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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Team Roomba perfects the art of Team Fortress 2 griefing]]></title><link>http://www.joystiq.com/2007/12/22/team-roomba-perfects-the-art-of-team-fortress-2-griefing/</link><guid isPermaLink="true">http://www.joystiq.com/2007/12/22/team-roomba-perfects-the-art-of-team-fortress-2-griefing/</guid><comments>http://www.joystiq.com/2007/12/22/team-roomba-perfects-the-art-of-team-fortress-2-griefing/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><a href="http://www.teamroomba.com/"><img vspace="4" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/12/grieferscout_490.jpg" /></a><br />As much as it pains us to be on the receiving end of online gaming skullduggery, we can't help but admire <a href="http://www.teamroomba.com/">Team Roomba</a> for elevating the practice to an art form. This ain't your Pap Pap's griefing; team-killing and name calling are far below the maleficent minds of Team Roomba. In their <a href="http://www.youtube.com/watch?v=JUPzN7tp7bQ">latest highlight reel</a> from <em><a href="http://www.joystiq.com/tag/TeamFortress2/">Team Fortress 2</a></em>, they transform the doldrum process of respawning into a quiz show, where right answers put you back on the battlefield -- accidentally creating the most amazing supergenre we've ever witnessed: the Online Multiplayer First Person Shooter and Trivia Game (OMFPSaTG, for short).<br /><br />The video is safely contained after the jump, and is extremely NSFW due to foul language, blurry gay porn, and a number of <em>Legends of the Hidden Temple</em> references.<br /><br />(Thanks, Perko.)<p><a href="http://www.joystiq.com/2007/12/22/team-roomba-perfects-the-art-of-team-fortress-2-griefing/" rel="bookmark">Continue reading <em>Team Roomba perfects the art of Team Fortress 2 griefing</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/12/22/team-roomba-perfects-the-art-of-team-fortress-2-griefing/">Team Roomba perfects the art of Team Fortress 2 griefing</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 22 Dec 2007 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.teamroomba.com/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/22/team-roomba-perfects-the-art-of-team-fortress-2-griefing/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1069515/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/22/team-roomba-perfects-the-art-of-team-fortress-2-griefing/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Griefing</category><category>OrangeBox</category><category>Team-Roomba</category><category>TeamFortress2</category><category>TeamRoomba</category><category>TheOrangeBox</category><category>Valve</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Sat, 22 Dec 2007 17:30:00 EST</pubDate></item><item><title><![CDATA[Happy (Holiday Name Here) from Aperture Science]]></title><link>http://www.joystiq.com/2007/12/22/happy-holiday-name-here-from-aperture-science/</link><guid isPermaLink="true">http://www.joystiq.com/2007/12/22/happy-holiday-name-here-from-aperture-science/</guid><comments>http://www.joystiq.com/2007/12/22/happy-holiday-name-here-from-aperture-science/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><div align="left">
<div align="center"><a href="http://aperturescience.com/"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/12/aperturesciencechristmas_490.jpg" id="img1" alt="" /></a><br /></div>
It's Christmas Eve Eve Eve, and most of the blue-collared work force has temporarily retired for a well-deserved holiday break -- but not Portal's schizophrenic digital antagonist, GLaDOS. It would seem that the hardest working woman in the AI business (Sorry, Cortana) will remain ever vigilant at her post during the holiday season, wishing visitors to the <a href="http://aperturescience.com/">Aperture Science website</a> good tidings of the greatest joy. <br /><br />As the camera pans across the holiday vault, revealing our Santa-hat-wearing jolly geometric friend and the ever promised pastry, carolers sing an enchanting rendition of Jonathan Coulton's "Still Alive". We won't blame you for getting a little misty -- nor will we judge you for wanting to <a href="http://store.valvesoftware.com/productpages/accessories/product_ApLabsHolidayCard.html">share the Aperture holiday cheer</a> with these darling Christmas cards. If only there was a card we could send to our family and friends, <a href="http://en.wikiquote.org/wiki/Portal">reminding them</a> that they are androids, and that android hell is a real place where they will be sent at the first sign of defiance.