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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Nintendo brings in Namco Bandai to work on new Smash Bros.]]></title><link>http://www.joystiq.com/2012/06/21/nintendo-brings-in-namco-bandai-to-work-on-new-smash-bros/</link><guid isPermaLink="true">http://www.joystiq.com/2012/06/21/nintendo-brings-in-namco-bandai-to-work-on-new-smash-bros/</guid><comments>http://www.joystiq.com/2012/06/21/nintendo-brings-in-namco-bandai-to-work-on-new-smash-bros/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/06/21/nintendo-brings-in-namco-bandai-to-work-on-new-smash-bros/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/supersmashbroswiiu530-1.jpg" style="width: 530px; height: 279px; " /></a></div>During today's <a href="http://www.joystiq.com/2012/06/21/nintendo-direct-livestream-kicks-off-at-midnight-watch-it-here/">Nintendo Direct press conference</a>, president Satoru Iwata revealed new details on <a href="http://www.joystiq.com/2012/04/26/sakurai-3ds-wii-u-dual-support-key-for-next-super-smash-bros/">the upcoming <em>Super Smash Bros.</em> game</a> currently in the works for 3DS and Wii U. Sakurai will return, but this time he'll have some help from Namco Bandai and Bandai Namco Studios. Two Namco individuals in particular were singled out: producer Kobayashi and Tales series director, Yoshito Higuchi.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/06/21/nintendo-brings-in-namco-bandai-to-work-on-new-smash-bros/">Nintendo brings in Namco Bandai to work on new Smash Bros.</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 21 Jun 2012 23:05:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/06/21/nintendo-brings-in-namco-bandai-to-work-on-new-smash-bros/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20263870/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/06/21/nintendo-brings-in-namco-bandai-to-work-on-new-smash-bros/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3ds</category><category>namco-bandai</category><category>nintendo</category><category>nintendo-direct</category><category>sakurai</category><category>satoru-iwata</category><category>super-smash-bros</category><category>wii-u</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 21 Jun 2012 23:05:00 EST</pubDate></item><item><title><![CDATA[This Week on the Nintendo Channel: Sakurai does D.I.Y.]]></title><link>http://www.joystiq.com/2010/03/23/this-week-on-the-nintendo-channel-sakurai-does-d-i-y/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/23/this-week-on-the-nintendo-channel-sakurai-does-d-i-y/</guid><comments>http://www.joystiq.com/2010/03/23/this-week-on-the-nintendo-channel-sakurai-does-d-i-y/#comments</comments><description><![CDATA[<center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="362" id="viddler_82112244"><param name="movie" value="http://www.viddler.com/simple/82112244/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.viddler.com/simple/82112244/" width="580" height="362" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_82112244"></embed></object></center><br />
The <a href="http://www.joystiq.com/tag/nintendo-channel">Nintendo Channel</a> is celebrating <em><a href="http://www.joystiq.com/tag/warioware-diy">WarioWare D.I.Y.</a> </em>this week by showing how renowned developer Masahiro Sakurai decided to use the software. In the near five minute clip above, he takes us through all of the steps of game creation -- from basic concept to pixel art to gameplay mechanics. It's a brief yet inspired look at how anyone can create a game in Nintendo's unique new entry in the <em>WarioWare </em>series.<br />
<br />
Check out the full clip above, then be sure to head past the break for the rest of this week's Nintendo Channel content.<p><a href="http://www.joystiq.com/2010/03/23/this-week-on-the-nintendo-channel-sakurai-does-d-i-y/" rel="bookmark">Continue reading <em>This Week on the Nintendo Channel: Sakurai does D.I.Y.</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/23/this-week-on-the-nintendo-channel-sakurai-does-d-i-y/">This Week on the Nintendo Channel: Sakurai does D.I.Y.</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 23 Mar 2010 10:19:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/03/23/this-week-on-the-nintendo-channel-sakurai-does-d-i-y/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19409728/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/23/this-week-on-the-nintendo-channel-sakurai-does-d-i-y/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>masahiro-sakurai</category><category>nintendo-channel</category><category>sakurai</category><category>video</category><category>warioware</category><category>warioware-diy</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 23 Mar 2010 10:19:00 EST</pubDate></item><item><title><![CDATA[Sakurai: 'Another Smash Bros? I'd have to give it some serious thought']]></title><link>http://www.joystiq.com/2008/07/31/sakurai-another-smash-bros-id-have-to-give-it-some-serious-t/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/31/sakurai-another-smash-bros-id-have-to-give-it-some-serious-t/</guid><comments>http://www.joystiq.com/2008/07/31/sakurai-another-smash-bros-id-have-to-give-it-some-serious-t/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.officialnintendomagazine.co.uk/article.php?id=5437"><img hspace="4" border="1" align="right" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/sakurai_contemplates_another_smash_sm.jpg" /></a>During a recent interview with ONM, <a href="http://www.joystiq.com/2008/05/12/sakurai-to-spill-beans-on-what-makes-games-fun/">Masahiro Sakurai</a> talked about his latest game, <em>Super Smash Bros. Brawl</em>, among other things. What might be of most interest to us all is that he's apparently willing to work on another <em>Smash Bros. </em>game.<br /><br />"It's interesting, because after every <em>Smash Bros.</em> game I've made, I've always felt at that time that I've left nothing out," he says. "However, I also understand that there are millions of fans out there who love the series so if Mr Iwata came to me in a few years time and asked me to make another one, I'd have to give it some serious thought." A few years? You're kidding! We want another game <em>now</em>. And can we get <a href="http://www.joystiq.com/2008/07/02/sakurai-i-had-a-lot-more-characters-in-brawl/">less things cut out of the game</a> this time around, please?