Ubisoft posts (Subscribe to this feed)
Conan O' Brien thinks Avatar: The Game was rushed
There's a good reason why we never went into late-night comedy: We really didn't want to compete against lanky comic genius Conan O' Brien. We thought writing about (and, more often than not, making fun of) video games would be a career path where we'd never have to compete with the gargantuan Irish host -- unfortunately, in a recent episode of Late Night, Conan managed to encroach on our territory, making a joke at the expense of the recently released (and tepidly received) Avatar: The Game.
Check out the video of Conan's gag after the jump while we consider another career choice -- one that will definitely be devoid of Conan competition. (We're thinking about horse whispering. Seems pretty safe, right?)
[Via Kotaku]
Check out the video of Conan's gag after the jump while we consider another career choice -- one that will definitely be devoid of Conan competition. (We're thinking about horse whispering. Seems pretty safe, right?)
[Via Kotaku]
Rumor: Assassin's Creed 2 glitch breaks the game
Now that Assassin's Creed II has been out amongst the crowds, slinking its way into millions of consoles, gamers are stumbling upon some of its secrets. While you may be stuck tracking down those last few feathers, others are discovering ancient beasts and, according to CVG, game-breaking glitches.
Some gamers apparently found themselves stuck controlling Desmond in the Hideout after DNA Sequence 11, a direct result of shutting off their system after the game autosaved. When they later booted the game back up, they were unable to return to the Animus and continue Ezio's 15th century adventure. CVG didn't comment on whether this was affecting Xbox 360 or PS3 gamers, or both.
We've contacted Ubisoft to see if this is the first it's heard of the issue and also urge you to contact us if you've encountered it.
Some gamers apparently found themselves stuck controlling Desmond in the Hideout after DNA Sequence 11, a direct result of shutting off their system after the game autosaved. When they later booted the game back up, they were unable to return to the Animus and continue Ezio's 15th century adventure. CVG didn't comment on whether this was affecting Xbox 360 or PS3 gamers, or both.
We've contacted Ubisoft to see if this is the first it's heard of the issue and also urge you to contact us if you've encountered it.
Tenchu: Shadow Assassins' price silently slashed

If you've waited all year to play a game about using ninja cats to distract sort of British-sounding targets, and you somehow missed this game, now's your chance to make that right.
Gallery: Tenchu 4
[Via GoNintendo]
Assassin's Creed 2 getting double dose of DLC starting January 2010

Ubisoft has promised to divulge more information later this month. If we were to don our speculation hats in the meantime -- if only to cover up our Robert Langdon hair -- we'd say that "Battle of Forli" will continue the story of Caterina Sforza, who made a brief and undignified cameo in the game as a boat tutorial. The second DLC, "Bonfire of the Vanities," will likely concern the mass burning of sinful objects in Florence. Remind us to toss some of those evil feathers on the bonfire.
Ubisoft envisions a future of 3-D movies, games
Older readers out there might think that the 3D gaming revolution began with the advent of consoles like the PlayStation, N64 and the Sega Saturn, but the real 3D gaming revolution is just beginning, according to Ubisoft. 3D gaming doesn't refer to three dimensional graphics anymore; nowadays it means that the game jumps out of the screen and into your eye holes. Beginning with the game adaptation of James Cameron's Avatar, Ubisoft Montreal's Yannis Mallat tells the Financial Post that he sees the company becoming a "360-degree entertainment content provider."
As the wording suggests, Ubisoft's future won't necessarily be restricted to games. Mallat hopes that future game consoles will be able to render photorealistic graphics, enabling Ubisoft to create games and films using the same assets -- similar to what the company did with the Assassin's Creed: Lineage short films.
Of course, enjoying this "360-degree entertainment" will require a special television set. Still, Mallat is firmly behind the technology, saying that it does for images what Dolby did for sound. "No one wants to go back to mono," says Mallat. That's all well and good, but a huge number of gamers have yet to even upgrade to an HDTV at all, let alone one that can take advantage of 3D technology.
[Via VideoGamer]
As the wording suggests, Ubisoft's future won't necessarily be restricted to games. Mallat hopes that future game consoles will be able to render photorealistic graphics, enabling Ubisoft to create games and films using the same assets -- similar to what the company did with the Assassin's Creed: Lineage short films.