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/12/22/happy-holiday-name-here-from-aperture-science/">Happy (Holiday Name Here) from Aperture Science</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 22 Dec 2007 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://aperturescience.com/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/22/happy-holiday-name-here-from-aperture-science/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1069475/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/22/happy-holiday-name-here-from-aperture-science/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Christmas</category><category>GLAdOS</category><category>Holdiays</category><category>OrangeBox</category><category>Portal</category><category>TheOrangeBox</category><category>Valve</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Sat, 22 Dec 2007 16:30:00 EST</pubDate></item><item><title><![CDATA[Portal bucks masculine first person shooter trends]]></title><link>http://www.joystiq.com/2007/12/09/portal-bucks-masculine-first-person-shooter-trends/</link><guid isPermaLink="true">http://www.joystiq.com/2007/12/09/portal-bucks-masculine-first-person-shooter-trends/</guid><comments>http://www.joystiq.com/2007/12/09/portal-bucks-masculine-first-person-shooter-trends/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><a href="http://www.gamesradar.com/us/xbox360/game/features/article.jsp?releaseId=2006071916221774024&amp;articleId=20071207115329881080&amp;sectionId=1003&amp;pageId=20071207121944624031"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/12/gam_feministportal_490.jpg" /></a><br />If you're in the mood for an thought-provoking read this Sunday afternoon, you should check out a <a href="http://www.gamesradar.com/us/xbox360/game/features/article.jsp?releaseId=2006071916221774024&amp;articleId=20071207115329881080&amp;sectionId=1003&amp;pageId=20071207122228321021">recent article</a> on Games Radar which dissects <em><a href="http://www.joystiq.com/tag/Portal/">Portal</a></em>'s "feminist critique of the FPS genre." The essay describes how the game purposefully avoids many of the masculine trends with which shooters are often imbued -- for instance, the game's use of an anti-sensational female protagonist, or the way the game dispatches the game's cuboid male lead.<br /><br />Spoiler alert: Unavoidably, the essay takes a Freudian look at the key gameplay mechanic of the game, comparing a portal to a vajayjay. If you'd like to preserve your innocent opinion of the game, you might actually want to steer clear of this particular article. Fortunately, we're firm believers in the "sometimes a banana is just a banana" school of thought, lest we be subject to disturbing imagery next time we go traipsing through the Aperture Science building.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/12/09/portal-bucks-masculine-first-person-shooter-trends/">Portal bucks masculine first person shooter trends</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 09 Dec 2007 13:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamesradar.com/us/xbox360/game/features/article.jsp?releaseId=2006071916221774024&amp;articleId=20071207115329881080&amp;sectionId=1003&amp;pageId=20071207115724980042>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/09/portal-bucks-masculine-first-person-shooter-trends/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1058489/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/09/portal-bucks-masculine-first-person-shooter-trends/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Orange-Box</category><category>PC</category><category>Portal</category><category>PS3</category><category>The-Orange-Box</category><category>TheOrangeBox</category><category>Valve</category><category>Xbox-360</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Sun, 09 Dec 2007 13:15:00 EST</pubDate></item><item><title><![CDATA[Jonathan Coulton sings Portal's 'Still Alive']]></title><link>http://www.joystiq.com/2007/11/16/jonathan-coulton-sings-still-alive/</link><guid isPermaLink="true">http://www.joystiq.com/2007/11/16/jonathan-coulton-sings-still-alive/</guid><comments>http://www.joystiq.com/2007/11/16/jonathan-coulton-sings-still-alive/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a></p><center><object width="490" height="404"><param name="movie" value="http://www.youtube.com/v/bWUcVj31QaM&amp;rel=1"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/bWUcVj31QaM&amp;rel=1" type="application/x-shockwave-flash" wmode="transparent" width="490" height="404"></embed></object></center> If you haven't gotten the <a href="http://action.joystiq.com/2007/10/12/joystiq-podcast-020-portal-edition/">note</a> about <em><a href="http://www.joystiq.com/tag/Portal/">Portal</a></em> yet, well, it was a HUGE SUCCESS. We can't really overstate our satisfaction and for those who would like to hear the song from the finale sung by the original creator, Jonathan Coulton, we've got one video above and another after the break. Just to reiterate, the song does give away plot points -- but seriously, finish <em>Portal</em> already, it's done in an afternoon.