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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Command and Conquer 4 debut trailer features swirly balls]]></title><link>http://www.joystiq.com/2009/07/24/command-and-conquer-4-debut-trailer-features-swirly-balls/</link><guid isPermaLink="true">http://www.joystiq.com/2009/07/24/command-and-conquer-4-debut-trailer-features-swirly-balls/</guid><comments>http://www.joystiq.com/2009/07/24/command-and-conquer-4-debut-trailer-features-swirly-balls/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.gametrailers.com/video/exclusive-debut-command/53141"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/gam_cc4kane_580.jpg" alt="" /></a><br /></div>
The whole "Tiberium infestation" seems to have gotten a <em>tad</em> worse since we last left the <em>Command and Conquer</em> series. The recently released debut trailer for <a href="http://www.joystiq.com/tag/command-and-conquer-4">the fourth installment</a> in the core franchise (posted after the break) features no gameplay, but includes a great deal of the chartreuse crystal that the world can't seem to live with (or without). It also features an appearance by bald-headed Nod leader Kane, a possible alliance between two old enemies, and a glowing, swirly ... ball ...<em> thing.<br /></em><br />Confused? We're right there with you. Check out the trailer after the break, but brace yourself -- we won't find out what the hell is going on until 2010.<p><a href="http://www.joystiq.com/2009/07/24/command-and-conquer-4-debut-trailer-features-swirly-balls/" rel="bookmark">Continue reading <em>Command and Conquer 4 debut trailer features swirly balls</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/07/24/command-and-conquer-4-debut-trailer-features-swirly-balls/">Command and Conquer 4 debut trailer features swirly balls</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 24 Jul 2009 13:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gametrailers.com/video/exclusive-debut-command/53141>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/07/24/command-and-conquer-4-debut-trailer-features-swirly-balls/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19108708/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/07/24/command-and-conquer-4-debut-trailer-features-swirly-balls/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>command-and-conquer-4</category><category>ea</category><category>Electronic-Arts</category><category>kane</category><category>pc</category><category>rts</category><category>strategy</category><category>tiberium</category><category>trailer</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Fri, 24 Jul 2009 13:15:00 EST</pubDate></item><item><title><![CDATA[Analyst: Canceling Tiberium hurt EA's credibility]]></title><link>http://www.joystiq.com/2008/10/08/analyst-canceling-tiberium-hurt-eas-credibility/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/08/analyst-canceling-tiberium-hurt-eas-credibility/</guid><comments>http://www.joystiq.com/2008/10/08/analyst-canceling-tiberium-hurt-eas-credibility/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div align="center"><a href="http://www.gamasutra.com/php-bin/news_index.php?story=20555"><img hspace="0" vspace="4" border="0" align="top" alt="" src="http://www.joystiq.com/media/2008/10/winyorucred3.jpg" /></a><br />
<div align="left">Talking with <a href="http://www.gamasutra.com/php-bin/news_index.php?story=20555">Gamasutra</a> about EA's recent decision to <a href="http://www.joystiq.com/2008/09/30/sorry-tiberium-ea-says-youve-been-canceled/">abandon development</a> on <a href="http://www.joystiq.com/tag/tiberium"><em>Tiberium</em></a>, Janco Partners analyst Mike Hickey believes such a move could actually hurt EA's credibility in the long run.<br /></div>
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<br />"Continued lack of management execution and/or product quality, damages new management's credibility and dampens our excitement for the company's shares," said Hickey who also expects EA to lower their fiscal year performance expectations. But all analysts don't agree with that assessment, as Wedbush Morgan analyst Michael Pachter predicts that the <em>Tiberium </em>cancellation actually adds credibility to the company saying that "canceling a bad game goes a long way toward preserving the quality of the overall lineup."<br /><br />What say you? Has your opinion of EA changed for the better or for the worse with their decision to axe <em>Tiberium</em>?