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Posts tagged Tetsuya-Mizuguchi

Child of Eden has a 'corset peripheral' (which you'll probably never see)

The gaming industry is, with astonishing regularity, a total circus sideshow of inexplicable oddities -- but we're confident that nothing has approached the levels of bizarritude contained within this here post. According to IGN, Child of Eden creator Tetsuya Mizuguchi announced at the Kapow! ...

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Child of Eden preview: Son of Rez

After dazzling a room of Tokyo Game Show attendees with an extravagant Child of Eden demonstration, designer Tetsuya Mizuguchi offers a far-too-modest appraisal of his "multisensory shooter." This level's still early, he apologizes, and the game currently shares no statistics upon completion. And ...

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Tetsuya Mizuguchi wants your memories in Child of Eden

During a Tokyo Game Show event, Q? Entertainment head Tetsuya Mizuguchi unveiled a new component of his abstract Xbox 360/PS3 rail shooter, Child of Eden -- a component for which he needs your input. For "The Journey Project" (not to be confused with The Journeyman Project), Mizuguchi seeks to build ...

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Preview: Child of Eden

I admit to being a bit let down not to have the opportunity to play Child of Eden, Tetsuya Mizuguchi's spiritual successor to Rez, at Ubisoft's E3 booth. However, watching Tetsuya Mizuguchi play the game for a small group was still a rare and wonderful experience. And for a Kinect game, it doesn't ...

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Mizuguchi: Child of Eden to support standard controllers

Tetsuya Mizuguchi's latest music-driven "synesthesia" shooter, Child of Eden, made for an exciting kickoff to Ubisoft's pre-E3 2010 press conference. We caught up with the Rez creator following the event to chat about the his Kinect title, and found out that Microsoft's new motion-tracking tech ...

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Child of Eden coming to Kinect, Tetsuya Mizuguchi leading development

Were you wondering what would make you purchase Microsoft's Kinect? Well, if Ubisoft's Your Shape wasn't enough, Tetsuya Mizuguchi revealed his next game live at today's Ubi presser: Child of Eden. From what we can see, it looks a lot like Rez, albeit with gesture-based controls and much prettier ...

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Q? Entertainment: Music licensing, other issues keeping portable Lumines off PSN for now

Lumines was one of the most popular launch titles for the PSP -- but Q? Entertainment's puzzler is notably absent from the PSP Go's initial lineup. Q explained the reason for the non-downloadability succinctly in a Tweet. "We would love to bring Lumines/Lumines II to the PSN store," Q's rep said, ...

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Mizuguchi, Suda 51 weigh in on E3's new motion controllers

In this week's Famitsu, three major Japanese developers discussed this year's E3 and how they feel about the various motion technology displayed. Grasshopper Manufacture's Suda 51, Q Entertainment's Tetsuya Mizuguchi and Level-5's Akihiro Hino all somewhat agree on what they see as the future of ...

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Ubisoft's collaboration with Q Entertainment likely to be a music game

So far, all we've known about "Codename Eden," the project Tetsuya Mizuguchi's Q Entertainment is working on with Ubisoft, is that Mizuguchi is involved, and that Ubisoft didn't think it was worth cutting into its E3 press conference's Cameron Time to bring Mizuguchi up to talk about it. As a ...

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Ubisoft kind of announces something with Tetsuya Mizuguchi

In one of the weirdest moments of a very ... strange Ubisoft conference, the company announced that it was working on a project with Rez creator Tetsuya Mizuguchi. No word on what that project is or when it's coming out, just that there is one, called "Codename Eden" for now. And instead of bringing ...

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