<?xml version="1.0"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">
<channel>
<title>Joystiq</title>
<link>http://www.joystiq.com</link>
<description>Joystiq</description>
<image>
<url>http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif</url>
<title>Joystiq</title>
<link>http://www.joystiq.com</link>
</image>
<language>en-us</language>
<copyright>Copyright 2013 Weblogs, Inc. The contents of this feed are available for non-commercial use only.</copyright>
<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Troy Baker, the industry's 'new' Nolan North]]></title><link>http://www.joystiq.com/2012/05/30/troy-baker-the-industrys-new-nolan-north/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/30/troy-baker-the-industrys-new-nolan-north/</guid><comments>http://www.joystiq.com/2012/05/30/troy-baker-the-industrys-new-nolan-north/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/05/30/troy-baker-the-industrys-new-nolan-north/"><img alt="Image" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/troybakerphoto.jpg" style="margin: 4px; width: 530px; height: 353px; " /></a></div>If you've spotted the assassin Kai Leng in <em><a href="http://www.joystiq.com/game/Mass-Effect-3/">Mass Effect 3</a></em>, roamed the streets of Steelport spitting hot lead and one-liners as the voice of 'Male Caucasian 1' in <em><a href="http://www.joystiq.com/game/Saints-Row-The-Third/">Saints Row: The Third</a></em>, or pillaged dungeons with the Scoundrel as your ally in <em><a href="http://www.joystiq.com/game/Diablo-3/">Diablo 3</a></em>, you're familiar with the industry's newest voice actor all star: Troy Baker.<br /><br />Before his voice was featured in countless big budget video games, Baker's career was focused on music, playing in the indie-rock band <a href="http://www.myspace.com/trippfontaine">Tripp Fontaine</a>. Though Baker says music "came naturally" to him, he knew his life would revolve around some form of entertainment. "I knew from when I left my mother's womb that I was going to be a performer," Baker tells Joystiq.<br /><br />Around 2004, Baker "stumbled" into doing car commercials, which led to a chance encounter that would shift his entire career focus. "Since we were doing album work at the same studio, it was just right place right time. So I started doing commercial work, and met Christopher Sabat who plays Vegeta in <em>Dragonball Z</em>." Soon he was cast in a slew of minor roles throughout the anime and video game world: various iterations of <em>Dragonball Z</em>, bit parts in <em>Lupin III</em>, roles in <em>One Piece</em>, <em>Bloodrayne 2</em> and <em>Mega Man X: Command Mission</em>. Things started to explode, and did so with a sonic boom when he was cast as the memorable Frank Archer in <em>Fullmetal Alchemist</em>.<br /><br />He was working frequently and with passion, but Baker's next big break came from another happenstance situation: being friends with a Gearbox Software employee.<p><a href="http://www.joystiq.com/2012/05/30/troy-baker-the-industrys-new-nolan-north/" rel="bookmark">Continue reading <em>Troy Baker, the industry's 'new' Nolan North</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/30/troy-baker-the-industrys-new-nolan-north/">Troy Baker, the industry's 'new' Nolan North</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 30 May 2012 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/30/troy-baker-the-industrys-new-nolan-north/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20245657/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/30/troy-baker-the-industrys-new-nolan-north/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>BioShock-Infinite</category><category>Profile</category><category>The-Last-of-Us</category><category>Troy-Baker</category><dc:creator><![CDATA[Thierry Nguyen]]></dc:creator><pubDate>Wed, 30 May 2012 16:00:00 EST</pubDate></item><item><title><![CDATA[The Last of Us has been in development for two years]]></title><link>http://www.joystiq.com/2011/12/12/the-last-of-us-has-been-in-development-for-two-years/</link><guid isPermaLink="true">http://www.joystiq.com/2011/12/12/the-last-of-us-has-been-in-development-for-two-years/</guid><comments>http://www.joystiq.com/2011/12/12/the-last-of-us-has-been-in-development-for-two-years/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/12/12/the-last-of-us-has-been-in-development-for-two-years/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/12/tlouimage2.jpg" style="width: 530px; height: 298px;" /></a></div>
