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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Steam weekly: Rochard, Strike Suit Zero, Sleeping Dogs, Unreal deals]]></title><link>http://www.joystiq.com/2013/05/20/steam-weekly-rochard-strike-suit-zero-sleeping-dogs-unreal-d/</link><guid isPermaLink="true">http://www.joystiq.com/2013/05/20/steam-weekly-rochard-strike-suit-zero-sleeping-dogs-unreal-d/</guid><comments>http://www.joystiq.com/2013/05/20/steam-weekly-rochard-strike-suit-zero-sleeping-dogs-unreal-d/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2013/05/20/steam-weekly-rochard-strike-suit-zero-sleeping-dogs-unreal-d/"><img alt="Steam weekly Sleeping Dogs, Rochard cheapskies" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/steamweekly.jpg" /></a></div>
This week's round of <a href="http://store.steampowered.com/news/10642/">Steam weekly deals</a> includes<em> <a href="http://www.joystiq.com/game/sleeping-dogs">Sleeping Dogs </a></em>for $12.50, <a href="http://www.joystiq.com/game/rochard"><em>Rochard</em></a> for $2.50, <a href="http://www.joystiq.com/game/strike-suit-zero"><em>Strike Suit Zero</em></a> for $10, and the Unreal Deal Pack for $10. The Unreal Deal Pack includes <em>Unreal Gold</em>, <em>Unreal 2: The Awakening</em>, <em>Unreal Tournament 2004: Editor's Choice Edition</em>, <em>Unreal Tournament 3 Black</em> and <em>Unreal Tournament: Game of the Year Edition</em>.<br />
<br />
Other games on sale for up to 75 percent off this week are<em> Jagged Alliance: Back in Action, Wasteland Angel, Lords of Football, Spectraball: Extended Edition</em> and <em>Steel Storm: Burning Retribution</em>. In software (and Greenlight) titles, game design tool articy: draft SE is $67 during this week's sale.<br />
<br />
The weekly Steam sale ends on May 27 at 10 a.m. PT.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/05/20/steam-weekly-rochard-strike-suit-zero-sleeping-dogs-unreal-d/">Steam weekly: Rochard, Strike Suit Zero, Sleeping Dogs, Unreal deals</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 20 May 2013 21:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/05/20/steam-weekly-rochard-strike-suit-zero-sleeping-dogs-unreal-d/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20577004/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/05/20/steam-weekly-rochard-strike-suit-zero-sleeping-dogs-unreal-d/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>jagged-alliance-back-in-action</category><category>lords-of-football</category><category>mac</category><category>pc</category><category>rochard</category><category>Sleeping-Dogs</category><category>spectraball</category><category>STEAM</category><category>steel-storm</category><category>Strike-Suit-Zero</category><category>Unreal</category><category>Wasteland-Angel</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Mon, 20 May 2013 21:30:00 EST</pubDate></item><item><title><![CDATA[This Unreal Pokemon Center is unreal]]></title><link>http://www.joystiq.com/2013/01/13/this-unreal-pokemon-center-is-unreal/</link><guid isPermaLink="true">http://www.joystiq.com/2013/01/13/this-unreal-pokemon-center-is-unreal/</guid><comments>http://www.joystiq.com/2013/01/13/this-unreal-pokemon-center-is-unreal/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/01/13/this-unreal-pokemon-center-is-unreal/" target="_self"><img alt="This Pokemon Center is unreal" data-src-height="273" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/01/evanliawpokecenter4.jpg" /></a></div>Environment Artist Evan Liaw recently had some fun with the Unreal engine, and used it to create a Pokecenter from Nintendo's Pokemon series with a realistic twist.<br /><br />Head over to <a href="http://evanliaw.com/portfolio/pokecenter/">Liaw's site</a> to see more pictures of the fantastic interpretation of the Pokemon clinic.  We can't tell if we're more or less excited for <a href="http://www.joystiq.com/game/pokemon-x-y"><em>Pokemon X and Y</em></a> now.  It certainly makes us want a <em>different</em> Pokemon game.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/01/13/this-unreal-pokemon-center-is-unreal/">This Unreal Pokemon Center is unreal</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 13 Jan 2013 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/01/13/this-unreal-pokemon-center-is-unreal/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20427462/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/01/13/this-unreal-pokemon-center-is-unreal/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>art</category><category>cool</category><category>environment</category><category>evan-liaw</category><category>pokecenter</category><category>Pokemon</category><category>Unreal</category><category>unreal-engine</category><dc:creator><![CDATA[Mike Suszek]]></dc:creator><pubDate>Sun, 13 Jan 2013 10:30:00 EST</pubDate></item><item><title><![CDATA[Silicon Knights entitled to $1 per claim if it wins court case against Epic Games]]></title><link>http://www.joystiq.com/2012/05/22/silicon-knights-entitled-to-1-per-claim-if-it-wins-court-case-a/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/22/silicon-knights-entitled-to-1-per-claim-if-it-wins-court-case-a/</guid><comments>http://www.joystiq.com/2012/05/22/silicon-knights-entitled-to-1-per-claim-if-it-wins-court-case-a/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/05/22/silicon-knights-entitled-to-1-per-claim-if-it-wins-court-case-a/"><img alt="Image" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/toohumangdc0810.jpg" style="margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 530px; height: 298px; " /></a></div>Silicon Knights will be entitled to $1 in damages, per claim, if it wins a court case against Epic Games over inadequacies in the support of its Unreal Engine. Silicon Knights first sued Epic in <a href="http://www.joystiq.com/2007/07/19/silicon-knights-sues-epic-over-unreal-engine-3-inadequacies/">2007</a>, alleging Epic didn't fulfill the promised delivery time or expectations of Unreal Engine 3, forcing Silicon Knights to build its own engine for the production of <em><a href="http://www.joystiq.com/game/too-human">Too Human</a></em>.<br /><br />Silicon Knights didn't provide a breakdown of the damages it sought, and the judge assigned his own value of $1 per claim, <a href="http://www.theverge.com/gaming/2012/5/21/3034805/silicon-knights-vs-epic-trial-has-big-names-but-little-money">Polygon</a> reports. If Silicon Knights wins the case, it will be able to appeal how the value was chosen and perhaps raise it to a figure that can't be found on neighborhood lemonade-stand signs.<br /><br />The case is in court this month and is expected to run for another week.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/22/silicon-knights-entitled-to-1-per-claim-if-it-wins-court-case-a/">Silicon Knights entitled to $1 per claim if it wins court case against Epic Games</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 22 May 2012 02:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/22/silicon-knights-entitled-to-1-per-claim-if-it-wins-court-case-a/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20242217/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/22/silicon-knights-entitled-to-1-per-claim-if-it-wins-court-case-a/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Epic-Games</category><category>lawsuit</category><category>microsoft</category><category>silicon-knights</category><category>too-human</category><category>Unreal</category><category>unreal-engine-3</category><category>xbox</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Tue, 22 May 2012 02:00:00 EST</pubDate></item><item><title><![CDATA[RealD tech heightens 3D programming on Unreal Engine 3]]></title><link>http://www.joystiq.com/2012/05/14/reald-tech-adds-3d-capability-to-pc-programming-on-unreal-engine/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/14/reald-tech-adds-3d-capability-to-pc-programming-on-unreal-engine/</guid><comments>http://www.joystiq.com/2012/05/14/reald-tech-adds-3d-capability-to-pc-programming-on-unreal-engine/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/05/14/reald-tech-adds-3d-capability-to-pc-programming-on-unreal-engine/"><img alt="Image" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/sol.jpg" style="margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 530px; height: 298px; " /></a></div>Epic is broadening Unreal Engine 3's stereoscopic 3D capabilities, with RealD technology now available to any users in Epic's paid licensing program and to users of the Unreal Development Kit, the free version of the Unreal Engine 3 toolkit. The RealD update is included in today's <a href="http://www.udk.com/download">May 2012 UDK Beta</a> download.<br /><br />RealD allows developers to render PC and console games in stereoscopic 3D, with camera separation and 3D depth effects rendered in real-time, among other features. The first Unreal Engine 3 title to use RealD is Seamless Entertainment's <a href="http://www.joystiq.com/game/sol-exodus"><em>SOL: Exodus</em></a>, which received an update on Steam today to include 3D effects.<br /><br />Unreal Engine 3 first received stereoscopic 3D capabilities in 2010 with <a href="http://www.joystiq.com/2010/10/06/trioviz-3d-sdk-available-for-unreal-engine-3-next-month/">TriOviz</a>. TriOviz was used in <a href="http://www.joystiq.com/game/batman-arkham-asylum/"><em>Batman: Arkham Asylum Game of the Year Edition</em></a>,<em> <a href="http://www.joystiq.com/game/batman-arkham-city/">Arkham City</a></em>, <em>Thor: God of Thunder </em>and <em><a href="http://www.joystiq.com/game/enslaved-odyssey-to-the-west">Enslaved: Odyssey to the West</a>.</em><br /><br />RealD is used in many other high-profile 3D endeavors, including films such as <em>The Avengers</em>, and the forthcoming titles <em>Prometheus </em>and <em>The Amazing Spider-Man</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/14/reald-tech-adds-3d-capability-to-pc-programming-on-unreal-engine/">RealD tech heightens 3D programming on Unreal Engine 3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 14 May 2012 21:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/14/reald-tech-adds-3d-capability-to-pc-programming-on-unreal-engine/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20237846/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/14/reald-tech-adds-3d-capability-to-pc-programming-on-unreal-engine/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3D</category><category>Epic</category><category>RealD</category><category>seamless-entertainment</category><category>sol-exodus</category><category>STEAM</category><category>stereoscopic-3d</category><category>udk</category><category>Unreal</category><category>unreal-engine-3</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Mon, 14 May 2012 21:15:00 EST</pubDate></item><item><title><![CDATA[Epic Games gives away soundtrack retrospective for 20th anniversary]]></title><link>http://www.joystiq.com/2012/05/10/epic-games-gives-away-soundtrack-retrospective-for-20th-annivers/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/10/epic-games-gives-away-soundtrack-retrospective-for-20th-annivers/</guid><comments>http://www.joystiq.com/2012/05/10/epic-games-gives-away-soundtrack-retrospective-for-20th-annivers/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/05/10/epic-games-gives-away-soundtrack-retrospective-for-20th-annivers/"><img alt="Image" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/epicgames20years.jpg" style="margin: 0px; width: 530px; height: 378px; border-width: 0px; border-style: solid;" /></a></div><a href="http://en.wikipedia.org/wiki/Epic_Games">Epic Games</a> has turned 20 years old, and to celebrate the company is <a href="http://epicgames.com/community/epic-20th-anniversary-commemorative-soundtrack/">giving away a free album</a> of tunes from its games over the past two decades. You can pick up the tracks from the official blog right now. The set includes everything from the Main Theme of <a href="http://joystiq.com/game/unreal"><em>Unreal</em></a> and the Menu Song of <em>Jazz Jackrabbit</em>, all the way up to tracks from <a href="http://joystiq.com/game/infinity-blade-2"><em>Infinity Blade 2</em></a> and <a href="http://joystiq.com/game/gears-of-war-3"><em>Gears of War 3</em></a>.<br /><br />And what, you might ask, did they include as a bonus track? Perhaps the pinnacle of Epic Games' musical gifts to the world at large? It's the <a href="http://www.youtube.com/watch?v=2k4X2PfgRb0">Cole Train Rap</a> from the first <em>Gears of War</em>, of course. Woo baby! Bring it on sucka! Etc.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/10/epic-games-gives-away-soundtrack-retrospective-for-20th-annivers/">Epic Games gives away soundtrack retrospective for 20th anniversary</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 10 May 2012 03:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/10/epic-games-gives-away-soundtrack-retrospective-for-20th-annivers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20235119/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/10/epic-games-gives-away-soundtrack-retrospective-for-20th-annivers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>epic</category><category>epic-games</category><category>gears-of-war</category><category>gears-of-war-3</category><category>jazz-jackrabbit</category><category>microsoft</category><category>music</category><category>pc</category><category>unreal</category><category>unreal-tournament</category><category>xbox</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Thu, 10 May 2012 03:15:00 EST</pubDate></item><item><title><![CDATA[Epic's 'Make Something Unreal Live' contestants to create Fighting Fantasy iOS games]]></title><link>http://www.joystiq.com/2012/02/08/epics-make-something-unreal-live-contestants-to-create-fighti/</link><guid isPermaLink="true">http://www.joystiq.com/2012/02/08/epics-make-something-unreal-live-contestants-to-create-fighti/</guid><comments>http://www.joystiq.com/2012/02/08/epics-make-something-unreal-live-contestants-to-create-fighti/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/02/08/epics-make-something-unreal-live-contestants-to-create-fighting/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/ue3_logo_1_top444_530x298.jpg" style="width: 530px; height: 298px;" /></a></div>Having recently optioned rights to the <em>Fighting Fantasy </em>series of books from Ian Livingstone and Steve Jackson, Epic Games is putting an interesting spin on its Make Something Unreal Live contest.