <a href="http://joystiq.com/tag/sfiv"><em>Street Fighter IV</em></a> on its (fantastically expensive) arcade cabinet at <a href="http://www.joystiq.com/tag/GDC08/">GDC</a> for well over an hour, I can't help but feel like <a href="http://www.joystiq.com/tag/Capcom/">Capcom</a> will soon pull off one of the best cons in gaming history. You see, if you've played <em>Street Fighter II</em> then you've essentially played <em>Street Fighter IV</em>. There are a few differences, of course -- we'll get to those in a minute -- but for the most part it's the same game it was nearly two decades ago. There's a common axiom that states, "if it ain't broke, don't fix it," or in Capcom's case, "if it ain't broke, keep repackaging it and selling it to the same people over and over again." That's basically what <em>Street Fighter IV</em> does once again. My would-be journalistic sensibilities tell me I should be angry about that. Honestly though, I was having too much fun to care. Hence, a con.<br /><br />Playing <span style="font-style: italic;">Street Fighter IV</span> is like visiting an arcade (remember those?) in the mid-90s. Capcom's trademark rock solid controls, flamboyant characters, super moves, it's all there. It's more closely aligned with the original series than, say, <span style="font-style: italic;">Street Fighter Alpha</span>. Don't expect any huge chain combos or extreme juggling. Combos are small and mostly rely on the tried and true 2-in-one system, which allows players to fire off an attack while performing a special move (like having Ken follow up a crouching fierce punch immediately with a fireball, for example). There is no air blocking (though certain characters do have air throws) and there aren't midair combos either.<br /><br />Traditional super moves make return. Rather than choosing them before a round as in <span style="font-style: italic;">SFIII</span>, each character has two from which to choose at any given time, assuming the combo gauge is full. It's also possible to power up normal special moves by using two buttons instead of one. This causes special moves to do two hits instead of one, but it also drains some of the combo gauge.<br /><br />
<div style="text-align: center;"><a href="http://www.joystiq.com/photos/gdc08-street-fighter-iv/656974/"><img width="490" vspace="4" hspace="0" height="367" border="1" align="middle" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/02/gdc-08-sfiv-17.jpg"  alt="" /></a><br /></div>
<br />Removed from the game is the parry system introduced in <span style="font-style: italic;">Street Fighter III</span>, which allowed players to negate all damage and counter an attack if they were quick enough. In its place is the new saving attack, which a rep told me is being renamed focus attack for North America. To initiate a saving attack, one has to press both the medium punch and kick buttons simultaneously. Holding down the buttons allows players to charge the attack for up to approximately one second. If fully charged, the attack is unblockable and will knock opponents to their knees, opening them up to a free combo, though they will collapse if the attacker doesn't act fast. While charge moves are nothing new, what makes the saving attack interesting is that it allows players to absorb one attack without stopping the attack. Because of this, it's possible to use the saving attack as a sort of counter. This is still a dangerous strategy though, as any follow up attack will interrupt the saving attack. Still, with practice, saving attacks could easily become one of the most important elements in the game.<br /><br />Finally, there is also a new revenge meter, which fills as players take damage. When full, it allows for the use of devastating super combo.<br /><br />
<div style="text-align: center;"><a href="http://www.joystiq.com/photos/gdc08-street-fighter-iv/656972/"><img width="490" vspace="4" hspace="0" height="367" border="1" align="middle" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/02/gdc-08-sfiv-12.jpg"  alt="" /></a><br /></div>
<br />The full <span style="font-style: italic;">Street Fighter II</span> cast makes a return in <span style="font-style: italic;">SFIV</span>, and players should instantly be instantly familiar with old favorites. Ken is Ken, Blanka is Blanka, and Zangief is the same mad Russian he's always been. Pick your favorite, pull off your standard combos, and enjoy. Abel is currently my favorite of the two new characters. He utilizes a fast wrestling system (I'm pretty sure it's Judo) that feels a lot less ponderous than other heavy characters like Zangief. Abel's most interesting special move is a custom two hit combo followed by a throw. Both the combo and the throw can alternate between high and low attacks, which allows players to mix it up. He also has a throw that pulls opponents directly out of the air and a special throw that requires spiral joystick input akin to Zangief's spinning pile driver. Crimson Viper, whom I actually didn't try, uses several dashing maneuvers and a ranged shock wave attack.