There was quite a lot of buzz surrounding <a href="http://www.joystiq.com/2011/12/10/sony-confirms-post-fungal-apocalypse-title-the-last-of-us-due-i/">the first new game revealed</a> during the Spike VGAs this weekend, <em>The Last of US</em>. Decidedly void of smarmy characters and international espionage, <em>The Last of Us</em> instead focuses on two survivors trying to <a href="http://www.joystiq.com/2011/12/11/sparse-the-last-of-us-story-details-emerge/">make their way across the country</a> after a post-apocalyptic event. And, surprisingly, it's been in development for two years already, Naughty Dog creative director Neil Druckmann <a href="http://twitter.com/#!/Neil_Druckmann/status/145710993157275648">revealed on Twitter</a>.<br />
<br />
Druckmann also revealed the two leads on the game are Troy Baker, the man voicing protagonist Booker DeWitt in <a href="http://www.joystiq.com/game/bioshock-infinite"><em>BioShock Infinite</em></a>, and Ashley Johnson, who is in fact not Ellen Page. Yeah, we were kinda surprised, too. <em>The Last of Us</em> also appears to be a Mature title -- <a href="http://uk.playstation.com/ps3/games/detail/item438188/The-Last-of-Us/">the UK page</a> suggests a PEGI rating of 18, the equivalent of a Mature ESRB rating here in The States, a first for Naughty Dog. Also a first at Naughty Dog: the existence of two separate teams. One team is working on <em>The Last of Us</em>, the other is working on other stuff, according to co-president <a href="http://twitter.com/#!/cbalestra/status/145672422534823936">Christophe Balestra</a>.<br />
<br />
Finally, the UK page suggests "no network play," which could mean the final game is a local-only affair. Of course, that could change in the lead-up to launch in 2012.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/12/12/the-last-of-us-has-been-in-development-for-two-years/">The Last of Us has been in development for two years</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 12 Dec 2011 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/12/12/the-last-of-us-has-been-in-development-for-two-years/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20126108/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/12/12/the-last-of-us-has-been-in-development-for-two-years/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ashley-johnson</category><category>naughty-dog</category><category>playstation</category><category>ps3</category><category>scea</category><category>the-last-of-us</category><category>troy-baker</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 12 Dec 2011 16:30:00 EST</pubDate></item><item><title><![CDATA[Going even deeper into BioShock Infinite's voice acting]]></title><link>http://www.joystiq.com/2011/11/04/going-even-deeper-into-bioshock-infinites-voice-acting/</link><guid isPermaLink="true">http://www.joystiq.com/2011/11/04/going-even-deeper-into-bioshock-infinites-voice-acting/</guid><comments>http://www.joystiq.com/2011/11/04/going-even-deeper-into-bioshock-infinites-voice-acting/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<iframe allowfullscreen="" frameborder="0" height="337" src="http://www.youtube.com/embed/EJTy3YYq_-M" width="599"></iframe><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/10/tearelizabethbioshockinfinite599px.jpg" style="width: 599px; height: 332px; display:none" /></div>
<br />
Last week we brought you <a href="http://www.joystiq.com/2011/10/27/bioshock-infinites-main-voice-actors-explore-the-creative-proce/">the first half</a> of a two part feature with Irrational Games head Ken Levine coaching <a href="http://www.joystiq.com/game/bioshock-infinite"><em>BioShock Infinite</em></a>'s two main voice actors. This week, we've got Booker (Troy Baker) yelling at Elizabeth (Courtnee Draper) to elicit emotion-filled lines. Next week? <em>Tigers</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/11/04/going-even-deeper-into-bioshock-infinites-voice-acting/">Going even deeper into BioShock Infinite's voice acting</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 04 Nov 2011 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/11/04/going-even-deeper-into-bioshock-infinites-voice-acting/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20098930/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/11/04/going-even-deeper-into-bioshock-infinites-voice-acting/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k-games</category><category>bioshock-infinite</category><category>courtnee-draper</category><category>irrational</category><category>irrational-games</category><category>ken-levine</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>take-two</category><category>take-two-interactive</category><category>troy-baker</category><category>voice-acting</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Fri, 04 Nov 2011 16:30:00 EST</pubDate></item><item><title><![CDATA[BioShock Infinite's main voice actors explore the creative process]]></title><link>http://www.joystiq.com/2011/10/27/bioshock-infinites-main-voice-actors-explore-the-creative-proce/</link><guid isPermaLink="true">http://www.joystiq.com/2011/10/27/bioshock-infinites-main-voice-actors-explore-the-creative-proce/</guid><comments>http://www.joystiq.com/2011/10/27/bioshock-infinites-main-voice-actors-explore-the-creative-proce/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<!