<?xml version="1.0"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">
<channel>
<title>Joystiq</title>
<link>http://www.joystiq.com</link>
<description>Joystiq</description>
<image>
<url>http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif</url>
<title>Joystiq</title>
<link>http://www.joystiq.com</link>
</image>
<language>en-us</language>
<copyright>Copyright 2013 Weblogs, Inc. The contents of this feed are available for non-commercial use only.</copyright>
<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Grand Theft Auto 5 collector's editions detailed, priced]]></title><link>http://www.joystiq.com/2013/05/23/grand-theft-auto-5-collectors-editions-detailed-priced/</link><guid isPermaLink="true">http://www.joystiq.com/2013/05/23/grand-theft-auto-5-collectors-editions-detailed-priced/</guid><comments>http://www.joystiq.com/2013/05/23/grand-theft-auto-5-collectors-editions-detailed-priced/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2013/05/23/grand-theft-auto-5-collectors-editions-detailed-priced/"><img alt="Image" data-src-height="363" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/grandtheftautospecial530.jpg" /></a></div>
<a href="http://joystiq.com/game/grand-theft-auto-5"><em>Grand Theft Auto 5</em></a> will try to beat a couple extra bucks out of you with its "special edition" and "collector's edition," which were announced for pre-order this morning by Rockstar Games.<br />
<br />
The $79.99 special edition includes the game, artbook, blueprint map, in-game special ability boost for the playable characters, stunt plane trials, bonus outfits and additional weapons. The $149.99 collector's edition includes everything already listed in the special edition, with the addition of security deposit bag and logo key, cap, classic characters for GTA online and "unique vehicles and garage property."<br />
<br />
All pre-orders of the game will receive the Atomic Blimp in-game vehicle. Yes, a blimp. <em>Grand Theft Auto 5</em> will deliver its goodyear goodies on <a href="http://www.joystiq.com/2013/02/04/rockstar-grand-theft-auto-5-delay-for-quality-purposes-only/">September 17</a>.<p><a href="http://www.joystiq.com/2013/05/23/grand-theft-auto-5-collectors-editions-detailed-priced/" rel="bookmark">Continue reading <em>Grand Theft Auto 5 collector's editions detailed, priced</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/05/23/grand-theft-auto-5-collectors-editions-detailed-priced/">Grand Theft Auto 5 collector's editions detailed, priced</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 23 May 2013 08:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/05/23/grand-theft-auto-5-collectors-editions-detailed-priced/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20581054/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/05/23/grand-theft-auto-5-collectors-editions-detailed-priced/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>grand-theft-auto-5</category><category>gta5</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>RockStar</category><category>Rockstar-Games</category><category>Take-Two</category><category>Take-Two-Interactive</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Thu, 23 May 2013 08:30:00 EST</pubDate></item><item><title><![CDATA[Grand Theft Auto 5 adds 12 new screens for detail extraction]]></title><link>http://www.joystiq.com/2013/05/08/grand-theft-auto-5-adds-12-new-screens-for-detail-extraction/</link><guid isPermaLink="true">http://www.joystiq.com/2013/05/08/grand-theft-auto-5-adds-12-new-screens-for-detail-extraction/</guid><comments>http://www.joystiq.com/2013/05/08/grand-theft-auto-5-adds-12-new-screens-for-detail-extraction/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2013/05/08/grand-theft-auto-5-adds-12-new-screens-for-detail-extraction/"><img alt="Image" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/gta5scuba530.jpg" /></a></div>
Ride, drive, fly, scuba, run, pace and observe the latest batch of <em>Grand Theft Auto 5</em> screens.<p><a href="http://www.joystiq.com/2013/05/08/grand-theft-auto-5-adds-12-new-screens-for-detail-extraction/" rel="bookmark">Continue reading <em>Grand Theft Auto 5 adds 12 new screens for detail extraction</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/05/08/grand-theft-auto-5-adds-12-new-screens-for-detail-extraction/">Grand Theft Auto 5 adds 12 new screens for detail extraction</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 08 May 2013 09:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/05/08/grand-theft-auto-5-adds-12-new-screens-for-detail-extraction/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20561947/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/05/08/grand-theft-auto-5-adds-12-new-screens-for-detail-extraction/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>grand-theft-auto-5</category><category>gta5</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>rockstar</category><category>Rockstar-Games</category><category>take-two</category><category>Take-Two-Interactive</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Wed, 08 May 2013 09:15:00 EST</pubDate></item><item><title><![CDATA[Take-Two appoints COO Karl Slatoff as president]]></title><link>http://www.joystiq.com/2013/05/08/take-two-appoints-coo-karl-slatoff-as-president/</link><guid isPermaLink="true">http://www.joystiq.com/2013/05/08/take-two-appoints-coo-karl-slatoff-as-president/</guid><comments>http://www.joystiq.com/2013/05/08/take-two-appoints-coo-karl-slatoff-as-president/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2012/04/06/take-twos-zelnick-regrets-thq-quote/"><img align="top" alt="" border="0" height="320" hspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/strausszelnicksdiary580.jpg" vspace="4" width="530" /></a></div>
<strong>Tuesday 7 May</strong><br />
<br />
 <em>? ? ? lbs. I never weigh myself on a day of celebration.</em><br />
<br />
 <strong>Food consumed today:</strong> King Crab Legs in a bucket, like a boss!<br />
<br />
Late afternoon. New York. Manhattan. Red Lobster in Times Square.<br />
<br />
Dearest <a href="http://joystiq.com/tag/strauss-zelnick-diary">Diary</a>,<br />
<br />
It's been ever <a href="http://www.joystiq.com/2012/04/06/take-twos-zelnick-regrets-thq-quote/">so long</a>, but I must put emotion to paper. I'm writing this from a men's room stall at Red Lobster because I couldn't hold it in any longer. Don't be vulgar, Di! I mean my emotion! The <a href="http://ir.take2games.com/phoenix.zhtml?c=86428&amp;p=irol-SECText&amp;TEXT=aHR0cDovL2FwaS50ZW5rd2l6YXJkLmNvbS9maWxpbmcueG1sP2lwYWdlPTg5MDg0MzkmRFNFUT0wJlNFUT0wJlNRREVTQz1TRUNUSU9OX0VOVElSRSZzdWJzaWQ9NTc%3d">8-K filing went public today</a>, and it says Karl Slatoff is now president at Take-Two and I just had to tell you.<br />
<br />
Karl's been my chief operating officer since 2010 (when I became <a href="http://www.joystiq.com/2010/10/29/take-two-ceo-feder-quitting-to-travel-asia-zelnick-to-ceo/">CE-O-O-Oh yeah!</a>) and it was about time for him to take on another "newly created role" like last time. And since Karl is a kingly name, and heavy is my head that wears the crown, I figured we should go for king crab at Red Lobster.<br />
<br />
"But they don't serve king crab at Red Lobster, only snow crab," you say. True, but Karl and I - to honor the heritage of our first names - dressed up as Bavarian tourists in full lederhosen and we had a bucket of king crab legs served that I had flown in from Alaska this morning. The cook was quite amenable to the idea after I gave him an early copy of <a href="http://www.joystiq.com/tag/grand-theft-auto-5"><em>Grand Theft Auto 5</em></a>.<br />
<br />
Anyway, next week we announce Take-Two's full-year financial results and between <em><a href="http://joystiq.com/game/borderlands-2">Borderlands 2</a></em>, <em><a href="http://joystiq.com/game/xcom-enemy-unknown">XCOM</a></em>, our sports games and GTA at the end of this year, I'm thinking Karl and I can play German tourist more often.<br />
<br />
Promise to write to you more,<br />
Streusel<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/05/08/take-two-appoints-coo-karl-slatoff-as-president/">Take-Two appoints COO Karl Slatoff as president</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 08 May 2013 07:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/05/08/take-two-appoints-coo-karl-slatoff-as-president/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20561137/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/05/08/take-two-appoints-coo-karl-slatoff-as-president/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>karl-slatoff</category><category>Strauss-Zelnick</category><category>strauss-zelnick-diary</category><category>Take-Two-Interactive</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Wed, 08 May 2013 07:00:00 EST</pubDate></item><item><title><![CDATA[Grand Theft Auto 1 and 2 rated for PlayStation platforms]]></title><link>http://www.joystiq.com/2013/05/01/grand-theft-auto-1-and-2-rated-for-playstation-platforms/</link><guid isPermaLink="true">http://www.joystiq.com/2013/05/01/grand-theft-auto-1-and-2-rated-for-playstation-platforms/</guid><comments>http://www.joystiq.com/2013/05/01/grand-theft-auto-1-and-2-rated-for-playstation-platforms/#comments</comments><description><![CDATA[<center><a href="http://www.joystiq.com/2013/05/01/grand-theft-auto-1-and-2-rated-for-playstation-platforms/"><img alt="Image" data-src-height="220" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/gtapsnesrb530.jpg" /></a></center>
<em>Grand Theft Auto</em> and <em>Grand Theft Auto 2 </em>have been rated for PlayStation devices by the ESRB, implying that the two classic crime games are on the way to the PlayStation Network. Yup, if you're as surprised as we are this hadn't happened already, join us in the boat.<br />
<br />
Curiously, rumors of <em>GTA</em> and <em>GTA 2</em> coming to PSN go <a href="http://www.joystiq.com/2008/02/13/rumor-classic-gta-street-fighter-alpha-coming-to-psn/">all the way back to February 2008</a>, when Official PlayStation Magazine first heard whispers. The other rumored game from that same article, <em>Street Fighter Alpha</em>, arrived in <a href="http://www.joystiq.com/2008/08/12/street-fighter-alpha-finally-hitting-psn-on-thursday/">August 2008</a>. GTA certainly took its time.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/05/01/grand-theft-auto-1-and-2-rated-for-playstation-platforms/">Grand Theft Auto 1 and 2 rated for PlayStation platforms</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 01 May 2013 09:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/05/01/grand-theft-auto-1-and-2-rated-for-playstation-platforms/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20554461/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/05/01/grand-theft-auto-1-and-2-rated-for-playstation-platforms/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>grand-theft-auto</category><category>grand-theft-auto-2</category><category>playstation</category><category>PlayStation-Network</category><category>playstation-vita</category><category>ps3</category><category>psn</category><category>Rockstar-Games</category><category>Take-Two-Interactive</category><category>vita</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Wed, 01 May 2013 09:20:00 EST</pubDate></item><item><title><![CDATA[Grand Theft Auto 5 trailer; no fancy headline needed]]></title><link>http://www.joystiq.com/2013/04/30/gta-5-grand-theft-auto-5-trailer-april/</link><guid isPermaLink="true">http://www.joystiq.com/2013/04/30/gta-5-grand-theft-auto-5-trailer-april/</guid><comments>http://www.joystiq.com/2013/04/30/gta-5-grand-theft-auto-5-trailer-april/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/04/30/gta-5-grand-theft-auto-5-trailer-april/"><img alt="Grand Theft Auto 5 sticks with triedandtrue box art" class="hidden" data-src-height="350" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/04/gta5small.jpg" /></a></div><center> <iframe frameborder="0" height="318" id="viddler-dd2500a8" mozallowfullscreen="true" src="http://www.viddler.com/embed/dd2500a8/?f=1&amp;autoplay=0&amp;player=simple&amp;secret=29154506&amp;loop=false&amp;nologo=false&amp;hd=false" webkitallowfullscreen="true" width="530"></iframe></center><br />The latest event trailers for <a href="http://www.joystiq.com/game/grand-theft-auto-5"><em>Grand Theft Auto 5</em></a> are available now on the <a href="http://www.rockstargames.com/V/videos/mft">Rockstar site</a>. We say "event" because the internet stops for a good amount of time when these things get posted. <em>Grand Theft Auto </em>5 drives onto Xbox 360 and PlayStation 3 on <a href="http://www.joystiq.com/2013/01/31/grand-theft-auto-5-release-date-september-17/">September 17</a>.<br /><br />We'll have the videos posted here as soon as we can. The Rockstar site currently has a waiting period of 55 minutes to even watch the clips.<br /><br /><strong>Update</strong>: Okay, here are all the videos in one place. Michael is above, Franklin and Trevor are after the break.<p><a href="http://www.joystiq.com/2013/04/30/gta-5-grand-theft-auto-5-trailer-april/" rel="bookmark">Continue reading <em>Grand Theft Auto 5 trailer; no fancy headline needed</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/04/30/gta-5-grand-theft-auto-5-trailer-april/">Grand Theft Auto 5 trailer; no fancy headline needed</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 30 Apr 2013 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/04/30/gta-5-grand-theft-auto-5-trailer-april/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20553219/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/04/30/gta-5-grand-theft-auto-5-trailer-april/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>grand-theft-auto-5</category><category>gta5</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>RockStar</category><category>Rockstar-Games</category><category>Take-Two</category><category>Take-Two-Interactive</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Tue, 30 Apr 2013 11:00:00 EST</pubDate></item><item><title><![CDATA[2K Games won't attend E3, Take-Two to have meeting rooms]]></title><link>http://www.joystiq.com/2013/04/26/2k-games-take-two-rockstar-E3-2013/</link><guid isPermaLink="true">http://www.joystiq.com/2013/04/26/2k-games-take-two-rockstar-E3-2013/</guid><comments>http://www.joystiq.com/2013/04/26/2k-games-take-two-rockstar-E3-2013/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/04/26/2k-games-take-two-rockstar-E3-2013/"><img alt="Image" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/04/thebureau530.jpg" /></a></div>Take-Two Interactive, parent company of 2K Games and Rockstar Games, has clarified its E3 status to Joystiq. Take-Two plans to have meeting rooms at the show, but 2K's presence isn't planned. 