<br /><br />[Via <a href="http://www.gamesindustry.biz/articles/canning-tiberium-damaged-ea-s-credibility-says-analyst">Gamesindustry.biz</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/10/08/analyst-canceling-tiberium-hurt-eas-credibility/">Analyst: Canceling Tiberium hurt EA's credibility</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 08 Oct 2008 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/php-bin/news_index.php?story=20555>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/08/analyst-canceling-tiberium-hurt-eas-credibility/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1336402/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/08/analyst-canceling-tiberium-hurt-eas-credibility/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>analysts</category><category>ea</category><category>tiberium</category><dc:creator><![CDATA[Dustin Burg]]></dc:creator><pubDate>Wed, 08 Oct 2008 12:30:00 EST</pubDate></item><item><title><![CDATA[Sorry Tiberium, EA says you've been canceled]]></title><link>http://www.joystiq.com/2008/09/30/sorry-tiberium-ea-says-youve-been-canceled/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/30/sorry-tiberium-ea-says-youve-been-canceled/</guid><comments>http://www.joystiq.com/2008/09/30/sorry-tiberium-ea-says-youve-been-canceled/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div style="text-align: center;"><a href="http://www.marketwatch.com/news/story/electronic-arts-suspends-work-tiberium/story.aspx?guid=%7BEB45D6A6-F036-41C4-8141-2DB1C99C07C8%7D"><img hspace="0" vspace="4" border="0" align="top" src="http://www.joystiq.com/media/2008/09/deadtiberiu3m.jpg"  alt="" /></a><br />
<div style="text-align: left;">After being slapped with a <a href="http://www.joystiq.com/2008/07/30/eas-tiberium-gets-smacked-with-the-delay-stick/">delay</a> or two and being given no explanation to why, today EA made the <a href="http://www.marketwatch.com/news/story/electronic-arts-suspends-work-tiberium/story.aspx?guid=%7BEB45D6A6-F036-41C4-8141-2DB1C99C07C8%7D">announcement</a> that the <em>Command &amp; Conquer</em> based FPS <em><a href="http://www.joystiq.com/tag/tiberium">Tiberium</a> </em>has been canceled and is no longer in development.<br /></div>
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<br />EA studio head in charge of the game, Mike Verdu explained in an email to the press that "the game had fundamental design challenges from the start" and that <span style="font-style: italic;">Tiberium </span>was ultimately canceled due to these flawed design decisions not being able to be corrected.<br /><br />Poor <span style="font-style: italic;">Tiberium</span>, you weren't loved by all, but you weren't hated by all either. Your trailer piqued our interest, but just couldn't get the job done. As a way of saying goodbye, we embedded your debut trailer after the break. Rest peacefully.<p><a href="http://www.joystiq.com/2008/09/30/sorry-tiberium-ea-says-youve-been-canceled/" rel="bookmark">Continue reading <em>Sorry Tiberium, EA says you've been canceled</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/09/30/sorry-tiberium-ea-says-youve-been-canceled/">Sorry Tiberium, EA says you've been canceled</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 30 Sep 2008 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.marketwatch.com/news/story/electronic-arts-suspends-work-tiberium/story.aspx?guid={EB45D6A6-F036-41C4-8141-2DB1C99C07C8}>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/30/sorry-tiberium-ea-says-youve-been-canceled/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1329110/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/30/sorry-tiberium-ea-says-youve-been-canceled/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ea</category><category>tiberium</category><dc:creator><![CDATA[Dustin Burg]]></dc:creator><pubDate>Tue, 30 Sep 2008 16:00:00 EST</pubDate></item><item><title><![CDATA[Die-berium: EA cans Command &amp; Conquer FPS]]></title><link>http://www.joystiq.com/2008/09/30/die-berium-ea-cans-command-and-conquer-fps/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/30/die-berium-ea-cans-command-and-conquer-fps/</guid><comments>http://www.joystiq.com/2008/09/30/die-berium-ea-cans-command-and-conquer-fps/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><div align="center"><a href="http://kotaku.com/5057012/ea-axes-tiberium-for-not-meeting-standards"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/12/tiberiumannounceimage.jpg" /></a><br /></div>
Those hoping to Command and Conquer from a more personal perspective are sure to be disappointed with the demise of EA's upcoming first-person shooter, <em><a href="http://www.joystiq.com/tag/Tiberium/">Tiberium</a></em>. According to a report on Kotaku (we've verified with EA), development on the game was suspended due to its inability to meet "the high quality standards set by the team and by the EA Games Label" before its <a href="http://www.joystiq.com/2008/07/29/command-and-conquer-fps-tiberium-delayed-to-fiscal-2010/">post-delay fiscal 2010 release</a>. <br /><br />According to EA's Mike Verdu, "The game had fundamental design challenges from the start. We fought to correct the issues, but we were not successful; the game just isn't coming together well enough to meet our own quality expectations as well as those of our consumers."<br /><br />Though we're glad to be spared from any game that clumsily crashes into EA's <a href="http://www.joystiq.com/tag/dead-space">recently</a> <a href="http://www.joystiq.com/tag/mirrors-edge">lowered</a> Limbo pole, <em>Tiberium</em>'s cancellation will reportedly result in several members of the development team being "released." The publisher claims that it "will make every effort" to move "talented people" to other, actually-coming-out projects.