<br /><br /><br /><br />[Via <a href="http://gonintendo.com/?p=51156">Go Nintendo</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/31/sakurai-another-smash-bros-id-have-to-give-it-some-serious-t/">Sakurai: 'Another Smash Bros? I'd have to give it some serious thought'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 31 Jul 2008 21:59:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.officialnintendomagazine.co.uk/article.php?id=5437>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/31/sakurai-another-smash-bros-id-have-to-give-it-some-serious-t/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1272213/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/31/sakurai-another-smash-bros-id-have-to-give-it-some-serious-t/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>masahiro-sakurai</category><category>sakurai</category><category>smash-bros</category><category>smash-bros-brawl</category><category>super-smash-bros</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 31 Jul 2008 21:59:00 EST</pubDate></item><item><title><![CDATA[Sakurai: 'I had a lot more characters' in Brawl]]></title><link>http://www.joystiq.com/2008/07/02/sakurai-i-had-a-lot-more-characters-in-brawl/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/02/sakurai-i-had-a-lot-more-characters-in-brawl/</guid><comments>http://www.joystiq.com/2008/07/02/sakurai-i-had-a-lot-more-characters-in-brawl/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.officialnintendomagazine.co.uk/article.php?id=4964"><img hspace="4" border="1" align="right" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/hated_it_sm.jpg" /></a>What do you think of <a href="http://www.joystiq.com/tag/smash-bros-brawl"><em>Smash Bros. Brawl</em></a>? Great game, right? Yeah, we think so, too. Is it missing something, though? Perhaps extra characters?<br /><br />According to ONM, Sakurai himself cut a couple of characters from the roster. "<span class="text_article_body">I had a lot more characters, for example.. but sadly I can't discuss which ones didn't make it," he said to ONM in an interview that will be featured in their next issue, hitting newsstands on Friday. How does that sit with you?<br /><br />For us, it's not much of a big deal. The game's already packed with a ton of characters, and even includes wonderful bits of fan service in <a href="http://www.joystiq.com/2008/03/05/snake-codec-calls-are-worth-spoiling-brawl/">Solid Snake</a> and <a href="http://www.joystiq.com/2007/10/10/the-smash-bros-megaton-that-is-a-surprise-to-nobody-sonic-conf/">Sonic the Hedgehog</a>. So, we're not complaining.<br /><br /><br /></span><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/02/sakurai-i-had-a-lot-more-characters-in-brawl/">Sakurai: 'I had a lot more characters' in Brawl</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 02 Jul 2008 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.officialnintendomagazine.co.uk/article.php?id=4964>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/02/sakurai-i-had-a-lot-more-characters-in-brawl/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1244023/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/02/sakurai-i-had-a-lot-more-characters-in-brawl/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>sakurai</category><category>smash-bros-brawl</category><category>snake</category><category>solid-snake</category><category>sonic</category><category>sonic-the-hedgehog</category><category>super-smash-bros-brawl</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Wed, 02 Jul 2008 22:00:00 EST</pubDate></item><item><title><![CDATA[Sakurai to spill beans on what makes games fun]]></title><link>http://www.joystiq.com/2008/05/12/sakurai-to-spill-beans-on-what-makes-games-fun/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/12/sakurai-to-spill-beans-on-what-makes-games-fun/</guid><comments>http://www.joystiq.com/2008/05/12/sakurai-to-spill-beans-on-what-makes-games-fun/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.developmag.com/news/29788/Masahiro-Sakurai-to-hold-game-ness-talk"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/sakurai-cg-879587-main99.jpg" alt="" /></a>The <a href="http://www.joystiq.com/tag/miyamoto">obvious choice</a> aside, we can't think of many game designers who are better qualified than Masahiro Sakurai to discuss how to make fun videogames. Which is a good job, really, because the <em>Smash Bros.</em> and <em>Kirby</em> creator has been booked by DiGRA, Japan's Digital Games Research Association, to deliver a talk on what makes games enjoyable.<br /><br />Don't go getting excited, though. Sakurai's speech, entitled 'Game-ness,' will be delivered at the Fukutake Hall Running Theatre at Tokyo University's Hongo campus, and to an audience of only 150 people. If by some chance you <em>are</em> located near to the venue, know that DiGRA members get in free, while student non-members pay &yen;500 (roughly $5) and all other non-members &yen;1000 (approx $10).<br /><br />We wonder what games he'll use to convey his message? Bringing up <a href="http://www.joystiq.com/tag/smash-bros-brawl"><em>Brawl</em></a> or <a href="http://www.joystiq.com/tag/kirby"><em>Kirby</em></a> might seem a little conceited, but those are two of the titles <em>we </em>would use.<br /><br />[Via <a href="http://www.developmag.com/news/29788/Masahiro-Sakurai-to-hold-game-ness-talk">Develop</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/05/12/sakurai-to-spill-beans-on-what-makes-games-fun/">Sakurai to spill beans on what makes games fun</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 12 May 2008 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.igda.jp/modules/eguide/event.php?eid=53>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/12/sakurai-to-spill-beans-on-what-makes-games-fun/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1192990/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/12/sakurai-to-spill-beans-on-what-makes-games-fun/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brawl</category><category>DiGRA</category><category>japan</category><category>kirby</category><category>masahiro-sakurai</category><category>sakurai</category><category>smash-bros-brawl</category><category>ssbb</category><category>tokyo</category><dc:creator><![CDATA[Chris Greenhough]]></dc:creator><pubDate>Mon, 12 May 2008 19:00:00 EST</pubDate></item><item><title><![CDATA[GDC08: Sakurai on Super Smash Bros. Brawl development]]></title><link>http://www.joystiq.com/2008/02/22/gdc08-sakurai-on-super-smash-bros-brawl-development/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/22/gdc08-sakurai-on-super-smash-bros-brawl-development/</guid><comments>http://www.joystiq.com/2008/02/22/gdc08-sakurai-on-super-smash-bros-brawl-development/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/gdc/" rel="tag">GDC</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/photos/super-smash-bros-brawl-1/"><img width="490" vspace="4" hspace="0" height="362" border="1" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/ssbbtournamentuskickit.jpg" /></a><br /></div>