2K Games announced earlier this week that it would <a href="http://www.2kgames.com/blog/2k-this-spring">not have a booth on the show floor at E3</a>. That didn't necessarily mean the company wouldn't participate at all, since we've seen publishers in the past not have a booth, but hold meetings in the upstairs concourse.<br /><br />A representative for the Entertainment Software Association, which organizes the annual conference, tells us, "We can confirm that Take-Two Interactive Software is participating in E3 2013."<br /><br />"We are going to have a meeting room in the upper concourse level and we'll be doing some business meetings as we usually do," a Take-Two spokesperson tells Joystiq. "2K is not participating."<br /><br />As for Rockstar, the rebellious child of Take-Two, we're still waiting to hear official word if they plan to participate. Rockstar does not typically attend E3 and hasn't made any announcements.<br /><br />2K's scheduled projects for this year include <em><a href="http://joystiq.com/tag/the-bureau-xcom-declassified">The Bureau: XCOM Declassified</a></em>, <em>Civilization V: Brave New World, <a href="http://www.joystiq.com/2013/04/09/xcom-enemy-unknown-ios-wont-have-in-app-purchasable-upgrades/">XCOM: Enemy Unknown</a></em><a href="http://www.joystiq.com/2013/04/09/xcom-enemy-unknown-ios-wont-have-in-app-purchasable-upgrades/"> for iOS</a>, more <em>Borderlands 2</em> content, <em>WWE 2K14 </em>and <em>NBA 2K14</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/04/26/2k-games-take-two-rockstar-E3-2013/">2K Games won't attend E3, Take-Two to have meeting rooms</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 26 Apr 2013 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/04/26/2k-games-take-two-rockstar-E3-2013/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20550080/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/04/26/2k-games-take-two-rockstar-E3-2013/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k-games</category><category>e3-2013</category><category>rockstar-games</category><category>take-two</category><category>Take-Two-Interactive</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Fri, 26 Apr 2013 16:00:00 EST</pubDate></item><item><title><![CDATA[BioShock Infinite soundtrack has a hymn sung by its two leads]]></title><link>http://www.joystiq.com/2013/03/07/bioshock-infinite-soundtrack-has-a-hymn-sung-by-its-two-leads/</link><guid isPermaLink="true">http://www.joystiq.com/2013/03/07/bioshock-infinite-soundtrack-has-a-hymn-sung-by-its-two-leads/</guid><comments>http://www.joystiq.com/2013/03/07/bioshock-infinite-soundtrack-has-a-hymn-sung-by-its-two-leads/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/03/06/sneak-a-peek-at-the-bioshock-infinite-soundtrack/"><img alt="" class="hidden" src="http://www.blogcdn.com/www.joystiq.com/media/2013/01/cityintheskyonlinewideuse-1359641303_530x298.jpg" /></a><iframe frameborder="0" height="318" id="viddler-42cc9bab" mozallowfullscreen="true" src="http://www.viddler.com/embed/42cc9bab/?f=1&amp;autoplay=0&amp;player=simple&amp;secret=16854962&amp;loop=0&amp;nologo=0&amp;hd=0" webkitallowfullscreen="true" width="530"></iframe></div><br />Irrational Games has <a href="http://irrationalgames.com/insider/details-for-bioshock-infinite-soundtrack-revealed/">dropped the details</a> on the full <a href="http://joystiq.com/game/bioshock-infinite"><em>BioShock Infinite</em></a> soundtrack, which will be included in both the <a href="http://www.joystiq.com/2012/10/18/bioshock-infinite-premium-and-ultimate-songbird-editions-unveile/">Premium and Songbird editions</a> of the game. Series composer Garry Schyman returns to score the game. His work is also joined by some appropriate period music, including the Irish jig "Saddle the Pony," and the Scott Joplin ragtime tune, "Solace."<br /><br />The soundtrack also features the hymn "Will the Circle Be Unbroken," including a version sung by Troy Baker and Courtnee Draper, who play Booker Dewitt and Elizabeth in <em>BioShock Infinite</em> (as seen in the video above).<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/03/07/bioshock-infinite-soundtrack-has-a-hymn-sung-by-its-two-leads/">BioShock Infinite soundtrack has a hymn sung by its two leads</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 07 Mar 2013 03:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/03/07/bioshock-infinite-soundtrack-has-a-hymn-sung-by-its-two-leads/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20491919/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/03/07/bioshock-infinite-soundtrack-has-a-hymn-sung-by-its-two-leads/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2K-Games</category><category>bioshock-infinite</category><category>irrational-games</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>Take-Two</category><category>Take-Two-Interactive</category><category>xbox</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Thu, 07 Mar 2013 03:00:00 EST</pubDate></item><item><title><![CDATA[Abduct XCOM: Enemy Unknown PC for $16]]></title><link>http://www.joystiq.com/2013/02/20/abduct-xcom-enemy-unknown-pc-for-16/</link><guid isPermaLink="true">http://www.joystiq.com/2013/02/20/abduct-xcom-enemy-unknown-pc-for-16/</guid><comments>http://www.joystiq.com/2013/02/20/abduct-xcom-enemy-unknown-pc-for-16/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/02/20/abduct-xcom-enemy-unknown-pc-for-16/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/xcomcover530.jpg" /></a></div>If for some reason you still haven't let <em><a href="http://joystiq.com/game/xcom-enemy-unknown">XCOM: Enemy Unknown</a></em> get its sharp, slimy hooks into you, <a href="http://www.greenmangaming.com/s/us/en/pc/games/strategy/xcom-enemy-unknown-na/">Green Man Gaming</a> has a heckuva deal on the PC version. Already discounted to $20, you can knock it all the way down to 16 bucks with the coupon code GMG20-P4DLK-FKYRS.<br /><br />We suggest you use the savings on building satellites. Like, as many as possible. Always.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/02/20/abduct-xcom-enemy-unknown-pc-for-16/">Abduct XCOM: Enemy Unknown PC for $16</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 20 Feb 2013 14:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/02/20/abduct-xcom-enemy-unknown-pc-for-16/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20469639/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/02/20/abduct-xcom-enemy-unknown-pc-for-16/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k-games</category><category>firaxis</category><category>pc</category><category>Take-Two-Interactive</category><category>xcom-enemy-unknown</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Wed, 20 Feb 2013 14:45:00 EST</pubDate></item><item><title><![CDATA[BioShock Infinite baaa-ck with 'Lamb of Columbia' trailer]]></title><link>http://www.joystiq.com/2013/02/19/bioshock-infinite-baaa-ck-with-lamb-of-columbia-trailer-to-ewe/</link><guid isPermaLink="true">http://www.joystiq.com/2013/02/19/bioshock-infinite-baaa-ck-with-lamb-of-columbia-trailer-to-ewe/</guid><comments>http://www.joystiq.com/2013/02/19/bioshock-infinite-baaa-ck-with-lamb-of-columbia-trailer-to-ewe/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/02/19/bioshock-infinite-baaa-ck-with-lamb-of-columbia-trailer-to-ewe/"><img alt="Exorcising demons with blind faith in BioShock Infinite" class="hidden" data-src-height="259" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/12/bioshockinfinite0012.jpg" /></a></div><center> <iframe frameborder="0" height="357" id="viddler-85e8a86b" mozallowfullscreen="true" src="http://www.viddler.com/embed/85e8a86b/?f=1&amp;autoplay=0&amp;player=simple&amp;secret=83788796&amp;loop=false&amp;nologo=false&amp;hd=false" webkitallowfullscreen="true" width="599"></iframe></center><br />See, if we were located in the country of <em>that other Joystiq</em>, the headline would have been: "<em>BioShock Infinite </em>serves 'Lamb of Columbia' trailer frenched."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/02/19/bioshock-infinite-baaa-ck-with-lamb-of-columbia-trailer-to-ewe/">BioShock Infinite baaa-ck with 'Lamb of Columbia' trailer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 19 Feb 2013 08:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/02/19/bioshock-infinite-baaa-ck-with-lamb-of-columbia-trailer-to-ewe/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20466975/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/02/19/bioshock-infinite-baaa-ck-with-lamb-of-columbia-trailer-to-ewe/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k-games</category><category>bioshock-infinite</category><category>irrational</category><category>Irrational-Games</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>Take-Two-Interactive</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Tue, 19 Feb 2013 08:25:00 EST</pubDate></item><item><title><![CDATA[Take-Two to publish WWE games pending court approval]]></title><link>http://www.joystiq.com/2013/02/14/take-two-to-publish-wwe-games-pending-court-approval/</link><guid isPermaLink="true">http://www.joystiq.com/2013/02/14/take-two-to-publish-wwe-games-pending-court-approval/</guid><comments>http://www.joystiq.com/2013/02/14/take-two-to-publish-wwe-games-pending-court-approval/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/11/05/wwe-13-review/" target="_self"><img alt="WWE 13 review Gimme a hell yeah" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/11/wwe13-oldcena.jpg" /></a></div>Take-Two Interactive is set to enter a publishing deal for WWE games, confirming a previous <a href="http://www.joystiq.com/2013/01/23/report-thqs-wwe-license-going-to-take-two/">report</a>. <a href="http://www.ign.com/articles/2013/02/14/take-two-confirms-wwe-publishing-deal?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+ign%2Farticles+%28IGN+All+Articles%29">IGN</a> obtained a quote from the parent company of 2K Games, 2K Sports and Rockstar that it expects to take over the license previously held by <a href="http://www.joystiq.com/2013/02/05/thq-formally-drops-farrell-rubin-executive-staff/">defunct publisher THQ</a>.<br /><br />"At this time, the agreement is pending court approval and we anticipate that it will be finalized shortly," a company representative told IGN. "We are very excited about the potential of this agreement and will have more to share at the appropriate time."<br /><br />Take-Two plans to keep developer Yukes on to helm the franchise. The exact financial terms of the deal have yet to be disclosed. WWE isn't the only thing Take-Two picked up from the collapse of THQ, spending $10.9 million on Turtle Rock's still secret <a href="http://www.joystiq.com/2012/03/31/not-left-for-dead-turtle-rock-still-developing-fps-for-thq/"><em>Evolve</em></a> during the <a href="http://www.joystiq.com/2013/01/23/thq-bid-winners-prices-and-runners-up/">asset auction</a> last month.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/02/14/take-two-to-publish-wwe-games-pending-court-approval/">Take-Two to publish WWE games pending court approval</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 14 Feb 2013 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/02/14/take-two-to-publish-wwe-games-pending-court-approval/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20461764/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/02/14/take-two-to-publish-wwe-games-pending-court-approval/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2K-Sports</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>Take-Two-Interactive</category><category>THQ</category><category>WWE</category><category>wwe-13</category><category>xbox</category><category>yukes</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Thu, 14 Feb 2013 08:00:00 EST</pubDate></item><item><title><![CDATA[Take-Two Interactive bags 405% year-over-year profit increase during Q3 2013]]></title><link>http://www.joystiq.com/2013/02/05/take-two-interactive-bags-405-year-over-year-profit-increase-du/</link><guid isPermaLink="true">http://www.joystiq.com/2013/02/05/take-two-interactive-bags-405-year-over-year-profit-increase-du/</guid><comments>http://www.joystiq.com/2013/02/05/take-two-interactive-bags-405-year-over-year-profit-increase-du/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/02/05/take-two-interactive-bags-405-year-over-year-profit-increase-du/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/2kgmktxcomeudlcpromoimageslingshot_530x298.jpg" /></a></div>Take-Two Interactive has released its <a href="http://ir.take2games.com/phoenix.zhtml?c=86428&amp;p=irol-newsArticle&amp;ID=1781747&amp;highlight">financial report</a> for the three month period ending on December 31, 2012, or "Q3 2013" in technical terms. The company raked in net revenue (read: gross income) of $415.7 million during that period; a 75.9 percent increase over the $236.3 million it earned in Q3 of fiscal 2012.<br /><br />Net income (read: profit) was also up year-over-year, $71.3 million during Q3 2013 versus $14.1 million in 2012, which is an astonishing 405.9 percent increase. Meanwhile, Take-Two's nine month year-to-date figures are reporting a <em>loss</em> of $51.9 million, down from the $41.9 million loss reported at this same time in fiscal 2012.