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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Top 5: Multiplayer Experiences]]></title><link>http://www.joystiq.com/2008/11/03/top-5-multiplayer-experiences/</link><guid isPermaLink="true">http://www.joystiq.com/2008/11/03/top-5-multiplayer-experiences/</guid><comments>http://www.joystiq.com/2008/11/03/top-5-multiplayer-experiences/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/top-five/" rel="tag">Top Five</a></p><div style="text-align: left;"> <div style="text-align: center;"> <a href="http://www.joystiq.com/category/top-five/"> <img hspace="4" border="0" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/11/top5_multiplayer_20081103.jpg" /> </a> </div> <br /> As someone who writes on the Internets, I do a lot of reading as well. As just about any successful author will advise, if I want to be a better writer then I should be reading as much as possible. Thus, I tend to spend a good amount of time scouring the gaming websites and reading commentary from just about anyone. I wouldn't insult anyone by pointing out flaws in their work (as I'm host to many of my own), but it is sufficient to say that there is great diversity in the quality and other general attributes of gaming commentary. One source that I do consistently enjoy comes from <a href="http://gonintendo.com/">GoNintendo's</a> head honcho, known as RawmeatCowboy. Equal parts Nintendo fan and <a href="http://gonintendo.com/wp-content/photos/thumb_IMG_0067_1.JPG">beard enthusiast</a>, RMC has a passion for gaming unmatched by nearly anyone else in the entire industry. Whereas some journalists and commentators may give off an impression of jaded cynicism, this particular blogger is a bundle of video game-loving joy. Though he's not quite the wordsmith of a <a href="http://www.penny-arcade.com/">Jerry Holkins</a>, his joy and optimism transcend any potential criticism. And after all, that should be the reason we play video games: for happiness. <br /> <br /> Stepping away from worshipping his shrine, I'll get back on target. In a recent post, RMC <a href="http://gonintendo.com/?p=61473">discusses offline multiplayer</a> via a get-together involving several friends of his trying out <a href="http://www.joystiq.com/tag/guitar-hero-world-tour"><em>Guitar Hero: World Tour</em></a>. He states that multiplayer is more enjoyable in person than online, and I find it difficult to disagree. That is not to say that online multiplayer is garbage; quite the opposite is true. Aside from the obvious pragmatics of not always being able to round up a few friends to play a game you enjoy, there's the global aspect behind online gaming. Though I've been battling people online via chess years before any major console had such capabilities, the enormous power of the technology didn't register with me until very recently. As I was connecting to an online race in <em>Mario Kart Wii</em>, the identification of racers on the globe really hit home. Realizing that I was simultaneously connecting with individuals from Japan, China, Germany, and England was strangely beautiful. <br /> <br /> Despite the fascinating global implications of such connections, I remain a bit of a luddite in that I don't think there's anything better than having your friends in the same room with you while fighting with or against each other. Here's the Top 5 ways we recommend that you enjoy such opportunities. <br /></div> <br /> <div align="center"> </div> <div class="buttontext"> <div align="center"><a href="http://www.joystiq.com/2008/11/03/top-5-5" id="ninbutton">NEXT &gt;&gt; </a></div> </div> <style type="text/css"> #ninbutton { 	border-style: solid; 	border-color: #000; 	border-width: 2px; 	background-color: #BBB; 	color: #000; 	text-decoration: none; 	width: 100px; 	text-align: center; 	padding: 2px 2px 2px 2px; 	margin: 2px 2px 2px 2px; } .buttontext { 	color: #000; 	text-decoration: none; 	font: bold 14pt Helvetica; } #ninbutton:hover { 	text-decoration: none; 	color: #BBB; 	background-color: #000; } </style> <center> </center><br /> <div style="border-top: 1px solid; padding-top: 5px;"><a href="http://www.joystiq.com/category/top-five/"><img hspace="4" border="1" align="left" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/top5_thumbnail_kd_20080702.jpg" alt="" /></a><em><a href="http://www.joystiq.com/category/top-five/">The Top 5</a> is a weekly feature that provides us with a forum to share our opinions on various aspects of the video game culture, and provides you with a forum to tell us how wrong we are. To further voice your opinions, submit a vote in the <a href="http://www.joystiq.com/category/wii-fanboy-poll/">Wii Fanboy Poll</a>, and take part in the daily discussions of <a href="http://www.joystiq.com/category/wii-warm-up/">Wii Warm Up</a>. <br /></em></div> <p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/11/03/top-5-multiplayer-experiences/">Top 5: Multiplayer Experiences</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 03 Nov 2008 13:37:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/11/03/top-5-multiplayer-experiences/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1359887/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/11/03/top-5-multiplayer-experiences/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bomberman</category><category>goldeneye</category><category>goldeneye-007</category><category>guitar-hero</category><category>guitar-hero-world-tour</category><category>guitarhero</category><category>joystiqfeatures</category><category>mario-kart</category><category>mario-kart-64</category><category>mario-kart-wii</category><category>multiplayer</category><category>rock-band</category><category>rock-band-2</category><category>smash-bros</category><category>smash-bros-brawl</category><category>smash-bros-melee</category><category>smashbros</category><category>smashbrosbrawl</category><category>super-smash-bros</category><category>super-smash-bros-64</category><category>super-smash-bros-brawl</category><dc:creator><![CDATA[Kaes Delgrego]]></dc:creator><pubDate>Mon, 03 Nov 2008 13:37:00 EST</pubDate></item><item><title><![CDATA[Revolutionary: Capturing the Moment]]></title><link>http://www.joystiq.com/2008/04/09/revolutionary-capturing-the-moment/</link><guid isPermaLink="true">http://www.joystiq.com/2008/04/09/revolutionary-capturing-the-moment/</guid><comments>http://www.joystiq.com/2008/04/09/revolutionary-capturing-the-moment/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a>, <a href="http://www.joystiq.com/category/how-tos/" rel="tag">How-tos</a>, <a href="http://www.joystiq.com/category/tech-stuff/" rel="tag">Tech stuff</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://www.joystiq.com/category/screens/" rel="tag">Screens</a>, <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a>, <a href="http://www.joystiq.com/category/revolutionary/" rel="tag">Revolutionary</a></p><p align="center"><a href="http://www.joystiq.com/tag/revolutionary"><img alt="" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2007/06/revolutionary.png" vspace="4" border="0" /></a></p>
<p><em>Every (other) week, Mike Sylvester brings you <a href="http://www.joystiq.com/tag/revolutionary/">REVOLUTIONARY</a>, a look at the wide world of Wii possibilities. </em></p>
<p>Segueing from <a href="http://www.joystiq.com/2008/03/25/revolutionary-playing-creating-sharing/" target="_blank">last edition's</a> topic: you've just built a sick <em>Smash Bros. Brawl </em>level, and you're ready to share it with the world. You upload it to your website and throw up some pics from the game's handy built-in photo mode. Everybody can see your creation without needing to first go through the trouble of downloading the level, putting it on an SD card, and loading it up on their Wii. Of course, your level looks like so much fun, they won't be able to resist trying it for themselves. But what if, like so many other games, there was no photo mode? How would you display your masterpiece? Or maybe seeing a still pic isn't enough to really sell the dynamics and spirit of your build. Then what? Read on as we delve into the art of video capture and photo composition -- for games!</p><p><a href="http://www.joystiq.com/2008/04/09/revolutionary-capturing-the-moment/" rel="bookmark">Continue reading <em>Revolutionary: Capturing the Moment</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/04/09/revolutionary-capturing-the-moment/">Revolutionary: Capturing the Moment</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 09 Apr 2008 09:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/04/09/revolutionary-capturing-the-moment/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1161193/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/09/revolutionary-capturing-the-moment/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>joystiqfeatures</category><category>Revolutionary</category><category>smash</category><category>smash-bros</category><category>smash-bros-brawl</category><category>smashbros</category><category>smashbrosbrawl</category><category>video</category><category>videos</category><dc:creator><![CDATA[Mike Sylvester]]></dc:creator><pubDate>Wed, 09 Apr 2008 09:45:00 EST</pubDate></item><item><title><![CDATA[Does Smash Bros. Brawl merit a Teen rating?]]></title><link>http://www.joystiq.com/2008/03/15/does-smash-bros-brawl-merit-a-teen-rating/</link><guid isPermaLink="true">http://www.joystiq.com/2008/03/15/does-smash-bros-brawl-merit-a-teen-rating/</guid><comments>http://www.joystiq.com/2008/03/15/does-smash-bros-brawl-merit-a-teen-rating/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/fighting/" rel="tag">Fighting</a></p><a href="http://www.mercextra.com/blogs/aei/2008/03/14/the_big_question_about_super_smash_bros_brawl/"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/03/gam_ssbbheader_490.jpg"  alt="" /></a><br />We've all had a week to "<em>FALCON PUNCH!</em>" our way through the Wii's latest <a href="http://youtube.com/watch?v=I1_AZbswyjI">mega</a>-anticipated title, scrambling for an innumerable amount of Smash Balls and mastering our technique with the <a href="http://www.joystiq.com/2008/02/14/a-rather-large-smash-bros-brawl-glitch/">subtly complex Jigglypuff</a>, but in our excitement, we can't forget that group who is unable to <a href="http://www.joystiq.com/Smash-Bros-Brawl/">join the Super Smash Bros. Brawl parade</a> -- we speak, of course, of the twelve-and-under crowd, who are excluded from the party due to the game's Teen rating from the ESRB.<br /><br />A blogger for San Jose's Mercury News <a href="http://www.mercextra.com/blogs/aei/2008/03/14/the_big_question_about_super_smash_bros_brawl/">recently called the mildly restrictive rating into question</a>, claiming that the "crude humor" and "cartoon violence" present in the game is comparable to any number of children's TV shows. While we're usually not ones to disagree with North America's most esteemed game graders, we can't help but see where he's coming from.<br /><br />What do you think about the rating -- is it completely unmerited, or does the game really run the risk of inspiring youngsters to attack one another with <a href="http://www.smashbros.com/en_us/items/assist/index.html">trophies</a> and <a href="http://www.smashbros.com/en_us/items/item10.html">hammers</a>?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/03/15/does-smash-bros-brawl-merit-a-teen-rating/">Does Smash Bros. Brawl merit a Teen rating?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 15 Mar 2008 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mercextra.com/blogs/aei/2008/03/14/the_big_question_about_super_smash_bros_brawl/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/15/does-smash-bros-brawl-merit-a-teen-rating/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1140889/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/15/does-smash-bros-brawl-merit-a-teen-rating/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ESRB</category><category>fighting</category><category>nintendo</category><category>rating</category><category>smashbrosbrawl</category><category>ssbb</category><category>T</category><category>teen</category><category>violence</category><category>wii</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Sat, 15 Mar 2008 12:30:00 EST</pubDate></item><item><title><![CDATA[Smash Bros. Brawl not working on some Wiis, Nintendo responds]]></title><link>http://www.joystiq.com/2008/03/09/smash-bros-brawl-not-working-on-some-wiis-nintendo-responds/</link><guid isPermaLink="true">http://www.joystiq.com/2008/03/09/smash-bros-brawl-not-working-on-some-wiis-nintendo-responds/</guid><comments>http://www.joystiq.com/2008/03/09/smash-bros-brawl-not-working-on-some-wiis-nintendo-responds/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/fighting/" rel="tag">Fighting</a></p><a href="http://www.nintendo.com/consumer/repair/repair_form_us_ssbb.jsp"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/03/gam_openbrawlbox_490.jpg" alt="" /></a><br />While we're sure most of us would describe Wii fanatics as the most lighthearted of the console enthusiasts, we can only imagine that being forced to wait nearly two years for <a href="http://www.joystiq.com/Smash-Bros-Brawl/">the most highly anticipated game on your console</a>, only to come home from a midnight launch to discover you cannot extract the frenzied multiplayer mayhem stored on the disc you've purchased might incite one's dander to "get up". Alas, many a brawler-to-be recently found themselves in this lamentable situation, as <a href="http://www.nintendo.com/consumer/repair/repair_form_us_ssbb.jsp"><em>Super Smash Bros. Brawl</em> has reportedly had performance anxiety</a> in a number of Wii consoles.<br /><br />Nintendo has swiftly replied with <a href="http://www.nintendo.com/consumer/repair/repair_form_us_ssbb.jsp">a North American repair form</a>, explaining that the double-layer disc can only be read by a squeaky-clean disc drive lens. They implore you not to try to clean said lens on your own, and to send in your <a href="http://www.joystiq.com/2007/03/08/wii-is-two-duct-taped-gamecubes-and-other-publisher-rants/">crudely adhered Gamecubes</a> to Nintendo HQ for a thorough purging. We're sure they'll get your newly spruced console back to you in a timely manner -- which will likely offer little consolation to a Nintyfan scorned.<br /><br />[Thanks to all the unlucky souls who sent this in. Our thoughts are with you during these trying times.]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/03/09/smash-bros-brawl-not-working-on-some-wiis-nintendo-responds/">Smash Bros. Brawl not working on some Wiis, Nintendo responds</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 09 Mar 2008 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.nintendo.com/consumer/repair/repair_form_us_ssbb.jsp>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/09/smash-bros-brawl-not-working-on-some-wiis-nintendo-responds/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1135465/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/09/smash-bros-brawl-not-working-on-some-wiis-nintendo-responds/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brawl</category><category>disc</category><category>nintendo</category><category>nintendowii</category><category>repair</category><category>smashbros</category><category>smashbrosbrawl</category><category>ssbb</category><category>wii</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Sun, 09 Mar 2008 14:00:00 EST</pubDate></item><item><title><![CDATA[Just blow: Smash Bros Brawl disc problems blamed on dust]]></title><link>http://www.joystiq.com/2008/02/04/just-blow-smash-bros-brawl-disc-problems-blamed-on-dust/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/04/just-blow-smash-bros-brawl-disc-problems-blamed-on-dust/</guid><comments>http://www.joystiq.com/2008/02/04/just-blow-smash-bros-brawl-disc-problems-blamed-on-dust/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/fighting/" rel="tag">Fighting</a></p><div align="center"><a href="http://uk.wii.ign.com/articles/849/849072p1.html"><img vspace="4" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/brawldustproblemsjustblowyo.jpg" alt="" /></a><br /></div>
