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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Star Wars 1313 offers a peek into our very pretty future]]></title><link>http://www.joystiq.com/2012/06/10/star-wars-1313-offers-a-peek-into-our-very-pretty-future/</link><guid isPermaLink="true">http://www.joystiq.com/2012/06/10/star-wars-1313-offers-a-peek-into-our-very-pretty-future/</guid><comments>http://www.joystiq.com/2012/06/10/star-wars-1313-offers-a-peek-into-our-very-pretty-future/#comments</comments><description><![CDATA[<div style="text-align: center;"> <iframe frameborder="0" height="318" id="viddler-3e75dbfc" mozallowfullscreen="true" src="http://www.viddler.com/embed/3e75dbfc/?f=1&amp;autoplay=0&amp;player=simple&amp;secret=44657836&amp;loop=0&amp;nologo=0&amp;hd=0" webkitallowfullscreen="true" width="530"></iframe><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/starwars1313header.jpg" style="width: 530px; height: 239px; display:none" /></div><br /><a href="http://www.joystiq.com/game/star-wars-1313"><em>Star Wars 1313</em></a> may be our first look into the next generation of games - at least the next generation according to Microsoft and Sony. LucasArts' internally-developed third-person shooter <em>slash</em> Uncharted-esque third-person action game is the very definition of "early" for a game in development. "We're in pre-production," said Craig Derrick, LucasArts producer, ahead of a PC-based demo.<br /><br />Further pushing that point: the team isn't talking platforms just yet, nor engine, indicating to many that it could be headed to Microsoft and Sony's yet-to-be announced console successors. The demo runs on an Nvidia 680 graphics card, which I'm told is the fabled "<a href="http://www.engadget.com/tag/Kepler/">Kepler</a>" architecture of the next generation. And the game is gorgeous for it. Both in cutscenes and in gameplay, the graphical detail is near-equal to that of Naughty Dog's latest efforts. Again, the game is in <em>pre-production</em>.<br /><br />Credit's due here to LucasArts' Industrial Light &amp; Magic, as well as Skywalker Sound and LucasFilm Animation, who are assisting on the project - no doubt - but few games look anywhere near this good at this point in production.<p><a href="http://www.joystiq.com/2012/06/10/star-wars-1313-offers-a-peek-into-our-very-pretty-future/" rel="bookmark">Continue reading <em>Star Wars 1313 offers a peek into our very pretty future</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/06/10/star-wars-1313-offers-a-peek-into-our-very-pretty-future/">Star Wars 1313 offers a peek into our very pretty future</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 10 Jun 2012 14:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/06/10/star-wars-1313-offers-a-peek-into-our-very-pretty-future/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20255351/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/06/10/star-wars-1313-offers-a-peek-into-our-very-pretty-future/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>craig-derrick</category><category>e3-2012</category><category>industrial-light-and-magic</category><category>lucas-arts</category><category>lucas-film</category><category>lucas-film-animation</category><category>lucasarts</category><category>lucasfilm</category><category>lucasfilm-animation</category><category>pc</category><category>skywalker-sound</category><category>star-wars-1313</category><category>third-person-action</category><category>third-person-shooter</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Sun, 10 Jun 2012 14:15:00 EST</pubDate></item><item><title><![CDATA[10 games added to PS3 Greatest Hits lineup, Sony confirms]]></title><link>http://www.joystiq.com/2010/04/01/10-games-added-to-ps3-greatest-hits-lineup-sony-confirms/</link><guid isPermaLink="true">http://www.joystiq.com/2010/04/01/10-games-added-to-ps3-greatest-hits-lineup-sony-confirms/</guid><comments>http://www.joystiq.com/2010/04/01/10-games-added-to-ps3-greatest-hits-lineup-sony-confirms/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://blog.us.playstation.com/2010/04/01/new-ps3-greatest-hits-titles-available-now/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+PSBlog+%28PlayStation.Blog%29"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/killzone2andrewbor.jpg" /></a></div>
Looks like <a href="http://www.joystiq.com/2010/03/31/rumor-infamous-lbp-goty-and-others-joining-greatest-hits/">the Walmart ad</a> we posted yesterday actually undersold the number of PS3 games that Sony will soon add to the $30 Greatest Hits collection. <a href="http://blog.us.playstation.com/2010/04/01/new-ps3-greatest-hits-titles-available-now/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+PSBlog+%28PlayStation.Blog%29">The following 10 titles</a> will be decked in red and reduced in price in the U.S. and Canada within the next few weeks:
<ul>
    <li><em>inFAMOUS</em> (Sony Computer Entertainment)</li>
    <li><em>God of War Collection</em> (Sony Computer Entertainment)</li>
    <li><em>Killzone 2</em> (Sony Computer Entertainment)</li>
    <li><em>LittleBigPlanet Game of the Year</em> (Sony Computer Entertainment)</li>
    <li><em>Resistance 2</em> (Sony Computer Entertainment)</li>
    <li><em>Dead Space</em> (Electronic Arts)</li>
    <li><em>Fight Night Round 4</em> (EA Sports)</li>
    <li><em>Resident Evil 5</em> (Capcom)</li>
    <li><em>Soulcalibur IV</em> (Namco Bandai Games)</li>
    <li><em>UFC 2009 Undisputed</em> (THQ)</li>
</ul>
That's a pretty good assortment of quality titles -- assuming, of course, that this isn't some kind of horribly distasteful April Fools' Day joke.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/04/01/10-games-added-to-ps3-greatest-hits-lineup-sony-confirms/">10 games added to PS3 Greatest Hits lineup, Sony confirms</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 01 Apr 2010 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.us.playstation.com/2010/04/01/new-ps3-greatest-hits-titles-available-now/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+PSBlog+%28PlayStation.Blog%29>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/01/10-games-added-to-ps3-greatest-hits-lineup-sony-confirms/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19423193/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/01/10-games-added-to-ps3-greatest-hits-lineup-sony-confirms/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dead-space</category><category>deal</category><category>discount</category><category>EA</category><category>EA-Canada</category><category>EA-Sports</category><category>Electronic-Arts</category><category>fight-night-round-4</category><category>Fighting</category><category>god-of-war-collection</category><category>greatest-hits</category><category>infamous</category><category>killzone-2</category><category>littlebigplanet-game-of-the-year-edition</category><category>resident-evil-5</category><category>resistance-2</category><category>sale</category><category>Sandbox</category><category>SCE</category><category>sony</category><category>Sony-Computer-Entertainment</category><category>soulcalibur-iv</category><category>Sports</category><category>Sucker-Punch</category><category>Sucker-Punch-Productions</category><category>Third-Person-Action</category><category>ufc-2009-undisputed</category><category>Xbox</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Thu, 01 Apr 2010 13:00:00 EST</pubDate></item><item><title><![CDATA[Rumor: inFAMOUS, LBP GOTY and others joining Greatest Hits]]></title><link>http://www.joystiq.com/2010/03/31/rumor-infamous-lbp-goty-and-others-joining-greatest-hits/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/31/rumor-infamous-lbp-goty-and-others-joining-greatest-hits/</guid><comments>http://www.joystiq.com/2010/03/31/rumor-infamous-lbp-goty-and-others-joining-greatest-hits/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.neogaf.com/forum/showpost.php?p=20533646&amp;postcount=1"><img hspace="0" border="1" vspace="0" src="http://www.blogcdn.com/playstation.joystiq.com/media/2009/04/infamousblueup580.jpg" alt="" /></a></div>
According to a recent Walmart ad <a href="http://www.neogaf.com/forum/showpost.php?p=20533646&amp;postcount=1">dug up by NeoGAF user ghostmind</a>, a whole slew of new PS3 titles will soon be added to the $29.99 Greatest Hits collection. Featured on the ad are five games which will apparently get the red box treatment: <a href="http://www.joystiq.com/tag/littlebigplanet"><em>LittleBigPlanet: Game of the Year Edition</em></a>, <a href="http://www.joystiq.com/tag/killzone-2"><em>Killzone 2</em></a>, <a href="http://www.joystiq.com/tag/infamous"><em>inFAMOUS</em></a>, <a href="http://www.joystiq.com/tag/resistance-2"><em>Resistance 2</em></a> and <a href="http://www.joystiq.com/tag/ufc-2009-undisputed"><em>UFC 2009 Undisputed</em></a>. Actually, according to the flyer, the games are being offered for $29.83. That, dear readers, is the Walmart difference.<br />
<br />
We've contacted Sony America to find out if the Walmart ad is authentic, but we have no reason to believe it's a mock-up. We mean, all those games are "hits," and they're all pretty "great," right? <br />
<br />
[Via <a href="http://www.1up.com/do/newsStory?cId=3178581">1UP</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/31/rumor-infamous-lbp-goty-and-others-joining-greatest-hits/">Rumor: inFAMOUS, LBP GOTY and others joining Greatest Hits</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 31 Mar 2010 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.neogaf.com/forum/showpost.php?p=20533646&amp;postcount=1>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/31/rumor-infamous-lbp-goty-and-others-joining-greatest-hits/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19421741/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/31/rumor-infamous-lbp-goty-and-others-joining-greatest-hits/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>deal</category><category>greatest-hits</category><category>infamous</category><category>killzone-2</category><category>littlebigplanet</category><category>resistance-2</category><category>sale</category><category>Sandbox</category><category>SCE</category><category>sony</category><category>Sony-Computer-Entertainment</category><category>Sucker-Punch</category><category>Sucker-Punch-Productions</category><category>Third-Person-Action</category><category>ufc-2009-undisputed</category><category>walmart</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Wed, 31 Mar 2010 20:30:00 EST</pubDate></item><item><title><![CDATA[GDC: How Sucker Punch built inFamous' big city with a small team]]></title><link>http://www.joystiq.com/2010/03/11/gdc-how-sucker-punch-built-infamous-big-city-with-a-small-team/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/11/gdc-how-sucker-punch-built-infamous-big-city-with-a-small-team/</guid><comments>http://www.joystiq.com/2010/03/11/gdc-how-sucker-punch-built-infamous-big-city-with-a-small-team/#comments</comments><description><![CDATA[<div style="text-align: center;"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/infamousnewpicbutnot2itsold.jpg" /></div>
Last year's <em>shockingly</em> awesome superhero title <a href="http://www.joystiq.com/tag/infamous"><em>inFamous</em></a> boasted a massive sandbox world known as Empire City -- a playground full of climbable, grindable, shootable objects. It was an impressive environment, made all the more impressive by a startling piece of information revealed by <a href="http://www.joystiq.com/2009/06/09/interview-sucker-punchs-nate-fox-on-infamous-and-inspiration/">Sucker Punch's Nate Fox</a> during a recent <a href="http://www.joystiq.com/tag/gdc">GDC</a> panel: The whole city was created by a team of just 12 artists.<br />
<br />
Fox explained that this feat was accomplished with the liberal reusing of the game's catalog of environmental assets. For example, there were only <em>two</em> types of cars in the game, differentiated by hue shifts and decals. The map was partitioned into a hexagonal grid -- the inspiration for which came from the popular board game <a href="http://en.wikipedia.org/wiki/Carcassonne_%28board_game%29"><em>Carcassonne</em></a>, Fox explained. Edges of each hex were designed to effortlessly fit together, allowing designers to make minor changes to each compartment, and paste the location into another chunk of the city.<br />
<br />