<br /><br />Revenues accrued from digital sales were up 244 percent year-over-year, an increase that Take-Two attributes to <em>Borderlands</em>, <em>Borderlands 2</em>, <em>XCOM: Enemy Unknown</em>, <em>NBA 2k13</em>, the Grand Theft Auto series and all of those games' respective DLC.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/02/05/take-two-interactive-bags-405-year-over-year-profit-increase-du/">Take-Two Interactive bags 405% year-over-year profit increase during Q3 2013</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 05 Feb 2013 16:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/02/05/take-two-interactive-bags-405-year-over-year-profit-increase-du/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20449617/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/02/05/take-two-interactive-bags-405-year-over-year-profit-increase-du/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ds</category><category>financials</category><category>fiscal-2012</category><category>microsoft</category><category>nintendo</category><category>pc</category><category>playstation</category><category>ps3</category><category>psp</category><category>Q3-2012</category><category>sony</category><category>take-two</category><category>Take-Two-Interactive</category><category>wii</category><category>xbox</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Tue, 05 Feb 2013 16:55:00 EST</pubDate></item><item><title><![CDATA[NBA 2K13 sets franchise records, ships 4.5 million copies]]></title><link>http://www.joystiq.com/2013/02/05/nba-2k13-sets-franchise-records-ships-4-5-million-copies/</link><guid isPermaLink="true">http://www.joystiq.com/2013/02/05/nba-2k13-sets-franchise-records-ships-4-5-million-copies/</guid><comments>http://www.joystiq.com/2013/02/05/nba-2k13-sets-franchise-records-ships-4-5-million-copies/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/02/05/nba-2k13-sets-franchise-records-ships-4-5-million-copies/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/nba2k13-derrickrose_530x298.jpg" /></a></div>The <a href="http://www.joystiq.com/2012/10/03/nba-2k13-delivers-justin-bieber-experience/">Bieber-licious</a> NBA 2K13 has sold-in (i.e. "shipped") 4.5 million units to date, publisher Take-Two announced today as part of its third quarter financials.<br /><br />2K Sports previously noted <em><a href="http://joystiq.com/tag/nba-2k13">NBA 2K13</a></em> sold 49 percent more worldwide during its first-week sales than previous record holder <em>NBA 2K11</em>. The franchise has now shipped over 15 million units since NBA 2K11.<br /><br />Part of the series' success has been the lack of competition from Electronic Arts. Last year's <a href="http://joystiq.com/game/nba-live-13"><em>NBA Live 13</em></a> was canceled, after already being downgraded to a <a href="http://www.joystiq.com/2012/10/03/canceled-nba-live-13-downloadable-title/">digitally distributed product</a>. It was the third consecutive year EA dropped the ball and didn't show up to compete with a basketball game.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/02/05/nba-2k13-sets-franchise-records-ships-4-5-million-copies/">NBA 2K13 sets franchise records, ships 4.5 million copies</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 05 Feb 2013 16:35:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/02/05/nba-2k13-sets-franchise-records-ships-4-5-million-copies/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20449633/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/02/05/nba-2k13-sets-franchise-records-ships-4-5-million-copies/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k-sports</category><category>ea</category><category>electronic-arts</category><category>microsoft</category><category>nba-2k13</category><category>nba-elite</category><category>nba-live</category><category>playstation</category><category>ps3</category><category>take-two</category><category>Take-Two-Interactive</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Tue, 05 Feb 2013 16:35:00 EST</pubDate></item><item><title><![CDATA[Grand Theft Auto 5 launches Sept. 17]]></title><link>http://www.joystiq.com/2013/01/31/grand-theft-auto-5-release-date-september-17/</link><guid isPermaLink="true">http://www.joystiq.com/2013/01/31/grand-theft-auto-5-release-date-september-17/</guid><comments>http://www.joystiq.com/2013/01/31/grand-theft-auto-5-release-date-september-17/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/01/31/grand-theft-auto-5-release-date-september-17/"><img alt="http://www.blogcdn.com/www.joystiq.com/media/2012/11/gta-52.jpg" class="decoded" src="http://www.blogcdn.com/www.joystiq.com/media/2012/11/gta-52.jpg" /></a></div><em><a href="http://joystiq.com/game/grand-theft-auto-5">Grand Theft Auto 5</a></em> will hijack Xbox 360 and PS3 retail on September 17, 2013. Publisher Rockstar Games says the game has been moved from its originally <a href="http://www.joystiq.com/2012/10/30/grand-theft-auto-5-receives-spring-2013-release-window-in-offi/">projected release window of spring</a> in order to "allow additional development time."<br /><br />"We are very excited for people to learn more about the game in the coming months," said Rockstar Games founder Sam Houser.<br /><br />Rockstar Games parent company Take-Two Interactive and its investors are likely more eager for <em>GTA 5</em> to launch than gamers, since the game's release is projected to deliver <a href="http://www.joystiq.com/2012/10/31/take-two-revenue-up-155-during-q2-outlook-removes-600-million/">$600 million in revenues</a>.<p><a href="http://www.joystiq.com/2013/01/31/grand-theft-auto-5-release-date-september-17/" rel="bookmark">Continue reading <em>Grand Theft Auto 5 launches Sept. 17</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/01/31/grand-theft-auto-5-release-date-september-17/">Grand Theft Auto 5 launches Sept. 17</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 31 Jan 2013 10:04:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/01/31/grand-theft-auto-5-release-date-september-17/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20444592/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/01/31/grand-theft-auto-5-release-date-september-17/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>grand-theft-auto-5</category><category>gta5</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>Rockstar-Games</category><category>take-two</category><category>Take-Two-Interactive</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Thu, 31 Jan 2013 10:04:00 EST</pubDate></item><item><title><![CDATA[Download XCOM for $25 from Amazon]]></title><link>http://www.joystiq.com/2013/01/25/download-xcom-for-25-from-amazon/</link><guid isPermaLink="true">http://www.joystiq.com/2013/01/25/download-xcom-for-25-from-amazon/</guid><comments>http://www.joystiq.com/2013/01/25/download-xcom-for-25-from-amazon/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/01/25/download-xcom-for-25-from-amazon/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/xcomeugcmpseccommvschrysui_530x298.jpg" /></a></div>In turn-based strategy terms, here's how to acquire <a href="http://joystiq.com/game/xcom-enemy-unknown"><em>XCOM: Enemy Unknown</em></a> for $25.<ul> <li>  Order your browser to go to <a href="http://www.amazon.com/2K-Games-41071emy-Unknown1-XCOM/dp/B008ALU5KG/">this Amazon link</a>.</li> <li>  Spend 25 money units to purchase and download the PC version <em>XCOM: Enemy Unknown</em>.</li> <li>  Alien Activity</li> <li>  Play <em>XCOM: Enemy Unknown</em>.</li> <li>  Rejoice over substantial savings.</li></ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/01/25/download-xcom-for-25-from-amazon/">Download XCOM for $25 from Amazon</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 25 Jan 2013 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/01/25/download-xcom-for-25-from-amazon/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20439227/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/01/25/download-xcom-for-25-from-amazon/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k-games</category><category>firaxis</category><category>pc</category><category>take-two-interactive</category><category>xcom-enemy-unknown</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Fri, 25 Jan 2013 17:30:00 EST</pubDate></item><item><title><![CDATA[Report: THQ's WWE license going to Take-Two]]></title><link>http://www.joystiq.com/2013/01/23/report-thqs-wwe-license-going-to-take-two/</link><guid isPermaLink="true">http://www.joystiq.com/2013/01/23/report-thqs-wwe-license-going-to-take-two/</guid><comments>http://www.joystiq.com/2013/01/23/report-thqs-wwe-license-going-to-take-two/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/01/23/report-thqs-wwe-license-to-take-two-interactive/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/wwe13-7413cenatitle2_530x298.jpg" /></a></div>While most of <a href="http://www.joystiq.com/2013/01/23/thq-assets-divided/">THQ's coffers</a> have already been <a href="http://www.joystiq.com/2013/01/23/thq-bid-winners-prices-and-runners-up/">cleaned out</a>, there's been no official word on any party making a move on the WWE license. An <a href="http://www.ign.com/articles/2013/01/23/wwe-video-game-license-to-be-acquired-by-take-two">IGN</a> source suggests Take-Two will take over the WWE line of games. <br /><br />The negotiations for the WWE license apparently took place outside of the formal THQ auction, IGN notes. According to documents obtained by Joystiq, Take-Two has already spent $10.9 million snagging Turtle Rock's <a href="http://www.joystiq.com/2012/03/31/not-left-for-dead-turtle-rock-still-developing-fps-for-thq/"><em>Evolve</em></a> from THQ.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/01/23/report-thqs-wwe-license-going-to-take-two/">Report: THQ's WWE license going to Take-Two</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 23 Jan 2013 19:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/01/23/report-thqs-wwe-license-going-to-take-two/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20437028/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/01/23/report-thqs-wwe-license-going-to-take-two/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k</category><category>microsoft</category><category>nintendo</category><category>playstation</category><category>ps3</category><category>report</category><category>take-two</category><category>take-two-interactive</category><category>thq</category><category>thq-bankruptcy</category><category>wii</category><category>world-wrestling-entertainment</category><category>wwe</category><category>wwe-13</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Wed, 23 Jan 2013 19:15:00 EST</pubDate></item><item><title><![CDATA[Report: THQ assets divided]]></title><link>http://www.joystiq.com/2013/01/23/thq-assets-divided/</link><guid isPermaLink="true">http://www.joystiq.com/2013/01/23/thq-assets-divided/</guid><comments>http://www.joystiq.com/2013/01/23/thq-assets-divided/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/01/23/thq-assets-divided/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/12/thqlogods2-1355795526.jpg" /></a></div>The <a href="http://www.joystiq.com/2013/01/11/double-fine-requests-paperwork-in-thq-bankruptcy-auction-detail/">THQ auction</a> has resulted in the company's assets being distributed among several publishers.<br /><ul> <li>  Developer Volition and the Saints Row franchise, along with the Metro license, have been purchased by <em>Dead Island</em> publisher Deep Silver.</li> <li>  Relic Games (Warhammer 40K, Company of Heroes) has gone to Sega.</li> <li>  The South Park game and THQ Montreal have been purchased by Ubisoft.</li> <li>  Take-Two Interactive has purchased <em><a href="http://www.joystiq.com/2012/12/19/unannounced-thq-games-from-vigil-turtle-rock-more-in-bankruptc/">Evolve</a></em>.</li></ul>Vigil and other unnamed THQ properties not included in the sale will "remain part of the chapter 11 case," and THQ will look for buyers. <span>According to a </span><a href="http://kotaku.com/5978429/this-is-the-letter-that-thq-sent-to-employees-today">letter sent to employees</a>,<span> "If you are an employee of an entity that is not included in the sale, we regret that your position will end."<br /><br /><strong>Update 2</strong>:Official court documents of <a href="http://www.joystiq.com/2013/01/23/thq-bid-winners-prices-and-runners-up/">THQ bid winners with prices, along with runners-up</a>.</span><br /><br /><span><strong>Update</strong>: <a href="https://twitter.com/DDInvesting">DDinvesting</a> reports THQ auction results:</span><br /><ul> <li>  $500k Homefront (Crytek)</li> <li>  $26M for Relic (Sega)</li> <li>  $2.5M for THQ Montreal (Ubisoft)</li> <li>  $3.2M for South Park (Ubisoft)</li> <li>  $11M for Evolve (Take-Two)</li> <li>  $22.3M for Volition (Koch Media)</li> <li>  $5.8M for Metro (Koch Media)</li></ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/01/23/thq-assets-divided/">Report: THQ assets divided</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 23 Jan 2013 15:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/01/23/thq-assets-divided/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20436302/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/01/23/thq-assets-divided/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>darksiders-2</category><category>deep-silver</category><category>relic</category><category>saints-row-3</category><category>sega</category><category>Take-Two-Interactive</category><category>thq</category><category>thq-bankruptcy</category><category>thq-montreal</category><category>ubisoft</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Wed, 23 Jan 2013 15:15:00 EST</pubDate></item><item><title><![CDATA[Grand Theft Auto 5 sharks, subs and pups be rollin' screens]]></title><link>http://www.joystiq.com/2012/12/24/grand-theft-auto-5-sharks-subs-and-pups-be-rollin-screens/</link><guid isPermaLink="true">http://www.joystiq.com/2012/12/24/grand-theft-auto-5-sharks-subs-and-pups-be-rollin-screens/</guid><comments>http://www.joystiq.com/2012/12/24/grand-theft-auto-5-sharks-subs-and-pups-be-rollin-screens/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/12/24/grand-theft-auto-5-sharks-subs-and-pups-be-rollin-screens/"><img alt="GTA 5 new screens" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/12/grandtheftauto5sub530.jpg" /></a></div>Twas the day before Christmas, and all through the house, not a creature was stirring... except for Rockstar's marketing department. This morning the developer <a href="http://www.rockstargames.com/newswire/article/47481/happy-holidays-enjoy.html">posted several screenshots</a> on the company's site for <a href="http://www.joystiq.com/tag/grand-theft-auto-5"><em>Grand Theft Auto 5</em></a> to elicit speculation.