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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Have a look at what God of War 3 left on the cutting room floor]]></title><link>http://www.joystiq.com/2010/11/04/god-of-war-3-deleted-scenes/</link><guid isPermaLink="true">http://www.joystiq.com/2010/11/04/god-of-war-3-deleted-scenes/</guid><comments>http://www.joystiq.com/2010/11/04/god-of-war-3-deleted-scenes/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/11/04/god-of-war-3-deleted-scenes/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/god-of-war-3-deleted-scene-530w.jpg" /></a></div>
Few would describe <em>God of War 3</em> as an abridged action-adventure. "I would say we cut less" compared to the previous games, director Stig Asmussen told 1UP in a <a href="http://gamevideos.1up.com/video/id/32048/bigger">video interview</a> covering the topic of the game's "deleted scenes." Still, cut they did.<br />
<br />
"There were a couple of big moments that we lost," Asmussen recounted. "We had a [water-based] puzzle with this guy named <a href="http://en.wikipedia.org/wiki/Ixion">Ixion</a> [...] He was a really cool character. The inspiration was -- I don't remember his name -- but he was the flying guy from <a href="http://www.imdb.com/title/tt0082694/"><em>The Road Warrior</em></a>." The objective, of course, was to <em>drown </em>Ixion.<br />
<br />
"The big cut," Asmussen then revealed, "was the end of the game" -- an unpolished, three-way rumble between Gaia, Zeus and Kratos (pictured). "It was a tough cut, but it's something that needed to be done."<br />
<br />
Hear more from Asmussen and producer Steve Caterson and see alpha footage of the deleted scenes in the video embedded after the break.<p><a href="http://www.joystiq.com/2010/11/04/god-of-war-3-deleted-scenes/" rel="bookmark">Continue reading <em>Have a look at what God of War 3 left on the cutting room floor</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/11/04/god-of-war-3-deleted-scenes/">Have a look at what God of War 3 left on the cutting room floor</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 04 Nov 2010 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/11/04/god-of-war-3-deleted-scenes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19703321/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/11/04/god-of-war-3-deleted-scenes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>deleted-scenes</category><category>God-Of-War-3</category><category>playstation</category><category>ps3</category><category>Santa-Monica-Studio</category><category>Sony-Santa-Monica</category><category>Steve-Caterson</category><category>Stig-Asmussen</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Thu, 04 Nov 2010 17:00:00 EST</pubDate></item><item><title><![CDATA[Sony invites public to God of War documentary taping in Los Angeles]]></title><link>http://www.joystiq.com/2010/08/30/sony-invites-public-to-god-of-war-documentary-taping-in-los-ange/</link><guid isPermaLink="true">http://www.joystiq.com/2010/08/30/sony-invites-public-to-god-of-war-documentary-taping-in-los-ange/</guid><comments>http://www.joystiq.com/2010/08/30/sony-invites-public-to-god-of-war-documentary-taping-in-los-ange/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/2010/08/30/sony-invites-public-to-god-of-war-documentary-taping-in-los-ange/"><img hspace="4" border="1" vspace="4" style="width: 532px; height: 246px;" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/godofwar3.jpg" /></a></div>
If you live in Los Angeles and love <a href="http://joystiq.com/game/god-of-war"><em>God of War</em></a>, you're in luck. Sony is <a href="http://blog.us.playstation.com/2010/08/26/god-of-war-game-directors-live-in-la/">getting the directors of all of the <em>God of War</em> games</a> so far -- that's David Jaffe, Cory Barlog, Stig Asmussen, Ru Weerasuiya and Dana Jan, for those of you keeping score -- together this Wednesday in the City of Angels to film a documentary extra for the upcoming <a href="http://www.joystiq.com/2010/08/30/god-of-war-ghost-of-sparta-special-edition-psp-revealed/"><em>Ghost of Sparta</em> preorder bundle</a>, and it's inviting the public to watch. <br />