<br /><br /><span style="font-weight: bold;">Update:</span> We've added a full statement from EA's Mariam Sughayer after the break.<p><a href="http://www.joystiq.com/2008/09/30/die-berium-ea-cans-command-and-conquer-fps/" rel="bookmark">Continue reading <em>Die-berium: EA cans Command &amp; Conquer FPS</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/09/30/die-berium-ea-cans-command-and-conquer-fps/">Die-berium: EA cans Command &amp; Conquer FPS</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 30 Sep 2008 15:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://kotaku.com/5057012/ea-axes-tiberium-for-not-meeting-standards>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/30/die-berium-ea-cans-command-and-conquer-fps/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1329111/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/30/die-berium-ea-cans-command-and-conquer-fps/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Cancelled</category><category>Canned</category><category>Command-and-Conquer</category><category>EA</category><category>Electronic-Arts</category><category>FPS</category><category>PC</category><category>PS3</category><category>Tiberium</category><category>Xbox-360</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Tue, 30 Sep 2008 15:50:00 EST</pubDate></item><item><title><![CDATA[EA's Tiberium gets smacked with the delay stick]]></title><link>http://www.joystiq.com/2008/07/30/eas-tiberium-gets-smacked-with-the-delay-stick/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/30/eas-tiberium-gets-smacked-with-the-delay-stick/</guid><comments>http://www.joystiq.com/2008/07/30/eas-tiberium-gets-smacked-with-the-delay-stick/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><center><a href="http://www.gamasutra.com/php-bin/news_index.php?story=19627"><img vspace="4" hspace="0" border="0" align="top" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/tiberiumdelayedyo.jpg" alt="" /></a></center>The primped and preened EA executives had to pass along some not so enjoyable video game delay news during the EA Q1 conference call last night and, with a heavy heart and misty eyes, we must tell you that <em><a href="http://www.joystiq.com/tag/tiberium">Tiberium</a> </em>will be <a href="http://www.gamasutra.com/php-bin/news_index.php?story=19627">seeing a delay</a>. Sniffle, sniffle. According to the EA execs, the <em>Command &amp; Conquer</em> based FPS <em>Tiberium</em> (initially thought to release later this Fall) will now hit retail shelves sometime in EA's fiscal 2010. Meaning that <em>Tiberium </em>will release sometime after March 31st, 2009. Odd too, because we thought the <a href="http://www.joystiq.com/2008/01/29/video-first-look-at-tiberium-gameplay/">gameplay footage</a> they released back in January looked pretty polished. Bleh.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/30/eas-tiberium-gets-smacked-with-the-delay-stick/">EA's Tiberium gets smacked with the delay stick</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 30 Jul 2008 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/php-bin/news_index.php?story=19627>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/30/eas-tiberium-gets-smacked-with-the-delay-stick/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1270445/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/30/eas-tiberium-gets-smacked-with-the-delay-stick/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>command-and-conquer</category><category>ea</category><category>tiberium</category><dc:creator><![CDATA[Dustin Burg]]></dc:creator><pubDate>Wed, 30 Jul 2008 09:30:00 EST</pubDate></item><item><title><![CDATA[Command &amp; Conquer FPS Tiberium delayed to fiscal 2010]]></title><link>http://www.joystiq.com/2008/07/29/command-and-conquer-fps-tiberium-delayed-to-fiscal-2010/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/29/command-and-conquer-fps-tiberium-delayed-to-fiscal-2010/</guid><comments>http://www.joystiq.com/2008/07/29/command-and-conquer-fps-tiberium-delayed-to-fiscal-2010/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><div align="center"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/12/tiberiumannounceimage.jpg" /><br /></div>
