<?xml version="1.0"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">
<channel>
<title>Joystiq</title>
<link>http://www.joystiq.com</link>
<description>Joystiq</description>
<image>
<url>http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif</url>
<title>Joystiq</title>
<link>http://www.joystiq.com</link>
</image>
<language>en-us</language>
<copyright>Copyright 2013 Weblogs, Inc. The contents of this feed are available for non-commercial use only.</copyright>
<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Scared stiff: Why should we care about Silent Hill: Homecoming?]]></title><link>http://www.joystiq.com/2008/06/25/scared-stiff-why-should-we-care-about-silent-hill-homecoming/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/25/scared-stiff-why-should-we-care-about-silent-hill-homecoming/</guid><comments>http://www.joystiq.com/2008/06/25/scared-stiff-why-should-we-care-about-silent-hill-homecoming/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><div style="text-align: center;"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/gam_silenthillfloormonster_490.jpg" /><br /></div>
Konami's <span style="font-style: italic;"><a href="http://www.joystiq.com/tag/silent-hill">Silent Hill</a> </span>franchise has forgotten more about keeping us hiding beneath our covers than most games will ever know. Even EA's own Glen Schofield <a href="http://www.joystiq.com/2008/06/24/scared-stiff-why-should-we-care-about-dead-space/">tips his hat to the series</a>, telling us earlier this week that he considers the 1999 PlayStation original to be among his favorite survival horror games ever. But after nearly a decade of stumbling through the fog, it's easy to feel that the dilapidated burg of <span style="font-style: italic;">Silent Hill</span> has gotten a bit too long in the tooth. <br /><br />For the series' sixth installment, Konami has handed the blood-soaked baton over to external developer Double Helix Games, a recent mash-up of The Collective and Shiny Entertainment. The result is this fall's upcoming release, <em>Silent Hill: Homecoming,</em> and we recently puzzled our way out of mist long enough to ask the game's lead designer, Jason Allen, just <a href="http://www.joystiq.com/tag/scared-stiff">why we should care</a> about this latest return trip to <span style="font-style: italic;">Silent Hill.<br /></span>
<div class="postgallery">
<p><strong>Gallery: <a href="http://www.ps3fanboy.com/photos/silent-hill-5/">Silent Hill: Homecoming</a></strong></p>
<a href="http://www.ps3fanboy.com/photos/silent-hill-5/772818/"><img src="http://www.ps3fanboy.com/media/2008/04/12_thumbnail.jpg" alt="" title="" /></a><a href="http://www.ps3fanboy.com/photos/silent-hill-5/772817/"><img src="http://www.ps3fanboy.com/media/2008/04/11_thumbnail.jpg" alt="" title="" /></a><a href="http://www.ps3fanboy.com/photos/silent-hill-5/772816/"><img src="http://www.ps3fanboy.com/media/2008/04/10_thumbnail.jpg" alt="" title="" /></a><a href="http://www.ps3fanboy.com/photos/silent-hill-5/772815/"><img src="http://www.ps3fanboy.com/media/2008/04/08_thumbnail.jpg" alt="" title="" /></a><a href="http://www.ps3fanboy.com/photos/silent-hill-5/772814/"><img src="http://www.ps3fanboy.com/media/2008/04/07_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2008/06/25/scared-stiff-why-should-we-care-about-silent-hill-homecoming/" rel="bookmark">Continue reading <em>Scared stiff: Why should we care about Silent Hill: Homecoming?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/06/25/scared-stiff-why-should-we-care-about-silent-hill-homecoming/">Scared stiff: Why should we care about Silent Hill: Homecoming?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 25 Jun 2008 16:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/06/25/scared-stiff-why-should-we-care-about-silent-hill-homecoming/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1235711/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/25/scared-stiff-why-should-we-care-about-silent-hill-homecoming/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>double-helix</category><category>doublehelix</category><category>joystiqfeatures</category><category>konami</category><category>PS3</category><category>scared-stiff</category><category>silent-hill</category><category>silent-hill-homecoming</category><category>silenthill</category><category>silenthillhomecoming</category><category>Xbox-360</category><dc:creator><![CDATA[Jason Dobson]]></dc:creator><pubDate>Wed, 25 Jun 2008 16:15:00 EST</pubDate></item><item><title><![CDATA[New Silent Hill: Homecoming screenshots be freaky, foggy]]></title><link>http://www.joystiq.com/2008/04/27/new-silent-hill-homecoming-screenshots-be-freaky-foggy/</link><guid isPermaLink="true">http://www.joystiq.com/2008/04/27/new-silent-hill-homecoming-screenshots-be-freaky-foggy/</guid><comments>http://www.joystiq.com/2008/04/27/new-silent-hill-homecoming-screenshots-be-freaky-foggy/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><div align="left"><a href="http://www.ps3fanboy.com/2008/04/25/more-silent-hill-homecoming-screens-to-creep-you-out/"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/04/gam_silenthillfloormonster_490.jpg" /></a>Though <a href="http://en.wikipedia.org/wiki/Scream_%28film%29">the characters in Wes Craven's magnum opus</a> would be an obvious exception, we're pretty sure that protagonists in horror movies have never seen horror movies -- looking at the Silent Hill series, it's clear this rule applies to video games as well. Not that we're complaining, as if the characters in Konami's beloved horror series would collectively realize that <a href="http://en.wikipedia.org/wiki/Silent_Hill">abandoned, fog-filled towns</a> are abandoned and fog-filled for a reason, they would probably stop going to them in search of deceased or missing wives/offspring/brothers -- and we wouldn't have <a href="http://www.ps3fanboy.com/2008/04/25/more-silent-hill-homecoming-screens-to-creep-you-out/">these gorgeous screenshots from the upcoming <em>Silent Hill: Homecoming</em></a> to drool over.<br /></div>
<br />So thanks, horror genre characters. Your obvious ineptitude for danger avoidance may deliver you into the jaws of certain doom, but it provides us with near-limitless entertainment -- and really, isn't that more important in the long run?<br />
<div class="postgallery">
<p><strong>Gallery: <a href="http://www.ps3fanboy.com/photos/silent-hill-5/">Silent Hill: Homecoming</a></strong></p>
<a href="http://www.ps3fanboy.com/photos/silent-hill-5/772818/"><img title="" alt="" src="http://www.ps3fanboy.com/media/2008/04/12_thumbnail.jpg" /></a><a href="http://www.ps3fanboy.com/photos/silent-hill-5/772817/"><img title="" alt="" src="http://www.ps3fanboy.com/media/2008/04/11_thumbnail.jpg" /></a><a href="http://www.ps3fanboy.com/photos/silent-hill-5/772816/"><img title="" alt="" src="http://www.ps3fanboy.com/media/2008/04/10_thumbnail.jpg" /></a><a href="http://www.ps3fanboy.com/photos/silent-hill-5/772815/"><img title="" alt="" src="http://www.ps3fanboy.com/media/2008/04/08_thumbnail.jpg" /></a><a href="http://www.ps3fanboy.com/photos/silent-hill-5/772814/"><img title="" alt="" src="http://www.ps3fanboy.com/media/2008/04/07_thumbnail.jpg" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/04/27/new-silent-hill-homecoming-screenshots-be-freaky-foggy/">New Silent Hill: Homecoming screenshots be freaky, foggy</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 27 Apr 2008 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.ps3fanboy.com/2008/04/25/more-silent-hill-homecoming-screens-to-creep-you-out/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/27/new-silent-hill-homecoming-screenshots-be-freaky-foggy/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1178851/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/27/new-silent-hill-homecoming-screenshots-be-freaky-foggy/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gallery</category><category>horror</category><category>konami</category><category>PS3</category><category>screenshots</category><category>silent-hill</category><category>silent-hill-homecoming</category><category>silenthill</category><category>silenthillhomecoming</category><category>survivalhorror</category><category>Xbox-360</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Sun, 27 Apr 2008 13:00:00 EST</pubDate></item><item><title><![CDATA[Silent Hill Origins confirmed for PS2, world reels in shock]]></title><link>http://www.joystiq.com/2008/01/22/silent-hill-origins-confirmed-for-ps2-world-reels-in-shock/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/22/silent-hill-origins-confirmed-for-ps2-world-reels-in-shock/</guid><comments>http://www.joystiq.com/2008/01/22/silent-hill-origins-confirmed-for-ps2-world-reels-in-shock/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps2/" rel="tag">Sony PlayStation 2</a>, <a href="http://www.joystiq.com/category/psp/" rel="tag">Sony PSP</a></p><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/01/silenthillops2.jpg" />Of course, the world's just being polite. Though Konami's official announcement of a PlayStation 2 version of <a href="http://www.joystiq.com/tag/silent-hill-origins"><em>Silent Hill Origins</em></a> is welcomed, it arrives about as <a href="http://www.joystiq.com/2008/01/16/retailers-listing-ps2-silent-hill-origins/">unexpectedly</a> as that surprise birthday party you planned for yourself once. That might have been more enjoyable if you had any friends, but then you're far too busy clobbering jittery, faceless nurses in your free time.<br /><br />Incidentally, that's <a href="http://www.joystiq.com/2008/01/09/zero-punctuation-visits-silent-hills-origins-and-dies-inside/">exactly what you do</a> in this game. Casting some light on the spooky town's black history, <em>Silent Hill Origins</em> for PS2 aims to impart the "chilling, suspenseful and fear-filled experience that handheld gamers encountered" to those who prefer <a href="http://www.joystiq.com/2008/01/21/ratchet-and-clank-size-matters-set-for-march-ps2-release/">considerably larger</a> screens. "This is their chance to learn more of the mystery and mythos surrounding Silent Hill that's been hinted at in earlier games and made the series such a success," said Anthony Crouts, VP of marketing and <a href="http://www.joystiq.com/2007/12/11/rumor-psp-silent-hill-being-ported-to-ps2/">ineffective secret keeping</a> at Konami Digital Entertainment. <br /><br />We'll share further details as soon as they come shambling out of the foreboding mist.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/01/22/silent-hill-origins-confirmed-for-ps2-world-reels-in-shock/">Silent Hill Origins confirmed for PS2, world reels in shock</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 22 Jan 2008 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/01/22/silent-hill-origins-confirmed-for-ps2-world-reels-in-shock/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1092942/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/22/silent-hill-origins-confirmed-for-ps2-world-reels-in-shock/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>BreakingNews</category><category>Konami</category><category>PS2</category><category>PSP</category><category>PSP-to-PS2</category><category>Silent-Hill</category><category>Silent-Hill-Origins</category><category>SilentHill</category><category>SilentHillOrigins</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Tue, 22 Jan 2008 13:30:00 EST</pubDate></item><item><title><![CDATA[Retailers listing Silent Hill Origins for PS2]]></title><link>http://www.joystiq.com/2008/01/16/retailers-listing-ps2-silent-hill-origins/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/16/retailers-listing-ps2-silent-hill-origins/</guid><comments>http://www.joystiq.com/2008/01/16/retailers-listing-ps2-silent-hill-origins/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps2/" rel="tag">Sony PlayStation 2</a>, <a href="http://www.joystiq.com/category/psp/" rel="tag">Sony PSP</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><a href="http://www.computerandvideogames.com/article.php?id=179598"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/01/silenthillops2.jpg" /></a>We told you <a href="http://www.joystiq.com/2007/12/11/rumor-psp-silent-hill-being-ported-to-ps2/">last month</a> that we thought you'd soon hear more about a PS2 version of the PSP's <em>Silent Hill Origins</em>. Though we still haven't gotten official word from Konami, the rumor has now been corroborated by a few retailers, making a port seem all the more likely.<br /><br /><a href="http://www.gamefly.com/products/detail.asp?pid=129750&amp;t=0&amp;fcTrack=Search?-?Popularity">GameFly</a> and <a href="http://www.amazon.com/Konami-Silent-Hill-Origins/dp/B0011BE3KA/ref=sr_1_1?ie=UTF8&amp;s=videogames&amp;qid=1200480460&amp;sr=8-1">Amazon</a> both have listings for the game, although they've currently got it set at opposite ends of March. Heck, the two sites even have box art (seen at right). Now, Konami, would you please just announce the thing so we can start stocking up on Depends? ... Wait. No. We mean Game Fuel. Yeah. Game Fuel. You know, so we can play all night because we're not scared at all. Yeah, that's the ticket.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/01/16/retailers-listing-ps2-silent-hill-origins/">Retailers listing Silent Hill Origins for PS2</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 16 Jan 2008 12:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.computerandvideogames.com/article.php?id=179598>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/16/retailers-listing-ps2-silent-hill-origins/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1088388/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/16/retailers-listing-ps2-silent-hill-origins/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>konami</category><category>PS2</category><category>PSP</category><category>silent-hill-origins</category><category>silenthill</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Wed, 16 Jan 2008 12:15:00 EST</pubDate></item><item><title><![CDATA[Rumor: PSP Silent Hill being ported to PS2]]></title><link>http://www.joystiq.com/2007/12/11/rumor-psp-silent-hill-being-ported-to-ps2/</link><guid isPermaLink="true">http://www.joystiq.com/2007/12/11/rumor-psp-silent-hill-being-ported-to-ps2/</guid><comments>http://www.joystiq.com/2007/12/11/rumor-psp-silent-hill-being-ported-to-ps2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps2/" rel="tag">Sony PlayStation 2</a>, <a href="http://www.joystiq.com/category/psp/" rel="tag">Sony PSP</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><div align="center"><a href="http://kotaku.com/gaming/unconfirmed/silent-hill-0-gets-inevitable-ps2-port-331377.php"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/12/silenthillorig.jpg"  alt="" /></a><br /></div>
