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Jack Black: Brütal Legend coming 'someday'

someday
At the MTV Movie Awards a few weeks back, Jack Black came wearing a huge gash across his neck. But you'll want to direct your attention below the wound -- no, not to the pantaloons -- to Black's slightly more subtle statement: a "Brütal Legend" tee. We're not sure how many casual viewers have attempted to google the term, only to be stifled by the key command for an umlaut, but those of us attuned to Black's sense of style certainly appreciate the nod to Tim Schafer's seemingly in limbo project, for which Black lends his vocals. When questioned about his getup, Black responded, "I just wanted to represent. I do this video game Brütal Legend. It's coming someday."

MTV Multiplayer
followed up with Sierra on Black's impromptu plug, reporting that the publisher was, obviously, grateful for the nationally televised marketing. Still, Sierra declined to elaborate on Black's vague promise, saying only, "we are excited to reveal more details regarding our plans for Brütal Legend very soon."

Joyswag: Win The Bourne Conspiracy and a briefcase of gear

bourne
[Update: Winners have been chosen, so make with the checking of the email. It could have been you!]

Remember when we wrote a post headlined, "The things we do to get you swag"? There was a whole manufactured spy thing, set up by Sierra to promote their Bourne Conspiracy game, all in the hope that it would nab them some press on a certain gaming blog you happen to be reading. Well, look at that! It worked. We're giving away the fruits of our clandestine efforts – namely, the above pictured briefcase, stocked with:
  • A courier bag with Bourne branding
  • A Bourne-branded wrist strap that turns into a 2GB USB disk
  • An Olympus VN-4100PC voice recorder with Bourne branding
  • A Maglite flashlight with Bourne branding
  • A Sony NWX-B105F Digital Music Player with two versions of a Gnarls Barkley track
– along with a copy of The Bourne Conspiracy on Xbox 360 or PS3 signed by High Moon Studios, a black Bourne Conspiracy t-shirt (pick a size!); and a Bourne Conspiracy poster (total MSRP approx. $300). One runner-up will get a Bourne Conspiracy courier bag along with an unsigned copy of the game on the platform of their choice.

All you need to do to enter is:
  • To enter this giveaway, leave a comment telling us the number of ways you know how to kill a man with your bare hands (we'll be honest, we can only think of one ... and it also involves our feet ...)
  • You must be 18 years or older and a resident of the US or Canada (excluding Quebec)
  • Limit 1 entry per person per calendar day (comment more than once and you'll be disqualified, but enter again tomorrow)
  • This entry period ends at 5:00pm ET on Friday, June 6th. We'll randomly select a winner at that time (please check your email!)
  • For a list of complete rules, click here

No WoW causes Vivendi Q1 sales to drop 24%


Vivendi Games, soon to merge with Activision and become the goliath Activision Blizzard, saw its sales fall 24% from Q1 last year, thanks to the lack of a World of Warcraft expansion. The percentage may be down, but the money still flows like an Azerothian river, with Blizzard contributing €192 million of Vivendi's €221 million in sales this quarter. Vivendi also announced that WoW added another 700,000 players and the Sierra divisions performed "slightly higher" than last year.

With Vivendi expecting the next WoW expansion, Wrath of the Lich King, sometime later in 2008, we'll plan on a Naaru size jolt to Activision Blizzard's cash flow at that time. For now, Vivendi will just have to enjoy the disgusting amounts of cash it gets from WoW, instead of the nauseating amounts Activision Blizzard will make from the WotLK release.

Sierra shows us The Mummy: Tomb of the Dragon Emperor

In a surprise announcement that completely defies typical industry practices, Sierra has revealed that it will soon capture the "intense action-adventure, fantastic creatures and epic locations" in Hollywood's third money-making Mummy movie and then stick it all into a game. Developed by Eurocom for the Wii and PlayStation 2 (and by A2M for the DS), The Mummy: Tomb of the Dragon Emperor will closely follow the events of this August's reanimation of long-dead material, complete with "a fast and fluid combat system and an arsenal of weaponry that can be used to vanquish the many bone-chilling enemies."

There's also mention of "hieroglyphic decoding gameplay elements," but we figure Sierra had you at the whole movie tie-in thing. Look for the evil to be resurrected on July 22nd.

Gallery: The Mummy: Tomb of the Dragon Emperor

Prototype still in skunkworks, delayed until 2009


Sierra and Radical confirmed today that Prototype will continue development until 2009. IGN noticed the game had been given a new date on GameStop.com and followed up with the company for a confirmation. The game was originally expected for late this year, but given our hands-on experience with the title, the delay may be for the best.