<br />
Starting at 4:00 p.m. PDT on September 1, fans can arrive at <a href="http://www.google.com/maps?f=q&amp;source=s_q&amp;hl=en&amp;geocode=&amp;q=5269+Lankershim+Blvd.,+North+Hollywood,+CA+91601&amp;sll=37.776016,-122.422501&amp;sspn=0.007072,0.01929&amp;ie=UTF8&amp;hq=&amp;hnear=5269+Lankershim+Blvd,+North+Hollywood,+Los+Angeles,+California+91601&amp;z=16">the El Portal theater in North Hollywood</a>, and the first 150 on the scene (which means you better show up early) will get seats to see the show. You can <a href="http://www.facebook.com/event.php?eid=113663398687297#!/event.php?eid=113663398687297">RSVP on the Facebook page</a> (though it doesn't appear that you have to -- it's just first come, first served) and you must be 18+ or accompanied by a parent to enter. Sony's also promising "gifts and prizes for all in attendance," so if you make it in, you'll probably get to take something home, too. We mean besides <a href="http://www.joystiq.com/2010/05/24/david-jaffe-not-working-on-new-twisted-metal/">the insight and wit of David Jaffe and company</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/08/30/sony-invites-public-to-god-of-war-documentary-taping-in-los-ange/">Sony invites public to God of War documentary taping in Los Angeles</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 30 Aug 2010 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/08/30/sony-invites-public-to-god-of-war-documentary-taping-in-los-ange/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19614224/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/08/30/sony-invites-public-to-god-of-war-documentary-taping-in-los-ange/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cory-barlog</category><category>dana-jan</category><category>david-jaffe</category><category>god-of-war</category><category>God-of-War-Ghost-of-Sparta</category><category>gow-3</category><category>gow3</category><category>playstation</category><category>ps3</category><category>psp</category><category>ru-weerasuiya</category><category>sony</category><category>stig-asmussen</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Mon, 30 Aug 2010 22:00:00 EST</pubDate></item><item><title><![CDATA[How God of War 3 could have ended]]></title><link>http://www.joystiq.com/2010/04/29/how-god-of-war-3-could-have-ended/</link><guid isPermaLink="true">http://www.joystiq.com/2010/04/29/how-god-of-war-3-could-have-ended/</guid><comments>http://www.joystiq.com/2010/04/29/how-god-of-war-3-could-have-ended/#comments</comments><description><![CDATA[<center><a href="http://www.gamepro.com/article/features/214995/stig-asmussen-reveals-alternate-god-of-war-3-endings/"><img  border="1" hspace="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/gow342910.jpg" /></a></center>The <em>God of War</em> trilogy ended in the recent <em><a href="http://joystiq.com/tag/god-of-war-3">God of War 3</a></em> with Kratos [redacted]. But each <em>God of War</em> game before 3 (directed by Stig Asmussen) had a different director, and, as Asmussen told <a href="http://www.1up.com/do/newsStory?cId=3179048">GamePro</a>, each director had a different idea of how to end the saga of Angry Man Kratos.<br />
<br />
<meta charset="utf-8">Series creator David Jaffe had stories in mind beyond Greek myth. "Basically, you destroy Greek mythology and then Norse mythology is right around the corner," Asmussen recounted. "That's the next thing that Kratos would go after. It becomes clear at the end that he's going to become this harbinger of death across different mythologies in the world and maybe carry the series on from there." <em>God of War 2</em> director Cory Barlog's ending, according to Asmussen, would turn Kratos into Death.
