Because we're going to be honest: It looks really good to us. The Daniel Craig model is spot on, the destructible environments are solid and the Call of Duty 4 engine is under the hood. We're stirred ... and a little shaken. Are you as excited as we are? Or are we just in denial?
See Quantum of Solace in action
Because we're going to be honest: It looks really good to us. The Daniel Craig model is spot on, the destructible environments are solid and the Call of Duty 4 engine is under the hood. We're stirred ... and a little shaken. Are you as excited as we are? Or are we just in denial?
Joystiq interview: Treyarch's Jeremy Luyties on James Bond

Continue reading Joystiq interview: Treyarch's Jeremy Luyties on James Bond
See Bond run in Quantum of Solace: The Game screenshots
You can't tell much from one lousy screenshot so we thought we'd share the following eight screens, recently declassified by Activision. Want to see how the Call of Duty 4 engine looks powering the first-person slash third-person Bond title Quantum of Solace? Here you go. Uninterested in pretty pictures, just want to read words about the game? Well, we've got you covered there too.
Joystiq eyes (only) on: James Bond in Quantum of Solace: The Game
Continue reading Joystiq eyes (only) on: James Bond in Quantum of Solace: The Game
Activision producer: Gearbox making 'a crappy war game' [update: Treyarch responds]
Original: We normally don't like it when developers start taking potshots at each other, it's really not the sort of -- oh, who are we kidding? We love it when developers take potshots, it's one of our absolute favorite things, and this video interview from Eurogamer has a doozy courtesy of
When asked about Gearbox's forthcoming Brothers in Arms: Hell's Highway, Heller said they didn't consider it during development of Call of Duty: World at War, dismissing Hell as "a crappy war game." Continuing the burnination, Heller added that Gearbox "isn't even the same league" as Treyarch's effort. You might think we're misrepresenting the quote by taking it out of context, but it's somehow even more MEGAowch when watched in context (at about 1:00 in).
[Thanks, Jordan]
Joystiq interviews Mark Lamia of Treyarch and Call of Duty the Fifth

Continue reading Joystiq interviews Mark Lamia of Treyarch and Call of Duty the Fifth
Call of Duty: World at War is 'next-gen only baby!'

a = Call of Duty: World at War for Xbox 360, PlayStation 3 & PC
b = Call of Duty: World at War for Wii
c = Call of Duty: World at War for PlayStation 2
Proof
If a=b, and variations of c have been known to equal corresponding variations of b, then does a=c?
... Yes? Well, the problem is c doesn't exist. Call of Duty: World at War will be "next-gen only baby!" Treyarch studio head Mark Lamia confirmed with Joystiq, correcting an earlier report that the game would mark a return of the series on PS2; the first since Treyarch's Call of Duty 3. Despite claims that World at War is "not a different game on Wii" (with, um, a few exceptions) -- and therefore, wouldn't be all that different of a game on PS2 -- Activision and Treyarch have apparently retired PS2 from duty ... for good.
Check out our full interview with Treyarch right here.
Call of Duty: World at War producer on why it's not 'CoD 5'
Now, a handful of us have tried to parse that quote and, no matter which angle we take, it proves elusive. Is he saying that Modern Warfare didn't have a number in the title (because the game's box clearly says otherwise)? Is he saying that future Call of Duty installments, including whatever Infinity Ward is presumably working on, will also be sans number? Or perhaps, as rumored, Infinity Ward has renegotiated their relationship with the flagship title and any numbered sequels (all future sequels?) will be saved for them to develop?
We've sent our own inquiry into Activision for some clarification. We'll let you know what it throws back.
Treyarch: Call of Duty isn't going 'back' to WWII

Lamia pointed to World at War's two-year development cycle as a key factor; a full 12 months more than the team had to complete Call of Duty 3, which, while by no means a commercial or critical failure, stands as a definitive low point for the franchise. "When you got one year, you do what you know, and get it done well -- don't mess around. When you got two years, you have a chance to introduce new gameplay, new elements."
Check out our full interview with Treyarch right here.
Joystiq impressions -- Call of Duty: World at War

Continue reading Joystiq impressions -- Call of Duty: World at War
Call of Duty: World at War 'not a different game on the Wii'

Everything else, eh? Aside from Waggletech® and Overpriced Plastic Shell® integration (yes, Zapper support confirmed), expect the Wii version of World at War to feature some significant scaling back in the graphics department, and co-op and online multiplayer modes. So, same game? Or just the same name?
Check out our full interview with Treyarch right here.
Call of Duty: World at War screenshots
You've already seen Call of Duty: World at War's trailer and read about the game's four-player online co-op, but maybe you just want to see what it looks like when not moving and being, y'know ... interactive. We totally understand and we've painstakingly assembled a gallery just for your kind. Click through and use your powers of imagination to render these seven stills into a glorious animated tableau.
Call of Duty: World at War co-op multiplayer detailed
Specifically, the Treyarch-developed shooter will include four-player online co-op for the Xbox 360, PS3, and PC, while the console versions will also allow soldiers to pair up offline for local split-screen gameplay, with "a unique co-op mode for two players" reserved for soldiers waggling on the Wii. However, the game's online focus won't end with simply gunning down enemy soldiers and offering moral support to buddies trying to make it through the game's "darker themes." Activision notes that Call of Duty: World at War will shell out persistent experience points to players participating in both competitive and cooperative online battles, as well as a difficulty curve that will scale depending on "a player's experience rank and rank of the player's friends."
Spider-Man: Web of Shadows combat preview looks astonishing
We've had a love/hate relationship with past iterations of titles featuring our friendly neighborhood Spider-Man, though one aspect of every title that we felt was never quite right was the manner in which the beloved web-slinger placed the beatdown upon unsuspecting thugs. Sure, certain games have had entertaining, intuitive combat systems, but none truly captured the way the arachnid protagonist whips up on baddies as he does on ink and paper.
However, a recently released video from Shaba Games, developer of the upcoming Spider-Man: Web of Shadows, has boosted our spirits significantly, displaying the kind of aerial acrobatics and swift brawling we've always hoped to see in a Spidey title. Now, as long as they can avoid any glaring graphical issues or frequent cutscenes showing Peter Parker bawling his eyes out, Web of Shadows could be one of the better adaptations of the Spider-Man comics to ever hit the market.
Here's the Call of Duty: World at War trailer

You can keep an eye out for our impressions (and our attempt to answer these same questions) early next week; however, in the interim, hit up this first piece of the puzzle after the break. Alternatively, for the HD-minded amongst you, check out GameTrailers or Xbox Live. Regardless of how you consume said trailer, we still want to know what you think. Sound off.
Continue reading Here's the Call of Duty: World at War trailer
