So get this: Konami made a (by most accounts) pretty good game called <em><a href="http://www.joystiq.com/search/?q=Silent%20Hill%20Origins">Silent Hill Origins</a></em> for the PSP, and according to a Kotaku tipster, the company will be moving the game to the PS2 in March 2008! Making a port of a decent game from a well-regarded franchise for a system with 120 million units sold worldwide, can you believe it? ... Yes, so can we.<br /><br />As we said, this hasn't been confirmed by Konami, but it seems like one of two things would be happening right now. Either they are porting <em>SHO</em> to the PS2, or they've seen this story on the internet, fired the guy in charge of thinking of things like this and are in the preliminary stages of porting <em>SHO</em> to the PS2. Either way, we'd bet that you'll hear more about it soon.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/12/11/rumor-psp-silent-hill-being-ported-to-ps2/">Rumor: PSP Silent Hill being ported to PS2</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 11 Dec 2007 10:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://kotaku.com/gaming/unconfirmed/silent-hill-0-gets-inevitable-ps2-port-331377.php>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/11/rumor-psp-silent-hill-being-ported-to-ps2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1059965/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/11/rumor-psp-silent-hill-being-ported-to-ps2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>konami</category><category>ports</category><category>ps2</category><category>psp</category><category>silent-hill</category><category>silent-hill-origins</category><category>silenthill</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Tue, 11 Dec 2007 10:15:00 EST</pubDate></item><item><title><![CDATA[New Silent Hill V details finally surface]]></title><link>http://www.joystiq.com/2007/11/29/new-silent-hill-v-details-finally-surface/</link><guid isPermaLink="true">http://www.joystiq.com/2007/11/29/new-silent-hill-v-details-finally-surface/</guid><comments>http://www.joystiq.com/2007/11/29/new-silent-hill-v-details-finally-surface/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a></p><div align="center"><a href="http://silenthill5.net/2007/09/27/new-silent-hill-v-scans-from-official-playstation-magazine.html"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/11/silenthillvopmscan3.jpg"  alt="" /></a><br /></div>
It's been a while since Konami <a href="http://www.joystiq.com/2007/07/11/konami-announces-silent-hill-v-for-360-ps3/">first announced</a><em> Silent Hill V</em>, and details revealed since have been <a href="http://www.joystiq.com/2007/09/10/1up-previews-silent-hill-v-shows-in-game-footage/">few and far between</a>.<em> </em>A new issue of <em>Official Playstation Magazine</em>, however, has revealed <a href="http://silenthill5.net/2007/09/27/new-silent-hill-v-scans-from-official-playstation-magazine.html">some new tidbits of information</a> about the latest in the survival horror series.<br /><br />The radio and the flashlight -- which were abandoned in the previous <em><a href="http://www.joystiq.com/tag/silenthill">Silent Hill</a> </em>game -- return in the fifth console installment of the series. Unlike previous games, the camera will feature full 3D movement, and the article hints at some possible Sixaxis functionality in the <a href="http://www.joystiq.com/tag/ps3">PS3</a> version. The rest of the article  features some new, "exclusive" images and character renderings, and recaps story and gameplay elements that were already known, but it could be a nice refresher for anyone who's forgotten exactly what to look forward to.<br /><br />[Via <a href="http://www.ps3fanboy.com/2007/11/27/silent-hill-v-sees-the-return-of-radio-flashlight-sixaxis/">PS3 Fanboy</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/11/29/new-silent-hill-v-details-finally-surface/">New Silent Hill V details finally surface</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 29 Nov 2007 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://silenthill5.net/2007/09/27/new-silent-hill-v-scans-from-official-playstation-magazine.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/29/new-silent-hill-v-details-finally-surface/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1050617/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/29/new-silent-hill-v-details-finally-surface/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>konami</category><category>ps3</category><category>silent-hill</category><category>silent-hill-5</category><category>silent-hill-v</category><category>silenthill</category><category>silenthill5</category><category>silenthillv</category><category>survival-horror</category><category>survivalhorror</category><category>the-collective</category><category>Xbox-360</category><category>xbox360</category><dc:creator><![CDATA[Scott Jon Siegel]]></dc:creator><pubDate>Thu, 29 Nov 2007 08:00:00 EST</pubDate></item><item><title><![CDATA[Joystiq interview: Silent Hill: Origin's Akira Yamaoka]]></title><link>http://www.joystiq.com/2007/10/23/joystiq-interview-silent-hill-origins-akira-yamaoka/</link><guid isPermaLink="true">http://www.joystiq.com/2007/10/23/joystiq-interview-silent-hill-origins-akira-yamaoka/</guid><comments>http://www.joystiq.com/2007/10/23/joystiq-interview-silent-hill-origins-akira-yamaoka/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/psp/" rel="tag">Sony PSP</a>, <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://www.joystiq.com/category/galleries/" rel="tag">Galleries</a></p><div style="text-align: center;"><img vspace="4" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/10/akira.jpg" /><br /></div>
Not quite as terrifying as the titles he's been working on, Akira Yamaoka sat down with us during E For All to give us a teensy bit of information about the upcoming <a href="http://www.joystiq.com/2007/07/13/joystiq-impressions-silent-hill-origins/"><span style="font-style: italic;">Silent Hill: Origins</span></a>, and what it took to bring the game to the PlayStation Portable. While he didn't tell us the secret to being scary on a much smaller screen, we imagine it'll mean a lot of OMG IN YOUR FACE moments and spooky noises. Perhaps they'll even tell people this is a game better enjoyed with headphones.<br /><br />Check out the brief interview after the break.<br /><br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/e-for-all-2007/">E for All 2007</a></strong></p><a href="http://www.joystiq.com/photos/e-for-all-2007/#451129"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/10/dsc_0108_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/e-for-all-2007/#451125"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/10/dsc_0112_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/e-for-all-2007/#451124"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/10/dsc_0015_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/e-for-all-2007/#451121"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/10/dsc_0017_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/e-for-all-2007/#451120"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/10/dsc_0171_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2007/10/23/joystiq-interview-silent-hill-origins-akira-yamaoka/" rel="bookmark">Continue reading <em>Joystiq interview: Silent Hill: Origin's Akira Yamaoka</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/10/23/joystiq-interview-silent-hill-origins-akira-yamaoka/">Joystiq interview: Silent Hill: Origin's Akira Yamaoka</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 23 Oct 2007 21:31:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/10/23/joystiq-interview-silent-hill-origins-akira-yamaoka/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1020349/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/23/joystiq-interview-silent-hill-origins-akira-yamaoka/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Akira-Yamaoka</category><category>AkiraYamaoka</category><category>Konami</category><category>Origins</category><category>PSP</category><category>Silent-Hill</category><category>SilentHill</category><dc:creator><![CDATA[Kevin Kelly]]></dc:creator><pubDate>Tue, 23 Oct 2007 21:31:00 EST</pubDate></item><item><title><![CDATA[Silent Hill: The Arcade makes us jealous]]></title><link>http://www.joystiq.com/2007/10/01/silent-hill-the-arcade-makes-us-jealous/</link><guid isPermaLink="true">http://www.joystiq.com/2007/10/01/silent-hill-the-arcade-makes-us-jealous/</guid><comments>http://www.joystiq.com/2007/10/01/silent-hill-the-arcade-makes-us-jealous/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/arcade/" rel="tag">Arcade</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><center><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="490" height="418">	<param name="allowScriptAccess" value="sameDomain" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=25779"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=25779" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="490" height="418"></embed></object></center>The death spiral of the arcade in America is a vicious cycle. If more people were populating arcades, we'd probably get more games like <em><a href="http://www.joystiq.com/2007/02/16/aou-2007-silent-hill-to-frighten-arcade-goers/">Silent Hill: The Arcade</a>,</em> released in Japan last month. Of course, if our arcades included more games like <em>Silent Hill</em> and fewer sweaty meat sacks trying to lose that last 230 pounds on a <em>DDR </em>machine electronically beeping out a prayer for a quick death, we'd probably be more apt to go there. <br /><br />Luckily for us, we have footage like the above clip. Just make your fingers into a gun shape and go to town. You don't have to pay any money and (best of all) you don't have to keep yourself from staring at Chunky Brewster performing his Slurpee rehydration.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/10/01/silent-hill-the-arcade-makes-us-jealous/">Silent Hill: The Arcade makes us jealous</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 01 Oct 2007 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gametrailers.com/player/25779.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/01/silent-hill-the-arcade-makes-us-jealous/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1002245/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/01/silent-hill-the-arcade-makes-us-jealous/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arcades</category><category>silenthill</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Mon, 01 Oct 2007 10:30:00 EST</pubDate></item><item><title><![CDATA[TGS07: Silent Hill: Origins video is beauty incarnate]]></title><link>http://www.joystiq.com/2007/09/20/tgs07-silent-hill-origins-video-is-beauty-incarnate/</link><guid isPermaLink="true">http://www.joystiq.com/2007/09/20/tgs07-silent-hill-origins-video-is-beauty-incarnate/</guid><comments>http://www.joystiq.com/2007/09/20/tgs07-silent-hill-origins-video-is-beauty-incarnate/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/silent-hill/" rel="tag">Silent Hill</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><center><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" width="420" height="405" id="gamevideos6" align="middle"><param name="quality" value="high"><param name="play" value="true"><param name="loop" value="true"><param name="scale" value="showall"><param name="wmode" value="window"><param name="devicefont" value="false"><param name="bgcolor" value="#000000"><param name="menu" value="true"><param name="allowScriptAccess" value="sameDomain"><param name="allowFullScreen" value="true"><param name="salign" value=""><param name="movie" value="http://gamevideos.com:80/swf/gamevideos11.swf?embedded=1&amp;fullscreen=1&amp;autoplay=0&amp;src=http://gamevideos.com:80/video/videoListXML%3Fid%3D14894%26ordinal%3D1190268977634%26adPlay%3Dfalse" /><param name="quality" value="high" /><param name="bgcolor" value="#000000" /> <embed src="http://gamevideos.com:80/swf/gamevideos11.swf?embedded=1&amp;fullscreen=1&amp;autoplay=0&amp;src=http://gamevideos.com:80/video/videoListXML%3Fid%3D14894%26ordinal%3D1190268977634%26adPlay%3Dfalse" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" play="true" loop="true" scale="showall" wmode="window" devicefont="false" id="gamevideos6" bgcolor="#000000" name="gamevideos6" menu="true" allowscriptaccess="sameDomain" allowFullScreen="true" type="application/x-shockwave-flash" align="middle" height="405" width="420"/></object></center> A couple months ago, Andrew said <span style="font-style: italic;"> Silent Hill: Origins</span> is one of the <a href="http://www.joystiq.com/2007/07/13/hands-on-silent-hill-origins/">best-looking PSP titles</a> he's seen so far, and this new trailer just released during <a href="http://www.joystiq.com/tag/tgs07/">Tokyo Game Show</a> only confirms that. We still can't believe Konami has been able to create such an amazing looking game on the PSP.
