Posts tagged Silver-Lining 
Silver Lining: Sins and punishment in Deadlight
'Silver Lining' is a column from freelancer Taylor Cocke dedicated to highlighting moments of real potential in less than perfect games. This week he examines Tequila Works' Deadlight. The following may contain story spoilers. Scrawled on the wall in a frenzied font a warning reads "The Inferno Be...
Silver Lining: Lollipop Chainsaw and the failure of satire
'Silver Lining' is a column from freelancer Taylor Cocke dedicated to highlighting moments of real potential in less than perfect games. This week he examines Grasshopper Manufacture's Lollipop Chainsaw. The following may contain story spoilers. There's an idea on the Internet called Poe's Law. Ba...
Silver Lining: Inversion and the fear of the great beyond
'Silver Lining' is a column from freelancer Taylor Cocke dedicated to highlighting moments of real potential in less than perfect games. This week he examines Saber Interactive's Inversion. The following may contain story spoilers. Inversion's opening sequence is rather affecting. Protagonist Davi...
Silver Lining: Steel Battalion Heavy Armor and humanity within the mech
'Silver Lining' is a column from freelancer Taylor Cocke dedicated to highlighting moments of real potential in less than perfect games. This week he examines From Software's Steel Battalion: Heavy Armor. An interesting thing happened to me within the first hours of Steel Battalion: Heavy Armor. I...
Silver Lining: Hydrophobia and the fearless mingling of ideas
'Silver Lining' is a column from freelancer Taylor Cocke dedicated to highlighting moments of real potential in less than perfect games. This week he examines Hydrophobia from (the now defunct) developer Dark Energy. Hydrophobia has all the makings of a great game, but where it fails is commitment...
Silver Lining: I Am Alive's unfeeling world
'Silver Lining' is an ongoing column from freelancer Taylor Cocke, dedicated to examining the hidden potential in recently released, critically panned games. Even in the mediocre, we can find a silver lining. As I began my time with Ubisoft's downloadable title I Am Alive, the most striking aspect...
Silver Lining: NeverDead's transforming man
'Silver Lining' is a new column from freelancer Taylor Cocke dedicated to pointing to the pieces that showed the most potential in recently released, bad games. Even in the mediocre, we can find a silver lining. Games tend to take death rather lightly. Characters die constantly, extra lives are co...