This might sound like a cheap tactic for a developer to employ, but Fox explained that a developer's time and resources are limited. By swiftly executing the creation of a game's setting, the developers are given more of an opportunity to focus on designing "evil lairs" and other memorable landmarks. Oh, and according to Fox, the industry term for these outstanding structures is "Weenies." Yes, for <em>that</em> reason. Yes, that <em>is</em> wonderful.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/infamous-1/">inFAMOUS</a></strong></p><a href="http://www.joystiq.com/photos/infamous-1/#885963"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/infamous062608-1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/infamous-1/#885964"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/infamous062608-2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/infamous-1/#885965"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/infamous062608-3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/infamous-1/#898059"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/infamous0702081_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/infamous-1/#898060"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/infamous0702082_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/11/gdc-how-sucker-punch-built-infamous-big-city-with-a-small-team/">GDC: How Sucker Punch built inFamous' big city with a small team</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 11 Mar 2010 18:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/03/11/gdc-how-sucker-punch-built-infamous-big-city-with-a-small-team/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19394901/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/11/gdc-how-sucker-punch-built-infamous-big-city-with-a-small-team/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>game-design</category><category>gdc-2010</category><category>infamous</category><category>nate-fox</category><category>panel</category><category>Sandbox</category><category>SCE</category><category>Sony-Computer-Entertainment</category><category>sucker-punch</category><category>sucker-punch-productions</category><category>Third-Person-Action</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Thu, 11 Mar 2010 18:20:00 EST</pubDate></item><item><title><![CDATA[PTOM rumor: inFamous 2 coming in 2010]]></title><link>http://www.joystiq.com/2010/02/10/ptom-rumor-infamous-2-coming-in-2010/</link><guid isPermaLink="true">http://www.joystiq.com/2010/02/10/ptom-rumor-infamous-2-coming-in-2010/</guid><comments>http://www.joystiq.com/2010/02/10/ptom-rumor-infamous-2-coming-in-2010/#comments</comments><description><![CDATA[<div style="text-align: center;"><img hspace="0" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/infamousnewpicbutnot2itsold.jpg" /></div>
The latest issue of PlayStation: The Official Magazine (detailing <a href="http://www.joystiq.com/2010/01/20/crysis-2-takes-the-crisis-to-new-york/"><em>Crysis 2</em></a>) has a seemingly innocent feature called "Second to None" in its news section. Promising "the scoop on three hugely anticipated sequels slated for 2010," the magazine details <a href="http://www.joystiq.com/tag/batman-arkham-asylum-2"><em>Batman: Arkham Asylum 2</em></a>, <a href="http://www.joystiq.com/tag/star-wars-the-force-unleashed-2"><em>Star Wars: The Force Unleashed 2</em></a>, and <em>inFamous 2</em>.<br />
<br />
Wait, what? If you didn't notice, one of these three games hasn't been officially announced. The magazine speculates that <em>inFamous 2</em> will "[pick] up a significant time after the first game, offering a reshaped metropolis." A Sony representative shot down the magazine's report though, stating, "we do not comment on rumor or speculation."<br />
<br />
While Sony remains hush about an <em>inFamous</em> sequel, it seems reasonable to assume that it's only <a href="http://www.joystiq.com/tag/infamous-2">a matter of time</a> before the game comes to fruition. However, the 2010 date pegged by the magazine is likely speculation: The sequel to <em>Batman: Arkham Asylum</em>, while announced, hasn't been dated for a release this year. Would both Rocksteady and Sucker Punch be able to turn over sequels to their summer blockbusters just one year after they release? And most importantly, would gamers even want that?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/02/10/ptom-rumor-infamous-2-coming-in-2010/">PTOM rumor: inFamous 2 coming in 2010</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 10 Feb 2010 20:05:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/02/10/ptom-rumor-infamous-2-coming-in-2010/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19353130/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/10/ptom-rumor-infamous-2-coming-in-2010/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>infamous</category><category>infamous-2</category><category>official-playstation-magazine</category><category>opm</category><category>rumor</category><category>Sandbox</category><category>SCE</category><category>Sony-Computer-Entertainment</category><category>sucker-punch</category><category>Sucker-Punch-Productions</category><category>Third-Person-Action</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Wed, 10 Feb 2010 20:05:00 EST</pubDate></item><item><title><![CDATA[Joystiq's Top 10 of 2009: inFamous]]></title><link>http://www.joystiq.com/2010/01/01/joystiqs-top-10-of-2009-infamous/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/01/joystiqs-top-10-of-2009-infamous/</guid><comments>http://www.joystiq.com/2010/01/01/joystiqs-top-10-of-2009-infamous/#comments</comments><description><![CDATA[<div style="text-align: center;"><img hspace="0" height="326" border="1" width="580" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/2009best-infamous.jpg" alt="" /></div>
<div style="text-align: left;">The likelihood that any of us will walk outside one day and -- BAM! -- suddenly have superpowers bestowed upon us is -- let's face it -- pretty much nil. (We say "pretty much," since, well, <em>you never know</em>.) Thankfully, in the realm of video games, such a scenario is commonplace. For the most part, we only ever get to watch as a game's lead character becomes a superhero in a cutscene, or, most commonly, the game is based on a long-established character from another medium, mainly comic books.<br />
<br />
There are a lot of reasons behind our enjoyment of <em>InFamous</em>, but the fact that the game let us play as an everyman while he gradually became a superhero (or supervilain) gave us a rare chance to fulfill that "what if?" fantasy in the role of a total unknown, much as we'd be.<br />
<br />
Of course, if the game only let us experience what it would be like to be a guy who could only, oh, levitate <em>paperclips and small rocks</em>, what'd be the point? So <em>InFamous</em> gradually doles out power after power, all based around electricity (with a clever mechanic for recharging oneself), the most basic of which is firing lighting <em>from your hands</em>. The powers not only increase in oomph -- they significantly change how the fictional open-world Empire City, with its distinct districts and demilitarized zone atmosphere, is navigated by players. Cole McGrath boasts parkour and climbing skills that put <em>Assassin Creed II</em>'s protagonist Ezio to shame ... and that's before he can electro-grind around the city's railways or, oh, <em>fly</em>.<br />
<br />
While the game is great at conveying how considerable having such powers in the real world would be -- use too much force and you'll send cars flying into a crowd of innocent bystanders -- it also changes to reflect whether you're choosing to use the powers for good or evil. (Maybe you <em>meant</em> to toss that four-door into the crosswalk.) This introduces some twists in the fairly uneven plot, but, more importantly, changes the powers you command and the way the city's inhabitants react to you. Travel too far down one path and there's no going back.<br />
<br />
Superhero games that aren't based on comics, movies or TV shows are rare, and we can't imagine another topping this electrifying experience anytime soon.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/infamous-1/">inFAMOUS</a></strong></p><a href="http://www.joystiq.com/photos/infamous-1/#885963"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/infamous062608-1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/infamous-1/#885964"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/infamous062608-2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/infamous-1/#885965"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/infamous062608-3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/infamous-1/#898059"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/infamous0702081_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/infamous-1/#898060"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/infamous0702082_thumbnail.jpg" alt="" title="" /></a></div><br />
<br />
<div style="text-align: center;"><a href="http://www.joystiq.com/2010/01/01/joystiqs-top-10-of-2009-call-of-duty-modern-warfare-2/"><strong>&lt;&lt; Back(6)</strong></a><strong> | </strong><a href="http://www.joystiq.com/2010/01/01/joystiqs-top-10-of-2009/#comments"><strong>Comment</strong></a><strong> | </strong><a href="http://www.joystiq.com/2010/01/01/joystiqs-top-10-of-2009-dragon-age-origins/"><strong>4. Here, there be excellent games &gt;&gt;</strong></a></div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/01/joystiqs-top-10-of-2009-infamous/">Joystiq's Top 10 of 2009: inFamous</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 01 Jan 2010 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/01/01/joystiqs-top-10-of-2009-infamous/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19297072/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/01/joystiqs-top-10-of-2009-infamous/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action</category><category>Infamous</category><category>joystiq-best-of-2009</category><category>Sandbox</category><category>SCE</category><category>sony</category><category>Sony-Computer-Entertainment</category><category>Sucker-Punch</category><category>Sucker-Punch-Productions</category><category>Third-Person-Action</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Fri, 01 Jan 2010 13:30:00 EST</pubDate></item><item><title><![CDATA[inFamous becomes almost-Greatest Hits game, drops to $40]]></title><link>http://www.joystiq.com/2009/12/03/infamous-becomes-almost-greatest-hits-game-drops-to-40/</link><guid isPermaLink="true">http://www.joystiq.com/2009/12/03/infamous-becomes-almost-greatest-hits-game-drops-to-40/</guid><comments>http://www.joystiq.com/2009/12/03/infamous-becomes-almost-greatest-hits-game-drops-to-40/#comments</comments><description><![CDATA[<div align="center"><a href="http://playstation.joystiq.com/photos/infamous-comic/2004126/full"><img hspace="0" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/bzzttinfamous5.jpg" /></a><br />
<small><em>Click to read the </em>inFamous<em> comic.</em></small></div>
Sucker Punch's superpower game has sold 1.2 million copies, according to a recent update by the <a href="http://blog.us.playstation.com/2009/12/infamous-now-39-99-gigawatt-blades-coming-free-to-psn/">PlayStation.Blog</a>. According to <a href="http://en.wikipedia.org/wiki/List_of_Sony_Greatest_Hits_games">Sony's rules</a>, that's enough to make the game a certifiable "Greatest Hits" title. However, a game can't don the ugly budget box art until ten months after the game's original ship date.<br />
<br />
Until then, <a href="http://www.joystiq.com/tag/infamous"><em>inFamous</em></a> will get an almost-Greatest Hits price for its almost-Greatest Hits status: $39.99, effective immediately. Also, the former GameStop-exclusive power-up <a href="http://playstation.joystiq.com/2009/04/09/get-gigawatts-or-go-home-infamous-pre-order-bonuses-detailed/">Gigawatt Blades</a> will be available for all as a free PSN download, starting December 10 -- a nice freebie for latecomers to the game.<br />
<br />