Of course, enjoying this "360-degree entertainment" will require a special television set. Still, Mallat is firmly behind the technology, saying that it does for images what Dolby did for sound. "No one wants to go back to mono," says Mallat. That's all well and good, but a huge number of gamers have yet to even upgrade to an HDTV at all, let alone one that can take advantage of 3D technology.
[Via VideoGamer]
Prince of Persia dialogue writer wins UK Writer's Guild award
The 2008 reboot of the Prince of Persia franchise (which, apparently, is getting shut down) featured some of the most enjoyable snark and pith we've ever heard in a video game. Fortunately, Andy Walsh, the man responsible for the Prince and Elika's sharp-tongued exchanges, was recently recognized for his witty dialogue when he won the Writers' Guild of Great Britain Games Award last night in London.
Normally, this is where we'd drop in a quote from Walsh about how excited he was to receive the award, but it doesn't seem that anyone initiated the optional dialogue with him following the Writers' Guild awards ceremony. Too bad, something tells us we've missed out on the best part.
Normally, this is where we'd drop in a quote from Walsh about how excited he was to receive the award, but it doesn't seem that anyone initiated the optional dialogue with him following the Writers' Guild awards ceremony. Too bad, something tells us we've missed out on the best part.
Ubisoft first-half profits plummet into loss
Among the comprehensive list of numbers in Ubisoft's first half fiscal 2009-10 report, measuring performance in April through September 2009, one figure stands out: the French company's reported €52,027,000 in not-profit. That's right, Ubisoft's profits are down by more than €70 million (over $100 million) from the same period last year to rest firmly in the red.
From a profitable first half of fiscal 2008-09 of roughly €24 million to just over €52 million in losses in the first half of fiscal 2009-10, Ubisoft's profits have experienced a year-over-year change of -316.53 percent. However, CEO Yves Guillemot remains steadfast that projected sales figures for Assassin's Creed 2 and Avatar will ease Ubisoft's financial woes. This is, after all, the most important Q4 in the company's history.
From a profitable first half of fiscal 2008-09 of roughly €24 million to just over €52 million in losses in the first half of fiscal 2009-10, Ubisoft's profits have experienced a year-over-year change of -316.53 percent. However, CEO Yves Guillemot remains steadfast that projected sales figures for Assassin's Creed 2 and Avatar will ease Ubisoft's financial woes. This is, after all, the most important Q4 in the company's history.
Ubisoft planning 10 games for Natal, '4 to 5' for PlayStation Motion Controller

When asked if those games were all new properties, or motion-enhanced updates of existing franchises (like Prince of Persia), Guillemot responded, "I didn't count the games that in fact are supporting the new functions that those accessories will bring. I was more speaking about casual games that we are doing on those two machines; we can consider that on those games it's 70 percent new property." Or – if you consider Guillemot's suggestion of ten games for Natal and "four to five" for PlayStation Motion Controller – that's roughly ten new casual properties coming from Ubisoft.
Prince of Persia: The Forgotten Sands to continue 'Sands of Time' series

You can catch the game's premiere trailer on Spike TV's Video Game Awards on Saturday, December 12, 2009 at 8 p.m. EST. Prince of Persia: The Forgotten Sands is scheduled for release on "consoles and handhelds" in May 2010.
Avatar mutliplayer trailer pits giant blue things against humans
It appears that in addition to simply plugging bullets into the creatures, Ubisoft will also be allowing for some form of capture the flag (wait, isn't this about survival?). Other than that one crucial detail, the only info we gleaned from the multiplayer trailer above is that there'll be a ton of explosions, even more mid-air flip-kicks, and explosion/flip-kick-laden jungle combat when the game does finally come out. For now, unfortunately, you'll have to sate yourselves with something totally boring like Modern Warfare 2. Humans against humans? Pssshhht, that's so mid-November.