<br /><br />There's a swimming with sharks shot, along with a dog in the passenger seat of a car. Drive-by pooches confirmed?! There's also a mini submarine picture, as well as a shot featuring a commercial jet, a fighter jet and a blimp. No word yet if these are actual player-controlled vehicles for use in the game, but feel free to dream about that tonight, along with sugar plums dancing.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/12/24/grand-theft-auto-5-sharks-subs-and-pups-be-rollin-screens/">Grand Theft Auto 5 sharks, subs and pups be rollin' screens</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 24 Dec 2012 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/12/24/grand-theft-auto-5-sharks-subs-and-pups-be-rollin-screens/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20410512/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/12/24/grand-theft-auto-5-sharks-subs-and-pups-be-rollin-screens/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>grand-theft-auto-5</category><category>gta5</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>rockstar</category><category>Rockstar-Games</category><category>Take-Two-Interactive</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Mon, 24 Dec 2012 13:00:00 EST</pubDate></item><item><title><![CDATA[Levine knows why the boxed BioShock Infinite Songbird sings]]></title><link>http://www.joystiq.com/2012/11/14/levine-knows-why-the-boxed-bioshock-infinite-songbird-sings/</link><guid isPermaLink="true">http://www.joystiq.com/2012/11/14/levine-knows-why-the-boxed-bioshock-infinite-songbird-sings/</guid><comments>http://www.joystiq.com/2012/11/14/levine-knows-why-the-boxed-bioshock-infinite-songbird-sings/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/11/14/levine-knows-why-the-boxed-bioshock-infinite-songbird-sings/"><img alt="Levine knows why the boxed BioShock Infinite Songbird sings" class="hidden" data-src-height="343" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/11/songbird530.jpg" /></a></div><center> <iframe frameborder="0" height="357" id="viddler-458efe31" mozallowfullscreen="true" scrolling="no" src="http://www.viddler.com/embed/458efe31/?f=1&amp;autoplay=0&amp;player=simple&amp;secret=68986682&amp;loop=0&amp;nologo=0&amp;hd=0" webkitallowfullscreen="true" width="599"></iframe></center><br />Irrational Games' Ken Levine hypes the Ultimate Songbird edition of <a href="http://www.joystiq.com/game/bioshock-infinite"><em>BioShock Infinite</em></a> in this trailer, featuring the 9.75" statue designed by concept artist Robb Waters. The $150 Songbird is one of <a href="http://www.joystiq.com/2012/10/18/bioshock-infinite-premium-and-ultimate-songbird-editions-unveile/">two special editions</a> available for the game available <a href="http://www.joystiq.com/2012/05/09/bioshock-infinite-delayed/">February 26</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/11/14/levine-knows-why-the-boxed-bioshock-infinite-songbird-sings/">Levine knows why the boxed BioShock Infinite Songbird sings</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 14 Nov 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/11/14/levine-knows-why-the-boxed-bioshock-infinite-songbird-sings/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20379761/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/11/14/levine-knows-why-the-boxed-bioshock-infinite-songbird-sings/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k-games</category><category>bioshock-infinite</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>Take-Two-Interactive</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Wed, 14 Nov 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[Borderlands 2 on Mac Nov. 20]]></title><link>http://www.joystiq.com/2012/11/08/borderlands-2-on-mac-nov-20/</link><guid isPermaLink="true">http://www.joystiq.com/2012/11/08/borderlands-2-on-mac-nov-20/</guid><comments>http://www.joystiq.com/2012/11/08/borderlands-2-on-mac-nov-20/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/11/08/borderlands-2-on-mac-nov-20/"><img alt="Stiq Flicks Borderlands 2 and the Good, the Bad, and the Weird" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/bl2-1348317197.jpg" /></a></div><em>Borderlands 2</em>, which has already <a href="http://www.joystiq.com/2012/10/31/borderlands-2-5-million-xcom-success/">shipped 5 million copies</a> on other platforms, will become available for Mac players on November 20. Porting duties will be handled by Aspyr, purveyor of <a href="http://www.joystiq.com/tag/aspyr">many major Mac ports</a>.<br /><br />The Mac version will support the same drop-in/drop-out features found elsewhere, so the Apple crowd won't be left out of some of the best co-op action of the year.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/borderlands-2-enemies/">Borderlands 2 (Enemies)</a></strong></p><a href="http://www.joystiq.com/photos/borderlands-2-enemies/#5176742"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/07/bandit-shooting-gallery_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/borderlands-2-enemies/#5176743"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/07/bandit_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/borderlands-2-enemies/#5176745"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/07/bandit-pose-01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/borderlands-2-enemies/#5176746"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/07/battle-droid-firefight_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/borderlands-2-enemies/#5176747"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/07/bl2roadrageskags_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/11/08/borderlands-2-on-mac-nov-20/">Borderlands 2 on Mac Nov. 20</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 08 Nov 2012 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/11/08/borderlands-2-on-mac-nov-20/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20374835/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/11/08/borderlands-2-on-mac-nov-20/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k-games</category><category>aspyr</category><category>borderlands-2</category><category>gearbox-software</category><category>mac</category><category>Take-Two-Interactive</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Thu, 08 Nov 2012 17:30:00 EST</pubDate></item><item><title><![CDATA[Take-Two moving 2K QA to downtown Las Vegas]]></title><link>http://www.joystiq.com/2012/11/07/take-two-moving-2k-qa-to-downtown-las-vegas/</link><guid isPermaLink="true">http://www.joystiq.com/2012/11/07/take-two-moving-2k-qa-to-downtown-las-vegas/</guid><comments>http://www.joystiq.com/2012/11/07/take-two-moving-2k-qa-to-downtown-las-vegas/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/11/07/take-two-moving-2k-qa-to-downtown-las-vegas/"><img alt="TakeTwo moving QA to Downtown Las Vegas" data-src-height="293" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/11/sanandreaslasvegas530.jpg" /></a></div>Take-Two Interactive, the parent company of never-the-twain-shall-meet siblings Rockstar and 2K games, announced today that its 2K publishing label will relocate its "QA Testing studio" from Northridge, California to Las Vegas, Nevada. The move, which <a href="http://www.joystiq.com/2012/11/03/take-two-potentially-opening-new-offices-in-las-vegas/">popped up on radar this past weekend</a>, is made possible by a partnership between the publisher and the state of Nevada, along with the city of Las Vegas.<br /><br />"This move will allow 2K to operate a significantly larger and more effective QA facility as we continue to grow our business across all divisions," said 2K COO David Ismailer.<p> Las Vegas Mayor Carolyn G. Goodman noted, "We have a skilled and talented workforce in Las Vegas that is ideal for companies like Take-Two. I am so thrilled that they will be a part of the downtown community, and I know that their presence will attract other high-tech firms to Las Vegas."<br /> <br /> Obviously, Take-Two made the move for some tax breaks. The publisher is also applying for "Catalyst Funds" from the state. The $10 million Catalyst Fund was created in 2011 and is designed to incentivize "the expansion or relocation of businesses that will quickly result in the creation of high-quality, primary jobs in Nevada."<br /> <br /> Now, before you bring up that <a href="http://joystiq.com/tag/38-studios"><em>other</em></a> government-financed debacle, let's be clear that there's a huge difference between $10 million and $75 million. Also, it doesn't appear Take-Two is seeking the whole enchilada.</p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/11/07/take-two-moving-2k-qa-to-downtown-las-vegas/">Take-Two moving 2K QA to downtown Las Vegas</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 07 Nov 2012 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/11/07/take-two-moving-2k-qa-to-downtown-las-vegas/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20373321/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/11/07/take-two-moving-2k-qa-to-downtown-las-vegas/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k-games</category><category>2k-sports</category><category>grand-theft-auto-5</category><category>gta5</category><category>microsoft</category><category>nintendo</category><category>playstation</category><category>ps3</category><category>rockstar</category><category>Take-Two-Interactive</category><category>wii-u</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Wed, 07 Nov 2012 15:30:00 EST</pubDate></item><item><title><![CDATA[NBA 2K13 is everywhere in this developer video]]></title><link>http://www.joystiq.com/2012/11/04/nba-2k13-is-everywhere-in-this-developer-video/</link><guid isPermaLink="true">http://www.joystiq.com/2012/11/04/nba-2k13-is-everywhere-in-this-developer-video/</guid><comments>http://www.joystiq.com/2012/11/04/nba-2k13-is-everywhere-in-this-developer-video/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a class="hidden" href="http://www.joystiq.com/2012/11/04/nba-2k13-is-everywhere-in-this-developer-video/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/nba2k13-blakegriffin_530x298.jpg" /></a><iframe frameborder="0" height="379" id="viddler-64c4cc3e" mozallowfullscreen="true" scrolling="no" src="http://www.viddler.com/embed/64c4cc3e/?f=1&amp;autoplay=0&amp;player=full&amp;secret=43271701&amp;loop=0&amp;nologo=0&amp;hd=0" webkitallowfullscreen="true" width="599"></iframe></div><br />This developer video for <a href="http://www.joystiq.com/game/nba-2k13"><em>NBA 2K13</em></a> elaborates on the Facebook, Android and iOS apps that expand the game's "My Player" career mode.  The initiative, known as <a href="http://www.joystiq.com/2012/09/05/nba-2k-everywhere-puts-nba-2k13-on-everything/">NBA 2K Everywhere</a>, allows players to build up their characters' skill ratings through mini-games and unlock collectibles on the go.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/11/04/nba-2k13-is-everywhere-in-this-developer-video/">NBA 2K13 is everywhere in this developer video</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 04 Nov 2012 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/11/04/nba-2k13-is-everywhere-in-this-developer-video/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20370031/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/11/04/nba-2k13-is-everywhere-in-this-developer-video/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2K-Sports</category><category>android</category><category>basketball</category><category>ios</category><category>ipad</category><category>iphone</category><category>microsoft</category><category>mobile</category><category>my-career</category><category>my-player</category><category>NBA</category><category>nba-2k13</category><category>nintendo</category><category>pc</category><category>playstation</category><category>playstation-vita</category><category>ps3</category><category>social</category><category>social-games</category><category>Take-Two</category><category>Take-Two-Interactive</category><category>vita</category><category>wii</category><category>xbox</category><dc:creator><![CDATA[Mike Suszek]]></dc:creator><pubDate>Sun, 04 Nov 2012 10:30:00 EST</pubDate></item><item><title><![CDATA[Take-Two potentially opening new offices in Las Vegas]]></title><link>http://www.joystiq.com/2012/11/03/take-two-potentially-opening-new-offices-in-las-vegas/</link><guid isPermaLink="true">http://www.joystiq.com/2012/11/03/take-two-potentially-opening-new-offices-in-las-vegas/</guid><comments>http://www.joystiq.com/2012/11/03/take-two-potentially-opening-new-offices-in-las-vegas/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/11/03/take-two-potentially-opening-new-offices-in-las-vegas/" target="_self"><img alt="TakeTwo potentially opening new offices in Las Vegas" data-src-height="300" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/11/taketwologo.png" /></a></div>Take-Two, publisher of <a href="http://www.joystiq.com/game/xcom-enemy-unknown"><em>XCOM: Enemy Unknown</em></a>, <a href="http://www.joystiq.com/game/borderlands-2"><em>Borderlands 2</em></a>, et al, may soon be opening new offices in Las Vegas, according to proposal <a href="http://www5.lasvegasnevada.gov/sirepub/agdocs.aspx?doctype=agenda&amp;itemid=57045">documents</a> concerning Take-Two and The City of Las Vegas Redevelopment Agency. If opened, the new facility would employ a minimum of 150 persons full-time, all of whom would earn a "gross average hourly wage, including overtime, of at least $18 per hour."