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The Club nods at Gears of War's 'Seriously' achievement


For the thorough achievement hunter, there are an elite series of Gamerscore garnering goals that the softcore gamer is not likely to possess, such as Dead Rising's Zombie Genocider achievement, or, well, most of the achievements from Chromehounds. One stands out above the rest, though, requiring a great deal of time and skill to earn -- the "Seriously" achievement from Gears of War. Getting 10,000 kills in ranked multiplayer earns you 50 Gamerpoints, and hopefully, a concerned intervention from a few of your closest loved ones.

Bizarre Creations' latest project The Club gives a hearty nod towards the life-consuming achievement with one of their own -- the cleverly titled "No, Seriously" requires you to kill 10,001 opponents in ranked online matches. Oh, we see what you did there. We'll have to wait until Feb. 19 to see if the game is good enough to merit that kind of time investment, and if Bizarre ripped anything else off of Gears -- such as a steroid-infused protagonist that speaks with the eloquence of Tourette's suffering sailor.

The Club demo now on Xbox Live

When a demo for Bizarre Creation's The Club was released only in Europe and Australia, we were understandably testy. But then, we had a revelation: That's what it's like every day in countries that aren't America. We were so moved that we bought a red-white-and-blue T-shirt and six of Miller High Life to celebrate our appreciation for our homeland. Now, our patience has been rewarded, with the demo finally hitting Xbox Live.

If you need more encouragement to check it out, you should know that Tycho from Penny Arcade said nice things about it, which is good enough for us. Typically, the guys use their power to steer you towards the finer things, (unlike our power, used only to win fights in the comments section). But will you be joining The Club? Let us know below.

The Club goes dancing, shooting February 2008

When Bizarre Creations is not driving fast cars or pulverizing polygons, the Liverpool-based developer likes to blast bullets at a blistering rate with little regard for their surroundings. According to a press release from publisher Sega, their incoming shoot 'em up The Club will ship this February for PC, Xbox 360 and PlayStation 3, hopefully just in time for Valentine's Day.

In the meantime, check out our impressions of the title from E3. And speaking of shoot 'em ups, we hear Clive Owen's new film has an action sequence or two.

Gallery: The Club (360, PS3)

Joystiq impressions: The Club

Bizarre Creation's next big title, Project Gotham Racing notwithstanding, is The Club, a pretty over-the-shoulder shooter with an arcade twist. Don't worry about a story: each level takes approximately five minutes to finish, and the point of the game is to achieve higher scores.

We got a chance to try out the prison level. The pace is brisk and aiming is easy. Where the challenge is going to lie is maintaining a combo multiplier, which drops when you miss a shot. You can also increase the multiplier by shooting skull signs. In our initial run through, we only found two skulls, meaning we'll have a lot more exploration to do upon its release. Blue barrels cause big explosions and major points, which is a plus.

The game is challenging enough and we did have enough near death experiences. We tried easy mode, meaning health packs are plentiful, but the other difficulty level reportedly ramps up noticeably. Each of the eight levels have six to eight game modes each, and each one has its own target score you need to earn a medal, dubbed "bullets." Four-player split screen and deathmatch will be available in the final game. The point of this game was quick, fun experiences. We're looking forward to this game when it releases early 2008 for PlayStation 3 and Xbox 360.

Gallery: The Club (360, PS3)

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