Though many of Japan's Wii owners may now be in possession of <a href="http://www.joystiq.com/tag/ssbb"><em>Super Smash Bros. Brawl</em></a>, not all of them can necessarily play it. <a href="http://uk.wii.ign.com/articles/849/849072p1.html">IGN reports</a> that a number of users are reporting that the <em>Brawl</em> discs will not run properly on their consoles, a problem which actually stems from dirt build-up in the Wii itself.<br /><br /><em>Brawl</em> is uniquely affected by this problem due to the game's size, which makes it the first title on the Wii to be pressed on a dual-layer DVD. The special disc requires a more fine-tuned read from the optical sensor, which is causing problems in systems clogged with dirt and tobacco smoke. Rather than suggesting they "blow," Nintendo has set up a cleaning service for players affected. Japanese owners who send their Wii consoles, copies of <em>Brawl</em> and warranty cards to a service center in Kyoto will have their systems repaired within one week, and Nintendo will cover all cleaning and shipping costs.<br /><br />While we're happy Nintendo is taking responsibility for the problem, we're also personally hoping that those affected kept their consoles in squalid conditions. If even small amounts of dust can affect the playability of the <em>Brawl</em> discs, then we're looking at a lot of impatient, unhappy customers in the States come March 9th.<br /><br />[Via <a href="http://www.eurogamer.net/article.php?article_id=91940">Eurogamer</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/04/just-blow-smash-bros-brawl-disc-problems-blamed-on-dust/">Just blow: Smash Bros Brawl disc problems blamed on dust</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 04 Feb 2008 11:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://uk.wii.ign.com/articles/849/849072p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/04/just-blow-smash-bros-brawl-disc-problems-blamed-on-dust/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1105815/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/04/just-blow-smash-bros-brawl-disc-problems-blamed-on-dust/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>japan</category><category>nintendo</category><category>smash-bros</category><category>smash-bros-brawl</category><category>smashbros</category><category>smashbrosbrawl</category><category>ssbb</category><category>super-smash-bros-brawl</category><category>Wii</category><dc:creator><![CDATA[Scott Jon Siegel]]></dc:creator><pubDate>Mon, 04 Feb 2008 11:55:00 EST</pubDate></item><item><title><![CDATA[Rumor: Resident Evil 4 to blame for no Capcom in Brawl]]></title><link>http://www.joystiq.com/2008/02/04/rumor-resident-evil-4-to-blame-for-no-capcom-in-brawl/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/04/rumor-resident-evil-4-to-blame-for-no-capcom-in-brawl/</guid><comments>http://www.joystiq.com/2008/02/04/rumor-resident-evil-4-to-blame-for-no-capcom-in-brawl/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/nintendo-gamecube/" rel="tag">Nintendo GameCube</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/fighting/" rel="tag">Fighting</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://kotaku.com/351377/why-is-there-no-capcom-in-super-smash-bros-brawl"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/re4toblameforcapcomlessbrawl.jpg" /></a><br /></div>
Before the <a href="http://www.joystiq.com/2008/01/29/super-spoiler-bros-brawl-major-leaked-roster-update-videos-a/">deluge of <em>Super Smash Bros. Brawl</em> information</a> following the Japanese release, we were still all hoping to see Mega Man, Leon Kennedy, or maybe even Ryu appear in the game's sizable roster. Now that the dust has cleared, with no Capcom characters in sight, the only question left to ask is: why?<br /><br />Kotaku has <a href="http://kotaku.com/351377/why-is-there-no-capcom-in-super-smash-bros-brawl">reportedly spoken</a> with insider sources at Nintendo, who claim that the lost exclusivity of <a href="http://www.joystiq.com/tag/residentevil4"><em>Resident Evil 4</em></a> caused Nintendo to reconsider the inclusion of <a href="http://www.joystiq.com/tag/capcom">Capcom</a> characters in <em>Brawl</em>. <em>RE4</em> was originally meant to be exclusive to the Gamecube, but concerns over sales led Capcom to <a href="http://www.joystiq.com/2004/11/02/resident-evil-4-bound-for-ps2/">release the title on PS2</a>, and <a href="http://www.joystiq.com/2006/01/27/resident-evil-4-heading-to-pc/">later on PC</a>, with additional content.<br /><br />While Nintendo has the right to be peeved about the broken exclusivity agreement, the addition of Capcom's franchises to the <a href="http://www.joystiq.com/tag/ssbb"><em>Brawl</em></a> lineup could have only benefited Nintendo, and created more hype for the title (if that's even possible). While we're a bit unsure whether to buy into this rumor, if true then we can only hope that Capcom and Nintendo kiss and make up in time to offer some new characters as downloadable content (hey, we can dream, can't we?).<br /><br /><strong>Update:</strong> Slight factual error corrected; Capcom announced the PS2 version prior to the release of the Gamecube version. [Thanks, 2bit]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/04/rumor-resident-evil-4-to-blame-for-no-capcom-in-brawl/">Rumor: Resident Evil 4 to blame for no Capcom in Brawl</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 04 Feb 2008 06:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://kotaku.com/351377/why-is-there-no-capcom-in-super-smash-bros-brawl>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/04/rumor-resident-evil-4-to-blame-for-no-capcom-in-brawl/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1105660/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/04/rumor-resident-evil-4-to-blame-for-no-capcom-in-brawl/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brawl</category><category>capcom</category><category>GameCube</category><category>nintendo</category><category>resident-evil-4</category><category>residentevil4</category><category>rumors</category><category>smash-bros</category><category>smash-bros-brawl</category><category>smashbros</category><category>smashbrosbrawl</category><category>ssbb</category><category>super-smash-bros-brawl</category><category>Wii</category><dc:creator><![CDATA[Scott Jon Siegel]]></dc:creator><pubDate>Mon, 04 Feb 2008 06:00:00 EST</pubDate></item><item><title><![CDATA[Nintendo teases PAL regions with Brawl release date]]></title><link>http://www.joystiq.com/2008/02/01/nintendo-teases-pal-regions-with-brawl-release-date/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/01/nintendo-teases-pal-regions-with-brawl-release-date/</guid><comments>http://www.joystiq.com/2008/02/01/nintendo-teases-pal-regions-with-brawl-release-date/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/fighting/" rel="tag">Fighting</a></p><div align="center"><a href="http://www.nintendowiifanboy.com/2008/01/31/nintendo-puts-up-brawl-pal-release-date-yanks-it-down-again/"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/ssbbpalregionsuckstobethem.jpg" /></a><br /></div>
While Wii owners in Japan are feverishly playing <a href="http://www.joystiq.com/tag/ssbb"><em>Super Smash Bros. Brawl</em></a>, and everyone in the States is biting their fingernails in anticipation of the March release, we forget our friends in the PAL region, who thus far haven't even been given a firm release date for Nintendo's franchise fighter. Wii Fanboy <a href="http://www.nintendowiifanboy.com/2008/01/31/nintendo-puts-up-brawl-pal-release-date-yanks-it-down-again/">helps us catch up</a> with all the drama.<br /><br />A few days ago, Nintendo updated the <em>Brawl</em> page of their UK site, posting a release date of June 1st for the game. Once word had gotten out of the posted date, Nintendo quietly removed it, replacing it with the super-helpful time frame of "2008."<br /><br />What's even weirder is Nintendo's denial of the slipped release, claiming the update is likely a mistake as June 1st is a Sunday. Keep in mind that the official <em>Brawl</em> release date in the US is March 9th: a Sunday. So either it's a flimsy excuse for an unannounced release date, or the date really doesn't mean anything. Either way, we'll keep you updated on whether Nintendo ever decides to "set a date" with our PAL pals.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/01/nintendo-teases-pal-regions-with-brawl-release-date/">Nintendo teases PAL regions with Brawl release date</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 01 Feb 2008 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.nintendowiifanboy.com/2008/01/31/nintendo-puts-up-brawl-pal-release-date-yanks-it-down-again/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/01/nintendo-teases-pal-regions-with-brawl-release-date/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1103994/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/01/nintendo-teases-pal-regions-with-brawl-release-date/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brawl</category><category>europe</category><category>nintendo</category><category>pal</category><category>smash-bros</category><category>smash-bros-brawl</category><category>smashbros</category><category>smashbrosbrawl</category><category>ssbb</category><category>uk</category><category>Wii</category><dc:creator><![CDATA[Scott Jon Siegel]]></dc:creator><pubDate>Fri, 01 Feb 2008 12:00:00 EST</pubDate></item><item><title><![CDATA[Japanese Brawl intro hints at unannounced characters, looks sweet]]></title><link>http://www.joystiq.com/2008/01/29/japanese-brawl-intro-hints-at-unannounced-characters-looks-swee/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/29/japanese-brawl-intro-hints-at-unannounced-characters-looks-swee/</guid><comments>http://www.joystiq.com/2008/01/29/japanese-brawl-intro-hints-at-unannounced-characters-looks-swee/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/fighting/" rel="tag">Fighting</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><div align="center"><a href="http://www.gametrailers.com/player/30051.html"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/01/ssbbbrawljapaneseintro.jpg"  alt="" /></a><br /></div>
