Follow us on:

Posts tagged Silver-Lining

Silver Lining: Sins and punishment in Deadlight

'Silver Lining' is a column from freelancer Taylor Cocke dedicated to highlighting moments of real potential in less than perfect games. This week he examines Tequila Works' Deadlight. The following may contain story spoilers. Scrawled on the wall in a frenzied font a warning reads "The Inferno...

Continue Reading

Silver Lining: Lollipop Chainsaw and the failure of satire

'Silver Lining' is a column from freelancer Taylor Cocke dedicated to highlighting moments of real potential in less than perfect games. This week he examines Grasshopper Manufacture's Lollipop Chainsaw. The following may contain story spoilers. There's an idea on the Internet called Poe's Law....

Continue Reading

Silver Lining: Inversion and the fear of the great beyond

'Silver Lining' is a column from freelancer Taylor Cocke dedicated to highlighting moments of real potential in less than perfect games. This week he examines Saber Interactive's Inversion. The following may contain story spoilers. Inversion's opening sequence is rather affecting. Protagonist...

Continue Reading

Silver Lining: Steel Battalion Heavy Armor and humanity within the mech

'Silver Lining' is a column from freelancer Taylor Cocke dedicated to highlighting moments of real potential in less than perfect games. This week he examines From Software's Steel Battalion: Heavy Armor. An interesting thing happened to me within the first hours of Steel Battalion: Heavy Armor. I...

Continue Reading

Silver Lining: Hydrophobia and the fearless mingling of ideas

'Silver Lining' is a column from freelancer Taylor Cocke dedicated to highlighting moments of real potential in less than perfect games. This week he examines Hydrophobia from (the now defunct) developer Dark Energy. Hydrophobia has all the makings of a great game, but where it fails is...

Continue Reading

Silver Lining: I Am Alive's unfeeling world

'Silver Lining' is an ongoing column from freelancer Taylor Cocke, dedicated to examining the hidden potential in recently released, critically panned games. Even in the mediocre, we can find a silver lining. As I began my time with Ubisoft's downloadable title I Am Alive, the most striking aspect...

Continue Reading

Silver Lining: NeverDead's transforming man

'Silver Lining' is a new column from freelancer Taylor Cocke dedicated to pointing to the pieces that showed the most potential in recently released, bad games. Even in the mediocre, we can find a silver lining. Games tend to take death rather lightly. Characters die constantly, extra lives are...

Continue Reading


Featured Stories

Image

Get a closer look at final retail Amiibos

Posted on Nov 22nd 2014 9:00AM

Image

Games we love and hate

Posted on Nov 21st 2014 3:00PM

Engadget

Engadget

TUAW

TUAW

Massively

Massively

WoW

WoW