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Posts tagged Theres-No-Skin-On-It-Either

How to design a classic adventure game

Tim Schafer is a man who needs no introduction. So, anyway, in celebration of adventure classic Grim Fandango's tenth birthday, he's magnanimously released the game's puzzle design document to the teeming TL;DR masses online. Not only is it a fascinating and often amusing read (be wary of ...

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