<br /><br />Here's how it works: four different start-up studios will each select one book from the fantasy series and make a game for Epic, to be released on the App Store sometime this spring. The winning team walks away with a free commercial Unreal Engine 3 license for iOS.<br /><br />The books chosen are <em>The Warlock of Firetop Mountain</em>, <em>The Citadel of Chaos</em>, <em>Deathtrap Dungeon</em> and <em>Armies of Death</em>. Each title will premiere at Gadget Show Live 2012, which takes place from April 10 through April 15 in Birmingham, UK.<p><a href="http://www.joystiq.com/2012/02/08/epics-make-something-unreal-live-contestants-to-create-fighti/" rel="bookmark">Continue reading <em>Epic's 'Make Something Unreal Live' contestants to create Fighting Fantasy iOS games</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/02/08/epics-make-something-unreal-live-contestants-to-create-fighti/">Epic's 'Make Something Unreal Live' contestants to create Fighting Fantasy iOS games</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 08 Feb 2012 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/02/08/epics-make-something-unreal-live-contestants-to-create-fighti/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20167555/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/02/08/epics-make-something-unreal-live-contestants-to-create-fighti/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>epic-games</category><category>fighting-fantasy</category><category>ios</category><category>ipad</category><category>iphone</category><category>make-something-unreal-live</category><category>mobile</category><category>unreal</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Wed, 08 Feb 2012 20:30:00 EST</pubDate></item><item><title><![CDATA[C&amp;C: Renegade remake Renegade X: Black Dawn deploys tomorrow]]></title><link>http://www.joystiq.com/2012/01/27/candc-renegade-remake-renegade-x-black-dawn-deploys-tomorrow/</link><guid isPermaLink="true">http://www.joystiq.com/2012/01/27/candc-renegade-remake-renegade-x-black-dawn-deploys-tomorrow/</guid><comments>http://www.joystiq.com/2012/01/27/candc-renegade-remake-renegade-x-black-dawn-deploys-tomorrow/#comments</comments><description><![CDATA[<center> <img src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/cncrenegade530px.jpg" style="border-width: 1px; border-style: solid; margin: 4px; display: none;" /><iframe allowfullscreen="" frameborder="0" height="299" src="http://www.youtube.com/embed/5sb7xCRH7lI" width="530"></iframe></center><br />Here at Joystiq, we pride ourselves on being <em>inside your mind</em>, knowing what it wants, knowing what it <em>thinks</em>. We're like a somewhat creepier, less linguistic <a href="http://www.youtube.com/watch?v=1M6qgZeHZ4E">Babel Fish</a>. The one thing your brain has been demanding is an updated version of 2002's <a href="http://en.wikipedia.org/wiki/Command_%26_Conquer:_Renegade"><em>Command &amp; Conquer: Renegade</em></a>.<br /><br />We'd like to bring to your attention <a href="http://www.renegade-x.com/site/"><em>Renengade X: Black Dawn</em></a>, a "spiritual successor" created by fans at Totem Arts. Tomorrow, the group will release the full single-player "mini-campaign," which was built in the Unreal Development Kit, and later Totem Arts plans to release a new multiplayer installment using the UDK.<br /><br />In its current form, <em>Renegade X</em> is an updated version of the original game's multiplayer, made in <em>Unreal Tournament 3</em>, and has been playable for some time. If you want to partake, you'll need to own a copy of <em>Unreal Tournament 3</em> with the latest updates.<br /><br />Or, you know, just wait a day.<br /><br />[Thanks, ssjChris!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/01/27/candc-renegade-remake-renegade-x-black-dawn-deploys-tomorrow/">C&amp;C: Renegade remake Renegade X: Black Dawn deploys tomorrow</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 27 Jan 2012 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/01/27/candc-renegade-remake-renegade-x-black-dawn-deploys-tomorrow/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20158793/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/01/27/candc-renegade-remake-renegade-x-black-dawn-deploys-tomorrow/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>command-and-conquer</category><category>command-and-conquer-renegade</category><category>epic</category><category>epic-games</category><category>pc</category><category>renegade-x</category><category>renegade-x-black-dawn</category><category>totem-arts</category><category>udk</category><category>unreal</category><category>unreal-development-kit</category><category>unreal-tournament-3</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 27 Jan 2012 22:00:00 EST</pubDate></item><item><title><![CDATA[Half-Life 2 mod Age of Chivalry becomes commercial Unreal game]]></title><link>http://www.joystiq.com/2010/05/21/half-life-2-mod-age-of-chivalry-becomes-commercial-unreal-game/</link><guid isPermaLink="true">http://www.joystiq.com/2010/05/21/half-life-2-mod-age-of-chivalry-becomes-commercial-unreal-game/</guid><comments>http://www.joystiq.com/2010/05/21/half-life-2-mod-age-of-chivalry-becomes-commercial-unreal-game/#comments</comments><description><![CDATA[<center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="346" id="viddler_43c64b89"><param name="movie" value="http://www.viddler.com/simple/43c64b89/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.viddler.com/simple/43c64b89/" width="580" height="346" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_43c64b89"></embed></object></center>Those of you entrenched in the Source mod community may recall <em>Age of Chivalry</em>, a <a href="http://www.joystiq.com/tag/half-life-2"><em>Half-Life 2</em></a> mod set in medieval times. It gained a following, and now developer Team Chivalry has announced a new project: <a href="http://www.age-of-chivalry.com/smf/index.php?topic=8525.0"><em>Chivalry: Battle for Agatha</em></a>. This time around, however, Team Chivalry is ditching Source and going with <a href="http://www.joystiq.com/2009/11/05/unreal-development-kit-brings-unreal-engine-development-to-the-m/">Epic's Unreal Development Kit</a> to build the latest version of its fantasy world.<br />
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Right now, there's no word on when the game will be released, but Team Chivalry <em>is</em> looking for alpha testers. If you're interested, check out <a href="http://www.age-of-chivalry.com/smf/index.php?topic=8525.msg83929#msg83929">this post</a> on the forums.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/age-of-chivalry-battle-for-agatha/">Chivalry: Battle for Agatha</a></strong></p><a href="http://www.joystiq.com/photos/age-of-chivalry-battle-for-agatha/#2999479"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/aoc5202010image1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/age-of-chivalry-battle-for-agatha/#2999480"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/aoc5202010image2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/age-of-chivalry-battle-for-agatha/#2999481"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/aoc5202010image3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/age-of-chivalry-battle-for-agatha/#2999546"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/cbfa5202010image1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/age-of-chivalry-battle-for-agatha/#2999547"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/cbfa5202010image2_thumbnail.jpg" alt="" title="" /></a></div><br />
[Via <a href="http://www.shacknews.com/onearticle.x/63893">Shacknews</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/05/21/half-life-2-mod-age-of-chivalry-becomes-commercial-unreal-game/">Half-Life 2 mod Age of Chivalry becomes commercial Unreal game</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 21 May 2010 00:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.age-of-chivalry.com/smf/index.php?topic=8525.0>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/21/half-life-2-mod-age-of-chivalry-becomes-commercial-unreal-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19484947/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/21/half-life-2-mod-age-of-chivalry-becomes-commercial-unreal-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-chivalry</category><category>chivalry-battle-for-agatha</category><category>team-chivalry</category><category>udk</category><category>unreal</category><category>unreal-development-kit</category><category>unreal-engine</category><category>unreal-udk</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 21 May 2010 00:00:00 EST</pubDate></item><item><title><![CDATA[Crytek interested in offering free development platform]]></title><link>http://www.joystiq.com/2010/04/13/crytek-interested-in-offering-free-development-platform/</link><guid isPermaLink="true">http://www.joystiq.com/2010/04/13/crytek-interested-in-offering-free-development-platform/</guid><comments>http://www.joystiq.com/2010/04/13/crytek-interested-in-offering-free-development-platform/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.develop-online.net/news/34466/Free-to-use-CryEngine-plans-emerge"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/freecrytek04132010.jpg" /></a></div>
When Epic offered <a href="http://www.joystiq.com/2009/11/12/free-unreal-dev-kit-already-has-over-50k-users/">the Unreal SDK</a> free to all users, it got Crytek to thinking -- specifically, thinking about doing the same thing. Speaking to <a href="http://www.develop-online.net/news/34466/Free-to-use-CryEngine-plans-emerge">Develop</a>, Crytek CEO Cevat Yerli said that his company is looking to offer a free platform for budding game developers "that will be up to speed" with <a href="http://www.joystiq.com/tag/cryengine-3">CryEngine 3</a>.<br />
<br />
It's nothing new to Crytek, which offered free versions of its previous platforms to the modding community, but this new venture is something different -- a "standalone free platform that people can run independent of CryEngine that will also be up to speed with the latest engine," Yerli hopes. While he's quick to point out it's not the same thing as what Epic and <a href="http://en.wikipedia.org/wiki/Unity_%28game_engine%29">Unity</a> are doing -- another popular game development tool that offers a bit of variety in free and premium toolsets -- we're hard-pressed to find much of a difference between the two. <br />
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Crytek curently has no timetable for release of the new platform, nor has it commented on potential tech and licensing agreements stemming from the new venture.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/04/13/crytek-interested-in-offering-free-development-platform/">Crytek interested in offering free development platform</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 13 Apr 2010 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.develop-online.net/news/34466/Free-to-use-CryEngine-plans-emerge>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/13/crytek-interested-in-offering-free-development-platform/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19437701/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/13/crytek-interested-in-offering-free-development-platform/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cryengine</category><category>cryengine-3</category><category>crytek</category><category>development</category><category>epic</category><category>epic-games</category><category>tool</category><category>toolkit</category><category>toolset</category><category>unity</category><category>unity-3d</category><category>unity3d</category><category>Unreal</category><category>unreal-engine</category><category>unreal-engine-3</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 13 Apr 2010 20:30:00 EST</pubDate></item><item><title><![CDATA[Unreal Engine 3 coming to Palm WebOS soon]]></title><link>http://www.joystiq.com/2010/03/11/unreal-engine-3-coming-to-palm-webos-soon/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/11/unreal-engine-3-coming-to-palm-webos-soon/</guid><comments>http://www.joystiq.com/2010/03/11/unreal-engine-3-coming-to-palm-webos-soon/#comments</comments><description><![CDATA[<center><a href="http://blog.palm.com/palm/2010/03/palm-webos-games-get-unreal-.html"><img  border="1" hspace="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/ue3_logo_1_top444.jpg" /></a></center>The <a href="http://www.joystiq.com/2010/03/10/this-is-what-unreal-engine-3-on-iphone-looks-like/#continued">iPhone</a> isn't the only touch-controlled mobile platform to get a baffling port of Unreal Engine 3. Palm <a href="http://www.joystiq.com/2010/03/10/this-is-what-unreal-engine-3-on-iphone-looks-like/#continued">announced</a> that a version of UE3 on WebOS -- that's what the Palm Pre uses -- is on display at GDC. According to the announcement, licensed Unreal Engine developers will soon gain the ability to create games for the mobile platform, using both UE3 and Palm's new <a href="http://developer.palm.com/index.php?option=com_content&amp;view=article&amp;id=1936">Plug-in Development Kit</a>.<br />
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The more mobile platforms support Unreal, the more cost-effective it will be to develop games for them using the technology. After all, once you've got an Unreal iPhone game, you now have the basis for a WebOS game too.<br />
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[Thanks, Sean!]<br />
