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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Stormrise only supports DirectX 10, is Vista-exclusive]]></title><link>http://www.joystiq.com/2009/03/04/stormrise-only-supports-directx-10-is-vista-exclusive/</link><guid isPermaLink="true">http://www.joystiq.com/2009/03/04/stormrise-only-supports-directx-10-is-vista-exclusive/</guid><comments>http://www.joystiq.com/2009/03/04/stormrise-only-supports-directx-10-is-vista-exclusive/#comments</comments><description><![CDATA[<center><a href="http://www.pcgameshardware.com/aid,677895/Stormrise-first-DX10-only-game-Interview-with-Lead-Designer/News/?page=1"><img vspace="0" hspace="0" border="1" align="top" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/stormrisecreat3.jpg" /></a></center>It's now confirmed that <a href="http://www.joystiq.com/tag/the-creative-assembly">The Creative Assembly's</a> upcoming RTS title, <em><a href="http://www.joystiq.com/tag/stormrise">Stormrise</a></em>, will only support DirectX 10 on the PC, thus making it exclusive to <a href="http://www.joystiq.com/tag/vista">Windows Vista</a> by default.<br /><br />In an interview with <a href="http://www.pcgameshardware.com/aid,677895/Stormrise-first-DX10-only-game-Interview-with-Lead-Designer/News/?page=1">PC Games Hardware</a>, <em>Stormrise </em>lead designer Artem Kulakov confirms the title's DX10 support, <strike>making it the first (and possibly only) Vista-exclusive game</strike> (<strong>Update:</strong> Uh, except for all those other ones). According to Kulakov, the reason for only supporting DX10 is to make it easier to port to console platforms and to give the developer an "<span id="intelliTXT">opportunity to increase performance and improve visual quality</span>."<br /><br />While we aren't experts in the field of how to launch a new franchise, we suspect that limiting the potential user base to only those with Vista (and without some hacking skillz) seems counterproductive to the goal of making a profit. <br /><br />[Via <a href="http://news.bigdownload.com/2009/03/04/stormrise-pc-to-be-directx10-1-windows-vista-exclusive/">Big Download</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/03/04/stormrise-only-supports-directx-10-is-vista-exclusive/">Stormrise only supports DirectX 10, is Vista-exclusive</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 04 Mar 2009 21:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.pcgameshardware.com/aid,677895/Stormrise-first-DX10-only-game-Interview-with-Lead-Designer/News/?page=1>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/04/stormrise-only-supports-directx-10-is-vista-exclusive/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1478954/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/04/stormrise-only-supports-directx-10-is-vista-exclusive/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dx10</category><category>rts</category><category>sega</category><category>stormrise</category><category>the-creative-assembly</category><category>vista</category><category>windows-vista</category><dc:creator><![CDATA[Dustin Burg]]></dc:creator><pubDate>Wed, 04 Mar 2009 21:15:00 EST</pubDate></item><item><title><![CDATA[Trophies: Stormrise]]></title><link>http://www.joystiq.com/2009/02/25/trophies-stormrise/</link><guid isPermaLink="true">http://www.joystiq.com/2009/02/25/trophies-stormrise/</guid><comments>http://www.joystiq.com/2009/02/25/trophies-stormrise/#comments</comments><description><![CDATA[<div align="center"><img hspace="4" vspace="4" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/stormrisetroph.png" /><br /></div>
Developed by Creative Assembly, <em>Stormrise</em> is a brand new RTS that takes place in a post-apocalyptic civilization.<br /><br />
<div style="text-align: center;"><span style="font-weight: bold;"><a href="http://www.joystiq.com/2009/02/25/trophies-stormrise/">View Trophy List</a> | <a href="http://www.joystiq.com/trophies/">Visit Trophy Portal</a></span></div><p><a href="http://www.joystiq.com/2009/02/25/trophies-stormrise/" rel="bookmark">Continue reading <em>Trophies: Stormrise</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/02/25/trophies-stormrise/">Trophies: Stormrise</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 25 Feb 2009 14:07:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://212.10.30.205/psn-trophies/?gameid=NPWR00375_00&amp;sortlist=type>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/02/25/trophies-stormrise/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1471551/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/02/25/trophies-stormrise/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>stormrise</category><category>trophies</category><category>trophy</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Wed, 25 Feb 2009 14:07:00 EST</pubDate></item><item><title><![CDATA[Avert your eyes! Stormrise box art revealed, hideous]]></title><link>http://www.joystiq.com/2009/02/04/avert-your-eyes-stormrise-box-art-revealed-hideous/</link><guid isPermaLink="true">http://www.joystiq.com/2009/02/04/avert-your-eyes-stormrise-box-art-revealed-hideous/</guid><comments>http://www.joystiq.com/2009/02/04/avert-your-eyes-stormrise-box-art-revealed-hideous/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.gamespot.com/xbox360/strategy/stormrise/index.html?tag=result;title;2"><img hspace="0" height="350" border="0" width="580" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/stormriseartbad.jpg" /></a><br /> </div>