<meta charset="utf-8">"He pretty much becomes the Grim Reaper at the end of the game and his blades become sickles."<br />
<br />
<a href="http://www.1up.com/do/newsStory?cId=3179048"> 1UP</a> points out that Jaffe had issues with both claims. On Twitter, Jaffe <a href="http://twitter.com/davidscottjaffe/status/13022364377">said</a> that the Norse mythology idea was more complicated than Asmussen made it sound. "There is an element of truth but it goes far beyond." Later, he <a href="http://href="http://twitter.com/davidscottjaffe/statuses/13079826900">clarified</a> further: "For the love of the Gods, I was NOT proposing Kratos go thru each mythology one by one and milk the series with new myths each time. It was to be a focused singular story that INVOLVED Norse myths- among others." He also <a href="http://twitter.com/davidscottjaffe/status/13022399906">mentioned</a> that the "Death" idea attributed to Barlog was actually his. </meta>
</meta><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/04/29/how-god-of-war-3-could-have-ended/">How God of War 3 could have ended</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 29 Apr 2010 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamepro.com/article/features/214995/stig-asmussen-reveals-alternate-god-of-war-3-endings/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/29/how-god-of-war-3-could-have-ended/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19459245/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/29/how-god-of-war-3-could-have-ended/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cory-barlog</category><category>david-jaffe</category><category>god-of-war</category><category>god-of-war-3</category><category>god-of-war-iii</category><category>sony-santa-monica</category><category>stig-asmussen</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 29 Apr 2010 21:00:00 EST</pubDate></item><item><title><![CDATA[God of War 3 director considering downloadable challenge rooms]]></title><link>http://www.joystiq.com/2009/10/20/god-of-war-3-director-considering-downloadable-challenge-rooms/</link><guid isPermaLink="true">http://www.joystiq.com/2009/10/20/god-of-war-3-director-considering-downloadable-challenge-rooms/</guid><comments>http://www.joystiq.com/2009/10/20/god-of-war-3-director-considering-downloadable-challenge-rooms/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.gamepro.com/article/features/212635/god-of-war-3-director-reveals-plans-for-future-dlc-and-why-multiplayer-wont-work/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/godofwar3hades580.jpg" /></a><br /></div>
<a href="http://joystiq.com/tag/god-of-war-3"><em>God of War 3</em></a>'s director Stig Asmussen thinks a good way to keep players involved beyond the single-player campaign is through downloadable challenge maps. Speaking with <a href="http://www.gamepro.com/article/features/212635/god-of-war-3-director-reveals-plans-for-future-dlc-and-why-multiplayer-wont-work/">GamePro</a>, he acknowledges the game will ship with a certain amount of challenge rooms, with a possibility of adding more, via DLC, at a later stage. He mentions a challenge in which players have to ride a Cyclops and kill a certain number of enemies in a time limit, possibly using "the Cyclops to get through a certain type of hazard or area or something like that."<br /><br />Asmussen notes that creating challenge maps occurs late in the development process, but hopes that things move beyond the planning phase within "the next two months."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/10/20/god-of-war-3-director-considering-downloadable-challenge-rooms/">God of War 3 director considering downloadable challenge rooms</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 20 Oct 2009 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamepro.com/article/features/212635/god-of-war-3-director-reveals-plans-for-future-dlc-and-why-multiplayer-wont-work/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/20/god-of-war-3-director-considering-downloadable-challenge-rooms/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19202635/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/20/god-of-war-3-director-considering-downloadable-challenge-rooms/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>challenge-rooms</category><category>dlc</category><category>god-of-war-3</category><category>god-of-war-iii</category><category>stig-asmussen</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Tue, 20 Oct 2009 13:30:00 EST</pubDate></item><item><title><![CDATA[God of War III pitched as FPS; struck down]]></title><link>http://www.joystiq.com/2009/10/02/god-of-war-3-pitched-as-fps-struck-down/</link><guid isPermaLink="true">http://www.joystiq.com/2009/10/02/god-of-war-3-pitched-as-fps-struck-down/</guid><comments>http://www.joystiq.com/2009/10/02/god-of-war-3-pitched-as-fps-struck-down/#comments</comments><description><![CDATA[<div align="center"><a href="http://features.cgsociety.org/story_custom.php?story_id=5250"><img hspace="0" vspace="4" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/god_of_war_3_100209.jpg" /></a><br /></div> Okay, picture this: Ripping off Helios' head ... but from Kratos' perspective. Pretty<em> gripping,</em> right? "Genius" even! At least, that's how art director Ken Feldman described his failed pitch for <a href="http://www.joystiq.com/tag/god-of-war-iii/"><em>God of War III</em></a> as an FPS to game director Stig Asmussen. "I tried unsuccessfully to convince Stig to make <em>God of War III</em> a first-person shooter," recounted Feldman in an interview with <a href="http://features.cgsociety.org/story_custom.php?story_id=5250&amp;page=2">CGSociety</a>. "Unfortunately, he didn't see the genius in the idea."