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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title>Grasshopper goes Unreal for EA horror franchise</title><link>http://www.joystiq.com/2008/10/06/grasshopper-goes-unreal-for-ea-horror-franchise/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/06/grasshopper-goes-unreal-for-ea-horror-franchise/</guid><comments>http://www.joystiq.com/2008/10/06/grasshopper-goes-unreal-for-ea-horror-franchise/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><img vspace="4" hspace="4" border="1" align="right" class="imagepadding" src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/suda-ea-51-unreal-225.jpg"  alt="" />It may seem like a stretch, but we're keeping a close eye on every scrap of information surrounding the <a href="http://www.joystiq.com/2008/08/14/ea-publishing-new-action-horror-franchise-from-suda51-shinji/">collaboration</a> with Goichi "Suda51" Suda and <em>Resident Evil </em>creator Shinji Mikami (as well as Tetsuya Mizuguchi's Q Entertainment). Publisher Electronic Arts has announced (via press release) that Suda51's studio Grasshopper Manufacture has licensed Epic's Unreal Engine 3 for the multiplatform horror franchise. We're curious what the use of UE3 means for the Wii version of the game, given <a href="http://www.joystiq.com/2007/03/08/mark-rein-says-no-unreal-engine-3-for-wii/">Epic's non-support</a> of the console.<br /><br />Unfortunately, what's lacking in the press release is any information about the game itself. Said Epic VP Jay Wilbur, "Grasshopper Manufacture is one of the     most daring and innovative studios in the world, and we can't wait to     see what they're able to do with Unreal Engine 3." Welcome to the club, buddy.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2008/10/06/grasshopper-goes-unreal-for-ea-horror-franchise/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1334780/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/10/06/grasshopper-goes-unreal-for-ea-horror-franchise/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>ea</category><category>electronic-arts</category><category>epic</category><category>epic-games</category><category>goichi-suda</category><category>grasshoper</category><category>shinji-mikami</category><category>suda51</category><category>unreal</category><category>unreal-engine-3</category><category>unrealengine3</category><dc:creator>Ross Miller</dc:creator><dc:date>2008-10-06T22:30:00+00:00</dc:date></item><item><title>Capcom licenses Unreal engine for Euro-developed title</title><link>http://www.joystiq.com/2008/06/25/capcom-licenses-unreal-engine-for-euro-developed-title/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/25/capcom-licenses-unreal-engine-for-euro-developed-title/</guid><comments>http://www.joystiq.com/2008/06/25/capcom-licenses-unreal-engine-for-euro-developed-title/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://www.gamesindustry.biz/articles/capcom-signs-unreal-for-euro-developed-title"><img vspace="4" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/capcom-logo_490.jpg" /></a><br /></div>
Capcom has <a href="http://www.gamesindustry.biz/articles/capcom-signs-unreal-for-euro-developed-title">announced</a> that Epic's <a href="http://www.joystiq.com/tag/unreal">Unreal Engine</a> will be providing the stunning and inevitably shiny visuals for another of its upcoming titles, a new project being developed somewhere in Europe. <a href="http://en.wikipedia.org/wiki/Keiji_Inafune">Keiji Inafune</a>, Mega Managing corporate officer for Capcom, described the technology as "a perfect fit" for the unnamed title, deeming it capable of "ensuring a high-quality game experience." We rather like those.<br /><br />The developers will also benefit from having "thorough knowledge" of Unreal Engine 3, though if they encounter any problems, they should send an e-mail to the folks working on Capcom's Unreal-powered jetpack-em-up, <a href="http://www.joystiq.com/tag/dark-void"><em>Dark Void</em></a>.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.gamesindustry.biz/articles/capcom-signs-unreal-for-euro-developed-title>Read</a> | <a href="http://www.joystiq.com/2008/06/25/capcom-licenses-unreal-engine-for-euro-developed-title/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1236312/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/06/25/capcom-licenses-unreal-engine-for-euro-developed-title/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>Capcom</category><category>Epic</category><category>Epic-Games</category><category>Europe</category><category>Unreal</category><category>Unreal-3</category><dc:creator>Ludwig Kietzmann</dc:creator><dc:date>2008-06-25T12:00:00+00:00</dc:date></item><item><title>We have 360 Unreal Tournament III screenshots</title><link>http://www.joystiq.com/2008/06/11/we-have-360-unreal-tournament-iii-screenshots/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/11/we-have-360-unreal-tournament-iii-screenshots/</guid><comments>http://www.joystiq.com/2008/06/11/we-have-360-unreal-tournament-iii-screenshots/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a></p><div align="center"><a href="http://www.joystiq.com/photos/unreal-tournament-iii-xbox-360-06-11/857091/full/"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/unreal-tournament-3-360-box-490.jpg" alt="" /></a><br /><small><em>click to enlarge</em></small> </div>