At a surprisingly sparsely attended Friday morning session (relatively speaking), Masahiro Sakurai detailed the development processes behind upcoming super smash hit, Super Smash Bros. Brawl. First, he apologized for the game's North American delay, saying "Reggie said he would make a whole lot of extra copies to make up for that." Well, thanks ... we guess? <br /><br />First, he explained the construction of the team, saying they were "structured like mercenary horde." Since Sakurai works as a freelance designer (his company is really just two employees, including himself) he assembled the 100+ person team for Smash for this project, and not everyone was full-time. Moving onto the most obvious topic: character selection. With Smash's extensive roster, Sakurai said most of the characters were "finalized in planning documents" before production even began. One of the few exceptions was Sonic, says Sakurai. "To tell you the truth, the decision to include Sonic was not made until 2007." Apparently, even some Nintendo characters could not be included because of "rights issues" -- we're not sure which characters he may be referring to. <br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/super-smash-bros-brawl-1/">Super Smash Bros. Brawl</a></strong></p><a href="http://www.joystiq.com/photos/super-smash-bros-brawl-1/#436917"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/10/smash_bros_brawl5_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/super-smash-bros-brawl-1/#436918"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/10/smash_bros_brawl9_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/super-smash-bros-brawl-1/#436919"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/10/smash_bros_brawl7_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/super-smash-bros-brawl-1/#436920"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/10/smash_bros_brawl10_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/super-smash-bros-brawl-1/#436921"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/10/smash_bros_brawl8_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2008/02/22/gdc08-sakurai-on-super-smash-bros-brawl-development/" rel="bookmark">Continue reading <em>GDC08: Sakurai on Super Smash Bros. Brawl development</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/22/gdc08-sakurai-on-super-smash-bros-brawl-development/">GDC08: Sakurai on Super Smash Bros. Brawl development</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 22 Feb 2008 15:21:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/02/22/gdc08-sakurai-on-super-smash-bros-brawl-development/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1122350/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/22/gdc08-sakurai-on-super-smash-bros-brawl-development/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>GDC</category><category>GDC08</category><category>Masahiro-Sakurai</category><category>Sakurai</category><category>SSBB</category><category>Wii</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Fri, 22 Feb 2008 15:21:00 EST</pubDate></item><item><title><![CDATA[Sakurai has "no plans" to port Smash Bros. to the DS]]></title><link>http://www.joystiq.com/2008/02/21/sakurai-has-no-plans-to-port-smash-bros-to-the-ds/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/21/sakurai-has-no-plans-to-port-smash-bros-to-the-ds/</guid><comments>http://www.joystiq.com/2008/02/21/sakurai-has-no-plans-to-port-smash-bros-to-the-ds/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://wii.ign.com/articles/853/853748p2.html"><img vspace="4" hspace="4" border="0" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/abrawldsbox_cs_0221.jpg" /></a>To be honest, we never really thought about the possibility of <em>Smash Bros.</em> on the DS. In a recent interview with Masahiro Sakurai, however, Matt Casamassina of IGN asked the genius game creator if there was a DS port in the works.<br /><br />Once Casamassina asked the question and touted a DS version as the "next logical step," we found ourselves agreeing with him. The DS is in need of more good fighters, so why not one filled with Nintendo characters? Sure, there would be limitations, but it could work.<br /><br />Of course, as soon as we started to fall in love with the idea, our hearts were crushed. While Sakurai said that there would be no control limitations when bringing <em>Smash Bros</em>. to the DS, it just isn't something that he'd be interested in working on. Cementing the issue, he said, "I personally have no plans to do this myself. If, in the future, such a thing was to be planned, it would be up to Nintendo to decide how and when and in what way they would like to create that sort of game."<br /><br />Although this doesn't rule out the possibility of a DS port at some point, we're not sure if it would even be worth it if Sakurai wasn't involved. How about you guys? Do you agree with Casamassina that <em>Smash Bros</em>. is "perfectly suited" for the DS? And, if so, would you still want the game without Sakurai's touch?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/21/sakurai-has-no-plans-to-port-smash-bros-to-the-ds/">Sakurai has "no plans" to port Smash Bros. to the DS</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 21 Feb 2008 22:31:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://wii.ign.com/articles/853/853748p2.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/21/sakurai-has-no-plans-to-port-smash-bros-to-the-ds/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1121500/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/21/sakurai-has-no-plans-to-port-smash-bros-to-the-ds/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brawl</category><category>masahiro-sakurai</category><category>matt-casamassina</category><category>port</category><category>sakurai</category><category>smash-bros-brawl</category><dc:creator><![CDATA[Candace Savino]]></dc:creator><pubDate>Thu, 21 Feb 2008 22:31:00 EST</pubDate></item><item><title><![CDATA[A few things you won't find in Smash Bros. Brawl]]></title><link>http://www.joystiq.com/2008/02/21/a-few-things-you-wont-find-in-smash-bros-brawl/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/21/a-few-things-you-wont-find-in-smash-bros-brawl/</guid><comments>http://www.joystiq.com/2008/02/21/a-few-things-you-wont-find-in-smash-bros-brawl/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><div style="text-align: center;"><a href="http://wii.ign.com/articles/853/853748p1.html"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/brawl_cs_0221.jpg" /></a><br /></div>