Considering Prototype is a sandbox game set in Liberty City New York, it's probably best to get as much breathing room between it and the hyper-praised GTA IV. A Sierra spokeperson says the company simply needs more time to "deliver the game the team initially set out to create." Hopefully, Sierra's new overlords at Activision will be understanding of the team's desire.

Gallery: Prototype

Ghostbusters' Wii connectivity turns DS into PKE Meter [update]

egon[Update: Actually, there won't be a connectivity feature that turns the DS into a PKE Meter. Sorry.]

The Wii version of Ghostbusters might be headed in an uncertain direction in the hands of Red Fly, a wholly different developer than Terminal Reality, which is creating the other version, but it will at least make use of the waggle console's touchy sibling. Busting through the fourth wall, Wii's Ghostbusters will morph any old DS (sold separately, of course) into a bleeping, blinking "PKE Meter," reports videogaming247. Sure, it's a glorified radar, but it senses ghost goo -- and you'll actually hold the darn thing in your hand! Has ectoplasmic detection ever been so tangible?

In addition, the Wii version (and PS2 port) will place special emphasis on local multiplayer and feature 4-player split-screen gameplay. Just don't cross the streams.

See the debut trailer for 50 Cent: Blood on the Sand

We're not positive (yet), but the more material we see from 50 Cent: Blood on the Sand, the more sure we are that it's going to be the best game ever made. Barring that, it's almost sure to be the best one featuring the theft -- and subsequent retrieval -- of a diamond-encrusted skull by a hardcore rapper (except, of course, for Kid Chameleon).

Things we love: When Fiddy takes a shotgun blast to the chest without flinching; when Fiddy casts his assault rifle aside to kick a guy in the junk and when Fiddy is assaulted by not just a white guy, but (for the benefit of those of you who are not so much with the symbolism) the whitest guy on the face of the Earth. We're betting that guy's name is White E. Theman, but that's just a guess.

Best. Game. Ever.

See first gameplay videos of Prototype

After our somewhat indecisive take on the game this morning, we thought you might enjoy seeing some of the first gameplay videos from Sierra's open world actioner Prototype. The fantastic animation and fast-paced action are on display here, as is Barry Pepper, much to the delight of both fans of Battlefield Earth. If you still haven't gotten your fill, there's more (Barry Pepper-free) action after the break.

We've yet to see if the whole package is really going to gel together, but for a project with this much promise we've certainly got our fingers crossed.

Continue reading See first gameplay videos of Prototype

Highlights from Sierra's Spring Event 2008

Over the weekend we got to check out upcoming titles from Sierra care of their 2008 Spring Event. Ghostbusters, Prototype, 50 Cent and more; check out our impressions ... or die tryin'.



Joystiq impressions: Ghostbusters (360/PS3/Wii)

Joystiq impressions: Prototype (360/PC/PS3)

Joystiq impressions: 50 Cent: Blood on the Sand (360/PS3)

Joystiq impressions: World in Conflict: Soviet Assault controls (360/PS3)

Joystiq impressions: Assorted Sierra XBLA games

Joystiq impressions: The Legend of Spyro: Dawn of the Dragon (360/PS3/PS2/Wii/DS)

Joystiq impressions: Crash Bandicoot: Mind over Mutant (Wii)

Joystiq impressions: Crash Bandicoot: Mind over Mutant (Wii)


Crash Bandicoot returns for another platforming adventure in October, 2008. The boisterous character again has the power to ride defeated enemies, using their special abilities. For example, before crossing a lake, he might force a frost-breathing creature to freeze it solid. Other times, he might roll on top of a spherical enemy over ramps, like a Sonic or Billy Hatcher.

But unlike the previous Crash, players can carry along a favorite enemy at all times. This way, gamers can defeat an immediate puzzle, but still retain the abilities of another, go-to creature.

I recently tried Radical's Wii version of the in-development title. The team is building for the Wii first, and essentially scaling the graphics up for the 360 and down for the PS2. This approach gives the Wii title a finished sheen that beats most others Wii games. (Multi-platform games often scale PS2 graphics up to the Wii, but don't truly utilize the hardware.) Crash seemed fun; its bright graphics and light tone should attract its kid-targeted audience.

Continue reading Joystiq impressions: Crash Bandicoot: Mind over Mutant (Wii)

Joystiq impressions: The Legend of Spyro: Dawn of the Dragon (360/PS3/PS2/Wii/DS)


Few games appeal to adults and kids, but The Legend of Spyro: Dawn of the Dragon could please both audiences. The younger group gets its beloved purple dragon and familiar platforming. The older crowd will like the depth in gameplay; among other changes, Spyro can now fly at any time.