Actually ... we only have seven. <br /><br />But they <em>are</em> new shots from the upcoming Xbox 360 version of <a href="http://www.joystiq.com/tag/unreal-tournament-iii"><em>Unreal Tournament III</em></a>! We thought you might like to <a href="http://www.joystiq.com/photos/unreal-tournament-iii-xbox-360-06-11/857098/">take a look at 'em</a> before the game's summer release. In case you've forgotten, the Xbox 360 version of Epic's frantic fragfest features <a href="http://www.joystiq.com/2008/04/17/ut3-on-xbox-360-adds-five-exclusive-maps/">five "exclusive" maps</a>, split-screen capabilities and two new characters. <br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/unreal-tournament-iii-xbox-360-06-11/">Unreal Tournament III (Xbox 360, 06/11)</a></strong></p><a href="http://www.joystiq.com/photos/unreal-tournament-iii-xbox-360-06-11/857098/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/unreal-tournament-3-xbox360-0611-4_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/unreal-tournament-iii-xbox-360-06-11/857097/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/unreal-tournament-3-xbox360-0611-2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/unreal-tournament-iii-xbox-360-06-11/857096/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/unreal-tournament-3-xbox360-0611-8_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/unreal-tournament-iii-xbox-360-06-11/857095/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/unreal-tournament-3-xbox360-0611-7_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/unreal-tournament-iii-xbox-360-06-11/857093/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/unreal-tournament-3-xbox360-0611-6_thumbnail.jpg" alt="" title="" /></a></div><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2008/06/11/we-have-360-unreal-tournament-iii-screenshots/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1222810/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/06/11/we-have-360-unreal-tournament-iii-screenshots/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>Epic</category><category>Epic-Games</category><category>FPS</category><category>Midway</category><category>Unreal</category><category>Unreal-Tournament-3</category><category>Unreal-Tournament-III</category><category>UT3</category><dc:creator>Ludwig Kietzmann</dc:creator><dc:date>2008-06-11T19:00:00+00:00</dc:date></item><item><title>The Last Remnant hitting Xbox 360 first this Winter</title><link>http://www.joystiq.com/2008/06/10/the-last-remnant-hitting-xbox-360-first-this-winter/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/10/the-last-remnant-hitting-xbox-360-first-this-winter/</guid><comments>http://www.joystiq.com/2008/06/10/the-last-remnant-hitting-xbox-360-first-this-winter/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a></p><center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="490" height="320" id="viddler"><param name="movie" value="http://www.viddler.com/player/14f5b352/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.viddler.com/player/14f5b352/" width="490" height="320" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler" ></embed></object></center> Though we're certain <a href="http://www.joystiq.com/tag/square-enix">Square Enix</a>'s interpretation of words like "final" and "last" differs greatly from ours (o hai <em>Final Fantasy XIX</em>!), we think we're all in the same boat when it comes to "first," as in, "<em>The Last Remnant</em> will launch on the Xbox 360 first." Speaking at a Japanese Xbox 360 press conference (<a href="http://xbox360.ign.com/articles/880/880407p1.html">liveblogged by IGN</a>), Square Enix revealed that the <em>Unreal</em>-powered RPG would be arriving on Microsoft's system first this Winter, with the PlayStation 3 version following at a later date.<br /><br /><em>The Last Remnant </em>is still set to enjoy one of those newfangled worldwide releases, with North America, Europe and Japan receiving the Xbox 360 version simultaneously -- or at least, <a href="http://www.joystiq.com/2008/06/10/infinite-undiscovery-unreleased-in-europe-until-sept-5/">close to simultaneously</a>.