With the Japanese release of <a href="http://www.joystiq.com/tag/ssbb"><em>Super Smash Bros. Brawl</em></a> only two days away, the deluge of video content has really <a href="http://www.joystiq.com/2008/01/28/super-smash-bros-brawl-video-dump/">only just begun</a>. Today, it's the <a href="http://www.gametrailers.com/player/30051.html">full introductory cinematic</a> to the Japanese version, showing off a mixture of pre-rendered cut-scenes and gameplay footage designed to make us bite our fingernails with anticipation.<br /><br />Surprisingly, the game's intro sequence even reveals a couple of unannounced old favorites returning to the fray. We won't give away any names here, but suffice it to say that a lot of you will be happy. Check out the full intro after the break.<br /><br />[Thanks to everyone who sent this in]<p><a href="http://www.joystiq.com/2008/01/29/japanese-brawl-intro-hints-at-unannounced-characters-looks-swee/" rel="bookmark">Continue reading <em>Japanese Brawl intro hints at unannounced characters, looks sweet</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/01/29/japanese-brawl-intro-hints-at-unannounced-characters-looks-swee/">Japanese Brawl intro hints at unannounced characters, looks sweet</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 29 Jan 2008 05:38:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gametrailers.com/player/30051.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/29/japanese-brawl-intro-hints-at-unannounced-characters-looks-swee/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1100205/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/29/japanese-brawl-intro-hints-at-unannounced-characters-looks-swee/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brawl</category><category>nintendo</category><category>smash-bros</category><category>smash-bros-brawl</category><category>smashbros</category><category>smashbrosbrawl</category><category>ssbb</category><category>Wii</category><dc:creator><![CDATA[Scott Jon Siegel]]></dc:creator><pubDate>Tue, 29 Jan 2008 05:38:00 EST</pubDate></item><item><title><![CDATA[Smash Bros. Brawl footage reveals story mode details]]></title><link>http://www.joystiq.com/2008/01/26/smash-bros-brawl-footage-reveals-story-mode-details/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/26/smash-bros-brawl-footage-reveals-story-mode-details/</guid><comments>http://www.joystiq.com/2008/01/26/smash-bros-brawl-footage-reveals-story-mode-details/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/fighting/" rel="tag">Fighting</a></p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="490" height="418">	<param name="allowScriptAccess" value="sameDomain" /> 	<param name="allowFullScreen" value="true" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=29969"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=29969" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="490" height="418"></embed> </object><br />We're (supposedly) nearing the release of what could arguably be considered the Wii's most anticipated title ever, <em>Super Smash Bros. Brawl</em>, and we're all drowning in a <a href="http://www.joystiq.com/2008/01/25/rumorang-the-final-smash-bros-brawl-roster/">deluge</a> <a href="http://www.joystiq.com/2008/01/25/smash-bros-brawl-to-include-classic-game-demos/">of</a> <a href="http://www.joystiq.com/2008/01/21/rumor-super-smash-bros-arriving-on-vc-with-brawl/">information</a> about the game. However, as much as we hate to add to the noise, you <a href="http://www.gametrailers.com/player/29969.html?r=1&amp;type=wmv">simply must watch the above video</a>, which shows a few short, but sweet, gameplay clips from the Subspace Emissary story mode.<br /><br />It looks like Nintendo has improved the side-scrolling gameplay featured in <em>Melee</em>, and has crafted personalized single-player (or co-op) stages for a number of characters in the game. With <a href="http://www.gametrailers.com/player/29966.html">videos like this dropping regularly</a>, and with only a month and some change until the game drops, we're going to need to invest in a fairly sizable drool guard to preserve our poor, saliva-covered computer monitors.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/01/26/smash-bros-brawl-footage-reveals-story-mode-details/">Smash Bros. Brawl footage reveals story mode details</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 26 Jan 2008 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gametrailers.com/player/29969.html?r=1&amp;type=wmv>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/26/smash-bros-brawl-footage-reveals-story-mode-details/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1097839/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/26/smash-bros-brawl-footage-reveals-story-mode-details/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brawl</category><category>nintendo</category><category>smashbros</category><category>smashbrosbrawl</category><category>subspaceemissary</category><category>wii</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Sat, 26 Jan 2008 14:00:00 EST</pubDate></item><item><title><![CDATA[Nintendo accidentally confirms Lucario, Ness, Jigglypuff for Brawl]]></title><link>http://www.joystiq.com/2008/01/21/nintendo-accidentally-confirms-lucario-ness-jigglypuff-for-bra/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/21/nintendo-accidentally-confirms-lucario-ness-jigglypuff-for-bra/</guid><comments>http://www.joystiq.com/2008/01/21/nintendo-accidentally-confirms-lucario-ness-jigglypuff-for-bra/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/fighting/" rel="tag">Fighting</a></p><div align="center"><a href="http://www.thetanooki.com/2008/01/21/three-new-brawl-characters-accidentally-revealed/"><img vspace="4" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2008/01/ssbb_nessjigglylucario.jpg"  alt="" /></a><br /></div>
A small slip-up on the Nintendo of Japan website has revealed <a href="http://www.thetanooki.com/2008/01/21/three-new-brawl-characters-accidentally-revealed/">three previously unannounced characters</a> in <em>Super Smash Bros. Brawl</em>. Fan favorites Ness and Jigglypuff will be returning from the previous <em>Smash Bros.</em> titles, while the pok&eacute;mon Lucario will also be joining the ever-growing ranks.<br /><br />Nintendo of Japan recently posted a 5-minute video explaining the many features of <a href="http://www.joystiq.com/tag/ssbb"><em>Brawl</em></a>. In one section of the video, the <a href="http://www.joystiq.com/2007/08/16/super-smash-bros-brawl-includes-sticker-collection/">sticker-collecting feature</a> is shown off. A small set of icons along the bottom shows which character can equip each sticker, and originally showed small icons depicting Ness, Jigglypuff, and Lucario.<br /><br />Nintendo of Japan has since updated the video, conspicuously whiting out these icons and effectively assuring us that this is "for real." More than simply confirming new characters, this news also confirms that the <em>Brawl</em> roster will exceed those characters announced on the official blog, which is just good news for everybody. Check out the original, unedited footage after the break. The icons appear very briefly around 4:20.<br /><br />[Thanks to everyone who sent this in]<p><a href="http://www.joystiq.com/2008/01/21/nintendo-accidentally-confirms-lucario-ness-jigglypuff-for-bra/" rel="bookmark">Continue reading <em>Nintendo accidentally confirms Lucario, Ness, Jigglypuff for Brawl</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/01/21/nintendo-accidentally-confirms-lucario-ness-jigglypuff-for-bra/">Nintendo accidentally confirms Lucario, Ness, Jigglypuff for Brawl</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 21 Jan 2008 07:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.thetanooki.com/2008/01/21/three-new-brawl-characters-accidentally-revealed/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/21/nintendo-accidentally-confirms-lucario-ness-jigglypuff-for-bra/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1092018/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/21/nintendo-accidentally-confirms-lucario-ness-jigglypuff-for-bra/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brawl</category><category>breaking-news</category><category>breakingnews</category><category>earthbound</category><category>pokemon</category><category>smash-bros-brawl</category><category>smashbrosbrawl</category><category>ssbb</category><category>super-smash-bros-brawl</category><category>Wii</category><dc:creator><![CDATA[Scott Jon Siegel]]></dc:creator><pubDate>Mon, 21 Jan 2008 07:00:00 EST</pubDate></item><item><title><![CDATA[Sheik returns in Smash Bros. Brawl]]></title><link>http://www.joystiq.com/2008/01/16/sheik-returns-in-smash-bros-brawl/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/16/sheik-returns-in-smash-bros-brawl/</guid><comments>http://www.joystiq.com/2008/01/16/sheik-returns-in-smash-bros-brawl/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/fighting/" rel="tag">Fighting</a></p><div align="center"><a href="http://www.smashbros.com/en_us/characters/sheik.html"><img vspace="4" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2008/01/ssbbsheikreturnsnoworries.jpg"  alt="" /></a><br /></div>
Gamers concerned that their favorite gender-confused Zelda alter-ego would be absent from <em>Brawl</em> have absolutely nothing to worry about. The Hyrulian princess's down-special move will still transform her into Sheik, <a href="http://www.smashbros.com/en_us/characters/sheik.html">now re-imagined</a> to match the visual style of <em>Twilight Princess</em>.<br /><br />According to the official <a href="http://www.joystiq.com/tag/ssbb"><em>Smash Bros. Brawl</em></a> blog, Sheik's look is based on an early design drafted during development of <a href="http://www.joystiq.com/tag/twilightprincess"><em>Twilight Princess</em></a>, meaning that at one point Sheik was a shoe-in for Link's grittiest adventure to date. Sheik appears to retain the needle storm, chain, and vanishing moves from <em>Melee</em>, and shares the "Light Arrow" Final Smash with Zelda.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/01/16/sheik-returns-in-smash-bros-brawl/">Sheik returns in Smash Bros. Brawl</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 16 Jan 2008 08:03:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.smashbros.com/en_us/characters/sheik.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/16/sheik-returns-in-smash-bros-brawl/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1088222/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/16/sheik-returns-in-smash-bros-brawl/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brawl</category><category>nintendo</category><category>smash-bros-brawl</category><category>smashbrosbrawl</category><category>ssbb</category><category>super-smash-bros-brawl</category><category>Wii</category><category>zelda</category><dc:creator><![CDATA[Scott Jon Siegel]]></dc:creator><pubDate>Wed, 16 Jan 2008 08:03:00 EST</pubDate></item><item><title><![CDATA[It's worth the wait: Smash Bros. Brawl scores 40/40 from Famitsu]]></title><link>http://www.joystiq.com/2008/01/16/its-worth-the-wait-smash-bros-brawl-scores-40-40-from-famitsu/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/16/its-worth-the-wait-smash-bros-brawl-scores-40-40-from-famitsu/</guid><comments>http://www.joystiq.com/2008/01/16/its-worth-the-wait-smash-bros-brawl-scores-40-40-from-famitsu/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/fighting/" rel="tag">Fighting</a></p><div align="center"><a href="http://www.neogaf.com/forum/showthread.php?t=228511"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/01/cheapsmashbros.jpg" /></a><br /></div>
The good citizens over at NeoGAF have picked up the latest issue of Famitsu, and revealed that <em>Super Smash Bros. Brawl</em> has garnered a <a href="http://www.neogaf.com/forum/showthread.php?t=228511">perfect score</a> from the Japanese magazine. Well, at least we now know it'll be worth <a href="http://www.joystiq.com/2007/10/11/smash-bros-brawl-delayed-in-us-until-february-10/">all</a> the <a href="http://www.joystiq.com/2008/01/15/smash-bros-brawl-delayed-in-us-until-march-9/">delays</a>.<br /><br /><em>Brawl</em> is only the seventh game in <a href="http://www.joystiq.com/tag/famitsu">Famitsu</a> history to receive a 40/40. <em>The Legend of Zelda: Ocarina of Time</em> was the first back in 1998, followed by <em>Soul Calibur</em>, <em>Vagrant Story</em>, <em>The Legend of Zelda: The Wind Waker</em>, <em>Nintendogs</em>, and <em>Final Fantasy XII</em>. Of course, Famitsu's score just represents the opinions of four reviewers, so we'll have to wait for more reviews to come out before we decide whether or not this is worth the purchase (yeah right).<br /><br />[Via <a href="http://blog.wired.com/games/2008/01/smash-bros-gets.html">Game|Life</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/01/16/its-worth-the-wait-smash-bros-brawl-scores-40-40-from-famitsu/">It's worth the wait: Smash Bros. Brawl scores 40/40 from Famitsu</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 16 Jan 2008 06:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.neogaf.com/forum/showthread.php?t=228511>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/16/its-worth-the-wait-smash-bros-brawl-scores-40-40-from-famitsu/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1088233/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/16/its-worth-the-wait-smash-bros-brawl-scores-40-40-from-famitsu/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brawl</category><category>famitsu</category><category>smash-bros</category><category>smash-bros-brawl</category><category>smashbros</category><category>smashbrosbrawl</category><category>ssbb</category><category>Wii</category><dc:creator><![CDATA[Scott Jon Siegel]]></dc:creator><pubDate>Wed, 16 Jan 2008 06:00:00 EST</pubDate></item><item><title><![CDATA[Wal-Mart 'ends' $20 Smash Bros. Brawl pre-orders [update]]]></title><link>http://www.joystiq.com/2008/01/11/wal-mart-offers-20-smash-bros-brawl-pre-orders/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/11/wal-mart-offers-20-smash-bros-brawl-pre-orders/</guid><comments>http://www.joystiq.com/2008/01/11/wal-mart-offers-20-smash-bros-brawl-pre-orders/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/fighting/" rel="tag">Fighting</a></p><div align="center"><a href="http://www.walmart.com/catalog/product.do?product_id=6527131"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/01/cheapsmashbros.jpg" /></a><br /></div>
[Original headline: "Wal-Mart offers $20 Smash Bros. Brawl pre-orders"]<br /><br />We know, we know. <a href="http://www.walmart.com/catalog/product.do?product_id=6527131">This</a> Wal-Mart listing for <em><a href="http://www.joystiq.com/search/?q=Super%20Smash%20Bros.%20Brawl">Super Smash Bros. Brawl</a></em> pre-orders at the bargain price of $19.82 is almost certainly a technical error. But, if you're going to buy the game anyway, we figure there can't be any harm in putting your name and two sawbucks down. Worse case scenario, your order gets canceled. Best case: You save $30.<br /><br />That said, there is yet a third possibility that's downright <em>mind-blowing.</em> What if this is the actual price? Can you imagine how that would (continue) to move systems? Can you imagine what a sales juggernaut that would be? Sure, the Wii may not need the extra help, but come on, let us have our fantasy until reality brings it crashing down around us, OK?<br /><br />Update 1: <a target="_blank" href="http://slickdeals.net/?permadeal=11334#direct_deal_11334">Looks like</a> Wal-Mart is running a major pre-order sale, which also includes reduced prices for upcoming Xbox 360 and PS3 titles.<br /><br />Update 2: <em>Super Smash Bros.</em> pre-order price has been changed to $49.82.<br /><br />[Thanks, <a href="http://www.maklink.com/">Dalibor</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/01/11/wal-mart-offers-20-smash-bros-brawl-pre-orders/">Wal-Mart 'ends' $20 Smash Bros. Brawl pre-orders [update]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 11 Jan 2008 10:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.walmart.com/catalog/product.do?product_id=6527131>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/11/wal-mart-offers-20-smash-bros-brawl-pre-orders/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1084348/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/11/wal-mart-offers-20-smash-bros-brawl-pre-orders/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>smash-bros</category><category>smash-bros-brawl</category><category>smashbrosbrawl</category><category>ssbb</category><category>super-smash-bros-brawl</category><category>supersmashbrosbrawl</category><category>walmart</category><category>Wii</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Fri, 11 Jan 2008 10:45:00 EST</pubDate></item><item><title><![CDATA[Analyst predicts the Wii's bestsellers]]></title><link>http://www.joystiq.com/2008/01/10/analyst-predicts-the-wiis-bestsellers/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/10/analyst-predicts-the-wiis-bestsellers/</guid><comments>http://www.joystiq.com/2008/01/10/analyst-predicts-the-wiis-bestsellers/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.gamedaily.com/articles/news/wii-play-to-sell-the-most-over-wii-lifetime/19025/?biz=1"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/01/wiiplay_cs_0110.png" /></a>In the most recent simExchange report, analyst Jesse Divnich had some interesting predictions about Wii software sales. According to Divinich, the top selling games will be as follows (including estimated worldwide sales for the software during the Wii's lifetime):<br />