<br type="_moz" /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/11/unreal-engine-3-coming-to-palm-webos-soon/">Unreal Engine 3 coming to Palm WebOS soon</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 11 Mar 2010 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.palm.com/palm/2010/03/palm-webos-games-get-unreal-.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/11/unreal-engine-3-coming-to-palm-webos-soon/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19395481/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/11/unreal-engine-3-coming-to-palm-webos-soon/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>epic</category><category>gdc-2010</category><category>mobile</category><category>palm</category><category>palm-pre</category><category>unreal</category><category>unreal-engine-3</category><category>webos</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 11 Mar 2010 20:00:00 EST</pubDate></item><item><title><![CDATA[Epic president hints at new game announcement at E3]]></title><link>http://www.joystiq.com/2010/03/01/epic-president-hints-at-new-game-announcement-at-e3/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/01/epic-president-hints-at-new-game-announcement-at-e3/</guid><comments>http://www.joystiq.com/2010/03/01/epic-president-hints-at-new-game-announcement-at-e3/#comments</comments><description><![CDATA[<a href="http://games.venturebeat.com/2010/02/25/epic-games-mike-capps-on-building-a-blockbuster-franchise/"><img vspace="0" hspace="0" border="0" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/epic3110.jpg" style="padding-left: 5px;" /></a><a href="http://www.joystiq.com/tag/epic-games">Epic Games</a> president Mike Capps is already teasing some kind of new announcement at E3. Speaking to <a href="http://games.venturebeat.com/2010/02/25/epic-games-mike-capps-on-building-a-blockbuster-franchise/">VentureBeat</a> at the Interactive Achievement Awards, Capps responded to a question about possible new games by saying that "We might have a new one coming. I think E3 is going to be really exciting for fans of Epic." You can see him make this statement on video after the break.<br />
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It <em>might</em> have a new one coming? Shouldn't he <em>know?</em> What kind of company doesn't keep its own president in the loop? Oh, we get it. He's being <em>coy</em>. So what's this new game? It could be the <a href="http://www.joystiq.com/2010/02/08/dead-space-2-and-ea-epic-shooter-slated-for-early-2011/">"Shooter from Epic TBA"</a> listed in EA's schedule for early 2011. Which <em>could</em> be People Can Fly's "<a href="http://www.joystiq.com/2009/12/29/epics-people-can-fly-trademarks-bulletstorm/">Bulletstorm</a>." We suppose "fans of Epic" would be happiest with a sequel to one of the company's franchises, so a new <em>Unreal,</em> <em>Gears of War</em> or even <em>Shadow Complex</em> is always a possibility. It's probably <em>not</em> a new <a href="http://en.wikipedia.org/wiki/Jill_of_the_Jungle"><em>Jill of the Jungle</em></a>. Which is too bad.<br />
<br />
[Thanks, Fintan!]<p><a href="http://www.joystiq.com/2010/03/01/epic-president-hints-at-new-game-announcement-at-e3/" rel="bookmark">Continue reading <em>Epic president hints at new game announcement at E3</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/01/epic-president-hints-at-new-game-announcement-at-e3/">Epic president hints at new game announcement at E3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 01 Mar 2010 20:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://games.venturebeat.com/2010/02/25/epic-games-mike-capps-on-building-a-blockbuster-franchise/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/01/epic-president-hints-at-new-game-announcement-at-e3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19378694/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/01/epic-president-hints-at-new-game-announcement-at-e3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bulletstorm</category><category>e3-2010</category><category>epic-games</category><category>gears-of-war</category><category>Microsoft</category><category>mike-capps</category><category>people-can-fly</category><category>shadow-complex</category><category>unreal</category><category>Xbox-360</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 01 Mar 2010 20:15:00 EST</pubDate></item><item><title><![CDATA[Nvidia shows off Unreal Engine 3 on Tegra]]></title><link>http://www.joystiq.com/2010/01/07/nvidia-shows-off-unreal-engine-3-on-tegra/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/07/nvidia-shows-off-unreal-engine-3-on-tegra/</guid><comments>http://www.joystiq.com/2010/01/07/nvidia-shows-off-unreal-engine-3-on-tegra/#comments</comments><description><![CDATA[<center><a href="http://www.engadget.com/2010/01/07/live-from-nvidias-ces-press-event/"><img hspace="0" border="1" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/nvidia10710.jpg" alt="" /></a> </center>NVidia chose to show off the processing power of the new version of its mobile Tegra processor the same way many companies demonstrate their big-boy processors: with Unreal Engine 3. On stage at its <a href="http://www.engadget.com/2010/01/07/live-from-nvidias-ces-press-event/">CES presentation</a>, NVidia demonstrated an FPS running on the processor -- the same processor the company demonstrated in several portable tablet-type devices. <br />
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Though Epic's Tim Sweeney classified it as the "same engine" that runs on PC, Engadget described it as "A lot like the iPhone demo we saw recently. Certainly impressive, but this isn't an Xbox 360 yet." And, in fact, the environment bears a resemblance to that from the <a href="http://www.joystiq.com/2009/12/22/unreal-engine-3-up-and-running-and-shooting-on-iphone/">iPhone demo</a>. Nonetheless, the demonstration prove that Tegra is quite powerful for a chip designed for handheld devices -- and one that's <a href="http://www.joystiq.com/2009/10/14/rumor-nvidia-tegra-chip-going-into-next-generation-ds/">rumored</a> to be part of a future DS system.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/07/nvidia-shows-off-unreal-engine-3-on-tegra/">Nvidia shows off Unreal Engine 3 on Tegra</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 07 Jan 2010 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.engadget.com/2010/01/07/live-from-nvidias-ces-press-event/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/07/nvidia-shows-off-unreal-engine-3-on-tegra/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19307780/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/07/nvidia-shows-off-unreal-engine-3-on-tegra/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ces-2010</category><category>epic</category><category>mobile</category><category>nvidia</category><category>tegra</category><category>unreal</category><category>unreal-engine-3</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 07 Jan 2010 20:30:00 EST</pubDate></item><item><title><![CDATA[Unreal Engine 3 up and running (and shooting) on iPhone]]></title><link>http://www.joystiq.com/2009/12/22/unreal-engine-3-up-and-running-and-shooting-on-iphone/</link><guid isPermaLink="true">http://www.joystiq.com/2009/12/22/unreal-engine-3-up-and-running-and-shooting-on-iphone/</guid><comments>http://www.joystiq.com/2009/12/22/unreal-engine-3-up-and-running-and-shooting-on-iphone/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.anandtech.com/gadgets/showdoc.aspx?i=3695"><img hspace="0" vspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/ue3.122209-580px.png" /></a></div>
<div style="text-align: right;">[<a href="http://www.anandtech.com/gadgets/showdoc.aspx?i=3695"><font size="1">AnandTech</font></a>]</div>
<div style="text-align: left;">Epic Games has again shown itself a practitioner of <em>the dark magicks</em> by porting its powerhouse <a href="http://www.joystiq.com/tag/unreal-engine-3">Unreal Engine 3</a> to iPhone. <a href="http://www.anandtech.com/gadgets/showdoc.aspx?i=3695">AnandTech</a> got a peak at a playable tech demo, featuring a weapon and architecture from the <em><a href="http://www.joystiq.com/tag/unreal-tournament-3">Unreal Tournament</a></em> series. Although, the site says it was told this shouldn't be taken as a sign that Epic is getting into iPhone game development.<br />
<br />
The demo evidently ran quite smoothly, but the engine requires Open GL ES 2.0, meaning that it will only run on the iPhone 3GS or the third-generation iPod Touch. Check out a quick -- we're talking <em>15 seconds</em> -- video of the demo, made by AnandTeach, after the break.</div><p><a href="http://www.joystiq.com/2009/12/22/unreal-engine-3-up-and-running-and-shooting-on-iphone/" rel="bookmark">Continue reading <em>Unreal Engine 3 up and running (and shooting) on iPhone</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/12/22/unreal-engine-3-up-and-running-and-shooting-on-iphone/">Unreal Engine 3 up and running (and shooting) on iPhone</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 22 Dec 2009 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.anandtech.com/gadgets/showdoc.aspx?i=3695>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/22/unreal-engine-3-up-and-running-and-shooting-on-iphone/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19291184/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/22/unreal-engine-3-up-and-running-and-shooting-on-iphone/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Apple</category><category>epic</category><category>epic-games</category><category>iphone-3gs</category><category>iPod</category><category>iPod-Touch</category><category>unreal</category><category>unreal-engine</category><category>unreal-engine-3</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Tue, 22 Dec 2009 18:30:00 EST</pubDate></item><item><title><![CDATA[GOG.com offers good ol' deal on Unreal titles]]></title><link>http://www.joystiq.com/2009/08/28/gog-com-offers-good-ol-deal-on-unreal-titles/</link><guid isPermaLink="true">http://www.joystiq.com/2009/08/28/gog-com-offers-good-ol-deal-on-unreal-titles/</guid><comments>http://www.joystiq.com/2009/08/28/gog-com-offers-good-ol-deal-on-unreal-titles/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.gog.com/en/page/unreal_week/"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/unreal.deal.082809-580px.jpg" /></a><br />
<div align="left">Believe it or not, there was a time before <em><a href="http://www.joystiq.com/tag/unreal-tournament-iii">Unreal Tournament III</a> </em>when the series was (gasp!) not purely about multiplayer. It had ... a story. <em>This</em> story is about how the purveyors of good ol' games at <a href="http://www.gog.com/en/page/unreal_week/">GOG.com</a> remember these less competitive times, and want their patrons to, as well. So, from now through next Monday, August 31, the site is offering the plot-driven <em>Unreal </em>and <em>Unreal II: The Awakening </em>for $8.49 a pop.<br /><br />Of course, if you're still keen to revisit the transition into a tournament-play franchise, the first <em>Unreal Tournament </em>and still-quite-excellent <em>Unreal Tournament 2004 </em>are also being sold at the same low prices, through Monday. Us? We'll be playing other games, but are still glad we managed to make it through this post without referring to GOG.com's sale as an "unreal deal." (Wait, did that count?)</div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/08/28/gog-com-offers-good-ol-deal-on-unreal-titles/">GOG.com offers good ol' deal on Unreal titles</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 28 Aug 2009 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gog.com/en/page/unreal_week/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/28/gog-com-offers-good-ol-deal-on-unreal-titles/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19144147/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/28/gog-com-offers-good-ol-deal-on-unreal-titles/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>digital-extremes</category><category>epic</category><category>epic-games</category><category>gog.com</category><category>good-old-games</category><category>unreal</category><category>unreal-2</category><category>unreal-tournament</category><category>unreal-tournament-2004</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Fri, 28 Aug 2009 23:00:00 EST</pubDate></item><item><title><![CDATA[Embattled Midway caught in Epic vs. Silicon Knights suit]]></title><link>http://www.joystiq.com/2009/04/07/embattled-midway-caught-in-epic-vs-silicon-knights-suit/</link><guid isPermaLink="true">http://www.joystiq.com/2009/04/07/embattled-midway-caught-in-epic-vs-silicon-knights-suit/</guid><comments>http://www.joystiq.com/2009/04/07/embattled-midway-caught-in-epic-vs-silicon-knights-suit/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.edge-online.com/news/101/bankrupt-midway-tangled-unreal-suit"><img width="580" vspace="0" hspace="0" height="269" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/midway-tractor-beam.jpg" alt="" /></a><br /></div>