<br /><br />You know Ken, we're not really seeing it either. But then, true genius is often only recognized in hindsight by us <em>casual thinkers.</em> Now ... if next year's sequel had been <em>"God of War Resort"</em> -- bundled with the <a href="http://www.joystiq.com/tag/playstation-motion-controller/">Motion Controller</a>? ... Brilliant!<br /><br />[Via <a href="http://www.mcvuk.com/news/36010/SCEA-dev-wanted-God-of-War-FPS">MCV</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/10/02/god-of-war-3-pitched-as-fps-struck-down/">God of War III pitched as FPS; struck down</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 02 Oct 2009 12:42:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://features.cgsociety.org/story_custom.php?story_id=5250>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/02/god-of-war-3-pitched-as-fps-struck-down/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19182127/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/02/god-of-war-3-pitched-as-fps-struck-down/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>concept</category><category>fps</category><category>god-of-war</category><category>god-of-war-3</category><category>god-of-war-fps</category><category>god-of-war-iii</category><category>ken-feldman</category><category>sce-studios-santa-monica</category><category>scea</category><category>Sony-Computer-Entertainment-America</category><category>sony-santa-monica</category><category>stig-asmussen</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Fri, 02 Oct 2009 12:42:00 EST</pubDate></item><item><title><![CDATA[Overheard@E3: God of War has money to make]]></title><link>http://www.joystiq.com/2009/06/03/overheard-e3-god-of-war-has-money-to-make/</link><guid isPermaLink="true">http://www.joystiq.com/2009/06/03/overheard-e3-god-of-war-has-money-to-make/</guid><comments>http://www.joystiq.com/2009/06/03/overheard-e3-god-of-war-has-money-to-make/#comments</comments><description><![CDATA[<div align="center"><img vspace="4" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/god_of_war_chains_of_olympus_060309.jpg" /><br /></div>
"Obviously, there's a lot of money to be made." -- <em>God of War III</em> director Stig Asmussen on the possibility of another PSP <em>God of War</em> game. (Note: Stig's only confirming the <em>obvious.</em>)<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/06/03/overheard-e3-god-of-war-has-money-to-make/">Overheard@E3: God of War has money to make</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 03 Jun 2009 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/06/03/overheard-e3-god-of-war-has-money-to-make/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19056949/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/06/03/overheard-e3-god-of-war-has-money-to-make/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>e3-2009</category><category>god-of-war</category><category>overheard</category><category>stig-asmussen</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Wed, 03 Jun 2009 19:00:00 EST</pubDate></item><item><title><![CDATA[God of War dev hopes Dante's Inferno offers worthy competition]]></title><link>http://www.joystiq.com/2009/04/15/god-of-war-dev-hopes-dantes-inferno-offers-worthy-competition/</link><guid isPermaLink="true">http://www.joystiq.com/2009/04/15/god-of-war-dev-hopes-dantes-inferno-offers-worthy-competition/</guid><comments>http://www.joystiq.com/2009/04/15/god-of-war-dev-hopes-dantes-inferno-offers-worthy-competition/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.computerandvideogames.com/article.php?id=212854"><img width="580" vspace="4" hspace="0" height="338" border="1" align="top" src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/dantes-inferno-022509.jpg" alt="" /></a><br /></div>
<em><a href="http://joystiq.com/tag/god-of-war-3">God of War III</a> </em>Game Director Stig Asmussen welcomes the challenge from EA's <a href="http://www.joystiq.com/tag/dantes-inferno"><em>Dante's Inferno</em></a>. In fact, he hopes it's a threat to The Ghost of Sparta, telling <a href="http://www.computerandvideogames.com/article.php?id=212851">CVG</a> that he expects a "fantastic game that serves as good competition."<br /><br />Asmussen explains that "some of the guys" who worked on <em>God of War</em> are now working on <em>Inferno</em>. Allow us to provide the tagline for any potential franchise crossover: <em>Hell's full ... but it's about to get Spartan</em>.