<ul>
    <li><em>Wii Play</em> - 20 million</li>
    <li><em>Super Smash Bros. Brawl</em> - 13.95 million</li>
    <li><em>Mario Kart </em>- 13.16 million</li>
    <li><em>Super Mario Galaxy</em> - 12.61 million</li>
    <li><em>Wii Fit</em> - 8.73 million</li>
</ul>
We're not surprised that Divinich would predict <em>Wii Play</em> to be the top selling piece of Wii software, since the game is constantly popping up in the top of the <a href="http://www.joystiq.com/tag/npd/">NPD</a> and <a href="http://www.joystiq.com/tag/another-week-in-japan">Japanese</a> charts. Since two of the five predicted games aren't even out yet, and one of them is only out in Japan, it's hard to tell by <em>trends</em> if the rest are good choices. Still, taking our best "we're not paid analysts" guesses, we'd say that <a href="http://www.joystiq.com/tag/wii-fit/"><em>Wii Fit</em></a> will have much higher sales than Divinich predicted. The game <a href="http://www.joystiq.com/2008/01/09/wii-fit-breaks-a-million-sweats-in-japan/">already sold one million copies in Japan</a>, and it's only been out for a month. We do think that those are a solid top five, though, even if we don't agree on the order and total sales for all games.<br /><br />How about you? What are your best guesses for the Wii's top five?<br /><br />[Via <a href="http://www.joystiq.com/2008/01/09/simexhange-wii-play-will-be-top-selling-software-during-wiis/">Joystiq</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/01/10/analyst-predicts-the-wiis-bestsellers/">Analyst predicts the Wii's bestsellers</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 10 Jan 2008 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamedaily.com/articles/news/wii-play-to-sell-the-most-over-wii-lifetime/19025/?biz=1>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/10/analyst-predicts-the-wiis-bestsellers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1083367/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/10/analyst-predicts-the-wiis-bestsellers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>analyst</category><category>jesse-divnich</category><category>mario-kart</category><category>mkwii</category><category>sales</category><category>simexchange</category><category>smash-bros-brawl</category><category>smashbrosbrawl</category><category>smg</category><category>ssbb</category><category>super-mario-galaxy</category><category>wii-fit</category><category>wii-play</category><dc:creator><![CDATA[Candace Savino]]></dc:creator><pubDate>Thu, 10 Jan 2008 20:00:00 EST</pubDate></item><item><title><![CDATA[Smash Bros. Brawl's Multi-Man gets online co-op]]></title><link>http://www.joystiq.com/2008/01/10/smash-bros-brawls-multi-man-gets-online-co-op/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/10/smash-bros-brawls-multi-man-gets-online-co-op/</guid><comments>http://www.joystiq.com/2008/01/10/smash-bros-brawls-multi-man-gets-online-co-op/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/fighting/" rel="tag">Fighting</a></p><div align="center"><a href="http://www.smashbros.com/en_us/gamemode/various/various21.html"><em><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/01/alloyteam.jpg" /></em></a><br /></div>
<em><a href="http://www.joystiq.com/search/?q=Smash%20Bros.%20Melee">Smash Bros. Melee</a></em>'s Multi-Man mode, which pitted you against tons of wire frame models was a great way to take out your aggressions, especially if a wire frame model had just beaten you out for the big promotion or the WF Gang was picking on you in school. <em></em><em><a href="http://www.joystiq.com/search/?q=Smash%20Bros.%20Brawl">Smash Bros. Brawl</a></em>'s take on the lengthy battle mode looks to be even more satisfying though, with wire frames replaced by the the much more substantial-sounding Fighting Alloy Team.<br /><br />More exciting is the revelation that a buddy will be able to join you in your campaign against the colorful robots from all the way across the country with online co-op. There's also just regular old two-player, for all the <em>Smash Bros. </em>fanatics' real life friends ... Hey, if you don't use a mode long enough, do you think it will actually get dusty?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/01/10/smash-bros-brawls-multi-man-gets-online-co-op/">Smash Bros. Brawl's Multi-Man gets online co-op</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 10 Jan 2008 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.smashbros.com/en_us/gamemode/various/various21.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/10/smash-bros-brawls-multi-man-gets-online-co-op/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1083227/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/10/smash-bros-brawls-multi-man-gets-online-co-op/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>smash-bros</category><category>smashbrosbrawl</category><category>ssbb</category><category>super-smash-bros-brawl</category><category>supersmashbrosbrawl</category><category>Wii</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Thu, 10 Jan 2008 10:00:00 EST</pubDate></item><item><title><![CDATA[Dojo update: Sonic's boom and trophy stands]]></title><link>http://www.joystiq.com/2007/12/26/dojo-update-sonics-boom-and-trophy-stands/</link><guid isPermaLink="true">http://www.joystiq.com/2007/12/26/dojo-update-sonics-boom-and-trophy-stands/</guid><comments>http://www.joystiq.com/2007/12/26/dojo-update-sonics-boom-and-trophy-stands/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div align="center"><a href="http://www.smashbros.com/en_us/characters/sonic.html#3rd"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/12/supersonic_cs_1226.jpg" alt="" /></a><br /></div>
Yesterday's update featured Sonic's Final Smash, during which the hedgehog shifts into Super Sonic. Surprised? <a href="http://www.joystiq.com/2007/10/10/dojo-update-sonic-the-hedgehog-of-course/">Neither are we</a>. So, what does this transformation mean for the blue hedgehog in terms of <em>Brawl</em>? Using the power of <strike>speed pills</strike> Chaos Emeralds, he becomes <em>even faster</em>, making him a force to reckon with. While this may satisfy your need for speed, failing to control Super Sonic well will allow enemies to dodge him more easily.<br /><br />As for today's update, the dojo presented us with an item the trophy stand item. This item is necessary to turn enemies in the <a href="http://www.joystiq.com/2007/12/21/dojo-update-the-subspace-awesome-ary/">Subspace Emissary</a> into trophies. Using one properly requires skill, but whether or not the item appears is entirely based on luck. Do you think the collecting aspect will bring more replayability to the game's adventure mode, or do trophy stands sound like more trouble than they're worth to you? We're going to go with the latter, simply because of the luck factor.<br /><br /><br /><br /><br /><a href="http://www.smashbros.com/en_us/characters/sonic.html#3rd">Read</a>: Sonic's Final Smash<br /><a href="http://www.smashbros.com/en_us/gamemode/modea/modea11.html">Read</a>: Trophy stands<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/12/26/dojo-update-sonics-boom-and-trophy-stands/">Dojo update: Sonic's boom and trophy stands</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 26 Dec 2007 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/12/26/dojo-update-sonics-boom-and-trophy-stands/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1070882/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/26/dojo-update-sonics-boom-and-trophy-stands/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dojo</category><category>final-smash</category><category>smash-bros-brawl</category><category>smashbrosbrawl</category><category>sonic</category><category>ssbb</category><category>subspace-emissary</category><category>trophy-stand</category><dc:creator><![CDATA[Candace Savino]]></dc:creator><pubDate>Wed, 26 Dec 2007 12:00:00 EST</pubDate></item><item><title><![CDATA[Dojo update: Wario gets classic]]></title><link>http://www.joystiq.com/2007/12/24/dojo-update-wario-gets-classic/</link><guid isPermaLink="true">http://www.joystiq.com/2007/12/24/dojo-update-wario-gets-classic/</guid><comments>http://www.joystiq.com/2007/12/24/dojo-update-wario-gets-classic/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div align="center"><a href="http://www.smashbros.com/en_us/characters/wario.html#overallswario"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/12/warioyellow2_cs_1224.png"  alt="" /></a><br /></div>
Today's <a href="http://www.joystiq.com/tag/dojo/">dojo update</a> doesn't bring us anything too exciting, especially considering that Christmas is right around the corner (yes, we're spoiled, what of it?). <a href="http://www.joystiq.com/2007/06/21/dojo-update-wario-and-fox/">Wario</a> fans will be pleased to know, however, that the flabby <a href="http://www.joystiq.com/2007/06/29/dojo-update-warios-special-moves/">mischief-maker</a> is not limited to his WarioWare outfit. Yep, that's right, the purple suspenders are back. <br /><br />That's not all, you greedy piglets. Aside from Wario's six standard color variations, the classic version also has its own choosable colors for you to pick from. In the end, though, we think the best outfit for Wario in <em>Brawl </em>is <a href="http://www.joystiq.com/2007/11/28/dojo-update-wario-man/">this one</a>.<br /><br /><br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/12/24/dojo-update-wario-gets-classic/">Dojo update: Wario gets classic</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 24 Dec 2007 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.smashbros.com/en_us/characters/wario.html#overallswario>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/24/dojo-update-wario-gets-classic/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1070178/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/24/dojo-update-wario-gets-classic/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dojo</category><category>smash-bros-brawl</category><category>smashbrosbrawl</category><category>ssbb</category><category>wario</category><dc:creator><![CDATA[Candace Savino]]></dc:creator><pubDate>Mon, 24 Dec 2007 15:00:00 EST</pubDate></item><item><title><![CDATA[No Mega Man in Brawl, it seems]]></title><link>http://www.joystiq.com/2007/12/22/no-mega-man-in-brawl-it-seems/</link><guid isPermaLink="true">http://www.joystiq.com/2007/12/22/no-mega-man-in-brawl-it-seems/</guid><comments>http://www.joystiq.com/2007/12/22/no-mega-man-in-brawl-it-seems/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.bioniccommando.com/en/podcasts"><img vspace="4" hspace="4" border="0" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/12/megaman3_cs_1222.jpg" /></a>If you're anything like us, you might be hoping that one of the <a href="http://www.joystiq.com/tag/dojo/">daily dojo updates</a> will drop the bomb that Mega Man will be a playable character in<em> Super Smash Bros. Brawl</em>. Unfortunately, it looks like that isn't happening. <br /><br />Bionic Commando recently interviewed Keiji Inafune, the creator of <em>Mega Man</em>, who had this to say regarding<em> Brawl</em>: "Well, I really do love <em>Super Smash Brothers</em>. It's a great series...but, Nintendo hasn't asked me yet if they can use Mega Man in their game. I'm still waiting...we have a little bit of time left, it's not coming out for another few months."<br /><br />Somebody, call the man! But in reality, it seems too late to add the <a href="http://www.joystiq.com/2007/08/09/fans-have-spoken-mega-man-for-wii-please/">lovable blue robot</a> if they haven't already (the game comes out next month in Japan). Is anybody as bummed as this blogger, or are you glad that Mega Man won't be involved in <em>Brawl</em>?<br /><br />[Via <a href="http://gonintendo.com/?p=32159">GoNintendo]</a><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/12/22/no-mega-man-in-brawl-it-seems/">No Mega Man in Brawl, it seems</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 22 Dec 2007 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.bioniccommando.com/en/podcasts>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/22/no-mega-man-in-brawl-it-seems/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1069467/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/22/no-mega-man-in-brawl-it-seems/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brawl</category><category>keiji-inafune</category><category>mega-man</category><category>megaman</category><category>rockman</category><category>smash-bros-brawl</category><category>smashbrosbrawl</category><category>ssbb</category><dc:creator><![CDATA[Candace Savino]]></dc:creator><pubDate>Sat, 22 Dec 2007 15:00:00 EST</pubDate></item><item><title><![CDATA[Dojo update: The Subspace Awesome-ary]]></title><link>http://www.joystiq.com/2007/12/21/dojo-update-the-subspace-awesome-ary/</link><guid isPermaLink="true">http://www.joystiq.com/2007/12/21/dojo-update-the-subspace-awesome-ary/</guid><comments>http://www.joystiq.com/2007/12/21/dojo-update-the-subspace-awesome-ary/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><div align="center"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="425" height="347">	<param name="allowScriptAccess" value="sameDomain" /> <param name="allowFullScreen" value="true" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=29155"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=29155" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="425" height="347"></embed> </object></div>