Considering Black Friday has already passed, it seems like Sony may have missed the best opportunity to announce a price drop on <em>inFamous</em>. Of course, there might be another motive behind this move: to keep this game on the mind of video game editors (and fans) readying their GOTY lists.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/12/03/infamous-becomes-almost-greatest-hits-game-drops-to-40/">inFamous becomes almost-Greatest Hits game, drops to $40</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 03 Dec 2009 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.us.playstation.com/2009/12/infamous-now-39-99-gigawatt-blades-coming-free-to-psn/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/03/infamous-becomes-almost-greatest-hits-game-drops-to-40/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19264092/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/03/infamous-becomes-almost-greatest-hits-game-drops-to-40/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gigawatt-blades</category><category>greatest-hits</category><category>infamous</category><category>price-drop</category><category>Sandbox</category><category>SCE</category><category>Sony-Computer-Entertainment</category><category>sucker-punch</category><category>Sucker-Punch-Productions</category><category>Third-Person-Action</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Thu, 03 Dec 2009 15:00:00 EST</pubDate></item><item><title><![CDATA[Sucker Punch hiring network programmer, adding online support to next game]]></title><link>http://www.joystiq.com/2009/11/17/sucker-punch-hiring-network-programmer-adding-online-support-to/</link><guid isPermaLink="true">http://www.joystiq.com/2009/11/17/sucker-punch-hiring-network-programmer-adding-online-support-to/</guid><comments>http://www.joystiq.com/2009/11/17/sucker-punch-hiring-network-programmer-adding-online-support-to/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://jobs.gamasutra.com/jobseekerx/viewjobrss.asp?cjid=20001&amp;accountno=358"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/playstation.joystiq.com/media/2009/04/infamousblueup580.jpg" /></a></div>
Normally, we wouldn't write a story simply stating that a developer's next, unannounced title will include some form of online multiplayer support -- however, based on the cliffhanger ending from <a href="http://www.joystiq.com/tag/infamous"><em>InFamous</em></a> (and <a href="http://www.joystiq.com/2009/10/13/actors-twitter-hints-at-infamous-lead-recasting/">the apparent re-casting</a> of Cole MacGrath's voice actor) it would be completely logical to assume that Sucker Punch is working on a sequel to its electrified superhero sim. Therefore, one might also assume that the company's <a href="http://jobs.gamasutra.com/jobseekerx/viewjobrss.asp?cjid=20001&amp;accountno=358">recently posted job listing</a>, which requests the services of a network programmer who has "experience building on-line components of video games," means <em>InFamous 2</em> will have some form of online mode.<br />
<br />
We know, we know -- that's a whole lot of assumptions. Still, we're sticking to the old adage of "when you assume, you make an ass of you and me, but sometimes, you can totally predict things before they happen by simply making an educated guess." We'll contact someone over at Sucker Punch to try and help our chances.<br />
<br />
[Via <a href="http://www.computerandvideogames.com/article.php?id=227436?cid=OTC-RSS&amp;attr=CVG-General-RSS">CVG</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/11/17/sucker-punch-hiring-network-programmer-adding-online-support-to/">Sucker Punch hiring network programmer, adding online support to next game</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 17 Nov 2009 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://jobs.gamasutra.com/jobseekerx/viewjobrss.asp?cjid=20001&amp;accountno=358>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/17/sucker-punch-hiring-network-programmer-adding-online-support-to/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19242880/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/17/sucker-punch-hiring-network-programmer-adding-online-support-to/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>infamous</category><category>infamous-2</category><category>job-listing</category><category>online</category><category>Sandbox</category><category>SCE</category><category>Sony-Computer-Entertainment</category><category>sucker-punch</category><category>Sucker-Punch-Productions</category><category>Third-Person-Action</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Tue, 17 Nov 2009 13:00:00 EST</pubDate></item><item><title><![CDATA[Actor's Twitter hints at inFamous lead recasting]]></title><link>http://www.joystiq.com/2009/10/13/actors-twitter-hints-at-infamous-lead-recasting/</link><guid isPermaLink="true">http://www.joystiq.com/2009/10/13/actors-twitter-hints-at-infamous-lead-recasting/</guid><comments>http://www.joystiq.com/2009/10/13/actors-twitter-hints-at-infamous-lead-recasting/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://g4tv.com/thefeed/blog/post/699926/Sucker-Punch-Auditioning-For-inFamous-2-Possibly-Recasting-Main-Character.html"><img hspace="0" border="1" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/infamousevil.jpg" alt="" /></a></div>
Before a game is really, totally announced, you've got to keep an eye out for little hints that it may be on the way. Take, for instance, the sequel to <em><a href="http://www.joystiq.com/tag/infamous">inFamous</a> </em>that may or may not exist. We <a href="http://www.joystiq.com/2009/08/31/sucker-punch-looking-for-an-artist-hip-to-urban-style/">already knew</a> developer Sucker Punch was looking to add an artist familiar with the "urban style" that figured prominently in the first <em>inFamous</em> game. Now, actor David Sullivan <a href="http://www.twitter.com/_david_sullivan/status/4835089986">has tweeted</a> (as spotted by <a href="http://g4tv.com/thefeed/blog/post/699926/Sucker-Punch-Auditioning-For-inFamous-2-Possibly-Recasting-Main-Character.html">G4</a>) that he's being considered for the role of Cole, which he says is being recast for a sequel.<br />
<br />
You may know Sullivan from the indie hit <em>Primer</em>, or as the subject of actor <a href="http://www.imdb.com/name/nm0183039/">Jason Cottle</a>'s forthcoming book, <em>Job Stealers I Totally Hate</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/10/13/actors-twitter-hints-at-infamous-lead-recasting/">Actor's Twitter hints at inFamous lead recasting</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 13 Oct 2009 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://g4tv.com/thefeed/blog/post/699926/Sucker-Punch-Auditioning-For-inFamous-2-Possibly-Recasting-Main-Character.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/13/actors-twitter-hints-at-infamous-lead-recasting/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19194538/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/13/actors-twitter-hints-at-infamous-lead-recasting/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>infamous</category><category>infamous-2</category><category>Sandbox</category><category>SCE</category><category>Sony-Computer-Entertainment</category><category>sucker-punch</category><category>Sucker-Punch-Productions</category><category>Third-Person-Action</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Tue, 13 Oct 2009 15:30:00 EST</pubDate></item><item><title><![CDATA[What's in a Name: Sucker Punch]]></title><link>http://www.joystiq.com/2009/09/08/whats-in-a-name-sucker-punch/</link><guid isPermaLink="true">http://www.joystiq.com/2009/09/08/whats-in-a-name-sucker-punch/</guid><comments>http://www.joystiq.com/2009/09/08/whats-in-a-name-sucker-punch/#comments</comments><description><![CDATA[<div style="text-align: center;"><img hspace="0" border="0" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/whatsinanamesp.jpg" /><em><br />
</em></div>
<font color="gray"><em>We loved <a href="http://www.joystiq.com/tag/infamous">inFamous</a> despite its unfortunate capitalization decision</em><em>s, but since it's considered rude to ask about that sort of thing, we instead grilled the folks at Sucker Punch on how they came up with their studio's name:</em></font> <br />
<br />
<div>"The other company founders and I had worked at Microsoft for a decade or so before starting our new company. Having chafed under corporate policies about what constituted an acceptable project code name, we were looking forward to giving the company a name we'd never ever get away with at Microsoft.</div>
<div><br />
"We came up with a list of ten or so names, and eventually my lovely and talented wife saw the list. She said (and I quote), 'I don't care what you call the company -- as long as it isn't Sucker Punch.' We figured that the best way to choose a name a 14-year-old boy would think was cool was to choose a name that a lovely and talented 38-year-old woman thought was unacceptable ... so 'Sucker Punch' it was!<br />
<br />
"After twelve years, I believe I've been forgiven."</div>
<div> </div>
<div>
<div style="text-align: right;">- <em>Chris Zimmerman, Sucker Punch</em> <em>co-founder and development director</em></div>
<div style="text-align: left;"><font color="gray"><font color="gray"><hr size="2" width="100%" />
<em>Liked this story? Be sure to check out the <a href="http://www.joystiq.com/tag/whats-in-a-name">What's In A Name archives</a>.</em></font></font></div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/09/08/whats-in-a-name-sucker-punch/">What's in a Name: Sucker Punch</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 08 Sep 2009 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/09/08/whats-in-a-name-sucker-punch/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19153894/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/09/08/whats-in-a-name-sucker-punch/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>infamous</category><category>Sandbox</category><category>SCE</category><category>Sony-Computer-Entertainment</category><category>sucker-punch</category><category>Sucker-Punch-Productions</category><category>Third-Person-Action</category><category>whats-in-a-name</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Tue, 08 Sep 2009 10:30:00 EST</pubDate></item><item><title><![CDATA[Interview: Sucker Punch's Nate Fox on inFamous and inSpiration]]></title><link>http://www.joystiq.com/2009/06/09/interview-sucker-punchs-nate-fox-on-infamous-and-inspiration/</link><guid isPermaLink="true">http://www.joystiq.com/2009/06/09/interview-sucker-punchs-nate-fox-on-infamous-and-inspiration/</guid><comments>http://www.joystiq.com/2009/06/09/interview-sucker-punchs-nate-fox-on-infamous-and-inspiration/#comments</comments><description><![CDATA[<div align="center"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/gam_natefox_580.jpg" /></div>
If you've been spending a lot of time enjoying the electro-shockery featured in <em><a href="http://www.joystiq.com/tag/inFamous/">inFamous</a></em>, you've got the guy pictured above -- and the other 50-odd members of Sucker Punch Productions -- to thank. His name is Nate Fox, game director for <em>inFamous</em> and a writer/designer who has a decade of tenure with the studio. We had a chance to sit down with Nate at E3 to get a post-mortem look at the high voltage superhero sim, and to finally inquire what lies within protagonist Cole's mysterious backpack.<br />
<strong><br />
So, Nate Fox, how long have you been at Sucker Punch?</strong><br />
<br />
Nate Fox: I've been at Sucker Punch for over 10 years. When I started, I had a full head of hair. That is not a lie.<p><a href="http://www.joystiq.com/2009/06/09/interview-sucker-punchs-nate-fox-on-infamous-and-inspiration/" rel="bookmark">Continue reading <em>Interview: Sucker Punch's Nate Fox on inFamous and inSpiration</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/06/09/interview-sucker-punchs-nate-fox-on-infamous-and-inspiration/">Interview: Sucker Punch's Nate Fox on inFamous and inSpiration</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 09 Jun 2009 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/06/09/interview-sucker-punchs-nate-fox-on-infamous-and-inspiration/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19062090/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/06/09/interview-sucker-punchs-nate-fox-on-infamous-and-inspiration/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>e3-2009</category><category>infamous</category><category>interview</category><category>nate-fox</category><category>Sandbox</category><category>SCE</category><category>Sony-Computer-Entertainment</category><category>sucker-punch</category><category>Sucker-Punch-Productions</category><category>Third-Person-Action</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Tue, 09 Jun 2009 15:30:00 EST</pubDate></item><item><title><![CDATA[Metareview: inFamous (PS3)]]></title><link>http://www.joystiq.com/2009/05/27/metareview-infamous-ps3/</link><guid isPermaLink="true">http://www.joystiq.com/2009/05/27/metareview-infamous-ps3/</guid><comments>http://www.joystiq.com/2009/05/27/metareview-infamous-ps3/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.metacritic.com/games/platforms/ps3/infamous?q=infamous"><img hspace="0" border="1" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/infamousevil.jpg" alt="" /></a></div>