Report: Splinter Cell: Conviction to have co-op, new multiplayer mode
According to a recent post on CVG, the publishing partner of PC Zone magazine, the next issue of the latter will drop some knowledge on us regarding Splinter Cell: Conviction's multiplayer modes. CVG reports that the last issue of PC Zone teases an article on Conviction, claiming the piece will feature "hands-on, co-op reveal and a brand new mode."
If the game truly does have co-operative play, then we're kinda bummed about the aesthetic changes the title has undergone over the past year. Can you imagine: Secret two-man hobo operations to blow up a whole park's worth of hot dog stands? Party game of the year.
If the game truly does have co-operative play, then we're kinda bummed about the aesthetic changes the title has undergone over the past year. Can you imagine: Secret two-man hobo operations to blow up a whole park's worth of hot dog stands? Party game of the year.
Gallery: Splinter Cell Conviction
So there's this squid in Assassin's Creed 2
As if you needed another reason to love Assassin's Creed II, the video just below the break shows that it also contains our very favorite kind of squid: a secret squid. Apparently, staring into a pool in the last chamber of the Santa Maria Delle Visitazione for just under a minute will net you a visit from the sizable cephalopod you see in the image above.
Just as a warning, the video has a couple of instances of profanity. Why you'd want to sully such a beautiful moment is, frankly, beyond us.
[Thanks, Sean!]
Just as a warning, the video has a couple of instances of profanity. Why you'd want to sully such a beautiful moment is, frankly, beyond us.
[Thanks, Sean!]
OPM: Ubisoft writer claims 'pretty exciting' Far Cry 3 in the works
Kevin Shortt, master wordsmith at Ubisoft Montreal, has allegedly confirmed to Official PlayStation Magazine UK (via CVG) that Far Cry 3 is in development at the Canadian super-studio. Most of you know that we had no problem heaping copious amounts of praise upon Far Cry 2, one of our Top 10 games of 2008, so a third installment is most certainly welcome in these parts. Sadly, Shortt didn't say whether Ubisoft has decided to go with Africa again for the setting, but offered that what he's seen of the game looks "pretty exciting."
So ... that's pretty exciting, right?
So ... that's pretty exciting, right?
Sony replaces faulty Assassin's Creed: Bloodlines download
"Yes, there was an issue with the original download," a Sony Europe spokesperson has told Eurogamer. Said issue, which rendered PAL digital copies of Assassin's Creed: Bloodlines dead on arrival, was rectified by replacing the PSP file on the European PlayStation store -- though this came at a cost to those who had already been greeted by the defective copy's never-ending loading screen. According to the spokesperson, "It was pulled from the store and we are issuing replacement codes for those people who purchased the content before 12PM GMT on November 20."
Developed by Griptonite Games, Bloodlines follows the protagonist of 2007's Assassin's Creed, complete with 3D free-running and an Altair native control scheme.
Developed by Griptonite Games, Bloodlines follows the protagonist of 2007's Assassin's Creed, complete with 3D free-running and an Altair native control scheme.
Ubisoft: Assassin's Creed II sold 1.6 million in first week
A recent Ubisoft press release has revealed that the company is just so darn proud of its latest bundle of joy, Assassin's Creed II. According to the publisher's own internal estimates, the game has sold 1.6 million units worldwide in its first week of availability -- a 32 percent increase over the launch week sales of Assassin's Creed the First. The company also touted the game's impressive critical reception, highlighting the game's 94 percent user rating on Gamespot and an average critic's rating of 91 percent on GameRankings.com.
We're glad to hear Assassin's Creed II is doing so well despite being the follow-up to a fairly polarizing blockbuster. Also, here's a cool Digital Foundry time-lapse video showing off the game's day and night cycles. Yeah, we know that has nothing to do with what we were just talking about. Deal with it. We drop non sequiturs like Ezio Auditore drops corrupt, 15th century Italian noblemen.
We're glad to hear Assassin's Creed II is doing so well despite being the follow-up to a fairly polarizing blockbuster. Also, here's a cool Digital Foundry time-lapse video showing off the game's day and night cycles. Yeah, we know that has nothing to do with what we were just talking about. Deal with it. We drop non sequiturs like Ezio Auditore drops corrupt, 15th century Italian noblemen.
