It's hard for us to clear our minds after watching this trailer, and have any thoughts beyond our initial reactions of drooling all over ourselves. But, we will try, if only for you, dear reader.<br /><br />You may remember <a href="http://www.joystiq.com/2007/08/03/introducing-a-new-game-type-in-smash-bros/">the Subspace Emissary</a> update in August, introducing a side-scrolling action game to flesh out<em> Brawl</em>'s single player experience. Today's update is nothing but a preview for it, but oh, what a preview it is. If you weren't excited for the game's adventure mode before, you will be now.<br /><br />We don't need to hype it up for you, though; the video speaks for itself. So watch, enjoy, and try to keep your "do wants!" to two-inch voices.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/12/21/dojo-update-the-subspace-awesome-ary/">Dojo update: The Subspace Awesome-ary</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 21 Dec 2007 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.smashbros.com/en_us/gamemode/modea/modea10.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/21/dojo-update-the-subspace-awesome-ary/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1068828/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/21/dojo-update-the-subspace-awesome-ary/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adventure-mode</category><category>dojo</category><category>smash-bros-brawl</category><category>smashbrosbrawl</category><category>ssbb</category><category>subspace-emissary</category><category>trailer</category><dc:creator><![CDATA[Candace Savino]]></dc:creator><pubDate>Fri, 21 Dec 2007 17:00:00 EST</pubDate></item><item><title><![CDATA[Nintendo: no plans for a Kirby Wii title]]></title><link>http://www.joystiq.com/2007/12/18/nintendo-no-plans-for-a-kirby-wii-title/</link><guid isPermaLink="true">http://www.joystiq.com/2007/12/18/nintendo-no-plans-for-a-kirby-wii-title/</guid><comments>http://www.joystiq.com/2007/12/18/nintendo-no-plans-for-a-kirby-wii-title/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a></p><div align="center"><a href="http://gonintendo.com/?p=31762"><img vspace="4" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/12/kirbynowiititle.jpg" /></a><br /></div>
Despite Kirby's prominent appearance in the Wii's megaton title <a href="http://www.joystiq.com/tag/ssbb"><em>Smash Smash Bros. Brawl</em></a>, Nintendo has no plans of giving the little pink vacuum cleaner his own game on the console, <a href="http://gonintendo.com/?p=31762">according to the UK's Official Nintendo Magazine</a>.<br /><br />In the magazine's Q&amp;A section, Nintendo's official response is: "There are no plans right now for a Kirby game on Wii but there are plenty of Kirby fans out there, so in the meantime look out for Kirby in the upcoming <em>Super Smash Bros. Brawl</em> which will be released in 2008."<br /><br />Though <a href="http://www.joystiq.com/tag/kirby">Kirby</a> has always been best suited to 2D side-scrolling adventures, we're still a bit disappointed that Nintendo isn't considering any Wii love for the squishy mascot. We can't think of any clever waggle functionality, but wouldn't it just be fun to turn the Wii-mote on its side and let Kirby run free in a 2.5D adventure?<br /><br />[Via <a href="http://www.nintendowiifanboy.com/2007/12/17/nintendo-has-no-plans-for-a-kirby-game-on-the-wii/">Wii Fanboy</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/12/18/nintendo-no-plans-for-a-kirby-wii-title/">Nintendo: no plans for a Kirby Wii title</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 18 Dec 2007 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://gonintendo.com/?p=31762>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/18/nintendo-no-plans-for-a-kirby-wii-title/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1065508/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/18/nintendo-no-plans-for-a-kirby-wii-title/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brawl</category><category>kirby</category><category>smash-bros</category><category>smash-bros-brawl</category><category>smashbros</category><category>smashbrosbrawl</category><category>ssbb</category><category>super-smash-bros-brawl</category><category>Wii</category><dc:creator><![CDATA[Scott Jon Siegel]]></dc:creator><pubDate>Tue, 18 Dec 2007 08:00:00 EST</pubDate></item><item><title><![CDATA[Brawl delayed in Europe, get out your pitchforks and lynching gear]]></title><link>http://www.joystiq.com/2007/12/06/brawl-delayed-in-europe-get-out-your-pitchforks-and-lynching-gear/</link><guid isPermaLink="true">http://www.joystiq.com/2007/12/06/brawl-delayed-in-europe-get-out-your-pitchforks-and-lynching-gear/</guid><comments>http://www.joystiq.com/2007/12/06/brawl-delayed-in-europe-get-out-your-pitchforks-and-lynching-gear/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div align="center"><a href="http://www.videogamer.com/news/06-12-2007-7051.html"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/12/sadkitty2_cs_1206.jpg"  alt="" /></a><br />
<div align="left">Let's rip the Band-Aid off quickly, it might hurt less that way: <em>Super Smash Bros. Brawl </em>is delayed in Europe until after June 2008. A Nintendo spokesperson confirmed the bad news with <a href="http://www.videogamer.com/news/06-12-2007-7051.html">VideoGamer.com</a>, we're sad to say.<br /><br />Oh, Nintendo. You burn European gamers <a href="http://www.joystiq.com/2007/07/31/super-papier-mario-folds-effortlessly-across-europe-on-sept-14t/">over</a> and <a href="http://ninja.nintendowiifanboy.com/2007/09/19/europe-gets-special-glitch-edition-of-super-paper-mario/">over</a> <a href="http://www.joystiq.com/2007/10/15/metroid-preview-channel-lighting-up-pal-wiis/">again</a>, and yet, every time it happens, we're surprised. Perhaps it's because we're filled with the naive hope that you'll get your act together. Then you go and do something like delay <a href="http://www.joystiq.com/tag/ssbb/">the Wii's most anticipated game</a> for <em>an entire continent of people</em> (and let's face it, probably Australia too, although that's not yet confirmed). We can grumble all we want about you, Nintendo of Europe, but you don't seem to mind at all.<br /><br />Our only consolation is that if you live in England, you have the chance to use an <a href="http://www.geekologie.com/2007/12/ateam_limo_service_available_i.php">A-Team limo service</a>.  Even when NOE fails, the A-Team will never let you down.<br /><br />[Via <a href="http://kotaku.com/gaming/release-dates/european-super-smash-bros-brawl-this-summer-330738.php">Kotaku</a>]</div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/12/06/brawl-delayed-in-europe-get-out-your-pitchforks-and-lynching-gear/">Brawl delayed in Europe, get out your pitchforks and lynching gear</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 06 Dec 2007 14:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.videogamer.com/news/06-12-2007-7051.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/06/brawl-delayed-in-europe-get-out-your-pitchforks-and-lynching-gear/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1056522/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/06/brawl-delayed-in-europe-get-out-your-pitchforks-and-lynching-gear/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Brawl</category><category>Smash-Bros</category><category>Smash-Bros-Brawl</category><category>smashbrosbrawl</category><category>ssbb</category><dc:creator><![CDATA[Candace Savino]]></dc:creator><pubDate>Thu, 06 Dec 2007 14:15:00 EST</pubDate></item><item><title><![CDATA[Dojo update: Dedede sends out the troops]]></title><link>http://www.joystiq.com/2007/12/06/dojo-update-dedede-sends-out-the-troops/</link><guid isPermaLink="true">http://www.joystiq.com/2007/12/06/dojo-update-dedede-sends-out-the-troops/</guid><comments>http://www.joystiq.com/2007/12/06/dojo-update-dedede-sends-out-the-troops/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/screens/" rel="tag">Screens</a></p><div align="center"><a href="http://www.smashbros.com/en_us/characters/kingdedede.html#3rd"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/12/dojo-update-main-086378637896.jpg" alt="" /></a><br />
<div align="left"><br />Some of the Final Smash maneuvers showcased so far on the dojo have looked <a href="http://www.joystiq.com/2007/07/30/dojo-update-donkey-kong-final-smash/">devastating</a> -- maybe <a href="http://www.joystiq.com/2007/10/04/dojo-update-fox-final-smash-and-some-hot-dodging-action/"><em>too devastating</em></a> in some cases -- but how about sending an <em>entire army</em> to do your bidding? How about sending the <em>Waddle Dee Army</em>? Scared yet, <em>punk</em>?<br /><br />Well, get used to it, because that's essentially the Final Smash of Kirby nemesis King Dedede, who peppers the level with <a href="http://en.wikipedia.org/wiki/Waddle_Dee">Waddle Dees</a> (in Kirby games, these are the equivalent of Goombas). Not just the bog-standard Waddle Dees that he chucks about <a href="http://www.joystiq.com/2007/10/26/dojo-update-king-dededes-special-moves/">most of the time</a>, either -- these are faster than your common or garden Waddle Dee, and can easily sweep you clean off the stage. And just for good measure, there's also the odd <a href="http://www.joystiq.com/photos/ssbb-gallery-three/520482/">Gordos</a> hidden in there.<br /><br /><br /></div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/12/06/dojo-update-dedede-sends-out-the-troops/">Dojo update: Dedede sends out the troops</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 06 Dec 2007 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.smashbros.com/en_us/characters/kingdedede.html#3rd>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/06/dojo-update-dedede-sends-out-the-troops/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1056298/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/06/dojo-update-dedede-sends-out-the-troops/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dojo</category><category>kirby</category><category>smash-bros</category><category>smash-bros-brawl</category><category>smashbrosbrawl</category><category>ssbb</category><dc:creator><![CDATA[Chris Greenhough]]></dc:creator><pubDate>Thu, 06 Dec 2007 13:30:00 EST</pubDate></item><item><title><![CDATA[Dojo update: Smash Ball 101]]></title><link>http://www.joystiq.com/2007/12/05/dojo-update-smash-ball-101/</link><guid isPermaLink="true">http://www.joystiq.com/2007/12/05/dojo-update-smash-ball-101/</guid><comments>http://www.joystiq.com/2007/12/05/dojo-update-smash-ball-101/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/screens/" rel="tag">Screens</a></p><div align="center"><a href="http://www.smashbros.com/en_us/howto/technique/technique09.html"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/12/main_27461386464514653.jpg" alt="" /></a><br /></div>
<br />Smash Balls are going to be a white-hot commodity when we all finally start <a href="http://www.joystiq.com/tag/dojo/">brawling</a> next year, and little wonder: getting your hands on one will allow you to pull off your respective character's Final Smash, a <a href="http://www.joystiq.com/2007/10/09/dojo-update-kirbys-cooking-up-a-final-smash/">number</a> <a href="http://www.joystiq.com/2007/11/01/dojo-update-meta-knights-final-smash/">of</a> <a href="http://www.joystiq.com/2007/11/23/dojo-update-charged-special-moves-and-lucas-has-a-final-smash/">which</a> <a href="http://www.joystiq.com/2007/11/19/dojo-update-ice-climbers-final-smash/">we've</a> <a href="http://www.joystiq.com/2007/06/18/dojo-update-links-final-smash/">already</a> <a href="http://www.joystiq.com/2007/08/23/dojo-update-yoshis-final-smash/">covered</a>.<br /><br />But it's not just a matter of walking over the Ball to trigger its powers. First, you all have to beat the <em>absolute snot</em> out of it, with the player who lands the blow that breaks the Smash Ball getting to keep it. Once it's in your hands, a simple press of the B button will unleash your devastating Final Smash, though as Sakurai-san points out in today's update, it's all a matter of timing if you want to create the most destruction possible.<br /><br />You're advised not to hang around too much, though. In the period between picking up the Smash Ball and launching a Final Smash (when the player enters "Final Smash standby mode"), opponents can still swipe the Ball from your dastardly clutches, meaning some strategic thinking is required.<br /><br />We're also told about the Pity Final Smash, where a player who is losing badly <a href="http://www.joystiq.com/photos/ssbb-gallery-three/518623/">respawns</a> from a KO in the aforementioned standby mode. Lastly, if you'd rather not use Final Smash moves at all (though goodness knows why you wouldn't want to), you can simply turn Smash Balls off in the options.<br /><br /><br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/12/05/dojo-update-smash-ball-101/">Dojo update: Smash Ball 101</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 05 Dec 2007 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.smashbros.com/en_us/howto/technique/technique09.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/05/dojo-update-smash-ball-101/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1055269/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/05/dojo-update-smash-ball-101/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dojo</category><category>smash-bros</category><category>smash-bros-brawl</category><category>smashbrosbrawl</category><category>ssbb</category><dc:creator><![CDATA[Chris Greenhough]]></dc:creator><pubDate>Wed, 05 Dec 2007 15:00:00 EST</pubDate></item><item><title><![CDATA[Animated spoof of Brawl invokes the spirit of Robot Chicken, only with Flash]]></title><link>http://www.joystiq.com/2007/12/04/animated-spoof-of-brawl-invokes-the-spirit-of-robot-chicken-onl/</link><guid isPermaLink="true">http://www.joystiq.com/2007/12/04/animated-spoof-of-brawl-invokes-the-spirit-of-robot-chicken-onl/</guid><comments>http://www.joystiq.com/2007/12/04/animated-spoof-of-brawl-invokes-the-spirit-of-robot-chicken-onl/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><div align="center"><a href="http://www.newgrounds.com/portal/view/413257"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/12/brosflash_cs_120407.png" /></a><br /></div>