<p>The video shows Travis driving his rig when he's attacked with some pretty disturbing mental images causing him nearly to careen off the road. We're not exactly sure why the rest of the video is shown playing on a PSP, which makes anyone with less than 20/20 vision struggle to see it. Perhaps Konami <span style="font-style: italic;">really </span>wanted you to know this amazing game is running on the PSP? <br /></p>
<p>Either way, <a href="http://www.joystiq.com/category/silent-hill/"><span style="font-style: italic;">Silent Hill: Origins</span></a><span style="font-style: italic;"> </span>is shaping up to be a no-brainer for any PSP owner, and the song was a great choice, too!</p>
<p> </p>
<p><br /></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/09/20/tgs07-silent-hill-origins-video-is-beauty-incarnate/">TGS07: Silent Hill: Origins video is beauty incarnate</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 20 Sep 2007 04:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/09/20/tgs07-silent-hill-origins-video-is-beauty-incarnate/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/993724/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/20/tgs07-silent-hill-origins-video-is-beauty-incarnate/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>konami</category><category>silent-hill-origins</category><category>silenthill</category><category>survivor-horror</category><category>tgs07</category><category>trailer</category><category>video</category><dc:creator><![CDATA[Chris Powell]]></dc:creator><pubDate>Thu, 20 Sep 2007 04:00:00 EST</pubDate></item><item><title><![CDATA[1UP previews Silent Hill V, shows in-game footage]]></title><link>http://www.joystiq.com/2007/09/10/1up-previews-silent-hill-v-shows-in-game-footage/</link><guid isPermaLink="true">http://www.joystiq.com/2007/09/10/1up-previews-silent-hill-v-shows-in-game-footage/</guid><comments>http://www.joystiq.com/2007/09/10/1up-previews-silent-hill-v-shows-in-game-footage/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a></p><center><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" width="490" height="473" id="gamevideos6" align="middle"><param name="quality" value="high"><param name="play" value="true"><param name="loop" value="true"><param name="scale" value="showall"><param name="wmode" value="window"><param name="devicefont" value="false"><param name="bgcolor" value="#000000"><param name="menu" value="true"><param name="allowScriptAccess" value="sameDomain"><param name="allowFullScreen" value="true"><param name="salign" value=""><param name="movie" value="http://www.gamevideos.com:80/swf/gamevideos11.swf?embedded=1&amp;fullscreen=1&amp;autoplay=0&amp;src=http://www.gamevideos.com:80/video/videoListXML%3Fid%3D14542%26ordinal%3D1189432798837%26adPlay%3Dfalse" /><param name="quality" value="high" /><param name="bgcolor" value="#000000" /> <embed src="http://www.gamevideos.com:80/swf/gamevideos11.swf?embedded=1&amp;fullscreen=1&amp;autoplay=0&amp;src=http://www.gamevideos.com:80/video/videoListXML%3Fid%3D14542%26ordinal%3D1189432798837%26adPlay%3Dfalse" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" play="true" loop="true" scale="showall" wmode="window" devicefont="false" id="gamevideos6" bgcolor="#000000" name="gamevideos6" menu="true" allowscriptaccess="sameDomain" allowFullScreen="true" type="application/x-shockwave-flash" align="middle" height="473" width="490"/></object></center>Much like a Tootsie Roll-brand Tootsie Pop, deep below our hardened, candy exterior of cynicism is a center of gooey, chocolatey cowardice. As you might have guessed with that information nestled inside your breast (you won't tell anyone, right?) we don't typically get anywhere near <em>Silent Hill</em> games. That being said: This new 1UP preview of <em>Silent Hill V </em>has us intrigued.<br /><br />It's in the hands of an American team, and we're interested in the way they're going with it. We do wonder if it will be possible to still enjoy the real-time disintegration effects and more responsive combat if we watch the game through a slit between our index and middle finger with wads of cotton in our ears. Here's hoping.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/09/10/1up-previews-silent-hill-v-shows-in-game-footage/">1UP previews Silent Hill V, shows in-game footage</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 10 Sep 2007 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamevideos.com/video/id/14542>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/10/1up-previews-silent-hill-v-shows-in-game-footage/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/985479/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/10/1up-previews-silent-hill-v-shows-in-game-footage/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>PS3</category><category>silenthill</category><category>silenthillv</category><category>thecollective</category><category>Xbox-360</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Mon, 10 Sep 2007 11:00:00 EST</pubDate></item><item><title><![CDATA[Silent Hill V taking cues from Gan's movie]]></title><link>http://www.joystiq.com/2007/08/28/silent-hill-v-taking-cues-from-gans-movie/</link><guid isPermaLink="true">http://www.joystiq.com/2007/08/28/silent-hill-v-taking-cues-from-gans-movie/</guid><comments>http://www.joystiq.com/2007/08/28/silent-hill-v-taking-cues-from-gans-movie/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a></p><div align="center"><a href="http://silenthill5.net/2007/08/27/silent-hill-v-egm-article.html"><img vspace="4" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2007/08/silent-hill-movie-dude.jpg" alt="silent hill" /></a></div>
<em>Silent Hill V</em> developer The Collective is borrowing a few Christopher Gans film devices for its upcoming game sequel, according to an article in the latest <em>EGM</em>. Inspired by the <a target="_blank" href="http://www.joystiq.com/2006/04/21/joystiq-review-silent-hill-the-movie/"><em>Silent Hill</em></a> movie, <a target="_blank" href="http://www.joystiq.com/tag/SilentHillV"><em>SHV</em></a> will feature real-time shifts between reality and the 'Otherworld,' forcing helpless players to suffer through the ghastly transformations of their immediate environments. Enhancing this horror, The Collective will use motion-capture techniques to model the game's monsters, just as the film crew did, creating vivid movement, like the sexually charged lure of the Siam, a perverse fusion of genders.<p><a href="http://www.joystiq.com/2007/08/28/silent-hill-v-taking-cues-from-gans-movie/" rel="bookmark">Continue reading <em>Silent Hill V taking cues from Gan's movie</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/08/28/silent-hill-v-taking-cues-from-gans-movie/">Silent Hill V taking cues from Gan's movie</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 28 Aug 2007 17:26:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://silenthill5.net/2007/08/27/silent-hill-v-egm-article.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/28/silent-hill-v-taking-cues-from-gans-movie/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/975959/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/28/silent-hill-v-taking-cues-from-gans-movie/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Konami</category><category>PS3</category><category>SilentHill</category><category>SilentHillV</category><category>TheCollective</category><category>Xbox-360</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Tue, 28 Aug 2007 17:26:00 EST</pubDate></item><item><title><![CDATA[Silent Hill V breaks down before your eyes]]></title><link>http://www.joystiq.com/2007/08/28/silent-hill-v-breaks-down-before-your-eyes/</link><guid isPermaLink="true">http://www.joystiq.com/2007/08/28/silent-hill-v-breaks-down-before-your-eyes/</guid><comments>http://www.joystiq.com/2007/08/28/silent-hill-v-breaks-down-before-your-eyes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://silenthill5.net/2007/08/27/silent-hill-v-egm-article.html"><img width="415" vspace="4" hspace="4" height="404" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2007/08/silenthillvegm-415.jpg" alt="" /></a><br />The latest issue of <em>EGM</em> contains quite a spread on <em><a href="http://www.joystiq.com/tag/SilentHill5/">Silent Hill V</a></em>, and the contents have begun popping up on the internet courtesy of <a href="http://silenthill5.net/2007/08/27/silent-hill-v-egm-article.html">SilentHill5.net</a>. First and foremost, we know a little more about the game's story. The story centers around one Alex Shepard, a 22 year-old war vet. The game begins as Alex wakes up in a VA hospital where he was undergoing treatment for a near fatal wound (<a href="http://www.imdb.com/title/tt0099871/"><em>Jacob's Ladder</em></a>, anyone?). In the hospital, Alex has a premonition that his younger brother is in danger. Like any good brother, Alex rushes home to Shepards Glen, only to find that his mother is catatonic, his father and brother are gone, and that the New England town is covered in fog. As <em>Silent Hill</em> fans could probably guess, things are about to get <em>weird</em>.<p><a href="http://www.joystiq.com/2007/08/28/silent-hill-v-breaks-down-before-your-eyes/" rel="bookmark">Continue reading <em>Silent Hill V breaks down before your eyes</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/08/28/silent-hill-v-breaks-down-before-your-eyes/">Silent Hill V breaks down before your eyes</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 28 Aug 2007 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://silenthill5.net/2007/08/27/silent-hill-v-egm-article.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/28/silent-hill-v-breaks-down-before-your-eyes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/975696/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/28/silent-hill-v-breaks-down-before-your-eyes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>konami</category><category>silenthill</category><category>silenthill5</category><category>silenthillv</category><category>thecollective</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 28 Aug 2007 15:30:00 EST</pubDate></item><item><title><![CDATA[Silent Hill: Origins features "Accolades"]]></title><link>http://www.joystiq.com/2007/08/22/silent-hill-origins-features-accolades/</link><guid isPermaLink="true">http://www.joystiq.com/2007/08/22/silent-hill-origins-features-accolades/</guid><comments>http://www.joystiq.com/2007/08/22/silent-hill-origins-features-accolades/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/silent-hill/" rel="tag">Silent Hill</a></p><center><a href="http://www.radiogtn.com/archives/263"><img vspace="4" hspace="12" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/08/silenthill.jpg" /></a></center>Anyone check out the <a href="http://www.joystiq.com/2007/08/20/hacked-silent-hill-demo-smuggled-released-to-public/">leaked <em>Silent Hill: Origins</em> demo</a>? If so, you may have noticed an inaccessible option labeled "Accolades" in one of the menus. <a href="http://www.radiogtn.com/archives/263">Radio GTN</a> believes this is actually the beginning of a PSP version of 360's "Achievements" system. It's obvious if you think about what an accolade is -- an award, basically.<br /><br />However, the more likely scenario: <em>Silent Hill: Origins</em> will have special tasks to complete that give you these accolades, which would unlock in-game awards. (Maybe something as simple as wallpaper for your PSP?) However, imagine the possibilities of PSP/PS3 connectivity: perhaps an unlockable T-shirt for your <em>Home</em> avatar?<br /><br />[via <a href="http://digg.com/gaming_news/Silent_Hill_Origin_PSP_Achievements">Digg</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/08/22/silent-hill-origins-features-accolades/">Silent Hill: Origins features "Accolades"</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 22 Aug 2007 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.radiogtn.com/archives/263>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/22/silent-hill-origins-features-accolades/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/970964/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/22/silent-hill-origins-features-accolades/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>accolades</category><category>achievements</category><category>silenthill</category><dc:creator><![CDATA[Nick Doerr]]></dc:creator><pubDate>Wed, 22 Aug 2007 11:00:00 EST</pubDate></item><item><title><![CDATA[Climax denies responsibility for Silent Hill demo leak]]></title><link>http://www.joystiq.com/2007/08/21/climax-denies-responsibility-for-silent-hill-demo-leak/</link><guid isPermaLink="true">http://www.joystiq.com/2007/08/21/climax-denies-responsibility-for-silent-hill-demo-leak/</guid><comments>http://www.joystiq.com/2007/08/21/climax-denies-responsibility-for-silent-hill-demo-leak/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/silent-hill/" rel="tag">Silent Hill</a></p><div align="center"><a href="http://www.gamesindustry.biz/content_page.php?aid=27874"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/shilloint.jpg" alt="" /></a><br /></div>
A few days ago, a <em>Silent Hill</em> demo was <a href="http://www.joystiq.com/2007/08/20/hacked-silent-hill-demo-smuggled-released-to-public/">leaked</a> onto the internet. This potentially damaging loss spread like wildfire, with sites generating upwards of 1200 downloads of the demo, which only operates on PSPs with unpatched, or unofficial firmware. Karl Jeffery, CEO and founder of developer Climax, told <a href="http://www.gamesindustry.biz/content_page.php?aid=27874">GamesIndustry.biz</a> that the UK developer is not responsible for the leak.  "All I can say is that code did not leak from Climax - 100 per cent guaranteed," said Jeffery.  "The code that is out there is fingerprinted and was supplied solely to Konami for marketing purposes."<br /><br />"At Climax we have strong and proven security procedures that protect all of our code, assets and builds," he added.  "We have developed over 100 titles in 20 years in business and have never had a leak or theft from inside the company." In spite of this apparent security breach, it doesn't appear as though the release will be pushed back. Thank goodness -- could we really have waited even <em>longer</em> for <em>Silent Hill Origins</em>?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/08/21/climax-denies-responsibility-for-silent-hill-demo-leak/">Climax denies responsibility for Silent Hill demo leak</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 21 Aug 2007 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamesindustry.biz/content_page.php?aid=27874>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/21/climax-denies-responsibility-for-silent-hill-demo-leak/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/970818/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/21/climax-denies-responsibility-for-silent-hill-demo-leak/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>climax</category><category>security</category><category>silenthill</category><category>silenthillorigins</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Tue, 21 Aug 2007 21:00:00 EST</pubDate></item><item><title><![CDATA[Hacked Silent Hill demo smuggled, released to public]]></title><link>http://www.joystiq.com/2007/08/20/hacked-silent-hill-demo-smuggled-released-to-public/</link><guid isPermaLink="true">http://www.joystiq.com/2007/08/20/hacked-silent-hill-demo-smuggled-released-to-public/</guid><comments>http://www.joystiq.com/2007/08/20/hacked-silent-hill-demo-smuggled-released-to-public/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/silent-hill/" rel="tag">Silent Hill</a>, <a href="http://www.joystiq.com/category/homebrew/" rel="tag">Homebrew</a>, <a href="http://www.joystiq.com/category/hacks/" rel="tag">Hacks</a></p><div align="center"><object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/Fw-rZvddGwA"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/Fw-rZvddGwA" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object></div>