--[if IE]><object width="599" height="357" id="viddlerOuter-4871f883" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param name="movie" value="//www.viddler.com/simple/4871f883/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&amp;autoplay=f&amp;disablebranding=0&amp;loop=0&amp;hd=0"><object id="viddlerInner-4871f883"><video id="viddlerVideo-4871f883" src="//www.viddler.com/file/4871f883/html5mobile/" type="video/mp4" width="599" height="337" poster="//www.viddler.com/thumbnail/4871f883/" controls="controls" x-webkit-airplay="allow"></video></object></object><![endif]--> <!--[if !IE]> <!--> <object width="599" height="357" id="viddlerOuter-4871f883" type="application/x-shockwave-flash" data="//www.viddler.com/simple/4871f883/"> <param name="movie" value="//www.viddler.com/simple/4871f883/"> <param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&amp;autoplay=f&amp;disablebranding=0&amp;loop=0&amp;hd=0"><object id="viddlerInner-4871f883"> <video id="viddlerVideo-4871f883" src="//www.viddler.com/file/4871f883/html5mobile/" type="video/mp4" width="599" height="337" poster="//www.viddler.com/thumbnail/4871f883/" controls="controls" x-webkit-airplay="allow"></video> </object></object> <!--<![endif]--><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/10/tearelizabethbioshockinfinite599px.jpg" style="width: 599px; height: 332px; display:none" /></div>
<br />
What's it like expressing a total lack of remorse for a dying virtual horse in a fantastical city in the clouds? <a href="http://www.joystiq.com/game/bioshock-infinite"><em>BioShock Infinite</em></a> voice actor Troy Baker explains just that in this behind-the-scenes look at the voice actors playing Elizabeth and Booker in next year's big Irrational game.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/10/27/bioshock-infinites-main-voice-actors-explore-the-creative-proce/">BioShock Infinite's main voice actors explore the creative process</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 27 Oct 2011 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/10/27/bioshock-infinites-main-voice-actors-explore-the-creative-proce/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20091980/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/10/27/bioshock-infinites-main-voice-actors-explore-the-creative-proce/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k-games</category><category>bioshock-infinite</category><category>courtnee-draper</category><category>irrational</category><category>irrational-games</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>take-two</category><category>take-two-interactive</category><category>troy-baker</category><category>voice-acting</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Thu, 27 Oct 2011 15:30:00 EST</pubDate></item><item><title><![CDATA[BioShock: Infinite voice actors caught on film]]></title><link>http://www.joystiq.com/2011/09/27/bioshock-infinite-voice-actors-caught-on-film/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/27/bioshock-infinite-voice-actors-caught-on-film/</guid><comments>http://www.joystiq.com/2011/09/27/bioshock-infinite-voice-actors-caught-on-film/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=10,0,0,0" height="309" id="msnbc3b4777" width="530"><param name="movie" value="http://www.msnbc.msn.com/id/32545640" /><param name="FlashVars" value="launch=44673940&amp;width=530&amp;height=309" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="wmode" value="transparent" /><embed allowfullscreen="true" allowscriptaccess="always" flashvars="launch=44673940&amp;width=530&amp;height=309" height="309" name="msnbc3b4777" pluginspage="http://www.adobe.com/shockwave/download/download.cgi?P1_Prod_Version=ShockwaveFlash" src="http://www.msnbc.msn.com/id/32545640" type="application/x-shockwave-flash" width="530" wmode="transparent"></embed></object></div>
<br />
Eager to put faces to the voices (and digital faces, we guess) behind the lead characters of <a href="http://joystiq.com/game/bioshock-infinite"><em>BioShock: Infinite</em></a>? Look no further, as <a href="http://www.msnbc.msn.com/id/21134540/vp/44673940#44673940">MSNBC's In-Game</a> took some time to chat with Courtnee Draper and Troy Baker, who play Elizabeth and Booker Dewitt in Irrational's upcoming followup.<br />
