Skip to Content

New to the Mac? Check out TUAW's Mac 101
AOL Games

Super Paper Mario posts (Subscribe to this feed)

Trade in your old ports for a new port



If you're lucky enough to have a Hastings store nearby, the entertainment retailer is offering to exchange your moth-eaten copies of Super Paper Mario or The Legend of Zelda: Twilight Princess for a waggle-fied edition of Resident Evil 4. They'll also accept Rainbow Six Vegas (360) and God of War II (PS2), but not without scowling at you first.

According to the rest of Hastings's weekly ad, there's a buy-1-get-2nd-for-free sale on body jewelry, so be on the look out for that deal too! Put away the other two RE4 games you've already bought for previous platforms, throw on a shirt that shows off your belly-button-ringed midriff, and check past the post break for the full flyer.

Continued →

Nintendo Media Summit: Planet Puzzle league hands-on (DS)


One of the DS games on display at this week's Nintendo Media Summit was Planet Puzzle League, the newest title from the developers of Tetris Attacks and Super Paper Mario. The game is a block-based puzzler along the lines of Bejeweled and Tetris and offers easy, accessible touch controls. You use the stylus to grab blocks and pull them left or right to line up three blocks of the same color to make them disappear. Like many games of its ilk, the goal is to create chains and combos by lining up multiple sets of blocks at once. All the while as you do this, the game is constantly shoving more blocks up from the screen, forcing you to react quickly.

While playing the game, you hold the DS like a book, something thats always felt a little awkward to me. The controls are entirely touchscreen based, and the top screen (or left screen in this situation) gives you level detail and your score. The levels themselves look nice, with lots of bright flashing lights and pleasing music and the gameplay was entertaining, if not particularly original. The game also offers online play with full voice chat for two players and supports up to four players over ad-hoc wireless. Unfortunately, I wasn't able to get any versus play in while I was at the event, but I heard from some other writers that the game really started to shine when in a heated battle over WiFi.

Planet Puzzle League comes out next month, and it should definitely make puzzle game fans happy, as long as they're not too burnt out on moving blocks around for points. And really, who ever could get tired of that?

Continued →

Friday Video: Hot paper action, chapter by chapter



This week's featured video may be a little spoileriffic if you're not rolling through Super Paper Mario yourself, but at least it's only early game footage -- creator Josh has tons of other video from the game if you are dying to see what you could be playing. Between this and the guide we were talking about a few days ago, we're pretty sure people may be just a little fond of this game. So we've gotta know -- if you're not playing this, what the heck are you playing?

Continued →

Does Super Paper Mario have future DS connectivity? No


Will Super Paper Mario add DS functionality in a future upgrade? Joystiq sister site Nintendo Wii Fanboy was sent the following picture where Mario is hanging around next to a paper-thin DS Lite while the text displays "Awaiting data upgrade ..."

Before you start speculating as to how your DS Lite will be used in conjunction with the game, allow us to disappoint you. The DS Lite here, found in the kitchen on the first floor of Flipside, is just a recipe database that is upgraded every time you collect one of the 96 recipe cards found in the game. Wii Fanboy reader jeffoverweg also reminds us that Nintendo has been self-referential with its portable devices before: the Game Boy Horror in Luigi's Mansion, the use of the DS phat and GBA in Paper Mario: Thousand Year Door, etc.

If Nintendo were to add DS functionality with Super Paper Mario, there is no way they would have kept it a secret, especially not if it meant they could sell a few more DS units on connectivity alone. For those looking to link up their Nintendo hardware, you'll just have to wait for Pokemon.

Rumor: DS to play a role in Super Paper Mario



What's this -- a DS in Super Paper Mario? Could this beautiful image indicate that we'll soon be seeing more of the vaunted DS-Wii connectivity that we've been waiting for? Since it says the DS is "awaiting upgrade," we can't help but think that's what it could be! But maybe we're reading too much of our own hopes and dreams into this simple image.

Nintendo Fanboy reader David was kind enough to let us know about this shot, taken around the kitchen on the first floor of Flipside, and we can't wait to dig around and see if there's anything else. After all, it could be a red herring, albeit one of the most tragic red herrings ever. If you see anything else, let us know ... and we'll be watching for any official announcements as well.

[Thanks, David!]

Circuit City: Super Paper Mario guaranteed in-store or $20

Circuit City in their most recent flyer guarantees Super Paper Mario to be in-store April 10 by 2 PM or the bamboozled customer receives a $20 gift card. Those addendums you see there represented by "3" and "**" are that the offer is only good this week and the $20 needs to be used on a future purchase, which means if the game isn't "in-store" tomorrow that's an insta-twenty bucks off -- that's a free greatest hits title on any system.

We really are having a hard time seeing the downside to this deal. If the product isn't there, that's an automatic $20 gift card. Or the product is there and we get a new game -- and not Gamestop's definition of "new." Then again, we could check Gamestop today and maybe they'll have a video of the Super Paper Mario ending and save us $50 right from the start. Definitely worth the trip to Circuit City if you were looking to pick up Super Paper Mario, the newest Gamecube title for the Wii.