After recently seeing a demo of the game, I was most impressed by its style and art; adults will find a lot of nuance here, too. Spyro mixes a lot of brightness and darkness in its style, reminding me of Fantasia or other old-guard Disney animations. Grasses leaned back as the wind raked over them, in a saccharine outdoor scene. But in another moment, sharp, muted stones matched the danger from an attacking monster.

Due in Fall, 2008 for 360, PS3, Wii, PS2, and DS, Spyro: Dawn of the Dragon could even interest players who know nothing of the character.

Continue reading Joystiq impressions: The Legend of Spyro: Dawn of the Dragon (360/PS3/PS2/Wii/DS)

Joystiq impressions: World in Conflict: Soviet Assault controls (360/PS3)


If you remember World in Conflict from last year, expect more of the same in this fall's World in Conflict: Soviet Assault. If you don't remember it, you might have been washed over by a dozen other great games. The real-time battle strategy takes gamers into an alternate 1989; the Cold War turns into a firefight.

Two changes define this update: 360 and PS3 gamers can play, and a new campaign lets you play from the Soviet perspective. PC gamers who have the original can opt for a download-only Soviet expansion, while those new to the title can get a bundled, PC edition. Console gamers will get the full, original game in this version, too.

Continue reading Joystiq impressions: World in Conflict: Soviet Assault controls (360/PS3)

Joystiq impressions: 50 Cent: Blood on the Sand (360/PS3)


If you buy only one game featuring 50 Cent and G-Unit shooting people in a quest to get back their diamond-encrusted skull this year, make it 50 Cent: Blood on the Sand. I'm still overwhelmed by the game's plot, and when 50 Cent is your protagonist, you might as well embellish as much as you can. Go over the top, and then go even higher.

50 Cent: Blood on the Sand is a straight-ahead action game. You'll fire all kinds of guns to kill waves of disposable enemies, all trying to stop you from getting back what's rightfully yours. In a recent demo of the title, I felt a little bad for the sheer numbers of enemies you must dispatch; surely, these lowly thugs aren't making diamond-encrusted-skull money.

And before I get too far, a clarification: 50 Cent: Blood on the Sand is not necessarily set in the Middle East. Lots of places have sand, including Miami Beach, school playgrounds, ant farms, and other non-Middle-Eastern settings. The game is merely set in a fictitious, unnamed country with sand, palm trees, and vaguely Middle-Eastern architecture.

Continue reading Joystiq impressions: 50 Cent: Blood on the Sand (360/PS3)

Joystiq impressions: Prototype (360/PC/PS3)


After a recent demo of Sierra's Prototype, I came away feeling a little less excited for the title than when I started. I'm still anticipating its Fall, 2008 360/PC/PS3 release, assuming it ships on time. I think it could be an exciting third-person action/mystery. But I'm uncertain about if it will become a cohesive experience by then; I saw well-executed elements but I'm not sure if they will combine.

And admittedly, Prototype's open-world scope is much too big to take in from a single demonstration. The fast, physical action and control look better than other games, with the player able to change fighting techniques and attacks at any moment. Developer Radical Entertainment didn't spill too much about the story, only repeating that you play an amnesiac with the ability to morph into other peoples' identities.

I hope that plot can connect to the action. I think it could, especially because the character gains the memories and abilities of the identities he steals. And while the anti-hero is becoming a cliche, Radical stressed that you're not trying to save Manhattan from its plague of monsters. You're out for yourself, and the story is supposed to explain why.

Gallery: Prototype

Continue reading Joystiq impressions: Prototype (360/PC/PS3)

Joystiq impressions: Ghostbusters (360/PS3/Wii)


Ghostbusters is one of those nerdy properties that when reissued, will never please all of its fans. Even in a brief demo with a few other writers, questions -- and follow-ups -- circled around "crossing the streams" and even geekier topics. I'm not at that level of spirit-stopping enthusiast, but I'm cautious about the new version, probably because it shows so much promise. I hate to get behind something, especially a beloved property, only to see it crumble.

The Ghostbusters animation, graphics, settings, and physics look great. The original cast has reassembled to record for this game. It's even being written by Dan Aykroyd and Harold Ramis. But the biggest thing I didn't see was that story, and that narrative is an important part of Ghostbusters. We'll find out how well the script and setting hold up with its October, 2008 release.

Continue reading Joystiq impressions: Ghostbusters (360/PS3/Wii)

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