<p>The Games Convention in Leipzig is only a few days away, and it appears that Konami's upcoming <em>Silent Hill</em> UMD demo from the show somehow got leaked for public consumption. Unlike regular demos, this must be ripped into a disc image and run off of a homebrew-enabled PSP. We're not sure if Konami is too appreciative of having early code released to the public, and we're going to refrain from linking to places where it's available for download. However, video proof (seen above) shows that this is, in fact, real.</p>
<p>[Thanks, Joe!]<br /></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/08/20/hacked-silent-hill-demo-smuggled-released-to-public/">Hacked Silent Hill demo smuggled, released to public</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 20 Aug 2007 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/08/20/hacked-silent-hill-demo-smuggled-released-to-public/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/969397/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/20/hacked-silent-hill-demo-smuggled-released-to-public/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>leipzig</category><category>silenthill</category><category>silenthillorigins</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Mon, 20 Aug 2007 11:30:00 EST</pubDate></item><item><title><![CDATA[Joystiq impressions: Silent Hill Origins]]></title><link>http://www.joystiq.com/2007/07/13/joystiq-impressions-silent-hill-origins/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/13/joystiq-impressions-silent-hill-origins/</guid><comments>http://www.joystiq.com/2007/07/13/joystiq-impressions-silent-hill-origins/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/psp/" rel="tag">Sony PSP</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/e3/" rel="tag">E3</a></p><div align="center"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/silentlightn.jpg"  alt="" /><br /></div>
<em>Silent Hill Origins</em> is supernaturally beautiful. Simply analyze the picture above and note its fantastic lighting and shadows. Note the reflection in the mirror, and then be awed that this happening in real-time ... on the PSP. <em>Silent Hill Origins</em> is shaping up to be the best looking PSP title to date, with its great character designs, atmospheric special effects, and (as noted) the impeccable lighting.<br /><br />Although the <em>Silent Hill</em> franchise has never really strayed far from the consoles, this handheld version is shaping up to be just as good as any other iteration of the series. Travis must navigate some beautifully creepy worlds, and fight some truly terrifying creatures. He can pick up weapons and items in the environment and use them against the ghastly denizens of Silent Hill. Controls in the game were intuitive and solid. Travis moved easily through the environment, although we found ourselves having a bit of trouble exploring the level as thoroughly as possible, trying to find all the clues.<br /><br />Battle is a relatively simple affair, as Travis can easily target enemies with R. His attacks, and most importantly, finishing moves, vary greatly, depending on the weapon he's holding. Players must be resilient, though: if enemies get too close, Travis will have to do a series of button presses to escape close quarters combat. Also, Travis will want to keep a close eye on his weapons, as they degrade (quite quickly) over time. All weapons will break eventually, and Travis will want to make sure that his weapon doesn't break in the middle of a fierce battle.<br /><br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/silent-hill-origins-1/">Silent Hill Origins</a></strong></p><a href="http://www.joystiq.com/photos/silent-hill-origins-1/#310821"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/lobby04_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/silent-hill-origins-1/#310820"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/img0018_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/silent-hill-origins-1/#310819"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/img0015_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/silent-hill-origins-1/#310818"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/fhydro01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/silent-hill-origins-1/#310817"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/dressrm01_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2007/07/13/joystiq-impressions-silent-hill-origins/" rel="bookmark">Continue reading <em>Joystiq impressions: Silent Hill Origins</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/07/13/joystiq-impressions-silent-hill-origins/">Joystiq impressions: Silent Hill Origins</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 13 Jul 2007 14:31:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/07/13/joystiq-impressions-silent-hill-origins/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/939748/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/13/joystiq-impressions-silent-hill-origins/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>E3</category><category>e307</category><category>konami</category><category>PSP</category><category>silenthill</category><category>silenthillorigins</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Fri, 13 Jul 2007 14:31:00 EST</pubDate></item><item><title><![CDATA[Hands-on Silent Hill Origins]]></title><link>http://www.joystiq.com/2007/07/13/hands-on-silent-hill-origins/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/13/hands-on-silent-hill-origins/</guid><comments>http://www.joystiq.com/2007/07/13/hands-on-silent-hill-origins/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/silent-hill/" rel="tag">Silent Hill</a></p><div align="center"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/silentlightn.jpg" /><br /></div>
<em>Silent Hill Origins</em> is supernaturally beautiful. Simply analyze the picture above and note its fantastic lighting and shadows. Note the reflection in the mirror, and then be awed that this happening in real-time ... on the PSP. <em>Silent Hill Origins</em> is shaping up to be the best looking PSP title to date, with its great character designs, atmospheric special effects, and (as noted) the impeccable lighting.<br /><br />Although the <em>Silent Hill</em> franchise has never really strayed far from the consoles, this handheld version is shaping up to be just as good as any other iteration of the series. Travis must navigate some beautifully creepy worlds, and fight some truly terrifying creatures. He can pick up weapons and items in the environment and use them against the ghastly denizens of Silent Hill. Controls in the game were intuitive and solid. Travis moved easily through the environment, although we found ourselves having a bit of trouble exploring the level as thoroughly as possible, trying to find all the clues.<br /><br />Battle is a relatively simple affair, as Travis can easily target enemies with R. His attacks, and most importantly, finishing moves, vary greatly, depending on the weapon he's holding. Players must be resilient, though: if enemies get too close, Travis will have to do a series of button presses to escape close quarters combat. Also, Travis will want to keep a close eye on his weapons, as they degrade (quite quickly) over time. All weapons will break eventually, and Travis will want to make sure th<br /><br /><p><a href="http://www.joystiq.com/2007/07/13/hands-on-silent-hill-origins/" rel="bookmark">Continue reading <em>Hands-on Silent Hill Origins</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/07/13/hands-on-silent-hill-origins/">Hands-on Silent Hill Origins</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 13 Jul 2007 13:02:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/07/13/hands-on-silent-hill-origins/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/939744/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/13/hands-on-silent-hill-origins/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>e307</category><category>konami</category><category>silenthill</category><category>silenthillorigins</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Fri, 13 Jul 2007 13:02:00 EST</pubDate></item><item><title><![CDATA[Silent Hill V confirmed for PS3]]></title><link>http://www.joystiq.com/2007/07/11/silent-hill-v-confirmed-for-ps3/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/11/silent-hill-v-confirmed-for-ps3/</guid><comments>http://www.joystiq.com/2007/07/11/silent-hill-v-confirmed-for-ps3/#comments</comments><description><![CDATA[<div align="center"><object width="420" height="405" align="middle" id="gamevideos6" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000">
<param value="high" name="quality" />
<param value="true" name="play" />
<param value="true" name="loop" />
<param value="showall" name="scale" />
<param value="window" name="wmode" />
<param value="false" name="devicefont" />
<param value="#000000" name="bgcolor" />
<param value="true" name="menu" />
<param value="sameDomain" name="allowScriptAccess" />
<param value="true" name="allowFullScreen" />
<param value="" name="salign" />
<param value="http://www.gamevideos.com:80/swf/gamevideos11.swf?embedded=1&amp;fullscreen=1&amp;autoplay=0&amp;src=http://www.gamevideos.com:80/video/videoListXML%3Fid%3D12863%26ordinal%3D1184203692333%26adPlay%3Dfalse" name="movie" />
<param value="high" name="quality" />
<param value="#000000" name="bgcolor" /> <embed width="420" height="405" align="middle" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="sameDomain" menu="true" name="gamevideos6" bgcolor="#000000" id="gamevideos6" devicefont="false" wmode="window" scale="showall" loop="true" play="true" pluginspage="http://www.macromedia.com/go/getflashplayer" quality="high" src="http://www.gamevideos.com:80/swf/gamevideos11.swf?embedded=1&amp;fullscreen=1&amp;autoplay=0&amp;src=http://www.gamevideos.com:80/video/videoListXML%3Fid%3D12863%26ordinal%3D1184203692333%26adPlay%3Dfalse"></embed></object></div>
<p><em>Silent Hill 5</em> was just announced at Konami's E3 <a href="http://www.joystiq.com/2007/07/11/joystiq-live-at-the-konami-e3-07-press-conference/">press conference</a>. A <a href="http://www.joystiq.com/2007/07/11/konami-sends-mysterious-e3-poem/">mysterious poem</a> drove the fan community to rampant speculation, wondering what the Konamegaton would be. <em>Silent Hill 5</em> will appear on both PS3 and Xbox 360. Expect more details in the future.</p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/07/11/silent-hill-v-confirmed-for-ps3/">Silent Hill V confirmed for PS3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 11 Jul 2007 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/07/11/silent-hill-v-confirmed-for-ps3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/938584/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/11/silent-hill-v-confirmed-for-ps3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>e307</category><category>konami</category><category>silent hill</category><category>SilentHill</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Wed, 11 Jul 2007 22:00:00 EST</pubDate></item><item><title><![CDATA[Konami announces Silent Hill V for 360, PS3]]></title><link>http://www.joystiq.com/2007/07/11/konami-announces-silent-hill-v-for-360-ps3/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/11/konami-announces-silent-hill-v-for-360-ps3/</guid><comments>http://www.joystiq.com/2007/07/11/konami-announces-silent-hill-v-for-360-ps3/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/e3/" rel="tag">E3</a></p><div align="center"><object width="420" height="405" align="middle" id="gamevideos6" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000">
<param value="high" name="quality" />
<param value="true" name="play" />
<param value="true" name="loop" />
<param value="showall" name="scale" />
<param value="window" name="wmode" />
<param value="false" name="devicefont" />
<param value="#000000" name="bgcolor" />
<param value="true" name="menu" />
<param value="sameDomain" name="allowScriptAccess" />
<param value="true" name="allowFullScreen" />
<param value="" name="salign" />
<param value="http://www.gamevideos.com:80/swf/gamevideos11.swf?embedded=1&amp;fullscreen=1&amp;autoplay=0&amp;src=http://www.gamevideos.com:80/video/videoListXML%3Fid%3D12863%26ordinal%3D1184202810219%26adPlay%3Dfalse" name="movie" />
<param value="high" name="quality" />
<param value="#000000" name="bgcolor" /> <embed width="420" height="405" align="middle" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="sameDomain" menu="true" name="gamevideos6" bgcolor="#000000" id="gamevideos6" devicefont="false" wmode="window" scale="showall" loop="true" play="true" pluginspage="http://www.macromedia.com/go/getflashplayer" quality="high" src="http://www.gamevideos.com:80/swf/gamevideos11.swf?embedded=1&amp;fullscreen=1&amp;autoplay=0&amp;src=http://www.gamevideos.com:80/video/videoListXML%3Fid%3D12863%26ordinal%3D1184202810219%26adPlay%3Dfalse"></embed></object></div>
<br /><a href="http://www.joystiq.com/tag/Konami/">Konami</a> puzzled us earlier today by sending out a <a href="http://www.joystiq.com/2007/07/11/konami-sends-mysterious-e3-poem/">cryptic poem</a> hinting that a major unexpected announcement would be coming from its press conference. Knowing that <em><a href="http://www.joystiq.com/tag/PacManCE/">Pac-Man CE</a></em> had already been announced, we were perplexed as to what Konami's announcement could possibly be. Well, ladies and gentlemen, we're sitting at said press conferencce right now, and the announcement is ... <em>Silent Hill V</em> (at least that's what we think it is). The game features a soldier home from a war who is searching for his missing son. As often seems to be the case, this missing person decides to the best place to run to is Silent Hill. Akira Yamaoka will return to provide a brand new mind-bending soundtrack. Konami promises more news to come.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/07/11/konami-announces-silent-hill-v-for-360-ps3/">Konami announces Silent Hill V for 360, PS3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 11 Jul 2007 21:16:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/07/11/konami-announces-silent-hill-v-for-360-ps3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/938557/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/11/konami-announces-silent-hill-v-for-360-ps3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>breakingnews</category><category>E3</category><category>e307</category><category>e3breakingnews</category><category>konami</category><category>PS3</category><category>silenthill</category><category>silenthill5</category><category>SilentHillV</category><category>Xbox-360</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Wed, 11 Jul 2007 21:16:00 EST</pubDate></item><item><title><![CDATA[Joystiq live at the Konami E3 07 press conference]]></title><link>http://www.joystiq.com/2007/07/11/joystiq-live-at-the-konami-e3-07-press-conference/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/11/joystiq-live-at-the-konami-e3-07-press-conference/</guid><comments>http://www.joystiq.com/2007/07/11/joystiq-live-at-the-konami-e3-07-press-conference/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/e3/" rel="tag">E3</a></p><div align="center"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/img_0506.jpg" /><br /></div>
