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Tecmo president resigns for 'personal reasons'


Tecmo president Yoshimi Yasuda pulled a Mr. Hudsucker (minus the dying) and has left the company citing personal reasons. GI.biz reports his sword will be taken up by chairman of the board Yahuharu Kakihara as of Sept. 1.

Yasuda's personal reasons for leaving Tecmo might have something to do with the lawsuit brought by Ninja Gaiden's leather aficionado developer, Tomonobu Itagaki. Tecmo took a hit to its stock following Itagaki's departure (and subsequent fallout), so this changing of the guard might be a sign that the company is ready to clean up the mess and move on.

All Tecmo employees sue Tecmo


We thought it was bad when Tomonobu Itagaki left Tecmo, but little did we know it was about to get much, much worse. As rumored over the weekend, employees of the company are suing for unpaid bonuses. Well, it's not exactly the same as the weekend rumor, which said the lawsuit would come from three dozen or so higher ups. No, apparently the lawsuit has been filed on behalf of all 300 of the company's employees. A Famitsu article on the subject also says the suit complains of employees not getting holiday and overtime pay that they are owed.

So, in short, Tecmo is eating itself. You may now carry on with your day.

[Via X3F]

Rumor: Three dozen Team Ninja devs leaving with Itagaki, suing Tecmo


Losing one of your company's most recognizable figureheads, especially one whose name is so closely associated with most of your best-selling properties, is bound to put a damper on things around the office. However, that last statement assumes that there are still people in the office -- 1UP recently printed a rumor that as many as three dozen Team Ninja higher-ups could be leaving the company following Tomonobu Itagaki's resignation, and will sue Tecmo to gain unpaid bonuses for the games they've completed (much like the class-action suit Itagaki planned to file against the company following his departure).

1UP's source for the rumor was the ever-present "word on the street", though that's likely just rumorese for "we have an inside source". Whoever it may be, we doubt it's the same hopeful Tecmo higher-up who recently assured the public that Team Ninja was going to be just fine, as losing your poster boy, a heartbreaking amount of stock market value, and supposedly, a healthy portion of your workforce in such a short period of time would surely make any game developer feel anything but.

Tomonobu Itagaki: A Blood Splattered History

Now that Ninja Gaiden 2 developer Tomonobu Itagaki has departed from Tecmo and Team Ninja (and left a lawsuit in his stead), our friends at X3F have compiled a retrospective on Itagaki's career with the company. From his beginnings as a programmer for Tecmo Bowl, through Dead or Alive and Ninja Gaiden and all the way to his departure, everything is covered.

Join us as we take a stroll through memory lane and examine the games, the controversies and the impending future of Tomonobu Itagaki. Click here, get educated.

A History of Violence: A Ninja Gaiden Retrospective

A little bird told us Ninja Gaiden II was coming out today. Actually, that bird was more like a note attached to a shuriken with a flower on it, but the message was all the same. In honor of the series milestone and in memory of the now-former Ninja Gaiden designer Tomonobu Itagaki, we present you with a series retrospective we're affectionately dubbing A History of Violence (hey, we thought it was clever). Click here and be educated.

Breaking: Ninja Gaiden's Itagaki says 'Sayonara Tecmo, see you in court'

Team Ninja head and creator of the landmark Dead or Alive fighting game series, Tomonobu Itagaki, has issued a statement announcing his resignation from long-time employer Tecmo. This news, first reported by 1UP, comes just as his latest creation, the Xbox 360 exclusive Ninja Gaiden 2, is due to hit US shelves.

In addition to resigning his position at the company – where he had a seat on the board of directors – Itagaki has announced his intention to sue Tecmo president Yoshimi Yasuda for 148 million yen (US$1.5m) in damages. Among the grievances listed in the statement are Yasuda's unwillingness to pay him bonuses promised for work on titles including Dead or Alive 4, and allegations that Yasuda "made demeaning remarks" about him to other Tecmo employees, which resulted in "significant emotional distress" and "worsening [of his] personal relationships and work environment."

Continue reading Breaking: Ninja Gaiden's Itagaki says 'Sayonara Tecmo, see you in court'

Itagaki: Ninja Gaiden Sigma is 'no good'


We thought Ninja Gaiden Sigma was pretty good. You know, nothing revolutionary, but at least worth a spin for PS3 owners, especially those who hadn't played through Ninja Gaiden. But we've just received word (via CVG) from Ninja Gaiden I and II developer Tomonobu Itagaki that we're wrong, wrong, totally wrong.

When asked about the game, Itagaki said simply, "It was no good." Apparently not into the whole brevity thing, CVG continued the line of questioning, prompting Itagaki to add, "Despite the fact that it's on a 'next-generation' console there's no evolution whatsoever. That was made not by me, but one of my sub-ordinates who basically tried to copy the success of Ninja Gaiden." You think that's pretty rough, right? Well get this: That guy was sitting next to him. And he was making Itagaki a fancy birthday cake. No, that stuff isn't true. But it's still fairly icy.