As Midway continues to fend off <a href="http://www.joystiq.com/2009/03/24/sumner-redstone-appeals-midway-sale-subpoena-delays-deposition/">the courts</a> and <a href="http://www.joystiq.com/2009/03/31/feds-and-creditors-decry-midways-key-employee-incentive-plan/">the government</a> whilst floating in <a href="http://www.joystiq.com/2009/02/12/midway-files-for-chapter-11/">bankruptcy</a> limbo, <a href="http://www.edge-online.com/news/101/bankrupt-midway-tangled-unreal-suit">Edge Online</a> reports that the company is now fighting yet another legal battle, this time over attorney fees in the <a href="http://www.joystiq.com/2007/07/19/silicon-knights-sues-epic-over-unreal-engine-3-inadequacies/">Epic vs Silicon Knights lawsuit</a>. Yeah, it's been a while since we wrote about <em>that</em>. Quick refresher: Silicon Knights is suing Epic over the "inadequacies" of the Unreal Engine used by licensees, which the developer originally used to craft <em><a href="joystiq.com/tag/too-human">Too Human</a></em> before opting to create its own engine instead. As part of the proceedings, <a href="http://www.joystiq.com/2008/01/24/subpoenas-place-other-ue3-licensees-in-midst-of-epic-silicon-kn/">subpoenas</a> for Unreal Engine records were issued to licensees, one of which was Midway.<br /><br />Now, Midway is asking the court to defer all costs of the record review process to Silicon Knights. Additionally, the publisher is asking that certain documents be redacted so that Silicon Knights will not be exposed to any trade secrets. Midway cites its bankruptcy proceedings as preventing it from paying any costs associated with the review, including the hire of attorneys and former Midway employees.<br /><br />The request resulted in a tit-for-tat between the companies' attorneys, with Silicon Knights responding that Midway's creditors have already approved a monthly expenditure of $35,000 over three months to pay for the review. Silicon Knights' attorneys also state that the company has "taken extraordinary steps" to prevent any "undue burden" on the beleaguered publisher.<br /><br />This is normally where we would make a <em>Mortal Kombat</em> "Finish Him!" joke but, frankly, our <a href="http://www.youtube.com/watch?v=K4KhU-GIPJY">hearts just aren't in it</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/04/07/embattled-midway-caught-in-epic-vs-silicon-knights-suit/">Embattled Midway caught in Epic vs. Silicon Knights suit</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 07 Apr 2009 13:35:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.edge-online.com/news/101/bankrupt-midway-tangled-unreal-suit>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/07/embattled-midway-caught-in-epic-vs-silicon-knights-suit/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1510479/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/07/embattled-midway-caught-in-epic-vs-silicon-knights-suit/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>business</category><category>epic</category><category>legal</category><category>midway</category><category>silicon-knights</category><category>too-human</category><category>unreal</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 07 Apr 2009 13:35:00 EST</pubDate></item><item><title><![CDATA[Epic and Metaboli ink deal, Unreal series heading to GameTap]]></title><link>http://www.joystiq.com/2009/04/06/epic-and-metaboli-ink-deal-unreal-series-heading-to-gametap/</link><guid isPermaLink="true">http://www.joystiq.com/2009/04/06/epic-and-metaboli-ink-deal-unreal-series-heading-to-gametap/</guid><comments>http://www.joystiq.com/2009/04/06/epic-and-metaboli-ink-deal-unreal-series-heading-to-gametap/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.developmag.com/news/31646/Metaboli-signs-three-year-deal-with-Epic"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/gametapnotdead_bigger.jpg" alt="" /></a><br /></div>
<a href="http://www.joystiq.com/tag/Epic-games/">Epic Games</a>, developer of the <em>Gears of War</em> series and <a href="http://en.wikipedia.org/wiki/Jazz_Jackrabbit_(series)">everyone's favorite jackrabbit</a> franchise, has apparently signed a deal with <a href="http://www.joystiq.com/tag/metaboli/">Metaboli</a>, the European "partner" to digital download services GameTap and Games Planet, reports <a href="http://www.developmag.com/news/31646/Metaboli-signs-three-year-deal-with-Epic">Develop</a>. The contract solidifies a three-year partnership between Metaboli and Epic, with Epic bringing its entire <em>Unreal</em> series to the table. <br /><br />It remains unclear whether or not Epic will bring other franchises from its stable to the services but if the <a href="http://www.joystiq.com/tag/economy">ailing economy</a> dictates anything, it's the likelihood of folks selling what they can <em>wherever</em> they can. We contacted Mark Rein, VP of Epic Games, for comment and he told us it's, "Too early to know." It's a certainty we won't see the aforementioned <em>Gears of War</em> franchise though as it's handled by Microsoft. Rein told us, "Microsoft handles <em>Gears of War</em> PC distribution so that would be their deal." Sorry folks!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/04/06/epic-and-metaboli-ink-deal-unreal-series-heading-to-gametap/">Epic and Metaboli ink deal, Unreal series heading to GameTap</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 06 Apr 2009 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.developmag.com/news/31646/Metaboli-signs-three-year-deal-with-Epic>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/06/epic-and-metaboli-ink-deal-unreal-series-heading-to-gametap/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1509685/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/06/epic-and-metaboli-ink-deal-unreal-series-heading-to-gametap/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>develop</category><category>economy</category><category>epic</category><category>epic-games</category><category>games-planet</category><category>gametap</category><category>gears-of-war</category><category>jazz-jackrabbit</category><category>metaboli</category><category>microsoft</category><category>unreal</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Mon, 06 Apr 2009 19:30:00 EST</pubDate></item><item><title><![CDATA[Trophies: Unreal Tournament III]]></title><link>http://www.joystiq.com/2009/03/09/trophies-unreal-tournament-iii/</link><guid isPermaLink="true">http://www.joystiq.com/2009/03/09/trophies-unreal-tournament-iii/</guid><comments>http://www.joystiq.com/2009/03/09/trophies-unreal-tournament-iii/#comments</comments><description><![CDATA[<div style="text-align: center;"><img hspace="4" vspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/unrealtouranment3taera.png" /><br /></div>
Epic Games is patching their PS3 online FPS game, <span style="font-style: italic;">Unreal Tournament III</span>, with Trophies and new features.<br /><br />
<div style="text-align: center;"><span style="font-weight: bold;"><a href="http://www.joystiq.com/2009/03/09/trophies-unreal-tournament-iii/">View Trophy List</a> | <a href="http://www.joystiq.com/trophies/">Visit Trophy Portal</a></span></div><p><a href="http://www.joystiq.com/2009/03/09/trophies-unreal-tournament-iii/" rel="bookmark">Continue reading <em>Trophies: Unreal Tournament III</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/03/09/trophies-unreal-tournament-iii/">Trophies: Unreal Tournament III</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 09 Mar 2009 17:41:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://212.10.30.205/psn-trophies/?gameid=NPWR00194_00&amp;sortlist=type>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/09/trophies-unreal-tournament-iii/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1483218/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/09/trophies-unreal-tournament-iii/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>trophies</category><category>trophy</category><category>unreal</category><category>unreal-tournament</category><category>unreal-tournament-3</category><category>unreal-tournament-iii</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Mon, 09 Mar 2009 17:41:00 EST</pubDate></item><item><title><![CDATA[Gears of War 2 patch tackles matchmaking issues]]></title><link>http://www.joystiq.com/2008/11/28/gears-of-war-2-patch-tackles-matchmaking-issues/</link><guid isPermaLink="true">http://www.joystiq.com/2008/11/28/gears-of-war-2-patch-tackles-matchmaking-issues/</guid><comments>http://www.joystiq.com/2008/11/28/gears-of-war-2-patch-tackles-matchmaking-issues/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><div align="center"><a href="http://gearsforums.epicgames.com/showthread.php?t=640626"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/11/gow-issues.jpg" alt="" /></a><br /></div>
Epic Games has released the first title update for its action-packed grunt-a-thon, <em><a href="http://www.joystiq.com/tag/gears-of-war-2">Gears of War 2</a></em>. The automagically applied patch addresses <a href="http://www.joystiq.com/2008/11/18/epic-addresses-gears-2-matchmaking-woes/">delays in public matchmaking</a> (particularly for single- and four-player parties), improves the developer's ability to collect match statistics and fixes one non-hilarious issue which prevented some gamers from playing the <em>Gears of War 2</em> campaign if Xbox Live was unavailable.<br /><br />Now, about that <a href="http://www.joystiq.com/2008/11/17/rumor-gears-of-war-2-imulsion-map-images/">Imulsion map</a> ... <br /><br />[Via<a href="http://www.xbox360fanboy.com/2008/11/27/epic-unleashes-first-gears-of-war-2-patch/"> X3F</a>]<br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/11/28/gears-of-war-2-patch-tackles-matchmaking-issues/">Gears of War 2 patch tackles matchmaking issues</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 28 Nov 2008 11:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://gearsforums.epicgames.com/showthread.php?t=640626>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/11/28/gears-of-war-2-patch-tackles-matchmaking-issues/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1385526/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/11/28/gears-of-war-2-patch-tackles-matchmaking-issues/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Epic</category><category>Epic-Games</category><category>Gears-of-War</category><category>Gears-of-War-2</category><category>Patch</category><category>Unreal</category><category>Xbox-360</category><category>Xbox-Live</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Fri, 28 Nov 2008 11:45:00 EST</pubDate></item><item><title><![CDATA[Metareview - The Last Remnant (Xbox 360)]]></title><link>http://www.joystiq.com/2008/11/25/metareview-the-last-remnant-xbox-360/</link><guid isPermaLink="true">http://www.joystiq.com/2008/11/25/metareview-the-last-remnant-xbox-360/</guid><comments>http://www.joystiq.com/2008/11/25/metareview-the-last-remnant-xbox-360/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a>, <a href="http://www.joystiq.com/category/metareviews/" rel="tag">Metareviews</a></p><div align="center"><a href="http://www.metacritic.com/games/platforms/xbox360/lastremnant"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/last-remnant-nov-20.jpg" alt="" /></a></div>
Well, so much for that <a href="http://www.joystiq.com/2008/11/12/the-last-remnant-receives-platinum-score-from-famitsu/">fancy "platinum" score</a> from <em>Famitsu</em>. Western critics have passed judgment on role-playing epic <em>The Last Remnant</em>, deeming it an intriguing turn-based affair that's unfortunately mired in plodding pacing and abundant technical issues. Did nobody think to send Square Enix the Unreal Engine's instruction manual?<br />
<ul>
    <li><a href="http://www.gametrailers.com/gamereview.php?id=4914">Gametrailers</a> (<strong>80/100</strong>): "The Last Remnant is a hard game to judge. A person's enjoyment of it will be directly related to how much they can tolerate persistent graphical issues. If you can get past it, there's a lot to enjoy in the smart design decisions and its unique battle system."</li>
    <li><a href="http://www.gamespot.com/xbox360/rpg/thelastremnant/review.html">Gamespot</a> (<strong>65/100</strong>): "How unfortunate that such a renowned RPG developer has buried a potential classic under a humiliating technical fiasco."</li>
    <li><a href="http://www.eurogamer.net/article.php?article_id=314710">Eurogamer</a> (<strong>60/100</strong>): "It's a unique and compelling combat system buried beneath choppy pacing, too much wandering around, disappointing presentation problems and an awful lot of loading, and whether that's worth accepting depends largely on your tolerance or affection for long-winded self-indulgence, and whether you think 40 quid is a reasonable amount to pay for one superb idea cushioned by hours of grinding mediocrity."</li>
    <li><a href="http://xbox360.ign.com/articles/933/933121p1.html">IGN</a> (<strong>53/100</strong>): "The Last Remnant is a technical mess, but it's also behind the curve in so many ways."</li>
</ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/11/25/metareview-the-last-remnant-xbox-360/">Metareview - The Last Remnant (Xbox 360)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 25 Nov 2008 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.metacritic.com/games/platforms/xbox360/lastremnant>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/11/25/metareview-the-last-remnant-xbox-360/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1382804/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/11/25/metareview-the-last-remnant-xbox-360/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Metareview</category><category>Square-Enix</category><category>The-Last-Remnant</category><category>Unreal</category><category>Xbox-360</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Tue, 25 Nov 2008 16:00:00 EST</pubDate></item><item><title><![CDATA[Epic wins North Carolina tech award]]></title><link>http://www.joystiq.com/2008/11/17/epic-wins-north-carolina-tech-award/</link><guid isPermaLink="true">http://www.joystiq.com/2008/11/17/epic-wins-north-carolina-tech-award/</guid><comments>http://www.joystiq.com/2008/11/17/epic-wins-north-carolina-tech-award/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://www.developmag.com/news/30825/Epic-scoops-NCTA-award"><img hspace="0" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2008/11/ue3_logo_1_top.jpg"  alt="" /></a><br /></div>
Mark Rein and company will have another memento to share during the office barbeque as <a href="http://www.joystiq.com/tag/epic">Epic</a> has been recognized as the "Top Industry Driven Technology Company of the Year," at least on the Atlantic Seaboard. The accolade was given by the North Carolina Technology Association, or NCTA, as part of the organization's annual NCTA 21 awards ceremony, which applauds technology go-getters in the Tar Heel State. <br /><br />Other finalists for the award included Parata Systems, PeopleClick and Railinc, companies we imagine lost out due to their flagrant disregard for <a href="http://www.joystiq.com/tag/unreal-engine">rag doll physics</a> and <a href="http://www.joystiq.com/2008/08/18/on-eve-of-too-human-launch-epic-dispute-resurfaces/">courtroom shenanigans</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/11/17/epic-wins-north-carolina-tech-award/">Epic wins North Carolina tech award</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 17 Nov 2008 23:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.developmag.com/news/30825/Epic-scoops-NCTA-award>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/11/17/epic-wins-north-carolina-tech-award/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1374636/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/11/17/epic-wins-north-carolina-tech-award/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>awards</category><category>epic</category><category>epic-games</category><category>epicgames</category><category>ncta</category><category>north-carolina</category><category>northcarolina</category><category>unreal</category><category>unreal-engine</category><category>unreal-engine-3</category><category>unrealengine3</category><dc:creator><![CDATA[Jason Dobson]]></dc:creator><pubDate>Mon, 17 Nov 2008 23:30:00 EST</pubDate></item><item><title><![CDATA[The New Yorker profiles Cliff Bleszinski]]></title><link>http://www.joystiq.com/2008/10/27/the-new-yorker-profiles-cliff-bleszinski/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/27/the-new-yorker-profiles-cliff-bleszinski/</guid><comments>http://www.joystiq.com/2008/10/27/the-new-yorker-profiles-cliff-bleszinski/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a></p><div align="center"><a href="http://www.newyorker.com/reporting/2008/11/03/081103fa_fact_bissell?currentPage=all"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/cliffyb-360-spring-08-2.jpg" /></a><br /></div>