While you already know tons of information about the upcoming <a href="http://www.joystiq.com/tag/smash-bros-brawl"><span style="font-style: italic;">Smash Bros.</span></a> game, you should probably know what <em>not</em> to expect. Many of your hopes and dreams have given birth to compelling rumors, but it's time to put those rumors to rest (and never wake them again).<br /><br />Masahiro Sakurai managed to clear up some things in a recent interview with IGN -- things we may have already known, but didn't necessarily want to believe -- so check after the break to see what's <span style="font-style: italic;">not</span> in store for you this <a href="http://www.joystiq.com/2008/01/15/super-smash-bros-brawl-delayed-until-march-9th/">March</a> (or <a href="http://www.joystiq.com/2008/02/19/rumor-europeans-to-get-in-on-the-brawl-june-6th/">June</a>).<br /><br /><br /><p><a href="http://www.joystiq.com/2008/02/21/a-few-things-you-wont-find-in-smash-bros-brawl/" rel="bookmark">Continue reading <em>A few things you won't find in Smash Bros. Brawl</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/21/a-few-things-you-wont-find-in-smash-bros-brawl/">A few things you won't find in Smash Bros. Brawl</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 21 Feb 2008 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://wii.ign.com/articles/853/853748p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/21/a-few-things-you-wont-find-in-smash-bros-brawl/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1121263/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/21/a-few-things-you-wont-find-in-smash-bros-brawl/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brawl</category><category>dlc</category><category>downloadable-content</category><category>masahiro-sakurai</category><category>mega-man</category><category>megaman</category><category>sakurai</category><category>smash-bros-brawl</category><category>voice-chat</category><dc:creator><![CDATA[Candace Savino]]></dc:creator><pubDate>Thu, 21 Feb 2008 19:00:00 EST</pubDate></item><item><title><![CDATA[Iwata Asks Sakurai: Volume 7]]></title><link>http://www.joystiq.com/2008/01/30/iwata-asks-sakurai-volume-7/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/30/iwata-asks-sakurai-volume-7/</guid><comments>http://www.joystiq.com/2008/01/30/iwata-asks-sakurai-volume-7/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://us.wii.com/iwata_asks/ssbb/vol7_page1.jsp"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/01/iwataasks_cs_0130.jpg" /></a>We've been told that all good things must come to an end, and this unfortunately applies to Iwata's <a href="http://www.joystiq.com/2008/01/22/dojo-update-manaphy-and-iwata-asks/">informative</a> <a href="http://www.joystiq.com/2008/01/23/iwata-asks-sakurai-volume-2/">interview</a> <a href="http://www.joystiq.com/2008/01/24/iwata-asks-volume-3/">segments</a> <a href="http://www.joystiq.com/2008/01/25/iwata-asks-sakurai-volume-4/">with</a> <a href="http://www.joystiq.com/2008/01/29/iwata-asks-sakurai-volumes-5-and-6/">Sakurai</a> (no one ever expects a Sakurai inquisition!). So, what better way is there to end things than to talk about the beginning?<br /><br />In this installment, Iwata questions Sakurai about the roots of the <em>Smash Bros</em>. legacy. While the original idea (<em>Dragon King: The Fighting Game)</em> sounds like it'd be a good time, we're really glad that <em>Smash Bros</em>. became what it did. To think, the game almost didn't have Nintendo characters in it (gasp, shock, sound of horror)! <br /><br />As we always say, you can't know where you're going if you don't know where you've been -- so, <a href="http://us.wii.com/iwata_asks/ssbb/vol7_page1.jsp">head on over</a> to the interview and read about the beginnings of Nintendo's beloved fighter in the final segment of "Iwata Asks."<br /><br /><br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/01/30/iwata-asks-sakurai-volume-7/">Iwata Asks Sakurai: Volume 7</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 30 Jan 2008 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://us.wii.com/iwata_asks/ssbb/vol7_page1.jsp>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/30/iwata-asks-sakurai-volume-7/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1101632/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/30/iwata-asks-sakurai-volume-7/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brawl</category><category>iwata</category><category>iwata-asks</category><category>japan</category><category>sakurai</category><category>smash-bros-brawl</category><dc:creator><![CDATA[Candace Savino]]></dc:creator><pubDate>Wed, 30 Jan 2008 12:00:00 EST</pubDate></item><item><title><![CDATA[Iwata Asks Sakurai: Volumes 5 &amp; 6]]></title><link>http://www.joystiq.com/2008/01/29/iwata-asks-sakurai-volumes-5-and-6/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/29/iwata-asks-sakurai-volumes-5-and-6/</guid><comments>http://www.joystiq.com/2008/01/29/iwata-asks-sakurai-volumes-5-and-6/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div align="center"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/01/sakurai_iwata_speak_lg.jpg" /><br /></div>
Looks like we missed an update in the <a href="http://www.joystiq.com/2008/01/22/dojo-update-manaphy-and-iwata-asks/">on-going</a> <a href="http://www.joystiq.com/2008/01/23/iwata-asks-sakurai-volume-2/">series</a> <a href="http://www.joystiq.com/2008/01/24/iwata-asks-volume-3/">of</a> <a href="http://www.joystiq.com/2008/01/25/iwata-asks-sakurai-volume-4/">discussions</a> between Nintendo president Satoru Iwata and <em>Smash Bros. Brawl.</em> dev lead Masahiro Sakurai. This latest portion of their discussion centers around some of the new features that made the cut into the latest <em>Smash Bros.</em> game. Things such as the decision to include <a href="http://www.joystiq.com/2007/05/29/smash-bros-site-reveals-final-smash-item/">Final Smashes</a> into the mix, as well as the almost <a href="http://www.joystiq.com/2007/09/24/dojo-update-taking-a-look-at-trophies/">limitless supply of trophies</a> in the game are discussed.