During its quarterly earnings conference call, EA announced that its first-person romp through the popular <em>Command &amp; Conquer</em> universe would not be released until the company's fiscal year 2010. Converting that information into a format your calendar will better understand: Don't expect <a href="http://www.joystiq.com/tag/tiberium"><em>Tiberium</em></a> to arrive before April 2009. We expect this delay from the game's previous Fall 2008 release date will better allow the designers to craft exciting weapons, insert formidable enemies and carefully remove any elements which could remind us of <a href="http://en.wikipedia.org/wiki/Command_%26_Conquer:_Renegade">the last time</a> someone tried to make a C&amp;C FPS.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/29/command-and-conquer-fps-tiberium-delayed-to-fiscal-2010/">Command &amp; Conquer FPS Tiberium delayed to fiscal 2010</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 29 Jul 2008 18:37:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/07/29/command-and-conquer-fps-tiberium-delayed-to-fiscal-2010/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1270180/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/29/command-and-conquer-fps-tiberium-delayed-to-fiscal-2010/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>BreakingNews</category><category>Command-and-Conquer</category><category>Command-and-Conquer-Tiberium</category><category>Delay</category><category>EA</category><category>Electronic-Arts</category><category>FPS</category><category>PC</category><category>PS3</category><category>Tiberium</category><category>Xbox-360</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Tue, 29 Jul 2008 18:37:00 EST</pubDate></item><item><title><![CDATA[Want to see three minutes of Tiberium gameplay?]]></title><link>http://www.joystiq.com/2008/01/29/want-to-see-three-minutes-of-tiberium-gameplay/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/29/want-to-see-three-minutes-of-tiberium-gameplay/</guid><comments>http://www.joystiq.com/2008/01/29/want-to-see-three-minutes-of-tiberium-gameplay/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><center><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="490" height="400">	<param name="allowScriptAccess" value="sameDomain" /> 	<param name="allowFullScreen" value="true" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=30011"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=30011" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="490" height="400"></embed> </object></center>Of course you do. Straight out of EA, here's three minutes of delicious gameplay from <em><a href="http://www.joystiq.com/tag/Tiberium/">Tiberium</a></em>, the FPS take on the <em>Command and Conquer </em>series, for you to peruse. We had hoped the most prominent visual feature would be a massive, god-like player ever present in the sky, cutting a swath across the battlefield with his gigantic, scythe-like pointer, the deafening sound of clicks echoing above the gunfire. We were, as you can see, disappointed.<br /><br />The footage here looks pretty good though, despite the fact that the size of the gun and the rocking motion gives the illusion that that player is riding in a large, well-armed canoe. What do you you think?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/01/29/want-to-see-three-minutes-of-tiberium-gameplay/">Want to see three minutes of Tiberium gameplay?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 29 Jan 2008 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gametrailers.com/player/30011.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/29/want-to-see-three-minutes-of-tiberium-gameplay/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1100418/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/29/want-to-see-three-minutes-of-tiberium-gameplay/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ea</category><category>Electronic-Arts</category><category>PC</category><category>PS3</category><category>tiberium</category><category>Xbox-360</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Tue, 29 Jan 2008 13:00:00 EST</pubDate></item><item><title><![CDATA[Video: First look at Tiberium gameplay]]></title><link>http://www.joystiq.com/2008/01/29/video-first-look-at-tiberium-gameplay/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/29/video-first-look-at-tiberium-gameplay/</guid><comments>http://www.joystiq.com/2008/01/29/video-first-look-at-tiberium-gameplay/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/video-1/" rel="tag">Videos</a></p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="420" height="343">	<param name="allowScriptAccess" value="sameDomain" /> 	<param name="allowFullScreen" value="true" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=30011"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=30011" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="420" height="343"></embed> </object><br />Recently released by the crew over at EA is the first <a href="http://www.gametrailers.com/player/30011.html">gameplay footage</a> from upcoming shooter <em><a href="http://www.joystiq.com/tag/tiberium">Tiberium</a></em> and let it be known that ... it looks good. This collage-o-gameplay shows off a few of <em>Tiberium</em>'s gameplay cards including the ability to sprint, slide and peer around cover. But best of all are the <em>Transformers</em> style weapons that not only have fluid animations (so many games drop the ball on that), but also dish out the destruction rather effectively. Also, watch for the moment when a scatter projectile is shot and takes out a handful flying discs. That stuff is priceless. The video is embedded above, so get your watch on.