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Miyamoto interview: "I could make Halo"


Yes, Shigeru Miyamoto told Entertainment Weekly that he could make Halo, although he did go on to say, "It's that I choose not to." It's hard to imagine what a Miyamoto-designed Halo would look like. Lots of bright colors, anthropomorphic flora and fauna, and guns that squirt pink goo come to mind. On second thought, maybe imagining that is a bad, bad idea.

Miyamoto drops this gem and some others in a recent interview, including the fact that "If I could build a game that somehow made the young people respect their elders ..." He also wants to make a game that teaches freelancers to pay their taxes. Thankfully, before we can decide he's lost his marbles, he goes on to say "But I probably sound like an old man when I bring these things up."

Whew. We didn't want to have to say it for him. Still, there's a reason Shiggy was named one of Time's 100 most influential people, and that the Wii is riding a wave of popularity ... he seems to know what fun is.

Miyamoto more influential than Nelson Mandela: Confirmed


It seems you're not just Time Magazine's overall person of the year, you're also the most influential. At least when it comes to influencing a poll on the 100 most influential people of the year. After being nominated for Time's own top 100, it comes as little surprise to see Nintendo's legendary designer, Shigeru Miyamoto, place highly in the list constructed by internet users. With an average rating of 75 (out of 100) and 129,573 votes, the Mario maestro places 9th and effortlessly defeats the likes of Oprah Winfrey (43rd), George W. Bush (97th), George Clooney (26th) and Nelson Mandela (24th). Sure, the anti-apartheid, pro-democracy Nobel Peace prize winner wasn't involved in the creation of a new video game system this year, but we'd be remiss not to point out the amusing and somewhat bizarre priorities of voters.

And what of the list above Miyamoto? There you'll find Kiefer Sutherland (8th), J.K. Rowling (6th), Dane Cook and, nestled snugly in first position, Rain (who?). Time Magazine's own list wisely does away with rankings and lumps the designer on page 92, but not before suffering a critical lapse in sanity and asking Johnathan "Fatal1ty" Wendel to extend his fingers beyond the WASD keys. Noting that Miyamoto "opened the world" to a host of "people who never even wanted to visit it before" is about all Wendel's article can manage before losing the plot and discussing his 12 championship wins, ultra-performance PCs and how he'll spend the rest of his life "championing video gaming as an equal to pro football or basketball."

Good thing he didn't write the Mandela bit, then.

Time to reinvent Sonic the Hedgehog, says Sega


So, we agree then. In speaking to Newsweek's N'Gai Croal about the Olympic pairing of Sonic and Mario, Sega of America president, Simon Jeffery, echoes a widespread sentiment that it's time to give Sonic a bit of a reboot. "We are actually undergoing a fairly considerable refresh of Sonic as an intellectual property, as a character," says Jeffery. "Sonic on the Wii is probably the first product that's come to market that reflects that. We're not going to be bringing another game out on the other platforms for quite some time, because we feel that it is time to reinvent Sonic, to make Sonic contemporary again."

If Sonic and the Secret Rings was the first step in revitalizing a franchise gone astray, it certainly wasn't a very good one. In fact, it turned out to be more like a drunken waddle out of bed before careening down a flight of stairs. Still, it's reassuring to see that Sega is, at the very least, attempting to reestablish their fallen mascot as a character that could convince you to buy his game. Unless, of course, that's still happening...

"At the same time, even the recent 360 and Playstation 3 games have sold extremely well," continues Jeffery. "Sonic is still an extremely endearing character; there's still a lot of love for Sonic out there in consumerland." If gamers are trying to send Sega a message, it's getting garbled in consumerland's confusing postal network. If we truly want a Sonic reboot, we'll have to stay away from the hedgehog until he gets his 3D act together. Perhaps a little help from Mario and Miyamoto will set him back on track by the time the 2008 Olympics arrive.

Miyamoto talks user-generated content, critical of PS Home [update 1]

Speaking to The Mercury News' Dean Takahashi, designer Shigeru Miyamoto gave a slight jab to the PlayStation Home for its familiarity.

