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Return to Quest Quiz: Tim Schafer


Alright, Tim Schafer, you win. After targeting various industry folks with a typically contrived adventure game puzzle and then assembling their responses in our GDC Quest Quiz feature, we simply weren't prepared for your relentless response to our silly challenge. Not only did you trick us into doing all the hard work, but you successfully navigated through our made-up-as-we-went-along chicane of bizarre logic. But don't grow complacent in your victory -- we'll get you next time.

The Player
Double Fine's Tim Schafer, designer of Full Throttle, Grim Fandango, Psychonauts and upcoming god of gwar epic, Brütal Legend. Prior to the release of those games, he worked on The Secret of Monkey Island, Monkey Island 2 and Maniac Mansion: Day of the Tentacle.

The Puzzle
You're standing in front of a cave. The goal is to get inside the cave, taking care to foil the ferocious robot bear guarding the entrance first.

The Inventory
  • (1) perforated parasol
  • (1) rubber chicken with a pulley in the middle
  • (1) sealed manila envelope
  • (1) miniature macaroni Tim Schafer statue
Make your way past the break to read our adventurous e-mail exchange.

Continue reading Return to Quest Quiz: Tim Schafer

Tim Schafer would 'love' to make an XBLA game

We, like all good and wise people, love Tim Schafer. What we don't love is having to wait years between fresh infusions of Double Fine goodness. So it gave us no small amount of pleasure to hear that while speaking at the 2007 IGDA Leadership Forum, Schafer said he'd love to make a small XBLA game, even though he didn't have one in the works.

"We talk about making Xbox Live Arcade games all the time. Who doesn't want to make Xbox Live Arcade games?" he said. "It's like when you see a Great Dane taking a giant shit and then you see a poodle taking a little Tootsie Roll shit. The poodle is so cute, but at the end of the day you're still picking up shit. Seriously though, we'd love to make Xbox Live Arcade games, but we're really busy now." ... We're not exactly sure what you meant by that, Tim. But we're fairly sure we couldn't have said it better ourselves.

Playboy interviews Tim Schafer, among others

Don't worry: the designer and/or writer behind Psychonauts, Day of the Tentacle, and Secret of Monkey Island doesn't take his clothes off, but Tim Schafer does share some other interesting tidbits with Playboy, specifically concerning his entrance into the game industry, thoughts on sequelitis, and how getting turned down by Atari was one of the best things to ever happen to him.

The interview with Schafer is part of a series of talks with game designers, which also includes Dave Jaffe, Alex Rigoupolos of Harmonix, and Sony Europe EVP Phil Harrison (who isn't actually a game designer, but we'll forgive Playboy for the lapse because they're trying so damn hard).

Schafer: No new Psychonauts on the way

Alright, the internet, you can officially stop dreaming about a sequel to Psychonauts and go back to dreaming about Brutal Legend. After a darkened version of the game's logo with the words "Coming Soon" on it appeared on the Double Fine site and started the rumor train, chief Tim Schafer had to be the one to put the penny on the track. He told Next-Gen, "the truth is we are just putting together a new page about 'The Excellent Game Psychonauts.' We're not announcing any new games or anything. Sorry if we confused anybody! We lightened up the image to hopefully make things clearer."

Why do you build us up (build us up), buttercup? ... And why did we just call a man who could squish us between his meaty palms "buttercup"?

Psychonauts 2 in development?


Hot off the heels of Double Fine's announcement of Brütal Legend, we get this tasty little morsel of potential excellence. On Double Fine's projects page, beneath the link for Brütal Legend, we have the teaser image pictured above. No great mystery regarding its contents -- that's clearly Raz, and the logo for the first Psychonauts.

Is Tim Schafer trying to not-so-subtly tell us that a sequel is in the works? Or is this some sort of twisted joke? (Schafer does, after all, have a "twisted mind," as many a press release have said). Not much else to speculate here. We'll keep our eyes peeled for any further announcements or information.

[Update: Sadly, it seems that the "coming soon" image was merely intended to indicate an eventual info page for the original Psychonauts. Double Fine has recognized the confusion, and quietly un-darkened the image to make it more apparent. So no Psychonauts 2 after all. Color us disappointed.]

[Via Rock Paper Shotgun]

Brütal Legend is finally announced (officially)


Sure, we spotted the cover story on Game Informer over a week ago but up until now, Sierra has been mum on Tim Schafer's latest, Brütal Legend. That means Tim's been mum. Which was funny. On Friday, Sierra made the announcement and Schafer took to Double Fine's blog with the news. Sure, you may be inclined to laugh at Sierra but know that their intentions are pure. Read Tim's account of a mama bear, an eviscerated hunter, and Ronnie James Dio. We think Sierra is supposed to be the mama bear. Either way, Lemmy from Motorhead and Tim offer the above photographed message (Johnny Cash-style) to the publishers who didn't feel the metal.