<br /><br />But enough of all this talk about gameplay. What about the fancy "three-dee" graphics we keep hearing about? I can safely say that screenshots really don't do the game justice. In motion, <span style="font-style: italic;">Street Fighter IV</span> has a lot going for it. Character animations are top-notch, and 3D does allow for detail that was never seen in previous iterations. You'll notice facial expressions change depending on the situation. For example, when moving towards and opponent, Blanka's face is contorted in a snarl. When backing up, he looks almost timid, as though he's afraid of the beating to come. The touches are subtle, but definitely cool. There are also lots of background details to notice, like a dog stealing a chicken from a vendor's stand in Chun-Li's busy China street.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2008/02/22/gdc08-hands-on-with-street-fighter-iv/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1121532/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/02/22/gdc08-hands-on-with-street-fighter-iv/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>capcom</category><category>gdc08</category><category>sf4</category><category>sfiv</category><category>street-fighter-4</category><category>street-fighter-iv</category><dc:creator>Richard Mitchell</dc:creator><dc:date>2008-02-22T22:30:00+00:00</dc:date></item><item><title>Original Street Fighter II cast returns for SFIV</title><link>http://www.joystiq.com/2008/02/06/original-street-fighter-ii-cast-returns-for-sfiv/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/06/original-street-fighter-ii-cast-returns-for-sfiv/</guid><comments>http://www.joystiq.com/2008/02/06/original-street-fighter-ii-cast-returns-for-sfiv/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/fighting/" rel="tag">Fighting</a></p><div align="center"><a href="http://games.ign.com/articles/849/849916p1.html"><img vspace="4" hspace="0" border="1" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/02/welcome-back-sfii.jpg" alt="" /></a></div>
Before the latest issue of Famitsu (via <a href="http://games.ign.com/articles/849/849916p1.html">IGN</a>), we knew <a href="http://www.joystiq.com/2007/12/28/shoryuken-find-a-reason-to-watch-street-fighter-4-footage/">Ryu and Ken</a> were back for the "fourth" (and we use that term <a href="http://en.wikipedia.org/wiki/List_of_Street_Fighter_games">lightly</a>) <em>Street Fighter </em>title. Now we have a confirmation that Chun-Li, Blanka, E. Honda, <a href="http://www.youtube.com/watch?v=k6ly_hCAFDU">Zangief</a>, Dhalsim and Guile are all returning. <em>Street Fighter IV</em> is now officially a 17-year reunion for the <em>SFII</em> lineup. Be careful, we suspect Zangief might try to spike the punch.<br /><br />The magazine also provided an illustration for how the new Saving Attack system will work: Ryu blocks Ken's fireball and immediately counters, causing Ken to fall down. <em>Street Fighter IV </em>is expected <a href="http://www.joystiq.com/2008/01/19/street-fighter-iv-to-be-playable-at-japanese-amusement-expo-feb/">to be playable</a> at the Japanese Amusement Expo on February 15.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://games.ign.com/articles/849/849916p1.html>Read</a> | <a href="http://www.joystiq.com/2008/02/06/original-street-fighter-ii-cast-returns-for-sfiv/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1108246/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/02/06/original-street-fighter-ii-cast-returns-for-sfiv/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>sf4</category><category>sfii</category><category>sfiv</category><category>street-fighter</category><category>street-fighter-iv</category><dc:creator>Ross Miller</dc:creator><dc:date>2008-02-06T12:45:00+00:00</dc:date></item><item><title>Shoryuken find a reason to watch Street Fighter IV footage</title><link>http://www.joystiq.com/2007/12/28/shoryuken-find-a-reason-to-watch-street-fighter-4-footage/</link><guid isPermaLink="true">http://www.joystiq.com/2007/12/28/shoryuken-find-a-reason-to-watch-street-fighter-4-footage/</guid><comments>http://www.joystiq.com/2007/12/28/shoryuken-find-a-reason-to-watch-street-fighter-4-footage/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/fighting/" rel="tag">Fighting</a></p><div align="center"><a href="http://gamevideos.com/video/id/16818"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/12/streetfighter4firstscreenshotomg.jpg" /></a><br /></div>
As is the case with the upcoming, expansively titled <a href="http://www.joystiq.com/tag/ssfiithd/"><em>Street Fighter II</em> remake</a>, emotions tend to run high before Capcom's latest franchise additions are seen <em>in</em> <a href="http://www.joystiq.com/2007/10/19/first-super-street-fighter-ii-hd-remix-video-is-underwhelming/">motion</a>. If the <a href="http://www.joystiq.com/2007/12/06/street-fighter-iv-first-details-revealed/">knowledge drip-feed</a> springing from the <a href="http://www.joystiq.com/tag/street-fighter-iv/">Street Fighter I.V.</a> has you in a daze and unable to focus on other things in life, you'd best glance past the break to see footage of the game in action, courtesy of the <a href="http://gamevideos.com/video/id/16818">1UP Show</a>. You might also find interest in the included developer interview and extraordinary tale of sibling nerd violence.