"His current haircut is short and cowlicked, his bangs twirled up into a tiny moussed horn. He was wearing what in my high school would have been called 'exchange-student jeans'-obviously expensive but slightly the wrong color and of a somehow non-American cut." After a brief period of alarm, thinking someone had stolen and published our romantic Cliff Bleszinski novella, it came to our attention that The New Yorker had posted a lengthy profile on Mr. <em><a href="http://www.joystiq.com/tag/gears-of-war-2">Gears of War</a> </em>himself.<br /><br />Packed with biographical information and sensual descriptions of Bleszinksi's earlobes, the article provides an interesting glimpse at a man who has set out to make game design "a little cooler." <a href="http://www.newyorker.com/reporting/2008/11/03/081103fa_fact_bissell?currentPage=all">Check it out</a> and get to know the man responsible for your recently developed chainsaw fetish a little better.<br /><br />[Thanks, mn]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/10/27/the-new-yorker-profiles-cliff-bleszinski/">The New Yorker profiles Cliff Bleszinski</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 27 Oct 2008 19:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.newyorker.com/reporting/2008/11/03/081103fa_fact_bissell?currentPage=all>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/27/the-new-yorker-profiles-cliff-bleszinski/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1354544/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/27/the-new-yorker-profiles-cliff-bleszinski/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Cliff-Bleszinski</category><category>CliffyB</category><category>Epic-Games</category><category>Gears-of-War</category><category>Gears-of-War-2</category><category>Unreal</category><category>Xbox-360</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Mon, 27 Oct 2008 19:15:00 EST</pubDate></item><item><title><![CDATA[Unreal Tournament III to get expansion]]></title><link>http://www.joystiq.com/2008/10/20/unreal-tournament-iii-to-get-expansion/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/20/unreal-tournament-iii-to-get-expansion/</guid><comments>http://www.joystiq.com/2008/10/20/unreal-tournament-iii-to-get-expansion/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div align="center"><a href="http://www.gamespot.com/news/6199634.html"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/ut3enginesc42psa.jpg"  alt="" /></a><br /></div>
While nowhere as successful as <em>Gears of War</em>, Epic Games is working on an expansion to their multiplayer shooter, <em>Unreal Tournament III</em>. "We're working together on a major expansion that we expect will excite and grow our UT3 customer base," Epic Games' VP Mark Reins told <a href="http://www.gamespot.com/news/6199634.html">Gamespot</a>.<br /><br />No other specifics were provided, such as release date or format (DLC? Expansion pack disc?). Considering the game debuted on the PS3, we're going to keep our eyes peeled for any more info.<br /><br />[Via <a href="http://www.joystiq.com/2008/10/20/epic-confirms-ut3-expansion-in-works/">Joystiq</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/10/20/unreal-tournament-iii-to-get-expansion/">Unreal Tournament III to get expansion</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 20 Oct 2008 16:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamespot.com/news/6199634.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/20/unreal-tournament-iii-to-get-expansion/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1347711/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/20/unreal-tournament-iii-to-get-expansion/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>epic-games</category><category>mark-rein</category><category>unreal</category><category>unreal-tournament</category><category>unreal-tournament-3</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Mon, 20 Oct 2008 16:25:00 EST</pubDate></item><item><title><![CDATA[Suda 51's new horror game to use Unreal Engine 3]]></title><link>http://www.joystiq.com/2008/10/07/suda-51s-new-horror-game-to-use-unreal-engine-3/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/07/suda-51s-new-horror-game-to-use-unreal-engine-3/</guid><comments>http://www.joystiq.com/2008/10/07/suda-51s-new-horror-game-to-use-unreal-engine-3/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.joystiq.com/2008/10/06/grasshopper-goes-unreal-for-ea-horror-franchise/"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/suda-ea-51-unreal-225.jpg"  alt="" /></a>Remember back when <a href="http://www.joystiq.com/2007/11/23/unreal-engine-3-being-adapted-for-wii/">Mark Rein let loose</a> somebody was working on Unreal Engine 3 for Wii? Well, we finally know what game will be using it, we guess. Kind of. We don't really know much about the exact game, per se. What game? The <a href="http://www.joystiq.com/2008/08/14/ea-publishing-action-horror-franchise-from-suda51-and-re-creat/">one that EA is publishing</a> from Q Entertainment, <a href="http://www.joystiq.com/tag/resident-evil"><em>Resident Evil</em></a> co-creator Shinji Mikami and the man responsible for <a href="http://www.joystiq.com/2008/01/30/wii-fanboy-review-no-more-heroes/">one of our most favorite Wii games</a>, Suda51. <br /><br />Suda says Unreal Engine 3 is a "powerful, easy-to-implement game engine" that is aiding his company to "quickly bring our vision to life." He also added that the "tools and technology" allow him to "create games faster, easier and with less risk." So are we excited? Well, maybe. It's not like the Wii version is mentioned and we would think it should be, considering no title up until now has utilized Unreal Engine 3 technology. But, hey, we'll try to be as optimistic as we can, because we feel confident in the abilities of all involved, to tell the truth. <br /><br />Now if only we could some information on <em>what this game is</em> ...<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/10/07/suda-51s-new-horror-game-to-use-unreal-engine-3/">Suda 51's new horror game to use Unreal Engine 3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 07 Oct 2008 11:48:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.joystiq.com/2008/10/06/grasshopper-goes-unreal-for-ea-horror-franchise/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/07/suda-51s-new-horror-game-to-use-unreal-engine-3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1335172/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/07/suda-51s-new-horror-game-to-use-unreal-engine-3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ea</category><category>electronic-arts</category><category>epic</category><category>horro</category><category>mark-rein</category><category>resident-evil</category><category>shinji-mikami</category><category>suda51</category><category>survival</category><category>survival-horror</category><category>unreal</category><category>unreal-engine-3</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 07 Oct 2008 11:48:00 EST</pubDate></item><item><title><![CDATA[Grasshopper goes Unreal for EA horror franchise]]></title><link>http://www.joystiq.com/2008/10/06/grasshopper-goes-unreal-for-ea-horror-franchise/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/06/grasshopper-goes-unreal-for-ea-horror-franchise/</guid><comments>http://www.joystiq.com/2008/10/06/grasshopper-goes-unreal-for-ea-horror-franchise/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><img vspace="4" hspace="4" border="1" align="right" class="imagepadding" src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/suda-ea-51-unreal-225.jpg"  alt="" />It may seem like a stretch, but we're keeping a close eye on every scrap of information surrounding the <a href="http://www.joystiq.com/2008/08/14/ea-publishing-new-action-horror-franchise-from-suda51-shinji/">collaboration</a> with Goichi "Suda51" Suda and <em>Resident Evil </em>creator Shinji Mikami (as well as Tetsuya Mizuguchi's Q Entertainment). Publisher Electronic Arts has announced (via press release) that Suda51's studio Grasshopper Manufacture has licensed Epic's Unreal Engine 3 for the multiplatform horror franchise. We're curious what the use of UE3 means for the Wii version of the game, given <a href="http://www.joystiq.com/2007/03/08/mark-rein-says-no-unreal-engine-3-for-wii/">Epic's non-support</a> of the console.<br /><br />Unfortunately, what's lacking in the press release is any information about the game itself. Said Epic VP Jay Wilbur, "Grasshopper Manufacture is one of the     most daring and innovative studios in the world, and we can't wait to     see what they're able to do with Unreal Engine 3." Welcome to the club, buddy.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/10/06/grasshopper-goes-unreal-for-ea-horror-franchise/">Grasshopper goes Unreal for EA horror franchise</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 06 Oct 2008 22:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/10/06/grasshopper-goes-unreal-for-ea-horror-franchise/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1334780/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/06/grasshopper-goes-unreal-for-ea-horror-franchise/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ea</category><category>electronic-arts</category><category>epic</category><category>epic-games</category><category>goichi-suda</category><category>grasshoper</category><category>PC</category><category>PS3</category><category>shinji-mikami</category><category>suda51</category><category>unreal</category><category>unreal-engine-3</category><category>unrealengine3</category><category>Wii</category><category>Xbox-360</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Mon, 06 Oct 2008 22:30:00 EST</pubDate></item><item><title><![CDATA[Shipping this week: Time machine edition]]></title><link>http://www.joystiq.com/2008/07/07/shipping-this-week-time-machine-edition/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/07/shipping-this-week-time-machine-edition/</guid><comments>http://www.joystiq.com/2008/07/07/shipping-this-week-time-machine-edition/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/shipping-this-week/" rel="tag">Shipping this week</a></p><div align="center"><img width="415" vspace="4" hspace="4" height="296" border="1" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/11/justanut3screenmovealong.jpg" /><br /></div>
When you scan the new 360 releases this week, you may feel a sense of <em>d&eacute;j&agrave; vu</em>. "<em>Unreal Tournament III</em>," you will say, "didn't that come out eight months ago?" Fear not, however, for your eyes do not deceive you. The Xbox 360 version of <a href="http://www.joystiq.com/tag/unreal-tournament-3"><em>Unreal Tournament III</em></a> has finally released, bereft of user created content though it may be. Presenting us with another trip back in time is <a href="http://www.joystiq.com/2008/06/05/bad-company-and-civilization-demos-now-on-xblm/"><em>Civilization Revolution</em></a>, which has players building their ... civilizations from ancient times all the way into the space age. If you haven't given the demo a try, we suggest you do. It's good fun. Finally, we have <a href="http://www.joystiq.com/2008/01/10/sega-eurocom-tapped-for-08-olympics-game/"><em>Beijing Olympics 2008</em></a>. We're guessing that one involves a lot of button mashing and stick twirling. You'd best prepare for the calluses now.<br /><br />[Via <a href="http://www.joystiq.com/2008/07/07/new-games-this-week-civilization-revolution-edition/">Joystiq</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/07/shipping-this-week-time-machine-edition/">Shipping this week: Time machine edition</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 07 Jul 2008 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://gamerdeals.net/blogs/cheap-video-game-deals-news/archive/2008/07/05/new-game-releases-for-the-week-of-july-6-2008.aspx>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/07/shipping-this-week-time-machine-edition/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1247383/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/07/shipping-this-week-time-machine-edition/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k-games</category><category>beijing-olympics</category><category>beijing-olympics-2008</category><category>civilization-revolution</category><category>epic</category><category>epic-games</category><category>eurocom</category><category>firaxis</category><category>sega</category><category>shipping-this-week</category><category>unreal</category><category>unreal-tournament-iii</category><category>ut-3</category><category>ut-iii</category><category>utiii</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Mon, 07 Jul 2008 11:30:00 EST</pubDate></item><item><title><![CDATA[Capcom licenses Unreal engine for Euro-developed title]]></title><link>http://www.joystiq.com/2008/06/25/capcom-licenses-unreal-engine-for-euro-developed-title/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/25/capcom-licenses-unreal-engine-for-euro-developed-title/</guid><comments>http://www.joystiq.com/2008/06/25/capcom-licenses-unreal-engine-for-euro-developed-title/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://www.gamesindustry.biz/articles/capcom-signs-unreal-for-euro-developed-title"><img vspace="4" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/capcom-logo_490.jpg" /></a><br /></div>