<br /><br />[Trailer via <a href="http://www.xbox360fanboy.com/2008/06/10/the-last-remnant-new-details-and-trailer/">X3F</a>]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://xbox360.ign.com/articles/880/880407p1.html>Read</a> | <a href="http://www.joystiq.com/2008/06/10/the-last-remnant-hitting-xbox-360-first-this-winter/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1220767/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/06/10/the-last-remnant-hitting-xbox-360-first-this-winter/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>BreakingNews</category><category>Japan</category><category>JRPG</category><category>Last-Remnant</category><category>Square-Enix</category><category>The-Last-Remnant</category><category>Unreal</category><dc:creator>Ludwig Kietzmann</dc:creator><dc:date>2008-06-10T07:31:00+00:00</dc:date></item><item><title>Sega re-licenses Unreal Engine 3 for unknown cross-platform title</title><link>http://www.joystiq.com/2008/05/27/sega-relicenses-unreal-engine-3-for-unknown-cross-platform-title/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/27/sega-relicenses-unreal-engine-3-for-unknown-cross-platform-title/</guid><comments>http://www.joystiq.com/2008/05/27/sega-relicenses-unreal-engine-3-for-unknown-cross-platform-title/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/deja-vu-kittehs-490.jpg" /></div>
Sega has extended its licensing agreement with Epic Games for use of Unreal Engine 3 with an "unannounced cross-platform title." According to the press release, details of the project will be announced at a later date. <br /><br />If all this feels like deja vu, that's because it is. Sega's original license was <a href="http://www.joystiq.com/2007/05/16/sega-licenses-unreal-engine-3/">announced in May 2007</a>, except then it was for multiple unannounced projects, details of which were to follow. As of this writing, we still don't know what those titles were, and we couldn't find any news over the last year. Our then-best guess <a href="http://www.joystiq.com/tag/condemned-2"><em>Condemned 2</em></a> uses Lithtech Jupiter EX. <a href="http://www.joystiq.com/tag/universe-at-war"><em>Universe at War</em></a> and <em><a href="http://www.joystiq.com/tag/sonic-unleashed">Sonic Unleashed</a> </em>utilize the Alamo and Hedgehog engines, respectively. <br /><br />If May 2007 announced <em>multiple</em> unannounced titles, whatever happened to them? Is this a new game or related to the older projects? A Sega representative said that they have no comment to either question at this time. Our new guess? <em>Resident Evil's </em>Shinji Mikami is working on a <a href="http://www.joystiq.com/2008/01/30/resident-evils-shinji-mikami-begins-work-on-new-project/">mystery title</a> for <a href="http://www.joystiq.com/2008/05/20/sega-talks-platinum-games-deal-franchises/">Platinum Games</a>, who now has an extensive publishing deal with Sega. However, we don't know if Sega would have to make a new license deal for a game it's not developing in-house.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2008/05/27/sega-relicenses-unreal-engine-3-for-unknown-cross-platform-title/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1207090/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/05/27/sega-relicenses-unreal-engine-3-for-unknown-cross-platform-title/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>epic-games</category><category>sega</category><category>unreal</category><category>unreal-engine</category><category>unreal-engine-3</category><dc:creator>Ross Miller</dc:creator><dc:date>2008-05-27T17:00:00+00:00</dc:date></item><item><title>Midway shows off Superman in Mortal Kombat vs. DC Universe</title><link>http://www.joystiq.com/2008/05/21/midway-shows-off-superman-in-mortal-kombat-vs-dc-universe/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/21/midway-shows-off-superman-in-mortal-kombat-vs-dc-universe/</guid><comments>http://www.joystiq.com/2008/05/21/midway-shows-off-superman-in-mortal-kombat-vs-dc-universe/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/fighting/" rel="tag">Fighting</a></p><div align="center"><a href="http://www.worldscollide.com/"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/superman-render-490.jpg" /></a><br /></div>
The <a href="http://www.worldscollide.com/">official website</a> for Midway's Unreal-powered, cross-dimensional brawler, <a href="http://www.joystiq.com/2008/04/18/mortal-kombat-vs-dc-universe-crossing-over-in-fall-08/"><em>Mortal Kombat vs. DC Universe</em></a>, has posted the first shot of what appears to be Superman's 3D model. As you can see, the developers have managed to capture the Kryptonian's chiseled features, indestructible physique and patriotic pose quite well. So well, in fact, that we're left feeling a little sorry for the mere mortal kombatants.