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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Assassin's Creed 2 producer sees franchise expanding beyond a trilogy, maybe into WWII]]></title><link>http://www.joystiq.com/2009/10/13/assassins-creed-2-producer-sees-franchise-expanding-beyond-a-tr/</link><guid isPermaLink="true">http://www.joystiq.com/2009/10/13/assassins-creed-2-producer-sees-franchise-expanding-beyond-a-tr/</guid><comments>http://www.joystiq.com/2009/10/13/assassins-creed-2-producer-sees-franchise-expanding-beyond-a-tr/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.computerandvideogames.com/article.php?id=225343?cid=OTC-RSS&amp;attr=CVG-General-RSS"><img vspace="0" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/sebastienpuelrollsdeep580px.jpg" /></a><br /></div>
When asked whether or not the <em>Assassin's Creed</em> series would be getting a third installment, <a href="http://www.joystiq.com/tag/assassins-creed-2"><em>Assassin's Creed 2</em></a> producer <span class="text_article_body">S&eacute;bastien Puel thinks the answer almost goes without saying. "</span><span class="text_article_body">I'm often asked if we're doing a third game after <em>ACII</em>... I mean, we could do 35 of these," he (hopefully) exaggerates to Xbox World 360 in the mag's latest issue (via <a href="http://www.computerandvideogames.com/article.php?id=225343?cid=OTC-RSS&amp;attr=CVG-General-RSS">CVG</a>). When</span> the game's creative director told us the second game would be <a href="http://www.joystiq.com/2009/06/04/assassins-creed-2-will-end-with-a-cliffhanger/">ending with a cliffhanger</a>, we didn't know he meant we'd have to play 35 games to resolve it -- that's approximately 35,000 <em>assassinated fools</em>, by our estimations.<br /><br />Explaining his hyperbole further, Puel admits that a female assassin isn't out of the question, even confirming "We've had discussions on that very topic." Still, the Ubisoft producer doesn't want to switch the protagonist's gender without a good reason. "<span class="text_article_body">World War II, the economies in England and France were run by women because the men were off fighting</span> ... <span class="text_article_body">we don't want to just decide we want to change and have a female hero, as </span><span class="text_article_body">the first inspiration is always the time period</span>." To read the full interview in its original context, pick up the latest issue of Xbox World 360 (if you're in the UK, that is).<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/assassins-creed-2/">Assassin's Creed II</a></strong></p><a href="http://www.joystiq.com/photos/assassins-creed-2/#1485933"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/eziohighres1024_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/assassins-creed-2/#2071166"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/ac2_ca_001_carnival-1024_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/assassins-creed-2/#2071167"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/ac2_ca_012_sanmarcoplacevenice-1024_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/assassins-creed-2/#2071168"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/ac2_s_004-1024_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/assassins-creed-2/#2071169"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/ac2_s_018-1024_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/10/13/assassins-creed-2-producer-sees-franchise-expanding-beyond-a-tr/">Assassin's Creed 2 producer sees franchise expanding beyond a trilogy, maybe into WWII</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 13 Oct 2009 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.computerandvideogames.com/article.php?id=225343?cid=OTC-RSS&amp;attr=CVG-General-RSS>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/13/assassins-creed-2-producer-sees-franchise-expanding-beyond-a-tr/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19194543/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/13/assassins-creed-2-producer-sees-franchise-expanding-beyond-a-tr/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>assassins-creed</category><category>assassins-creed-2</category><category>cvg</category><category>franchise</category><category>Microsoft</category><category>pc</category><category>sebastien-puel</category><category>sequel</category><category>ubisoft</category><category>ubisoft-montreal</category><category>wwii</category><category>Xbox-360</category><category>xbox-world-360</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Tue, 13 Oct 2009 21:00:00 EST</pubDate></item><item><title><![CDATA[How many people are working on Assassin's Creed 2? A lot.]]></title><link>http://www.joystiq.com/2009/05/19/how-many-people-are-working-on-assassins-creed-2-a-lot/</link><guid isPermaLink="true">http://www.joystiq.com/2009/05/19/how-many-people-are-working-on-assassins-creed-2-a-lot/</guid><comments>http://www.joystiq.com/2009/05/19/how-many-people-are-working-on-assassins-creed-2-a-lot/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.nowgamer.com/news/513/assassins-creed-ii-triples-size-of-dev-team"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/assassinscreed2rollsdeep.jpg"  alt="" /></a><br /></div>
Ubisoft Montreal's Sebastien Puel, producer on <a href="http://www.joystiq.com/tag/assassins-creed-2"><em>Assassin's Creed 2</em></a>, is in charge of 450 people (still not confirmed if <a href="http://www.hulu.com/watch/3526/saturday-night-live-family-dinner">he drives a Dodge Stratus</a>). Those 450 people, however, are in charge of bringing Ezio Auditore de Firenze to life before the <a href="http://www.joystiq.com/2009/01/22/assassins-creed-2-coming-march-2010/">Ubisoft-imposed March 10 deadline</a> arrives. <br /><br />Puel claims the group is roughly three times the size of the original crew of folks employed to create <em>AC1</em> and that, among those folks, 75 percent have been kept on board from the nascent team. "Making [<em>Assassin's Creed</em>] from A to Z took around four years ... it's a very good thing we are keeping most of the core members who envisioned the first <em>Assassin's Creed</em>," he says, adding that the original team had "thousands of ideas" left out of the original project, ready to be implemented this time around. We've made no secrets about <a href="http://www.joystiq.com/2008/01/01/game-of-the-year-07-assassins-creed/">our love for the original</a> and would be lying if we didn't express our excitement over getting to play it in a few weeks at <a href="http://www.joystiq.com/tag/e3-2009">E3 2009</a>. Hopefully not all 450 developers will be demonstrating the game for us.<br /><br />[Via <a href="http://www.videogamer.com/news/ubi_triples_size_of_assassins_creed_team.html">Videogamer</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/05/19/how-many-people-are-working-on-assassins-creed-2-a-lot/">How many people are working on Assassin's Creed 2? A lot.</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 19 May 2009 13:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.nowgamer.com/news/513/assassins-creed-ii-triples-size-of-dev-team>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/05/19/how-many-people-are-working-on-assassins-creed-2-a-lot/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1550429/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/05/19/how-many-people-are-working-on-assassins-creed-2-a-lot/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>assassins-creed</category><category>assassins-creed-2</category><category>development</category><category>Microsoft</category><category>nowgamer</category><category>Sebastien-Puel</category><category>ubisoft</category><category>ubisoft-montreal</category><category>Xbox-360</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Tue, 19 May 2009 13:25:00 EST</pubDate></item></channel></rss>