The <a href="http://www.joystiq.com/2007/07/11/konami-sends-mysterious-e3-poem/">Konamegaton</a> is nigh. Join us for our liveblog of the Konami press conference from E3 2007.<br /><br /><strong>5:51PM</strong> - The press conference has yet to begin. We have front row seats to see if we can catch anything big.<br /><br /><strong>5:53PM</strong> - Mark Franklin joins the stage. He introduces Anthony Krause, VP of marketing. He's hyping "exclusive" announcements for the conference today.<br /><br /><strong>5:56PM</strong> - "Today we're announcing two new <em>DDR</em> titles." Wait ... didn't we <a href="http://www.joystiq.com/2007/07/10/konami-announces-new-ddr-removes-arrows-seriously/">already cover this</a>?<p><a href="http://www.joystiq.com/2007/07/11/joystiq-live-at-the-konami-e3-07-press-conference/" rel="bookmark">Continue reading <em>Joystiq live at the Konami E3 07 press conference</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/07/11/joystiq-live-at-the-konami-e3-07-press-conference/">Joystiq live at the Konami E3 07 press conference</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 11 Jul 2007 21:06:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/07/11/joystiq-live-at-the-konami-e3-07-press-conference/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/938561/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/11/joystiq-live-at-the-konami-e3-07-press-conference/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>E3</category><category>e307</category><category>konami</category><category>liveblog</category><category>SilentHill</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Wed, 11 Jul 2007 21:06:00 EST</pubDate></item><item><title><![CDATA[Konami reveals E3 lineup]]></title><link>http://www.joystiq.com/2007/07/10/konami-reveals-e3-lineup/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/10/konami-reveals-e3-lineup/</guid><comments>http://www.joystiq.com/2007/07/10/konami-reveals-e3-lineup/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/ps2/" rel="tag">Sony PlayStation 2</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a></p><div align="center"><img vspace="4" hspace="4" border="0" alt=""  src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/konami-logo-490.jpg" /></div>
A vampire, gunner, dancer and water drop go fishing by a playground and they spot a vengeful apparition. That just about sums up <a href="http://www.joystiq.com/tag/Konami/">Konami's</a> announced <a href="http://www.joystiq.com/tag/e307">E3 2007</a> lineup:<br />
<ul>
    <li><em>Castlevania: The Dracula X Chronicles</em> (PSP; Fall 2007)</li>
    <li><em>Contra 4</em> (DS; 2007)</li>
    <li><em>Dance Dance Revolution Hottest Party </em>(Wii; Fall 2007)</li>
    <li><em>Dance Dance Revolution SuperNOVA 2</em> (PS2; Fall 2007)</li>
    <li><em>Dewy's Adventure</em> (Wii; Fall 2007)</li>
    <li><a href="http://www.joystiq.com/2007/06/15/joystiq-hands-on-fishing-master-wii/"><em>Fishing Master</em></a> (Wii; Fall 2007)</li>
    <li><em>Hellboy: The Science of Evil</em> (working title) (PS3, Xbox 360, PSP; 2007)</li>
    <li><em>Konami Kids Playground</em> (PS2; Fall 2007)</li>
    <li><em>Silent Hill Origins</em> (PSP; Fall 2007)</li>
</ul>
Not listed is <em><a href="http://www.joystiq.com/tag/MetalGearSolid4/">Metal Gear Solid 4</a>, </em>but we already know that a <a href="http://www.joystiq.com/2007/07/05/new-mgs4-trailer-debuting-at-e3-sony-and-konami-keynotes/">new trailer</a> is being debuted at the Sony, Konami keynotes.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/07/10/konami-reveals-e3-lineup/">Konami reveals E3 lineup</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 10 Jul 2007 19:22:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/07/10/konami-reveals-e3-lineup/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/937271/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/10/konami-reveals-e3-lineup/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>castlevania</category><category>dancedancerevolution</category><category>ddr</category><category>draculaX</category><category>DS</category><category>e3</category><category>e307</category><category>hellboy</category><category>konami</category><category>PS2</category><category>PS3</category><category>silenthill</category><category>Wii</category><category>Xbox-360</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Tue, 10 Jul 2007 19:22:00 EST</pubDate></item><item><title><![CDATA[Rumors: PaRappa 3 to PS3, Silent Hill 5 has US developer]]></title><link>http://www.joystiq.com/2007/06/11/rumors-parappa-3-to-ps3-silent-hill-5-has-us-developer/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/11/rumors-parappa-3-to-ps3-silent-hill-5-has-us-developer/</guid><comments>http://www.joystiq.com/2007/06/11/rumors-parappa-3-to-ps3-silent-hill-5-has-us-developer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/sports/" rel="tag">Sports</a>, <a href="http://www.joystiq.com/category/rhythm/" rel="tag">Rhythm</a></p><a href="http://www.1up.com/do/newsStory?cId=3160178"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/06/parappa-doll.jpg" alt="" /></a>As they do just before every new <em>Electronic Gaming Monthly</em> issue hits newsstands, 1UP is teasing us with a few tidbits from their Quartermann rumor section. Most prominent is that <em><a href="http://www.joystiq.com/search/?q=PaRappa+the+Rapper">PaRappa</a> the Rapper 3</em> is coming to PlayStation 3, and "none of the that ported PSP nonsense."<br /><br />Another eye-catcher is that <em>Silent Hill 5</em> is being developed "by a US team" for PlayStation 3 and Xbox 360. The PSP <em>Silent Hill Origins</em> is currently in development by US-based Climax Group. The third teaser from 1UP is more of a no-brainer: "<a href="http://www.joystiq.com/tag/ElectronicArts/">Electronic Arts</a> isn't happy <em>just</em> controlling the NFL -- they want the MLB and NBA, too." We never really thought EA would stop until they had every sport from Football to <a href="http://en.wikipedia.org/wiki/Segway_Polo">Segway polo</a> under their belt.<br /><br />Joystiq's Kyle Orland <a href="http://biz.gamedaily.com/industry/media/?id=14936">calculated</a> that Quartermann's rumors "are just as likely to be true as they are false," so flip a coin for <em>Silent Hill</em> 5 and <em>PaRappa 3.</em> Ya <a href="http://www.joystiq.com/2006/01/25/parappa-the-rapper-live-performance/">gotta believe</a>!<br /> <small>
<div align="right">[<a href="http://www.flickr.com/photos/doc18/39490327/in/set-683770/">Image Credit</a>]</div>
</small><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/06/11/rumors-parappa-3-to-ps3-silent-hill-5-has-us-developer/">Rumors: PaRappa 3 to PS3, Silent Hill 5 has US developer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 11 Jun 2007 13:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.1up.com/do/newsStory?cId=3160178>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/11/rumors-parappa-3-to-ps3-silent-hill-5-has-us-developer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/915414/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/11/rumors-parappa-3-to-ps3-silent-hill-5-has-us-developer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>doc 18</category><category>Doc18</category><category>ea</category><category>electronic arts</category><category>Electronic-Arts</category><category>ElectronicArts</category><category>konami</category><category>pa rappa</category><category>PaRappa</category><category>PS3</category><category>rumor</category><category>rumors</category><category>seg way</category><category>SegWay</category><category>silent hill</category><category>SilentHill</category><category>Xbox-360</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Mon, 11 Jun 2007 13:55:00 EST</pubDate></item><item><title><![CDATA[Keeping Silent Hill players in the dark]]></title><link>http://www.joystiq.com/2007/06/07/keeping-silent-hill-players-in-the-dark/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/07/keeping-silent-hill-players-in-the-dark/</guid><comments>http://www.joystiq.com/2007/06/07/keeping-silent-hill-players-in-the-dark/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://www.joystiq.com/category/silent-hill/" rel="tag">Silent Hill</a></p><div align="center"><a href="http://games.kikizo.com/news/200706/006_p1.asp"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/06/silentcreepii.jpg" /></a><br /></div>
Konami's upcoming <em>Silent Hill Origins</em> game is surrounded in mystery. Plagued with <a href="http://www.joystiq.com/2007/05/02/silent-hill-interview-confirms-development-troubles/">troubled development</a>, the title has gone through a <a href="http://www.joystiq.com/2007/05/17/sgd-07-silent-hill-origins/">phoenix-like resurrection</a> of sorts, quickly becoming one of the most anticipated titles on the platform yet again. A new interview with Kikizo doesn't reveal anything new, but it does reiterate the focus of the franchise. Oertel explains, "You're going to a town that has multiple shifts in reality with people that have their own kind of dementia. How do you put a realistic spin on that? By it's nature it needs to be somewhat vague." Supposedly, multiple endings will help create a sense of impenetrable mystery.<br /><br />True to the franchise, <em>Origins</em> is all about atmosphere and tension. Although the development team is trying to explain even more of the lore, don't expect the answers to be clear: <span class="body-2"><span class="newcap"><span class="body-1"><span class="body-1"><span class="body-1"><span class="body-1"><span class="body-1">"We want to take advantage of that opportunity to explain some things - not everything."<br /><br />While we love being teased, we can't wait to get some more information on <em>Origins</em>. Until then, don't forget to check out our updated gallery.<br /><br /></span></span></span></span></span></span></span><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/06/07/keeping-silent-hill-players-in-the-dark/">Keeping Silent Hill players in the dark</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 07 Jun 2007 13:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://games.kikizo.com/news/200706/006_p1.asp>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/07/keeping-silent-hill-players-in-the-dark/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/912967/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/07/keeping-silent-hill-players-in-the-dark/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>silent hill</category><category>silent hill origins</category><category>SilentHill</category><category>SilentHillOrigins</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Thu, 07 Jun 2007 13:15:00 EST</pubDate></item><item><title><![CDATA[Konami still uncertain of Silent Hill 5 platform]]></title><link>http://www.joystiq.com/2007/05/31/konami-still-uncertain-of-silent-hill-5-platform/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/31/konami-still-uncertain-of-silent-hill-5-platform/</guid><comments>http://www.joystiq.com/2007/05/31/konami-still-uncertain-of-silent-hill-5-platform/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://silenthill5.net/?subaction=showfull&amp;id=1180447154"><img width="415" vspace="4" hspace="4" height="140" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/silenthill5-rm.jpg"  alt="" /></a><br />Some people really enjoy the comfortable zombie-slaying action of the <em><a href="http://www.joystiq.com/tag/ResidentEvil/">Resident Evil</a></em> series. Others, however, prefer the mind-rending psychological nightmare that is <em>Silent Hill</em>. A proper entry in the series hasn't been seen since 2004's <em>Silent Hill 4: The Room</em>, which departed heavily from the typical <em>Silent Hill </em>formula. Ever since, fans have been wondering about the inevitable new-gen sequel without much help from the series' publisher, <a href="http://www.joystiq.com/tag/Konami/">Konami</a>. In fact, Konami has yet to officially announce the existence of <em>Silent Hill 5</em> at all. In a recent interview with <em>Dengeki PlayStation</em> (unearthed by <a href="http://silenthill5.net/?subaction=showfull&amp;id=1180447154">SilentHill5.net</a>) <em>Silent Hill 5</em>'s chief designer, Masahashi Tsuboyama, is nearly as vague as the series itself. When asked about the platforms on which the game might appear, Tsuboyama states that a console has not been chosen. He also says that multi-platform status is not out of the question either. He further adds that the 360 is "definitely a candidate," he likes Blu-Ray, and he believes <em>Silent Hill</em> probably isn't a good fit for the <a href="http://nintendo.joystiq.com">Wii</a>.<br /><br />So, no definite confirmation then. Fear not <em>Silent Hill</em> aficionados, for there is a ray of hope. Konami's E3 press conference is slated for July 11th. Let's hope we get a real glimpse of <em>Silent Hill 5</em> by then.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/31/konami-still-uncertain-of-silent-hill-5-platform/">Konami still uncertain of Silent Hill 5 platform</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 31 May 2007 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://silenthill5.net/?subaction=showfull&amp;id=1180447154>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/31/konami-still-uncertain-of-silent-hill-5-platform/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/907997/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/31/konami-still-uncertain-of-silent-hill-5-platform/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>konami</category><category>silent hill</category><category>silent hill 5</category><category>SilentHill</category><category>SilentHill5</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Thu, 31 May 2007 17:00:00 EST</pubDate></item><item><title><![CDATA[SGD '07: Silent Hill Origins]]></title><link>http://www.joystiq.com/2007/05/17/sgd-07-silent-hill-origins/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/17/sgd-07-silent-hill-origins/</guid><comments>http://www.joystiq.com/2007/05/17/sgd-07-silent-hill-origins/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/silent-hill/" rel="tag">Silent Hill</a></p><div align="center"><object width="420" height="405" align="middle" id="gamevideos6" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000">
<param value="high" name="quality" />
<param value="true" name="play" />
<param value="true" name="loop" />
<param value="showall" name="scale" />
<param value="window" name="wmode" />
<param value="false" name="devicefont" />
<param value="#000000" name="bgcolor" />
<param value="true" name="menu" />
<param value="sameDomain" name="allowScriptAccess" />
<param value="true" name="allowFullScreen" />
<param value="" name="salign" />
<param value="http://gamevideos.com:80/swf/gamevideos11.swf?embedded=1&amp;fullscreen=1&amp;autoplay=0&amp;src=http://gamevideos.com:80/video/videoListXML%3Fid%3D11581%26ordinal%3D1179387223558%26adPlay%3Dfalse" name="movie" />
<param value="high" name="quality" />
<param value="#000000" name="bgcolor" /> <embed width="420" height="405" align="middle" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="sameDomain" menu="true" name="gamevideos6" bgcolor="#000000" id="gamevideos6" devicefont="false" wmode="window" scale="showall" loop="true" play="true" pluginspage="http://www.macromedia.com/go/getflashplayer" quality="high" src="http://gamevideos.com:80/swf/gamevideos11.swf?embedded=1&amp;fullscreen=1&amp;autoplay=0&amp;src=http://gamevideos.com:80/video/videoListXML%3Fid%3D11581%26ordinal%3D1179387223558%26adPlay%3Dfalse"></embed></object></div>