<em>Stormrise</em> is an upcoming console RTS from <a href="http://www.joystiq.com/tag/The-Creative-Assembly/">The Creative Assembly</a>, developer of the <em>Total War </em>series. Among the standard promise of intuitive console controls, Creative Assembly is introducing "verticality" to console RTS players. Units can be deployed in the air, on rooftops, at ground level, or below the planet's surface. Okay. So far, so good ...<br /> <br /> Uh-oh, wait a minute. <em>Stormrise's</em> <a href="http://www.gamespot.com/xbox360/strategy/stormrise/index.html?tag=result;title;2">box art</a> looks like the class project of a paint-by-numbers after school program. Sure, it's the game inside that matters -- and we're excited for it -- but imagine if, instead of saying <em><a href="http://www.joystiq.com/tag/Stormrise/">Stormrise</a></em> on the cover, the box read <em>RoboCop vs. Zombies</em>. This art would still totally work, and probably be <em>twice</em> as rad.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/02/04/avert-your-eyes-stormrise-box-art-revealed-hideous/">Avert your eyes! Stormrise box art revealed, hideous</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 04 Feb 2009 14:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamespot.com/xbox360/strategy/stormrise/index.html?tag=result;title;2>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/02/04/avert-your-eyes-stormrise-box-art-revealed-hideous/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1450296/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/02/04/avert-your-eyes-stormrise-box-art-revealed-hideous/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>box-art</category><category>boxart</category><category>fugly</category><category>real-time-strategy</category><category>rts</category><category>stormrise</category><category>the-creative-assembly</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><pubDate>Wed, 04 Feb 2009 14:45:00 EST</pubDate></item><item><title><![CDATA[First video of Stormrise, Sega's 2009 RTS]]></title><link>http://www.joystiq.com/2008/09/11/first-video-of-stormrise-segas-2009-rts/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/11/first-video-of-stormrise-segas-2009-rts/</guid><comments>http://www.joystiq.com/2008/09/11/first-video-of-stormrise-segas-2009-rts/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><center><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="415" height="339">	<param name="allowScriptAccess" value="sameDomain" /> 	<param name="allowFullScreen" value="true" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=39825"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=39825" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="415" height="339"></embed> </object></center>When a trailer for a video game trailer begins with the phrase "The following trailer has been rendered using the game engine," an implicit statement has been made. That statement reads thusly: "The graphics in this game are so good, you won't believe it isn't pre-rendered." That is not the case with <a href="http://www.gametrailers.com/player/39825.html"><em>Stormrise</em></a>, an upcoming real time strategy game from Creative Assembly (<a href="http://www.joystiq.com/tag/viking"><em>Viking</em></a>) and Sega (<a href="http://www.joystiq.com/tag/sega">lots of games</a>). It doesn't look <em>bad</em> by any stretch, but we found the disclaimer a little unnecessary. Anywho, what we get to see is a bunch of soldiers facing off with Predator-like monsters, enemy soldiers, and what look like miniature <a href="http://www.joystiq.com/2008/02/29/gears-of-war-2-brumak-battle-confirmed/">Brumaks</a> (sort of). The video concludes by saying "A change is coming" for console RTS games in 2009. Seems like <a href="http://www.joystiq.com/tag/halo-wars">everyone</a> is <a href="http://www.joystiq.com/tag/endwar">trying</a> to reshape the console RTS genre these days.<br /><br />Given Creative Assembly's experience with the <a href="http://en.wikipedia.org/wiki/Total_War_(video_game_series)"><em>Total War</em></a> RTS series, we're eager to see what's in store. And to see some real gameplay, of course.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/09/11/first-video-of-stormrise-segas-2009-rts/">First video of Stormrise, Sega's 2009 RTS</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 11 Sep 2008 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gametrailers.com/player/39825.