<br /><br />The agreement also stipulates that, in order for Take-Two to be eligible for the (up to) $600,000 in incentives, 15 percent of all full-time employees must be "full time residents within the Agency's redevelopment area" as well as "members of racial minorities, women, disabled or veterans."<br /><br />The purpose of the facility is still uncertain; whether this could be a new studio or a satellite testing office is unknown. It's worth noting, however, that while $18 an hour sounds like QA/testing wages, that's the <em>minimum</em> amount required by the agreement and may not accurately reflect what the real average ends up being.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/11/03/take-two-potentially-opening-new-offices-in-las-vegas/">Take-Two potentially opening new offices in Las Vegas</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 03 Nov 2012 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/11/03/take-two-potentially-opening-new-offices-in-las-vegas/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20369907/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/11/03/take-two-potentially-opening-new-offices-in-las-vegas/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>expansion</category><category>las-vegas</category><category>nevada</category><category>new-building</category><category>new-office</category><category>take-two</category><category>take-two-interactive</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Sat, 03 Nov 2012 21:00:00 EST</pubDate></item><item><title><![CDATA[Backup singer loses lawsuit against Take-Two over GTA: San Andreas]]></title><link>http://www.joystiq.com/2012/11/03/backup-singer-loses-lawsuit-against-take-two-over-gta-san-andre/</link><guid isPermaLink="true">http://www.joystiq.com/2012/11/03/backup-singer-loses-lawsuit-against-take-two-over-gta-san-andre/</guid><comments>http://www.joystiq.com/2012/11/03/backup-singer-loses-lawsuit-against-take-two-over-gta-san-andre/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/11/03/backup-singer-loses-lawsuit-against-take-two-over-gta-san-andre/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/gamgtasa530.jpg" /></a></div>Michael "Shagg" Washington, supposed former Cypress Hill backup singer (though the band <a href="https://twitter.com/Cypress_Hill/statuses/13283620525445120">denied any affiliation</a>), lost his <a href="http://www.joystiq.com/2010/12/09/cypress-hill-backup-singer-suing-rockstar-and-take-two-over-gta/">2010 lawsuit</a> against Take-Two Interactive and Rockstar Games over alleged use of his likeness in <em><a href="http://www.joystiq.com/game/grand-theft-auto-san-andreas">Grand Theft Auto: San Andreas</a></em> Wednesday. Washington claimed he met with the game's developers in 2003 to discuss his troubled youth and "street life." He first learned of his resemblance to the game's "CJ" character six years later, leading to the $250 million lawsuit.<br /><br />The California appeals court upheld the ruling in favor of Take-Two, in which the judge said the "plaintiff is relying entirely on CJ's physical appearance in the game, but that appearance is so generic that it necessarily includes hundreds of other black males." The lack of evidence in whether Take-Two actually used Washington's likeness, in addition to a failed test for insufficiently transformative use, led to Washington losing the case.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/11/03/backup-singer-loses-lawsuit-against-take-two-over-gta-san-andre/">Backup singer loses lawsuit against Take-Two over GTA: San Andreas</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 03 Nov 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/11/03/backup-singer-loses-lawsuit-against-take-two-over-gta-san-andre/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20369800/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/11/03/backup-singer-loses-lawsuit-against-take-two-over-gta-san-andre/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>carl-johnson</category><category>cypress-hill</category><category>Grand-Theft-Auto-San-Andreas</category><category>GTA-San-Andreas</category><category>lawsuit</category><category>michael-washington</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>RockStar</category><category>Rockstar-Games</category><category>shagg</category><category>Take-Two</category><category>Take-Two-Interactive</category><category>xbox</category><dc:creator><![CDATA[Mike Suszek]]></dc:creator><pubDate>Sat, 03 Nov 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[Take-Two revenue up 155% during Q2, outlook removes $600 million following GTA 5 delay]]></title><link>http://www.joystiq.com/2012/10/31/take-two-revenue-up-155-during-q2-outlook-removes-600-million/</link><guid isPermaLink="true">http://www.joystiq.com/2012/10/31/take-two-revenue-up-155-during-q2-outlook-removes-600-million/</guid><comments>http://www.joystiq.com/2012/10/31/take-two-revenue-up-155-during-q2-outlook-removes-600-million/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/10/31/take-two-revenue-up-155-during-q2-outlook-removes-600-million/"><img alt="Report Grand Theft Auto V releases Spring 2013" data-src-height="331" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/actual1351091842.jpg" /></a></div>Take-Two had a great second quarter (ending September 30), with revenues of $273.1 million, a 155 percent increase from the $107 million in the previous Q2. At the end of the day, however, the company did have a net loss of $12.5 million, which is still significantly better than the $123.3 loss from the same period last year.<br /><br />The big gun during the quarter was Borderlands 2, which <a href="http://www.joystiq.com/2012/10/31/borderlands-2-5-million-xcom-success/">shipped over 5 million units</a>, along with catalog sales of <em>Grand Theft Auto 4</em> and <em>Red Dead Redemption</em>. Revenue from digital distribution was up 108 percent year-over-year, with "strong digital sales" (i.e. non-retail) mentioned for new releases <em>Borderlands 2</em> and<em> XCOM: Enemy Unknown</em>.<br /><br />With <em>Grand Theft Auto 5</em> <a href="http://www.joystiq.com/2012/10/30/grand-theft-auto-5-spring-2013/">officially given a spring 2013 release window</a>, it should be noted that Take-Two reduced its "financial outlook" for the fiscal year ending March 31, 2013, removing $600 million in forecasted sales. That <a href="http://www.joystiq.com/2012/05/22/take-two-ends-fiscal-12-with-loss-high-13-projection-raises-e/">extra $600 million raised our eyebrows</a> when it appeared in the company's projections at the beginning of the fiscal year, as the math would only really work out if Take-Two was planning <em>GTA 5</em> before April 1, 2013. That is, obviously, no longer the case and the company has reduced its outlook to "reflect its revised assumed release schedule."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/10/31/take-two-revenue-up-155-during-q2-outlook-removes-600-million/">Take-Two revenue up 155% during Q2, outlook removes $600 million following GTA 5 delay</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 31 Oct 2012 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/10/31/take-two-revenue-up-155-during-q2-outlook-removes-600-million/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20366435/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/10/31/take-two-revenue-up-155-during-q2-outlook-removes-600-million/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k-games</category><category>fiscal-2913</category><category>grand-theft-auto-5</category><category>gta5</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>q2</category><category>RockStar</category><category>Rockstar-Games</category><category>take-two</category><category>Take-Two-Interactive</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Wed, 31 Oct 2012 10:00:00 EST</pubDate></item><item><title><![CDATA[Grand Theft Auto 5 officially receives 'Spring 2013' release window]]></title><link>http://www.joystiq.com/2012/10/30/grand-theft-auto-5-spring-2013/</link><guid isPermaLink="true">http://www.joystiq.com/2012/10/30/grand-theft-auto-5-spring-2013/</guid><comments>http://www.joystiq.com/2012/10/30/grand-theft-auto-5-spring-2013/#comments</comments><description><![CDATA[<div style="text-align: center;"> <img alt="Grand Theft Auto 5 officially receives 'Spring 2013' release window" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/gta5car530.jpg" /></div>Take-Two Interactive just announced <em><a href="http://joystiq.com/tag/grand-theft-auto-5">Grand Theft Auto 5</a></em> has a release window of "Spring 2013," with pre-orders for the sandbox crime drama beginning November 5 for PS3 and Xbox 360. There is no mention of a PC version in the company's <a href="http://ir.take2games.com/phoenix.zhtml?c=86428&amp;p=irol-newsArticle&amp;ID=1751693&amp;highlight=">press release</a>.<br /><br />The official window word comes hours after UK retailer GAME tweeted out <a href="http://www.joystiq.com/2012/10/30/grand-theft-auto-5-receives-spring-2013-release-window-in-offi/">promotional material with the date stamped on it</a>. Take-Two Interactive was supposed to have its second quarter investor call today, but canceled due to the aftermath of hurricane Sandy.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/10/30/grand-theft-auto-5-spring-2013/">Grand Theft Auto 5 officially receives 'Spring 2013' release window</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 30 Oct 2012 12:05:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/10/30/grand-theft-auto-5-spring-2013/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20365386/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/10/30/grand-theft-auto-5-spring-2013/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>grand-theft-auto-5</category><category>gta5</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>Rockstar-Games</category><category>Take-Two-Interactive</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Tue, 30 Oct 2012 12:05:00 EST</pubDate></item><item><title><![CDATA[Civilization Online announced for Asia]]></title><link>http://www.joystiq.com/2012/10/25/civilization-online-announced-for-asia/</link><guid isPermaLink="true">http://www.joystiq.com/2012/10/25/civilization-online-announced-for-asia/</guid><comments>http://www.joystiq.com/2012/10/25/civilization-online-announced-for-asia/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/10/25/civilization-online-announced-for-asia/"><img alt="http://www.blogcdn.com/www.joystiq.com/media/2011/08/civ5korea530.jpg" class="decoded" src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/civ5korea530.jpg" /></a></div>Take-Two Interactive announced <em>Civilization Online</em> this morning for Asia, another milestone in its continental market expansion. In partnership with Korean-based studio XLGAMES, the game is being built "from the ground up" as an online-only experiences for the Asian market.<br /><br />Civilization studio Firaxis is mentioned as lending its expertise and vision, but the game is being created "under the leadership of " XLGAMES CEO and MMOG designer Jake Song, who helped create <em>Lineage</em>. A team of "more than 100" are working on the project in Seoul.<br /><br /><span class="ccbnTxt">"Over the last four years, we have been focused on creating an ambitious portfolio of online and social games with some of the most revered companies in Asia such as Tencent in China, Nexon Korea Corporation and XLGAMES in Korea, GREE and CyberAgent in Japan," said Take-Two Asia president Hubert Larenaudie.<br /><br />Take-Two notes that response in the region to <a href="http://www.joystiq.com/tag/nba-2k-online">NBA 2K Online</a>, which <a href="http://www.joystiq.com/2012/09/28/take-two-tencent-collaboration-nba-2k-online-launches-oct-24/">launched yesterday</a> after months of beta testing, has been very encouraging. It hopes to find that same success with the Nexon-partnered <em>Pro Baseball 2K</em> and <em>Civilization Online</em>.<br /><br />Take-Two chief operating officer David Ismailer concluded today's announcement,</span><span class="ccbnTxt"><i><b> </b></i>"<em>Civilization Online</em> is an example of how 2K can leverage its successful franchises, beyond sports, to create entirely new experiences in genres that resonate with customers in this region."</span><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/10/25/civilization-online-announced-for-asia/">Civilization Online announced for Asia</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 25 Oct 2012 08:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/10/25/civilization-online-announced-for-asia/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20360348/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/10/25/civilization-online-announced-for-asia/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>asia</category><category>civilization-online</category><category>korea</category><category>pc</category><category>south-korea</category><category>Take-Two-Interactive</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Thu, 25 Oct 2012 08:45:00 EST</pubDate></item><item><title><![CDATA[Grand Theft Auto: Vice City is $2.49 on Steam today]]></title><link>http://www.joystiq.com/2012/10/22/grand-theft-auto-vice-city-is-2-49-on-steam-today/</link><guid isPermaLink="true">http://www.joystiq.com/2012/10/22/grand-theft-auto-vice-city-is-2-49-on-steam-today/</guid><comments>http://www.joystiq.com/2012/10/22/grand-theft-auto-vice-city-is-2-49-on-steam-today/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/10/22/grand-theft-auto-vice-city-is-2-49-on-steam-today/"><img alt="Grand Theft Auto Vice City is 75 percent off today on Steam" data-src-height="350" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/gtavicecity530steam.jpg" /></a></div>The most stylish entry in the Grand Theft Auto series, <em>Vice City</em>, is on sale today through Steam. The fast boats, quick carjackings and speedball simulator is 75 percent off, making the game a mere $2.49.