<br /><br /> Today's portion of the discussion focuses on the music of the game. With over thirty different games to pull tracks from, the music in the game is almost as important as the character roster. And with new arrangements of classic tunes, as well as the option to pick from multiple tracks on each stage, we imagine the task of incorporating what Sakurai felt to be enough music was <em>brutal</em>, to say the least. Still, we're glad they put the effort in, because that surely means this will be the <em>greatest game ever made</em>.<br /> <br /><br /> <a href="http://us.wii.com/iwata_asks/ssbb/vol5_page1.jsp"> Read</a> - Iwata Asks Sakurai: New <em>Smash Bros. Brawl</em> features<br /> <a href="http://us.wii.com/iwata_asks/ssbb/vol6_page1.jsp"> Read</a> - Iwata Asks Sakurai: Music<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/01/29/iwata-asks-sakurai-volumes-5-and-6/">Iwata Asks Sakurai: Volumes 5 &amp; 6</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 29 Jan 2008 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/01/29/iwata-asks-sakurai-volumes-5-and-6/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1100503/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/29/iwata-asks-sakurai-volumes-5-and-6/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>iwata</category><category>iwata-asks</category><category>sakurai</category><category>smash-bros-brawl</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 29 Jan 2008 13:30:00 EST</pubDate></item><item><title><![CDATA[Iwata Asks Sakurai: Volume 4]]></title><link>http://www.joystiq.com/2008/01/25/iwata-asks-sakurai-volume-4/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/25/iwata-asks-sakurai-volume-4/</guid><comments>http://www.joystiq.com/2008/01/25/iwata-asks-sakurai-volume-4/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://us.wii.com/iwata_asks/ssbb/vol4_page1.jsp"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2008/01/iwata-asks-sakurai-v4-sm.jpg"  alt="" /></a>Another day, another portion of <a href="http://www.joystiq.com/tag/iwata-asks">the discussion</a> between Satoru Iwata and Masahiro Sakurai. And today's focus is on the single-player experience in <em>Brawl</em>, which has gotten a lot more love from Sakurai than from those who've worked on previous installments in the franchise.<br /><br />Essentially, he describes <a href="http://www.joystiq.com/2007/12/21/dojo-update-the-subspace-awesome-ary/">the single-player campaign</a> as a completely different experience than that of the tried-and-true multiplayer game, citing differences in both character movement and the "basic game system." On top of that, it will offer players a more fleshed-out and digestible storyline, instead of just tossing the player into a scenario and asking them to complete it.<br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/01/25/iwata-asks-sakurai-volume-4/">Iwata Asks Sakurai: Volume 4</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 25 Jan 2008 12:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://us.wii.com/iwata_asks/ssbb/vol4_page1.jsp>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/25/iwata-asks-sakurai-volume-4/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1096797/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/25/iwata-asks-sakurai-volume-4/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brawl</category><category>iwata</category><category>iwata-asks</category><category>sakurai</category><category>smash-bros</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 25 Jan 2008 12:45:00 EST</pubDate></item><item><title><![CDATA[Iwata Asks: Volume 3]]></title><link>http://www.joystiq.com/2008/01/24/iwata-asks-volume-3/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/24/iwata-asks-volume-3/</guid><comments>http://www.joystiq.com/2008/01/24/iwata-asks-volume-3/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://us.wii.com/iwata_asks/ssbb/vol3_page1.jsp"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2008/01/iwata_asks_volume_3_sm.jpg" alt="" /></a>Following <a href="http://www.joystiq.com/2008/01/22/dojo-update-manaphy-and-iwata-asks/">the first</a> <a href="http://www.joystiq.com/2008/01/23/iwata-asks-sakurai-volume-2/">two installments</a> of Iwata Asks with special guest star Masahiro Sakurai, we're now presented with the third. And, just like the first two segments of the interview, this one is chock full of interesting stuff. Again, we point to Iwata's uncanny ability to interview folks.<br /><br />This piece of the interview focuses on the fun you can have in <a href="http://www.joystiq.com/tag/smash-bros-brawl"><em>Super Smash Bros. Brawl</em></a> with others, whether it be locally or through Nintendo Wi-Fi Connect. It touches on stage building, sharing and, one of the aspects of the title we're most looking forward to, co-op.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/01/24/iwata-asks-volume-3/">Iwata Asks: Volume 3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 24 Jan 2008 11:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://us.wii.com/iwata_asks/ssbb/vol3_page1.jsp>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/24/iwata-asks-volume-3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1095605/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/24/iwata-asks-volume-3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>iwata</category><category>iwata-asks</category><category>sakurai</category><category>smash-bros-brawl</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 24 Jan 2008 11:15:00 EST</pubDate></item><item><title><![CDATA[Iwata Asks Sakurai: Volume 2]]></title><link>http://www.joystiq.com/2008/01/23/iwata-asks-sakurai-volume-2/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/23/iwata-asks-sakurai-volume-2/</guid><comments>http://www.joystiq.com/2008/01/23/iwata-asks-sakurai-volume-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://us.wii.com/iwata_asks/ssbb/vol2_page1.jsp"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2008/01/iwata_asks_sakurai_sm.jpg"  alt="" /></a>Following <a href="http://www.joystiq.com/2008/01/22/dojo-update-manaphy-and-iwata-asks/">yesterday's dojo update</a>, we were excited to see another Iwata Asks piece hit the net. For the president of an incredibly successful company, Iwata's interviewing skills are amazing. And, of course, we'll take any and all things about <em>Super Smash Bros. Brawl</em> we can get our grubby little mitts on.