Capcom has <a href="http://www.gamesindustry.biz/articles/capcom-signs-unreal-for-euro-developed-title">announced</a> that Epic's <a href="http://www.joystiq.com/tag/unreal">Unreal Engine</a> will be providing the stunning and inevitably shiny visuals for another of its upcoming titles, a new project being developed somewhere in Europe. <a href="http://en.wikipedia.org/wiki/Keiji_Inafune">Keiji Inafune</a>, Mega Managing corporate officer for Capcom, described the technology as "a perfect fit" for the unnamed title, deeming it capable of "ensuring a high-quality game experience." We rather like those.<br /><br />The developers will also benefit from having "thorough knowledge" of Unreal Engine 3, though if they encounter any problems, they should send an e-mail to the folks working on Capcom's Unreal-powered jetpack-em-up, <a href="http://www.joystiq.com/tag/dark-void"><em>Dark Void</em></a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/06/25/capcom-licenses-unreal-engine-for-euro-developed-title/">Capcom licenses Unreal engine for Euro-developed title</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 25 Jun 2008 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamesindustry.biz/articles/capcom-signs-unreal-for-euro-developed-title>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/25/capcom-licenses-unreal-engine-for-euro-developed-title/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1236312/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/25/capcom-licenses-unreal-engine-for-euro-developed-title/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Capcom</category><category>Epic</category><category>Epic-Games</category><category>Europe</category><category>Unreal</category><category>Unreal-3</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Wed, 25 Jun 2008 12:00:00 EST</pubDate></item><item><title><![CDATA[Last Remnant dev says Unreal Engine cause behind PS3 delay]]></title><link>http://www.joystiq.com/2008/06/18/last-remnant-dev-says-unreal-engine-cause-behind-ps3-delay/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/18/last-remnant-dev-says-unreal-engine-cause-behind-ps3-delay/</guid><comments>http://www.joystiq.com/2008/06/18/last-remnant-dev-says-unreal-engine-cause-behind-ps3-delay/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div align="center"><a href="http://xbox360.gamespy.com/xbox-360/the-last-remnant/882009p3.html"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/lastremantue3.jpg" alt="" /></a><br /></div>
Once again, another Unreal Engine-related delay strikes again. <em>The Last Remnant</em> is one of the <a href="http://www.joystiq.com/2008/06/10/star-ocean-4-currently-xbox-exclusive-last-remnant-delayed-on-p/">timed exclusive</a> RPGs from Square Enix on the Xbox 360, but that wasn't because Microsoft shelled out the big bucks. According to an interview with <a href="http://xbox360.gamespy.com/xbox-360/the-last-remnant/882009p3.html">Gamespy</a>, the delay was "mainly for development reasons." The Unreal Engine has been difficult to work with on PS3, and that's been the cause of the delay. "We're developing the game using the middleware Unreal Engine, and the Unreal Engine has a slower development on the PS3 side."<br /><br />Thankfully, ever since Epic worked on the PS3 with <em>Unreal Tournament III</em>, things have been running more smoothly on Sony's platform. "It was only really workable after <em>Unreal Tournament</em> was published, so this was mainly a development decision."<br /><br />Square Enix's other PS3 RPG games, <em>Final Fantasy XIII</em> and <em>Final Fantasy Versus XIII, </em>utilize Square Enix's in-house Crystal Tools engine.<br /><br />[Via <a href="http://www.neogaf.com/forum/showthread.php?t=313816">NeoGAF</a>]<br /><br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/06/18/last-remnant-dev-says-unreal-engine-cause-behind-ps3-delay/">Last Remnant dev says Unreal Engine cause behind PS3 delay</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 18 Jun 2008 00:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://xbox360.gamespy.com/xbox-360/the-last-remnant/882009p3.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/18/last-remnant-dev-says-unreal-engine-cause-behind-ps3-delay/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1228726/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/18/last-remnant-dev-says-unreal-engine-cause-behind-ps3-delay/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>last-remnant</category><category>square-enix</category><category>the-last-remnant</category><category>unreal</category><category>unreal-engine</category><category>unreal-engine-3</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Wed, 18 Jun 2008 00:30:00 EST</pubDate></item><item><title><![CDATA[Study finds that Red beats Blue in online games]]></title><link>http://www.joystiq.com/2008/06/12/study-finds-that-red-beats-blue-in-online-games/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/12/study-finds-that-red-beats-blue-in-online-games/</guid><comments>http://www.joystiq.com/2008/06/12/study-finds-that-red-beats-blue-in-online-games/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://ap.google.com/article/ALeqM5gqY5c7T2oZnY3LdD5PymOI8I7a-gD9185LDG0"><img width="225" vspace="4" hspace="4" height="282" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2006/06/red_vs_blue_uppercut.jpg" /></a>According to a <a href="http://ap.google.com/article/ALeqM5gqY5c7T2oZnY3LdD5PymOI8I7a-gD9185LDG0">study</a> recently published in the journal <em>Cyberpsychology &amp; Behavior</em>, the eternal battle of Red vs Blue just got a little more interesting. According to the study, which analyzed matches of <em>Unreal Tournament 2004</em>, the red team is more likely to win than the blue team in online games. In fact, the red team won 55% of the time in the 1347 matches that were studied. We'd like to think it's because the Red team has <a href="http://www.joystiq.com/tag/red-vs-blue">Sarge</a> leading them to victory, but according to Mihai Moldovan, a neuroscientist who worked on the study, the real reason is "most likely that the color red may act as a psychological distractor for men, possibly because men flush and turn red when they're angry."<br /><br />When reached for comment, Epic VP Mark Rein stated that red and blue are an entrenched part of the <em><a href="http://www.joystiq.com/tag/unreal-tournament-iii">Unreal Tournament</a> </em>series saying, "We don't anticipate any immediate changes to team colors."<br /><br />[Thanks, Bowie. Via <a href="http://flamesoffeenix.wordpress.com/2008/06/12/red-beats-blue/">7th Columnist</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/06/12/study-finds-that-red-beats-blue-in-online-games/">Study finds that Red beats Blue in online games</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 12 Jun 2008 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://ap.google.com/article/ALeqM5gqY5c7T2oZnY3LdD5PymOI8I7a-gD9185LDG0>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/12/study-finds-that-red-beats-blue-in-online-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1223912/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/12/study-finds-that-red-beats-blue-in-online-games/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>epic</category><category>mark-rein</category><category>psychological-study</category><category>red-vs-blue</category><category>study</category><category>unreal</category><category>unreal-tournament</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Thu, 12 Jun 2008 17:30:00 EST</pubDate></item><item><title><![CDATA[We have 360 Unreal Tournament III screenshots]]></title><link>http://www.joystiq.com/2008/06/11/we-have-360-unreal-tournament-iii-screenshots/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/11/we-have-360-unreal-tournament-iii-screenshots/</guid><comments>http://www.joystiq.com/2008/06/11/we-have-360-unreal-tournament-iii-screenshots/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a></p><div align="center"><a href="http://www.joystiq.com/photos/unreal-tournament-iii-xbox-360-06-11/857091/full/"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/unreal-tournament-3-360-box-490.jpg" alt="" /></a><br /><small><em>click to enlarge</em></small> </div>
Actually ... we only have seven. <br /><br />But they <em>are</em> new shots from the upcoming Xbox 360 version of <a href="http://www.joystiq.com/tag/unreal-tournament-iii"><em>Unreal Tournament III</em></a>! We thought you might like to <a href="http://www.joystiq.com/photos/unreal-tournament-iii-xbox-360-06-11/857098/">take a look at 'em</a> before the game's summer release. In case you've forgotten, the Xbox 360 version of Epic's frantic fragfest features <a href="http://www.joystiq.com/2008/04/17/ut3-on-xbox-360-adds-five-exclusive-maps/">five "exclusive" maps</a>, split-screen capabilities and two new characters. <br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/unreal-tournament-iii-xbox-360-06-11/">Unreal Tournament III (Xbox 360, 06/11)</a></strong></p><a href="http://www.joystiq.com/photos/unreal-tournament-iii-xbox-360-06-11/#857090"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/unreal-tournament-3-xbox360-0611-3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/unreal-tournament-iii-xbox-360-06-11/#857092"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/unreal-tournament-3-xbox360-0611-5_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/unreal-tournament-iii-xbox-360-06-11/#857093"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/unreal-tournament-3-xbox360-0611-6_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/unreal-tournament-iii-xbox-360-06-11/#857095"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/unreal-tournament-3-xbox360-0611-7_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/unreal-tournament-iii-xbox-360-06-11/#857096"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/unreal-tournament-3-xbox360-0611-8_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/06/11/we-have-360-unreal-tournament-iii-screenshots/">We have 360 Unreal Tournament III screenshots</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 11 Jun 2008 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/06/11/we-have-360-unreal-tournament-iii-screenshots/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1222810/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/11/we-have-360-unreal-tournament-iii-screenshots/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Epic</category><category>Epic-Games</category><category>FPS</category><category>Midway</category><category>Unreal</category><category>Unreal-Tournament-3</category><category>Unreal-Tournament-III</category><category>UT3</category><category>Xbox-360</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Wed, 11 Jun 2008 19:00:00 EST</pubDate></item><item><title><![CDATA[The Last Remnant hitting Xbox 360 first this Winter]]></title><link>http://www.joystiq.com/2008/06/10/the-last-remnant-hitting-xbox-360-first-this-winter/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/10/the-last-remnant-hitting-xbox-360-first-this-winter/</guid><comments>http://www.joystiq.com/2008/06/10/the-last-remnant-hitting-xbox-360-first-this-winter/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a></p><center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="490" height="320" id="viddler"><param name="movie" value="http://www.viddler.com/player/14f5b352/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.viddler.com/player/14f5b352/" width="490" height="320" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler" ></embed></object></center> Though we're certain <a href="http://www.joystiq.com/tag/square-enix">Square Enix</a>'s interpretation of words like "final" and "last" differs greatly from ours (o hai <em>Final Fantasy XIX</em>!), we think we're all in the same boat when it comes to "first," as in, "<em>The Last Remnant</em> will launch on the Xbox 360 first." Speaking at a Japanese Xbox 360 press conference (<a href="http://xbox360.ign.com/articles/880/880407p1.html">liveblogged by IGN</a>), Square Enix revealed that the <em>Unreal</em>-powered RPG would be arriving on Microsoft's system first this Winter, with the PlayStation 3 version following at a later date.<br /><br /><em>The Last Remnant </em>is still set to enjoy one of those newfangled worldwide releases, with North America, Europe and Japan receiving the Xbox 360 version simultaneously -- or at least, <a href="http://www.joystiq.com/2008/06/10/infinite-undiscovery-unreleased-in-europe-until-sept-5/">close to simultaneously</a>.<br /><br />[Trailer via <a href="http://www.xbox360fanboy.com/2008/06/10/the-last-remnant-new-details-and-trailer/">X3F</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/06/10/the-last-remnant-hitting-xbox-360-first-this-winter/">The Last Remnant hitting Xbox 360 first this Winter</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 10 Jun 2008 07:31:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://xbox360.ign.com/articles/880/880407p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/10/the-last-remnant-hitting-xbox-360-first-this-winter/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1220767/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/10/the-last-remnant-hitting-xbox-360-first-this-winter/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>BreakingNews</category><category>Japan</category><category>JRPG</category><category>Last-Remnant</category><category>PS3</category><category>Square-Enix</category><category>The-Last-Remnant</category><category>Unreal</category><category>Xbox-360</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Tue, 10 Jun 2008 07:31:00 EST</pubDate></item><item><title><![CDATA[Sega re-licenses Unreal Engine 3 for unknown cross-platform title]]></title><link>http://www.joystiq.com/2008/05/27/sega-relicenses-unreal-engine-3-for-unknown-cross-platform-title/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/27/sega-relicenses-unreal-engine-3-for-unknown-cross-platform-title/</guid><comments>http://www.joystiq.com/2008/05/27/sega-relicenses-unreal-engine-3-for-unknown-cross-platform-title/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/deja-vu-kittehs-490.jpg" /></div>
