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This Week on the Nintendo Channel: No More Heroes 2 teasers
Head past the break for the full list of this week's Nintendo Channel content.
Assassin's Creed fan-made film 'Initiation' available today [update]
Update: We've added the full video after the break. Enjoy!
When the folks at The Duo Group aren't busy making short films, animations, or advertisements for various entertainment companies, they make ... short films and animations just for the fun of it. Case in point, the recent Assassin's Creed fan film "Initiation," which provides a prologue piece on Altair joining the assassin's guild.
Though the whole 10-minute shebang is set to be released sometime today, we can only provide the teaser still above and a preview after the break for the time being. We did, however, watch the entirety of "Initiation" this morning, and can assure you it'll be worth your time when it does finally arrive later today.
[Thanks, Graham C.]
When the folks at The Duo Group aren't busy making short films, animations, or advertisements for various entertainment companies, they make ... short films and animations just for the fun of it. Case in point, the recent Assassin's Creed fan film "Initiation," which provides a prologue piece on Altair joining the assassin's guild.
Though the whole 10-minute shebang is set to be released sometime today, we can only provide the teaser still above and a preview after the break for the time being. We did, however, watch the entirety of "Initiation" this morning, and can assure you it'll be worth your time when it does finally arrive later today.
[Thanks, Graham C.]
NintendoWare Weekly: Castlevania ReBirth, Pilotwings, Oregon Trail
Nintendo's been on quite the roll recently, providing plenty of content in its weekly offerings -- and today is no different. There are ten new titles to check out, including high-profile downloads such as Castlevania: The Adventure ReBirth, Oregon Trail and -- finally! -- Pilotwings on the Virtual Console. Head past the break to check out the full list.
Snap Judgment: Might and Magic: Clash of Heroes

Gallery: Might and Magic Clash of Heroes (DS)
Ubisoft aiming for Japanese market, considering traditional RPG
French publisher Ubisoft is looking to expand in Japan. In an interview with Famitsu (translation by 1UP), Ubi Executive Director Alain Corre discussed the strategy of dealing with the region, stating that the company would like to produce "games on the same level as Final Fantasy and Dragon Quest." The problem is, according to Corre, that Ubisoft has "never made any RPGs." We're guessing he means internally, otherwise Enchanted Arms is probably off crying in a corner somewhere.
Corre believes that if Ubisoft can get quality RPG-oriented developers on board, he'd "love to release one." He feels that if the company can work with Japanese developers, he's "sure [Ubisoft] can make a game that appeals to the Japanese audience." Ubisoft expects to announce what its Japanese development studios are working on in about a year. We're all for a JRPG starring the Rabbids.
Corre believes that if Ubisoft can get quality RPG-oriented developers on board, he'd "love to release one." He feels that if the company can work with Japanese developers, he's "sure [Ubisoft] can make a game that appeals to the Japanese audience." Ubisoft expects to announce what its Japanese development studios are working on in about a year. We're all for a JRPG starring the Rabbids.
Assassin's Creed II DLC was cut from main game due to time constraints
Yes, forthcoming DLC packs, "The Battle of Forli" and "Bonfire of the Vanities," were originally intended to be included in the main Assassin's Creed II story. But, as the game's creative director Patrice Désilets told Kotaku, "I felt that, 'Okay, there were too many things to do and to finish.' So we said, 'Ok, let's take a portion of the game that was planned and we'll give it in DLC.'"
The candid Désilets went on to point out, "I think we gave them so much content that they cannot say that we owe them, that we didn't give them a lot for their 60 bucks." So, don't think of the missing chapters as something torn from your disc of Assassin's Creed II that you paid good money for. Think of it as dead content that's getting a rebirth thanks to the wonders of DLC.
The candid Désilets went on to point out, "I think we gave them so much content that they cannot say that we owe them, that we didn't give them a lot for their 60 bucks." So, don't think of the missing chapters as something torn from your disc of Assassin's Creed II that you paid good money for. Think of it as dead content that's getting a rebirth thanks to the wonders of DLC.
Ubisoft trademarks Ghost Recon: Future Soldier
Since Ubisoft formally announced Ghost Recon 4 back in April, news on the game -- or anything Ghost Recon-related, for that matter -- has been pretty scant. If a trademark discovered by Superannuation recently is any indication of where the series is going, however, then it seems "the Ghosts" are going into the future. Just this week, Ubisoft trademarked "Ghost Recon: Future Soldier" with the usual "game software and electronic game programs" descriptor for video game trademarks.
In fairness, the Ghost Recon games have always been set a bit into the future, with Ghost Recon: Advanced Warfighter 2 taking place in the not-so-distant 2014. Will the French game publisher take the next step and bring the series into the somewhat-more-distant future? 2015, perhaps? We've heard that, by then, you won't need roads. Think of that!
[Via Superannuation]
In fairness, the Ghost Recon games have always been set a bit into the future, with Ghost Recon: Advanced Warfighter 2 taking place in the not-so-distant 2014. Will the French game publisher take the next step and bring the series into the somewhat-more-distant future? 2015, perhaps? We've heard that, by then, you won't need roads. Think of that!
[Via Superannuation]
Hands-on: Splinter Cell: Conviction co-op multiplayer
Everything you may have heard is true: The main co-op mode (either online or local / split-screen play, with a human partner or A.I.) is a prequel to the events of the game and doesn't star series staple Sam Fisher. Instead, the estimated 5- to 6-hour campaign focuses on two wetworks operatives -- one American, one Russian -- who must work together to recover stolen nuclear warheads before they're sold on the black market.
The game will also feature co-op play in what are being called "deniable ops" -- more conventional intrusion missions and the like -- as well as a player-vs-player-vs-CPU "duel" mode. What I played was part of the the prequel campaign: an admittedly brief but eye-opening mission set in Moscow's fortified metro system. You can watch a walkthrough video of the section I played above. Read on after the break for my thoughts.
VGA 2009: Assassin's Creed 2 developers on DLC, third game
This past Saturday brought us the Spike TV Video Game Awards and – before experiencing the litany of world exclusives that awaited us inside – we spent some time outside cruising the red carpet and talking (briefly!) to many of the game developers and talent. We squeezed them for information as fast as we could while simultaneously wishing them holiday cheer and good tidings. Yes, it was as awkward as it sounds. Here's what we learned from Jean-François Boivin, Production Manager on Assassin's Creed 2.
So you have already announced two DLC packs. Will there be packs after that? How are you filling in Chapters 12 and 13? Is there a Chapter 15?
You guys will find out soon enough ... there's nothing really announced yet as to anything that would support the next two DLCs. It will all make sense. [Ed. note: here's that announcement, and we're springing out of our seats]
What has surprised you since launch?
One of the things that is really cool is that right now, the numbers show us that 40% of the people are actually finishing the game. What that tells us is that people are really submerging themselves into the world of Assassin's Creed.
Where would you want to set Assassin's Creed 3?
That's something we don't even know yet ourselves. Right now we're just taking a break after shipping this game. But we're thinking about where this license can go, and we're working on concepts in the next few months.
So you have already announced two DLC packs. Will there be packs after that? How are you filling in Chapters 12 and 13? Is there a Chapter 15?
You guys will find out soon enough ... there's nothing really announced yet as to anything that would support the next two DLCs. It will all make sense. [Ed. note: here's that announcement, and we're springing out of our seats]
What has surprised you since launch?
One of the things that is really cool is that right now, the numbers show us that 40% of the people are actually finishing the game. What that tells us is that people are really submerging themselves into the world of Assassin's Creed.
Where would you want to set Assassin's Creed 3?
That's something we don't even know yet ourselves. Right now we're just taking a break after shipping this game. But we're thinking about where this license can go, and we're working on concepts in the next few months.
VGA 2009: Assassin's Creed 2 composer on music for a murderer
This past Saturday brought us the Spike TV Video Game Awards and – before experiencing the litany of world exclusives that awaited us inside – we spent some time outside cruising the red carpet and talking (briefly!) to many of the game developers and talent. We squeezed them for information as fast as we could while simultaneously wishing them holiday cheer and good tidings. Yes, it was as awkward as it sounds. Here's what we learned from Jesper Kyd, music composer for Assassin's Creed 2.
How do you begin composing music for a 15th century assassin?
That was very hard to figure out. First, you have to stop thinking and start researching, because it can be overwhelming. The finished game had over three hours of music in it, so it's really about slowing down, experimenting, researching and seeing what sticks.
Did you compose the music for the minstrels and everything?
Every single note in there is my music! That was a lot of fun, some of those small bits.
How do you begin composing music for a 15th century assassin?
That was very hard to figure out. First, you have to stop thinking and start researching, because it can be overwhelming. The finished game had over three hours of music in it, so it's really about slowing down, experimenting, researching and seeing what sticks.
Did you compose the music for the minstrels and everything?
Every single note in there is my music! That was a lot of fun, some of those small bits.
New Splinter Cell Conviction trailer reveals co-op campaign