Oh, and he dropped a preemptive burn, saying that a PS3 port of Ninja Gaiden II "would be a loss of face for everyone involved." ... So, yeah. Remind us not to cut him off in traffic.

Itagaki on Ninja Gaiden II dismemberment, difficulty and DLC

itagaki
After spending about 30 minutes with a final build (awaiting certification) of Ninja Gaiden II at the Xbox 360 Spring Showcase, we had a chance to sit down with designer Tomonobu Itakagi, along with a handful of other game journalists. Staring out at us through dark shades, as an assistant translated his responses, the Team Ninja front man spoke on the "Deadly Ds," as we like to call them: dismemberment, difficulty (as in, tweaking the design philosophy to make us feel less like wusses for playing on easy) and Down-Loadable Costumes. Actually, there was another "D" addressed here too -- the one that ends with "-rinking on the job," or rather, the lack thereof. Yes, this was a new, sobered Itagaki, folks. Hard to believe given the swirl of emotions surrounding the realization that this could be his last *gasp* Ninja Gaiden.

Joystiq: We noticed the name of the casual mode in Ninja Gaiden II is "Path of the Acolyte" and not "Ninja Dog." Are you trying to remove the stigma of playing on the easy setting?

Continue reading Itagaki on Ninja Gaiden II dismemberment, difficulty and DLC

GDC08: Ninja Gaiden II demon-stration

We nearly missed the Gears of War 2 announcement at the end of Microsoft's GDC keynote because of this surprise Ninja Gaiden II demonstration. By the time it finished, we had completely lost consciousness due to an increasingly violent series of glee seizures -- or gleezures. If you plan on watching the direct-feed footage of Team Ninja's forthcoming kill-em-up, we'd advise you to sit well away from coworkers and small children should your delight suddenly begin manifesting in wild arm flailing and uncontrollable pelvic thrusts.

Protip: We find that thinking about the awful June 2008 release date has an immediate calming effect.

Gallery: GDC08: Ninja Gaiden II

Ninja Gaiden: Dragon Sword unsheathed on March 25

Nintendo's latest release schedule has cut through the fog of ambiguity and pinned the arrival of Ninja Gaiden: Dragon Sword to the pleasingly specific date of March 25th. We only had "March 2008" to go on before and have thus avoided wasting 24 days of the month scouring shelves and phoning overly smug store clerks.

Though Tecmo has told us that the shipping date may change if the final code isn't approved in time, it's the one they're currently targeting like... whatever ham-fisted Ninja metaphor we could work into this sentence. For more information on Ryu Hayabusa's DS debut, check out our hands-on with the game and interview with Team Ninja's Tomonobu Itagaki.

X3F talks difficulty concerns with Ninja Gaiden II's Itagaki


Gamerscore Blog recently afforded our buddies over at X3F the opportunity to ask Team Ninja's Tomonobu Itagaki one question about the upcoming Ninja Gaiden II on the 360. They chose to ask about the sequel's adjustments to the original's infamous difficulty, specifically the addition of a automatically-regenerating health system, seemingly added to widen the game's appeal to less-hardcore players.

Not to disappoint the fans, Itagaki coolly (oh so coolly) explains that the health regenerating system was added to keep players immersed in the game, rather than having to constantly access the game's menus to use potions.

Of course, Itagaki assures the hardcore audience that the game will still appeal to their masochistic sides, but that they hope to increase the audience in the sequel with more adjustability in the difficulty levels. Good news for everyone?

New Ninja Gaiden 2 footage scores A-, B+ and O+

An utterly gratuitous explosion of mangled limbs is just what you need to snap out of that slow, pre-Christmas Friday afternoon. It certainly worked for us, as the above gameplay footage of Xbox 360 kill-em-up, Ninja Gaiden 2, woke us from our keyboard slumber just long enough for a visit to our violent word thesaurus. Decapitate, eviscerate, disembowel, shave, slash, amputate, behead, cleave, sever, lacerate, perforate and abbreviate -- all apply. It seems our language will have to become quite offensive if it's to adequately describe the game before its 2008 release.

Sexual harassment charges against Itagaki dismissed

And so the scalding sake saga comes to an end, with the sexual harassment charges against Team Ninja's Tomonobu Itagaki having been dismissed in the Tokyo District Court. The outspoken game designer was accused last year of behaving inappropriately in the presence of a former female Tecmo employee, allegedly displaying his fondness a bit too forcibly for her liking. With the suit settled and the charges vanquished, Itagaki has been declared an innocent man.

"I have held my head high and have fought the good fight for the past year in order to clear my name and to uphold the reputations of Team NINJA and of Tecmo," Itagaki told 1UP. "The former employee's arguments were judged to have been false, and all claims that she has brought against me have been dismissed." We expect he'll be celebrating the occasion by lopping off limbs and hoping this courtroom business remains nothing more than a mammary.

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