<br /><br /><center><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" width="490" height="475" id="gamevideos6" align="middle"><param name="quality" value="high"><param name="play" value="true"><param name="loop" value="true"><param name="scale" value="showall"><param name="wmode" value="window"><param name="devicefont" value="false"><param name="bgcolor" value="#000000"><param name="menu" value="true"><param name="allowScriptAccess" value="sameDomain"><param name="allowFullScreen" value="true"><param name="salign" value=""><param name="movie" value="http://gamevideos.com:80/swf/gamevideos11.swf?embedded=1&amp;fullscreen=1&amp;autoplay=0&amp;src=http://gamevideos.com:80/video/videoListXML%3Fid%3D16818%26ordinal%3D1198871753908%26adPlay%3Dfalse" /><param name="quality" value="high" /><param name="bgcolor" value="#000000" /> <embed src="http://gamevideos.com:80/swf/gamevideos11.swf?embedded=1&amp;fullscreen=1&amp;autoplay=0&amp;src=http://gamevideos.com:80/video/videoListXML%3Fid%3D16818%26ordinal%3D1198871753908%26adPlay%3Dfalse" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" play="true" loop="true" scale="showall" wmode="window" devicefont="false" id="gamevideos6" bgcolor="#000000" name="gamevideos6" menu="true" allowscriptaccess="sameDomain" allowFullScreen="true" type="application/x-shockwave-flash" align="middle" height="475" width="490"/></object></center><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://gamevideos.com/video/id/16818>Read</a> | <a href="http://www.joystiq.com/2007/12/28/shoryuken-find-a-reason-to-watch-street-fighter-4-footage/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1072796/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/12/28/shoryuken-find-a-reason-to-watch-street-fighter-4-footage/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>BreakingNews</category><category>Capcom</category><category>SF4</category><category>SFIV</category><category>Street-Fighter</category><category>Street-Fighter-4</category><category>Street-Fighter-IV</category><dc:creator>Ludwig Kietzmann</dc:creator><dc:date>2007-12-28T15:14:00+00:00</dc:date></item><item><title>Capcom announces Street Fighter IV</title><link>http://www.joystiq.com/2007/10/17/capcom-announces-street-fighter-4/</link><guid isPermaLink="true">http://www.joystiq.com/2007/10/17/capcom-announces-street-fighter-4/</guid><comments>http://www.joystiq.com/2007/10/17/capcom-announces-street-fighter-4/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/fighting/" rel="tag">Fighting</a></p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" width="490" height="475" id="gamevideos6" align="middle"><param name="quality" value="high"><param name="play" value="true"><param name="loop" value="true"><param name="scale" value="showall"><param name="wmode" value="window"><param name="devicefont" value="false"><param name="bgcolor" value="#000000"><param name="menu" value="true"><param name="allowScriptAccess" value="sameDomain"><param name="allowFullScreen" value="true"><param name="salign" value=""><param name="movie" value="http://gamevideos.com:80/swf/gamevideos11.swf?embedded=1&amp;fullscreen=1&amp;autoplay=0&amp;src=http://gamevideos.com:80/video/videoListXML%3Fid%3D15560%26ordinal%3D1192640208039%26adPlay%3Dfalse" /><param name="quality" value="high" /><param name="bgcolor" value="#000000" /> <embed src="http://gamevideos.com:80/swf/gamevideos11.swf?embedded=1&amp;fullscreen=1&amp;autoplay=0&amp;src=http://gamevideos.com:80/video/videoListXML%3Fid%3D15560%26ordinal%3D1192640208039%26adPlay%3Dfalse" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" play="true" loop="true" scale="showall" wmode="window" devicefont="false" id="gamevideos6" bgcolor="#000000" name="gamevideos6" menu="true" allowscriptaccess="sameDomain" allowFullScreen="true" type="application/x-shockwave-flash" align="middle" height="475" width="490"/></object><br />This sort of thing doesn't happen very often, you know. According to <a href="http://www.gamesradar.com/gb/xbox360/game/news/article.jsp?sectionId=1006&amp;articleId=2007101714511031010&amp;releaseId=20060321132945404017">Games Radar</a>, a Capcom Gamer's Day event in London has revealed a brand new (and not entirely unexpected) entry in the seminal 2D fighting franchise, <a href="http://www.joystiq.com/tag/streetfighter"><em>Street Fighter</em></a>. Most notably, this new entry increases the numeral at the end of the title as opposed to the number of <em>Super Hyper Ultra</em> adjectives at the start. <br /><br />Not much is known about <em>Street Fighter IV</em> at present, save for the fact that its release is more than a year away. Other things you can likely expect while we wait for more details and media to arrive: Ken and Ryu in <a href="http://www.joystiq.com/2007/09/27/cammy-see-more-ssfiithdr-characters/">HD</a>, <em>Hadoukens</em> and extremely pithy <a href="http://www.joystiq.com/2007/06/23/chun-li-cries-the-pain-of-loss-away/">victory remarks</a>.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.gamesradar.com/gb/xbox360/game/news/article.jsp?sectionId=1006&amp;articleId=2007101714511031010&amp;releaseId=20060321132945404017>Read</a> | <a href="http://www.joystiq.com/2007/10/17/capcom-announces-street-fighter-4/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1015372/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/10/17/capcom-announces-street-fighter-4/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>BreakingNews</category><category>Capcom</category><category>SF4</category><category>Street-Fighter-4</category><category>street-fighter-iv</category><category>StreetFighter</category><dc:creator>Ludwig Kietzmann</dc:creator><dc:date>2007-10-17T11:15:00+00:00</dc:date></item></channel></rss>