We're not going to say <em>inFamous</em>' quality is a big surprise (this is Sucker Punch after all) but it's nice to see someone getting the superhero genre so <em>right</em>. Everyone (<a href="http://www.joystiq.com/2009/05/20/joystiq-review-infamous/">including us</a>) has been piling the love on it, and we've taken the liberty of providing with just a slice of the love fest below:<br />
<ul>
    <li><a href="http://www.1up.com/do/reviewPage?cId=3174301&amp;p=37">1UP</a> <strong>(A-)</strong>: "It's how <em>InFamous</em> blends all of this -- the platforming, the combat, the powers, the missions, and the Karma -- that makes it an eminently playable and enjoyable experience for me. It's why I've been staying up so late for the past few days."</li>
    <li><a href="http://www.dpadmagazine.com/2009/05/21/infamous/">D+PAD</a> <strong>(4.5/5)</strong>: "Yet remarkably, <em>inFamous</em> - as a whole - feels entirely unique. It's perhaps largely due to Sucker Punch's ability in creating an outstanding animation system that subtly adapts to the environment, but also because of the game's suitably atmospheric setting."</li>
    <li><a href="http://www.gamepro.com/article/reviews/210409/infamous/">GamePro</a> <strong>(90/100)</strong>: "Great game, minor faults, a lot of fun to be had, terrible story but the gameplay holds up despite it. Maybe this "sleeping on it" thing has some merit, after all."</li>
    <li><a href="http://nzgamer.com/ps3/reviews/892/infamous.html">NZGamer</a> <strong>(9.5/10)</strong>: "Any other games vying for the crown of Game of the Year 2009 pay attention - there's a new kid in town and he means business."</li>
</ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/05/27/metareview-infamous-ps3/">Metareview: inFamous (PS3)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 27 May 2009 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.metacritic.com/games/platforms/ps3/infamous?q=infamous>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/05/27/metareview-infamous-ps3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19049465/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/05/27/metareview-infamous-ps3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>infamous</category><category>metareview</category><category>Sandbox</category><category>SCE</category><category>Sony-Computer-Entertainment</category><category>sucker-punch</category><category>Sucker-Punch-Productions</category><category>Third-Person-Action</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Wed, 27 May 2009 19:00:00 EST</pubDate></item><item><title><![CDATA[Amazon UK reveals inFamous PS3 bundle]]></title><link>http://www.joystiq.com/2009/05/24/amazon-uk-reveals-infamous-ps3-bundle/</link><guid isPermaLink="true">http://www.joystiq.com/2009/05/24/amazon-uk-reveals-infamous-ps3-bundle/</guid><comments>http://www.joystiq.com/2009/05/24/amazon-uk-reveals-infamous-ps3-bundle/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.amazon.co.uk/Sony-PLAYSTATION-Console-inFamous-PS3/dp/B002ACOWT6/ref=sr_tr_1?ie=UTF8&amp;s=aps&amp;qid=1243085583&amp;sr=8-1"><img hspace="0" border="0" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/gam_infamousbundle_580.jpg" alt="" /></a></div>
Images of a supposed 80GB PS3 + <em><a href="http://www.joystiq.com/tag/inFamous/">inFamous</a></em> bundle have been circulating the video game blogosphere for the past few weeks. Sony has been hesitant to comment on the package, but a recent <a href="http://www.amazon.co.uk/Sony-PLAYSTATION-Console-inFamous-PS3/dp/B002ACOWT6/ref=sr_tr_1?ie=UTF8&amp;s=aps&amp;qid=1243085583&amp;sr=8-1">online retail listing</a> cleared up the confusion -- the bundle is real, and coming to Amazon UK on May 29. Those interested in simultaneously acquiring the <a href="http://www.joystiq.com/2009/05/20/joystiq-review-infamous/">shockingly good superhero title</a> and the system on which it runs can grab both for &pound;279.99. We've contacted SCEA to find out if this deal is coming stateside. Consider our fingers crossed.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/05/24/amazon-uk-reveals-infamous-ps3-bundle/">Amazon UK reveals inFamous PS3 bundle</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 24 May 2009 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.amazon.co.uk/Sony-PLAYSTATION-Console-inFamous-PS3/dp/B002ACOWT6/ref=sr_tr_1?ie=UTF8&amp;s=aps&amp;qid=1243085583&amp;sr=8-1>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/05/24/amazon-uk-reveals-infamous-ps3-bundle/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1555132/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/05/24/amazon-uk-reveals-infamous-ps3-bundle/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>amazon-uk</category><category>bundle</category><category>deal</category><category>infamous</category><category>Sandbox</category><category>SCE</category><category>scee</category><category>Sony-Computer-Entertainment</category><category>Sony-Computer-Entertainment-Europe</category><category>Sucker-Punch</category><category>Sucker-Punch-Productions</category><category>Third-Person-Action</category><category>uk</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Sun, 24 May 2009 17:30:00 EST</pubDate></item><item><title><![CDATA[Joystiq Review: inFamous]]></title><link>http://www.joystiq.com/2009/05/20/joystiq-review-infamous/</link><guid isPermaLink="true">http://www.joystiq.com/2009/05/20/joystiq-review-infamous/</guid><comments>http://www.joystiq.com/2009/05/20/joystiq-review-infamous/#comments</comments><description><![CDATA[<div style="text-align: center;"><img border="1" src="http://www.blogcdn.com/playstation.joystiq.com/media/2009/04/infamousblueup580.jpg" alt="" /></div>
Okay, right at the top, let's get this out of the way -- electricity control is a <span style="font-style: italic;">terrible </span><em>superpower</em>. Sure, it's <span style="font-style: italic;">flashy</span>, and makes for a great video game mechanic, but any crime fighter who could easily be bested by <span style="font-style: italic;"><span style="font-style: italic;">Dry </span>Rubber Shoes Man</span> simply shouldn't be tasked with the vigilant protection of a city and its inhabitants.<br />
<br />
Despite this <span style="font-style: italic;">obvious</span> weakness, Sucker Punch's open-world action opus, <span style="font-style: italic;">inFamous</span>, has a lot going for it. Rather than tumbling into the pitfalls often visited by sandbox action games (too repetitive, poorly balanced difficulty, no sense of direction, non-existent story), it takes the road less traveled, exhibiting an extraordinary amount of polish and attention to detail.<br />
<br />
As a result, Sucker Punch has crafted a game that I feel comfortable labeling "the greatest superhero game I've ever played."<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/infamous-sony-gamer-day-2009-images/">inFamous: Sony Gamer Day 2009 Images</a></strong></p><a href="http://www.joystiq.com/photos/infamous-sony-gamer-day-2009-images/#1524955"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/hero_screen_and_depth_138_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/infamous-sony-gamer-day-2009-images/#1524954"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/hero_screen_116_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/infamous-sony-gamer-day-2009-images/#1524953"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/reapers_sample2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/infamous-sony-gamer-day-2009-images/#1524952"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/final_compevil_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/infamous-sony-gamer-day-2009-images/#1524951"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/sp_downtowndistrict_ab_005_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2009/05/20/joystiq-review-infamous/" rel="bookmark">Continue reading <em>Joystiq Review: inFamous</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/05/20/joystiq-review-infamous/">Joystiq Review: inFamous</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 20 May 2009 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/05/20/joystiq-review-infamous/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1550474/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/05/20/joystiq-review-infamous/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>infamous</category><category>Sandbox</category><category>SCE</category><category>scea</category><category>Sony-Computer-Entertainment</category><category>Sony-Computer-Entertainment-America</category><category>sucker-punch</category><category>Sucker-Punch-Productions</category><category>Third-Person-Action</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Wed, 20 May 2009 09:00:00 EST</pubDate></item><item><title><![CDATA[Sony teases 'electrifying' inFamous, Uncharted 2 news]]></title><link>http://www.joystiq.com/2009/04/23/sony-teases-electrifying-news-about-infamous-uncharted-2/</link><guid isPermaLink="true">http://www.joystiq.com/2009/04/23/sony-teases-electrifying-news-about-infamous-uncharted-2/</guid><comments>http://www.joystiq.com/2009/04/23/sony-teases-electrifying-news-about-infamous-uncharted-2/#comments</comments><description><![CDATA[<center> <object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="291" id="viddler_e014096e"><param name="movie" value="http://www.viddler.com/simple/e014096e/" /><param name="allowScriptAccess" value="never" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="tubemogulid=TD-Q0P-W10" /><embed src="http://www.viddler.com/simple/e014096e/" width="580" height="291" flashvars="tubemogulid=TD-Q0P-W10" type="application/x-shockwave-flash" allowScriptAccess="never" allowFullScreen="true" name="viddler_e014096e"></embed></object> </center> Sony has released a most unusual teaser clip (above) via <a href="http://www.youtube.com/watch?v=kk3VwGxXDvI">its YouTube PlayStation channel</a>, which indicates some sort of announcement regarding two PS3-exclusives, <em><a href="http://www.joystiq.com/tag/infamous">inFamous</a> </em>and <a href="http://www.joystiq.com/tag/uncharted-2"><em>Uncharted 2: Among Thieves</em></a>, will be made on Monday, April 27. The publisher recently held preview events for both titles, the coverage embargoes on which just so happen to lift on -- you guessed it -- April 27.<br />
<br />
We know what's going on with Nate Drake's new adventure -- and seriously can't wait to tell you on Monday -- but we didn't attend Sucker Punch's open house event. Sony did promise the latter would give a sneak peek at new <em>inFamous </em>content, though. <br />
<br />
Scrutinizing today's video, we see Cole McGrath, the hero/anti-hero of <em>inFamous </em>crackle with electricity, followed by a promotional shot of <em>Uncharted 2 </em>in which an electrical transformer explodes. Our best, <em>total </em>guesses: either Cole will somehow be a playable character in <em>Uncharted 2</em> (his powers do "reach into" the game during the video) or <em>inFamous</em> will include a playable demo of Naughty Dog's latest. Either would be "electrifying" announcements in our book. Which one would you like to happen most?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/04/23/sony-teases-electrifying-news-about-infamous-uncharted-2/">Sony teases 'electrifying' inFamous, Uncharted 2 news</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 23 Apr 2009 19:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.youtube.com/watch?v=kk3VwGxXDvI>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/23/sony-teases-electrifying-news-about-infamous-uncharted-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1526476/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/23/sony-teases-electrifying-news-about-infamous-uncharted-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>infamous</category><category>naughty-dog</category><category>Sandbox</category><category>SCE</category><category>sony</category><category>Sony-Computer-Entertainment</category><category>sucker-punch</category><category>Sucker-Punch-Productions</category><category>Third-Person-Action</category><category>uncharted-2</category><category>Uncharted-2-Among-Thieves</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Thu, 23 Apr 2009 19:15:00 EST</pubDate></item><item><title><![CDATA[GDC09: inFamous hands-on]]></title><link>http://www.joystiq.com/2009/03/26/gdc09-infamous-hands-on/</link><guid isPermaLink="true">http://www.joystiq.com/2009/03/26/gdc09-infamous-hands-on/</guid><comments>http://www.joystiq.com/2009/03/26/gdc09-infamous-hands-on/#comments</comments><description><![CDATA[<div style="text-align: center;"><img hspace="0" border="1" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/infamousmaincole.jpg" alt="" /></div>