Before you go clicking on any links, we want to warn you that the following flash is <strong>NSFW</strong> in many ways. Now that we're clear, we thought you might enjoy <a href="http://www.newgrounds.com/portal/view/413257">this (again, NSFW) jumble of short flash skits</a> available at Newgrounds, based on the upcoming (and highly anticipated) <em>Super Smash Bros. Brawl</em>. These skits are meant to spoof many of the <a href="http://www.joystiq.com/tag/dojo/">daily updates</a> that we've gotten from the <a href="http://www.smashbros.com">official <em>Smash Bros</em>. site</a>. While some are completely unfunny, on the whole the Flash is pretty entertaining (specifically any scene with Snake in it). <br /><br />Keep in mind that although the scenes themselves are short, the compilation of them all leads to a pretty long video. On the chance that we've cause you to waste five or so minutes of your life that you'll never get back, know that we'll cry inside every day just thinking about it.<br /><br />[Thanks, hvnlysoldr!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/12/04/animated-spoof-of-brawl-invokes-the-spirit-of-robot-chicken-onl/">Animated spoof of Brawl invokes the spirit of Robot Chicken, only with Flash</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 04 Dec 2007 22:43:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.newgrounds.com/portal/view/413257>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/04/animated-spoof-of-brawl-invokes-the-spirit-of-robot-chicken-onl/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1054970/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/04/animated-spoof-of-brawl-invokes-the-spirit-of-robot-chicken-onl/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Animation</category><category>Brawl</category><category>Flash</category><category>Newgrounds</category><category>Smash-Bros</category><category>Smash-Bros-Brawl</category><category>smashbrosbrawl</category><category>ssbb</category><dc:creator><![CDATA[Candace Savino]]></dc:creator><pubDate>Tue, 04 Dec 2007 22:43:00 EST</pubDate></item><item><title><![CDATA[Dojo update: Returning Pokemon]]></title><link>http://www.joystiq.com/2007/12/04/dojo-update-returning-pokemon/</link><guid isPermaLink="true">http://www.joystiq.com/2007/12/04/dojo-update-returning-pokemon/</guid><comments>http://www.joystiq.com/2007/12/04/dojo-update-returning-pokemon/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/screens/" rel="tag">Screens</a></p><div align="center"><a href="http://www.smashbros.com/en_us/items/mball/mball07.html"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/12/main_46134354354.jpg" alt="" /></a><br /></div>
<br />We've already been told about the odd <a href="http://www.joystiq.com/2007/09/20/dojo-update-piplup-makes-it-into-the-game/">newcomer</a> from the Pok&eacute;mon universe, but today's <a href="http://www.joystiq.com/tag/dojo/">dojo</a> update is all about those who are returning from previous <em>Smash Bros.</em> titles.<br /><br />Lugia, Entei, Suicune (hurray!), Staryu, Bellossom, Ho-Oh, Wobbuffet, Togepi, and Snorlax are amongst that number, while the likelihood of a Celebi or Mew sighting is, as ever, low. They're worth the wait however, particularly as they like to drop presents your way. Like <a href="http://www.joystiq.com/photos/ssbb-gallery-three/516657/">mysterious gold CDs</a>.<br /><br /><br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/12/04/dojo-update-returning-pokemon/">Dojo update: Returning Pokemon</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 04 Dec 2007 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.smashbros.com/en_us/items/mball/mball07.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/04/dojo-update-returning-pokemon/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1054312/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/04/dojo-update-returning-pokemon/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dojo</category><category>pokemon</category><category>smash-bros</category><category>smash-bros-brawl</category><category>smashbrosbrawl</category><category>ssbb</category><dc:creator><![CDATA[Chris Greenhough]]></dc:creator><pubDate>Tue, 04 Dec 2007 12:00:00 EST</pubDate></item><item><title><![CDATA[Smash Bros blog teaches us how to make friends]]></title><link>http://www.joystiq.com/2007/12/03/smash-bros-blog-teaches-us-how-to-make-friends/</link><guid isPermaLink="true">http://www.joystiq.com/2007/12/03/smash-bros-blog-teaches-us-how-to-make-friends/</guid><comments>http://www.joystiq.com/2007/12/03/smash-bros-blog-teaches-us-how-to-make-friends/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/fighting/" rel="tag">Fighting</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a></p><div align="center"><a href="http://www.smashbros.com/en_us/gamemode/wi-fi/wi-fi03.html"><img vspace="4" hspace="0" border="0" alt="friend code" src="http://www.blogcdn.com/www.joystiq.com/media/2007/12/ssbb-friend-code-big.jpg" /></a></div>
"Simple is best." (<em>Ah, but only if it was as simple as 1-2-3-4-5...</em>). On the day when we were <a target="_blank" href="http://www.joystiq.com/2007/10/11/smash-bros-brawl-delayed-in-us-until-february-10/">supposed to</a> be playing <a target="_blank" href="http://www.joystiq.com/tag/ssbb/"><em>Super Smash Bros. Brawl</em></a>, the <a target="_blank" href="http://www.smashbros.com/en_us/gamemode/wi-fi/wi-fi03.html">Dojo blog</a> drops a downer, reconfirming the use of unique friend codes. Forget that 16-digit Wii number you've committed to memory, it need not apply. No, <em>Brawl</em> is still going to employ a proprietary code for each user, a 12-digit combination that you'll have to exchange with friends before you can build a buddy list (both parties must register the other's code). "Yep. Simple," declares Dojo.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/12/03/smash-bros-blog-teaches-us-how-to-make-friends/">Smash Bros blog teaches us how to make friends</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 03 Dec 2007 16:56:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.smashbros.com/en_us/gamemode/wi-fi/wi-fi03.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/03/smash-bros-blog-teaches-us-how-to-make-friends/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1053904/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/03/smash-bros-blog-teaches-us-how-to-make-friends/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>friend-code</category><category>smash-bros-brawl</category><category>smashbrosbrawl</category><category>ssbb</category><category>Wii</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Mon, 03 Dec 2007 16:56:00 EST</pubDate></item><item><title><![CDATA[Dojo update: Friends List]]></title><link>http://www.joystiq.com/2007/12/03/dojo-update-friends-list/</link><guid isPermaLink="true">http://www.joystiq.com/2007/12/03/dojo-update-friends-list/</guid><comments>http://www.joystiq.com/2007/12/03/dojo-update-friends-list/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/screens/" rel="tag">Screens</a></p><div align="center"><a href="http://www.smashbros.com/en_us/gamemode/wi-fi/wi-fi03.html"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/12/main_658494651694613.jpg" /></a><br /></div>
<br />We've known about <em>Brawl</em>'s online mode for <a href="http://www.joystiq.com/2007/09/18/dojo-update-super-smash-bros-brawl-online-multiplayer-confirme/">a while</a> now, but today's dojo update takes a closer look at the nuts and bolts of how it all works when playing with friends (you may recall that you can play with non-friends, but their name won't be visible). And boy, does it look <em>simple</em>.<br /><br />The first thing you'll need to do, as you'd expect, is swap Friend Codes. Yes, they're a royal pain in everybody's backside, but let's face facts: due to Nintendo's "safety first" approach, they're here to stay. Once Friend Codes have been entered into your Wii, they stay there forever, allowing you to view the status of your <em>Brawl</em> buddies. From there, if you fancy some fisticuffs, it's simply a matter of somebody hosting the game, and the rest of your pals piling in. Piece of <a href="http://www.joystiq.com/tag/cake/">cake</a>, eh?<br /><br /><br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/12/03/dojo-update-friends-list/">Dojo update: Friends List</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 03 Dec 2007 14:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.smashbros.com/en_us/gamemode/wi-fi/wi-fi03.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/03/dojo-update-friends-list/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1053397/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/03/dojo-update-friends-list/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dojo</category><category>friend-codes</category><category>multiplayer</category><category>nintendo-wifi</category><category>online</category><category>smashbrosbrawl</category><category>ssbb</category><category>supersmashbrosbrawl</category><category>wifi</category><dc:creator><![CDATA[Chris Greenhough]]></dc:creator><pubDate>Mon, 03 Dec 2007 14:15:00 EST</pubDate></item><item><title><![CDATA[Classic Melee stages returning in Smash Bros. Brawl]]></title><link>http://www.joystiq.com/2007/11/30/classic-melee-stages-returning-in-smash-bros-brawl/</link><guid isPermaLink="true">http://www.joystiq.com/2007/11/30/classic-melee-stages-returning-in-smash-bros-brawl/</guid><comments>http://www.joystiq.com/2007/11/30/classic-melee-stages-returning-in-smash-bros-brawl/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/nintendo-gamecube/" rel="tag">Nintendo GameCube</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/fighting/" rel="tag">Fighting</a></p><div align="center"><a href="http://www.smashbros.com/en_us/stages/stage18.html"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/11/brawlclassicmeleestages.jpg"  alt="" /></a><br /></div>
Players intimidated by the chaotic, hazard-heavy stages of <a href="http://www.joystiq.com/tag/ssbb"><em>Super Smash Bros. Brawl</em></a> will be delighted to hear that <a href="http://www.smashbros.com/en_us/stages/stage18.html">several classic stages will be returning from <em>Smash Bros. Melee</em></a>. Pictured above, the Temple stage is the only one officially announced, though director Masahiro Sakurai promises "a number" of stages from the <a href="http://www.joystiq.com/tag/gamecube">Gamecube</a> title (a few of the original N64 states couldn't hurt either, but there's no word on whether or not that's even a possibility).<br /><br />In other news, next Monday is December 3, otherwise known as the <a href="http://www.joystiq.com/2007/10/11/smash-bros-brawl-delayed-in-us-until-february-10/">former release date of <em>Super Smash Bros. Brawl</em></a>. As this date has been slowly approaching, we here at Joystiq have noticed that the daily <em>Brawl</em> updates have lacked any startling new information. The last character announced was <a href="http://www.joystiq.com/2007/10/25/king-dedede-joins-the-smash-bros-brawl-cast/">back in October</a>, meaning that <em>Brawl</em>'s blog is definitely overdue for some earth-shattering information. Perhaps Nintendo is holding off to make an announcement on the day we all expected to get our <em>Brawl </em>on? Maybe, maybe not. We'll just have to wait and see what happens.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/11/30/classic-melee-stages-returning-in-smash-bros-brawl/">Classic Melee stages returning in Smash Bros. Brawl</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 30 Nov 2007 14:03:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.smashbros.com/en_us/stages/stage18.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/30/classic-melee-stages-returning-in-smash-bros-brawl/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1051634/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/30/classic-melee-stages-returning-in-smash-bros-brawl/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brawl</category><category>gamecube</category><category>melee</category><category>nintendo</category><category>smash-bros-brawl</category><category>smash-bros-melee</category><category>smashbrosbrawl</category><category>smashbrosmelee</category><category>sora</category><category>ssbb</category><category>ssbm</category><category>wii</category><dc:creator><![CDATA[Scott Jon Siegel]]></dc:creator><pubDate>Fri, 30 Nov 2007 14:03:00 EST</pubDate></item><item><title><![CDATA[Dojo update: Charged Special moves and Lucas has a Final Smash]]></title><link>http://www.joystiq.com/2007/11/23/dojo-update-charged-special-moves-and-lucas-has-a-final-smash/</link><guid isPermaLink="true">http://www.joystiq.com/2007/11/23/dojo-update-charged-special-moves-and-lucas-has-a-final-smash/</guid><comments>http://www.joystiq.com/2007/11/23/dojo-update-charged-special-moves-and-lucas-has-a-final-smash/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/screens/" rel="tag">Screens</a></p><div align="center"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/11/lucas_bout_to_mess_you_up_lg.jpg" /><br /></div>
