Scribblenauts posts (Subscribe to this feed)

Noteworthy: Scribblenauts ships a million

WBIE announced today that Scribblenauts, 5th Cell's puzzle adventure game that spawns any object a player writes in, has now shipped one million copies worldwide. According to WBIE, which, as publisher, has an admittedly biased view of the situation, Scribblenauts has now reached "blockbuster status."

Keeping in mind that the reported figure is one million units shipped (and not necessarily sold), it's still an impressive number for a third-party DS game -- especially one as weird as an adventure game that features puzzle solving through the use of one's vocabulary. How are other developers expected to rip off that formula?

Best of the Rest: Justin's Picks of 2009

This was hands-down the funniest game released in 2009, and 2009 was a year in which we got a new Tim Schafer game and the return of the Monkey Island series, so that's saying something. If you missed out, please go buy it, it's cheap as can be and a true delight.

Continued →

Best of the Rest: JC's picks of 2009

Muramasa: The Demon Blade
Muramasa appealed to me in a way that Odin Sphere didn't, thanks to an emphasis on combo-heavy sword action instead of planting and whatever. And the RPG elements that are left, like the sword upgrades and cooking, are not only fun, but simple enough that I can get right back into the game after a long break and still know what is going on.

Also, I don't mean to be shallow, but the fact that Muramasa is the most beautiful game of 2009 helps me be positive about it.

Continued →

Best of the Rest: Griffin's Picks of 2009

DJ Hero
What started out as tepid fascination in DJ Hero quickly turned into a deep, passionate love. I initially thought it was just another rhythm game knock-off with an obtuse peripheral and a too-high price point. However, as my turntabling improved, my fondness for the game multiplied. Based on the game's lackluster sales, I'm guessing most people shared my outright hesitance -- but once you invest a bit of time and patience into DJ Hero, I guarantee you'll get hooked. (And that soundtrack! Oh, man, that soundtrack.)

Continued →

TIME declares Modern Warfare 2 top game of 2009

Opening its rationalization with the arguable statement that Infinity Ward's Modern Warfare 2 has "something intelligent to say about contemporary military conflicts," Time Magazine's "Top 10 Games" of 2009 list recently declared the title its "Game of the Year." MW2 was closely followed by Batman: Arkham Asylum and DJ Hero, while the recent Uncharted 2 and Assassin's Creed 2 landed on the bottom of the list.

The seemingly annual Flash/iPhone game choice this year turned out to be Geo Defense Swarm, while Link's latest adventure sat out the ubiquitous DS spot -- a spot filled by Scribblenauts, it would seem. As always, Joystiq will have our own Game of the Year awards going live just after the new year, so be sure to keep it locked!

'Tis the season for new Scribblenauts artwork


Click to download in Santa-size
We thought the Scribblenauts Halloween wallpaper was a one-off, an excuse to promote the game a bit more in the period immediately following its release. But, to our delight, 5TH Cell has delivered the Christmas present we didn't dare hope for: new Scribblenauts artwork by character designer Edison Yan. It's a Christmas miracle! Well, okay, it may not be miraculous, but it's really nice! We don't even care if it is a promotional effort to remind people to put Scribblenauts on their holiday shopping lists.

There are also two new Christmas-themed screenshots in our gallery. In retrospect, it was a pretty clever idea to make a game that includes multiple holiday-themed items as part of its nature.

Gallery: Scribblenauts

5th Cell on Scribblenauts' control scheme, and more insights

In a postmortem article for Game Developer magazine (excerpted by Gamasutra), 5th Cell co-founder Joseph Tringali offered some inside information about the development of Scribblenauts. The control scheme, one of the major complaints about the puzzle-adventure title, was something that 5th Cell wanted to fix in a couple of ways. However, the developer ran into time and budget constraints.