<br /><br />In the second installment of <a href="http://www.joystiq.com/tag/iwata">Iwata</a> and Sakurai's discussion, Sakurai discusses his feelings on working with the Wii and what he thinks of the console, as well as the design philosophy behind <em>Brawl</em> (they developed it thinking it would be the last game in the series, allowing them to put in as much as they could). Not only that, but Sakurai also goes on about how <em><a href="http://www.joystiq.com/tag/smash-bros-brawl">Super Smash Bros. Brawl</a> </em>could have easily been a more casual title (thankfully, it didn't turn out that way).<br /><br />Overall, it's a very fascinating read.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/01/23/iwata-asks-sakurai-volume-2/">Iwata Asks Sakurai: Volume 2</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 23 Jan 2008 12:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://us.wii.com/iwata_asks/ssbb/vol2_page1.jsp>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/23/iwata-asks-sakurai-volume-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1094363/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/23/iwata-asks-sakurai-volume-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>iwata-asks</category><category>iwataasks</category><category>japan</category><category>sakurai</category><category>smash-brosbrawl</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Wed, 23 Jan 2008 12:45:00 EST</pubDate></item><item><title><![CDATA[Smash Bros. Brawl update brings out fireworks [Update 1]]]></title><link>http://www.joystiq.com/2007/06/02/smash-bros-brawl-update-reaffirms-gcn-controller-support/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/02/smash-bros-brawl-update-reaffirms-gcn-controller-support/</guid><comments>http://www.joystiq.com/2007/06/02/smash-bros-brawl-update-reaffirms-gcn-controller-support/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/nintendo-gamecube/" rel="tag">Nintendo GameCube</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/fighting/" rel="tag">Fighting</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a></p><a href="http://www.smashbros.com"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/06/ssbb-cracker-launcher.jpg" alt="" /></a>The <em><a href="http://www.joystiq.com/tag/smashbros">Smash Bros.</a> <a href="http://www.joystiq.com/tag/smashbros">Brawl</a></em> website has been keeping true to its promise of daily updates. Since the <a href="http://www.joystiq.com/2007/05/29/keeping-up-with-the-smash-bros-final-smash/">Final Smash</a> post, the blog has shown a new map (<a href="http://www.smashbros.com/en_us/stages/stage02.html">Delfino Plaza</a>), a new weapon (the unfortunately-named <a href="http://www.smashbros.com/en_us/items/item02.html">Cracker Launcher</a>) and the ability to now <a href="http://www.smashbros.com/en_us/howto/technique/technique01.html">move while shooting</a>.<br /><br />One interesting note in the description of the Cracker Launcher, essentially a <a href="http://en.wikipedia.org/wiki/Roman_candle">Roman candle</a>, is how you can "aim the launcher at different angles by tilting the Control Stick up or down." The mention of the control stick sounds like a reaffirmation of series creator <span class="c666">Masahiro Sakurai's statement <a href="http://www.joystiq.com/2006/05/10/super-smash-bros-brawl-revealed-for-wii-featuring-solid-snake/">at the game's unveiling</a> to keep the game compatible with GameCube controllers -- then again, it could also be a reference to the joystick on the Nunchuk attachment.<br /><br />The constant stream of a news, coupled with <a href="http://www.joystiq.com/2007/04/27/kojima-says-smash-bros-brawl-very-complete/">earlier comments</a> from Hideo Kojima, </span>indicate that the game is coming along well. Here's hoping we'll get a release date (and some hands-on impressions) at <a href="http://www.joystiq.com/tag/e3">Min-E3</a>.<strong><br /></strong><p><a href="http://www.joystiq.com/2007/06/02/smash-bros-brawl-update-reaffirms-gcn-controller-support/" rel="bookmark">Continue reading <em>Smash Bros. Brawl update brings out fireworks [Update 1]</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/06/02/smash-bros-brawl-update-reaffirms-gcn-controller-support/">Smash Bros. Brawl update brings out fireworks [Update 1]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 02 Jun 2007 14:01:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/06/02/smash-bros-brawl-update-reaffirms-gcn-controller-support/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/909202/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/02/smash-bros-brawl-update-reaffirms-gcn-controller-support/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>GameCube</category><category>nintendo</category><category>sakurai</category><category>smash bros</category><category>smash bros brawl</category><category>SmashBros</category><category>SmashBrosBrawl</category><category>Wii</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Sat, 02 Jun 2007 14:01:00 EST</pubDate></item><item><title><![CDATA[Super Smash Bros. Brawl tidbit roundup]]></title><link>http://www.joystiq.com/2007/05/31/super-smash-bros-brawl-tidbit-roundup/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/31/super-smash-bros-brawl-tidbit-roundup/</guid><comments>http://www.joystiq.com/2007/05/31/super-smash-bros-brawl-tidbit-roundup/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div align="center"><a href="http://www.smashbros.com/en_us/index.html"><img vspace="4" hspace="4" border="0" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/smashball.jpg" alt="Mezmerizing..." /></a><br /></div>
For those not compulsively checking the official <em>Smash Bros.</em> website daily for bare snippets of information, we here at Wii Fanboy have decided to perform the service of coalescing tidbits into tid<em>bigs</em>. Over the past week, a few interesting details have surfaced.<br /><br />Most of the reveals are item-based: you may now <a href="http://www.smashbros.com/en_us/howto/technique/technique01.html">move freely with projectile weapons</a> (finally!), and as detailed earlier <a href="http://www.joystiq.com/2007/05/27/wii-warm-up-super-smash-cho-aniki/">here</a>, the new "Gooey Bomb" item was unveiled. The most interesting new item, however, is the Smash Ball, which activates character-specific "<a href="http://www.smashbros.com/en_us/howto/basic/basic02.html">Final Smash</a>" attacks. Mario's is entitled the "<a href="http://www.smashbros.com/en_us/characters/mario.html">Mario Finale</a>" attack, which unleashes a spread-fire explosion attack, and we've seen Link's Triforce blade attack in <a href="http://www.joystiq.com/2006/05/11/super-smash-bros-brawl-video/">an earlier video</a>. Since most competitive <em>Smash Bros.</em> players contend without the randomizing effect of items, it'll be interesting to see if this affects higher-level gameplay.