Like Naughty Dog before it, Sucker Punch is attempting to transform its success as a cartoonish platformer developer into a mature, (dare we say) <span style="font-style: italic;">realism</span>-based game designer. The leap from <em>Sly Coope</em>r into the open-world <em>inFamous</em> is a giant one, but Sucker Punch's inaugural PS3 effort is shaping up to be one of those games that justifies your shiny, black console.<br />
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One of the levels on hand at <a href="http://www.joystiq.com/tag/GDC-2009/">GDC</a> was "Food Drop," as Sucker Punch calls it. Our mission began on Cole McGrath's rooftop shanty retreat where his fat buddy Zeke was lounging on a couch, reading a graphic novel. Cole, hard-working bike messenger and the game's protagonist, is already aware of his <em>electrifying</em> power, but hasn't quite realized the full extent of this "great responsibility." Cue: Zeke wanting to watch television; predicament: the batteries aren't charged. You can guess what happens next ... training! Hold L1 to charge up your inner-electricity, and press L2 to fire it. <span style="font-style: italic;">TV ON!</span><br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/infamous-gdc-2009/">inFAMOUS - GDC 2009</a></strong></p><a href="http://www.joystiq.com/photos/infamous-gdc-2009/#1452703"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/finalcompleteevil_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/infamous-gdc-2009/#1452667"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/infamous-screen-1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/infamous-gdc-2009/#1452668"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/infamous-screen-4_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/infamous-gdc-2009/#1452705"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/infmorningbig_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/infamous-gdc-2009/#1452706"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/infgdc1_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2009/03/26/gdc09-infamous-hands-on/" rel="bookmark">Continue reading <em>GDC09: inFamous hands-on</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/03/26/gdc09-infamous-hands-on/">GDC09: inFamous hands-on</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 26 Mar 2009 15:35:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/03/26/gdc09-infamous-hands-on/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1498848/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/26/gdc09-infamous-hands-on/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gdc</category><category>gdc-2009</category><category>infamous</category><category>Sandbox</category><category>SCE</category><category>Sony-Computer-Entertainment</category><category>sucker-punch</category><category>Sucker-Punch-Productions</category><category>Third-Person-Action</category><dc:creator><![CDATA[Kevin Kelly]]></dc:creator><pubDate>Thu, 26 Mar 2009 15:35:00 EST</pubDate></item><item><title><![CDATA[inFamous' Karma system revealed]]></title><link>http://www.joystiq.com/2009/03/24/infamous-karma-system-revealed/</link><guid isPermaLink="true">http://www.joystiq.com/2009/03/24/infamous-karma-system-revealed/</guid><comments>http://www.joystiq.com/2009/03/24/infamous-karma-system-revealed/#comments</comments><description><![CDATA[<center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="346" id="viddler_ec3a9f2f"><param name="wmode" value="transparent" /><param name="movie" value="http://www.viddler.com/simple/ec3a9f2f/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.viddler.com/simple/ec3a9f2f/" width="580" height="346" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_ec3a9f2f" wmode="transparent"></embed></object></center> <em>Finally</em>, almost two years after the game was <a href="http://www.joystiq.com/2007/07/11/engadget-and-joystiq-live-from-sonys-e3-2007-keynote/">unveiled</a> at GDC 2007, Sony has revealed details about <a href="http://www.joystiq.com/tag/infamous"><em>inFamous</em></a>' Karma system -- a key part of the game which we've <a href="http://www.joystiq.com/2008/10/09/tgs-08-eyes-on-infamous/">often intimated</a> could either make or break it. Thankfully, it's looking pretty decent, as you can see from the two videos we have showcasing the feature. The first, which can be found above, gives a few examples of the moral choices you have to make throughout the game. <br />
<br />
These choices will affect "the way pedestrians react to Cole, the powers he can use and upgrade, Cole's appearance, and even the story." As in <em>Fable</em>, any decision you make will award you either good or bad karma. There are six karmic levels: three bad (Thug, Outlaw and Infamous) and three good (Guardian, Champion and Hero). Each of these levels will contain different skills which can be bought with experience points. Placing points in a Champion skill and then lowering your karma level to Guardian means you will no longer have access to that skill.<br />
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Cole will change his appearance according to his karma level (again, much like <em>Fable</em>) and depending on whether he's a goody or baddy, his electricity will appear either red or blue. Upgrading your powers in either a good or evil direction will directly affect how they work. Good powers use electrons and are more likely to stun or restrain enemies while bad powers utilize positrons and will kill, maim and destroy. The second video, seen after the break, shows examples of this.<br />
<br />
Seeing this system in action raises our hopes for <em>inFamous</em>. The game was starting to look very samey, but this added ingredient may be just the spice we've been looking for.<p><a href="http://www.joystiq.com/2009/03/24/infamous-karma-system-revealed/" rel="bookmark">Continue reading <em>inFamous' Karma system revealed</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/03/24/infamous-karma-system-revealed/">inFamous' Karma system revealed</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 24 Mar 2009 19:35:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/03/24/infamous-karma-system-revealed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1496730/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/24/infamous-karma-system-revealed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>infamous</category><category>Sandbox</category><category>SCE</category><category>Sony-Computer-Entertainment</category><category>sucker-punch</category><category>Sucker-Punch-Productions</category><category>Third-Person-Action</category><category>video</category><dc:creator><![CDATA[Jem Alexander]]></dc:creator><pubDate>Tue, 24 Mar 2009 19:35:00 EST</pubDate></item><item><title><![CDATA[Sony's Steinberg says 2009 lineup is 'relentless, AAA-quality']]></title><link>http://www.joystiq.com/2009/03/17/sonys-steinberg-says-2009-lineup-is-relentless-aaa-quality/</link><guid isPermaLink="true">http://www.joystiq.com/2009/03/17/sonys-steinberg-says-2009-lineup-is-relentless-aaa-quality/</guid><comments>http://www.joystiq.com/2009/03/17/sonys-steinberg-says-2009-lineup-is-relentless-aaa-quality/#comments</comments><description><![CDATA[<a href="http://www.gamedaily.com/articles/features/ad-watch-killzone-2-marketing-with-bullet-precision/?biz=1"><img hspace="0" border="1" align="right" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2007/09/scottst.jpg" alt="" /></a>Speaking with <a href="http://www.gamedaily.com/articles/features/ad-watch-killzone-2-marketing-with-bullet-precision/?biz=1">David Radd at GameDaily</a>, VP of Product Marketing at SCEA, Scott Steinberg, wants you to know that, if you were under the impression Sony had "punched itself out," you're mistaken! Citing <em>Killzone 2</em> as the beginning of, "a great lineup [that is] relentless and AAA-quality," Steinberg names <a href="http://www.joystiq.com/tag/mlb-09-the-show/"><em>MLB 09: The Show</em></a> and this summer's <em><a href="http://www.joystiq.com/tag/infamous">inFamous</a></em> as two titles that are, "going to arrest the momentum from competitors." That's without mentioning the <em>Heavy Rains</em> and <em>Uncharted 2s</em> of the world, we might add.<br />
<br />
And though Steinberg's remarks are filled with marketing speak (that's the <em>technical</em> term, folks), we can't help but agree that the company's <a href="http://www.joystiq.com/2009/02/20/sony-god-of-war-iii-mag-coming-within-the-year/">2009 lineup</a> seems a lot more fleshed out three months into the year than its competitors. Maybe next week's <a href="http://www.joystiq.com/tag/gdc-2009">Game Developer's Conference</a> will change some of that. We'll just have to wait and see.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/03/17/sonys-steinberg-says-2009-lineup-is-relentless-aaa-quality/">Sony's Steinberg says 2009 lineup is 'relentless, AAA-quality'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 17 Mar 2009 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamedaily.com/articles/features/ad-watch-killzone-2-marketing-with-bullet-precision/?biz=1>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/17/sonys-steinberg-says-2009-lineup-is-relentless-aaa-quality/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1490631/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/17/sonys-steinberg-says-2009-lineup-is-relentless-aaa-quality/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gamedaily</category><category>gdc-2009</category><category>infamous</category><category>killzone-2</category><category>mlb-09-the-show</category><category>Sandbox</category><category>SCE</category><category>scott-steinberg</category><category>Sony-Computer-Entertainment</category><category>Sucker-Punch</category><category>Sucker-Punch-Productions</category><category>Third-Person-Action</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Tue, 17 Mar 2009 21:00:00 EST</pubDate></item><item><title><![CDATA[inFamous launching worldwide in June, demo on the way [update]]]></title><link>http://www.joystiq.com/2009/03/06/infamous-launching-worldwide-in-june-demo-on-the-way/</link><guid isPermaLink="true">http://www.joystiq.com/2009/03/06/infamous-launching-worldwide-in-june-demo-on-the-way/</guid><comments>http://www.joystiq.com/2009/03/06/infamous-launching-worldwide-in-june-demo-on-the-way/#comments</comments><description><![CDATA[<div align="center"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/infamousboxart1060309580.jpg" /><br />
<div align="left">You're currently looking at the box art for Sucker Punch's upcoming PS3 exclusive, <a href="http://www.joystiq.com/tag/infamous"><em>inFamous</em></a>. The cover, along with the release date (well -- month, at least), was revealed <a href="http://blog.us.playstation.com/2009/03/06/infamous-date-demo-and-art-revealed/">on the PlayStation Blog</a> today. You'll be stepping into the electrified shoes of Cole McGrath at some point in June. We're not sure <em>inFamous</em> will be as successful as last June's <a href="http://www.joystiq.com/tag/mgs4">major PS3 exclusive</a>, but players will be able to try this one out before they buy, as a demo has already been confirmed.<br />
<br />