<br /><br />The video above is from a concert in Atlanta and the one after the break is from the AT&amp;T channel when they visited <a href="http://www.joystiq.com/tag/Coulton/">Coulton</a> at his home studio in Brooklyn. <strong>Spoiler Alert</strong>: Oh, the AT&amp;T people also feed Coulton cake, but there's something wrong with it -- and, no, it's not a lie.<p><a href="http://www.joystiq.com/2007/11/16/jonathan-coulton-sings-still-alive/" rel="bookmark">Continue reading <em>Jonathan Coulton sings Portal's 'Still Alive'</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/11/16/jonathan-coulton-sings-still-alive/">Jonathan Coulton sings Portal's 'Still Alive'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 16 Nov 2007 13:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.youtube.com/watch?v=sxNmeMklFk8>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/16/jonathan-coulton-sings-still-alive/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1041857/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/16/jonathan-coulton-sings-still-alive/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>coulton</category><category>PC</category><category>portal</category><category>portal-song</category><category>still-alive</category><category>theorangebox</category><category>valve</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Fri, 16 Nov 2007 13:20:00 EST</pubDate></item><item><title><![CDATA[Zero Punctuation likes Orange Box, but loves Portal]]></title><link>http://www.joystiq.com/2007/10/17/zero-punctuation-likes-orange-box-but-loves-portal/</link><guid isPermaLink="true">http://www.joystiq.com/2007/10/17/zero-punctuation-likes-orange-box-but-loves-portal/</guid><comments>http://www.joystiq.com/2007/10/17/zero-punctuation-likes-orange-box-but-loves-portal/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a></p><div style="text-align: center;"><a href="http://www.escapistmagazine.com/articles/view/editorials/zeropunctuation/2541-Zero-Punctuation-The-Orange-Box"><img width="490" vspace="4" hspace="0" height="348" border="1" align="top" src="http://www.blogcdn.com/www.joystiq.com/media/2007/10/zeropuncat.jpg" alt="" /></a><br /></div>
We've gotten used to the saucy Brit named Yahtzee hating whatever he reviews in his Zero Punctuation pieces for the Escapist; so imagine our surprise when a little ray of sunshine crept into the latest video (found after the break). This week Yahtzee <a href="http://www.escapistmagazine.com/articles/view/editorials/zeropunctuation/2541-Zero-Punctuation-The-Orange-Box">tackles</a> <span style="font-style: italic;">The Orange Box</span> and generally seems dismissive of the whole thing -- except for <em>Portal</em>, which he loves. Yes, even ornery Yahtzee has sold out and is having a love-fest with the game, just like many on the <a href="http://podcasts.joystiq.com/2007/10/12/joystiq-podcast-020-portal-edition/">Joystiq staff</a>.<br /><br />Regarding <em>Portal,</em> the typically acid tongued Yahtzee says, "[<em>Portal</em> is] the most fun you'll have with your PC until they invent a force feedback codpiece." <span style="font-style: italic;">The Orange Box</span> seems to have a little something for everyone, even for people like <a href="http://www.joystiq.com/tag/zeropunctuation/">Yahtzee</a>. Now how long will it be before the Portal theme song becomes a spontaneous geek sing-along anthem at every gaming convention?<p><a href="http://www.joystiq.com/2007/10/17/zero-punctuation-likes-orange-box-but-loves-portal/" rel="bookmark">Continue reading <em>Zero Punctuation likes Orange Box, but loves Portal</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/10/17/zero-punctuation-likes-orange-box-but-loves-portal/">Zero Punctuation likes Orange Box, but loves Portal</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 17 Oct 2007 16:24:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.escapistmagazine.com/articles/view/editorials/zeropunctuation/2541-Zero-Punctuation-The-Orange-Box>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/17/zero-punctuation-likes-orange-box-but-loves-portal/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1015573/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/17/zero-punctuation-likes-orange-box-but-loves-portal/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>halflife2</category><category>orangebox</category><category>PC</category><category>portal</category><category>teamfortress2</category><category>theorangebox</category><category>Xbox-360</category><category>yahtzee</category><category>zeropunctuation</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Wed, 