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/mortal-kombat-vs-dc-universe/">Mortal Kombat vs. DC Universe</a></strong></p><a href="http://www.joystiq.com/photos/mortal-kombat-vs-dc-universe/1075734/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/mkvsdc.ps3box_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mortal-kombat-vs-dc-universe/1075729/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/mkvsdc.360box_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mortal-kombat-vs-dc-universe/1056839/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/mk-vs-dc25_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mortal-kombat-vs-dc-universe/1056838/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/mk-vs-dc24_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mortal-kombat-vs-dc-universe/1056837/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/mk-vs-dc21_thumbnail.jpg" alt="" title="" /></a></div><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.worldscollide.com/>Read</a> | <a href="http://www.joystiq.com/2008/05/21/midway-shows-off-superman-in-mortal-kombat-vs-dc-universe/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1201813/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/05/21/midway-shows-off-superman-in-mortal-kombat-vs-dc-universe/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>Batman</category><category>DC-Universe</category><category>Midway</category><category>MK-vs-DC</category><category>Mortal-Kombat</category><category>Mortal-Kombat-vs-DC-Universe</category><category>Scorpion</category><category>Superman</category><category>Unreal</category><dc:creator>Ludwig Kietzmann</dc:creator><dc:date>2008-05-21T11:29:00+00:00</dc:date></item><item><title>Epic Games takes seat, acquires Chair Entertainment Group</title><link>http://www.joystiq.com/2008/05/20/epic-games-takes-seat-acquires-chair-entertainment/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/20/epic-games-takes-seat-acquires-chair-entertainment/</guid><comments>http://www.joystiq.com/2008/05/20/epic-games-takes-seat-acquires-chair-entertainment/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://www.joystiq.com/tag/epic"><img vspace="4" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/epic-acquires-chair-1.jpg" alt="" /></a><br /></div>
<a href="http://www.joystiq.com/tag/epic">Epic Games</a> today announced its acquisition of Utah-based <a href="http://www.joystiq.com/tag/undertow"><em>Undertow</em></a> developer, Chair Entertainment Group. Under directors Donald and Geremy Mustard, and CEO Ryan Holmes, Chair Entertainment becomes a wholly owned subsidiary of Epic, keeping both its name and "its focus on creating new original game properties which utilize Epic's Unreal Engine technology." <br /><br />We've placed the full press release, which contains the usual "We're thrilled to buy this awesome company!" and "We're so glad this amazing company bought us!" quotes, after the break. Not specifically mentioned is how the acquisition will affect Chair's <a href="http://www.joystiq.com/2008/01/29/undertow-team-creating-orson-scott-cards-enders-games-game/">Ender's Game projects</a>, if at all. After requesting comment, we were promised an update "as soon as one is available." Funny, we were just about to tell you readers the same thing.<br /><br /><span style="font-weight: bold; font-style: italic;">EPIC GAMES ANNOUNCES ACQUISITION OF CHAIR ENTERTAINMENT GROUP</span><br style="font-style: italic;" /><br style="font-style: italic;" /><span style="font-style: italic;">Cary, North Carolina - May 20, 2008 - Epic Games, Inc., creators of the award-winning Unreal and Gears of War video game franchises and the industry leading Unreal Engine, today announced its acquisition of Utah-based development studio, Chair Entertainment Group, LLC. Under the terms of the agreement, Chair Entertainment Group has become a wholly owned subsidiary of Epic Games and will continue to operate under the same name while maintaining its focus on creating new original game properties which utilize Epic's Unreal Engine technology.</span><br style="font-style: italic;" /><br style="font-style: italic;" /><span style="font-style: italic;">"Chair's stylized approach to creating games is further enhanced by their ability to stretch our technology in new directions that not only help in creating amazing gaming experiences but also demonstrate the power and versatility of the Unreal Engine," said Mark Rein, vice president of Epic Games, Inc. "We are thrilled to bring the Chair team into the Epic family, and look forward to working with them to create original new games that continue to innovate and inspire."</span><br style="font-style: italic;" /><br style="font-style: italic;" /><span style="font-style: italic;">"Our team has long admired Epic for its ability to shape the game industry with its innovative technology and first-rate video game offerings," said Ryan Holmes, Co-Founder and CEO of Chair Entertainment Group. "We share Epic's passion for creating ground-breaking game play experiences and are excited for the opportunity to partner with a truly visionary company."