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/01/29/video-first-look-at-tiberium-gameplay/">Video: First look at Tiberium gameplay</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 29 Jan 2008 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gametrailers.com/player/30011.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/29/video-first-look-at-tiberium-gameplay/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1100414/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/29/video-first-look-at-tiberium-gameplay/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ea</category><category>tiberium</category><dc:creator><![CDATA[Dustin Burg]]></dc:creator><pubDate>Tue, 29 Jan 2008 11:30:00 EST</pubDate></item><item><title><![CDATA[Video: Super fresh Tiberium debut trailer]]></title><link>http://www.joystiq.com/2008/01/18/video-super-fresh-tiberium-debut-trailer/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/18/video-super-fresh-tiberium-debut-trailer/</guid><comments>http://www.joystiq.com/2008/01/18/video-super-fresh-tiberium-debut-trailer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/video-1/" rel="tag">Videos</a></p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="420" height="343">	<param name="allowScriptAccess" value="sameDomain" /> 	<param name="allowFullScreen" value="true" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=29782"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=29782" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="420" height="343"></embed> </object><br />Going live minutes ago is a super fresh and super new <a href="http://www.gametrailers.com/player/29782.html"><em>Tiberium</em> debut trailer</a> from the folks at EA. A trailer that talks about this stuff called Tiberium (have you heard?) where we get a feeling that everyone wants it and is willing to go to war for it. Though, after watching the trailer, we are beginning to wonder if every object in the world of <em>Tiberium</em> will transform somehow. Maybe <em>Tiberium</em> is a new <em>Transformers</em> IP in disguise ... meh, bad idea. What we do know is that <em>Tiberium</em> = First Person + Squad Control + Epic Sci-Fi and we're certain that's what the developers want us to remember. So, we'll do them a favor and equate <em>Tiberium</em> with those words from hence forth. Enough babble, just watch already.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/01/18/video-super-fresh-tiberium-debut-trailer/">Video: Super fresh Tiberium debut trailer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 18 Jan 2008 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gametrailers.com/player/29782.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/18/video-super-fresh-tiberium-debut-trailer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1090553/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/18/video-super-fresh-tiberium-debut-trailer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>c-and-c-tiberium</category><category>ea</category><category>tiberium</category><dc:creator><![CDATA[Dustin Burg]]></dc:creator><pubDate>Fri, 18 Jan 2008 13:00:00 EST</pubDate></item><item><title><![CDATA[Tiberium (the Command &amp; Conquer FPS) debut trailer]]></title><link>http://www.joystiq.com/2008/01/18/tiberium-the-command-and-conquer-fps-debut-trailer/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/18/tiberium-the-command-and-conquer-fps-debut-trailer/</guid><comments>http://www.joystiq.com/2008/01/18/tiberium-the-command-and-conquer-fps-debut-trailer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/strategy/" rel="tag">Strategy</a></p><div align="center"><img width="490" vspace="4" hspace="0" height="276" border="1" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/12/tiberiumannounceimage.jpg" /><br /></div>
Though info on EA's Command &amp; Conquer FPS, <em><a href="http://www.joystiq.com/tag/Tiberium/">Tiberium,</a></em> was dropped in last month's <a href="http://www.joystiq.com/2007/12/12/rumor-command-and-conquer-fps-inbound-dubbed-tiberium/">Game Informer</a> we were left staring at press images (like the one you see above) that did little to explain the game's aesthetic, not to mention the "blend of first-person shooting and tactical squad combat" gameplay the <a href="http://www.joystiq.com/2007/12/18/ea-confirms-command-and-conquer-fps-tiberium/">press material's promise</a>. Cue the debut trailer, just gone live at GameTrailers, which doesn't help so much in the latter category - it's all CGI, no gameplay here - but we're liking the aesthetic (hey, did you borrow that helmet from the <em><a href="http://www.joystiq.com/tag/Dead-Space/">Dead Space</a></em> guys down the hall?). Catch the full trailer after the break, or hit up GameTrailers for the <a href="http://www.gametrailers.com/player/29781.html">HD version</a>.