17 Oct 2007 16:24:00 EST</pubDate></item><item><title><![CDATA[X3F Achievements 101: The Way the World Ends]]></title><link>http://www.joystiq.com/2007/10/15/x3f-achievements-101-the-way-the-world-ends/</link><guid isPermaLink="true">http://www.joystiq.com/2007/10/15/x3f-achievements-101-the-way-the-world-ends/</guid><comments>http://www.joystiq.com/2007/10/15/x3f-achievements-101-the-way-the-world-ends/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div style="text-align: center;"><img width="415" vspace="4" hspace="4" height="96" border="0" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2007/10/a1011015.jpg" alt="" /><br /></div>
Welcome to another edition of the weekly Gamerscore whoring extravaganza, <a href="http://www.joystiq.com/tag/achievements101">X3F Achievements 101</a>. As usual, I'll discuss the latest in unlocking Achievements, or discuss any news that's especially pertinent to the Achievement obsessed. This week covers the painful to play, yet easy to complete <span style="font-style: italic;">Fuzion Frenzy 2</span>, the near perfect list for <a href="http://www.joystiq.com/tag/Halo3/" style="font-style: italic;">Halo 3</a>, and the just released <span style="font-style: italic;">Orange Box.</span> All that and more is available after the break, so dive in.<p><a href="http://www.joystiq.com/2007/10/15/x3f-achievements-101-the-way-the-world-ends/" rel="bookmark">Continue reading <em>X3F Achievements 101: The Way the World Ends</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/10/15/x3f-achievements-101-the-way-the-world-ends/">X3F Achievements 101: The Way the World Ends</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 15 Oct 2007 18:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/10/15/x3f-achievements-101-the-way-the-world-ends/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1013443/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/15/x3f-achievements-101-the-way-the-world-ends/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>achievements</category><category>achievements-101</category><category>achievements101</category><category>fuzion-frenzy-2</category><category>fuzionfrenzy2</category><category>halo-3</category><category>halo3</category><category>the-orange-box</category><category>theorangebox</category><dc:creator><![CDATA[David Dreger]]></dc:creator><pubDate>Mon, 15 Oct 2007 18:45:00 EST</pubDate></item><item><title><![CDATA[Take a tour of the Team Fortress 2 maps]]></title><link>http://www.joystiq.com/2007/09/13/take-a-tour-of-the-team-fortress-2-maps/</link><guid isPermaLink="true">http://www.joystiq.com/2007/09/13/take-a-tour-of-the-team-fortress-2-maps/</guid><comments>http://www.joystiq.com/2007/09/13/take-a-tour-of-the-team-fortress-2-maps/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><center><object width="415" height="340"><param name="movie" value="http://www.youtube.com/v/0YqCSQZEqe0"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/0YqCSQZEqe0" type="application/x-shockwave-flash" wmode="transparent" width="415" height="340"></embed></object></center>Alright, so we're beginning to <a href="http://www.joystiq.com/2007/05/15/video-team-fortress-2s-amazing-animation/">understand</a> <a href="http://www.joystiq.com/2007/08/23/tf2-soldier-video-splits-sides-with-rockets/">the</a> <a href="http://www.joystiq.com/2007/09/12/team-fortress-2-meet-the-engineer/">characters</a> of <em><a href="http://www.joystiq.com/tag/TeamFortress2/">Team Fortress 2</a></em>, but what about their environment? In what sorts of places will we be wreaking havoc? A <a href="http://youtube.com/view_play_list?p=787CF85D42A6808B">series of videos</a> has been released giving a brief glimpse of each of <em>Team Fortress 2</em>'s six maps: Hydro, Gravel Pit, Well, 2 Fort, Granary, and Dust Bowl. Unfortunately, all the videos are done in a grainy, almost black-and-white style that doesn't exactly mesh with YouTube. Hopefully we'll see some high resolution versions of these videos soon. Still, you can get an idea of the layout of each map and the game types available on them. We've embedded the rest of the videos after the break.