</span><br style="font-style: italic;" /><br style="font-style: italic;" /><span style="font-style: italic;">Founded in 2005, Chair Entertainment Group is jointly led by directors, Donald and Geremy Mustard, and CEO Ryan Holmes. Best known for its award-winning Xbox Live Arcade title, Undertow, Chair's previous success includes the launch of its Empire property which has produced an Orson Scott Card-written New York Times bestselling novel and a feature film currently in development with Warner Bros. In 2007, after several years of building games with Unreal technology, Chair entered into an agreement with Epic Games to make Unreal Engine 3 their exclusive technology for game development.</span><br style="font-style: italic;" /><br style="font-style: italic;" /><span style="font-style: italic;">About Epic Games</span><br style="font-style: italic;" /><span style="font-style: italic;">Epic Games, Inc., based in Cary, NC and established in 1991, develops cutting-edge games and cross-platform game engine technology. The company has created multiple million-selling, award-winning titles in its Unreal series, recently shipping Unreal Tournament 3 for PC and PlayStation 3. Epic's breakthrough game, Gears of War, sold over 4.7 million copies and was awarded overall Game of the Year for 2006 by the Academy of Interactive Arts &amp; Sciences, Game Developers Choice Awards, GameSpot, GamePro and many others. Epic is also responsible for the Unreal Engine, which is the underlying technology for a wide range of games including the Game Critics Awards' Best Console Game and Spike TV's 2007 RPG of the Year Mass Effect by BioWare and the 2007 BAFTA Best Game and Spike TV Game of the Year BioShock by 2K Games. Epic's Unreal Engine 3 is the current holder, and three-time consecutive winner, of Game Developer magazine's Front Line award for Best Engine. Epic was also recognized as 2006 Studio of the Year by Spike TV, 2006 Developer of the Year by Official Xbox Magazine and 2007 Large Company of the Year by the North Carolina Technology Association. Additional information about Epic can be obtained through the Epic Games Web site at www.epicgames.com.</span><br style="font-style: italic;" /><br style="font-style: italic;" /><span style="font-style: italic;">About Unreal Engine 3</span><br style="font-style: italic;" /><span style="font-style: italic;">The award-winning Unreal Engine is known for cutting-edge graphics and its best-of-breed toolset. Unreal Engine 3 maintains those features while adding massive world support, multi-processor support, next-generation console optimizations, and one of the most mature tool pipelines in the industry. Unreal Engine 3's advanced toolset is designed specifically to accelerate developers' productivity for ultra-complex, next-generation content. Additional information on Unreal Engine can be obtained through the Unreal Technology Web site at www.unrealtechnology.com.</span><br style="font-style: italic;" /><br style="font-style: italic;" /><span style="font-style: italic;">About Chair Entertainment</span><br style="font-style: italic;" /><br style="font-style: italic;" /><span style="font-style: italic;">Founded in 2005, Chair Entertainment Group is an independent video game production company committed to creating blockbuster entertainment franchises through development of its original intellectual properties. In 2006, Chair launched its first original property, Empire, as a best-selling novel written by Orson Scott Card. A feature film based on Empire is in development by Warner Bros. and Chair has future plans for video games and comic books based on the property. In November 2007, Chair launched Undertow, the award-winning underwater action shooter which was named Xbox Live Arcade Game of the Year by Official Xbox Magazine. Additional information and gamer forums can be found at: www.chairentertainment.com. </span><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2008/05/20/epic-games-takes-seat-acquires-chair-entertainment/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1201141/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/05/20/epic-games-takes-seat-acquires-chair-entertainment/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>Acquisition</category><category>BreakingNews</category><category>Chair</category><category>Chair-Entertainment</category><category>Enders-Game</category><category>Epic</category><category>Epic-Games</category><category>Undertow</category><category>Unreal</category><dc:creator>Ludwig Kietzmann</dc:creator><dc:date>2008-05-20T17:55:00+00:00</dc:date></item><item><title>CliffyB: Gears of War 2 co-op will be "bigger and better" etc.</title><link>http://www.joystiq.com/2008/05/14/cliffyb-gears-of-war-2-co-op-will-be-bigger-and-better-etc/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/14/cliffyb-gears-of-war-2-co-op-will-be-bigger-and-better-etc/</guid><comments>http://www.joystiq.com/2008/05/14/cliffyb-gears-of-war-2-co-op-will-be-bigger-and-better-etc/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><div align="center"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/09/bffgears.jpg" alt="" /><br /></div>