Want to let the world – and the establishment – know you love Brütal Legend? If you pre-order the game at GameStop you get a free t-shirt; alternatively, you can order a different t-shirt directly from the Double Fine store which ensures Tim Schafer can continue to live in the manner of comfort all great game designers have grown accustomed to. Peep the tees after the break. Brütal Legend is due out on Xbox 360 and PS3 in 2008 (the never reliable Gamestop lists 11/03/08).

Continue reading Brütal Legend is finally announced (officially)

'Brutally Fun' countdown does not signal 'Brutal Legend' [update]

At 11:00 p.m. ET, the brutally fun countdown on Xbox.com will reach zero, thus signaling a time when Satan and His Minions will ride out from the Gates of the Underworld on flaming steeds of bone and hatred to conquer the world. Probably.

In the event his conquest gets delayed, we're wagering a guess that the countdown will coincide with a new announcement from Tim Schafer's Double Fine studios, who recently registered a trademark for the title Brutal Legend. Of course, with all the work put into Epic Saga: Extreme Fighter, we really don't know how the developer would have had time to work on two projects at once.

Double Fine's previous title, Psychonauts, was a critical darling whose lackluster sales can only be attributed to an unfortunately-timed pan-dimensional rift. Fortunately, we don't have long to wait and see what the countdown means (though its speculated connection to a Ninja Gaiden 2 announcement now appears unlikely).

Update: And Brutal Legend eludes us yet again. The countdown was for Ninja Gaiden 2 after all -- we're disappointed and overjoyed at the same time.

Double Fine returns with Epic Saga: Extreme Fighter


As any video game journalist with a few free minutes will tell you, Psychonauts is a brilliant classic that never got the attention it so richly deserved. Thankfully for all of us tired of game journalists yammering on about his last stroke of brilliance, Tim Schafer and Double Fine studios have returned with a new stroke, a title perfectly poised for mass market success: Epic Saga: Extreme Fighter.

We all love dark wizards and gnome kings, right? But what if a gnome king fought a dark wizard? That's the sort of question that ES: EF dares to simultaneously ask and answer. If your puny desktop rig can manage pushing all the pixels, you need to start playing this game today. Oh, didn't we mention? It's free!

[Thanks to everyone who sent this in.]

Tim Schafer to keynote GCDC 2007

When Double Fine's Tim Schafer isn't doing battle with birds or crafting incredible, overlooked games, he's got to fill the hours somehow. Later this month, he'll be idling away the days in Leipzig, keynoting the GC Developers Conference. Even if you don't recognize Schafer from Psychonauts (and the sales figures would suggest that you don't), you may be familiar with his work on Monkey Island 1 and 2, Grim Fandango and Full Throttle.

He'll be speaking on the "challenges and methods of interjecting creativity into modern game design," and we can't think of a better candidate for the job ... well, there might be one or two, but none with his button-selling skills. On a more personal note, Tim, could you please use the opportunity to tell us what you're working on next? Pretty please?

Today in Joystiq: May 16, 2007

Joystiq not-so-live coverage of the IGF and GDCA awards


6:20 p.m.: The Joystiq crew walks the red carpet, because we're just that important.

6:33 p.m.: Gnarls Barkley's cover of the Violent Femmes' "Gone Daddy Gone" is blasting as we find seats in the press section. Cushy seats with recline-able chairs.

6:42 pm: Sam and Max introduce the start for the independent games festival. The mention of projectile vomiting is disturbing, but welcoming somehow.

6:43 pm:
Jamil Moledina and Simon Carless march onto stage, noting that the show is being broadcast to the entire world. We sense somewhat sinister undertones.

Continue reading Joystiq not-so-live coverage of the IGF and GDCA awards

Gears of War takes best game at GDCA, Aquaria wins IGF best game prize

At tonight's Game Developers Choice Awards, Epic Games' Gears of War took home three awards: best technology, visual arts, and the coveted Game of the Year award. On the independent side of things, Bit Blot's Aquaria won the Seumas McNally Grand Prize from the Independent Games Festival.

Okami picked up a win in one of the four categories it was nominated in (take that, AIAS). Unfortunately, Loco Roco did not pick up any awards despite two nominations (character design and audio). Independent game Everyday Shooter won two awards and a distribution deal from GameTap.

View the full list winners and nominees from both events below.

