Starcraft-2 posts (Subscribe to this feed)
Blizzard says no Diablo 3 in 2010, 'who knows' when it'll be released
Remember that silly, insane rumor from back in 2008 about Diablo 3 being released by Blizzard before StarCraft 2? Turns out that Blizzard's Rob Pardo thinks that's a bunch of hogwash. Rather, that's at least what we can infer from his recent conversation with Techland on the subject. "We always announce all of our games too early," he says. "I think it's safe to say that, yeah, [Diablo 3] is not going to be out next year."
Considering StarCraft 2's delay to 2010, we think it's fair to assume that Diablo 3 will in fact not be arriving before a StarCraft sequel. Pardo adds that it's not a question of lacking resources, as "each game has individual development teams; it's just that the way that we develop games, we develop them very iteratively." Worse yet, there doesn't seem to be a finish line in sight for D3. "Now when we announce [a game] we just go, 'Here's the game we're working on, we're going to start talking about it and who knows when it ships.'" If any of you were still holding your breath for Diablo 3's release, now might be a good time to exhale.
[Via Big Download]
Considering StarCraft 2's delay to 2010, we think it's fair to assume that Diablo 3 will in fact not be arriving before a StarCraft sequel. Pardo adds that it's not a question of lacking resources, as "each game has individual development teams; it's just that the way that we develop games, we develop them very iteratively." Worse yet, there doesn't seem to be a finish line in sight for D3. "Now when we announce [a game] we just go, 'Here's the game we're working on, we're going to start talking about it and who knows when it ships.'" If any of you were still holding your breath for Diablo 3's release, now might be a good time to exhale.
[Via Big Download]
Gallery: Diablo 3 (9/5/09)
StarCraft II site updated with new screens, feature content
Okay gang, fun's over. We all had some good times with the few non-delayed Q4 2009 blockbusters that dropped during the past two weeks, but now it's time to start agonizing over every scrap of news for next year's highly anticipated titles. We'll kick things off: Hey, the StarCraft II site just received a major update, delivering a whole mess of feature articles and screenshots to the series' fast-clicking fanbase!
The articles include a short story about the ever-devious Zerg Changeling, a design overview of the campaign story, insight into creating one of the multiplayer maps, and character bios for three of the game's combatants. Are you adequately excited by these updates? Good. Now, prepare to not play the game for an undisclosed period of time. Yeah, it's all coming back to you now, isn't it?
[Via Big Download]
The articles include a short story about the ever-devious Zerg Changeling, a design overview of the campaign story, insight into creating one of the multiplayer maps, and character bios for three of the game's combatants. Are you adequately excited by these updates? Good. Now, prepare to not play the game for an undisclosed period of time. Yeah, it's all coming back to you now, isn't it?
Gallery: StarCraft II (11-20-09)
[Via Big Download]
Behold StarCraft II's Zerg Brutalisk

To be clear, we can't be certain that the massive creature seen above is actually called a Brutalisk. We're just assuming so, based on the image's filename. That said, look at that thing. It's humongous. The StarCraft II Twitter account implies that the massive creature is a "custom" unit from the single-player campaign. Given that the first installment of the game, Wings of Liberty, will focus on the Terrans, we get the feeling that players won't be controlling this bad boy. Our suggestion for dealing with the insectoid pest? Two words: Yamato cannon.
[Via Big Download]
Interview: Blizzard's Greg Canessa on Battle.Net

In recent years, Greg Canessa has bounced from Xbox Live to PopCap Games and now onto Blizzard, where he's heading up the Battle.Net team. Version 2.0 of the service is an ambitious undertaking, and we spoke with Greg during BlizzCon about its pending launch and many of the new features. Head past the break for the full interview!
Gallery: Battle.Net (BlizzCon 2009)
Blizzard interview: Samwise Didier talks Starcraft 2