"What they're doing already exists in one form on the PC," he said. "Our focus [with Miis] is always to be different and do something that's different." Miyamoto furthers his opinion by expressing how the Mii system embraces but isn't focused on the internet, while noting that the character system took 20 years to "come to fruition." We assume much of that time was just Miyamoto circling the idea in his head, as his GDC keynote places the Mii conception alongside the Nintendo 64 era.

"We are trying to do something that is different and create something that hasn't been there before," he said.

A caricature creation system may not have been done explicitly on consoles before, but we still wouldn't call it an entirely new concept. Nor would we give the same honor to Home, but their integration is indeed a first for game consoles.

Miyamoto went on to address the idea the user-generated content, citing it as an inevitability. "It's not simply the question of whether there is a game editor," he said. "It is what form does that editor take." We have some idea.

Also of note, Miyamoto gave the obvious revelation that a Wii fitness game, tentatively titled health pack or Wii Fit, is underway to ride the wave of success of Wii minigame collections Wii Play and Wii Sports.

[Update 1: There was some confusion as to what Miyamoto said in the third line and what we added following the quote. The editorial has been given its own paragraph so as to alleviate some confusion.]

Who needs Wii? Play dress up with Shigeru Miyamoto

When we read that Cartoon Doll Emporium was the "#1 online destination for girls ages 6 - 16" we knew it lined up perfectly with our target demographic ... we keed, we keed. But seriously, folks, how many of our testosterone-addled readers aren't going to jump at the opportunity to dress up a never nude Shigeru Miyamoto in everything from a Link outfit (pictured) to a Donkey Kong suit to a t-shirt featuring his most famous quote (which is only slightly more famous than the time he said he sucked young people's life force.)

Yeah, we thought so.

[Thanks, Dan]

Mega 64's "ruined" Mario skit

Mega64 contributed a few new skits to the Game Developers Choice Awards last week to much applause and laughter, including a pretty poignant piece on Feel the Magic XX / XY (we're still waiting for that one to pop up on the internet). One in particular made the crowd scream more than anything else that night. The YouTube description reads thusly: "A skit that went great until some guy made it all awkward."

We won't spoil the rest, so check out the video after the break.

Continue reading Mega 64's "ruined" Mario skit

Overheard at GDC: "Greatest moment of my life"

"That was the single greatest moment of my life. He stood in front of me, he smiled, he took my game, he signed it, he shook my hand."
-A passerby, talking on his cell phone about a chance meeting with Shigeru Miyamato, shortly after a presentation by game composer Koji Kondo.

Joystiq not-so-live coverage of the IGF and GDCA awards


6:20 p.m.: The Joystiq crew walks the red carpet, because we're just that important.

6:33 p.m.: Gnarls Barkley's cover of the Violent Femmes' "Gone Daddy Gone" is blasting as we find seats in the press section. Cushy seats with recline-able chairs.

6:42 pm: Sam and Max introduce the start for the independent games festival. The mention of projectile vomiting is disturbing, but welcoming somehow.

6:43 pm:
Jamil Moledina and Simon Carless march onto stage, noting that the show is being broadcast to the entire world. We sense somewhat sinister undertones.

Continue reading Joystiq not-so-live coverage of the IGF and GDCA awards

Miyamoto's future: unique, simple, nonviolent games

Shigeru Miyamoto has spent a lifetime developing hit games for Nintendo -- Mario, Legend of Zelda, Donkey Kong, etc. Speaking to CNN's Talk Asia, the industry legend disclosed that he hopes to continue working on games for everyone to enjoy that tackle themes atypical for gaming.

"There is an abundance of themes that people are interested in," he said, "and video games have only touched on few of them." No examples are cited, but would he consider working with serious, mature themes such as heartache, loss, redemption, suffering, et cetera? Miyamoto, alluding to Nintendo's new mantra, also explained that his future projects will be simple enough for all ages to enjoy, which is something he has always seemed to be adept at, though our previously-mentioned themes will probably not feature into universally-appealing projects.

The interview touched briefly on violence in video games, a theme Miyamoto does not wish to tackle. "Looking at the overall picture, it is important to understand and feel the pain that people might have ... we also have to take a careful approach, even in the circumstances when we are not portraying direct violence." Though the game legend might have aversion to violence, his words imply that there are cases when non-excessive presentation of aggression is understandable. Then again, if his goal is to appeal to people aged five to 95, then violence is probably something he's better off avoiding.

