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Best of the Rest: Justin's Picks of 2007


Dead Head Fred (PSP)

Though he may have been on a small screen, Dead Head Fred (voiced by Scrubs' John C. McGinley), had more character than 90 percent of the leads in this year's crop of console games. If you haven't played it, do yourself a favor and track it down. It's excellent stuff.

Continue reading Best of the Rest: Justin's Picks of 2007

Elder Scrolls IV: Shivering Isles headed to PS3 on Nov. 20


If you're anything like one Justin McElroy, you thoroughly enjoyed the long walk in the woods that was The Elder Scrolls IV: Oblivion. In fact, you'd go as far as saying it was the best game ever created. Unfortunately, the news of the game's expansion, Shivering Isles, arriving on the PlayStation 3 next month won't be of much use to you. Let's face it, the chances of you wiggling out of that straitjacket by November 20th aren't particularly good. It's just as well, really, since Shivering Isles rolls around screaming in the subject matter of insanity and delirium and would likely prove upsetting to you.

Not quite as upsetting: Though Bethesda will be forgoing the download route it initially took with the Xbox 360 version, the price of the PS3's expansion disc is similarly set to $29.99.

Shivering Isles patch coming Monday for Xbox 360

According to a post on Bethesda production director Ashley Cheng's blog, a patch to fix the "formID" bug in the Oblivion expansion Shivering Isles will be available for download on the Xbox 360 Monday, April 30. The patch has been available for PC since April 12, as well as some fan-created solutions prior to that.
There's a chance the patch will not make its purported Monday deadline, but the good news still is that there is a patch and it is complete and coming very soon. The critical bug would essentially appear late in the game and cause items to disappear.

Cheng, whose current project is Fallout 3, has also posted a handful of YouTube videos featuring the various introductions from the Fallout series. Maybe they're considering a similar opening for their version? Time will tell.

[Thanks, Megen]

Shiver me timbers! Oblivion expansion has critical bug

A number of reports have shown up on the internet concerning a very critical (i.e. game-ending) bug inherent in the new Oblivion expansion, Shivering Isles. It affects both Xbox 360 and PC owners.

The problem has been determined to derive from six scripts which control the patrolling patterns of certain guards. The scripts, which run even if you are not in the area, exhausts the internal allotment of identification numbers which are assigned to every object in the game (e.g. dropped arrows, weaponry). Once all the space is full, newly created objects disappear from the game world.

The bug will occur if you have Shivering Isles installed, whether or not you even access the content. It will rear its ugly head 50 to 120 hours within gameplay, depending upon your framerate (we're not sure if this is hours of play after installation of expansion or total play time). The Xbox 360 version, running at 30 frames per second, is expected to hit the bug at 150 hours.

The Unofficial Elder Scrolls Pages have chronicled the issue and possible solutions. PC users can enjoy user-made patches; Xbox 360 owners have a suggested, although annoying and short-term (and spoiler-laden) fix they can use. We've contacted Bethesda for an official statement.

[Thanks to everyone who sent this in -- and to those with anecdotal evidence, we're sorry for your loss.]

Shivering Isles on March 27, $30 (2400 Microsoft Points)

shivering islesBethesda's Todd Howard has confirmed that The Elder Scrolls IV: The Shivering Isles will be available on March 27 for PC ($29.99 at retail) and Xbox 360 (downloadable for 2400 points). While not unreasonably priced for an expansion -- especially for one that claims roughly 30 hours of gameplay -- Shivering Isles nevertheless will enter Xbox Live Marketplace with an unprecedented price tag. (Good thing Bethesda is no stranger to testing the limits of consumer practice.) No doubt the expansion's price will be met with skepticism when the content arrives on Xbox Live.

Xbox 360 Fanboy reports that Shivering Isles might also be included in a future retail edition of Oblivion, providing Xbox 360 owners without Xbox Live access to the expansion. According to statements made by senior game designer Bruce Nesmith during an interview with Gamertag Radio, if sold at retail, the expansion would have to be included with the full game, forcing many fans to re-purchase Oblivion. This is "not really an ideal situation," admitted Nesmith, explaining that current Microsoft limitations do not offer an alternative. Nesmith also confirmed that at least one more piece of downloadable content is being produced for Oblivion. "A fighter stronghold kind of thing", said Nesmith. "It's the one character class that we haven't really dealt with yet, so it'll be something for those guys who are into the heavy armor and the big, big sticks."

Bethesda has also confirmed that the PS3 version of Oblivion will release March 20 (Shivering Isles not included).

Shivering Isles adds 250 Gamerscore points to Oblivion

It looks like The Elder Scrolls IV: Oblivion will be the first to take advantage of Microsoft's recently-amended Achievement points policy and push past that 1000-point gate of old. Speaking to Gaming Bits, Oblivion developer Bethesda has confirmed that the upcoming expansion Shivering Isles will have 250 Gamerscore points, divided amongst 10 achievements, to unlock.

According to the new Achievement point policy, up to 250 points can be added to a disc-based Xbox 360 title via premium downloadable content, which means Oblivion has maxed out its Gamerscore potential.

Shivering Isles is set for release via Xbox Live this Spring; it will also be available for PC and PS3. No word on if it will be released before Microsoft's Xbox Rewards contest ending April 12, so plan on augmenting your Gamerscore elsewhere.

Bethesda (finally) confirms Shivering Isles Oblivion expansion

shivering isles

The Shivering Isles expansion pack has been officially announced by Bethesda and will be available on PC through retail this spring. At that same time, the new content will be distributed through Xbox Live Marketplace to Xbox 360 Oblivion owners. The possibility of Shivering Isles releasing on PlayStation 3 has not been addressed, but presumably Bethesda could include the expansion with the forthcoming PS3 release of Oblivion (if there's any space left on the Blu-ray disc) or opt for digital distribution.

Today's announcement confirms many of the details that were revealed in PCZone, which published news of the Oblivion expansion several weeks ago. Bethesda's decision to cease its silence is likely tied to an OXM feature article that hits newsstands this week. Bethesda claims Shivering Isles with feature 30+ hours of gameplay, suggesting that the expansion will set a new bar, both in scope and price, for premium add-on content distributed via Xbox Live. Horse armor this is not.

Bethesda mum about Oblivion expansion

shhhCall it a formality, but Bethesda refuses to confirm Shivering Isles, Oblivion's first full-length expansion. But the forthcoming content is no myth. After all, Bethesda supplied the details for the scoops that were bought and published by PCZone and PC Gamer, two UK mags. In fact, another Shivering Isles feature will appear in the March issue of Games for Windows (due Feb. 6 on newsstands).

This is just the business of embargoes, folks. Once Games for Windows has had its window of opportunity to sell the "exclusive" content, Bethesda will open right up.

Shivering Isles: first full-length Oblivion expansion

OMG!The latest issue of PCZone spills the beans on Shivering Isles, Bethesda's first true Oblivion expansion (Knights of the Nine was really just a lengthy quest). The expansion is set in a new realm, the Shivering Isles, a ruined land controlled by Sheogorath, the god of madness and dementia. Players must overcome the god's trials, and apparently, the god itself, ultimately seizing control of its domain.

The expansion will include new monsters and a series of branching quests, which allegedly expand Oblivion's freeform gameplay. The description implies that players' decisions will have various visible affects on the transformation of the Shivering Isles.

Bethesda has not yet announced the forthcoming expansion, but PCZone suggests a Q2 2007 release window. We assume that, as with all added content to date (barring player mods), Shivering Isles will also be offered for the Xbox 360 and (impending) PlayStation 3 versions of Oblivion.

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