[Via WiiFanboy]

Today's "looks good on paper" video: Super Paper Mario commercial


You've already been able to see some of our impressions of Super Paper Mario from GDC and watch the first 30 minutes of the gameplay, but watch the first TV commercial? Not until now.

The "Wii would like to play" campaign is slightly creepy, just because we don't want shadowy Nintendo agents watching us while we get our game on ... but if they come bearing Wiis and games, we wont complain too loudly.

You can also watch the introduction of the game after the jump. It's a lot shorter than the 30 minute gameplay video, and much easier on the patience. With all of the videos available, where's the game already? Looks like fun.

Continued →

Wii Warm Up: Reusing assets

The unreleased Gamecube Kirby looked to be running on the Super Smash Bros. Melee engine. Most of the character art in Super Paper Mario Iooks a whole lot like that of Paper Mario: The Thousand Year Door, and we don't think that's just consistency in style.

Nintendo seems to be reusing art and code from previous games. The advantages of such a practice are obvious: reduced cost, quicker development cycles, and less need for debugging.

But does it bother you to have a new game that isn't entirely new? Should Intelligent Systems have redrawn Mario for their new game? Or is there no reason to redo perfectly good work? What do you all think about the reuse of assets in new games?

Today's flattest game video: Super Paper Mario

We fought through the GDC crowds to give you our impressions, and this GameTrailers interview about Super Paper Mario shows off the game's creative controls. While it's just one of the Wii's titles, here's hoping this April game brings showers to counter the perception of the Wii game drought.

Anticipate the rain -- and watch the video -- after the break.

Paper cutout Mario and friends image from Paper Forest and GotOrion.

Continued →

GDC 07: Super Paper Mario impressions


Super Paper Mario
might've been the happiest game at the Nintendo booth at GDC. This 2D/3D platformer features a lot of character and charm, something the Paper Mario series has been known for. This ex-Gamecube title gathered the largest crowds and lines at Nintendo's booth, and it's clear why: it's simply a lot of fun.

You hold the Wii Remote sideways, in classic NES form. Because the game plays homage to the early 2D Mario platformers, the Wii Remote may actually be superior than the Gamecube controller for this game. The D-Pad obviously moves the character, while 1 and 2 allow you to do the basics, like Jump. The game's unique feature, dimension changing, comes through the use of the A button. By simply hitting A, the game world rotates, revealing depth to Mario's once flat world.

Even without the dimension-shifting mechanic, Super Paper Mario would've been a fun and imaginative game. There are tons of environmental effects that take Mario to new, surprising places. Also, you'll finally be able to play as multiple characters, such as Peach. With her parasol in hand, you'll be able to go far distances, a la Super Mario Bros. 2. Also, although the game doesn't feature any significant Wii enhancements, it's nice to see the game running in widescreen and in 480p. The game might not feature any truly spectacular graphics, but the playful paper art style still looks great. Definitely keep an eye out for this one when it comes out in April.

Super Paper Mario GDC '07 impressions


If you only saw screenshots like the one above, you'd be forgiven for mistaking Super Paper Mario for an All-stars-style update of the original Super Mario Bros. When you see the 95 percent complete build on the GDC show floor, though, it's easy to see that the game is a true continuation of the Paper Mario series, with a few significant changes thrown in.

Everything you remember from Intelligent Systems' two Paper Mario games is here -- the irreverent writing style, the smoothly animated flat characters set in a detailed polygonal world and the items and leveling structure will all be familiar to Paper Mario fans. The now-familiar Paper Mario sidekicks also return in the form of Pixls -- little hovering companions that can perform specialized functions like turning into bombs or grabbing nearby enemies.

What's changed is how you interact with the enemies -- through platform-style jumps instead of turn-based battles. It's amazing how the lack of jarring, momentum-stealing battles every 30 seconds transforms the game into a more fluid and much more enjoyable experience.

The other major change, as has already been shown in countless online videos, is the ability to switch between a 2D side-view and a 3D over the shoulder view with a tap of the A button. It's interesting to see the familiar 2D environments converted into sometimes-complex, layered 3D environments, though the puzzles that used this mechanic in the demo seemed pretty facile.

The Wii's motion-sensitive controls allow for some occasional aerial acrobatics, but for the most part, the game brings back the simple run and jump control scheme of the NES Mario games with little embellishment. Which is just fine by us. Just because the Wii allows for motion-sensitive controls doesn't mean they should be shoehorned in when other, simpler controls work just as well or better.

Continued →

New Super Paper Mario Wii screens (in our favorite ratio)


Since its announcement at E3 2006, Super Paper Mario has made a format shift and still managed to keep a suspiciously low profile. It's a game that has been developed in the shadows, with only occasional flashes to give the poor gaming press anything to write about. At last, though, Super Paper Mario is coming out into the open. Nintendo today confirmed an April 19 release for Japan, which means that Super Paper Mario (like the Wii itself) is going to debut in North America. The new 16:9 screens here show how beautiful the game has become and, although Wii Remote functions are yet to be properly explained, Famitsu reports that Peach's umbrella can be used to access secret areas. (Here come the Super Mario Bros. 2 flashbacks.) We're intrigued to see how Super Paper Mario can flit from 2D to 3D at the press of a button and retain some sort of consistency. America can discover on April 9 whether Intelligent Systems' ambitious project has succeeded -- and more importantly, find out whether Bowser ends up marrying Peach. The horror.