<br /><br />To think, back in the '80s, one could get two gallons of gas for that price.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/10/22/grand-theft-auto-vice-city-is-2-49-on-steam-today/">Grand Theft Auto: Vice City is $2.49 on Steam today</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 22 Oct 2012 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/10/22/grand-theft-auto-vice-city-is-2-49-on-steam-today/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20356958/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/10/22/grand-theft-auto-vice-city-is-2-49-on-steam-today/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>grand-theft-auto-vice-city</category><category>pc</category><category>RockStar</category><category>Take-Two-Interactive</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Mon, 22 Oct 2012 16:00:00 EST</pubDate></item><item><title><![CDATA[NBA 2K13 enjoys lack of competition, record sales]]></title><link>http://www.joystiq.com/2012/10/12/nba-2k13-enjoys-lack-of-competition-record-sales/</link><guid isPermaLink="true">http://www.joystiq.com/2012/10/12/nba-2k13-enjoys-lack-of-competition-record-sales/</guid><comments>http://www.joystiq.com/2012/10/12/nba-2k13-enjoys-lack-of-competition-record-sales/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/10/12/nba-2k13-enjoys-lack-of-competition-franchise-sales-hit-record/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/nba2k13-blakegriffin_530x298.jpg" /></a></div>2K Sports' <em>NBA 2K13</em> is reaping the benefits of EA's inability to develop a basketball game, with publisher Take-Two announcing the game has surpassed franchise sales records. Although no specific figures were provided, <em><a href="http://joystiq.com/tag/nba-2k13">NBA 2K13</a></em> reportedly sold 49 percent more worldwide during its first-week sales than previous record holder <em>NBA 2K11</em>.<br /><br /><span class="ccbnTxt">"Our early sales figures are a validation of our ongoing efforts to push this franchise to new heights," said 2K Sports VP of marketing Jason Argent. "We owe it to our great fans to continually improve our title - year in and year out - and that's exactly what we've done with NBA 2K13."</span><br /><br />And, hopefully, Argent is sending an Edible Arrangement over to EA Sports HQ to thank them, as well. EA's canceled <a href="http://joystiq.com/game/nba-live-13"><em>NBA Live 13</em></a>, <a href="http://www.joystiq.com/2012/10/03/canceled-nba-live-13-downloadable-title/">intended as a digitally distributed product</a>, was the third year in a row Electronic Arts didn't show up for the basketball match.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/10/12/nba-2k13-enjoys-lack-of-competition-record-sales/">NBA 2K13 enjoys lack of competition, record sales</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 12 Oct 2012 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/10/12/nba-2k13-enjoys-lack-of-competition-record-sales/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20348555/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/10/12/nba-2k13-enjoys-lack-of-competition-record-sales/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k-sports</category><category>microsoft</category><category>nba-2k13</category><category>playstation</category><category>ps3</category><category>take-two</category><category>Take-Two-Interactive</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Fri, 12 Oct 2012 10:30:00 EST</pubDate></item><item><title><![CDATA[Play as Sid Meier, Ken Levine in XCOM: Enemy Unknown]]></title><link>http://www.joystiq.com/2012/10/11/play-as-sid-meier-ken-levine-in-xcom-enemy-unknown/</link><guid isPermaLink="true">http://www.joystiq.com/2012/10/11/play-as-sid-meier-ken-levine-in-xcom-enemy-unknown/</guid><comments>http://www.joystiq.com/2012/10/11/play-as-sid-meier-ken-levine-in-xcom-enemy-unknown/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/10/11/play-as-sid-meier-ken-levine-in-xcom-enemy-unknown/"><img alt="Play as Sid Meier, Ken Levine in XCOM" data-src-height="293" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/xcommeier530.jpg" /></a></div>An <em><a href="http://joystiq.com/game/xcom-enemy-unknown">XCOM: Enemy Unknown</a></em> Easter egg allows players to bring in the heavy hitters when times are bleakest. <a href="http://www.pcgamer.com/2012/10/10/how-to-recruit-hero-characters-in-xcom-enemy-unknown/">PC Gamer</a> points out that certain soldier names will activate "XCOM Heroes," who are pre-designed super soldiers.<br /><br />Name alterations for soldier unlocks that have worked so far are <a href="http://joystiq.com/tag/sid-meier">Sid Meier</a>, <a href="http://joystiq.com/tag/ken-levine">Ken Levine</a>, <a href="http://en.wikipedia.org/wiki/Joe_Kelly_%28writer%29">Joe Kelly</a> and Otto Zander. The one caveat for this phenomenal cosmic super soldier creation power is that once these heroes are summoned the achievements for the game will be turned off.<br /><br />We also concur with PC Gamer's request that you make sure Levine lives, since after saving humanity from aliens we'd appreciate him finishing <em><a href="http://joystiq.com/game/bioshock-infinite">BioShock: Infinite</a></em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/10/11/play-as-sid-meier-ken-levine-in-xcom-enemy-unknown/">Play as Sid Meier, Ken Levine in XCOM: Enemy Unknown</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 11 Oct 2012 17:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/10/11/play-as-sid-meier-ken-levine-in-xcom-enemy-unknown/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20347862/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/10/11/play-as-sid-meier-ken-levine-in-xcom-enemy-unknown/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k-games</category><category>firaxis</category><category>Firaxis-Games</category><category>ken-levine</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>Take-Two-Interactive</category><category>xbox</category><category>xcom-enemy-unknown</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Thu, 11 Oct 2012 17:20:00 EST</pubDate></item><item><title><![CDATA[Metareview: XCOM: Enemy Unknown]]></title><link>http://www.joystiq.com/2012/10/08/metareview-xcom-enemy-unknown/</link><guid isPermaLink="true">http://www.joystiq.com/2012/10/08/metareview-xcom-enemy-unknown/</guid><comments>http://www.joystiq.com/2012/10/08/metareview-xcom-enemy-unknown/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/10/08/metareview-xcom-enemy-unknown/"><img alt="Metareview XCOM Enemy Unknown" data-src-height="295" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/xcomglobe530.jpg" /></a></div><em>XCOM: Enemy Unknown</em>, a turn-based strategy game<em>,</em> is getting pretty high marks across the board. We'll let that "turn-based strategy" bit sink in before we continue.... Okay, so, it is a strategy game from Firaxis, the studio behind the accessible Civilization series, which we said in our <a href="http://www.joystiq.com/2012/10/08/xcom-enemy-unknown-review/">review</a> "deftly blended management, tactics and the sort of gut-level, throaty encounters usually reserved for fast-paced action games."<br /><ul> <li>  <a href="http://www.edge-online.com/review/xcom-enemy-unknown-review/">Edge</a> <strong>(90/100</strong>): "Charting a course through Earth's imminent destruction is as unashamedly difficult as it was in 1994's X-COM. It's possible, through bad planning and bad management, to doom the planet early on, making the game feel unfair. Get it right, however - survive the stresses of management, and the strains of aliens - and you'll feel like world's greatest hero."</li> <li>  <a href="http://www.eurogamer.net/articles/2012-10-08-xcom-enemy-unknown-review_3">Eurogamer</a> <strong>(90/100</strong>): "So much craft has gone into its atmosphere, into innumerable small details that together add enormous depth and flavour to the world: the occasional conversations overheard while fiddling around in the base; the mission loading screen, which gives you a view of the troops inside the carrier, fidgeting and tapping their feet in transit; the ridiculously cute touch of soldiers acquiring nicknames like 'Longshot' or 'Odin' after a few missions; the memorial room for fallen warriors, with a cork board of photos on the wall, which records their names - and the fact that visiting it triggers, after a few seconds, the sound of a bagpipe march. "</li> <li>  <a href="http://www.destructoid.com/review-xcom-enemy-unknown-236113.phtml">Destructoid</a> <strong>(90/100</strong>): "I was disappointed <em>EU</em> didn't have a great story, at first. But, somewhere along the way, my own story played out through the game's intense missions and grueling decision making back at the base. My story is about an unlikely group of space heroes. After months of waging a seemingly impossible war, my elite squad of <em>XCOM</em> soldiers died."</li> <li>  <a href="http://www.theverge.com/gaming/2012/10/8/3466432/xcom-enemy-unknown-review">Polygon</a> <strong>(85/100)</strong>: "While tactical, squad-based combat has never felt so effortless and rewarding, the strategy component takes just enough away to make the game as a whole feel like two slightly disjointed halves. One of those halves just so happens to be one of the best and most artfully-designed strategy games in recent memory."</li> <li>  <a href="http://www.ign.com/articles/2012/10/08/xcom-enemy-unknown-review">IGN</a> <strong>(82/100</strong>): "Recently Firaxis has been very willing to try new things with its franchises, and it's great to see both the revival of the XCOM franchise and the extension of strategy games on the consoles. You're still likely to want a bit more depth and surprise in the tactical game, but the campaign is full of tense moments that are sure to keep you coming back for more."</li></ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/10/08/metareview-xcom-enemy-unknown/">Metareview: XCOM: Enemy Unknown</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 08 Oct 2012 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/10/08/metareview-xcom-enemy-unknown/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20343860/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/10/08/metareview-xcom-enemy-unknown/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k-games</category><category>firaxis</category><category>Firaxis-Games</category><category>metareview</category><category>metareviews</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>Take-Two-Interactive</category><category>xbox</category><category>xcom-enemy-unknown</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Mon, 08 Oct 2012 21:00:00 EST</pubDate></item><item><title><![CDATA[Zelnick: Take-Two didn't meet fiscal 2012 expectations because of delays]]></title><link>http://www.joystiq.com/2012/09/20/zelnick-take-two-didnt-meet-fiscal-2012-expectations-because-o/</link><guid isPermaLink="true">http://www.joystiq.com/2012/09/20/zelnick-take-two-didnt-meet-fiscal-2012-expectations-because-o/</guid><comments>http://www.joystiq.com/2012/09/20/zelnick-take-two-didnt-meet-fiscal-2012-expectations-because-o/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/09/20/zelnick-take-two-didnt-meet-fiscal-2012-expectations-because-o/"><img alt="TakeTwo Didn't meet fiscal 2012 expectations because of delays" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/gta5.jpg" /></a></div>Take-Two Interactive didn't meet its revenue and profit goals for <a href="http://www.joystiq.com/2012/05/22/take-two-ends-fiscal-12-with-loss-high-13-projection-raises-e/">fiscal year 2012</a> because it delayed some games, Take-Two CEO Strauss Zelnick admitted during a stockholder meeting today.<br /><br />"This was primarily due to our decision to postpone the release of several titles in order to allow for additional development time," Zelnick said, without naming any specific games. "Although our commitment to quality may occasionally affect near-term results, we believe it's the right approach for maximizing revenue and profits over the long-term."<br /><br />Zelnick later mentioned <a href="http://www.joystiq.com/game/bioshock-infinite"><em>BioShock Infinite</em></a>, which was <a href="http://www.joystiq.com/2012/05/09/bioshock-infinite-delayed/">delayed</a> to February 26, and <a href="http://www.joystiq.com/game/grand-theft-auto-5"><em>Grand Theft Auto 5</em></a>, which never had an official release date but was <a href="http://www.joystiq.com/2012/07/31/take-two-investor-call-theme-wheres-grand-theft-auto-5/">widely expected</a> to launch some time in 2012. After all, Take-Two has a probable <a href="http://www.joystiq.com/2012/07/31/take-twos-first-quarter-of-fiscal-2013-is-down-and-out-project/">$600 million deficit</a> in its 2013 outlook, expecting to earn $1.7 billion - $1.8 billion by March.<br /><br />"<em>Grand Theft Auto 5</em> is in full development and making substantial progress," Zelnick added.