<br /><p><a href="http://www.joystiq.com/2008/01/18/tiberium-the-command-and-conquer-fps-debut-trailer/" rel="bookmark">Continue reading <em>Tiberium (the Command &amp; Conquer FPS) debut trailer</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/01/18/tiberium-the-command-and-conquer-fps-debut-trailer/">Tiberium (the Command &amp; Conquer FPS) debut trailer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 18 Jan 2008 12:06:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gametrailers.com/player/29781.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/18/tiberium-the-command-and-conquer-fps-debut-trailer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1090510/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/18/tiberium-the-command-and-conquer-fps-debut-trailer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>BreakingNews</category><category>Command-and-Conquer</category><category>EA</category><category>EA-Los-Angeles</category><category>Electronic-Arts</category><category>PC</category><category>PS3</category><category>Tiberium</category><category>Xbox-360</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Fri, 18 Jan 2008 12:06:00 EST</pubDate></item><item><title><![CDATA[Command &amp; Conquer's Tiberium FPS announced]]></title><link>http://www.joystiq.com/2007/12/18/command-and-conquers-tiberium-fps-announced/</link><guid isPermaLink="true">http://www.joystiq.com/2007/12/18/command-and-conquers-tiberium-fps-announced/</guid><comments>http://www.joystiq.com/2007/12/18/command-and-conquers-tiberium-fps-announced/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/game-announcements/" rel="tag">Game announcements</a></p><center><a href="http://www.gamersyde.com/news_5672_en.html"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/12/candctiberiumwarfare.jpg" align="top" vspace="4" border="0" /></a></center><a href="http://www.joystiq.com/2007/12/12/rumor-candc-fps-tiberium-headed-to-360/">It's true</a>! <em>Command &amp; Conquer</em> is <a href="http://www.gamersyde.com/news_5672_en.html">officially</a> headed into the FPS tactical realm with today's announcement of <em>Tiberium </em>for the Xbox 360. And actually, all the rumors we've heard about <em>Tiberium</em> ended up being correct. It'll feature its own unique blend of FPS gameplay that mixes in some tactical combat strategy, a deep and engaging plot and weapons that are explosively fun. It'll be a lot like <em>C&amp;C, </em>but in FPS form. Oh joy! Click the jump link to read the full press release and start pondering what <em>Tiberium </em>will be like on the 360. Just imagine ion cannon strikes. We're sure they'll <em>boom</em> really good in first person.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/12/18/command-and-conquers-tiberium-fps-announced/">Command &amp; Conquer's Tiberium FPS announced</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 18 Dec 2007 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamersyde.com/news_5672_en.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/18/command-and-conquers-tiberium-fps-announced/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1065811/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/18/command-and-conquers-tiberium-fps-announced/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>command-and-conquer</category><category>ea</category><category>tiberium</category><dc:creator><![CDATA[Dustin Burg]]></dc:creator><pubDate>Tue, 18 Dec 2007 12:00:00 EST</pubDate></item><item><title><![CDATA[EA confirms Command &amp; Conquer FPS Tiberium]]></title><link>http://www.joystiq.com/2007/12/18/ea-confirms-command-and-conquer-fps-tiberium/</link><guid isPermaLink="true">http://www.joystiq.com/2007/12/18/ea-confirms-command-and-conquer-fps-tiberium/</guid><comments>http://www.joystiq.com/2007/12/18/ea-confirms-command-and-conquer-fps-tiberium/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/strategy/" rel="tag">Strategy</a></p><div align="center"><a href="http://www.businesswire.com/portal/site/google/index.jsp?ndmViewId=news_view&amp;newsId=20071218005239&amp;newsLang=en"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/12/tiberiumannounceimage.jpg" alt="" /></a><br /></div>
Electronics Arts has wasted little time in lifting the veil from off <a href="http://www.joystiq.com/2007/12/12/rumor-command-and-conquer-fps-inbound-dubbed-tiberium/">last week's rumor</a> surrounding <em>Tiberium</em>, a new game set in the long-running <em>Command &amp; Conquer</em> universe that will once again try to put a FPS spin on the series' RTS roots. With versions in development at EA Los Angeles for the Xbox 360, PlayStation 3, and PC, <em>Tiberium</em>'s shoot-em-up style follows 2002's <em>Command &amp; Conquer: Renegade</em>, a critical and commercial mess of a game that attempted to inject first and third-person elements into the series, while largely failing at both.<br /><br />EA describes <em>Tiberium</em>'s gameplay as a "blend of first-person shooting and tactical squad combat," allowing players to control multiple ground and air units in addition to the game's central character, Forward Battle Commander Ricardo Vega. All of this makes the game sound like it plans to follow more in the footsteps of the likes of <em>Ghost Recon</em> and its ilk rather than <em>Tiberium</em>'s ill-conceived predecessor, though we are still understandably gun shy. Mama didn't raise no fool, and we'll wait for the game's fall 2008 release before getting <em>too </em>excited.