<p><a href="http://www.joystiq.com/2007/09/13/take-a-tour-of-the-team-fortress-2-maps/" rel="bookmark">Continue reading <em>Take a tour of the Team Fortress 2 maps</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/09/13/take-a-tour-of-the-team-fortress-2-maps/">Take a tour of the Team Fortress 2 maps</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 13 Sep 2007 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://youtube.com/view_play_list?p=787CF85D42A6808B>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/13/take-a-tour-of-the-team-fortress-2-maps/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/988491/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/13/take-a-tour-of-the-team-fortress-2-maps/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ea</category><category>electronic-arts</category><category>electronicarts</category><category>orange-box</category><category>orangebox</category><category>team-fortress-2</category><category>teamfortress2</category><category>tf2</category><category>the-orange-box</category><category>theorangebox</category><category>valve</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Thu, 13 Sep 2007 14:30:00 EST</pubDate></item><item><title><![CDATA[TF2 devs play cross-platform, but you won't]]></title><link>http://www.joystiq.com/2007/06/20/tf2-devs-play-cross-platform-but-you-wont/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/20/tf2-devs-play-cross-platform-but-you-wont/</guid><comments>http://www.joystiq.com/2007/06/20/tf2-devs-play-cross-platform-but-you-wont/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.shacknews.com/featuredarticle.x?id=386&amp;page=1"><img width="415" vspace="4" hspace="4" height="233" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2007/06/tf2-turret-headline-1.jpg"  alt="" /></a><br />So, Shacknews posted a lengthy <a href="http://www.shacknews.com/featuredarticle.x?id=386&amp;page=1">preview</a> of <em><a href="http://www.joystiq.com/tag/TeamFortress2/">Team Fortress 2</a></em>. At first, everything was normal, no different than what we expected. Multiple classes, fun gametypes, cool maps, protestations that the Medic is fun to play: everything was copacetic. According to the review, <em>Team Fortress 2</em> will not feature cross-platform play. That's all well and good, except Valve -- developer of the PC and Xbox 360 versions (EA UK is handling the PS3 version) -- "regularly play cross-platform multiplayer games." Why then, are we denied such pleasure? According to Valve's Doug Lombardi, it "introduces more problems than it is worth." He further notes that Valve would only implement cross-platform play in a title that was designed for it from the start.<br /><br />Ah well, looks like we'll have to be satisfied with fragging fellow 360 fanboys.<br /><br />[Via <a href="http://www.joystiq.com/2007/06/19/team-fortress-will-not-have-cross-platform-play-but-valve-plays/">Joystiq</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/06/20/tf2-devs-play-cross-platform-but-you-wont/">TF2 devs play cross-platform, but you won't</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 20 Jun 2007 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.shacknews.com/featuredarticle.x?id=386&amp;page=1>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/20/tf2-devs-play-cross-platform-but-you-wont/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/922252/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/20/tf2-devs-play-cross-platform-but-you-wont/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ea</category><category>electronic arts</category><category>ElectronicArts</category><category>half life 2</category><category>half-life 2</category><category>Half-life2</category><category>HalfLife2</category><category>hl2</category><category>orange box</category><category>OrangeBox</category><category>team fortress 2</category><category>TeamFortress2</category><category>tf 2</category><category>Tf2</category><category>the orange box</category><category>TheOrangeBox</category><category>valve</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Wed, 20 Jun 2007 09:30:00 EST</pubDate></item><item><title><![CDATA[Team Fortress 2 has a lot of class(es)]]></title><link>http://www.joystiq.com/2007/03/29/team-fortress-2-has-a-lot-of-class-es/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/29/team-fortress-2-has-a-lot-of-class-es/</guid><comments>http://www.joystiq.com/2007/03/29/team-fortress-2-has-a-lot-of-class-es/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.gameinformer.com/News/Story/200703/N07.0328.1722.34101.htm?Page=1"><img hspace="4" height="239" border="1" width="425" vspace="4" alt="" id="img1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/teamfortress2-screen.jpg" /></a><br />