Today's dojo update is a double dose of attack goodness. Today's spotlight shines on Charged Attacks and Lucas, namely his Final Smash. The Charged Special moves are old hat to most of you, so you'll want to focus your attention on Lucas' Final Smash. It's pretty devastating and can even level <em>entire stages</em>.<br /><br /><br /><br /><a href="http://www.smashbros.com/en_us/howto/basic/basic09.html">Read</a> - Charged Special moves<br /><a href="http://www.smashbros.com/en_us/characters/lucas.html#3rd">Read</a> - Lucas' Final Smash<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/11/23/dojo-update-charged-special-moves-and-lucas-has-a-final-smash/">Dojo update: Charged Special moves and Lucas has a Final Smash</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 23 Nov 2007 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/11/23/dojo-update-charged-special-moves-and-lucas-has-a-final-smash/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1046502/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/23/dojo-update-charged-special-moves-and-lucas-has-a-final-smash/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dojo</category><category>smash-bros-brawl</category><category>smashbrosbrawl</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 23 Nov 2007 19:00:00 EST</pubDate></item><item><title><![CDATA[Sin &amp; Punishment's Saki cameos in Smash Bros. Brawl]]></title><link>http://www.joystiq.com/2007/11/22/sin-and-punishments-saki-cameos-in-smash-bros-brawl/</link><guid isPermaLink="true">http://www.joystiq.com/2007/11/22/sin-and-punishments-saki-cameos-in-smash-bros-brawl/</guid><comments>http://www.joystiq.com/2007/11/22/sin-and-punishments-saki-cameos-in-smash-bros-brawl/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/fighting/" rel="tag">Fighting</a></p><div align="center"><a href="http://www.smashbros.com/en_us/items/assist/assist12.html"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/11/sinpunishmentsakibrawl.jpg"  alt="" /></a><br /></div>
Nintendo did a very good thing by including the Japan-only N64 3D shooter <a href="http://www.joystiq.com/2007/10/01/sin-and-punishment-and-smb-lost-levels-on-virtual-console/"><em>Sin &amp; Punishment: Successor to the Earth</em></a> on the Wii's <a href="http://www.joystiq.com/tag/virtual-console">Virtual Console</a>. Now, they seem to be celebrating the global introduction of the series by including the game's protagonist, Saki Amamiya, as an <a href="http://www.smashbros.com/en_us/items/assist/assist12.html">assist trophy</a> in <em>Super Smash Bros. Brawl</em>.<br /><br />Saki brings his "Cannon Sword" to the fray, which is a--well, you can probably guess what it is. With super-slick characters like Saki and <a href="http://www.joystiq.com/2007/11/07/gray-fox-ninjas-his-way-into-super-smash-bros-brawl/">Gray Fox</a> appearing as assist trophies, we're a little disappointed that Nintendo hasn't gone the extra mile to make them fully playable in the game. In fact, there hasn't been a new character introduced on the <a href="http://www.joystiq.com/tag/ssbb"><em>Brawl</em></a> blog in quite some time, so maybe we'll get some interesting news in the weeks to come.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/11/22/sin-and-punishments-saki-cameos-in-smash-bros-brawl/">Sin &amp; Punishment's Saki cameos in Smash Bros. Brawl</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 22 Nov 2007 10:01:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.smashbros.com/en_us/items/assist/assist12.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/22/sin-and-punishments-saki-cameos-in-smash-bros-brawl/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1046052/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/22/sin-and-punishments-saki-cameos-in-smash-bros-brawl/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>assist-trophies</category><category>nintendo</category><category>sin-and-punishment</category><category>sinandpunishment</category><category>smash-bros-brawl</category><category>smashbrosbrawl</category><category>ssbb</category><category>Wii</category><dc:creator><![CDATA[Scott Jon Siegel]]></dc:creator><pubDate>Thu, 22 Nov 2007 10:01:00 EST</pubDate></item><item><title><![CDATA[Dojo update: Ice Climbers' Final Smash]]></title><link>http://www.joystiq.com/2007/11/19/dojo-update-ice-climbers-final-smash/</link><guid isPermaLink="true">http://www.joystiq.com/2007/11/19/dojo-update-ice-climbers-final-smash/</guid><comments>http://www.joystiq.com/2007/11/19/dojo-update-ice-climbers-final-smash/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/screens/" rel="tag">Screens</a></p><div align="center"><a href="http://www.smashbros.com/en_us/characters/iceclimbers.html"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/11/ice_climbers_final_smash_main_pic.jpg" alt="" /></a><br /><br />
<div align="left">Oh sure, we might be <a href="http://www.joystiq.com/2007/11/19/welcome-to-the-first-revolution/">celebrating wildly</a> this week in the Wii Fanboy offices, but in between the reckless necking of alcohol and bare-assed photocopier antics, there's still the daily grind to take care of. Like the latest <a href="http://www.joystiq.com/tag/dojo">dojo update</a>, for instance!<br /><br />Today's instalment has a distinctly chilly feel about it, as we learn all about the <a href="http://www.joystiq.com/search/?q=ice+climbers&amp;searchsubmit=">Ice Climbers</a>' Final Smash. Ominously titled "Iceberg," this Smash does exactly what it says on the tin, with a whacking great slab of ice crashing onto the stage at your behest. The result? Smaller, slippier ledges, and extra damage to contenders who aren't the Ice Climbers.<br /><br /><br /></div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/11/19/dojo-update-ice-climbers-final-smash/">Dojo update: Ice Climbers' Final Smash</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 19 Nov 2007 12:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.smashbros.com/en_us/characters/iceclimbers.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/19/dojo-update-ice-climbers-final-smash/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1043435/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/19/dojo-update-ice-climbers-final-smash/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brawl</category><category>dojo</category><category>final-smash</category><category>ice-climbers</category><category>smash-bros-brawl</category><category>smashbrosbrawl</category><dc:creator><![CDATA[Chris Greenhough]]></dc:creator><pubDate>Mon, 19 Nov 2007 12:45:00 EST</pubDate></item><item><title><![CDATA[Dojo update: Take a back seat]]></title><link>http://www.joystiq.com/2007/11/16/dojo-update-take-a-back-seat/</link><guid isPermaLink="true">http://www.joystiq.com/2007/11/16/dojo-update-take-a-back-seat/</guid><comments>http://www.joystiq.com/2007/11/16/dojo-update-take-a-back-seat/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/screens/" rel="tag">Screens</a></p><div align="center"><a href="http://www.smashbros.com/en_us/gamemode/wi-fi/wi-fi02.html"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/11/dojo_update_spectate_main_article_pic.jpg" alt="" /></a><br /></div>
<br />Games that allow you to <em>watch others</em> play the game you've just dropped fifty bucks on have become increasingly prevalent recently. This trend is something of a mystery to us, probably because we're twitchy, fidgety little monkeys who'd much rather roll our sleeves up and jump into the action ourselves.<br /><br />Nevertheless, <em>Brawl </em>will also cater to those who don't mind taking in the action from afar. "Spectator" mode in Nintendo's scrapper is apparently "something that even people who aren't good at games can enjoy," (not us then, because <em>obviously</em> we <em>rock</em>) and will allow spectators to wager coins on the outcome of a battle. And even if you don't win any bets, you'll still get some free stickers just for watching. Because nobody ever <em>really </em>loses in Nintendo games.<br /><br /><br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/11/16/dojo-update-take-a-back-seat/">Dojo update: Take a back seat</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 16 Nov 2007 11:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.smashbros.com/en_us/gamemode/wi-fi/wi-fi02.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/16/dojo-update-take-a-back-seat/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1041571/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/16/dojo-update-take-a-back-seat/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brawl</category><category>bros</category><category>dojo</category><category>fighting</category><category>gamble</category><category>smash</category><category>smash-bros-brawl</category><category>smashbrosbrawl</category><category>spectate</category><dc:creator><![CDATA[Chris Greenhough]]></dc:creator><pubDate>Fri, 16 Nov 2007 11:15:00 EST</pubDate></item><item><title><![CDATA[Betting comes to Brawl with Spectator Mode]]></title><link>http://www.joystiq.com/2007/11/16/betting-comes-to-brawl-with-spectator-mode/</link><guid isPermaLink="true">http://www.joystiq.com/2007/11/16/betting-comes-to-brawl-with-spectator-mode/</guid><comments>http://www.joystiq.com/2007/11/16/betting-comes-to-brawl-with-spectator-mode/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/fighting/" rel="tag">Fighting</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a></p><a href="http://www.smashbros.com/en_us/gamemode/wi-fi/wi-fi02.html"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/11/ssbbspectatorgamblingnotaproblem.jpg" /></a>Those with a gambling addiction or who just simply "like to watch" are in for a treat when <em>Super Smash Bros. Brawl </em>finally (hopefully) <a href="http://www.joystiq.com/2007/10/11/smash-bros-brawl-delayed-in-us-until-february-10/">launches in February 2008</a>. Hot off the official <em>Brawl</em> website is the news that Nintendo's all-star fighter will <a href="http://www.smashbros.com/en_us/gamemode/wi-fi/wi-fi02.html">include a Spectator mode</a>, allowing players to sit back and watch the carnage without lifting a finger.<br /><br />Not content to simply let players observe each battle, Nintendo has also included a betting system, where players can use their hard-earned coins to wager on combatants during each <em><a href="http://www.joystiq.com/tag/ssbb">Brawl</a> </em>battle. Winning can pay off big, but Nintendo has sweetened the pot even more by promising copious amounts of <a href="http://www.joystiq.com/2007/08/16/super-smash-bros-brawl-includes-sticker-collection/">stickers</a> to all the spectators, with the potential for "extra prizes."<br /><br />Of course, regular paranoid Wii online limitations still remain: you won't be able to see the names of any of the players you'll be watching, and Spectator Mode matches you with upcoming online battles automatically, so it doesn't seem like you'll be able to follow one fighter over a number of matches. And we don't even really know what those coins will do in the game. Still, everyone likes gambling, right?<br /><br />[Thanks, Brock_UK]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/11/16/betting-comes-to-brawl-with-spectator-mode/">Betting comes to Brawl with Spectator Mode</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 16 Nov 2007 08:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.smashbros.com/en_us/gamemode/wi-fi/wi-fi02.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/16/betting-comes-to-brawl-with-spectator-mode/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1041585/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/16/betting-comes-to-brawl-with-spectator-mode/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>nintendo</category><category>smash-bros</category><category>smash-bros-brawl</category><category>smashbros</category><category>smashbrosbrawl</category><category>ssbb</category><category>wii</category><dc:creator><![CDATA[Scott Jon Siegel]]></dc:creator><pubDate>Fri, 16 Nov 2007 08:30:00 EST</pubDate></item><item><title><![CDATA[Dojo update: Get your taunt on]]></title><link>http://www.joystiq.com/2007/11/13/dojo-update-get-your-taunt-on/</link><guid isPermaLink="true">http://www.joystiq.com/2007/11/13/dojo-update-get-your-taunt-on/</guid><comments>http://www.joystiq.com/2007/11/13/dojo-update-get-your-taunt-on/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/screens/" rel="tag">Screens</a></p><div align="center"><a href="http://www.smashbros.com/en_us/howto/technique/technique07.html"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/11/dojo_taunts_main_article_pic042.jpg" /></a><br /></div>
<br />Taunts may be more or less redundant, but they still littered our <em>Melee</em> sessions, and we expect the same will be true of <em>Brawl</em>. Today's dojo update gave us a first look at how we'll be able to goad our opponents in the game, so we see Link giving his sword a nonchalant twirl, Mario spinning his hat "whimsically," <a href="http://www.joystiq.com/2006/06/01/smash-bros-dojo-update-snaaaaaaaaaake/">Snake</a> hiding in his box, and <a href="http://www.joystiq.com/2007/10/10/dojo-update-sonic-the-hedgehog-of-course/">Sonic</a> giving us a quick shuffle of his feet.<br /><br />Each character has three different taunts, all of which can be executed by pressing certain directions on either the d-pad, or the Wii Remote's 1 and 2 Button.<br /><br /><br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/11/13/dojo-update-get-your-taunt-on/">Dojo update: Get your taunt on</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 13 Nov 2007 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.smashbros.com/en_us/howto/technique/technique07.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/13/dojo-update-get-your-taunt-on/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1038744/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/13/dojo-update-get-your-taunt-on/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brawl</category><category>dojo</category><category>smash-bros-brawl</category><category>smashbros</category><category>smashbrosbrawl</category><category>taunts</category><category>techniques</category><dc:creator><![CDATA[Chris Greenhough]]></dc:creator><pubDate>Tue, 13 Nov 2007 13:30:00 EST</pubDate></item><item><title><![CDATA[King Dedede joins the Smash Bros Brawl cast]]></title><link>http://www.joystiq.com/2007/10/25/king-dedede-joins-the-smash-bros-brawl-cast/</link><guid isPermaLink="true">http://www.joystiq.com/2007/10/25/king-dedede-joins-the-smash-bros-brawl-cast/</guid><comments>http://www.joystiq.com/2007/10/25/king-dedede-joins-the-smash-bros-brawl-cast/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/fighting/" rel="tag">Fighting</a></p><div align="center"><a href="http://www.smashbros.com/en_us/characters/kingdedede.html"><img vspace="4" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2007/10/kingdededejoinsthebrawl.jpg" alt="" /></a><br /></div>