The game's soundtrack has also been detailed <a href="http://www.music4games.net/News_Display.aspx?id=1174">on Music 4 Games</a>. <strong>Update:</strong> The source link for the soundtrack information has been removed, but the article alleged that the game music would be a collaborative effort between Amon Tobin, Jim Dooley, Mel Wesson, Martin Tilman who, between them, have worked on <em>Splinter Cell: Chaos Theory, Pushing Daisies, Pirates of the Caribbean</em> and <em>Black Hawk Down.</em> The now-removed source added that in order to produce a more urban, gritty sound, the composers will be creating music from "real-life objects and materials found in urban environments." In response to these alleged details, Sony states, "We have not made any official announcements regarding the music in <em>inFamous.</em>" (That's right Sony! Stuff the cat right back in that bag.) We'll let you know when the truly <em>infamous </em>soundtrack is ready for your ears -- and eyes.</div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/03/06/infamous-launching-worldwide-in-june-demo-on-the-way/">inFamous launching worldwide in June, demo on the way [update]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 06 Mar 2009 17:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.us.playstation.com/2009/03/06/infamous-date-demo-and-art-revealed/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/06/infamous-launching-worldwide-in-june-demo-on-the-way/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1481168/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/06/infamous-launching-worldwide-in-june-demo-on-the-way/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>box-art</category><category>infamous</category><category>playstation-blog</category><category>Sandbox</category><category>SCE</category><category>Sony-Computer-Entertainment</category><category>sucker-punch</category><category>Sucker-Punch-Productions</category><category>Third-Person-Action</category><dc:creator><![CDATA[Jem Alexander]]></dc:creator><pubDate>Fri, 06 Mar 2009 17:20:00 EST</pubDate></item><item><title><![CDATA[New inFamous trailer heavy on story, light on gameplay]]></title><link>http://www.joystiq.com/2009/03/05/new-infamous-trailer-heavy-on-story-light-on-gameplay/</link><guid isPermaLink="true">http://www.joystiq.com/2009/03/05/new-infamous-trailer-heavy-on-story-light-on-gameplay/</guid><comments>http://www.joystiq.com/2009/03/05/new-infamous-trailer-heavy-on-story-light-on-gameplay/#comments</comments><description><![CDATA[<object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="346" id="viddler_7a11de11"><param name="wmode" value="transparent" /><param name="movie" value="http://www.viddler.com/simple/7a11de11/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.viddler.com/simple/7a11de11/" width="580" height="346" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_7a11de11" wmode="transparent"></embed></object> In this, the latest trailer for body-surfing, open-world action game <a href="http://www.joystiq.com/tag/infamous"><em>inFamous</em></a>, we get a glimpse at more of the story, though a straight up plot remains <em>inFamous</em>-ly absent. What do we know? There's a little girl who's scared, maybe of you, maybe of everything else. There's an explosion and some kick flips. Oh oh, and <em>plenty</em> of electricity. <br />
<br />
It might not be the most intellectually stimulating game coming from Sony on the horizon but it sure "has the potential to be far more substantial and rewarding" -- at least we thought so back at <a href="http://www.joystiq.com/2009/02/10/nycc-hands-on-infamous-ps3/">New York Comic Con</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/03/05/new-infamous-trailer-heavy-on-story-light-on-gameplay/">New inFamous trailer heavy on story, light on gameplay</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 05 Mar 2009 20:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/03/05/new-infamous-trailer-heavy-on-story-light-on-gameplay/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1480172/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/05/new-infamous-trailer-heavy-on-story-light-on-gameplay/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>infamous</category><category>open-world</category><category>parkour</category><category>Sandbox</category><category>SCE</category><category>sony</category><category>Sony-Computer-Entertainment</category><category>sucker-punch</category><category>Sucker-Punch-Productions</category><category>Third-Person-Action</category><category>trailer</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Thu, 05 Mar 2009 20:50:00 EST</pubDate></item><item><title><![CDATA[Calendar clarification: God of War 3, MAG before March 2010]]></title><link>http://www.joystiq.com/2009/02/26/calendar-clarification-god-of-war-3-mag-before-march-2010/</link><guid isPermaLink="true">http://www.joystiq.com/2009/02/26/calendar-clarification-god-of-war-3-mag-before-march-2010/</guid><comments>http://www.joystiq.com/2009/02/26/calendar-clarification-god-of-war-3-mag-before-march-2010/#comments</comments><description><![CDATA[<div align="center"><a href="http://blog.us.playstation.com/2009/02/24/destination-playstation-news-littlebigplanet-motorstorm-rock-band-assassins-creed-more-coming-to-psp/"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/gam_gowskeletonfighting_580.jpg" /></a><br />
<div align="left">Had your hopes up that <em><a href="http://www.joystiq.com/tag/god-of-war-iii">God of War III</a> </em>and Zipper Interactive's "massive action game," <a href="http://www.joystiq.com/tag/massive-action-game"><em>MAG</em></a>, would be <em>all up in your PS3</em> before January 1, Ought-10 rolled around? Better let them down ... gently. Following two disparate announcements -- <a href="http://www.joystiq.com/2009/02/20/sony-god-of-war-iii-mag-coming-within-the-year/">one</a> saying both games (among others) would hit within <em>calendar </em>2009; the <a href="http://blog.us.playstation.com/2009/02/24/destination-playstation-news-littlebigplanet-motorstorm-rock-band-assassins-creed-more-coming-to-psp/">other</a> citing <em>fiscal </em>2009 -- Sony has confirmed to Joystiq that the release window is, in fact, the latter: before March 1, 2010.<br />
<br />
Two other games listed in the original press release are pretty much locked for release within the year, though. <a href="http://www.joystiq.com/tag/heavy-rain"><em>Heavy Rain</em></a>, Quantic Dreams' dreamy-looking adventure game, was <a href="http://playstation.joystiq.com/2008/08/20/heavy-rain-confirmed-for-2009/">confirmed for calendar '09 release</a> last August. The Sucker Punch developed action-platformer, <em><a href="http://www.joystiq.com/tag/infamous">inFamous</a>, </em>is coming "this spring," according to a packaging insert going out with tomorrow's major release, <em><a href="http://www.joystiq.com/tag/killzone-2">Killzone 2</a>.</em></div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/02/26/calendar-clarification-god-of-war-3-mag-before-march-2010/">Calendar clarification: God of War 3, MAG before March 2010</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 26 Feb 2009 18:34:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.us.playstation.com/2009/02/24/destination-playstation-news-littlebigplanet-motorstorm-rock-band-assassins-creed-more-coming-to-psp/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/02/26/calendar-clarification-god-of-war-3-mag-before-march-2010/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1472799/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/02/26/calendar-clarification-god-of-war-3-mag-before-march-2010/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>god-of-war</category><category>god-of-war-3</category><category>god-of-war-iii</category><category>heavy-rain</category><category>infamous</category><category>mag</category><category>massive-action-game</category><category>Sandbox</category><category>SCE</category><category>sony</category><category>Sony-Computer-Entertainment</category><category>Sucker-Punch</category><category>Sucker-Punch-Productions</category><category>Third-Person-Action</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Thu, 26 Feb 2009 18:34:00 EST</pubDate></item><item><title><![CDATA[Sony: God of War III, MAG coming within the year]]></title><link>http://www.joystiq.com/2009/02/20/sony-god-of-war-iii-mag-coming-within-the-year/</link><guid isPermaLink="true">http://www.joystiq.com/2009/02/20/sony-god-of-war-iii-mag-coming-within-the-year/</guid><comments>http://www.joystiq.com/2009/02/20/sony-god-of-war-iii-mag-coming-within-the-year/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a></p><div align="center"><a href="http://blog.wired.com/games/2009/02/sony-confirms-g.html"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/gam_gowskeletonfighting_580.jpg" /></a></div>
A triumphant Sony press release which heralded next week's arrival of <em><a href="http://www.joystiq.com/search/?q=Killzone%202">Killzone 2</a></em> and, effectively, the kick-off for its 2009 line-up, contained a tentative list of the games that will likely cause PS3 owners to foam at the mouth with anticipation over the coming months. <a href="http://blog.wired.com/games/2009/02/sony-confirms-g.html">The list contained two mammoths in particular</a> -- according to Sony, both <em><a href="http://www.joystiq.com/search/?q=God%20of%20War%20III">God of War III</a></em> and Zipper Interactive's <em><a href="http://www.joystiq.com/search/?q=MAG%3A%20Massive%20Action%20Game">MAG: Massive Action Game</a></em> will be among the "blockbuster exclusives" which will land on the console "throughout the year."<br />
<br />
The imminent launch window for the two titles (which were mentioned alongside <em>inFamous</em>, <em>Heavy Rain</em>, <em>MLB 09: The Show </em>and <em>Uncharted 2: Among Thieves</em>) is just a bit surprising -- though we suppose Sony's selective wording ("throughout the year") could mean that the listed titles will be dropping by this time in 2010. Still, barring any delays, 2009's shaping up to be a heck of a year for the enthusiastic supporters of Sony's monolithic home console.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/02/20/sony-god-of-war-iii-mag-coming-within-the-year/">Sony: God of War III, MAG coming within the year</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 20 Feb 2009 18:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.wired.com/games/2009/02/sony-confirms-g.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/02/20/sony-god-of-war-iii-mag-coming-within-the-year/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1467196/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/02/20/sony-god-of-war-iii-mag-coming-within-the-year/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>god-of-war-3</category><category>god-of-war-iii</category><category>heavy-rain</category><category>infamous</category><category>mag</category><category>massive-action-game</category><category>PS3</category><category>release-date</category><category>Sandbox</category><category>SCE</category><category>sony</category><category>Sony-Computer-Entertainment</category><category>Sucker-Punch</category><category>Sucker-Punch-Productions</category><category>Third-Person-Action</category><category>uncharted-2</category><category>Uncharted-2-Among-Thieves</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Fri, 20 Feb 2009 18:40:00 EST</pubDate></item><item><title><![CDATA[NYCC 09: Infamous hands-on (PS3)]]></title><link>http://www.joystiq.com/2009/02/10/nycc-hands-on-infamous-ps3/</link><guid isPermaLink="true">http://www.joystiq.com/2009/02/10/nycc-hands-on-infamous-ps3/</guid><comments>http://www.joystiq.com/2009/02/10/nycc-hands-on-infamous-ps3/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.joystiq.com/photos/infamous-nycc/1344757/full/"><img hspace="0" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/002_dusk_big580.jpg" /></a><br />
<small><em>Click to embiggen.</em></small></div>
A huge shadow has been cast over Sony's upcoming <em>Infamous</em> -- and it's called <em>Prototype</em>. It's strange that two very similar games are coming out so close to each other. Both games involve learning superpowers in a post-apocalyptic, open-world environment, but <em>Prototype</em> seemingly has more hype due to the over-the-top nature of its presentation.<br />
<br />