Alright, <em>that's it</em>. Nobody is allowed to describe any aspect of their game as "bigger and better" anymore. Let's try and expand that promotional vocabulary, people. Let's go for, "Hey, my game is greater and grander!" Or perhaps, "My game's online mode is sicker and more substantial!" <br /><br />That's roughly what Epic designer, CliffyB, had to say about <a href="http://www.joystiq.com/tag/gears-of-war-2"><em>Gears of War 2</em></a>'s cooperative mode when <a href="http://www.shacknews.com/onearticle.x/52685">Shacknews</a> asked about four-player action. "We're not announcing anything about co-op at this time, we'll probably get around to it around E3 time, but rest assured, it will be bigger and better," he teased. <br /><br />On a related note, Bleszinski did <a href="http://www.joystiq.com/2008/05/14/joystiq-interview-cliffyb/">tell us</a> that the saw-tastic sequel's multiplayer mode would at least benefit from a party system this time around. "I think that if we were not to have a feature like that, it would probably be a pretty big f*ckup." As for missing out on four-player Locust culling? That would be a bigger and better f*ckup, surely.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.shacknews.com/onearticle.x/52685>Read</a> | <a href="http://www.joystiq.com/2008/05/14/cliffyb-gears-of-war-2-co-op-will-be-bigger-and-better-etc/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1195497/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/05/14/cliffyb-gears-of-war-2-co-op-will-be-bigger-and-better-etc/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>CliffyB</category><category>Epic</category><category>Epic-Games</category><category>Gears-of-War</category><category>Gears-of-War-2</category><category>Unreal</category><dc:creator>Ludwig Kietzmann</dc:creator><dc:date>2008-05-14T14:45:00+00:00</dc:date></item><item><title>Mirror's Edge reflects on Unreal Engine 3</title><link>http://www.joystiq.com/2008/05/07/mirrors-edge-reflects-on-unreal-engine-3/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/07/mirrors-edge-reflects-on-unreal-engine-3/</guid><comments>http://www.joystiq.com/2008/05/07/mirrors-edge-reflects-on-unreal-engine-3/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><div align="center"><a href="http://www.joystiq.com/photos/mirrors-edge/667430/full/"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/mirrors-edge-01-490.jpg" alt="" /></a><br /><em><small>click to embiggen<br /><br /></small></em></div>
Although they have an in-house engine for the <em>Battlefield </em>series (<a href="http://en.wikipedia.org/wiki/Frostbite_Engine">Frostbite</a>), EA DICE has gone with Epic's mega-popular Unreal Engine 3 for the Parkour-inspired <em>Mirror's Edge</em>. According to the development team (via Electronic Arts PR), the reason was that the <span style="font-style: italic;">Mirror's Edge</span> project began early on in Frostbite's development, so they decided to use the more-developed Unreal technology instead.<br /><br />DICE is also developing "a new lighting solution that truly makes Mirror's Edge stand-out visually." If you haven't had a chance to check out the trailer, <a href="http://www.joystiq.com/2008/05/06/see-killzone-2-mirrors-edge-in-playstation-day-footage/">do so now</a>. Full statement after the break.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/mirrors-edge/">Mirror's Edge</a></strong></p><a href="http://www.joystiq.com/photos/mirrors-edge/1082056/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/edge2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mirrors-edge/1082055/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/stormdrains2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mirrors-edge/1082054/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/stormdrains1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mirrors-edge/1082053/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/heat2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mirrors-edge/1082052/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/flight2_thumbnail.jpg" alt="" title="" /></a></div><br /><br />"With Mirror's Edge we deliberately set out to create something that was different from Battlefield. Frostbite is a very powerful engine but this project started a long time ago and at that time Frostbite was still being developed and was very closely supporting the Battlefield Bad Company team. <br /> <br /> "Because of this we made the decision to develop on UNREAL technology. In addition, because we have a very unique art-style in the game we have been developing a new lighting solution that truly makes Mirror's Edge stand-out visually."