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Posts tagged UncannyValley

Philosony: Who let the - uh - simian out?

Pet simulators have come a long way since our English teachers were giving us detention for trying to feed our pathetic, whimpering beeping Tamagotchi in class. Now we've got simulated dogs for our handhelds and virtual animals to keep our virtual people company on our PC. With the development of...

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Warning: This dog bites!

Kylie Prymus is the first columnist for PS Fanboy. A Ph.D candidate in philosophy, Kylie specializes in the sociology of technology. Through this new weekly column, Kylie will explore the impact of PlayStation on thought and culture. I'm talking about this dog. Not just any dog. The Big Dog. It...

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Wii and the psychology of cartoony graphics

To devoted fans, Nintendo's frequent use of cartoony graphics is comfortable and familiar. To others, they represent the company's biggest hurdle when it comes to dominating the American market (again). Over at Next-Gen, however, there's an interesting look at the psychology of cartoon graphics even...

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Heavy Rain in the "Uncanny Valley" [update 1]

Clive Thompson over at collision detection has spotted a very bad example of the "Uncanny Valley" rearing its ugly head (literally) in the trailer for the upcoming PS3 game, Heavy Rain, the sequel to Fahrenheit: Indigo Prophecy. The theory of the "Uncanny Valley", realized by Japanese robotics...

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