Continue reading Gears of War takes best game at GDCA, Aquaria wins IGF best game prize

Today in Joystiq: February 22, 2007


Today's entry in the "LucasArts games we really, really miss" category comes from Captin Shmit. Day of the Tentacle was the first game that Tim Schafer helmed (he co-designed it alongside Dave Grossman). Schafer would go on to make Full Throttle (an autobiography), Grim Fandango (also an autobiography) and Psychonauts (a memoir). Check out the highlights for today:

Joystiquery
Joystiq Podcast 002 - Perfect for YOU edition (feat. MTV News' Stephen Totilo)
Off the Grid interviews Brian Reynolds of Big Huge Games
Ring of Death: An Xbox 360 story -- Part 3
Today's hottest game video: Hellboy trailer

News
Japanese software sales: week ending 02.18.07
Japanese release day highlights: 02.22.07
R-Type Delta hits Japanese PlayStation Store
ESRB takes notes from MPAA, recruits parents
Monster Hunter Portable 2nd off to a quick start in Japan
Graphing the perceived Wii drought by the numbers
Mercenaries 2 on Xbox 360 ... PC & PS2 (this time it's official)
Next Ratchet & Clank officially titled
GameCube gets vasectomy; no longer reproducing
Circuit City busts out the used games
Boom Boom Rocket preview
Nokia patent transforms stylus into joystick
In the distant future, Wing Commander Arena for Xbox Live Arcade
Vectorman of Vermillion: Spinball Oasis for Virtual Console
Xbox 360 IPTV to be shown at The Connected Home show in Europe
Xbox 360 Platinum Hits 'Round 2' whiffs on bargain knockout
Former EA prez joins Microsoft as strategic adviser

Rumors & Speculation
Analyst: Wii could plague 30% of U.S. homes
Is the industry betraying its games?
Rumorang: Warhawk downloadable, now multiplayer-only
Prince of Persia could be Disney's next 'Pirates' film franchise

Community & Culture
The other side of a disturbed teen's tale
The sexual predators! They're coming from inside the Xbox!
From Russia with love: massively multiplayer online drinking game
Owner of seven failed Xbox 360s speaks out

Today in Joystiq: February 16, 2007


After we showed a picture of Q-bert yesterday, Sony revealed plans to put the retro game on its download service. Hoping there's some mystical power in these recaps, we present a picture of Manny Calavera from Grim Fandango as seen at last year's Dragon Con [Image Credit]. Schafer, Lucas Arts, you have until Monday to make us happy. Check out the highlights for today:

Joystiquery
AOU 2007: Konami shows Otomedius shmup
AOU 2007: Silent Hill to frighten arcade-goers
Japanese hardware sales, Feb. 5 - Feb. 11: job interview edition
Joystiq profiles Extra Life's Scott Johnson
Today's most Pamela Anderson Free video: WoW Baywatch intro parody

News
Mizuguchi-produced single to grace Japanese phones
Tekken 6 unveiled at AOU 2007
Online retailer says PS3 is 'most pre-ordered console yet'
Halo 3 beta: Microsoft says "the experience will be deep"
Q*Bert hopping onto PlayStation 3 February 22
The Crossing coming to Xbox 360; innovative FPS going cross-platform
Bungie preps invited players with Halo 3 beta FAQ
Publisher blames console transition for poor mag sales
GameStop reaching out for your Twilight Princess
Mysterious Wii 'Sadness' explained!
Eidos sets up shop in Montreal alongside Ubisoft, EA
First Lost Planet map pack hits March 9
Gran Turismo added to list of 'killer games'

Rumors & Speculation
Metroid Prime 3 delayed until later this year?
Investor: the internet accurately predicts the console wars
God of War font used to tease 'unannounced psp title'

Culture
Joystick coat hangers -- too bad they aren't real
Robbin' Link?
Headshot! Energy bar for gamers
One universal console to rule them all
Rags to riches: the story of Electronic Arts

Not-so-secret projects probed

*sniff* *sniff* ... just tobacco?FiringSquad has done its best to out 18 high-profile "black ops" projects currently in development. While the site's sleuthing skills might not be up to par with Mr. Holmes', the report does a good job of rounding up under-the-radar titles that are begging for some attention.

We'd like to direct the spotlight on two studios in particular: Tim Schafer's DoubleFine and Bungie expats Wideload, which are responsible for Psychonauts and Stubbs the Zombie, respectively (both titles landed in our top 10 'gems' of last generation). The two developers are hard at work on new projects; and with DoubleFine striking a publishing deal with Vivendi, its next game is sure to stir up more buzz (when it's time) than Majesco managed to generate for Psychonauts. Also, we can't wait to see what Warren Spector and Junction Point have under lock and key. Keep those ears (and eyes) glued to the street!

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