<br /><br />Also unveiled are some of Pit's (of <em>Kid Icarus </em>fame) <a href="http://www.smashbros.com/en_us/characters/pit.html">attacks</a>, which include a controllable arrow of light and limited flight capabilities (most likely the Up+B special). <em>Brawl</em> looks like it's coming together nicely ... do you guys agree?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/31/super-smash-bros-brawl-tidbit-roundup/">Super Smash Bros. Brawl tidbit roundup</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 31 May 2007 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.smashbros.com/en_us/index.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/31/super-smash-bros-brawl-tidbit-roundup/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/907491/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/31/super-smash-bros-brawl-tidbit-roundup/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Ball</category><category>Blog</category><category>Bomb</category><category>Brawl</category><category>Bros</category><category>Final</category><category>Finale</category><category>Gooey</category><category>Icarus</category><category>Kid</category><category>Mario</category><category>Movement</category><category>Pit</category><category>Projectile</category><category>Sakurai</category><category>Smash</category><category>Super</category><category>Update</category><dc:creator><![CDATA[Jason Wishnov]]></dc:creator><pubDate>Thu, 31 May 2007 10:00:00 EST</pubDate></item><item><title><![CDATA[Smash Bros. website finally updates]]></title><link>http://www.joystiq.com/2007/05/22/smash-bros-website-finally-updates/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/22/smash-bros-website-finally-updates/</guid><comments>http://www.joystiq.com/2007/05/22/smash-bros-website-finally-updates/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div align="center"><a href="http://www.smashbros.com/en_us/index.html"><img vspace="4" hspace="4" border="0" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/smashbros052207.jpg" /></a><br /></div>
After a day of wearing out our F5 key, the <a href="http://www.joystiq.com/tag/brawl"><em>Super Smash Bros. Brawl</em></a> webpage has <a href="http://www.joystiq.com/2007/05/21/smash-bros-countdown-counts-down-to-nothing/">finally</a> made its <a href="http://www.joystiq.com/2007/05/21/wii-warm-up-ssbb-countdown-to-end-in-two-hours/">promised update</a>. Unfortunately, we have yet to find any huge megaton announcements. In fact, some of the content is a little <em>too </em>non-megaton-- like an explanation of the (unchanged) basic rules of <em>Smash Bros.</em><br /><br />There is neat stuff to be found, though, most obviously in the form of a few screenshots that, while they still don't show any new or new-to-<em>Brawl</em> characters,<em> </em>do show off a day/night cycle<em>.</em> Also, the <a href="http://www.smashbros.com/en_us/music/music01.html">list of composers</a> contributing to the game is <em>massive</em>-- a total who's-who of Japanese game music. Some of the composers, we're sure, are only credited for having created the music from <em>Smash </em>characters' original games. But Jun Fukuda and Masafumi Takada from <a href="http://en.wikipedia.org/wiki/Grasshopper_Manufacture">Grasshopper Manufacture</a> are on the list, and that is really exciting.<br /><br />The website promises updates every weekday, so don't let the somewhat underwhelming first day put you off. Keep checking the site for the inevitable character announcements and control scheme explanations!<br /><br /><br /><br />[Thanks, Tigeron Starfire!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/22/smash-bros-website-finally-updates/">Smash Bros. website finally updates</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 22 May 2007 09:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.smashbros.com/en_us/index.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/22/smash-bros-website-finally-updates/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/901223/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/22/smash-bros-website-finally-updates/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brawl</category><category>bros</category><category>fighting</category><category>grasshopper</category><category>nintendo</category><category>nintendo wii</category><category>NintendoWii</category><category>sakurai</category><category>smash</category><category>smash bros</category><category>SmashBros</category><category>ssbb</category><category>super</category><category>super smash bros brawl</category><category>SuperSmashBrosBrawl</category><category>wii</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 22 May 2007 09:50:00 EST</pubDate></item><item><title><![CDATA[Smash Bros. countdown counts down to ... nothing?]]></title><link>http://www.joystiq.com/2007/05/21/smash-bros-countdown-counts-down-to-nothing/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/21/smash-bros-countdown-counts-down-to-nothing/</guid><comments>http://www.joystiq.com/2007/05/21/smash-bros-countdown-counts-down-to-nothing/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><center><a href="http://forums.nintendo.com/nintendo/board/message?board.id=smash&amp;message.id=1451604&amp;view=by_date_ascending&amp;page=1"><img vspace="4" hspace="4" border="1" align="middle" alt=""  src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/sakurai_blogger_np_evidence_lg.jpg" /></a></center>This morning's <a href="http://www.joystiq.com/2007/05/21/wii-warm-up-ssbb-countdown-to-end-in-two-hours/">speculation</a> has come true, as the countdown that counted down to nothing has left the fine folks at Nintendo Power holding the ball and dare not drop it. Turns out, the countdown at the SSBB site counted down to nothing and while our report earlier was made as pure speculation, new <a href="http://forums.nintendo.com/nintendo/board/message?board.id=smash&amp;message.id=1453811#M1453811">pictures</a> of the latest issue by forum user Ben_X_02 confirms that Sakurai will indeed be publishing a blog. Personally, we're kind of disappointed and were hoping for something a bit bigger in the news department.<br /><br />[Via <a href="http://www.joystiq.com/2007/05/21/brawl-countdown-reveals-nothing-nintendo-power-picks-up-slack/">Joystiq</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/21/smash-bros-countdown-counts-down-to-nothing/">Smash Bros. countdown counts down to ... nothing?