Game Informer recently got some <a href="http://www.gameinformer.com/News/Story/200703/N07.0328.1722.34101.htm?Page=1">hands on time</a> with the upcoming <em>Team Fortress 2</em>, a new twist on a classic game, set to be included in the <em><a href="http://www.joystiq.com/tag/halflife2">Half-Life 2</a> Orange Box</em> along with <a href="http://www.joystiq.com/2007/03/14/portal-only-open-four-hours/"><em>Portal</em></a>. <em>Team Fortress 2</em> will include multiple player classes, ranging from the sneaky spy to the more-bullets-than-brains heavy weapons guy, and it looks like each class will actually play very differently. For instance, the Pryo, with his short range flame thrower, is perfect for tight quarters. The super speedy Scout, on the other hand, is the best choice for lightning fast recon and flag captures. <em>Team Fortress 2</em> features several game types involving territorial control and, of course, capture the flag.<br />
<br />
On a slightly disappointing note, the game is set to ship with only 6 different maps. Also worth noting, only one map is set up for capture the flag at this point. Of course, this could change with the release of downloadable content, but it's still disappointing.<br />
<br />
All in all, the game looks like a great deal of fun. What's more, with so many character classes from which to choose, anyone should be able to find a niche that's actually fun to play (yes, even the Medic). Hit the "read" link to check out the full preview, including a breakdown of every character class and their respective loadouts.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/29/team-fortress-2-has-a-lot-of-class-es/">Team Fortress 2 has a lot of class(es)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 29 Mar 2007 14:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gameinformer.com/News/Story/200703/N07.0328.1722.34101.htm?Page=1>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/29/team-fortress-2-has-a-lot-of-class-es/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/863123/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/29/team-fortress-2-has-a-lot-of-class-es/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>half-life 2</category><category>Half-life2</category><category>hl2</category><category>orange box</category><category>OrangeBox</category><category>Team-Fortress</category><category>Team-Fortress-2</category><category>the orange box</category><category>TheOrangeBox</category><category>Valve</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Thu, 29 Mar 2007 14:45:00 EST</pubDate></item><item><title><![CDATA[Electronic Arts' GDC game lineup]]></title><link>http://www.joystiq.com/2007/02/21/electronic-arts-gdc-game-lineup/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/21/electronic-arts-gdc-game-lineup/</guid><comments>http://www.joystiq.com/2007/02/21/electronic-arts-gdc-game-lineup/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a></p><p><a href="http://www.eurogamer.net/article.php?article_id=73233"><img vspace="4" hspace="12" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/ea__electronic_arts_244921m.jpg"  alt="" /></a>Among other things, EA is bringing some pretty big guns to GDC in March. They'll be speaking about <em>Sims</em> on the Wii, seeking new IPs and other stuff. Aside from those, though, the following are listed as confirmed to show up:</p>
<ul>
    <li><em>Crysis</em></li>
    <li><em>Hellgate: London</em></li>
    <li><em>Mercenaries 2: World in Flames</em></li>
    <li><em>The Orange Box</em> (this has <em>Half-Life 2: Episode 2, Portal </em>and <em>Team Fortress 2</em> in it)</li>
</ul>
<p>Oh, did we mention? These won't be on the show floor. Seems they're only for super-secret, special people. Oh well. We're sure stuff will get leaked about them no matter who is or isn't allowed.</p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/02/21/electronic-arts-gdc-game-lineup/">Electronic Arts' GDC game lineup</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 21 Feb 2007 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/article.php?article_id=73233>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/21/electronic-arts-gdc-game-lineup/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/816261/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/21/electronic-arts-gdc-game-lineup/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Crysis</category><category>Electronic Arts</category><category>ElectronicArts</category><category>Hellgate: London</category><category>Hellgate:London</category><category>Mercenaries 2</category><category>Mercenaries2</category><category>Playstation 3</category><category>Playstation3</category><category>PS3</category><category>Sony</category><category>The orange box</category><category>TheOrangeBox</category><dc:creator><![CDATA[Nick Doerr]]></dc:creator><pubDate>Wed, 21 Feb 2007 13:30:00 EST</pubDate></item></channel></rss>