<br /> Once thought to be dead, <em>Silent Hill Origins</em> has managed a spectacular return, not unlike the villainous stars of this survival horror title. See new images of the game in our gallery below, and check out the game's incredible intro sequence, courtesy of Gamevideos.com.<br /><br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/17/sgd-07-silent-hill-origins/">SGD '07: Silent Hill Origins</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 17 May 2007 03:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/05/17/sgd-07-silent-hill-origins/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/898126/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/17/sgd-07-silent-hill-origins/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>sgd07</category><category>silent hill</category><category>silent hill origins</category><category>SilentHill</category><category>SilentHillOrigins</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Thu, 17 May 2007 03:30:00 EST</pubDate></item><item><title><![CDATA[Konami makes iTunes useful]]></title><link>http://www.joystiq.com/2007/05/16/konami-makes-itunes-useful/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/16/konami-makes-itunes-useful/</guid><comments>http://www.joystiq.com/2007/05/16/konami-makes-itunes-useful/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.gamepro.com/news.cfm?article_id=112272"><img vspace="4" hspace="4" border="0" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/radio051607.jpg" /></a>For years, we've been crying <a href="http://en.wikipedia.org/wiki/Bloody_Tears">bloody tears</a> over the lack of availability of game soundtracks in the US. With the rise of music download services, that situation has changed. First we had some <em><a href="http://www.joystiq.com/tag/finalfantasy">Final Fantasy</a> </em>soundtracks on iTunes, then the <a href="http://www.joystiq.com/2007/04/02/mother-3-soundtrack-on-itunes-pours-salt-in-our-wound/"><em>Mother 3</em> OST</a>, and now the best news of all: <a href="http://www.joystiq.com/tag/Konami/">Konami</a> has made a deal with Sony BMG to make <em>their entire music catalog</em> available on download services.<br /><br />Naturally, we'll be loading up with <em><a href="http://www.joystiq.com/tag/Castlevania/">Castlevania</a> </em>music, but Konami has a very large collection of notable game soundtracks that at least deserve a previewing: the <em>Metal Gear Solid </em>series, <em><a href="http://www.joystiq.com/tag/Contra/">Contra</a>, Goemon/<a href="http://www.joystiq.com/search/?q=Mystical%20Ninja">Mystical Ninja</a>,</em> and Akira Yamaoka's brilliant <em>Silent Hill </em>work. We don't know when Konami will start releasing music on iTunes/Rhapsody/your favorite download service, and we don't know what the order of releases will be. One thing we can confirm: this is <em>hot.</em><br /><br />[Via <a href="http://www.dotmatrixwithstereosound.com/2007/05/15/ganbare-goemon-soundtrack-coming-to-itunes-maybe-some-other-stuff-too/">Dot Matrix with Stereo Sound</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/16/konami-makes-itunes-useful/">Konami makes iTunes useful</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 16 May 2007 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamepro.com/news.cfm?article_id=112272>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/16/konami-makes-itunes-useful/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/897037/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/16/konami-makes-itunes-useful/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apple</category><category>castlevania</category><category>download</category><category>ds</category><category>ds lite</category><category>DsLite</category><category>ipod</category><category>itunes</category><category>konami</category><category>lite</category><category>metal gear</category><category>MetalGear</category><category>music</category><category>nintendo</category><category>nintendo ds</category><category>NintendoDs</category><category>silent hill</category><category>SilentHill</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 16 May 2007 15:00:00 EST</pubDate></item><item><title><![CDATA[Silent Hill interview confirms development troubles]]></title><link>http://www.joystiq.com/2007/05/02/silent-hill-interview-confirms-development-troubles/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/02/silent-hill-interview-confirms-development-troubles/</guid><comments>http://www.joystiq.com/2007/05/02/silent-hill-interview-confirms-development-troubles/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://www.joystiq.com/category/silent-hill/" rel="tag">Silent Hill</a></p><div align="center"><a href="http://www.eurogamer.net/article.php?article_id=75765"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/shilloint.jpg"  alt="" /></a><br /></div>
In a recent interview with <a href="http://www.eurogamer.net/article.php?article_id=75765">Eurogamer</a>, <em>Silent Hill: Origins</em> producer William Oertel confirmed previous <a href="http://www.joystiq.com/2006/10/24/rumor-silent-hill-origins-in-trouble/">rumors</a> that the game met serious problems during its production. The solution, it appears, was to switch development teams altogether. "Game development isn't an exact science, and sometimes you need to go back and adjust some things. In this case, it has been for the best. It was decided that moving development to Climax's Portsmouth office would be best for the game, and that introduced delays."<br /><br />As evidenced by the most recent <a href="http://www.joystiq.com/2007/04/23/brutally-violent-silent-hill-gameplay-vids/">video footage</a>, the game has certainly come a long way, and we're excited to find out more. It's clear that <em>Origins</em> is in good hands, with the producers understanding what makes a <em>Silent Hill</em> game so unique. "As I'm fond of saying, <em>Silent Hill</em> is an exercise in subtlety, and therefore the changes seen in this game, compared to previous games, reflect that."<br /><br />[Via <a href="http://plaza.rakuten.co.jp/pspcell/diary/200705020000/">PSP GadgetZ</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/02/silent-hill-interview-confirms-development-troubles/">Silent Hill interview confirms development troubles</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 02 May 2007 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/article.php?article_id=75765>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/02/silent-hill-interview-confirms-development-troubles/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/887179/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/02/silent-hill-interview-confirms-development-troubles/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>climax</category><category>eurogamer</category><category>konami</category><category>silent hill</category><category>silent hill origins</category><category>SilentHill</category><category>SilentHillOrigins</category><category>william oertel</category><category>WilliamOertel</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Wed, 02 May 2007 12:00:00 EST</pubDate></item><item><title><![CDATA[PSP Fanboy Theatre: Volume 17]]></title><link>http://www.joystiq.com/2007/04/28/psp-fanboy-theatre-volume-17/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/28/psp-fanboy-theatre-volume-17/</guid><comments>http://www.joystiq.com/2007/04/28/psp-fanboy-theatre-volume-17/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/theatre/" rel="tag">Theatre</a></p><em>PSP Fanboy offers the latest and greatest movie and game trailers, formatted for the PSP in this new weekly feature. Check it out every Saturday. PSP owners can download files wirelessly via <strong>m.pspfanboy.com</strong>.<br />
<br />
</em><strong><u>Instructions</u>:</strong> Save all movie and thumbnail files to the VIDEO folder. These high resolution 480x272 videos <strong>require firmware 3.30 or above</strong>. (<u>Note</u>: OE custom firmware will also play these videos.)<br />
<br />
<div style="text-align: center;"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/shorigins.jpg" /><br />
<span style="font-weight: bold;">Silent Hill: Origins [PSP]</span><br />
<a href="http://www.anyo.org/pspfanboy_com/Silent%20Hill%20Origins.mp4">Download MP4</a> (3.9MB) | <a href="http://www.anyo.org/pspfanboy_com/Silent%20Hill%20Origins.jpg">Download JPG</a><br />
<div style="text-align: left;"><br />
The following videos are featured after the break: Surf's Up, <span style="font-style: italic;">Crush</span> (PSP), Chuck &amp; Larry, <span style="font-style: italic;">Pokemon</span> Launch</div>
</div><p><a href="http://www.joystiq.com/2007/04/28/psp-fanboy-theatre-volume-17/" rel="bookmark">Continue reading <em>PSP Fanboy Theatre: Volume 17</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/28/psp-fanboy-theatre-volume-17/">PSP Fanboy Theatre: Volume 17</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 28 Apr 2007 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/04/28/psp-fanboy-theatre-volume-17/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/884559/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/28/psp-fanboy-theatre-volume-17/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adam sandler</category><category>AdamSandler</category><category>crush</category><category>Platformer</category><category>pokemon</category><category>Puzzle</category><category>Sega</category><category>silent hill</category><category>silent hill origins</category><category>SilentHill</category><category>SilentHillOrigins</category><category>surf\'s up</category><category>Surf\'sUp</category><category>theatre</category><category>Zoe-Mode</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Sat, 28 Apr 2007 18:30:00 EST</pubDate></item><item><title><![CDATA[IGN interviews the Silent Hill team]]></title><link>http://www.joystiq.com/2007/04/24/ign-interviews-the-silent-hill-team/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/24/ign-interviews-the-silent-hill-team/</guid><comments>http://www.joystiq.com/2007/04/24/ign-interviews-the-silent-hill-team/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://www.joystiq.com/category/silent-hill/" rel="tag">Silent Hill</a></p><div align="center"><a href="http://psp.ign.com/articles/782/782865p1.html"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/silentignhill.jpg" /></a><br /></div><p>Ever since <em>Silent Hills: Origins</em> <a href="http://www.joystiq.com/2007/04/23/brutally-violent-silent-hill-gameplay-vids/">came back</a> from its months-long silence, people have been talking about the game's incredible production values. IGN spoke with the game's producer, William Oertel, who spoke a little bit about creating the title: "When first conceiving the idea of <em>Silent Hill</em> on the PSP, the recurrent thought was to do a remake of the original <em>Silent Hill</em>. While some fans would have loved to have seen this, we decided it was better to take the opportunity to build on the rich story encompassed by the series. Doing a prequel (of sorts) allowed us to also touch on some of the moments in the original <em>Silent Hill</em> and present them in a new and different way. The story behind the town is really a story of the characters we've seen in past games. So, the game reveals part of their history, such as Alessa, Dr. Kaufmann and Dahlia, as well as adding a new character, Travis."</p><p>It's great to see Konami offer yet another high profile, original game for the platform. With <em><a href="http://www.joystiq.com/category/metal-gear-portable-ops/">Metal Gear Solid: Portable Ops</a></em> and an upcoming <em><a href="http://www.joystiq.com/category/castlevania/">Castlevania</a></em> game, it seems like Konami is quickly becoming one of PSP's elite publishers.</p><p>Read more at <a href="http://psp.ign.com/articles/782/782865p1.html">IGN</a>. Insiders will be able to see the game's entire intro sequence.</p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/24/ign-interviews-the-silent-hill-team/">IGN interviews the Silent Hill team</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 24 Apr 2007 21:05:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://psp.ign.com/articles/782/782865p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/24/ign-interviews-the-silent-hill-team/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/880850/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/24/ign-interviews-the-silent-hill-team/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ign</category><category>konami</category><category>silent hill</category><category>SilentHill</category><category>survival horror</category><category>SurvivalHorror</category><category>william oertel</category><category>WilliamOertel</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Tue, 24 Apr 2007 21:05:00 EST</pubDate></item><item><title><![CDATA[Brutally violent Silent Hill gameplay vids]]></title><link>http://www.joystiq.com/2007/04/23/brutally-violent-silent-hill-gameplay-vids/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/23/brutally-violent-silent-hill-gameplay-vids/</guid><comments>http://www.joystiq.com/2007/04/23/brutally-violent-silent-hill-gameplay-vids/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/silent-hill/" rel="tag">Silent Hill</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><div align="center"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/shorigins.jpg" /><br /></div>
Hope you didn't just eat lunch. <a href="http://www.joystiq.com/2007/04/20/silent-hill-becomes-rises-from-the-dead/"><em>Silent Hill: Origins</em> is back</a>, and it looks better than ever. Turn off the lights, get your security blanket, and snuggle up to these devilishly violent videos of the game in action. The game seems to have moved away from its <em>Resident Evil 4</em> inspired camera, while gaining some context sensitive action buttons. Of course, none of this analysis will really matter as you watch this bone-chilling footage.<br /><br />Remember, kids. You have to be 18 or older to see footage from this obviously M-rated game.<p><a href="http://www.joystiq.com/2007/04/23/brutally-violent-silent-hill-gameplay-vids/" rel="bookmark">Continue reading <em>Brutally violent Silent Hill gameplay vids</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/23/brutally-violent-silent-hill-gameplay-vids/">Brutally violent Silent Hill gameplay vids</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 23 Apr 2007 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/04/23/brutally-violent-silent-hill-gameplay-vids/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/880467/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/23/brutally-violent-silent-hill-gameplay-vids/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>konami</category><category>silent hill</category><category>silent hill origins</category><category>SilentHill</category><category>SilentHillOrigins</category><category>survival horror</category><category>SurvivalHorror</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Mon, 23 Apr 2007 14:00:00 EST</pubDate></item><item><title><![CDATA[DS Daily: Survival horror]]></title><link>http://www.joystiq.com/2007/04/21/ds-daily-survival-horror/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/21/ds-daily-survival-horror/</guid><comments>http://www.joystiq.com/2007/04/21/ds-daily-survival-horror/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a>, <a href="http://www.joystiq.com/category/ds-daily/" rel="tag">DS Daily</a></p><img width="425" vspace="4" hspace="4" height="286" border="0" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/silenthill042007.jpg" /><br />We were poring over the new <em>Silent Hill 5</em> "<a href="http://www.computerandvideogames.com/article.php?id=162394">details</a>" today (more like vague statements from Akira Yamaoka about how awesome it's going to be) and all we really know about it is that it's going to be more like <em>Silent Hill 2</em> (yay) and it's coming to some consoles that <em>aren't the DS </em>(boo). Our first reaction is to be <em>outraged</em>. We love our system and we love <em>Silent Hill</em> and its atmospheric, psychological horror storytelling.<br /><br />But would we actually love them together? The larger <a href="http://www.joystiq.com/tag/dsd">question</a> here extends beyond the boundaries of one foggy town: is the DS an appropriate format for survival horror? We had one outing already in <em><a href="http://www.joystiq.com/2006/02/08/meta-review-resident-evil-deadly-silence/">Resident Evil: Deadly Silence</a>,</em> which a <a href="http://www.joystiq.com/bloggers/david-hinkle">very trustworthy source</a> tells us <a href="http://www.joystiq.com/2007/04/17/ds-fanboy-favorites-daves-top-five/">wasn't an entirely successful experiment</a>. <br /><br />Alternately, if the major discussion topic doesn't interest you, we can just talk about<em> Silent Hill</em> and how great it is.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/21/ds-daily-survival-horror/">DS Daily: Survival horror</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 21 Apr 2007 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/04/21/ds-daily-survival-horror/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/879324/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/21/ds-daily-survival-horror/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>biohazard</category><category>ds</category><category>ds lite</category><category>dsd</category><category>DsLite</category><category>evil</category><category>horror</category><category>lite</category><category>nintendo</category><category>nintendo ds</category><category>nintendo ds lite</category><category>NintendoDs</category><category>NintendoDsLite</category><category>resident</category><category>resident evil</category><category>ResidentEvil</category><category>silent hill</category><category>silenthill</category><category>survival</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Sat, 21 Apr 2007 10:00:00 EST</pubDate></item><item><title><![CDATA[Silent Hill Origins rises from the dead]]></title><link>http://www.joystiq.com/2007/04/20/silent-hill-becomes-rises-from-the-dead/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/20/silent-hill-becomes-rises-from-the-dead/</guid><comments>http://www.joystiq.com/2007/04/20/silent-hill-becomes-rises-from-the-dead/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/silent-hill/" rel="tag">Silent Hill</a></p><div align="center"><a href="http://gameinformer.com/News/Story/200704/N07.0420.1747.34108.htm"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/silenthillorzom.jpg" /></a><br /></div>