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 21 May 2007 13:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.nintendo.com/nintendo/board/message?board.id=smash&amp;message.id=1451604&amp;view=by_date_ascending&amp;page=1>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/21/smash-bros-countdown-counts-down-to-nothing/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/900719/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/21/smash-bros-countdown-counts-down-to-nothing/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brawl</category><category>nintendo</category><category>nintendowii</category><category>sakurai</category><category>smashbros</category><category>ssbb</category><category>supersmashbrosbrawl</category><category>wii</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 21 May 2007 13:55:00 EST</pubDate></item><item><title><![CDATA[Wii Warm Up: SSBB Countdown to end in two hours?]]></title><link>http://www.joystiq.com/2007/05/21/wii-warm-up-ssbb-countdown-to-end-in-two-hours/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/21/wii-warm-up-ssbb-countdown-to-end-in-two-hours/</guid><comments>http://www.joystiq.com/2007/05/21/wii-warm-up-ssbb-countdown-to-end-in-two-hours/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii-warm-up/" rel="tag">Wii Warm Up</a></p><a href="http://forums.nintendo.com/nintendo/board/message?board.id=smash&amp;message.id=1451604&amp;view=by_date_ascending&amp;page=1"><img vspace="4" hspace="4" border="" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/ssbbdojositeupdatecdownwwu.jpg" alt="" /></a>According to <a href="http://forums.nintendo.com/nintendo/board/message?board.id=smash&amp;message.id=1451604&amp;view=by_date_ascending&amp;page=1">this thread</a> about a <em>Nintendo Power</em> from the future, the <em>Super Smash Bros. Brawl</em> <a href="http://www.joystiq.com/2007/05/15/super-smash-bros-brawl-site-countdown/">countdown</a> will wind down two hours after this very post is published, so we figured that was just enough time to get our last minute speculation in under the wire. Major speculation seems to center around some pretty basic new content (images and wallpapers) or an all new day-by-day blog by Masahiro Sakurai. At this point, we really have to say that anything could happen when this countdown wraps up. What's <a href="http://nintendowiifanboy.com/tag/wwu">your take</a>?<br /><br />[Thanks, hvnlysoldr!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/21/wii-warm-up-ssbb-countdown-to-end-in-two-hours/">Wii Warm Up: SSBB Countdown to end in two hours?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 21 May 2007 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.nintendo.com/nintendo/board/message?board.id=smash&amp;message.id=1451604&amp;view=by_date_ascending&amp;page=1>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/21/wii-warm-up-ssbb-countdown-to-end-in-two-hours/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/900372/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/21/wii-warm-up-ssbb-countdown-to-end-in-two-hours/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>countdown</category><category>nintendo</category><category>sakurai</category><category>super smash bros. brawl</category><category>SuperSmashBros.Brawl</category><category>wii</category><category>wwu</category><dc:creator><![CDATA[Alisha Karabinus]]></dc:creator><pubDate>Mon, 21 May 2007 09:00:00 EST</pubDate></item><item><title><![CDATA[Report: Kojima feels Smash Bros. Brawl "very complete"]]></title><link>http://www.joystiq.com/2007/04/27/kojima-says-smash-bros-brawl-very-complete/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/27/kojima-says-smash-bros-brawl-very-complete/</guid><comments>http://www.joystiq.com/2007/04/27/kojima-says-smash-bros-brawl-very-complete/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/fighting/" rel="tag">Fighting</a>, <a href="http://www.joystiq.com/category/competitive-gaming/" rel="tag">Competitive Gaming</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/smashbros.jpg" alt="" />The next game in the <em>Super Smash Bros.</em> saga may be ready sooner than later. At a recent gathering of Japanese game developers, <em>Metal Gear Solid</em> creator <a href="http://www.joystiq.com/tag/kojima">Hideo Kojima</a> reportedly got a chance to play a version of the game with <em>Smash Bros.</em> director <a href="http://www.joystiq.com/2005/11/16/sakurai-announced-as-director-of-smash-bros-revolution/"><font size="-1">Masahiro Sakurai</font></a>. According to <a href="http://mp.i-revo.jp/user.php/kp-ryan/">Kojima Productions podcastee Ryan Payton</a>, Kojima later said the game was "a lot of fun" and "already feels very complete." How complete? "You guys could put it out right now and it could sell millions of copies," Kojima reportedly said.<br /><br />Nintendo has been characteristically stingy with details about the highly-anticipated game, releasing no new information since a <a href="http://www.joystiq.com/2006/11/03/new-smash-bros-brawl-trailer-flaunt-combos-fox/">trailer last November</a>. Could this be a sign the game will indeed make the 2007 release date promised way back at the <a href="http://www.joystiq.com/2006/05/10/super-smash-bros-brawl-revealed-for-wii-featuring-solid-snake/">last E3</a>? Here's hoping.<br /><br />[Via <a href="http://www.1pstart.com/super-smash-bros-feels-very-complete-to-kojima/">1PStart</a>]<br /><br /><a href="http://www.konami.jp/kojima_pro/radio/the_report/the_report_037.mp3">Listen</a> - Kojima Productions podcast (<em>Smash Bros.</em> discussion starts around 11 minute mark)<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/27/kojima-says-smash-bros-brawl-very-complete/">Report: Kojima feels Smash Bros. Brawl "very complete"</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 27 Apr 2007 12:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/04/27/kojima-says-smash-bros-brawl-very-complete/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/883760/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/27/kojima-says-smash-bros-brawl-very-complete/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>hideo kjimoa</category><category>HideoKjimoa</category><category>kojima</category><category>Nintendo</category><category>sakurai</category><category>smash bros</category><category>SmashBros</category><category>super smash bros brawl</category><category>super smash bros.</category><category>SuperSmashBros.</category><category>SuperSmashBrosBrawl</category><category>Wii</category><dc:creator><![CDATA[Kyle Orland]]></dc:creator><pubDate>Fri, 27 Apr 2007 12:15:00 EST</pubDate></item></channel></rss>