Sega has extended its licensing agreement with Epic Games for use of Unreal Engine 3 with an "unannounced cross-platform title." According to the press release, details of the project will be announced at a later date. <br /><br />If all this feels like deja vu, that's because it is. Sega's original license was <a href="http://www.joystiq.com/2007/05/16/sega-licenses-unreal-engine-3/">announced in May 2007</a>, except then it was for multiple unannounced projects, details of which were to follow. As of this writing, we still don't know what those titles were, and we couldn't find any news over the last year. Our then-best guess <a href="http://www.joystiq.com/tag/condemned-2"><em>Condemned 2</em></a> uses Lithtech Jupiter EX. <a href="http://www.joystiq.com/tag/universe-at-war"><em>Universe at War</em></a> and <em><a href="http://www.joystiq.com/tag/sonic-unleashed">Sonic Unleashed</a> </em>utilize the Alamo and Hedgehog engines, respectively. <br /><br />If May 2007 announced <em>multiple</em> unannounced titles, whatever happened to them? Is this a new game or related to the older projects? A Sega representative said that they have no comment to either question at this time. Our new guess? <em>Resident Evil's </em>Shinji Mikami is working on a <a href="http://www.joystiq.com/2008/01/30/resident-evils-shinji-mikami-begins-work-on-new-project/">mystery title</a> for <a href="http://www.joystiq.com/2008/05/20/sega-talks-platinum-games-deal-franchises/">Platinum Games</a>, who now has an extensive publishing deal with Sega. However, we don't know if Sega would have to make a new license deal for a game it's not developing in-house.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/05/27/sega-relicenses-unreal-engine-3-for-unknown-cross-platform-title/">Sega re-licenses Unreal Engine 3 for unknown cross-platform title</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 27 May 2008 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/05/27/sega-relicenses-unreal-engine-3-for-unknown-cross-platform-title/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1207090/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/27/sega-relicenses-unreal-engine-3-for-unknown-cross-platform-title/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>epic-games</category><category>sega</category><category>unreal</category><category>unreal-engine</category><category>unreal-engine-3</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Tue, 27 May 2008 17:00:00 EST</pubDate></item><item><title><![CDATA[Midway shows off Superman in Mortal Kombat vs. DC Universe]]></title><link>http://www.joystiq.com/2008/05/21/midway-shows-off-superman-in-mortal-kombat-vs-dc-universe/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/21/midway-shows-off-superman-in-mortal-kombat-vs-dc-universe/</guid><comments>http://www.joystiq.com/2008/05/21/midway-shows-off-superman-in-mortal-kombat-vs-dc-universe/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/fighting/" rel="tag">Fighting</a></p><div align="center"><a href="http://www.worldscollide.com/"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/superman-render-490.jpg" /></a><br /></div>
The <a href="http://www.worldscollide.com/">official website</a> for Midway's Unreal-powered, cross-dimensional brawler, <a href="http://www.joystiq.com/2008/04/18/mortal-kombat-vs-dc-universe-crossing-over-in-fall-08/"><em>Mortal Kombat vs. DC Universe</em></a>, has posted the first shot of what appears to be Superman's 3D model. As you can see, the developers have managed to capture the Kryptonian's chiseled features, indestructible physique and patriotic pose quite well. So well, in fact, that we're left feeling a little sorry for the mere mortal kombatants.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/mortal-kombat-vs-dc-universe/">Mortal Kombat vs. DC Universe</a></strong></p><a href="http://www.joystiq.com/photos/mortal-kombat-vs-dc-universe/#1075734"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/mkvsdc.ps3box_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mortal-kombat-vs-dc-universe/#1075729"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/mkvsdc.360box_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mortal-kombat-vs-dc-universe/#1056839"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/mk-vs-dc25_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mortal-kombat-vs-dc-universe/#1056838"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/mk-vs-dc24_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mortal-kombat-vs-dc-universe/#1056837"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/mk-vs-dc21_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/05/21/midway-shows-off-superman-in-mortal-kombat-vs-dc-universe/">Midway shows off Superman in Mortal Kombat vs. DC Universe</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 21 May 2008 11:29:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.worldscollide.com/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/21/midway-shows-off-superman-in-mortal-kombat-vs-dc-universe/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1201813/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/21/midway-shows-off-superman-in-mortal-kombat-vs-dc-universe/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Batman</category><category>DC-Universe</category><category>Midway</category><category>MK-vs-DC</category><category>Mortal-Kombat</category><category>Mortal-Kombat-vs-DC-Universe</category><category>PS3</category><category>Scorpion</category><category>Superman</category><category>Unreal</category><category>Xbox-360</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Wed, 21 May 2008 11:29:00 EST</pubDate></item><item><title><![CDATA[Epic Games takes seat, acquires Chair Entertainment Group]]></title><link>http://www.joystiq.com/2008/05/20/epic-games-takes-seat-acquires-chair-entertainment/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/20/epic-games-takes-seat-acquires-chair-entertainment/</guid><comments>http://www.joystiq.com/2008/05/20/epic-games-takes-seat-acquires-chair-entertainment/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://www.joystiq.com/tag/epic"><img hspace="0" border="0" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/epic-acquires-chair-1.jpg" /></a></div>
<a href="http://www.joystiq.com/tag/epic">Epic Games</a> today announced its acquisition of Utah-based <a href="http://www.joystiq.com/tag/undertow"><em>Undertow</em></a> developer, Chair Entertainment Group. Under directors Donald and Geremy Mustard, and CEO Ryan Holmes, Chair Entertainment becomes a wholly owned subsidiary of Epic, keeping both its name and "its focus on creating new original game properties which utilize Epic's Unreal Engine technology." <br />
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We've placed the full press release, which contains the usual "We're thrilled to buy this awesome company!" and "We're so glad this amazing company bought us!" quotes, after the break. Not specifically mentioned is how the acquisition will affect Chair's <a href="http://www.joystiq.com/2008/01/29/undertow-team-creating-orson-scott-cards-enders-games-game/">Ender's Game projects</a>, if at all. After requesting comment, we were promised an update "as soon as one is available." Funny, we were just about to tell you readers the same thing.<p><a href="http://www.joystiq.com/2008/05/20/epic-games-takes-seat-acquires-chair-entertainment/" rel="bookmark">Continue reading <em>Epic Games takes seat, acquires Chair Entertainment Group</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/05/20/epic-games-takes-seat-acquires-chair-entertainment/">Epic Games takes seat, acquires Chair Entertainment Group</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 20 May 2008 17:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/05/20/epic-games-takes-seat-acquires-chair-entertainment/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1201141/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/20/epic-games-takes-seat-acquires-chair-entertainment/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Acquisition</category><category>BreakingNews</category><category>Chair</category><category>Chair-Entertainment</category><category>Enders-Game</category><category>Epic</category><category>Epic-Games</category><category>Undertow</category><category>Unreal</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Tue, 20 May 2008 17:55:00 EST</pubDate></item><item><title><![CDATA[CliffyB: Gears of War 2 co-op will be "bigger and better" etc.]]></title><link>http://www.joystiq.com/2008/05/14/cliffyb-gears-of-war-2-co-op-will-be-bigger-and-better-etc/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/14/cliffyb-gears-of-war-2-co-op-will-be-bigger-and-better-etc/</guid><comments>http://www.joystiq.com/2008/05/14/cliffyb-gears-of-war-2-co-op-will-be-bigger-and-better-etc/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><div align="center"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/09/bffgears.jpg" alt="" /><br /></div>
Alright, <em>that's it</em>. Nobody is allowed to describe any aspect of their game as "bigger and better" anymore. Let's try and expand that promotional vocabulary, people. Let's go for, "Hey, my game is greater and grander!" Or perhaps, "My game's online mode is sicker and more substantial!" <br /><br />That's roughly what Epic designer, CliffyB, had to say about <a href="http://www.joystiq.com/tag/gears-of-war-2"><em>Gears of War 2</em></a>'s cooperative mode when <a href="http://www.shacknews.com/onearticle.x/52685">Shacknews</a> asked about four-player action. "We're not announcing anything about co-op at this time, we'll probably get around to it around E3 time, but rest assured, it will be bigger and better," he teased. <br /><br />On a related note, Bleszinski did <a href="http://www.joystiq.com/2008/05/14/joystiq-interview-cliffyb/">tell us</a> that the saw-tastic sequel's multiplayer mode would at least benefit from a party system this time around. "I think that if we were not to have a feature like that, it would probably be a pretty big f*ckup." As for missing out on four-player Locust culling? That would be a bigger and better f*ckup, surely.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/05/14/cliffyb-gears-of-war-2-co-op-will-be-bigger-and-better-etc/">CliffyB: Gears of War 2 co-op will be "bigger and better" etc.</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 14 May 2008 14:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.shacknews.com/onearticle.x/52685>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/14/cliffyb-gears-of-war-2-co-op-will-be-bigger-and-better-etc/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1195497/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/14/cliffyb-gears-of-war-2-co-op-will-be-bigger-and-better-etc/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>CliffyB</category><category>Epic</category><category>Epic-Games</category><category>Gears-of-War</category><category>Gears-of-War-2</category><category>Unreal</category><category>Xbox-360</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Wed, 14 May 2008 14:45:00 EST</pubDate></item><item><title><![CDATA[Mirror's Edge reflects on Unreal Engine 3]]></title><link>http://www.joystiq.com/2008/05/07/mirrors-edge-reflects-on-unreal-engine-3/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/07/mirrors-edge-reflects-on-unreal-engine-3/</guid><comments>http://www.joystiq.com/2008/05/07/mirrors-edge-reflects-on-unreal-engine-3/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><div align="center"><a href="http://www.joystiq.com/photos/mirrors-edge/667430/full/"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/mirrors-edge-01-490.jpg" alt="" /></a><br /><em><small>click to embiggen<br /><br /></small></em></div>
Although they have an in-house engine for the <em>Battlefield </em>series (<a href="http://en.wikipedia.org/wiki/Frostbite_Engine">Frostbite</a>), EA DICE has gone with Epic's mega-popular Unreal Engine 3 for the Parkour-inspired <em>Mirror's Edge</em>. According to the development team (via Electronic Arts PR), the reason was that the <span style="font-style: italic;">Mirror's Edge</span> project began early on in Frostbite's development, so they decided to use the more-developed Unreal technology instead.<br /><br />DICE is also developing "a new lighting solution that truly makes Mirror's Edge stand-out visually." If you haven't had a chance to check out the trailer, <a href="http://www.joystiq.com/2008/05/06/see-killzone-2-mirrors-edge-in-playstation-day-footage/">do so now</a>. Full statement after the break.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/mirrors-edge/">Mirror's Edge</a></strong></p><a href="http://www.joystiq.com/photos/mirrors-edge/#1082056"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/edge2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mirrors-edge/#1082055"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/stormdrains2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mirrors-edge/#1082054"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/stormdrains1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mirrors-edge/#1082053"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/heat2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mirrors-edge/#1082052"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/flight2_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2008/05/07/mirrors-edge-reflects-on-unreal-engine-3/" rel="bookmark">Continue reading <em>Mirror's Edge reflects on Unreal Engine 3</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/05/07/mirrors-edge-reflects-on-unreal-engine-3/">Mirror's Edge reflects on Unreal Engine 3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 07 May 2008 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/05/07/mirrors-edge-reflects-on-unreal-engine-3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1189190/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/07/mirrors-edge-reflects-on-unreal-engine-3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dice</category><category>ea-dice</category><category>epic</category><category>epic-games</category><category>mirrors-edge</category><category>unreal</category><category>unreal-engine-3</category><category>unrealengine3</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Wed, 07 May 2008 16:30:00 EST</pubDate></item><item><title><![CDATA[UT3 on Xbox 360 adds five 'exclusive' maps]]></title><link>http://www.joystiq.com/2008/04/17/ut3-on-xbox-360-adds-five-exclusive-maps/</link><guid isPermaLink="true">http://www.joystiq.com/2008/04/17/ut3-on-xbox-360-adds-five-exclusive-maps/</guid><comments>http://www.joystiq.com/2008/04/17/ut3-on-xbox-360-adds-five-exclusive-maps/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><div align="center"><a href="http://xbox360.ign.com/articles/867/867258p1.html"><img width="490" vspace="4" hspace="0" height="190" border="1" align="top" src="http://www.blogcdn.com/www.joystiq.com/media/2008/04/ut3main.jpg" alt="" /></a><br /></div>