In spite of their similarities, the two games play very differently. Whereas <em>Prototype</em> has an immediate hook, <em>Infamous</em> is a more meticulous affair, taking its time to draw the player into its world. <em>Prototype</em> is more of a beat-em-up, with easy lock-ons and quick melee combos. <em>Infamous</em>, on the other hand, plays a lot like a traditional third-person shooter, with the slow progression of a RPG. It may be a bit less flashy than its competitor, but it has the potential to be far more substantial and rewarding.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/infamous-nycc/">Infamous (NYCC)</a></strong></p><a href="http://www.joystiq.com/photos/infamous-nycc/#1344761"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/011_dusk_big_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/infamous-nycc/#1344760"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/009_dusk_big_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/infamous-nycc/#1344759"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/018_morning_big_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/infamous-nycc/#1344758"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/012_dusk_big_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/infamous-nycc/#1344757"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/002_dusk_big_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2009/02/10/nycc-hands-on-infamous-ps3/" rel="bookmark">Continue reading <em>NYCC 09: Infamous hands-on (PS3)</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/02/10/nycc-hands-on-infamous-ps3/">NYCC 09: Infamous hands-on (PS3)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 10 Feb 2009 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/02/10/nycc-hands-on-infamous-ps3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1455211/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/02/10/nycc-hands-on-infamous-ps3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>infamous</category><category>nycc-2009</category><category>Sandbox</category><category>SCE</category><category>Sony-Computer-Entertainment</category><category>Sucker-Punch</category><category>Sucker-Punch-Productions</category><category>Third-Person-Action</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Tue, 10 Feb 2009 09:00:00 EST</pubDate></item><item><title><![CDATA[CES 2009: inFamous videos show off a lotta lightning]]></title><link>http://www.joystiq.com/2009/01/09/ces-2009-infamous-videos-show-off-a-lotta-lightning/</link><guid isPermaLink="true">http://www.joystiq.com/2009/01/09/ces-2009-infamous-videos-show-off-a-lotta-lightning/</guid><comments>http://www.joystiq.com/2009/01/09/ces-2009-infamous-videos-show-off-a-lotta-lightning/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a></p><div align="center"><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="490" height="296" id="viddler_1c641440"><param name="movie" value="http://www.viddler.com/simple/1c641440/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.viddler.com/simple/1c641440/" width="490" height="296" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_1c641440" ></embed></object></div>
Straight outta CES, Sony's offering two videos of its open-world shock-em-up, <em><a href="http://www.joystiq.com/tag/inFamous/">inFamous</a></em>. On display here: open-world gameplay, various lightning attacks, and some grating sound effects (<em>bzzt bzzt bzzt!</em>).<br />
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What's really got us, though, is this: Sony <a href="http://www.joystiq.com/2007/07/11/sony-announces-infamous-new-sandbox-ps3-game-from-sly-cooper-de/">first revealed</a> Sucker Punch's <em>inFamous</em> in July 2007 at E3, just one month before Sierra (<a href="http://www.joystiq.com/2008/07/28/blizzavision-keeps-crash-spyro-ice-age-prototype-loses-bruta/">now Activision</a>) took <a href="http://www.joystiq.com/2007/08/10/sierra-unveils-prototype-not-the-first-sandbox-adventure/">the wraps off</a> of Radical's <em>Prototype</em>, an exceedingly similar concept. It's like when two movie studios, operating totally independently, plan big-budget movies about asteroids colliding with Earth. Just replace "asteroids" with "super-powered dudes" and replace "Earth" with "Empire City" and "New York City" respectively. Just like it.<p><a href="http://www.joystiq.com/2009/01/09/ces-2009-infamous-videos-show-off-a-lotta-lightning/" rel="bookmark">Continue reading <em>CES 2009: inFamous videos show off a lotta lightning</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/01/09/ces-2009-infamous-videos-show-off-a-lotta-lightning/">CES 2009: inFamous videos show off a lotta lightning</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 09 Jan 2009 10:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/01/09/ces-2009-infamous-videos-show-off-a-lotta-lightning/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1424047/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/01/09/ces-2009-infamous-videos-show-off-a-lotta-lightning/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>CES-2009</category><category>inFamous</category><category>PS3</category><category>Sandbox</category><category>SCE</category><category>SCEA</category><category>Sony-Computer-Entertainment</category><category>Sony-Computer-Entertainment-America</category><category>Sucker-Punch</category><category>Sucker-Punch-Productions</category><category>Third-Person-Action</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Fri, 09 Jan 2009 10:45:00 EST</pubDate></item><item><title><![CDATA[inFamous more about quality than quantity, dev says]]></title><link>http://www.joystiq.com/2008/11/14/infamous-more-about-quality-than-quantity-dev-says/</link><guid isPermaLink="true">http://www.joystiq.com/2008/11/14/infamous-more-about-quality-than-quantity-dev-says/</guid><comments>http://www.joystiq.com/2008/11/14/infamous-more-about-quality-than-quantity-dev-says/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a></p><div align="center"><a href="http://www.eurogamer.net/article.php?article_id=294270"><img hspace="0" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/11/infamouslength.jpg" /></a></div>
Typically, developers don't start apologizing for how short their games are until they're released. But Sucker Punch creative director Nate Fox is ahead of the curve, talking quality over quantity before <em><a href="http://www.joystiq.com/tag/inFamous/">inFamous</a></em> even has a release date, citing games like <em>God of War </em>and <em>GTA IV</em> as titles that left people wanting more.<br />
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"It seems to me that it's not about length, but about quality," Fox told <a href="http://www.eurogamer.net/article.php?article_id=294270">Eurogamer</a>. "And because I love both of those games, I hope that developers never try to shoot for a long game, but instead for the most fun they can pack onto the disc - at any length. That's what we're doing for <em>inFamous</em>." <br />
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The way we see it, discussing the game's length this early could only mean one thing: <em>inFamous</em> will only be 27 minutes long, 30 if you get all the trophies. You heard it here first.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/11/14/infamous-more-about-quality-than-quantity-dev-says/">inFamous more about quality than quantity, dev says</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 14 Nov 2008 10:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/article.php?article_id=294270>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/11/14/infamous-more-about-quality-than-quantity-dev-says/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1372195/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/11/14/infamous-more-about-quality-than-quantity-dev-says/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>infamous</category><category>PS3</category><category>Sandbox</category><category>SCE</category><category>Sony-Computer-Entertainment</category><category>sucker-punch</category><category>Sucker-Punch-Productions</category><category>Third-Person-Action</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Fri, 14 Nov 2008 10:45:00 EST</pubDate></item><item><title><![CDATA[TGS 08: InFamous eyes-on]]></title><link>http://www.joystiq.com/2008/10/09/tgs-08-eyes-on-infamous/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/09/tgs-08-eyes-on-infamous/</guid><comments>http://www.joystiq.com/2008/10/09/tgs-08-eyes-on-infamous/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/tgs/" rel="tag">TGS</a></p><div align="center"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/infamousconceptarttgs091008490.jpg" alt="" /></div>
It's been over two months since we last saw <a href="http://www.ps3fanboy.com/tag/infamous"><em>InFamous</em></a>, but developer Sucker Punch took some time at <a href="http://www.joystiq.com/tag/tgs-2008/">TGS</a> to show us how it's progressing. <em>So how's it look?</em> Pretty much the same as <a href="http://www.joystiq.com/2008/07/21/joystiq-e3-eyes-on-infamous/">last time</a>. The demonstration was set in a different part of the in-game city, but very little new gameplay was actually revealed.<br />
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Sucker Punch's Ken Schramm guided us through a mission, titled "Blood Trail," while senior producer Grady Hunt talked us through what was going on. The level is fairly early in the game -- about five missions in -- and has protagonist Cole discovering a new power. "Post-Cognition" allows you to read people's memories; in this case, giving you a new objective. A dead woman's mind (do dead people still have minds?) reveals an "echo" of her running through the streets towards a Reaper hideout.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/infamous-tgs/">inFAMOUS TGS</a></strong></p><a href="http://www.joystiq.com/photos/infamous-tgs/#1086809"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/infamousconceptarttgs0910081024_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/infamous-tgs/#1086810"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/infamoustgsscreenie10910081024_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/infamous-tgs/#1086811"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/infamoustgsscreenie20910081024_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/infamous-tgs/#1086812"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/infamoustgsscreenie50910081024_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/infamous-tgs/#1086813"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/infamoustgsscreenie30910081024-1_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2008/10/09/tgs-08-eyes-on-infamous/" rel="bookmark">Continue reading <em>TGS 08: InFamous eyes-on</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/10/09/tgs-08-eyes-on-infamous/">TGS 08: InFamous eyes-on</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 09 Oct 2008 15:58:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/10/09/tgs-08-eyes-on-infamous/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1337152/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/09/tgs-08-eyes-on-infamous/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>InFamous</category><category>joystiqfeatures</category><category>PS3</category><category>Sandbox</category><category>SCE</category><category>Sony-Computer-Entertainment</category><category>sucker-punch</category><category>Sucker-Punch-Productions</category><category>TGS</category><category>tgs-2008</category><category>Third-Person-Action</category><dc:creator><![CDATA[Jem Alexander]]></dc:creator><pubDate>Thu, 09 Oct 2008 15:58:00 EST</pubDate></item><item><title><![CDATA[Five minutes inSIDE inFAMOUS]]></title><link>http://www.joystiq.com/2008/08/11/five-minutes-inside-infamous/</link><guid isPermaLink="true">http://www.joystiq.com/2008/08/11/five-minutes-inside-infamous/</guid><comments>http://www.joystiq.com/2008/08/11/five-minutes-inside-infamous/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><div align="center"><a href="http://www.g4tv.com/e32008/hdvideos/27706/Infamous_DirectFeed_Gameplay.html"><img hspace="0" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/infamous.7.2.490.jpg" /></a></div>
The first PS3 title from <a href="http://www.joystiq.com/tag/sly-cooper"><em>Sly Cooper</em></a> creator Sucker Punch was shown behind closed doors at E3, which is a shame. <a href="http://www.joystiq.com/tag/infamous"><em>inFAMOUS</em></a> looks great, leveraging its developer's talents in art design, animation, and platforming to create an electrifying open-world action experience.<br />
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We've already <a href="http://www.joystiq.com/2008/07/21/joystiq-e3-eyes-on-infamous/">reported on what we saw</a> of this promising 2009 title; now it's your chance to get a five-minute guided tour of the game. There are no edits in this HD vid (courtesy of <a href="http://www.g4tv.com/e32008/hdvideos/27706/Infamous_DirectFeed_Gameplay.html">G4</a>), so you get a feel for what it's like to have a developer walking you through its creation. Of course, this also means there's plenty of running around not doing much, since all the cool bits haven't been condensed into a trailer. <br />
