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This Week on the Nintendo Channel: No More Heroes 2 teasers

To say that No More Heroes 2: Desperate Struggle is an odd game is a gross understatement. The first game was certifiably insane (in a very good way), and the pair of new trailers for the game (one above, one past the break) on the Nintendo Channel keep that theme alive. They're both just downright odd, mixing together -- you know what? Just watch them. We're not even going to attempt to define what's here.

Head past the break for the full list of this week's Nintendo Channel content.

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Assassin's Creed fan-made film 'Initiation' available today [update]

Update: We've added the full video after the break. Enjoy!

When the folks at The Duo Group aren't busy making short films, animations, or advertisements for various entertainment companies, they make ... short films and animations just for the fun of it. Case in point, the recent Assassin's Creed fan film "Initiation," which provides a prologue piece on Altair joining the assassin's guild.

Though the whole 10-minute shebang is set to be released sometime today, we can only provide the teaser still above and a preview after the break for the time being. We did, however, watch the entirety of "Initiation" this morning, and can assure you it'll be worth your time when it does finally arrive later today.

[Thanks, Graham C.]

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NintendoWare Weekly: Castlevania ReBirth, Pilotwings, Oregon Trail

Nintendo's been on quite the roll recently, providing plenty of content in its weekly offerings -- and today is no different. There are ten new titles to check out, including high-profile downloads such as Castlevania: The Adventure ReBirth, Oregon Trail and -- finally! -- Pilotwings on the Virtual Console. Head past the break to check out the full list.

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Snap Judgment: Might and Magic: Clash of Heroes

Having received my copy yesterday, I've only been able to put a few hours into Might and Magic: Clash of Heroes for DS. However, I can already tell that it's going to become an obsession, at the expense of things like other games and interacting with my family. Critter Crunch developer Capy has created an incredibly engrossing game that melds the best aspects of both strategy RPGs and puzzle games.

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Ubisoft aiming for Japanese market, considering traditional RPG

French publisher Ubisoft is looking to expand in Japan. In an interview with Famitsu (translation by 1UP), Ubi Executive Director Alain Corre discussed the strategy of dealing with the region, stating that the company would like to produce "games on the same level as Final Fantasy and Dragon Quest." The problem is, according to Corre, that Ubisoft has "never made any RPGs." We're guessing he means internally, otherwise Enchanted Arms is probably off crying in a corner somewhere.

Corre believes that if Ubisoft can get quality RPG-oriented developers on board, he'd "love to release one." He feels that if the company can work with Japanese developers, he's "sure [Ubisoft] can make a game that appeals to the Japanese audience." Ubisoft expects to announce what its Japanese development studios are working on in about a year. We're all for a JRPG starring the Rabbids.

Assassin's Creed II DLC was cut from main game due to time constraints

Yes, forthcoming DLC packs, "The Battle of Forli" and "Bonfire of the Vanities," were originally intended to be included in the main Assassin's Creed II story. But, as the game's creative director Patrice Désilets told Kotaku, "I felt that, 'Okay, there were too many things to do and to finish.' So we said, 'Ok, let's take a portion of the game that was planned and we'll give it in DLC.'"

The candid Désilets went on to point out, "I think we gave them so much content that they cannot say that we owe them, that we didn't give them a lot for their 60 bucks." So, don't think of the missing chapters as something torn from your disc of Assassin's Creed II that you paid good money for. Think of it as dead content that's getting a rebirth thanks to the wonders of DLC.

Ubisoft trademarks Ghost Recon: Future Soldier

Since Ubisoft formally announced Ghost Recon 4 back in April, news on the game -- or anything Ghost Recon-related, for that matter -- has been pretty scant. If a trademark discovered by Superannuation recently is any indication of where the series is going, however, then it seems "the Ghosts" are going into the future. Just this week, Ubisoft trademarked "Ghost Recon: Future Soldier" with the usual "game software and electronic game programs" descriptor for video game trademarks.

In fairness, the Ghost Recon games have always been set a bit into the future, with Ghost Recon: Advanced Warfighter 2 taking place in the not-so-distant 2014. Will the French game publisher take the next step and bring the series into the somewhat-more-distant future? 2015, perhaps? We've heard that, by then, you won't need roads. Think of that!

[Via Superannuation]

Hands-on: Splinter Cell: Conviction co-op multiplayer

The chatter surrounding the multiplayer aspect of Splinter Cell: Conviction began late last month, culminating in yesterday's release of the co-op teaser trailer on Xbox Live. Well, I can one-up the trailer. I've actually played the mode.

Everything you may have heard is true: The main co-op mode (either online or local / split-screen play, with a human partner or A.I.) is a prequel to the events of the game and doesn't star series staple Sam Fisher. Instead, the estimated 5- to 6-hour campaign focuses on two wetworks operatives -- one American, one Russian -- who must work together to recover stolen nuclear warheads before they're sold on the black market.

The game will also feature co-op play in what are being called "deniable ops" -- more conventional intrusion missions and the like -- as well as a player-vs-player-vs-CPU "duel" mode. What I played was part of the the prequel campaign: an admittedly brief but eye-opening mission set in Moscow's fortified metro system. You can watch a walkthrough video of the section I played above. Read on after the break for my thoughts.