These days Samwise Didier is better known as the lead singer for Level 80 Elite Tauren Chieftain, but he's been a Blizzard employee since 1991, and has been churning out artwork (like the above Starcraft logos) for years. He also has the dubious title of the creator of the Pandaren race.
You can check out a huge chunk of his artwork in the gallery on the Sons of the Storm website. He has a massive head of metal hair, apparently never wears pants, and is overseeing the artwork on Starcraft 2. We sat down with him at BlizzCon not long before L80ETC opened for Ozzy Osbourne, and chatted him up about his job. Read on for the full interview.
You can check out a huge chunk of his artwork in the gallery on the Sons of the Storm website. He has a massive head of metal hair, apparently never wears pants, and is overseeing the artwork on Starcraft 2. We sat down with him at BlizzCon not long before L80ETC opened for Ozzy Osbourne, and chatted him up about his job. Read on for the full interview.
BlizzCon 2009: The new Battle.Net
Blizzard finally unveiled the much-hyped new version of Battle.Net at BlizzCon and, as expected, it's a huge leap forward from the service that was first introduced with Diablo in 1996. Although, in typical Blizzard fashion, this is still a work in progress and could change by the time it eventually comes out. In 2013. (We kid, we kid.)
Everything shown was modeled from inside of Starcraft 2, which Blizzard is calling the Battle.Net 2.0 launch title. The developer will be working to expand it to older titles, possibly including legacy games like the original Starcraft and Warcraft. It's also safe to say that Blizzard must be working on a client-only version of Battle.Net, so you don't have to be inside a game to see when your friends are on.
Check out the gallery below, and you can read about all the new details of what Blizzard wants to be the "premiere matchmaking service out there," after the break.
Everything shown was modeled from inside of Starcraft 2, which Blizzard is calling the Battle.Net 2.0 launch title. The developer will be working to expand it to older titles, possibly including legacy games like the original Starcraft and Warcraft. It's also safe to say that Blizzard must be working on a client-only version of Battle.Net, so you don't have to be inside a game to see when your friends are on.
Check out the gallery below, and you can read about all the new details of what Blizzard wants to be the "premiere matchmaking service out there," after the break.
Gallery: Battle.Net (BlizzCon 2009)
StarCraft 2 may sport semi-LAN solution
You'll likely remember almost two months ago when Blizzard announced there would be no LAN support for StarCraft 2. No? It was that time you tried angrily tearing your favorite Kerrigan poster in twain before collapsing breathlessly on the floor of your grandmother's rumpus room.
It may be lucky your attempt failed, though: Blizzard tells Shacknews it's working on a "pseudo-LAN" solution to the problem, that might allow play very similar to a regular LAN party, with Battle.net only being pinged once or periodically for authentication purposes.
Even better, Shacknews also reports that a similar system will be included with Diablo III. While it's not quite offline play, we're hoping it's close enough to keep both developers and fans happy.
It may be lucky your attempt failed, though: Blizzard tells Shacknews it's working on a "pseudo-LAN" solution to the problem, that might allow play very similar to a regular LAN party, with Battle.net only being pinged once or periodically for authentication purposes.
Even better, Shacknews also reports that a similar system will be included with Diablo III. While it's not quite offline play, we're hoping it's close enough to keep both developers and fans happy.
BlizzCon 2009: Chris Metzen talks about casting Tricia Helfer

Metzen himself has done a couple of voices as well, including the "Battlecruiser operational" line from the original Starcraft, and as Thrall in several Warcraft games. Listen to the rest of the audio interview right below, where he talks more about Helfer, and obliges us by doing some of the voices.
BlizzCon 2009: StarCraft Ghost lives on (in spirit)

During the StarCraft 2 gameplay panel at BlizzCon, Dustin Browder spent much of the time talking abut the upcoming map editor that ships with SC2. If he's to be believed, it's the most powerful piece of software on the planet. Which might be a slight exaggeration. Those developers all have bias running in their veins.
However, we were fairly impressed when they showed us that the editor allows first-person game creation. What?! Yes, that even includes details as far down as UI manipulation and an inventory system. That's a lot more than you'd expect from a simple "map editor." One employee-created game was an FPS featuring a very familiar, bouncing-ponytailed Ghost that was created in just a few days.
Blizzard officially put StarCraft: Ghost on indefinite hold back in 2006, and they've been telling us here that it's still the case. Although some enterprising modder/mapper out there might just want create their own version.
However, we were fairly impressed when they showed us that the editor allows first-person game creation. What?! Yes, that even includes details as far down as UI manipulation and an inventory system. That's a lot more than you'd expect from a simple "map editor." One employee-created game was an FPS featuring a very familiar, bouncing-ponytailed Ghost that was created in just a few days.
Blizzard officially put StarCraft: Ghost on indefinite hold back in 2006, and they've been telling us here that it's still the case. Although some enterprising modder/mapper out there might just want create their own version.
BlizzCon 2009: BSG's Tricia Helfer to voice StarCraft 2's Kerrigan