There's still no release date for <em>Unreal Tournament 3</em> on Xbox 360, but there are some details now on what makes the 360's iteration different from PC and PS3. <a href="http://xbox360.ign.com/articles/867/867258p1.html">IGN</a> reports that the Xbox 360 version of <em>UT3</em> will have five new "exclusive" maps, two new characters and includes two-player splitscreen. It will also contain the <a href="http://www.joystiq.com/2008/03/27/unreal-tournament-3-receives-new-free-maps-today/">free maps</a> available as DLC for the PS3 and PC versions of the game.<br /><br />Jeff Morris, senior producer at Epic, tells the site he believes <a href="http://www.joystiq.com/tag/ut3"><em>UT3</em></a> will be a reprieve for those with "tactical shooter fatigue." He stands by the game being an "unabashedly twitch" title. We're expecting more details (maybe even a release date) on the Xbox 360 version of <em>UT3</em> sometime tomorrow.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/04/17/ut3-on-xbox-360-adds-five-exclusive-maps/">UT3 on Xbox 360 adds five 'exclusive' maps</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 17 Apr 2008 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://xbox360.ign.com/articles/867/867258p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/17/ut3-on-xbox-360-adds-five-exclusive-maps/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1170628/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/17/ut3-on-xbox-360-adds-five-exclusive-maps/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>breakingnews</category><category>epic</category><category>unreal</category><category>unreal-tournament</category><category>unreal-tournament-3</category><category>ut3</category><category>Xbox-360</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Thu, 17 Apr 2008 15:30:00 EST</pubDate></item><item><title><![CDATA[Unreal Tournament III gets price drop: to be $40 everywhere]]></title><link>http://www.joystiq.com/2008/04/17/unreal-tournament-iii-gets-price-drop/</link><guid isPermaLink="true">http://www.joystiq.com/2008/04/17/unreal-tournament-iii-gets-price-drop/</guid><comments>http://www.joystiq.com/2008/04/17/unreal-tournament-iii-gets-price-drop/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/deals-and-bargains/" rel="tag">Deals and Bargains</a></p><div align="center"><a href="http://www.gamestop.com/Catalog/ProductDetails.aspx?product_id=61494"><img vspace="4" hspace="4" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/04/51801pitykl._ss400_.jpg" /></a><br /></div>
For one reason or another, Epic's PS3-early <em>Unreal Tournament III</em> never found the success of its previous titles, like <em>Gears of War</em>. Midway is giving the multiplayer FPS another chance at retail, with a rather significant price drop. Originally $60, the game is now a mere $40 new at game retailers, such as <a href="http://www.amazon.com/gp/product/B000V1OUVI/102-5946304-2779329?ie=UTF8&amp;tag=prey0f&amp;linkCode=xm2&amp;camp=1789&amp;creativeASIN=B000V1OUVI">amazon.com</a> and <a href="http://www.gamestop.com/Catalog/ProductDetails.aspx?product_id=61494">GameStop</a>.<br /><br />With a recently released <a href="http://www.joystiq.com/2008/03/27/american-psn-update-for-march-27th/">free map pack</a> and a growing collection of <a href="http://www.joystiq.com/2008/04/04/samus-enters-the-unreal-tournament-iii-fray/">user-generated mods</a>, there's never been a better time to jump into the <em>UT</em> community. Hopefully, this price drop will give the game the attention it never received at launch.<br /><br />[Via <a href="http://forums.gametrailers.com/showthread.php?t=371423">GT Forums</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/04/17/unreal-tournament-iii-gets-price-drop/">Unreal Tournament III gets price drop: to be $40 everywhere</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 17 Apr 2008 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamestop.com/Catalog/ProductDetails.aspx?product_id=61494>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/17/unreal-tournament-iii-gets-price-drop/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1170034/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/17/unreal-tournament-iii-gets-price-drop/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>pricedrop</category><category>unreal</category><category>unreal-tournament-3</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Thu, 17 Apr 2008 12:30:00 EST</pubDate></item><item><title><![CDATA[NCSoft licenses Unreal Engine 3 for two MMOs]]></title><link>http://www.joystiq.com/2008/03/25/ncsoft-licenses-unreal-engine-3-for-two-mmos/</link><guid isPermaLink="true">http://www.joystiq.com/2008/03/25/ncsoft-licenses-unreal-engine-3-for-two-mmos/</guid><comments>http://www.joystiq.com/2008/03/25/ncsoft-licenses-unreal-engine-3-for-two-mmos/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/mmo/" rel="tag">MMO</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://www.gamedaily.com/articles/news/ncsoft-licenses-unreal-engine-3/?biz=1"><img vspace="4" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/ncsoftlogoconsolegamesmovingtoitis.jpg" /></a><br /></div>
Mo' MMO news now, with <em>Guild Wars</em> publisher <a href="http://www.joystiq.com/tag/NCSoft/">NCSoft</a> <a href="http://www.gamedaily.com/articles/news/ncsoft-licenses-unreal-engine-3/?biz=1">announcing</a> its licensing of Epic's <em><a href="http://www.joystiq.com/tag/unreal">Unreal Engine 3</a></em> for use in two upcoming, still unannounced massively multiplayer titles. The company previously incorporated <em>Unreal</em> technology into <em>Lineage II</em> and giant-mech shooter, <em>Exteel</em>. Much like the rest of us, it seems the folks at NCSoft simply can't resist a well structured rendering pipeline. <br /><br />"Unreal Engine 3 has a well structured rendering pipeline, and its graphical quality is superb thanks to advanced lighting and shadowing systems," said Young-muk Choi, lead programmer for NCsoft's Development Unit. "Tools within the Unreal Editor empower us to instantly produce and optimize our outputs, and we especially love how the engine enables designers to easily prototype concepts without the need for programming." Jay Wilbur, VP of Epic Games, returned the press release back patting by saying, "We expect to be completely wowed by what they do with our latest technology." <br /><br />So do we, Mr. Wilbur. In fact, it'll take a lot to wow the millions who've already been thoroughly <a href="http://www.joystiq.com/tag/wow">WoW</a>'ed.<br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/03/25/ncsoft-licenses-unreal-engine-3-for-two-mmos/">NCSoft licenses Unreal Engine 3 for two MMOs</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 25 Mar 2008 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamedaily.com/articles/news/ncsoft-licenses-unreal-engine-3/?biz=1>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/25/ncsoft-licenses-unreal-engine-3-for-two-mmos/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1148692/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/25/ncsoft-licenses-unreal-engine-3-for-two-mmos/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Epic</category><category>Epic-Games</category><category>NCSoft</category><category>Unreal</category><category>Unreal-Engine-3</category><category>unrealengine3</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Tue, 25 Mar 2008 18:00:00 EST</pubDate></item><item><title><![CDATA[Master Chief, Locust and Marcus ... meet UT3]]></title><link>http://www.joystiq.com/2008/03/24/master-chief-locust-and-marcus-meet-ut3/</link><guid isPermaLink="true">http://www.joystiq.com/2008/03/24/master-chief-locust-and-marcus-meet-ut3/</guid><comments>http://www.joystiq.com/2008/03/24/master-chief-locust-and-marcus-meet-ut3/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a></p><center><a href="http://ps3mods.blogspot.com/2008/03/ut3-character-mods-hello-master-chief.html"><img vspace="4" hspace="0" border="0" align="top" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/03/masterchiefut3ftw.jpg" /></a></center>The <a href="http://www.joystiq.com/tag/ut3"><em>Unreal Tournament 3</em></a> character modding community is alive, kicking and has a bad case of Xbox 360 envy. So much envy that <em>UT3 </em>community modeler Organ decided to create Master Chief, Locust Horde and Marcus Fenix <a href="http://ps3mods.blogspot.com/2008/03/ut3-character-mods-hello-master-chief.html">character mods</a>. And did we mention all the models are teh hawtness? Just take a look at Master Chief above and try to convince us that he wouldn't be your character of choice. Oddly enough, if Epic were to include these models in the "maybe some day" release of <em>UT3 </em>on the 360 we may totally forget about <a href="http://www.joystiq.com/2008/02/20/mods-still-stalled-for-xbox-360-unreal-tournament-iii/">playing custom maps</a> and be happy with these models. Click towards the break to watch a video of the Master Chief model and head towards the jump to check out Mr. Fenix and a Locust Drone. Commence salivating.<br /><br />[Via <a href="http://playstation.joystiq.com/2008/03/23/master-chief-comes-to-ps3-courtesy-of-unreal-tournament/">PS3 Fanboy</a>, Thanks Chris]<p><a href="http://www.joystiq.com/2008/03/24/master-chief-locust-and-marcus-meet-ut3/" rel="bookmark">Continue reading <em>Master Chief, Locust and Marcus ... meet UT3</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/03/24/master-chief-locust-and-marcus-meet-ut3/">Master Chief, Locust and Marcus ... meet UT3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 24 Mar 2008 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://ps3mods.blogspot.com/2008/03/ut3-character-mods-hello-master-chief.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/24/master-chief-locust-and-marcus-meet-ut3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1147619/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/24/master-chief-locust-and-marcus-meet-ut3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bungie</category><category>bungie-studios</category><category>halo</category><category>halo-3</category><category>master-chief</category><category>unreal</category><category>unreal-tournament-3</category><category>ut2007</category><category>ut3</category><dc:creator><![CDATA[Dustin Burg]]></dc:creator><pubDate>Mon, 24 Mar 2008 15:30:00 EST</pubDate></item><item><title><![CDATA[Bourne Conspiracy devs lament PS3's Unreal Engine problems]]></title><link>http://www.joystiq.com/2008/03/14/bourne-conspiracy-devs-lament-ps3s-unreal-engine-problems/</link><guid isPermaLink="true">http://www.joystiq.com/2008/03/14/bourne-conspiracy-devs-lament-ps3s-unreal-engine-problems/</guid><comments>http://www.joystiq.com/2008/03/14/bourne-conspiracy-devs-lament-ps3s-unreal-engine-problems/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><center><a href="http://www.gamasutra.com/php-bin/news_index.php?story=17875"><img vspace="4" hspace="12" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/03/md_15659.jpg" /></a></center>High Moon, the developers behind the upcoming book-gone-movie-gone-game title, <em>The Bourne Conspiracy</em>, is on the ever-growing list of teams struggling with the Unreal Engine and PS3. Their VP, Paul O'Connor, spoke to <a href="http://www.gamasutra.com/php-bin/news_index.php?story=17875">Gamasutra</a> about PS3 and how the Unreal Engine was working out for them on the platform. He admitted: "We needed a lot of support on Unreal to make it run on the PlayStation 3. We got caught in the same crunch as everybody else when [Epic] finalized <em>Gears Of War</em>, so that definitely slowed down the PS3 support at the time."<br /><br />It's not all bad news, as he goes on to praise what the team has managed to do with the PS3 and says the game is about ready to go through the pipeline. High Moon had to use a lot of their own toolset, though, saying while the Unreal Engine 3 is a great toolset, for the PS3, they needed to bring out their own stuff as well. This problem has been plaguing many Unreal developers, and is at the root of a <a href="http://www.joystiq.com/2007/07/19/silicon-knights-sues-epic-over-unreal-engine-3-inadequacies/">lawsuit</a> brought on by <em>Too Human</em> developer, Silicon Knights.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/03/14/bourne-conspiracy-devs-lament-ps3s-unreal-engine-problems/">Bourne Conspiracy devs lament PS3's Unreal Engine problems</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 14 Mar 2008 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/php-bin/news_index.php?story=17875>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/14/bourne-conspiracy-devs-lament-ps3s-unreal-engine-problems/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1140381/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/14/bourne-conspiracy-devs-lament-ps3s-unreal-engine-problems/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bourne-conspiracy</category><category>high-moon</category><category>the-bourne-conspiracy</category><category>ue3</category><category>unreal</category><category>unreal-engine-3</category><dc:creator><![CDATA[Nick Doerr]]></dc:creator><pubDate>Fri, 14 Mar 2008 19:00:00 EST</pubDate></item></channel></rss>