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VGA 2009: Assassin's Creed 2 developers on DLC, third game

This past Saturday brought us the Spike TV Video Game Awards and – before experiencing the litany of world exclusives that awaited us inside – we spent some time outside cruising the red carpet and talking (briefly!) to many of the game developers and talent. We squeezed them for information as fast as we could while simultaneously wishing them holiday cheer and good tidings. Yes, it was as awkward as it sounds. Here's what we learned from Jean-François Boivin, Production Manager on Assassin's Creed 2.

So you have already announced two DLC packs. Will there be packs after that? How are you filling in Chapters 12 and 13? Is there a Chapter 15?


You guys will find out soon enough ... there's nothing really announced yet as to anything that would support the next two DLCs. It will all make sense. [Ed. note: here's that announcement, and we're springing out of our seats]

What has surprised you since launch?

One of the things that is really cool is that right now, the numbers show us that 40% of the people are actually finishing the game. What that tells us is that people are really submerging themselves into the world of Assassin's Creed.

Where would you want to set Assassin's Creed 3?

That's something we don't even know yet ourselves. Right now we're just taking a break after shipping this game. But we're thinking about where this license can go, and we're working on concepts in the next few months.

VGA 2009: Assassin's Creed 2 composer on music for a murderer

This past Saturday brought us the Spike TV Video Game Awards and – before experiencing the litany of world exclusives that awaited us inside – we spent some time outside cruising the red carpet and talking (briefly!) to many of the game developers and talent. We squeezed them for information as fast as we could while simultaneously wishing them holiday cheer and good tidings. Yes, it was as awkward as it sounds. Here's what we learned from Jesper Kyd, music composer for Assassin's Creed 2.

How do you begin composing music for a 15th century assassin?

That was very hard to figure out. First, you have to stop thinking and start researching, because it can be overwhelming. The finished game had over three hours of music in it, so it's really about slowing down, experimenting, researching and seeing what sticks.

Did you compose the music for the minstrels and everything?

Every single note in there is my music! That was a lot of fun, some of those small bits.

New Splinter Cell Conviction trailer reveals co-op campaign

A new trailer for Splinter Cell Conviction has landed on Xbox Live, giving us the first official reveal of the rumored co-op mode. The game will feature an entire co-op campaign, which will serve as a prequel to the single-player story of Sam Fisher taking on his old organization, Third Echelon. The co-op campaign stars two special agents, an American Third Echelon agent named Archer and a Russian Voron agent named Kestrel. From what we can glean from the trailer, the two agents are paired up to stop a "rogue element within the Russian military" who has acquired "advanced warheads" to sell on the black market.

They do this by sneaking, killing hapless guards and blowing things up. In short, it looks like a lot of fun. Download the trailer yourself -- using the handy link below -- and expect some fresh impressions of the game right here on Joystiq very, very soon.

Shortcut: Add the Splinter Cell Conviction co-op trailer to your 360 download queue [Via Xbox.com]

Andy Richter upset at his Assassin's Creed 2 voiceover VGA snub

Much like the comical co-host of The Tonight Show with Conan O' Brien, we were infuriated by Hugh Jackman's victory in the "Best Male Voice Actor" category during last week's Video Game Awards ceremony. That Vector Monkey was destined to land in the hands of Andy Richter, who, you may or may not know, provided the voice of Assassin's Creed 2's titular killer, Ezio Auditore de Firenze a Lamborghini et Manicotti Formaggio.

You can view Richter's outburst, as well as a bit of his work in the game, in the Tonight Show clip posted on the show's official site.

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Assassin's Creed 2 DLC detailed: fills in missing chapters, adds 'spring-jump'

Though we had little more than names to go on before, Ubisoft let some details slip today about the two forthcoming chunks of Assassin's Creed 2 DLC, due at the end of January and end of February respectively. In "Battle of Forli" ($3.99), you'll defend Forli (surprise) from the Orsi brothers with the aid of Machiavelli and Caterina Sforza. With six new memories, the DLC will allow you to "accomplish a daring rescue and prevent the Piece of Eden from falling into the hands of the Templars." Also, the flying machine is back!

In "Bonfire of the Vanities" ($4.99), you and Machiavelli will free Florence from "the grip of the mad monk Savonarola" by offing his underlings in ten memories. There's also a new district of Florence, and a new move for Ezio: the spring-jump, as if his similarity to Luigi wasn't already striking enough.

As many have speculated, the two additions fill in the missing sequences (12 and 13) from the game, meaning the DLC is a great buy for people who love murder and people with obsessive-compulsive disorder.

Spoiler: RUSE trailer ends in a bang

The "E" in RUSE must stand for "epic." (Don't bother trying to tell us what the rest of RUSE stands for though, because nobody knows -- seriously.) This latest trailer really shows off the dramatic scope of this RTS, and features tank units, airplanes and even some of the Nazi's nasty V12 rockets. Check it out above.

Gallery: R.U.S.E.

No more driving around Santa Destroy in No More Heroes 2: Desperate Struggle

When Suda51 said there were big changes in store for the open-world segments of No More Heroes, we didn't expect a change this big. According to GameSpot's preview, roaming around Santa Destroy in search of t-shirts and Lovikov Balls (and odd jobs) has been nixed in Desperate Struggle in favor of a world map.

It should speed up the pace of the game significantly, and we know there were plenty of complaints about these segments of the game, but we'll personally miss tooling around the city on the Schpeltiger. You can read way more details about the game at GameSpot, though we wouldn't necessarily suggest it if you're trying to live a spoiler-free lifestyle.

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