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/11/first-video-of-stormrise-segas-2009-rts/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1311513/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/11/first-video-of-stormrise-segas-2009-rts/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>creative-assembly</category><category>sega</category><category>stormrise</category><category>the-creative-assembly</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Thu, 11 Sep 2008 16:30:00 EST</pubDate></item><item><title><![CDATA[Sega releases new Stormrise trailer]]></title><link>http://www.joystiq.com/2008/09/11/sega-releases-new-stormrise-trailer/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/11/sega-releases-new-stormrise-trailer/</guid><comments>http://www.joystiq.com/2008/09/11/sega-releases-new-stormrise-trailer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/media/" rel="tag">Videos and Screenshots</a></p><center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="425" height="266" id="viddler_27fceb92"><param name="movie" value="http://www.viddler.com/simple/27fceb92/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.viddler.com/simple/27fceb92/" width="425" height="266" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_27fceb92" ></embed></object><br /><small><a href="http://www.anyo.org/psf/download.php?file=091108-Storm.xpd">Download to PSP</a></small></center>
<p>Sega has released a new trailer for the upcoming console RTS <em>Stormrise</em>. The video, found above, shows off the sort of battles you can come to expect in the game. Footage is recorded from within the game engine, so no CG here. How does it look? There are some interesting character designs, but we're still in two minds about Real Time Strategy <a href="http://www.joystiq.com/2008/07/21/ps3-fanboy-eyes-on-stormrise/">gameplay on a console</a>. Regardless, the game isn't out until 2009, so no point getting too hyped up. There're plenty of games that are coming out before then that require your attention. Almost <em>too</em> many.</p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/09/11/sega-releases-new-stormrise-trailer/">Sega releases new Stormrise trailer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 11 Sep 2008 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/09/11/sega-releases-new-stormrise-trailer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1310367/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/11/sega-releases-new-stormrise-trailer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>rts</category><category>sega</category><category>stormrise</category><category>trailer</category><dc:creator><![CDATA[Jem Alexander]]></dc:creator><pubDate>Thu, 11 Sep 2008 14:30:00 EST</pubDate></item><item><title><![CDATA[Joystiq E3 eyes-on: Stormrise]]></title><link>http://www.joystiq.com/2008/07/21/joystiq-e3-eyes-on-stormrise/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/21/joystiq-e3-eyes-on-stormrise/</guid><comments>http://www.joystiq.com/2008/07/21/joystiq-e3-eyes-on-stormrise/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/strategy/" rel="tag">Strategy</a>, <a href="http://www.joystiq.com/category/e3/" rel="tag">E3</a></p><div style="text-align: center;"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/stormrise_on_top.jpg" alt="" /></div>
Real Time Strategies have never been a good fit for consoles, thanks to their over-reliance on a mouse and keyboard. The Creative Assembly are hoping to change that with <em>Stormrise</em> by creating a fully intuitive, pad-based control system. Unfortunately, we didn't get a chance to try the controls out for ourselves, but from what we saw it has some potential. <br /><br />Selecting units is as simple as flicking the right analogue stick. Holding it in any direction will bring up a radar screen, showing your troops throughout the level relative to your currently selected unit. Rotating the right stick will let you highlight your units and, letting go of the stick, select them. Quickly "whipping" the right stick in any given direction will select the nearest unit in that direction, allowing you to switch between units swiftly. <br /><br />Once selected, the game's viewpoint switches to above and behind the unit, allowing you to see what they see. They can then be moved to any visible ground using a 3D cursor. This seemed to work well, but there are also other methods of controlling units that seemed to work even better, depending on your play style.<p><a href="http://www.joystiq.com/2008/07/21/joystiq-e3-eyes-on-stormrise/" rel="bookmark">Continue reading <em>Joystiq E3 eyes-on: Stormrise</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/21/joystiq-e3-eyes-on-stormrise/">Joystiq E3 eyes-on: Stormrise</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 21 Jul 2008 18:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/07/21/joystiq-e3-eyes-on-stormrise/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1262076/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/21/joystiq-e3-eyes-on-stormrise/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>creative-assembly</category><category>E3</category><category>e3-2008</category><category>joystiqfeatures</category><category>PS3</category><category>sega</category><category>stormrise</category><category>the-creative-assembly</category><category>Xbox-360</category><dc:creator><![CDATA[Jem Alexander]]></dc:creator><pubDate>Mon, 21 Jul 2008 18:20:00 EST</pubDate></item><item><title><![CDATA[PS3 Fanboy eyes-on: Stormrise]]></title><link>http://www.joystiq.com/2008/07/21/ps3-fanboy-eyes-on-stormrise/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/21/ps3-fanboy-eyes-on-stormrise/</guid><comments>http://www.joystiq.com/2008/07/21/ps3-fanboy-eyes-on-stormrise/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/hands-on/" rel="tag">Hands-on</a></p><div style="text-align: center;"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/fixingimagjeme3.jpg" /><br /></div>