They do this by sneaking, killing hapless guards and blowing things up. In short, it looks like a lot of fun. Download the trailer yourself -- using the handy link below -- and expect some fresh impressions of the game right here on Joystiq very, very soon.
Shortcut: Add the Splinter Cell Conviction co-op trailer to your 360 download queue [Via Xbox.com]
Andy Richter upset at his Assassin's Creed 2 voiceover VGA snub
Much like the comical co-host of The Tonight Show with Conan O' Brien, we were infuriated by Hugh Jackman's victory in the "Best Male Voice Actor" category during last week's Video Game Awards ceremony. That Vector Monkey was destined to land in the hands of Andy Richter, who, you may or may not know, provided the voice of Assassin's Creed 2's titular killer, Ezio Auditore de Firenze a Lamborghini et Manicotti Formaggio.
You can view Richter's outburst, as well as a bit of his work in the game, in the Tonight Show clip posted on the show's official site.
You can view Richter's outburst, as well as a bit of his work in the game, in the Tonight Show clip posted on the show's official site.
Assassin's Creed 2 DLC detailed: fills in missing chapters, adds 'spring-jump'
In "Bonfire of the Vanities" ($4.99), you and Machiavelli will free Florence from "the grip of the mad monk Savonarola" by offing his underlings in ten memories. There's also a new district of Florence, and a new move for Ezio: the spring-jump, as if his similarity to Luigi wasn't already striking enough.
As many have speculated, the two additions fill in the missing sequences (12 and 13) from the game, meaning the DLC is a great buy for people who love murder and people with obsessive-compulsive disorder.
Spoiler: RUSE trailer ends in a bang
Gallery: R.U.S.E.
No more driving around Santa Destroy in No More Heroes 2: Desperate Struggle

It should speed up the pace of the game significantly, and we know there were plenty of complaints about these segments of the game, but we'll personally miss tooling around the city on the Schpeltiger. You can read way more details about the game at GameSpot, though we wouldn't necessarily suggest it if you're trying to live a spoiler-free lifestyle.
