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/grand-theft-auto-5-8-24-12/">Grand Theft Auto 5 (Business)</a></strong></p><a href="http://www.joystiq.com/photos/grand-theft-auto-5-8-24-12/#5232714"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/91-1345814321_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/grand-theft-auto-5-8-24-12/#5232715"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/101-1345814322_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/grand-theft-auto-5-8-24-12/#5232716"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/111-1345814323_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/grand-theft-auto-5-8-24-12/#5232717"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/heli-1345814323_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/09/20/zelnick-take-two-didnt-meet-fiscal-2012-expectations-because-o/">Zelnick: Take-Two didn't meet fiscal 2012 expectations because of delays</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 20 Sep 2012 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/09/20/zelnick-take-two-didnt-meet-fiscal-2012-expectations-because-o/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20329501/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/09/20/zelnick-take-two-didnt-meet-fiscal-2012-expectations-because-o/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioshock-infinite</category><category>Delay</category><category>delays</category><category>financials</category><category>grand-theft-auto-5</category><category>gta5</category><category>microsoft</category><category>mobile</category><category>pc</category><category>playstation</category><category>ps3</category><category>Take-Two</category><category>Take-Two-Interactive</category><category>xbox</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Thu, 20 Sep 2012 19:30:00 EST</pubDate></item><item><title><![CDATA[NBA 2K Everywhere puts NBA 2K13 on everything]]></title><link>http://www.joystiq.com/2012/09/05/nba-2k-everywhere-puts-nba-2k13-on-everything/</link><guid isPermaLink="true">http://www.joystiq.com/2012/09/05/nba-2k-everywhere-puts-nba-2k13-on-everything/</guid><comments>http://www.joystiq.com/2012/09/05/nba-2k-everywhere-puts-nba-2k13-on-everything/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/09/05/nba-2k-everywhere-nba-2k13-on-everything/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/nba2k13-blakegriffin_530x298.jpg" /></a></div>2K Sports has announced NBA 2K Everywhere, an omnipresenent initiative for every device that's within a few feet of you at all times. Beyond the core game for consoles and PC, there will be an <em>NBA 2K13</em> companion app for a whole mess of mobile devices, a social game on Facebook, a regular mobile version of the game for iOS and Android and ... that may be it?<br /><br />The MyNBA2K app, available in October for iOS, Android and Kindle, will be a collection of minigames, and will also connect to the main game's MyCAREER and MyTEAM features. The Facebook game, <em>NBA 2K: MyLIFE</em>, will allow players to import their MyCAREER avatar from the main game to compete for endorsement deals, which will unlock rewards in the Xbox 360 and PS3 versions of the main game. Finally, there's an <em>NBA 2K13</em> game for iOS and Android - again, available in October.<br /><br /><em>NBA 2K13</em> will be available in, you guessed it, October. EA's <a href="http://www.joystiq.com/2012/06/06/nba-live-not-at-e3-because-it-deserves-its-own-time/">unusually quiet</a> <em>NBA Live 13</em> should be available around the same time, following a <a href="http://www.joystiq.com/2010/11/23/ea-on-nba-elite-11-it-was-just-going-to-be-a-bad-game/">multi-year hiatus</a>.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/nba-2k13-cover-players/">NBA 2K13 (Cover Players)</a></strong></p><a href="http://www.joystiq.com/photos/nba-2k13-cover-players/#5202921"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/nba2k13-blakegriffin_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/nba-2k13-cover-players/#5202922"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/nba2k13-derrickrose_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/nba-2k13-cover-players/#5202923"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/nba2k13-kevindurant_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/09/05/nba-2k-everywhere-puts-nba-2k13-on-everything/">NBA 2K Everywhere puts NBA 2K13 on everything</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 05 Sep 2012 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/09/05/nba-2k-everywhere-puts-nba-2k13-on-everything/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20316565/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/09/05/nba-2k-everywhere-puts-nba-2k13-on-everything/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k-sports</category><category>android</category><category>ios</category><category>ipad</category><category>iphone</category><category>microsoft</category><category>mobile</category><category>nba-2k13</category><category>nintendo</category><category>pc</category><category>playstation</category><category>ps3</category><category>take-two</category><category>Take-Two-Interactive</category><category>wii</category><category>wii-u</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Wed, 05 Sep 2012 10:00:00 EST</pubDate></item><item><title><![CDATA[Here, watch this hour of XCOM gameplay]]></title><link>http://www.joystiq.com/2012/08/28/here-watch-this-hour-of-xcom-gameplay/</link><guid isPermaLink="true">http://www.joystiq.com/2012/08/28/here-watch-this-hour-of-xcom-gameplay/</guid><comments>http://www.joystiq.com/2012/08/28/here-watch-this-hour-of-xcom-gameplay/#comments</comments><description><![CDATA[<div style="text-align: center;"> <object bgcolor="#000000" data="http://www.twitch.tv/widgets/archive_embed_player.swf" height="323" id="clip_embed_player_flash" type="application/x-shockwave-flash" width="530"><param name="movie" value="http://www.twitch.tv/widgets/archive_embed_player.swf" /><param name="allowScriptAccess" value="always" /><param name="allowNetworking" value="all" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="title=2K+Greg%2C+Jake+Solomon%2C+and+Garth+DeAngelis+are+showing+off+BRAND+NEW+gameplay+of+XCOM%3A+Enemy+Unknown%2C+Monday+8%2F27+at+1pm+Eastern&amp;auto_play=false&amp;archive_id=330155062&amp;hostname=www.twitch.tv&amp;start_volume=25&amp;channel=2k" /></object><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/xcomeugcmutonchryssalid_530x298.jpg" style="width: 530px; height: 298px; display:none" /></div><br />Were you looking to watch an overabundance of new <a href="http://www.joystiq.com/game/xcom-enemy-unknown"><em>XCOM</em></a> footage? 2K Games and Firaxis are sure hoping so, as the two companies took to Twitch.tv yesterday afternoon for just that - an entire hour of <em>XCOM: Enemy Unknown</em> hosted by Firaxis' Jake Solomon and Garth DeAngelis.<br /><br />What's that? You want even more XCOM coverage? We've got this handy, international-flavored podcast with the aforementioned Firaxis devs <a href="http://www.joystiq.com/2012/08/15/super-joystiq-podcast-gamescom-2012-special-day-3/">right here</a>. You can almost taste the Gaffel K&ouml;lsch!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/08/28/here-watch-this-hour-of-xcom-gameplay/">Here, watch this hour of XCOM gameplay</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 28 Aug 2012 11:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/08/28/here-watch-this-hour-of-xcom-gameplay/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20310721/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/08/28/here-watch-this-hour-of-xcom-gameplay/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k</category><category>2k-games</category><category>firaxis</category><category>firaxis-games</category><category>gameplay</category><category>garth-deangelis</category><category>jake-solomon</category><category>livestream</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>stream</category><category>take-two</category><category>take-two-interactive</category><category>twitch.tv</category><category>xbox</category><category>xcom-enemy-unknown</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Tue, 28 Aug 2012 11:20:00 EST</pubDate></item><item><title><![CDATA[Citizens! Rise up against the alien scum by joining XCOM!]]></title><link>http://www.joystiq.com/2012/08/24/citizens-rise-up-against-the-alien-scum-by-joining-xcom/</link><guid isPermaLink="true">http://www.joystiq.com/2012/08/24/citizens-rise-up-against-the-alien-scum-by-joining-xcom/</guid><comments>http://www.joystiq.com/2012/08/24/citizens-rise-up-against-the-alien-scum-by-joining-xcom/#comments</comments><description><![CDATA[<div style="text-align: center; "> <iframe frameborder="0" height="357" id="viddler-e1ff1d92" mozallowfullscreen="true" src="http://www.viddler.com/embed/e1ff1d92/?f=1&amp;autoplay=0&amp;player=simple&amp;secret=25135434&amp;loop=0&amp;nologo=0&amp;hd=0" webkitallowfullscreen="true" width="599"></iframe><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/07/xcomeulasersnipe01_599x337.jpg" style="width: 599px; height: 337px; display:none" /></div><br />The time is now: war is upon us, and the alien invaders must be beaten back. Luckily for us, the aliens operate on a turn-by-turn basis, so there's plenty of time to decide how best to defend Earth. The <a href="http://www.joystiq.com/game/xcom-enemy-unknown"><em>XCOM</em></a> awaits, soldier. The enemy, however, remains <em>unknown</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/08/24/citizens-rise-up-against-the-alien-scum-by-joining-xcom/">Citizens! Rise up against the alien scum by joining XCOM!</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 24 Aug 2012 09:10:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/08/24/citizens-rise-up-against-the-alien-scum-by-joining-xcom/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20308390/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/08/24/citizens-rise-up-against-the-alien-scum-by-joining-xcom/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k</category><category>2k-games</category><category>firaxis</category><category>firaxis-games</category><category>gameplay</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>take-two</category><category>take-two-interactive</category><category>xbox</category><category>xcom-enemy-unknown</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Fri, 24 Aug 2012 09:10:00 EST</pubDate></item><item><title><![CDATA[Borderlands gets demade, is playable in your browser and totally rad]]></title><link>http://www.joystiq.com/2012/08/22/borderlands-gets-demade-is-playable-in-your-browser-and-totally/</link><guid isPermaLink="true">http://www.joystiq.com/2012/08/22/borderlands-gets-demade-is-playable-in-your-browser-and-totally/</guid><comments>http://www.joystiq.com/2012/08/22/borderlands-gets-demade-is-playable-in-your-browser-and-totally/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/08/22/borderlands-gets-demade-is-playable-in-your-browser-and-totally/"><img alt="Borderlands gets demade, is playable in your browser and totally rad" data-src-height="430" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/borderlands16bit530pxheaderimg.png" style="margin: 4px; " /></a></div>You wanna play <a href="http://www.joystiq.com/game/borderlands"><em>Borderlands</em></a>, but you're stuck at your job. Also, the new Borderlands still isn't out, and you've played so, so much of the first one. Or maybe you're only into 16-bit games? The <em>Borderlands</em> remake - an official part of the <a href="http://www.joystiq.com/game/borderlands-2"><em>Borderlands 2</em></a> marketing campaign - is here, and it's pretty boss.<br /><br />Well, okay - it's as boss as a top down, 16-bit, browser-based rendition of <em>Borderlands</em> could possibly be. Incidentally, that's <em>far</em>, <em>far more boss</em> than we had imagined. What're you still doing here? <a href="http://www.wubwub.eu/demake.php">Go play it!</a><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/08/22/borderlands-gets-demade-is-playable-in-your-browser-and-totally/">Borderlands gets demade, is playable in your browser and totally rad</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 22 Aug 2012 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/08/22/borderlands-gets-demade-is-playable-in-your-browser-and-totally/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20306944/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/08/22/borderlands-gets-demade-is-playable-in-your-browser-and-totally/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>16-bit</category><category>2k-games</category><category>borderlands-2</category><category>demake</category><category>gearbox</category><category>gearbox-software</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>take-two</category><category>take-two-interactive</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 22 Aug 2012 15:00:00 EST</pubDate></item><item><title><![CDATA[Co-opinion: XCOM: Enemy Unknown multiplayer]]></title><link>http://www.joystiq.com/2012/08/20/co-opinion-xcom-enemy-unknown-multiplayer/</link><guid isPermaLink="true">http://www.joystiq.com/2012/08/20/co-opinion-xcom-enemy-unknown-multiplayer/</guid><comments>http://www.joystiq.com/2012/08/20/co-opinion-xcom-enemy-unknown-multiplayer/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/08/20/co-opinion-xcom-enemy-unknown-multiplayer/"><img alt="Coopinion XCOM Enemy Unknown multiplayer" data-src-height="83" data-src-width="313" src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/xcomeugcmutonchryssalid_530x298.jpg" /></a></div><style type="text/css">.portal-left { padding: 10px; background: #CCC; margin: 20px 0; min-height: 85px; } .portal-right { padding: 10px; margin: 20px 0; min-height: 85px; } .portal-right img { padding-left: 5px; } .portal-left img { padding-right: 5px; }</style><br /><div class="portal-left"> <img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/xicon2.jpg" style="float: left;" /><strong>Richard Mitchell: </strong> So Alexander and I got a chance to try out the <em>XCOM: Enemy Unknown</em> multiplayer mode at Gamescom. Both of us played single-player before, so we had <em>some</em> idea of what we were getting into - but multiplayer is an entirely different beast. Using a pool of points, players "purchase" the units that will comprise their team: XCOM soldiers, aliens, or a mix of both. The standard match has a pool of 10,000 points and a turn time of 90 seconds. For this press demo, we had a whopping 20,000 points and 120 seconds. It sounds like a lot of time, but it wasn't - more on that in a bit.