Real Time Strategies have never been a good fit for consoles, thanks to their over-reliance on a mouse and keyboard. The Creative Assembly are hoping to change that with <em>Stormrise</em> by creating a fully intuitive, pad-based control system. Unfortunately, we didn't get a chance to try the controls out for ourselves, but from what we saw it has some potential. <br /><br />Selecting units is as simple as flicking the right analogue stick. Holding it in any direction will bring up a radar screen, showing your troops throughout the level relative to your currently selected unit. Rotating the right stick will let you highlight your units and, letting go of the stick, select them. Quickly "whipping" the right stick in any given direction will select the nearest unit in that direction, allowing you to switch between units swiftly. <br /><br />Once selected, the game's viewpoint switches to above and behind the unit, allowing you to see what they see. They can then be moved to any visible ground using a 3D cursor. This seemed to work well, but there are also other methods of controlling units that seemed to work even better, depending on your play style.<p><a href="http://www.joystiq.com/2008/07/21/ps3-fanboy-eyes-on-stormrise/" rel="bookmark">Continue reading <em>PS3 Fanboy eyes-on: Stormrise</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/21/ps3-fanboy-eyes-on-stormrise/">PS3 Fanboy eyes-on: Stormrise</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 21 Jul 2008 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/07/21/ps3-fanboy-eyes-on-stormrise/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1262188/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/21/ps3-fanboy-eyes-on-stormrise/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>e308</category><category>joystiqfeatures</category><category>sega</category><category>stormrise</category><dc:creator><![CDATA[Jem Alexander]]></dc:creator><pubDate>Mon, 21 Jul 2008 14:00:00 EST</pubDate></item><item><title><![CDATA[Stormrise devs call PC market a 'strong niche']]></title><link>http://www.joystiq.com/2008/07/16/stormrise-devs-call-pc-market-a-strong-niche/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/16/stormrise-devs-call-pc-market-a-strong-niche/</guid><comments>http://www.joystiq.com/2008/07/16/stormrise-devs-call-pc-market-a-strong-niche/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/strategy/" rel="tag">Strategy</a></p><div align="center"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/stormrise_on_top.jpg" /><br /></div>
You may think that strategy games are the domain of the keyboard and mouse, but don't tell that to the guys at Creative Assembly. During E3, company reps walked us through several minutes of their upcoming console-focused RTS, <a href="http://www.joystiq.com/2008/07/11/sega-announces-console-specific-rts-in-stormrise/"><em>Stormrise</em></a>, but not before while lamenting the reason for the studio's move beyond the PC -- a market project director Ken Turner calls a "good, strong niche."<br /><br />Awwe, thanks man, that's so sweet of you to...hey wait a sec! <em>Why you! </em>"We're hoping that there will be other people out there who'll appreciate what we can do," explained Turner, who calls the now three-and-a-half year old effort a "breaking away" project for the company. He further noted that Creative Assembly "targeted the console directly," and "distilled it down to an interface where 90% of what you do is with two thumbsticks and one button." After watching <em>Stormrise </em>being played his words certainly ring true, though admittedly it's hard to hear his point beneath the claxon of so many PC gamers' disdain.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/16/stormrise-devs-call-pc-market-a-strong-niche/">Stormrise devs call PC market a 'strong niche'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 16 Jul 2008 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/07/16/stormrise-devs-call-pc-market-a-strong-niche/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1257256/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/16/stormrise-devs-call-pc-market-a-strong-niche/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>creative-assembly</category><category>creativeassembly</category><category>e32008</category><category>pc</category><category>PS3</category><category>sega</category><category>stormrise</category><category>Xbox-360</category><dc:creator><![CDATA[Jason Dobson]]></dc:creator><pubDate>Wed, 16 Jul 2008 13:00:00 EST</pubDate></item><item><title><![CDATA[Sega announces console-specific RTS in Stormrise]]></title><link>http://www.joystiq.com/2008/07/11/sega-announces-console-specific-rts-in-stormrise/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/11/sega-announces-console-specific-rts-in-stormrise/</guid><comments>http://www.joystiq.com/2008/07/11/sega-announces-console-specific-rts-in-stormrise/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/strategy/" rel="tag">Strategy</a></p><div align="center"><a href="http://www.gamesindustry.biz/articles/stormrise-the-creative-assembly-s-first-purpose-built-console-rts--coming-next-year-to-ps3-and-xbox-360"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/stormrise01_annc_top.jpg" /></a><br /></div>