<a href="http://www.joystiq.com/category/silent-hill/"><em>Silent Hill: Origins</em></a> had seemingly disappeared from the public eye, with many (including ourselves) fearing its <a href="http://www.joystiq.com/2007/02/04/is-silent-hill-canceled/">cancellation</a>. The game showed early promise, with <a href="http://www.joystiq.com/2006/08/23/bloody-beautiful-silent-hill-trailer/">impressive graphics</a> and <em>Resident Evil 4</em>-style gameplay. However, it wasn't long until there were reports of <a href="http://www.joystiq.com/2006/10/24/rumor-silent-hill-origins-in-trouble/">troubled development</a>: Climax, the game's developer, laid off numerous employees. Then, it was conspicuously absent from <a href="http://www.joystiq.com/2007/02/02/konami-gamers-day-feel-like-you-were-there/">Konami's Gamers Day</a>.<br /><br />Well, looks our fears were unwarranted. <a href="http://gameinformer.com/News/Story/200704/N07.0420.1747.34108.htm">Game Informer</a> has a new exclusive preview up: "<span id="page2PlaceHolder"><span id="page2PlaceHolder_PresentationModeControlsContainer_placeHolderHtml">The kicker was that even though the game was on a much smaller screen, our hands sweated and heart pounded as if we were playing a full-on entry in the series. If you're sensitive to scary content you'll probably not be playing this with the lights out and headphones on like the game recommends. With that said, it looks like Climax is on the right track with <em>Origins</em>.</span></span>"<br /><br />We're incredibly relieved that the game has taken a turn for the better. Check out <a href="http://gameinformer.com/News/Story/200704/N07.0420.1747.34108.htm">Game Informer</a> for more screenshots and videos.<br /><br />[Via <a href="http://www.neogaf.com/forum/showthread.php?t=151932">NeoGAF</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/20/silent-hill-becomes-rises-from-the-dead/">Silent Hill Origins rises from the dead</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 20 Apr 2007 22:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://gameinformer.com/News/Story/200704/N07.0420.1747.34108.htm>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/20/silent-hill-becomes-rises-from-the-dead/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/879272/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/20/silent-hill-becomes-rises-from-the-dead/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>game informer</category><category>GameInformer</category><category>konami</category><category>silent hill</category><category>silent hill origins</category><category>SilentHill</category><category>SilentHillOrigins</category><category>survival horror</category><category>SurvivalHorror</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Fri, 20 Apr 2007 22:30:00 EST</pubDate></item><item><title><![CDATA[Silent Hill 5 may be a timed exclusive to PS3]]></title><link>http://www.joystiq.com/2007/04/20/silent-hill-5-may-be-a-timed-exclusive-to-ps3/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/20/silent-hill-5-may-be-a-timed-exclusive-to-ps3/</guid><comments>http://www.joystiq.com/2007/04/20/silent-hill-5-may-be-a-timed-exclusive-to-ps3/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/rumors/" rel="tag">Rumors</a></p><a href="http://silenthill5.net/"><img vspace="4" hspace="12" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/al-img_3286.jpg"  alt="" /></a>We're serious, despite there being hardly any news on <a href="http://www.joystiq.com/tag/silent+hill"><span style="font-style: italic;">Silent Hill 5</span></a>. Akira Yamaoka <a href="http://silenthill5.net/">recently sat down with the German side of GamePro</a> and spilled the beans on some details of the title. Oddly, <a href="http://www.joystiq.com/2006/12/26/silent-hill-5-to-use-broad-daylight-as-scare-tactic/">not much has changed from when we last talked about the game</a>, but that's a good thing because the game seemed like it was on the right track. We'll summarize the interview.<br /><br />
<ul>
    <li>The game, as previously told, will resemble the best <span style="font-style: italic;">Silent Hill</span> game in terms of player direction and character behavior. The best is, easily, <span style="font-style: italic;">Silent Hill 2</span>.</li>
    <li>The game's platform is still up in the air. PlayStation 3 and XBox 360 are obvious choices, but Akira hints at what may be a timed exclusive by saying that "we have had a good past experience with Playstation [where the series was born] and we hope to continue that trend."</li>
    <li>Akira will probably be lead sound guy again, which is great.</li>
    <li>They're not going to adopt the system used in the PSP <span style="font-style: italic;">Silent Hill: Origins</span> because Akira said it didn't show off enough of the environment and surroundings... and that's what makes the games so awesome.</li>
</ul>
<br />Short interview, but it gives us a clear enough idea of what to expect. Still no scans floating around, although we're sure that'll change sooner or later. Come on, Konami, let's get this game rolling!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/20/silent-hill-5-may-be-a-timed-exclusive-to-ps3/">Silent Hill 5 may be a timed exclusive to PS3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 20 Apr 2007 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://silenthill5.net/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/20/silent-hill-5-may-be-a-timed-exclusive-to-ps3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/878718/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/20/silent-hill-5-may-be-a-timed-exclusive-to-ps3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Konami</category><category>PlayStation 3</category><category>Playstation3</category><category>PS3</category><category>Silent Hill</category><category>SilentHill</category><category>Sony</category><dc:creator><![CDATA[Nick Doerr]]></dc:creator><pubDate>Fri, 20 Apr 2007 13:00:00 EST</pubDate></item><item><title><![CDATA[Kojima and Suda 51 tease Snatcher fans]]></title><link>http://www.joystiq.com/2007/04/18/kojima-and-suda-51-tease-snatcher-fans/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/18/kojima-and-suda-51-tease-snatcher-fans/</guid><comments>http://www.joystiq.com/2007/04/18/kojima-and-suda-51-tease-snatcher-fans/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.1up.com/do/newsStory?cId=3158755"><img vspace="4" hspace="4" border="0" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/snatcher041807.jpg" /></a><br />Last Saturday, <a href="http://www.joystiq.com/tag/suda">Suda 51</a>'s company Grasshopper Manufacture held the coolest event <em>ever</em>, at least for game nerds: Snake vs. Zombie vol. 2, a series of informal panel discussions by big names in the Japanese game industry, including <a href="http://www.joystiq.com/tag/kojima">Hideo Kojima</a>, <a href="http://en.wikipedia.org/wiki/Shinji_Mikami">Shinji Mikami</a>, ICO's Fumito Ueda, and <a href="http://en.wikipedia.org/wiki/Tetsuya_Mizuguchi">Tetsuya Mizuguchi</a>. There were also musical performances from <em>Metal Gear Solid</em> <em>3/Portable Ops </em>soundtrack composer <a href="http://en.wikipedia.org/wiki/Norihiko_Hibino">Norihiko Hibino</a> and <a href="http://www.joystiq.com/2007/03/30/wii-warm-up-the-freeform-game-idea-topic/"><em>Silent Hill</em></a> series producer and composer Akira Yamaoka.<br /><br />As if the mere existence of this event (and our non-attendance at said event) weren't causing us <em>physical pain,</em> now we have unbearable anticipation buzzing around in our heads. During a Kojima/Mikami panel hosted by Suda, Mikami, a man of taste, mentioned that his favorite Kojima game was <em><a href="http://www.joystiq.com/tag/snatcher">Snatcher</a>,</em> to which the other two responded "Ah yes, <em>Snatcher</em>," followed by "Oh, should we announce it here?" <br /><br />To sum up, in italics, <em>there is a possibility that Hideo Kojima and Suda 51 are collaborating on some kind of Snatcher game.</em> We do not care if it is a sequel, a remake, a port, an action figure, or an official recipe for <a href="http://forums.selectbutton.net/viewtopic.php?t=3826">Neo Kobe Pizza</a>. We want ten.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/18/kojima-and-suda-51-tease-snatcher-fans/">Kojima and Suda 51 tease Snatcher fans</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 18 Apr 2007 12:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.1up.com/do/newsStory?cId=3158755>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/18/kojima-and-suda-51-tease-snatcher-fans/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/876433/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/18/kojima-and-suda-51-tease-snatcher-fans/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ghm</category><category>grasshopper</category><category>grasshoppermanufacture</category><category>kojima</category><category>manufacture</category><category>metalgear</category><category>metalgearsolid</category><category>mikami</category><category>mizuguchi</category><category>nintendo</category><category>nintendowii</category><category>silenthill</category><category>snake</category><category>snake vs zombie</category><category>SnakeVsZombie</category><category>snatcher</category><category>suda</category><category>suda51</category><category>ueda</category><category>wii</category><category>yamaoka</category><category>zombie</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 18 Apr 2007 12:25:00 EST</pubDate></item><item><title><![CDATA[The Joystiq Weekend: March 24 - 25, 2007]]></title><link>http://www.joystiq.com/2007/03/25/the-joystiq-weekend-march-24-25-2007/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/25/the-joystiq-weekend-march-24-25-2007/</guid><comments>http://www.joystiq.com/2007/03/25/the-joystiq-weekend-march-24-25-2007/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.joystiq.com/tag/dailyrecap"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/mrpyramidhead2_425.jpg" /></a></div>
One of our readers, Luigi Hann, produced this killer-toy hybrid, dubbed Mr. Pyramid Head. If you can't guess the toy, perhaps <a href="http://luigihann.googlepages.com/mrpyramidheadanim2.jpg">this picture</a> will help. Check out the highlights for this weekend:<br /><br /><strong>Joystiquery<br /></strong><a href="http://www.joystiq.com/2007/03/25/gamestop-shenanigans-sell-open-games-as-new/" title="View Gamestop shenanigans sell open games as 'new' on Joystiq" target="_blank">Gamestop shenanigans sell open games as 'new'</a><br /><a href="http://www.joystiq.com/2007/03/24/metareview-puzzle-quest-challenge-of-the-warlords-psp-ds/" title="View Metareview: Puzzle Quest: Challenge of the Warlords (PSP, DS) on Joystiq" target="_blank">Metareview: Puzzle Quest: Challenge of the Warlords (PSP, DS)</a><br /><a href="http://www.joystiq.com/2007/03/25/reminder-turn-on-your-ps3-tonight-for-folding-home-foldathon/" title="View Reminder: turn 'on' your PS3 tonight for Folding@home foldathon on Joystiq" target="_blank">Reminder: turn 'on' your PS3 tonight for Folding@home foldathon</a><br /><a href="http://www.joystiq.com/2007/03/24/todays-comparingest-game-video-virtua-tennis-3-360-ps3/" title="View Today's comparingest game video: Virtua Tennis 3 360/PS3 on Joystiq" target="_blank">Today's comparingest game video: Virtua Tennis 3 360/PS3</a><br /><a href="http://www.joystiq.com/2007/03/24/weekly-webcomic-wrapup-mainstream-edition/" title="View Weekly Webcomic Wrapup: mainstream edition on Joystiq" target="_blank">Weekly Webcomic Wrapup: mainstream edition</a><br /><br /><strong>News<br /></strong><a href="http://www.joystiq.com/2007/03/24/dreamcast-homebrew-game-coming-to-the-ds/" title="View Dreamcast homebrew game coming to the DS on Joystiq" target="_blank">Dreamcast homebrew game coming to the DS</a><br /><a href="http://www.joystiq.com/2007/03/24/carpentry-sim-turns-wii-gaming-into-work/" title="View Carpentry sim turns Wii gaming into work on Joystiq" target="_blank">Carpentry sim turns Wii gaming into work</a><br /><a href="http://www.joystiq.com/2007/03/24/islandofrhodes-org-elaborate-fake-or-new-announcement/" title="View IslandofRhodes.org, elaborate fake or new announcement? on Joystiq" target="_blank">IslandofRhodes.org, elaborate fake or new announcement?</a><br /><a href="http://www.joystiq.com/2007/03/24/broken-playstation-murderer-gets-four-years/" title="View Broken PlayStation murderer gets four years on Joystiq" target="_blank">Broken PlayStation murderer gets four years</a><br /><a href="http://www.joystiq.com/2007/03/24/this-is-living-toilet-girl-helps-flush-pal-ps3-sales/" title="View 'This is Living' toilet girl helps flush PAL PS3 sales on Joystiq" target="_blank">'This is Living' toilet girl helps flush PAL PS3 sales</a><br /><a href="http://www.joystiq.com/2007/03/24/xbox-360-red-ring-of-death-visits-weekly-geek-show/" title="View Xbox 360's Red Ring of Death visits Weekly Geek Show on Joystiq" target="_blank">Xbox 360's Red Ring of Death visits Weekly Geek Show</a><br /><a href="http://www.joystiq.com/2007/03/25/2d-ocarina-of-time-creator-dies-in-car-accident/" title="View 2D Ocarina of Time creator dies in car accident [update 1] on Joystiq" target="_blank">2D Ocarina of Time creator dies in car accident</a><br /><a href="http://www.joystiq.com/2007/03/25/target-24-ds-game-sale/" title="View Target $24 DS game sale on Joystiq" target="_blank">Target $24 DS game sale</a><br /><strong><br />Culture &amp; Community<br /></strong><a href="http://www.joystiq.com/2007/03/24/10-things-to-hate-about-the-psp-and-ds/" title="View 10 things to hate about the PSP and DS on Joystiq" target="_blank">10 things to hate about the PSP and DS</a><br /><a href="http://www.joystiq.com/2007/03/24/how-to-make-the-ds-better/" title="View How to make the DS better on Joystiq" target="_blank">How to make the DS better</a><br /><a href="http://www.joystiq.com/2007/03/24/banking-and-insurance-adverts-show-gamer-demo-growing-up/" title="View Banking and insurance adverts show gamer demo growing up on Joystiq" target="_blank">Banking and insurance adverts show gamer demo growing up</a><br /><a href="http://www.joystiq.com/2007/03/24/old-people-experience-wii-could-this-help-grandkids/" title="View Old people experience Wii, could this help grandkids? on Joystiq" target="_blank">Old people experience Wii, could this help grandkids?