"We knew this was going to take a big hit from reviewers," Tringali said, "but we could only spend a limited amount of work on it. We discussed a secondary D-pad control option midway through development only to come to the conclusion it would take a single person 3-4 weeks to integrate it. On our self-funded schedule, that route was not an option."

Tringali said that to free up time to tweak the controls, another feature, like online connectivity, might have had to be lost. But when those decisions came up, it was already too late.

Celebrate Halloween with Scribblenauts

If you're planning to visit the London Dungeon this Halloween, you may get a scare of some kind, but more importantly, you can also get an exclusive Scribblenauts level. An exclusive Halloween level will be distributed in line at the Dungeon from 12 to 3pm wirelessly.

If you're not planning to go to the London Dungeon, you can still enjoy some spooky Scribblenauts goodies in the form of this wallpaper (1024x768, 1280x1024, or 1600x1200). It's full of creatures that we haven't seen before, including the Candy Corn Man and whatever that adorable giant eyepatch-wearing cat is. If you know the word that summons the Candy Corn Man, please, please let us know.

Scribblenauts achieves noteworthy 194K sales in September

In its first two weeks on the market in North America, Scribblenauts sold 194,000 units, making it the third highest-selling DS title in September, behind Mario & Luigi and Kingdom Hearts sequels. That's 105,000 more copies than Grand Theft Auto: Chinatown Wars moved in its first month.

We asked 5TH Cell creative director Jeremiah Slaczka if it met his expectations. "I didn't have any expectations," he told Joystiq. "I just hoped it'd do well. It's awesome for a completely new, original 3rd party IP on DS to do so well."

Does this strong debut mean a sequel is guaranteed? "Way too early to tell that," Slaczka said. "We've only seen 2.5 weeks of sales." He told us that Drawn to Life, which went on to break a million worldwide, only sold 40,000 copies in its first month, with one more week of sales in that month.

5TH Cell's next: a 'pretty big' XBLA game

Well, okay, not next next. The actual next game from Scribblenauts developer 5TH Cell is Drawn to Life: The Next Chapter on DS, out October 27. In an interview with Gamasutra, 5TH Cell's creative director Jeremiah Slaczka revealed that the game after that will be the developer's first console game, a "pretty big" game for Xbox Live Arcade. "It's going to be really cool," Slaczka said. "We're very excited about it... it's totally not ready to be announced." Just think of how exciting it will be when it is ready! That's got to be ... more exciting.

The full interview is really interesting stuff, going into the inspiration and early design of Scribblenauts, some discussion of emergent gameplay, and 5TH Cell's somewhat indie-like philosophy.

Mega64 uses Scribblenauts technology to change the internet forever

Being a blog on the internet, we're big believers in the power of commenters. Whether it's the beloved "First!" or the always refreshing "Slow news day, huh?," each and every person who enters a string of text into a comments field and hits submit has undoubtedly changed the course of history ... forever.

Mega64, the comedic troupe with a taste for video games, has finally realized this and, in combination with the item-spawning gameplay of Scribblenauts, has created something that will change the internet forever. We'd go into more detail, but then we'd be taking away from the surprise. So, head past the break and see what's in store for the future of the intertron.

Continued →

Scribblenauts Facebook page teases 'special announcement'

The Facebook page for 5TH Cell's Scribblenauts is teasing ... something. "Get your rooster hats ready!" a message posted on the game's "Wall" reads. "We have a very special announcement coming very soon..." We have no idea what's being announced, or even when, but it seems really early for a sequel announcement. Maybe another platform? Or maybe something outside the game, like a contest. In any case, if you like Scribblenauts, 5TH Cell is going to tell us all something that will probably be delightful.

Speaking of delightful, the pictured object is "Game of the Year" as rendered by the game. That's just adorable.

[Thanks, Josh!]

WB thinks Scribblenauts will have 'Layton appeal'

Warner Bros. says it's counting on Scribblenauts to start a new puzzle franchise, getting a taste of the same success that a certain top-hatted DS puzzler has enjoyed. "What Scribblenauts offers is something akin to Nintendo's Professor Layton – an addictive and challenging game that has real mass-market appeal all wrapped up in a uniquely stylised package," said WB marketing manager Phil Lamb.