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/god-of-war-iii/">God of War 3</a></strong></p><a href="http://www.joystiq.com/photos/god-of-war-iii/#2747195"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/gowiii01181001_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/god-of-war-iii/#2747196"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/gowiii01181002_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/god-of-war-iii/#2747197"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/gowiii01181004_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/god-of-war-iii/#2747198"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/gowiii01181005_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/god-of-war-iii/#2747199"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/gowiii01181006_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/04/15/god-of-war-dev-hopes-dantes-inferno-offers-worthy-competition/">God of War dev hopes Dante's Inferno offers worthy competition</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 15 Apr 2009 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.computerandvideogames.com/article.php?id=212854>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/15/god-of-war-dev-hopes-dantes-inferno-offers-worthy-competition/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1517789/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/15/god-of-war-dev-hopes-dantes-inferno-offers-worthy-competition/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dantes-inferno</category><category>ea</category><category>Electronic-Arts</category><category>god-of-war</category><category>god-of-war-3</category><category>god-of-war-iii</category><category>sony</category><category>stig-asmussen</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Wed, 15 Apr 2009 14:00:00 EST</pubDate></item><item><title><![CDATA[Joystiq interview: God of War 3 director Stig Asmussen]]></title><link>http://www.joystiq.com/2009/02/13/joystiq-interview-god-of-war-3s-stig-asmussen-game-director/</link><guid isPermaLink="true">http://www.joystiq.com/2009/02/13/joystiq-interview-god-of-war-3s-stig-asmussen-game-director/</guid><comments>http://www.joystiq.com/2009/02/13/joystiq-interview-god-of-war-3s-stig-asmussen-game-director/#comments</comments><description><![CDATA[<div align="center"><img hspace="0" vspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/stigasmussen2.jpg" /><br /></div>
After working on games like <em>Dr. Muto</em> and <em>Gauntlet: Dark Legacy</em>, Stig Asmussen worked as lead environmental artist on <span style="font-style: italic;">God of War</span> before moving on to <em>God of War II</em>, where he was promoted to art director. He's now game director for <span style="font-style: italic;">God of War III</span>, which means he's reached the pinnacle of Mount Olympus, so to speak. Despite shouldering an Altas-like workload, including organizing a team of more than 100 employees, Asmussen was in high spirits when we sat down with him this week at the <em>God of War III</em> <a href="http://www.joystiq.com/2009/02/13/joystiq-impressions-god-of-war-iii/">preview</a> event.<br /><br />Continue on to learn more about PlayStation Home and DLC plans, the handling of motion controls, and how the team's bringing newcomers up to speed on the story -- plus many more previously unknown details!<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/god-of-war-iii/">God of War 3</a></strong></p><a href="http://www.joystiq.com/photos/god-of-war-iii/#2747195"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/gowiii01181001_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/god-of-war-iii/#2747196"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/gowiii01181002_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/god-of-war-iii/#2747197"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/gowiii01181004_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/god-of-war-iii/#2747198"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/gowiii01181005_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/god-of-war-iii/#2747199"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/gowiii01181006_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2009/02/13/joystiq-interview-god-of-war-3s-stig-asmussen-game-director/" rel="bookmark">Continue reading <em>Joystiq interview: God of War 3 director Stig Asmussen</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/02/13/joystiq-interview-god-of-war-3s-stig-asmussen-game-director/">Joystiq interview: God of War 3 director Stig Asmussen</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 13 Feb 2009 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/02/13/joystiq-interview-god-of-war-3s-stig-asmussen-game-director/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1459377/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/02/13/joystiq-interview-god-of-war-3s-stig-asmussen-game-director/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>god-of-war</category><category>god-of-war-3</category><category>god-of-war-iii</category><category>interview</category><category>kratos</category><category>scea</category><category>Sony-Computer-Entertainment-America</category><category>sony-santa-monica</category><category>stig-asmussen</category><dc:creator><![CDATA[Kevin Kelly]]></dc:creator><pubDate>Fri, 13 Feb 2009 14:30:00 EST</pubDate></item></channel></rss>