Warning! Challenger approaching! Every time we pop onto the <em>Smash Bros Brawl</em> website and see those words, our hearts go all a-flutter. This morning, the new competitor in the ever-growing <em>Brawl</em> cast is <a href="http://www.smashbros.com/en_us/characters/kingdedede.html">King Dedede</a>, Kirby's recurring nemesis going all the way back to the original <em>Kirby's Dream Land</em> on the Game Boy.<br /><br />King Dedede is an addition to the "heavyweight" ranks of <em><a href="http://www.joystiq.com/tag/ssbb">Brawl</a></em>, joining Donkey Kong and Bowser as a slow, but powerful character. He sports a brutal hammer, a big belly, and -- we're crossing our fingers -- hopefully the ability to echo Kirby's most famous move by inhaling and shooting out his enemies, in a manner reminiscent of his boss battles.<br /><br />This brings the number of <a href="http://www.joystiq.com/tag/kirby"><em>Kirby</em></a> characters in Nintendo's fighter up from a meager one in <em>Melee</em> to an impressive three. Could other lonely franchise characters be receiving the same treatment?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/10/25/king-dedede-joins-the-smash-bros-brawl-cast/">King Dedede joins the Smash Bros Brawl cast</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 25 Oct 2007 04:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.smashbros.com/en_us/characters/kingdedede.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/25/king-dedede-joins-the-smash-bros-brawl-cast/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1021590/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/25/king-dedede-joins-the-smash-bros-brawl-cast/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brawl</category><category>kirby</category><category>smash-bros</category><category>smash-bros-brawl</category><category>smashbros</category><category>smashbrosbrawl</category><category>ssbb</category><category>Wii</category><dc:creator><![CDATA[Scott Jon Siegel]]></dc:creator><pubDate>Thu, 25 Oct 2007 04:00:00 EST</pubDate></item><item><title><![CDATA[Smash Bros Brawl's Pictochat level boggles the mind, but could be better]]></title><link>http://www.joystiq.com/2007/10/22/smash-bros-brawls-pictochat-level-boggles-the-mind-but-could-b/</link><guid isPermaLink="true">http://www.joystiq.com/2007/10/22/smash-bros-brawls-pictochat-level-boggles-the-mind-but-could-b/</guid><comments>http://www.joystiq.com/2007/10/22/smash-bros-brawls-pictochat-level-boggles-the-mind-but-could-b/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/fighting/" rel="tag">Fighting</a></p><div align="center"><a href="http://www.smashbros.com/en_us/stages/stage15.html"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/10/brawlpictochatomgzers.jpg"  alt="http://www.joystiq.com/tag/smashbrosmelee" /></a><br /></div>
We're all very much amazed that someone decided to place a level in <em>Super Smash Bros. Brawl</em> <a href="http://www.smashbros.com/en_us/stages/stage15.html"><a href="http://www.smashbros.com/en_us/stages/stage15.html">based on the Nintendo DS's </a><em>PictoChat</em> functionality</a>. With its adorable drawings and mishmash of hazards, the <em>PictoChat</em> world is bound to draw (haha) comparisons to <em>Melee</em>'s <em>Game &amp; Watch</em> arena: awesome in theory, annoying in practice.<br /><br />As excited as we are, we can't help but feel that Nintendo's missing a golden opportunity here. If the DS can have wireless connectivity to the Wii, why not give players the option of having someone draw the stage? The Wii could beam a tiny <em><a href="http://www.joystiq.com/tag/pictochat">PictoChat</a> </em>clone program to the DS, where a fifth player could create and erase the terrain as the Nintendo Defense Force's favorite mascots duke it out. Please, Nintendo? Pretty please?<br /><br /> <p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/10/22/smash-bros-brawls-pictochat-level-boggles-the-mind-but-could-b/">Smash Bros Brawl's Pictochat level boggles the mind, but could be better</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 22 Oct 2007 04:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.smashbros.com/en_us/stages/stage15.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/22/smash-bros-brawls-pictochat-level-boggles-the-mind-but-could-b/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1018661/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/22/smash-bros-brawls-pictochat-level-boggles-the-mind-but-could-b/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brawl</category><category>ds</category><category>nintendo</category><category>pictochat</category><category>smash-bros</category><category>smash-bros-brawl</category><category>smashbros</category><category>smashbrosbrawl</category><category>ssbb</category><category>wii</category><dc:creator><![CDATA[Scott Jon Siegel]]></dc:creator><pubDate>Mon, 22 Oct 2007 04:30:00 EST</pubDate></item><item><title><![CDATA[Dojo update: Little Mac]]></title><link>http://www.joystiq.com/2007/10/18/dojo-update-little-mac/</link><guid isPermaLink="true">http://www.joystiq.com/2007/10/18/dojo-update-little-mac/</guid><comments>http://www.joystiq.com/2007/10/18/dojo-update-little-mac/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/screens/" rel="tag">Screens</a></p><a href="http://www.smashbros.com/en_us/items/assist/assist10.html"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/10/little_mac_dojo_sm.jpg"  alt="" /></a>Oh man, why couldn't he have been a playable character?<br /><br />We guess we can't be too upset, considering he still made his way into the game. This is something we've been dying for since the first game on the N64. <br /><br />Little Mac has two different attacks, his swift jabs and his special move, the uppercut. In fact, now our thoughts are drifting toward a resurrection for the franchise on the Wii.<br /><br /><br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/10/18/dojo-update-little-mac/">Dojo update: Little Mac</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 18 Oct 2007 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.smashbros.com/en_us/items/assist/assist10.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/18/dojo-update-little-mac/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1016256/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/18/dojo-update-little-mac/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dojo</category><category>little-mac</category><category>punch-out</category><category>smash-bros-brawl</category><category>smashbros</category><category>smashbrosbrawl</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 18 Oct 2007 13:30:00 EST</pubDate></item><item><title><![CDATA[Dojo update: The return of the Home Run Derby]]></title><link>http://www.joystiq.com/2007/10/16/dojo-update-the-return-of-the-home-run-derby/</link><guid isPermaLink="true">http://www.joystiq.com/2007/10/16/dojo-update-the-return-of-the-home-run-derby/</guid><comments>http://www.joystiq.com/2007/10/16/dojo-update-the-return-of-the-home-run-derby/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/screens/" rel="tag">Screens</a></p><div align="center"><a href="http://www.smashbros.com/en_us/gamemode/various/various08.html"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/10/home_run_derby_lg.jpg" /></a><br /></div>
Remember the Home Run Derby from <em>Smash Bros. Melee</em>? Well, it's returning, but getting beefed up for <em>Brawl</em>. Not only will it feature simultaneous play for two players, but it will also allow for online play. Yup, two players can either alternate or go at it at the same time, which we imagine can be quite the ordeal. Trying to battle on that platform for the right to send that big bag of sand into the the atmosphere sounds like quite the bit of fun.<br /><br />What do you guys think?<br /><br /><br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/10/16/dojo-update-the-return-of-the-home-run-derby/">Dojo update: The return of the Home Run Derby</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 16 Oct 2007 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.smashbros.com/en_us/gamemode/various/various08.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/16/dojo-update-the-return-of-the-home-run-derby/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1014434/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/16/dojo-update-the-return-of-the-home-run-derby/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dojo</category><category>homerun</category><category>multiplayer</category><category>smash-bros-brawl</category><category>smashbrosbrawl</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 16 Oct 2007 12:00:00 EST</pubDate></item><item><title><![CDATA[Dojo update: New Pork City?! Get a rope!]]></title><link>http://www.joystiq.com/2007/10/15/dojo-update-new-pork-city-get-a-rope/</link><guid isPermaLink="true">http://www.joystiq.com/2007/10/15/dojo-update-new-pork-city-get-a-rope/</guid><comments>http://www.joystiq.com/2007/10/15/dojo-update-new-pork-city-get-a-rope/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/screens/" rel="tag">Screens</a></p><div style="text-align: center;"><a href="http://www.smashbros.com/en_us/stages/stage14.html"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/10/new-pork-city-0-nwf.jpg" /></a><br /></div>
<a href="http://www.smashbros.com/en_us/stages/stage14.html"><br /></a><a href="http://www.joystiq.com/tag/mother"><span style="font-style: italic;">Mother 3</span></a> fans are getting everything but the actual GBA game with <span style="font-style: italic;">Super Smash Bros. Brawl</span> -- <a href="http://www.joystiq.com/2007/08/10/dojo-update-franklin-badge/">Franklin Badges</a>, <a href="http://www.joystiq.com/2007/10/01/dojo-update-enter-lucas/">Lucas as a playable character</a>, and now, New Pork City, one of several memorable locations from the <span style="font-style: italic;">Earthbound</span> sequel. The massive arena is one of the game's largest, putting to rest worries that the game wouldn't have any Hyrule-Temple-sized battlegrounds. <br /><br />New Pork City boasts among its attractions a swinging boat and a stage-specific menace. Before you preview the screenshots at the Dojo, be warned that there are some <span style="font-style: italic;">Mother 3</span> spoilers scattered around the images. You can also watch a 2D tour of the metropolis after the post break.<br /><br /><br /><p><a href="http://www.joystiq.com/2007/10/15/dojo-update-new-pork-city-get-a-rope/" rel="bookmark">Continue reading <em>Dojo update: New Pork City?! Get a rope!</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/10/15/dojo-update-new-pork-city-get-a-rope/">Dojo update: New Pork City?! Get a rope!</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 15 Oct 2007 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.smashbros.com/en_us/stages/stage14.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/15/dojo-update-new-pork-city-get-a-rope/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1013425/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/15/dojo-update-new-pork-city-get-a-rope/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dojo</category><category>earthbound</category><category>mother</category><category>mother-3</category><category>new-pork-city</category><category>smash-bros-brawl</category><category>smashbrosbrawl</category><dc:creator><![CDATA[Eric Caoili]]></dc:creator><pubDate>Mon, 15 Oct 2007 16:00:00 EST</pubDate></item><item><title><![CDATA[Smash Bros. delay could spell doom this holiday for Wii]]></title><link>http://www.joystiq.com/2007/10/15/smash-bros-delay-could-spell-doom-this-holiday-for-wii/</link><guid isPermaLink="true">http://www.joystiq.com/2007/10/15/smash-bros-delay-could-spell-doom-this-holiday-for-wii/</guid><comments>http://www.joystiq.com/2007/10/15/smash-bros-delay-could-spell-doom-this-holiday-for-wii/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><div align="center"><a href="http://www.wired.com/gaming/gamingreviews/news/2007/10/nintendo_smash"><img vspace="4" hspace="4" border="0" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2007/10/smash_bros_brawl_logo_lg.jpg"  alt="" /></a><br /></div>
In speaking to Chris Kohler over at Wired, Michael Pachter stated that <a href="http://www.joystiq.com/2007/10/11/confirmed-smash-bros-brawl-delayed-in-u-s/">the delay</a> of <em>Smash Bros. Brawl</em> could be a very bad thing for Nintendo and their Wii this holiday season. He thinks that Microsoft might be a contender now, stating "instead of Nintendo being the clear winner this holiday, maybe Microsoft has a chance of keeping up. There's not as much compelling Nintendo content this holiday without it." Instead of it being the killer app for Nintendo, Pachter thinks their big title will now be one from Activision. A little known title called <a href="http://www.joystiq.com/2007/10/03/aerosmith-disturbed-and-others-make-it-into-guitar-hero-iii/"><em>Guitar Hero III</em></a>.<br /><br />Even though it's releasing next month, we'd like to think that a title called <a href="http://www.joystiq.com/2007/10/11/super-mario-galaxy-video-shows-off-new-power-ups-manta-rays/"><em>Super Mario Galaxy</em></a> is going to be the big hit this holiday<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/10/15/smash-bros-delay-could-spell-doom-this-holiday-for-wii/">Smash Bros. delay could spell doom this holiday for Wii</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 15 Oct 2007 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.wired.com/gaming/gamingreviews/news/2007/10/nintendo_smash>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/15/smash-bros-delay-could-spell-doom-this-holiday-for-wii/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1013029/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/15/smash-bros-delay-could-spell-doom-this-holiday-for-wii/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>smash-bros-brawl</category><category>smashbros</category><category>smashbrosbrawl</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 15 Oct 2007 13:30:00 EST</pubDate></item></channel></rss>