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/12/18/ea-confirms-command-and-conquer-fps-tiberium/">EA confirms Command &amp; Conquer FPS Tiberium</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 18 Dec 2007 09:58:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.businesswire.com/portal/site/google/index.jsp?ndmViewId=news_view&amp;newsId=20071218005239&amp;newsLang=en>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/18/ea-confirms-command-and-conquer-fps-tiberium/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1065632/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/18/ea-confirms-command-and-conquer-fps-tiberium/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>BreakingNews</category><category>Command-and-Conquer</category><category>EA</category><category>EA-Los-Angeles</category><category>Electronic-Arts</category><category>PC</category><category>PS3</category><category>Tiberium</category><category>Xbox-360</category><dc:creator><![CDATA[Jason Dobson]]></dc:creator><pubDate>Tue, 18 Dec 2007 09:58:00 EST</pubDate></item><item><title><![CDATA[Rumor: C&amp;C FPS "Tiberium" headed to 360]]></title><link>http://www.joystiq.com/2007/12/12/rumor-candc-fps-tiberium-headed-to-360/</link><guid isPermaLink="true">http://www.joystiq.com/2007/12/12/rumor-candc-fps-tiberium-headed-to-360/</guid><comments>http://www.joystiq.com/2007/12/12/rumor-candc-fps-tiberium-headed-to-360/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.videogamesblogger.com/2007/12/11/tiberium-command-conquer-fps-game-announced-for-pc-xbox-360-ps3.htm"><img width="225" vspace="4" hspace="4" height="194" border="1" align="right" src="http://www.joystiq.com/media/2007/12/tiberium-command-and-conquer.jpg" alt="" /></a>According to a recent post on <a href="http://www.videogamesblogger.com/2007/12/11/tiberium-command-conquer-fps-game-announced-for-pc-xbox-360-ps3.htm">VideoGamesBlogger</a>, the next issue of <em>Game Informer </em>reveals a new FPS set in the <em><a href="http://www.joystiq.com/tag/candc3">Command &amp; Conquer</a> </em>universe. Apparently titled <em>Tiberium</em>, the game takes place after the third Tiberium War and places gamers in control of a GDI field commander armed with a GD-10, a special weapon with four firing configurations. The game features squad tactics and is described as "<a href="http://www.joystiq.com/tag/graw"><em>Ghost Recon Advanced Warfighter</em></a> meets <a href="http://www.joystiq.com/tag/battlefield"><em>Battlefield</em></a> meets <em><a href="http://www.joystiq.com/2007/11/20/rainbow-six-vegas-2-announced/">Rainbow Six Vegas</a>.</em>" Frankly the this description isn't particularly evocative of anything, other than to remind us at least that said games were <em>good</em>. Other details include the ability to control specialized squads and vehicles and also the inclusion of special powers like calling in an orbital strike (an obvious nod to the RTS roots of the series). Little else is known about the game right now, though we expect more will come to light when the next <em>Game Informer </em>hits the shelves.<br /><br />[Via <a href="http://www.joystiq.com/2007/12/12/rumor-command-and-conquer-fps-inbound-dubbed-tiberium/">Joystiq</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/12/12/rumor-candc-fps-tiberium-headed-to-360/">Rumor: C&amp;C FPS "Tiberium" headed to 360</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 12 Dec 2007 16:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.videogamesblogger.com/2007/12/11/tiberium-command-conquer-fps-game-announced-for-pc-xbox-360-ps3.htm>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/12/rumor-candc-fps-tiberium-headed-to-360/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1061169/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/12/rumor-candc-fps-tiberium-headed-to-360/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>c-and-c</category><category>candc</category><category>comand-and-conquer-tiberium</category><category>command-and-conquer</category><category>ea</category><category>tiberium</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Wed, 12 Dec 2007 16:45:00 EST</pubDate></item><item><title><![CDATA[Rumor: Command &amp; Conquer FPS inbound, dubbed 'Tiberium']]></title><link>http://www.joystiq.com/2007/12/12/rumor-command-and-conquer-fps-inbound-dubbed-tiberium/</link><guid isPermaLink="true">http://www.joystiq.com/2007/12/12/rumor-command-and-conquer-fps-inbound-dubbed-tiberium/</guid><comments>http://www.joystiq.com/2007/12/12/rumor-command-and-conquer-fps-inbound-dubbed-tiberium/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><a href="http://www.videogamesblogger.com/2007/12/11/tiberium-command-conquer-fps-game-announced-for-pc-xbox-360-ps3.htm"><img