It seems as though the BSG star is getting her fair share of video game voice over work these days, as she'll also be voicing a character named Dare in Halo 3: ODST. We're thinking if she gets to talking with gaming's every man Nolan North and they work out a monopoly, we'll have a serious issue on our hands.
BlizzCon 2009: The Costumes

With the jam-packed costume contest taking place at BlizzCon in the evening, people spent all of yesterday parading around in their ginormous costumes in preparation. That's some dedication right there! Check out our massive gallery just below, and be sure to watch a video of the contest winners right after the break. The rogue above was one of the finalists, but she was ultimately robbed (robbed, we say!) of the top prize.
Stay tuned for more images -- BlizzCon ain't over yet!
Stay tuned for more images -- BlizzCon ain't over yet!
Gallery: BlizzCon 2009 Costumes
Joystiq at BlizzCon 2009
We're here inside BlizzCon 2009 in Anaheim, California, having survived the massive onslaught of people desperate to sprint and knock people over in the Quest for the Perfect Seats. The opening ceremonies start soon, and promise to reveal ... something. Will it be World of Warcraft's newest rumored expansion, Cataclysm?
We're also holding out for news on Blizzard's mystery MMO, more Diablo 3 information (go Wizard! go Monk!), and, finally, something concrete about Battle.Net. Oh, and we guess there's that Starcraft 2 game everyone's been yapping about ...
If you're hungry for WoW info, head over to our sister site WoW.com. Like, the entire website is about that game.
We're also holding out for news on Blizzard's mystery MMO, more Diablo 3 information (go Wizard! go Monk!), and, finally, something concrete about Battle.Net. Oh, and we guess there's that Starcraft 2 game everyone's been yapping about ...
If you're hungry for WoW info, head over to our sister site WoW.com. Like, the entire website is about that game.
Gallery: BlizzCon 2009
The best of WoW.com: August 11-18, 2009

News
- World of Warcraft: Cataclysm leaked
Spoilers aplenty in this roundup of leaks about the expected new expansion. - Onyxia returns in patch 3.2.2
The big black dragon is back for another go-round. - Possible new race/class combinations datamined
A new PTR hints that certain races might be able to take on new classes soon. - Patch 3.2.2 PTR: New Onyxia loot revealed
What'll she drop? Find out here. - Felicia Day unleashes geeky pop single
The Guild folks release a pop song that's as geeky as it gets.
Features
- Raid Rx: Raid bosses that brought healers to their knees
Our raid healing series looks at bosses that give healers an extra challenge. - Breakfast Topic: What if you knew the day WoW would go offline?
Would you play differently? Or not at all? - PTR Patch 3.2.2: First impressions of Onyxia
First look at the big 5th anniversary boss fight. - All the World's a Stage: Reflections on the passing of a roleplayer's mom
Very sad but poignant column -- a must read this week, whether you're an RPer or not. - Totem Talk: Starting a Shaman
How to begin being a totem-dropper.
Interview: Dustin Browder talks StarCraft 2 development and delays
Dustin Browder is the man in the hot seat as Blizzard's lead designer for StarCraft 2. Ultimately, he's the one you can heap the blame (or the praise) upon when the final product finally ships. At the time of this interview, we didn't officially know SC2 would be delayed, but given the sheer amount of things they'd shown us during our visit, it became clear that there was no way StarCraft 2 would make 2009.
Still, Browder talks about the reasons for the delay, and ultimately gamers are going to be happy that they chose to make the game better, rather than rush it out for the holiday shopping frenzy. Read on for the full interview with him where we talk delays, easter eggs, the new matchmaking system, the single player experience, and hidden items in the game, including a fully playable Lost Viking arcade game with a data editor that will let you make your own scrolling shooters.
Still, Browder talks about the reasons for the delay, and ultimately gamers are going to be happy that they chose to make the game better, rather than rush it out for the holiday shopping frenzy. Read on for the full interview with him where we talk delays, easter eggs, the new matchmaking system, the single player experience, and hidden items in the game, including a fully playable Lost Viking arcade game with a data editor that will let you make your own scrolling shooters.
Interview: Andy Chambers on writing StarCraft 2

Andy Chambers has a lot of industry work under his belt, having worked at Games Workshop for more than 14 years before joining Blizzard in 2006. He's currently the creative director on Starcraft 2, which makes him the perfect guy to quiz about the single-player aspect of the game. It's an enormously ambitious project, which still hasn't been entirely figured out yet -- and that's the main reason for the delay Blizzard announced recently.



