</a><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/25/the-joystiq-weekend-march-24-25-2007/">The Joystiq Weekend: March 24 - 25, 2007</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 25 Mar 2007 23:59:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/03/25/the-joystiq-weekend-march-24-25-2007/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/860112/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/25/the-joystiq-weekend-march-24-25-2007/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>daily recap</category><category>DailyRecap</category><category>mr potato head</category><category>MrPotatoHead</category><category>potato</category><category>potato head</category><category>PotatoHead</category><category>pyramid head</category><category>PyramidHead</category><category>silent hill</category><category>SilentHill</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Sun, 25 Mar 2007 23:59:00 EST</pubDate></item><item><title><![CDATA[Silent Hill hits... the arcade circuit?]]></title><link>http://www.joystiq.com/2007/02/17/silent-hill-hits-the-arcade-circuit/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/17/silent-hill-hits-the-arcade-circuit/</guid><comments>http://www.joystiq.com/2007/02/17/silent-hill-hits-the-arcade-circuit/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://translate.google.com/translate?u=http%3A%2F%2Fwww.watch.impress.co.jp%2Fgame%2Fdocs%2F20070216%2Fkonami.htm&amp;langpair=ja%7Cen&amp;hl=en&amp;ie=UTF8"><img vspace="4" hspace="12" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/konami41.jpg"  alt="" /></a>Thank goodness for Google's translating abilities, else we'd probably <a href="http://translate.google.com/translate?u=http%3A%2F%2Fwww.watch.impress.co.jp%2Fgame%2Fdocs%2F20070216%2Fkonami.htm&amp;langpair=ja%7Cen&amp;hl=en&amp;ie=UTF8">shake our heads at these pictures</a> and move on. Scroll about one-third of the way down and you'll see what we're talking about. What you're looking at is, undoubtedly, a <em>Silent Hill</em> arcade shooting title. While the translation is about as babble-free as that lovely brook outside of your uncle's country cabin (meaning it is full of it), we've gleaned a couple of things from this.<br /><br />
<ul>
    <li>Two players! ...Of course.</li>
    <li>Unlike most arcade shooters, you have 100 health (a la <em>Wolfenstein</em>, etc) to begin with instead of the two or three allowed hits.</li>
    <li>Multiple endings and branching paths like <em>House of the Dead</em> titles.</li>
    <li>Fight such familiar entities as freaky nurses, puppets, zombies (?), and Pyramid Head.</li>
</ul>
<br />Will we see this thing stateside? Chances are low, but stranger things have happened. Does it go against the whole meaning behind <em>Silent Hill</em>, moving from psychological horror and into frantic shooting action? Probably. Still, it's worth noting just because we love <em>Silent Hill</em> so very much.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/02/17/silent-hill-hits-the-arcade-circuit/">Silent Hill hits... the arcade circuit?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 17 Feb 2007 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://translate.google.com/translate?u=http%3A%2F%2Fwww.watch.impress.co.jp%2Fgame%2Fdocs%2F20070216%2Fkonami.htm&amp;langpair=ja%7Cen&amp;hl=en&amp;ie=UTF8>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/17/silent-hill-hits-the-arcade-circuit/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/756205/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/17/silent-hill-hits-the-arcade-circuit/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Konami</category><category>Silent Hill</category><category>SilentHill</category><dc:creator><![CDATA[Nick Doerr]]></dc:creator><pubDate>Sat, 17 Feb 2007 16:30:00 EST</pubDate></item><item><title><![CDATA[AOU 2007: Silent Hill to frighten arcade-goers]]></title><link>http://www.joystiq.com/2007/02/16/aou-2007-silent-hill-to-frighten-arcade-goers/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/16/aou-2007-silent-hill-to-frighten-arcade-goers/</guid><comments>http://www.joystiq.com/2007/02/16/aou-2007-silent-hill-to-frighten-arcade-goers/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/arcade/" rel="tag">Arcade</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a></p><img vspace="4" hspace="4" border="0" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/silenthill.jpg" />You wouldn't want to have your pants scared off in a public place, would you? Well, Konami doesn't care: pay your money, take your choice. <em>Silent Hill: The Arcade</em>, unveiled today at AOU 2007, replicates the chilling atmosphere of your darkened living room with... a little black curtain. Sneak between the drapes and you'll find what <em>Famitsu</em> is <a href="http://www.famitsu.com/game/news/2007/02/16/103,1171591789,67199,0,0.html">calling</a> a "gun action shooting game." We'll bring you more details of this intriguing light-gun game just as soon as we get our trousers back on. <br /><br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/silent-hill-the-arcade/">Silent Hill: The Arcade</a></strong></p><a href="http://www.joystiq.com/photos/silent-hill-the-arcade/#162044"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/sh3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/silent-hill-the-arcade/#162043"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/sh5_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/silent-hill-the-arcade/#162042"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/sh2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/silent-hill-the-arcade/#162041"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/sh4_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/silent-hill-the-arcade/#162040"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/sh1_thumbnail.jpg" alt="" title="" /></a></div><br /><br />[Image credit: <a href="http://www.watch.impress.co.jp/game/docs/20070216/aou1.htm">Impress Watch</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/02/16/aou-2007-silent-hill-to-frighten-arcade-goers/">AOU 2007: Silent Hill to frighten arcade-goers</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 16 Feb 2007 03:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/02/16/aou-2007-silent-hill-to-frighten-arcade-goers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/755425/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/16/aou-2007-silent-hill-to-frighten-arcade-goers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>AOU 2007</category><category>Aou2007</category><category>Konami</category><category>Silent Hill</category><category>SilentHill</category><dc:creator><![CDATA[Jonti Davies]]></dc:creator><pubDate>Fri, 16 Feb 2007 03:55:00 EST</pubDate></item><item><title><![CDATA[Is Silent Hill canceled?]]></title><link>http://www.joystiq.com/2007/02/04/is-silent-hill-canceled/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/04/is-silent-hill-canceled/</guid><comments>http://www.joystiq.com/2007/02/04/is-silent-hill-canceled/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/silent-hill/" rel="tag">Silent Hill</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2006/10/shorigz.jpg" alt="" /><a href="http://www.joystiq.com/2007/02/02/konami-gamers-day-feel-like-you-were-there/">Konami's Gamers' Day</a> has come and gone. While PSP gamers are certainly happy by the surprise announcement of an exclusive <em>Castlevania</em>, there is one game that was suspiciously missing: <em>Silent Hill: Origins</em>. The game had a very <a href="http://www.joystiq.com/2006/08/23/bloody-beautiful-silent-hill-trailer/">impressive debut</a>, but ever since <a href="http://www.joystiq.com/2006/10/24/rumor-silent-hill-origins-in-trouble/">rumors of troubled development</a> came about, the game has mysteriously disappeared from public eye.<br /><br />Hotly anticipated games like <em>Metal Gear Solid 4</em> were also absent from the show. Is <em>Silent Hill: Origins</em> canceled? Has the release slipped out of this year? There are tons of unanswered questions right now. <a href="http://www.konami.com/edealinv/servlet/ExecMacro?nurl=control/News.vm&amp;ctl_nbr=3810">Konami's website</a> notes that "major announcements" are coming tomorrow. Hopefully, we'll know for sure soon enough.<br /><br />[Via <a href="http://boards.ign.com/psp_general_board/b7159/136232518/p1/">IGN</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/02/04/is-silent-hill-canceled/">Is Silent Hill canceled?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 04 Feb 2007 21:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.konami.com/edealinv/servlet/ExecMacro?nurl=control/News.vm&amp;ctl_nbr=3810>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/04/is-silent-hill-canceled/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/748109/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/04/is-silent-hill-canceled/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gamer's day</category><category>Gamer'sDay</category><category>gamers day</category><category>gamers' day</category><category>Gamers'Day</category><category>GamersDay</category><category>konami</category><category>silent hill</category><category>silent hill origins</category><category>SilentHill</category><category>SilentHillOrigins</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Sun, 04 Feb 2007 21:30:00 EST</pubDate></item><item><title><![CDATA[Better on PSP]]></title><link>http://www.joystiq.com/2007/01/08/better-on-psp/</link><guid isPermaLink="true">http://www.joystiq.com/2007/01/08/better-on-psp/</guid><comments>http://www.joystiq.com/2007/01/08/better-on-psp/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/killzone/" rel="tag">Killzone</a>, <a href="http://www.joystiq.com/category/syphon-filter/" rel="tag">Syphon Filter</a>, <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan Stuff</a></p><p><img vspace="4" hspace="4" border="1" align="top" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/01/killzonefilter.jpg" /><br /></p>
<p>Sony requires any game ported to the PSP to have extra content not found in other versions of that same title, but that's not what this post is about. A strange thing has happened to game franchises on the PSP, sometimes their best showing is on the portable. Can a franchise that you loathe be loved on the PSP? Well it has happened to me ...twice already.</p>
<p><em>Syphon Filter</em> is a gaming series that I just couldn't stand on the Playstation or Playstation 2. I disliked the graphics, animation and gameplay of every version I tried. Even fams of <em>Syphon Filter</em> seemed to hate the last one that came out on PS2. So when a <em>Syphon Filter</em> game was announced on PSP, I was as interested in it as I was about castration. When reviews started to pour out that stating the game was incredible I lost respect for every reviewer that enjoyed it. Then one day while adding games to my Gamefly Q I decided to put <em>Syphon Filter: Dark Mirror</em> on the list. I didn't do it because I expected to enjoy the game, but rather so I could validate my hatred for the franchise.</p>
<p>Continued after the jump...</p><p><a href="http://www.joystiq.com/2007/01/08/better-on-psp/" rel="bookmark">Continue reading <em>Better on PSP</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/01/08/better-on-psp/">Better on PSP</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 08 Jan 2007 07:53:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/01/08/better-on-psp/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/729674/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/08/better-on-psp/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>better on psp</category><category>BetterOnPsp</category><category>franchise</category><category>game series</category><category>gamefly</category><category>GameSeries</category><category>halo</category><category>Killzone</category><category>killzone: liberation</category><category>Killzone:Liberation</category><category>silent hill</category><category>SilentHill</category><category>syphon filter</category><category>syphon filter: Dark Mirror</category><category>SyphonFilter</category><category>SyphonFilter:DarkMirror</category><dc:creator><![CDATA[Steven Bailey]]></dc:creator><pubDate>Mon, 08 Jan 2007 07:53:00 EST</pubDate></item><item><title><![CDATA[Another Silent Hill film in the cards]]></title><link>http://www.joystiq.com/2006/12/27/another-silent-hill-film-in-the-cards/</link><guid isPermaLink="true">http://www.joystiq.com/2006/12/27/another-silent-hill-film-in-the-cards/</guid><comments>http://www.joystiq.com/2006/12/27/another-silent-hill-film-in-the-cards/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a></p><a href="http://www.comingsoon.net/news/movienews.php?id=18163"><img vspace="16" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2006/12/silent-hill-2-mockup.jpg"  alt="" /></a>There will be a <em>Silent Hill 2</em> movie, according to director Christopher Gans. In an interview with French-language site <a href="http://www.dvdrama.com/news.php&amp;page=1">DVDrama</a>, Gans hopes that the Roger Avery-penned sequel will retain the visual aesthetic of the first film should he be too busy adapting an <em>Onimusha </em>film to take the director's chair. In his hypotehtical absence, Gans would like a European director to take his stead so as to avoid making the film "too Hollywood" (loose translation).<br /><br />Of course, some continuity issues run amok if the films follow the same timeline as the games, most notably the inclusion of Pyramid Head; we'll spare you the spoilers and let you read the film's <a href="http://en.wikipedia.org/wiki/Silent_Hill_(film)#Relationship_to_the_Video_Games">Wiki page</a> if you are curious. The original <em>Silent Hill</em> film, after <a href="http://www.joystiq.com/2006/04/21/joystiq-review-silent-hill-the-movie/">initial dismay</a>, eventually grew on me as a mediocre horror flick that proved itself better than a multitude of other game adaptations. Gans hopes that sequel will correct the mistakes of the first movie; let's hope it does so we can finally have a decent game-film to hold up as a pillar by which to compare the rest.<br /><br />[Via <a href="http://digitalbattle.com/2006/12/26/silent-hill-movie-sequel/">Digital Battle</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/12/27/another-silent-hill-film-in-the-cards/">Another Silent Hill film in the cards</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 27 Dec 2006 14:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.comingsoon.net/news/movienews.php?id=18163>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/12/27/another-silent-hill-film-in-the-cards/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/725292/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/12/27/another-silent-hill-film-in-the-cards/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adaptation</category><category>christopher gans</category><category>ChristopherGans</category><category>cinema</category><category>film</category><category>horror</category><category>movie</category><category>roger avery</category><category>RogerAvery</category><category>silent hill</category><category>SilentHill</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Wed, 27 Dec 2006 14:25:00 EST</pubDate></item></channel></rss>