<br />
Check out the video above for a look at the voice acting process, and just what goes into creating Booker, Elizabeth and the relationship between them.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/27/bioshock-infinite-voice-actors-caught-on-film/">BioShock: Infinite voice actors caught on film</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 27 Sep 2011 14:58:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/27/bioshock-infinite-voice-actors-caught-on-film/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20067701/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/27/bioshock-infinite-voice-actors-caught-on-film/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioshock-infinite</category><category>courtnee-draper</category><category>Irrational-Games</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>troy-baker</category><category>xbox</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 27 Sep 2011 14:58:00 EST</pubDate></item><item><title><![CDATA[BioShock Infinite PAX panel video explores the importance of relationships, crying in tiny rooms]]></title><link>http://www.joystiq.com/2011/08/29/bioshock-infinite-pax-panel-video-explores-the-importance-of-rel/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/29/bioshock-infinite-pax-panel-video-explores-the-importance-of-rel/</guid><comments>http://www.joystiq.com/2011/08/29/bioshock-infinite-pax-panel-video-explores-the-importance-of-rel/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/08/29/bioshock-infinite-pax-panel-video-explores-the-importance-of-rel/" target="_self"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/bioshockinfinitepanel.png" style="border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; display:none; " /></a><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" height="418" id="VideoPlayerLg54994" width="480"><param name="movie" value="http://www.g4tv.com/lv3/54994" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed allowfullscreen="true" allowscriptaccess="always" height="418" name="VideoPlayer" src="http://www.g4tv.com/lv3/54994" type="application/x-shockwave-flash" width="480"></embed></object></div>
<br />
PAX can be a fantastic catalyst for news and breaking information about upcoming games, but it also provides a unique window into the development process that we as consumers don't often get a chance to see. This year's <a href="http://www.joystiq.com/game/BioShock-Infinite"><em>BioShock Infinite</em></a> panel, for instance, dove into the art of voice-acting, the challenges associated with dynamic story telling in a first person environment, and the benefits associated with crying in a 5-by-6 closet while strangers viciously berate you.<br />
<br />
The panel, hosted by G4's Adam Sessler, starred Irrational Games' Creative Director Ken Levine, as well as voice actors Troy Baker and Courtnee Draper, who voice <em>Infinite</em>'s Booker DeWitt and Elizabeth, respectively. The group covered a wide range of topics regarding <em>Infinite</em>'s lead characters, their motivations, and the somewhat unorthodox techniques used to extract such emotional performances from the actors.<br />
<br />
Despite being fairly F-bomb heavy, the above video doesn't disclose any information we weren't already aware of, so the spoiler-cautious among you need not worry.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/29/bioshock-infinite-pax-panel-video-explores-the-importance-of-rel/">BioShock Infinite PAX panel video explores the importance of relationships, crying in tiny rooms</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 29 Aug 2011 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/29/bioshock-infinite-pax-panel-video-explores-the-importance-of-rel/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20029479/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/29/bioshock-infinite-pax-panel-video-explores-the-importance-of-rel/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>BioShock</category><category>bioshock-infinite</category><category>Courtnee-Draper</category><category>Irrational-Games</category><category>Ken-Levine</category><category>microsoft</category><category>pax-2011</category><category>pax-prime-2011</category><category>PAX2011</category><category>pc</category><category>playstation</category><category>ps3</category><category>Troy-Baker</category><category>xbox</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Mon, 29 Aug 2011 19:30:00 EST</pubDate></item></channel></rss>