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Posts tagged SPU

Killzone developer says PS3 dev easier than PS2

You've heard it time and time again: the PS3 is not easy to develop for. However, the folks behind Sony's flagship FPS, Killzone 2, will disagree. Guerilla Games' Managing Director Hermen Hulst spoke to GameDaily about the working as a PlayStation-exclusive developer. "Like us, if you are native t...

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Dave Karraker would not take a Ferrari to Home Depot

Analogy alert! Dave Karraker recently slapped a new post on the official PlayStation blog regarding developers' complaints that the PS3 is hard to develop for. His stance on the issue is thus: "Since PS3's Cell processor allows MORE features -- better physics, more complex graphical processing, ligh...

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MotorStorm dev talks SPU usage and 'cooperative rendering'

Scott Kirkland, the Technical Director behind MotorStorm, sat down with Beyond3D recently to talk about some of the more technical details of developing the intense off-road racer. They cover a pretty wide range of topics, from Evolution's contributions in developing the Havok 4.5 physics middleware...

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