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The parts of this video that stand out most are the platforming (strong <a href="http://www.joystiq.com/tag/assassins-creed"><em>Assassin's Creed</em></a> vibe there), a moment in combat when the player "restrains" a foe to the ground with electricity, and a very unique use of his powers - acting as a human defibrillator to jump-start the heart of a dying pedestrian. <a href="http://www.g4tv.com/e32008/hdvideos/27706/Infamous_DirectFeed_Gameplay.html">Click here to watch the full clip at G4.</a><br />
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[Via <a href="http://www.ps3fanboy.com/2008/08/08/five-minutes-of-infamous/">PS3 Fanboy</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/08/11/five-minutes-inside-infamous/">Five minutes inSIDE inFAMOUS</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 11 Aug 2008 17:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.g4tv.com/e32008/hdvideos/27706/Infamous_DirectFeed_Gameplay.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/08/11/five-minutes-inside-infamous/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1281196/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/08/11/five-minutes-inside-infamous/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>infamous</category><category>open-world</category><category>PS3</category><category>Sandbox</category><category>SCE</category><category>scea</category><category>Sony-Computer-Entertainment</category><category>Sony-Computer-Entertainment-America</category><category>sucker-punch</category><category>Sucker-Punch-Productions</category><category>super-powers</category><category>Third-Person-Action</category><category>video</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Mon, 11 Aug 2008 17:45:00 EST</pubDate></item><item><title><![CDATA[Joystiq E3 eyes-on: inFamous]]></title><link>http://www.joystiq.com/2008/07/21/joystiq-e3-eyes-on-infamous/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/21/joystiq-e3-eyes-on-infamous/</guid><comments>http://www.joystiq.com/2008/07/21/joystiq-e3-eyes-on-infamous/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a></p><div align="center"> </div>
<div style="text-align: center;"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/infamousscreenshot1490.jpg" alt="" /></div>
An explosion obliterates a six-block area of your city, killing everyone but you in the blast. During the following weeks and months, society breaks down. People take to the streets, comitting crimes and cultural suicide. The city is quarantined and abandoned. You wake up from a coma, the sole survivor of the original blast, with the power to control electricity at your finger tips. In the power vacuum of the city, you are able to make a difference, but will you be a benevolent savior or a malevolent power titan? This is the question you're asked when you load up <em><a href="http://www.joystiq.com/tag/infamous">inFamous</a>.</em><br />
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Sucker Punch delivered a behind closed doors gamplay demonstration of the game this year at E3, demonstrating the direction they're going in with the title. Gameplay during the presentation consisted of exploring a small part of the city, which felt very similar to <em>Assassin's Creed</em>. Cole is an urban explorer, a hobby he had since before the blast, so he has ability to climb around the city at ease. How convenient.<br />
<br />
Cole's more supernatural abilities are all related to electricity. Those demonstrated consisted of a thunderbolt zapping power and telekenesis (manipulation of electro-magnetic fields, apparently -- that's electricity related, right?) In order to remain powered up, you must continue to syphon energy from the city, drawing it out from electricity pylons and other sources. Sometimes the city will suffer from a blackout, leaving you without any way to refuel should you come across any particularly brutal enemies.<p><a href="http://www.joystiq.com/2008/07/21/joystiq-e3-eyes-on-infamous/" rel="bookmark">Continue reading <em>Joystiq E3 eyes-on: inFamous</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/21/joystiq-e3-eyes-on-infamous/">Joystiq E3 eyes-on: inFamous</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 21 Jul 2008 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/07/21/joystiq-e3-eyes-on-infamous/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1259653/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/21/joystiq-e3-eyes-on-infamous/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>e3-2008</category><category>infamous</category><category>joystiqfeatures</category><category>playstation-3</category><category>ps3</category><category>Sandbox</category><category>SCE</category><category>sony</category><category>Sony-Computer-Entertainment</category><category>sucker-punch</category><category>Sucker-Punch-Productions</category><category>Third-Person-Action</category><dc:creator><![CDATA[Jem Alexander]]></dc:creator><pubDate>Mon, 21 Jul 2008 10:30:00 EST</pubDate></item><item><title><![CDATA[Shockingly pretty: Direct-feed inFAMOUS trailer]]></title><link>http://www.joystiq.com/2008/07/17/shockingly-pretty-direct-feed-infamous-trailer/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/17/shockingly-pretty-direct-feed-infamous-trailer/</guid><comments>http://www.joystiq.com/2008/07/17/shockingly-pretty-direct-feed-infamous-trailer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/e3/" rel="tag">E3</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><div align="center"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" width="490" height="313" id="gamevideos6" align="middle"><param name="quality" value="high"/><param name="play" value="true"/><param name="loop" value="true"/><param name="scale" value="showall"/><param name="wmode" value="window"/><param name="devicefont" value="false"/><param name="bgcolor" value="#000000"/><param name="menu" value="true"/><param name="allowScriptAccess" value="sameDomain"/><param name="allowFullScreen" value="true"/><param name="salign" value=""/><param name="movie" value="http://gamevideos.com/swf/gamevideos11.swf?embedded=1&amp;fullscreen=1&amp;autoplay=0&amp;src=http://gamevideos.com/video/videoListXML%3Fid%3D20015%26ordinal%3D1216187930517%26adPlay%3Dfalse" /><param name="quality" value="high" /><param name="bgcolor" value="#000000" /> <embed src="http://gamevideos.com/swf/gamevideos11.swf?embedded=1&amp;fullscreen=1&amp;autoplay=0&amp;src=http://gamevideos.com/video/videoListXML%3Fid%3D20015%26ordinal%3D1216187930517%26adPlay%3Dfalse" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" play="true" loop="true" scale="showall" wmode="window" devicefont="false" id="gamevideos6" bgcolor="#000000" name="gamevideos6" menu="true" allowscriptaccess="sameDomain" allowFullScreen="true" type="application/x-shockwave-flash" align="middle" width="490" height="313" /></object> </div>
<div align="left">Sony isn't letting anyone get their hands on it, but <a href="http://www.joystiq.com/tag/infamous"><span style="font-style: italic;">inFAMOUS</span></a>, Sucker Punch's super-hero-or-is-it-villain action-platformer for PS3, is still making a stir at E3. We've gotten our eyeballs on it - now you can, too. <br />
<br />
The formal trailer shows off some very smooth platforming (something to be expected from the developer of <a href="http://www.joystiq.com/tag/sly-cooper"><span style="font-style: italic;">Sly Cooper</span></a>) as hero/anti-hero Cole scampers up walls and along rooftops. What's equally impressive is the apparently wide variety of ways he can use his electric powers to generally make a mess of the game world. <br />
<br />
As pointed out during <a href="http://www.joystiq.com/2008/07/15/engadget-and-joystiq-live-from-sonys-e3-2008-keynote/">Sony's E3 press conference</a>, <span style="font-style: italic;">inFAMOUS</span> is a 2009 title, so there's every possibility it will turn out even more drool-worthy than it looks now. Erm ... electricity <span style="font-style: italic;">and</span> drool? Probably not the safest combination.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/17/shockingly-pretty-direct-feed-infamous-trailer/">Shockingly pretty: Direct-feed inFAMOUS trailer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 17 Jul 2008 07:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://gamevideos.com/video/id/20015>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/17/shockingly-pretty-direct-feed-infamous-trailer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1257343/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/17/shockingly-pretty-direct-feed-infamous-trailer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>E3</category><category>e3-2008</category><category>inFAMOUS</category><category>PS3</category><category>Sandbox</category><category>SCE</category><category>Sony-Computer-Entertainment</category><category>Sucker-Punch</category><category>Sucker-Punch-Productions</category><category>Third-Person-Action</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Thu, 17 Jul 2008 07:00:00 EST</pubDate></item><item><title><![CDATA[Electrifying new inFAMOUS screens surface]]></title><link>http://www.joystiq.com/2008/07/03/electrifying-new-infamous-screens-surface/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/03/electrifying-new-infamous-screens-surface/</guid><comments>http://www.joystiq.com/2008/07/03/electrifying-new-infamous-screens-surface/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><div align="center"><a href="http://www.joystiq.com/photos/infamous-7-2-08/898060/full/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/infamous.7.2.490.jpg" /></a><br />
<div align="left">
<div align="center"><em><small>click to electro-size</small></em></div>
Zap! Bang! Pow! Those are the names we've given to three new screens of <a href="http://www.joystiq.com/tag/suckerpunch">Sucker Punch</a>'s open-world superhero/villain game that have appeared on the <a href="http://blog.us.playstation.com/2008/07/02/new-infamous-info-screens/">official PlayStation blog</a>. We think they're only fitting since each shot depicts Dylan, the good/bad guy from <a href="http://www.joystiq.com/tag/infamous"><em>inFAMOUS</em></a>, using his electric bolts to tear the town a new one.<br />
<br />
The game continues to look great, albeit very ... <em>brown</em>. Maybe these screens are just from the game's Brown District. (Okay, so we don't actually <em>know</em> that it has such a district, or even districts <em>at all</em>, but please play along?)<br />
<br />
Along with the screens, Sony mentions that it will have "a bunch of news" about inFAMOUS at E3. We hope the "news" is that the game is actually playable at the show (and less brown).<br />
<div class="postgallery">
<p><strong>Gallery: <a href="http://www.ps3fanboy.com/photos/infamous/">inFAMOUS</a></strong></p>
<a href="http://www.ps3fanboy.com/photos/infamous/897692/"><img src="http://www.blogcdn.com/www.ps3fanboy.com/media/2008/07/infamous_jr6_thumbnail.jpg" alt="" title="" /></a><a href="http://www.ps3fanboy.com/photos/infamous/897691/"><img src="http://www.blogcdn.com/www.ps3fanboy.com/media/2008/07/infamous_jr5_thumbnail.jpg" alt="" title="" /></a><a href="http://www.ps3fanboy.com/photos/infamous/897690/"><img src="http://www.blogcdn.com/www.ps3fanboy.com/media/2008/07/infamous_jr4_thumbnail.jpg" alt="" title="" /></a><a href="http://www.ps3fanboy.com/photos/infamous/897689/"><img src="http://www.blogcdn.com/www.ps3fanboy.com/media/2008/07/infamous_jr3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.ps3fanboy.com/photos/infamous/897688/"><img src="http://www.blogcdn.com/www.ps3fanboy.com/media/2008/07/infamous_jr2_thumbnail.jpg" alt="" title="" /></a></div>
</div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/03/electrifying-new-infamous-screens-surface/">Electrifying new inFAMOUS screens surface</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 03 Jul 2008 01:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.us.playstation.com/2008/07/02/new-infamous-info-screens/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/03/electrifying-new-infamous-screens-surface/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1244225/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/03/electrifying-new-infamous-screens-surface/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>infamous</category><category>PS3</category><category>Sandbox</category><category>SCE</category><category>sony</category><category>Sony-Computer-Entertainment</category><category>Sucker-Punch</category><category>Sucker-Punch-Productions</category><category>suckerpunch</category><category>Third-Person-Action</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Thu, 03 Jul 2008 01:00:00 EST</pubDate></item></channel></rss>