Okay class, it's time to take out your notebooks and no. 2 pencils. Today we're going to be learning a new word -- <em>verticality</em>. The word traces its origins back to the <a href="http://www.joystiq.com/tag/total+war/"><em>Total War</em></a> chaps at <a href="http://www.joystiq.com/2005/03/10/sega-acquire-creative-assembly/">Sega-owned</a> The Creative Assembly, who coined the term to describe the studio's latest project, <a href="http://www.sega.co.uk/games/?g=469"><em>Stormrise</em></a>, a new real-time strategy game "built from the ground up" specifically for the Xbox 360 and PS3.<br /><br />Who here can tell the class what verticality means? Billy, put your hand down. No one? Verticality, according to Sega, is a means of allowing players to control multiple layers of units, from the sky to beneath <em>Stormrise</em>'s "bleak and barren" earth. Currently gathering resources for a 2009 release, the game represents The Creative Assembly's first attempt at creating a RTS for consoles, so if they fall on their face we must do our best to keep any criticisms constructive. Class dismissed.<br /><br />[Via <a href="http://www.ps3fanboy.com/2008/07/11/sega-announces-new-rts-stormrise-for-2009/">PS3 Fanboy</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/11/sega-announces-console-specific-rts-in-stormrise/">Sega announces console-specific RTS in Stormrise</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 11 Jul 2008 13:57:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamesindustry.biz/articles/stormrise-the-creative-assembly-s-first-purpose-built-console-rts--coming-next-year-to-ps3-and-xbox-360>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/11/sega-announces-console-specific-rts-in-stormrise/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1252730/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/11/sega-announces-console-specific-rts-in-stormrise/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>creative-assembly</category><category>creativeassembly</category><category>PS3</category><category>sega</category><category>stormrise</category><category>the-creative-assembly</category><category>Xbox-360</category><dc:creator><![CDATA[Jason Dobson]]></dc:creator><pubDate>Fri, 11 Jul 2008 13:57:00 EST</pubDate></item><item><title><![CDATA[SEGA announces new RTS 'Stormrise' for 2009]]></title><link>http://www.joystiq.com/2008/07/11/sega-announces-new-rts-stormrise-for-2009/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/11/sega-announces-new-rts-stormrise-for-2009/</guid><comments>http://www.joystiq.com/2008/07/11/sega-announces-new-rts-stormrise-for-2009/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><center><a href="http://www.sega.co.uk/games/?g=469"><img vspace="4" hspace="12" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/php3sjll0pm.jpg" /></a></center>SEGA has announced that a it will be releasing a new game, entitled <em>Stormrise</em>, for the PS3 sometime in 2009. The game promises to be a unique take on the RTS (Real Time Strategy) genre -- which usually doesn't translate well to game consoles. SEGA promises that the controls are being made "specifically for consoles," with gameplay that involves a non-detached form of controlling your units.<br /><br />In <em>Stormrise</em>, The Creative Assembly are creating a post-apocalyptic RTS set "on a bleak and barren earth". There seems to be a lot of sci-fi race vs. race backstory in there and there's a video to check out on the <a href="http://www.sega.co.uk/games/?g=469">official site</a>. We'll probably see a little bit more of it at E3.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/11/sega-announces-new-rts-stormrise-for-2009/">SEGA announces new RTS 'Stormrise' for 2009</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 11 Jul 2008 08:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.sega.co.uk/games/?g=469>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/11/sega-announces-new-rts-stormrise-for-2009/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1251659/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/11/sega-announces-new-rts-stormrise-for-2009/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>sega</category><category>stormrise</category><dc:creator><![CDATA[Jem Alexander]]></dc:creator><pubDate>Fri, 11 Jul 2008 08:30:00 EST</pubDate></item></channel></rss>