He seems to be making a logical argument until dropping this bon mot: "Many forum users are saying the game is the biggest incentive they've had to revisit their dormant DS in a long time." So ... umm ... did they not know Professor Layton and the Diabolical Box was out or what?

5TH Cell: Scribblenauts' scandalous-looking 'sambo' item is a misunderstanding

Reader Zachary spotted a rather unfortunate term in Scribblenauts entirely by accident: "sambo," which summons ... a watermelon. We thought there was no way 5TH Cell would intentionally hide racist, or even racially charged, imagery in its game, so we contacted creative director Jeremiah Slaczka to figure out what happened.

It turns out that like Zachary's discovery, the item was an unfortunate accident. Slaczka explained to Joystiq that "sambo" is used in the game as an alternate term for "fig leaf gourd," an ingredient in the Ecuadorian dish fanesca. "Sambo" is the local term for the gourd. As for the watermelon-like appearance? "We reuse art," he said. "Fig leaf gourd looks a lot like a watermelon. It's just an alternative name in a giant list of tens of thousands of names."

Slaczka noted, offering evidence to the contrary of calls of racism, that many of the human characters in the game, including the fireman, winemaker, and dancer, manifest as black, as does "Brandon," the in-game representation of a 5TH Cell "wordsmith" (one of the employees tasked with finding words for the database), who is of course black in real life. He also mentioned Isaiah, a major character in the developer's last game Lock's Quest.

We must admit, a random, potentially slightly embarrassing art/word pairing in the game seems a lot more likely to us than endemic racism expressed through antiquated epithets. Slaczka told us he didn't even know "sambo" (the slur, not the gourd) until tonight.

5th Cell: Leaked Scribblenauts word list is incomplete

Of all the criticisms that could fairly be leveled against Scribblenauts, the fact that it only recognizes 22,802 words is not among them. 5TH Cell creative director Jeremiah Slaczka told Fast Company that the leaked word list was not comprehensive, though he said it much more colorfully than we did:

"That was leaked by a hacker who does not know anything," Slaczka said. "It's more than that." Slaczka also revealed the last word to be added to the game's database: "Low Rider." Presumably this was added at the insistence of his friends, all of whom love a low rider.

[Via VG247]

Joystiq Features





Featured Galleries (view all)

Trauma Team (2/10)
Ancients of Ooga (XBLA)
Need for Speed: Shift Ferrari Racing Pack
Rocket Knight character art
Calling (2.8.2010)
Age of Zombies (PSP and PS3 Minis)
Blaster Master: Overdrive (WiiWare)
Supreme Commander 2
Metro 2033 (02-04-10)

Team Joystiq

Chris Grant

Editor-in-Chief

RSS Feed

James Ransom-Wiley

Managing Editor

RSS Feed

Ludwig Kietzmann

Senior Editor

RSS Feed

Andrew Yoon

East Coast Editor

RSS Feed

Randy Nelson

West Coast Editor

RSS Feed

Justin McElroy

Reviews Editor

RSS Feed

Alexander Sliwinski

Contributing Editor

RSS Feed

Ben Gilbert

Contributing Editor

RSS Feed

David Hinkle

Contributing Editor

RSS Feed

Griffin McElroy

Contributing Editor

RSS Feed

JC Fletcher

Contributing Editor

RSS Feed

Kevin Kelly

Contributing Editor

RSS Feed

Mike Schramm

Contributing Editor

RSS Feed

Richard Mitchell

Contributing Editor

RSS Feed

Xav De Matos

Contributing Editor

RSS Feed

About Joystiq

Joystiq Podcast

New episodes every Friday! Now playing: Joystiq Podcast 125, for Friday, Jan., 29.



Archive | RSS | iTunes