[Image credit: Famitsu]

Super Paper Mario releases April 9

Portly paper plumber platforming news now, with Nintendo announcing a release date of April 9 for Super Paper Mario. Initially developed as a Gamecube title, the Wii adventure sees Mario switching between charming 2-D and 3-D landscapes in an effort to thwart the ill-advised marriage of Princess Peach to Bowser. Who knew a mere platformer could provide such sweeping social commentary on the liberal, inter-species marriage laws of the Mushroom Kingdom?

The platformer also underlines the state of the ongoing Wii games drought. Short of Sonic's Wii debut later this month and Wario's notable appearance early this year, the console's Q1 release schedule has been decidedly barren. Ideally, Super Paper Mario will kick off a more vigorous second quarter, complete with the evolved form of an overlooked Gamecube ape.

Wii to get Super Paper Mario, lose DVD playback? [update 1]


IGN's Matt Casamassina is reporting that Super Paper Mario, currently planned for the GameCube, will come out for the Wii instead. The comment came in response to a question on the IGN Wii mailbag, along with a rather cryptic hint about "reading between the lines" of the rather direct statement that "Paper Mario will be headed to Wii and not GameCube."

Super Paper Mario
was one of the bright spots for GameCube owners in a largely 'Cube-free E3 for Nintendo. Since the game's announcement, there has been next to no additional information released, save a couple of leaked videos from Japan's World Hobby Fair. With that game's official release date of Oct. 9 quickly approaching and no Japanese release or additional information from Nintendo forthcoming, many sites have updated their projections for the game's release to Q4 '06 or even Q1 '07.

In the same mailbag, Casamassina also points to a blog post where he speculates that the Wii will not ship with previously-announced DVD-playback. The feature is not mentioned on Nintendo's official spec sheet for the system, and the Nintendo big wigs refused to answer Casamassina's questions about the issue.

We've put in a call to Nintendo for an official comment on these rumors, and we'll be sure to update once we hear back.

[Update: A spokesperson for Nintendo has given the stock reply that they do not comment on rumors or speculation. However, Casamassina has reiterated to Joystiq that his statement was not pure speculation and was based on information he's heard from insider sources.]

A smorgasbord of mini-rumors

Taking a fifteen minute break for foodA recent IGN Podcast has unveiled some interesting tidbits related to the Wii. Now, we all know IGN's information comes from the shadiest of places...scarred men whispering secrets in dank alleyways, unnatural seances with souls departed...but if they're willing to dive into hell's inferno to obtain some info, then we're certainly willing to take all the credit relate it to you, the faithful reader. So, without further ado:
  • Nintendo may decide to move Super Paper Mario directly to the Wii, as the Gamecube is essentially dead in the water. This would not only make financial sense, but finally allow us at Wii Fanboy to cover this excellent looking game. We want to believe it.
  • Metroid Prime 3: Corruption may not make the Wii launch after all. This is directly contradicting several months' worth of continuous confirmations by Nintendo and Retro Studios, and would take a lot of steam out of the superlative launch lineup. We doubt it.
  • Dragon's Quest: Swords also may not make the launch window. We see no reason to disbelieve such a thing; Square-Enix loves their delays.
  • Excite Truck has been confirmed as a launch title. Why not?
  • LucasArts has indeed been developing a lightsaber game for the Wii. Yeah. We know.
  • Publisher THQ has 6 to 8 titles in development for the Wii. Seeing as how they're handling the more lighthearted affairs (Cars, Spongebob), it seems plausible, but none too exciting.
  • At the Leipzig Games Convention (coming soon!), Nintendo and third parties will reveal exactly how they intend to port more traditional game fare from the PS3 and Xbox 360 over to the Wii. Uhhh...sure.
And, there you have it. As a special bonus gift from us at the Fanboy, here are some complimentary grains of salt.

Joystiq Features





Featured Galleries

Command & Conquer 4

Command & Conquer 4

Seven Haunted Seas

Seven Haunted Seas

Left 4 Dead 2 cricket bat

Left 4 Dead 2 cricket bat

Halo 3: Citadel, Heretic, Longshore

Halo 3: Citadel, Heretic, Longshore

Lost Planet 2 (7/07/09)

Lost Planet 2 (7/07/09)

Sky Crawlers: Innocent Aces

Sky Crawlers: Innocent Aces

New Games This Month: July 2009

New Games This Month: July 2009

Grandmaster Flash in DJ Hero (PS3/360/Wii)

Grandmaster Flash in DJ Hero (PS3/360/Wii)

Battlestations: Pacific Mustang and Carrier DLC packs

Battlestations: Pacific Mustang and Carrier DLC packs

 


Joystiq Podcast


New episodes every Friday! Now playing: Joystiq Podcast 01776, for Saturday, July 4.



Archive | RSS | iTunes

Autoblog

Urlesque

Download Squad

Engadget

Massively

Asylum

Wow.com

Engadget HD

Big Download