<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2008/05/07/mirrors-edge-reflects-on-unreal-engine-3/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1189190/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/05/07/mirrors-edge-reflects-on-unreal-engine-3/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>dice</category><category>ea-dice</category><category>epic</category><category>epic-games</category><category>mirrors-edge</category><category>unreal</category><category>unreal-engine-3</category><category>unrealengine3</category><dc:creator>Ross Miller</dc:creator><dc:date>2008-05-07T16:30:00+00:00</dc:date></item><item><title>UT3 on Xbox 360 adds five 'exclusive' maps</title><link>http://www.joystiq.com/2008/04/17/ut3-on-xbox-360-adds-five-exclusive-maps/</link><guid isPermaLink="true">http://www.joystiq.com/2008/04/17/ut3-on-xbox-360-adds-five-exclusive-maps/</guid><comments>http://www.joystiq.com/2008/04/17/ut3-on-xbox-360-adds-five-exclusive-maps/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><div align="center"><a href="http://xbox360.ign.com/articles/867/867258p1.html"><img width="490" vspace="4" hspace="0" height="190" border="1" align="top" src="http://www.blogcdn.com/www.joystiq.com/media/2008/04/ut3main.jpg" alt="" /></a><br /></div>
There's still no release date for <em>Unreal Tournament 3</em> on Xbox 360, but there are some details now on what makes the 360's iteration different from PC and PS3. <a href="http://xbox360.ign.com/articles/867/867258p1.html">IGN</a> reports that the Xbox 360 version of <em>UT3</em> will have five new "exclusive" maps, two new characters and includes two-player splitscreen. It will also contain the <a href="http://www.joystiq.com/2008/03/27/unreal-tournament-3-receives-new-free-maps-today/">free maps</a> available as DLC for the PS3 and PC versions of the game.<br /><br />Jeff Morris, senior producer at Epic, tells the site he believes <a href="http://www.joystiq.com/tag/ut3"><em>UT3</em></a> will be a reprieve for those with "tactical shooter fatigue." He stands by the game being an "unabashedly twitch" title. We're expecting more details (maybe even a release date) on the Xbox 360 version of <em>UT3</em> sometime tomorrow.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://xbox360.ign.com/articles/867/867258p1.html>Read</a> | <a href="http://www.joystiq.com/2008/04/17/ut3-on-xbox-360-adds-five-exclusive-maps/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1170628/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/04/17/ut3-on-xbox-360-adds-five-exclusive-maps/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>breakingnews</category><category>epic</category><category>unreal</category><category>unreal-tournament</category><category>unreal-tournament-3</category><category>ut3</category><dc:creator>Alexander Sliwinski</dc:creator><dc:date>2008-04-17T15:30:00+00:00</dc:date></item><item><title>NCSoft licenses Unreal Engine 3 for two MMOs</title><link>http://www.joystiq.com/2008/03/25/ncsoft-licenses-unreal-engine-3-for-two-mmos/</link><guid isPermaLink="true">http://www.joystiq.com/2008/03/25/ncsoft-licenses-unreal-engine-3-for-two-mmos/</guid><comments>http://www.joystiq.com/2008/03/25/ncsoft-licenses-unreal-engine-3-for-two-mmos/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/mmo/" rel="tag">MMO</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://www.gamedaily.com/articles/news/ncsoft-licenses-unreal-engine-3/?biz=1"><img vspace="4" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/ncsoftlogoconsolegamesmovingtoitis.jpg" /></a><br /></div>
Mo' MMO news now, with <em>Guild Wars</em> publisher <a href="http://www.joystiq.com/tag/NCSoft/">NCSoft</a> <a href="http://www.gamedaily.com/articles/news/ncsoft-licenses-unreal-engine-3/?biz=1">announcing</a> its licensing of Epic's <em><a href="http://www.joystiq.com/tag/unreal">Unreal Engine 3</a></em> for use in two upcoming, still unannounced massively multiplayer titles. The company previously incorporated <em>Unreal</em> technology into <em>Lineage II</em> and giant-mech shooter, <em>Exteel</em>. Much like the rest of us, it seems the folks at NCSoft simply can't resist a well structured rendering pipeline. <br /><br />"Unreal Engine 3 has a well structured rendering pipeline, and its graphical quality is superb thanks to advanced lighting and shadowing systems," said Young-muk Choi, lead programmer for NCsoft's Development Unit. "Tools within the Unreal Editor empower us to instantly produce and optimize our outputs, and we especially love how the engine enables designers to easily prototype concepts without the need for programming." Jay Wilbur, VP of Epic Games, returned the press release back patting by saying, "We expect to be completely wowed by what they do with our latest technology." <br /><br />So do we, Mr. Wilbur. In fact, it'll take a lot to wow the millions who've already been thoroughly <a href="http://www.joystiq.com/tag/wow">WoW</a>'ed.