width="225" vspace="4" hspace="4" height="179" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/12/tiberium-command-and-conquer.jpg" alt="" /></a>Aptly titled games blog, VideoGameBlogger.com, claims to have gotten a peek at Game Informer's January '08 issue. Featured on the cover of said issue - evidenced by the totally crappy pic over to the right - is a new FPS in the Command &amp; Conquer universe titled <em>Tiberium</em>. Lending credence to the rumor is Game Informer's recent addiction to debuting games on their cover: <em><a href="http://www.joystiq.com/2007/08/15/gearboxs-borderlands-revealed-on-game-informer-cover/">Borderlands</a></em> in September, <em><a href="http://www.joystiq.com/2007/09/14/eas-dead-space-unveiled-by-game-informer/">Dead Space</a></em> in October, <em><a href="http://www.joystiq.com/2007/10/11/tim-schafers-brutal-legend-lands-on-game-informer-cover/">Brutal Legend</a></em> in November, and <em>Ghostbusters</em> in December. <br /><br />VideoGamesBlogger.com has some additional details of the game, most notably that it's an FPS as opposed to the series' usual RTS format (though not the first C&amp;C FPS, remember <a href="http://en.wikipedia.org/wiki/Command_%26_Conquer:_Renegade"><em>Renegade</em></a>?); it's set 11 years after the end of the third Tiberium war (C&amp;C fanfic writers, get to work); and is a squad-based shooter "described as <em>Ghost Recon Advanced Warfighter</em> meets <em>Battlefield</em> meets <em>Rainbow Six Vegas</em>." Wow, that must've been some meeting.<br /><br />[Thanks, Supa]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/12/12/rumor-command-and-conquer-fps-inbound-dubbed-tiberium/">Rumor: Command &amp; Conquer FPS inbound, dubbed 'Tiberium'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 12 Dec 2007 02:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.videogamesblogger.com/2007/12/11/tiberium-command-conquer-fps-game-announced-for-pc-xbox-360-ps3.htm>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/12/rumor-command-and-conquer-fps-inbound-dubbed-tiberium/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1060713/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/12/rumor-command-and-conquer-fps-inbound-dubbed-tiberium/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Command-and-Conquer</category><category>EA</category><category>Electronic-Arts</category><category>Game-Informer</category><category>PC</category><category>PS3</category><category>Rumor</category><category>Tiberium</category><category>Xbox-360</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Wed, 12 Dec 2007 02:00:00 EST</pubDate></item><item><title><![CDATA[Command and Conquer trailer is Kane-tastic]]></title><link>http://www.joystiq.com/2007/03/09/command-and-conquer-trailer-is-kane-tastic/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/09/command-and-conquer-trailer-is-kane-tastic/</guid><comments>http://www.joystiq.com/2007/03/09/command-and-conquer-trailer-is-kane-tastic/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/video-1/" rel="tag">Videos</a>, <a href="http://www.joystiq.com/category/command-and-conquer-3/" rel="tag">Command and Conquer 3</a></p><object width="480" height="259">
<param name="movie" value="http://www.gamersyde.com/extstream_3595_en" />
<param name="wmode" value="transparent" /><embed width="480" height="259" src="http://www.gamersyde.com/extstream_3595_en" type="application/x-shockwave-flash" wmode="transparent"></embed></object><br /> Xboxygen has a new <a href="http://www.xboxyde.com/news_4068_en.html">trailer</a> for <span style="font-style: italic;">Command &amp; Conquer 3: Tiberium Wars</span>. Unfortunately, the footage is purely cutscene and doesn't show any gameplay, but it does feature some pretty explosions and more of Kane's alleged baddass attitude. It also gives more insight into the NOD perspective on this contention. Xboxygen has a 720p version available for download, should you be interested. So what side are you going to take if you plan on picking this up?<br /><span style="font-style: italic;"></span><br />[Thanks, <a href="http://www.rhrides.com">DjDATZ</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/09/command-and-conquer-trailer-is-kane-tastic/">Command and Conquer trailer is Kane-tastic</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 09 Mar 2007 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.xboxyde.com/news_4068_en.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/09/command-and-conquer-trailer-is-kane-tastic/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/847337/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/09/command-and-conquer-trailer-is-kane-tastic/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>c n c</category><category>c n c 3</category><category>CNC</category><category>CNC3</category><category>command and conquer 3</category><category>CommandAndConquer3</category><category>Tiberium</category><category>Tiberium Wars</category><category>TiberiumWars</category><dc:creator><![CDATA[David Dreger]]></dc:creator><pubDate>Fri, 09 Mar 2007 12:00:00 EST</pubDate></item></channel></rss>