The Talk Asia interview also serves as a primer for those interested in Miyamoto's background; much of the history discussion reads like a Wikipedia entry.

[Pictured: Link nonviolently driving a sword into Ganon's head. Don't worry, he doesn't die.]

GDC to host Miyamoto keynote

We don't want to alarm anyone, but Nintendo's own Shigeru Miyamoto will be coming to San Francisco this march to conduct a keynote at the Game Developers Conference. Before anyone gets the wrong impression about this and rushes to Wal-Mart for some poster board in an attempt to be internet famous, please, don't. It makes for fantastic blogging fodder to be sure, but lets spare the development community what should be reserved for the internets.

As his first GDC keynote since 1999, Miyamoto's appearance could possibly be the most popular event at the conference. It's not indicated exactly as to what Mario's papa will be talking about beyond "the creative process behind his work on highly-regarded software as well as his thoughts on new Nintendo hardware", his keynote is titled "A Creative Vision." Maybe if we're all good boys and girls, he'll drop less "bombs" and clue us in on the secret of the DS printing money.

Satoru Iwata: biggest Japanese industry cheese of '06?


The latest issue of Japan's Weekly Famitsu contains gory details of the magazine's annual Japanese industry awards, and it's little surprise that renowned industry savior Satoru Iwata is cited as the figure who made the greatest impact on videogames in 2006. NCL's friendly President (there's a French brand of cheese called Président, you know) received 201 votes to pip Ken Kutaragi, of all people, to the title. What "Big Ken" was even doing in the listings we fail to fathom, but there you have it. And here you have Famitsu's top five Japanese industry cheeses:
  1. Satoru Iwata (Nintendo) -- 201 votes
  2. Ken Kutaragi (Sony Computer Entertainment) -- 181 votes
  3. Hironobu Sakaguchi (Mistwalker) -- 126 votes
  4. Shigeru Miyamoto (Nintendo) -- 41 votes
  5. Hideo Kojima (Konami) -- 33 votes

Joyswag: Miyamoberg is a hit!


After trawling through a considerable number of entries for our latest Joyswag contest and being subjected to images both hilarious and infinitely disturbing, we've finally picked four winners. There were plenty of superb entries, though it was certainly alarming to note how quickly we became numb to decapitated Sony executives, Indiana Jones crossovers and, lest we forget, gigantic male genitalia.

Continue reading Joyswag: Miyamoberg is a hit!

Miyamoto: Wii Sports will be flagship title, Wiimote not finalized

Wii SportsSpeaking with Famitsu, Nintendo's Shigeru Miyamoto emphasized that the goal for Wii is to encourage a daily regimen of gaming. Nintendo aims to design "[hardware] that you'll want to turn on every day," Miyamoto told Famitsu. With that goal in mind, Miyamoto described Wii Sports as the console's flagship title. Of course, Miyamoto assures us that Nintendo will continue producing its staple franchises (e.g. Zelda), but the focus will turn toward developing software that promotes daily use.

Miyamoto also noted that the Wiimote has not been finalized. Nintendo is "still debating on the area of how many buttons to use."

Halo 3 has a happy ending, or how I learned to love YTMND

The animated .gif addicts over at YTMND have been very busy lately revealing the truthiness behind recent video game rumors. Here are some of those OMIGOD NEWS FLASH! announcements from YTMND's gaming posse:
YTMND's formula is never going to get old, simply because there will never be a shortage of fanboy ideas and rumors to make fun of.

[Via Xbox360Fanboy]

More: The Wii zeitgeist, via YTMND, Wiill Ferrell tests Wii accelerometer technology and Dick Hunt!

Spielberg of gaming and Spielberg of movies play Wii


The AP managed to snap some shots of Shigeru Miyamoto -- often called the Spielberg of video games -- and Steven Spielberg -- the, uh, Spielberg of movies -- playing a quick round of tennis in LA last week, as celebrities are wont to do. Couple things though: they played using Nintendo's new Wii console, and they did it in amidst the frenzy of E3.

Really wish we got in there for this although, judging by the relatively empty space behind them, it appears Nintendo had these VIPs isolated from the unwashed masses. That reminds me, things to do before I die: play a Nintendo game with Shigeru Miyamoto.

[Thanks to everyone who sent this in]

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