<br /> <br /> What units did you pick? (Keep in mind, folks, I had no idea what I was going to face on the field, and neither did Alexander.)</div><div class="portal-right"> <img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/xicon4-1345284215.jpg" style="float: right;" /><strong>Alexander Sliwinski: </strong>I believe in the power of humanity! Actually, no, it's mostly that I'd never played an XCOM game prior to the E3 demo, and I had no idea about each race's powers. So, I went with three human soldiers, two Thin Men and then spent a massive 7,300 points on an assault gunner with an alloy cannon. I figured I'd wipe out any alien scum you threw at me.</div><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/xcom-enemy-unknown-8-18-2012/">XCOM: Enemy Unknown (8/18/2012)</a></strong></p><a href="http://www.joystiq.com/photos/xcom-enemy-unknown-8-18-2012/#5219475"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/xcomeugcberserksectoid_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/xcom-enemy-unknown-8-18-2012/#5219476"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/xcomeugccologneterror_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/xcom-enemy-unknown-8-18-2012/#5219477"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/xcomeugcmpcybervsmuton01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/xcom-enemy-unknown-8-18-2012/#5219478"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/xcomeugcmpmindmerge_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/xcom-enemy-unknown-8-18-2012/#5219479"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/xcomeugcmpseccommvschrysui_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2012/08/20/co-opinion-xcom-enemy-unknown-multiplayer/" rel="bookmark">Continue reading <em>Co-opinion: XCOM: Enemy Unknown multiplayer</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/08/20/co-opinion-xcom-enemy-unknown-multiplayer/">Co-opinion: XCOM: Enemy Unknown multiplayer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 20 Aug 2012 12:05:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/08/20/co-opinion-xcom-enemy-unknown-multiplayer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20303921/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/08/20/co-opinion-xcom-enemy-unknown-multiplayer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k</category><category>2k-games</category><category>co-op</category><category>co-opinion</category><category>firaxis</category><category>firaxis-games</category><category>gamescom</category><category>gamescom-2012</category><category>microsoft</category><category>multiplayer</category><category>pc</category><category>playstation</category><category>ps3</category><category>take-two</category><category>take-two-interactive</category><category>xbox</category><category>xcom-enemy-unknown</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Mon, 20 Aug 2012 12:05:00 EST</pubDate></item><item><title><![CDATA[Get your shinebox and head on down to Rapture with Brentalfloss]]></title><link>http://www.joystiq.com/2012/08/17/get-your-shinebox-and-head-on-down-to-rapture-with-brentalfloss/</link><guid isPermaLink="true">http://www.joystiq.com/2012/08/17/get-your-shinebox-and-head-on-down-to-rapture-with-brentalfloss/</guid><comments>http://www.joystiq.com/2012/08/17/get-your-shinebox-and-head-on-down-to-rapture-with-brentalfloss/#comments</comments><description><![CDATA[<div style="text-align: center;"> <iframe allowfullscreen="" frameborder="0" height="298" src="http://www.youtube.com/embed/VIwC9_VCZCY?wmode=opaque" width="530"></iframe><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/biobook_530x298.jpg" style="width: 530px; height: 298px; display:none" /></div><br />Nothing quite says "underwater dystopia" like old-timey ragtime tunes. Brentalfloss clearly understands that relationship, as evidenced by the <a href="http://www.joystiq.com/game/bioshock"><em>BioShock</em></a>-themed music video he created with some colleagues recently. And hey, no casual racism! All the fun of the early 20th century <em>without</em> the awful societal norms!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/08/17/get-your-shinebox-and-head-on-down-to-rapture-with-brentalfloss/">Get your shinebox and head on down to Rapture with Brentalfloss</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 17 Aug 2012 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/08/17/get-your-shinebox-and-head-on-down-to-rapture-with-brentalfloss/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20303318/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/08/17/get-your-shinebox-and-head-on-down-to-rapture-with-brentalfloss/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k-games</category><category>Bioshock</category><category>brentalfloss</category><category>irrational</category><category>irrational-games</category><category>music-video</category><category>take-two-interactive</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Fri, 17 Aug 2012 12:30:00 EST</pubDate></item><item><title><![CDATA[99 problems for Jay-Z and an executive producer gig for NBA 2K13 is one of them]]></title><link>http://www.joystiq.com/2012/08/01/99-problems-jay-z-executive-producer-nba-2k13/</link><guid isPermaLink="true">http://www.joystiq.com/2012/08/01/99-problems-jay-z-executive-producer-nba-2k13/</guid><comments>http://www.joystiq.com/2012/08/01/99-problems-jay-z-executive-producer-nba-2k13/#comments</comments><description><![CDATA[<div style="text-align: center;"> <img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/nba2k13collectorsedition.png" style="display:none;" vspace="4" /><iframe allowfullscreen="" frameborder="0" height="298" src="http://www.youtube.com/embed/re8bRD8PIWI?rel=0&amp;wmode=opaque" width="530"></iframe></div><br />Shawn "JAY Z" Carter-Knowles will serve as the executive producer of <em>NBA 2K13</em>, 2K Sports announced this morning. Mr. Z will curate the soundtrack and "lend artistic vision" to the world's top (<a href="http://www.joystiq.com/2012/06/06/nba-live-not-at-e3-because-it-deserves-its-own-time/">by default for past few years</a>) NBA video game.<br /><br />Jay-Z's selection of 24 songs (including six of his own tracks) for the game's soundtrack can be found after the break. NBA 2K13 will hit the court on <a href="http://www.joystiq.com/2012/05/22/nba-2k13-slotted-for-october-2/">October 2</a>.<p><a href="http://www.joystiq.com/2012/08/01/99-problems-jay-z-executive-producer-nba-2k13/" rel="bookmark">Continue reading <em>99 problems for Jay-Z and an executive producer gig for NBA 2K13 is one of them</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/08/01/99-problems-jay-z-executive-producer-nba-2k13/">99 problems for Jay-Z and an executive producer gig for NBA 2K13 is one of them</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 01 Aug 2012 08:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/08/01/99-problems-jay-z-executive-producer-nba-2k13/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20290736/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/08/01/99-problems-jay-z-executive-producer-nba-2k13/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k-sports</category><category>basketball</category><category>jay-z</category><category>nba-2k13</category><category>take-two</category><category>Take-Two-Interactive</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Wed, 01 Aug 2012 08:50:00 EST</pubDate></item><item><title><![CDATA[Take-Two investor call theme: Where's Grand Theft Auto 5?]]></title><link>http://www.joystiq.com/2012/07/31/take-two-investor-call-theme-wheres-grand-theft-auto-5/</link><guid isPermaLink="true">http://www.joystiq.com/2012/07/31/take-two-investor-call-theme-wheres-grand-theft-auto-5/</guid><comments>http://www.joystiq.com/2012/07/31/take-two-investor-call-theme-wheres-grand-theft-auto-5/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/07/31/take-two-investor-call-theme-wheres-grand-theft-auto-5/"><img alt="Image" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/07/gta5image.jpg" style="margin:4px" /></a></div>The first half of Take-Two's question and answer session, during today's first quarter investor call, revolved around the theme of <em>Grand Theft Auto 5 </em>and its current status. Whether directly or indirectly, three questions in a row tried to eke out any details about the game, which appears to be part of the publisher's <a href="http://www.joystiq.com/2012/05/22/take-two-ends-fiscal-12-with-loss-high-13-projection-raises-e/">high revenue projections</a> but still has an official <a href="http://ir.take2games.com/phoenix.zhtml?c=86428&amp;p=irol-newsArticle&amp;ID=1698793&amp;highlight=">"TBA" release date</a>.<br /><br />"Strauss, we've heard nothing, next to nothing, on <em>GTA 5</em> development over the last couple months," said Mike Hickey of National Alliance Securities. "We've seen a <a href="http://www.joystiq.com/2012/07/12/steal-a-glance-at-two-grand-theft-auto-5-screens/">couple screenshots</a>. The game is believed by the street to be implied by your guidance for this fiscal year, but what believability do we have that this game is actually going to come out this year?"<br /><br />CEO Strauss Zelnick responded, "We haven't talked about a release date. So obviously we can't talk about the credibility of a release date that we haven't announced."<br /><br />Pushed further on whether the publisher is receiving consistent updates, the CEO deflected.<br /><br />"We wouldn't talk publicly about the way we communicate with our teams internally," replied Zelnick. "We are blessed to be in business with the Rockstar folks and everyone knows that I feel that way. We have the best creative teams in the business across our company."<br /><br />Though the company did announce today that "<a href="http://www.joystiq.com/2012/07/31/borderlands-2-third-highest-pre-ordered-game-for-take-two-behind/">consumer anticipation is phenomenal</a>" for <em>Borderlands 2</em>, it would still need to hit home runs with <em><a href="http://www.joystiq.com/2012/05/22/nba-2k13-slotted-for-october-2/">NBA 2K13</a></em>, <em>XCOM: Enemy Unknown</em> and <em><a href="http://www.joystiq.com/2012/05/09/bioshock-infinite-delayed/">BioShock: Infinite</a></em> to hit its forecast.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/07/31/take-two-investor-call-theme-wheres-grand-theft-auto-5/">Take-Two investor call theme: Where's Grand Theft Auto 5?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 31 Jul 2012 19:18:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/07/31/take-two-investor-call-theme-wheres-grand-theft-auto-5/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20290416/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/07/31/take-two-investor-call-theme-wheres-grand-theft-auto-5/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>financials</category><category>grand-theft-auto-5</category><category>gta5</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>Q1</category><category>Rockstar</category><category>Rockstar-Games</category><category>Strauss-Zelnick</category><category>Take-Two</category><category>Take-Two-Interactive</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Tue, 31 Jul 2012 19:18:00 EST</pubDate></item><item><title><![CDATA[Borderlands 2 third highest pre-ordered game for Take-Two behind Grand Theft Auto]]></title><link>http://www.joystiq.com/2012/07/31/borderlands-2-third-highest-pre-ordered-game-for-take-two-behind/</link><guid isPermaLink="true">http://www.joystiq.com/2012/07/31/borderlands-2-third-highest-pre-ordered-game-for-take-two-behind/</guid><comments>http://www.joystiq.com/2012/07/31/borderlands-2-third-highest-pre-ordered-game-for-take-two-behind/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/07/31/borderlands-2-third-highest-pre-ordered-game-for-take-two-behind/" target="_self"><img alt="Image" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/borderlands2boxart.png" style="margin: 4px; width: 530px; height: 250px; " /></a></div>Take-Two announced during its first quarter conference call that <em><a href="http://joystiq.com/game/borderlands-2">Borderlands 2</a></em> is doing incredibly well in terms of pre-orders at retail.<br /><br />"Consumer anticipation is phenomenal," said Karl Slatoff, chief operating officer of Take-Two about Gearbox's shooter. "Pre-orders are currently the third highest of any title in Take-Two's history, behind only <em>Grand Theft Auto 4</em> and <em>Grand Theft Auto: San Andreas</em>."<br /><br />For context, <em>Grand Theft Auto 4</em> made <a href="http://www.joystiq.com/2008/05/07/ny-times-gta-iv-snatches-500-million-in-first-week/">$500 million in its first week</a>, selling 6 million copies, with 3.6 million on its first day.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/07/31/borderlands-2-third-highest-pre-ordered-game-for-take-two-behind/">Borderlands 2 third highest pre-ordered game for Take-Two behind Grand Theft Auto</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 31 Jul 2012 17:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/07/31/borderlands-2-third-highest-pre-ordered-game-for-take-two-behind/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20290379/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/07/31/borderlands-2-third-highest-pre-ordered-game-for-take-two-behind/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>borderlands-2</category><category>gearbox-software</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>Take-Two</category><category>Take-Two-Interactive</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Tue, 31 Jul 2012 17:15:00 EST</pubDate></item></channel></rss>