<br /><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.gamedaily.com/articles/news/ncsoft-licenses-unreal-engine-3/?biz=1>Read</a> | <a href="http://www.joystiq.com/2008/03/25/ncsoft-licenses-unreal-engine-3-for-two-mmos/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1148692/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/03/25/ncsoft-licenses-unreal-engine-3-for-two-mmos/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>Epic</category><category>Epic-Games</category><category>NCSoft</category><category>Unreal</category><category>Unreal-Engine-3</category><category>unrealengine3</category><dc:creator>Ludwig Kietzmann</dc:creator><dc:date>2008-03-25T18:00:00+00:00</dc:date></item><item><title>Schilling's 38 Studios chooses Unreal</title><link>http://www.joystiq.com/2008/03/05/schillings-38-studios-chooses-unreal/</link><guid isPermaLink="true">http://www.joystiq.com/2008/03/05/schillings-38-studios-chooses-unreal/</guid><comments>http://www.joystiq.com/2008/03/05/schillings-38-studios-chooses-unreal/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/mmo/" rel="tag">MMO</a></p><a href="http://www.gamedaily.com/articles/news/38-studios-to-use-unreal-to-power-mmo/?biz=1"><img vspace="4" hspace="4" border="0" align="right" alt=""  src="http://www.blogcdn.com/www.joystiq.com/media/2008/03/38-unreal-studios-225.jpg" /></a>Add yet another developer to the <em>Unreal </em>roster. Curt Schilling's 38 Studios has announced (via <a href="http://www.gamedaily.com/articles/news/38-studios-to-use-unreal-to-power-mmo/?biz=1big">GameDaily</a>) that it has licensed Epic's Unreal Engine 3 for its MMO project <em>Copernicus</em>. The studio also recently licensed <a href="http://www.joystiq.com/2008/02/27/schilling-38-studios-choose-bigworld-for-copernicus/">BigWorld's MMO dev tools</a>. <br /><br />Of course, given the tentative 2010 release, we don't expect to see any thing from the game for a at least another year. For now, all we've really got to think about is how the <a href="http://www.joystiq.com/2008/02/19/gdc08-exclusive-mova-brings-lifelike-motion-capture-to-unreal-e/">Mova</a> facial technology would beautify the legendary baseball pitcher's <a href="http://www.joystiq.com/2006/05/24/curt-schilling-to-become-eqii-villain/">avatar</a>.<br /><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.gamedaily.com/articles/news/38-studios-to-use-unreal-to-power-mmo/?biz=1>Read</a> | <a href="http://www.joystiq.com/2008/03/05/schillings-38-studios-chooses-unreal/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1132692/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/03/05/schillings-38-studios-chooses-unreal/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>38-studios</category><category>copernicus</category><category>curt-schilling</category><category>schilling</category><category>unreal</category><category>unreal-engine</category><category>unreal-engine-3</category><dc:creator>Ross Miller</dc:creator><dc:date>2008-03-05T22:00:00+00:00</dc:date></item><item><title>A post about Gears of War 2 box art</title><link>http://www.joystiq.com/2008/02/22/a-post-about-gears-of-war-2-box-art/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/22/a-post-about-gears-of-war-2-box-art/</guid><comments>http://www.joystiq.com/2008/02/22/a-post-about-gears-of-war-2-box-art/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a></p><div align="center"><img width="490" vspace="4" hspace="0" height="689" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/gears-2-limited-box-490.jpg" /><br /></div>
Since Gears of War 2's brief GDC teaser offered very little in the way of new information (you know, aside from the confirmed return of chainsaws and vast amounts of testosterone), we now have to resort to box art analysis. Though the art from Microsoft's press site is labeled as "temporary," it should be more than adequate to fuel your imaginary trip to the store to pick it up.<br /><br />You'll also have to imagine yourself mulling over paying $60 or $70 -- as you'll see in the gallery, the Limited Edition seems very much inevitable.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/gears-of-war-2-artwork-and-temp-box-art/">Gears of War 2: Artwork and Temp. Box Art</a></strong></p><a href="http://www.joystiq.com/photos/gears-of-war-2-artwork-and-temp-box-art/654091/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/goty-art-pack-5_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/gears-of-war-2-artwork-and-temp-box-art/654090/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/goty-art-pack-4_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/gears-of-war-2-artwork-and-temp-box-art/654089/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/goty-art-pack-3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/gears-of-war-2-artwork-and-temp-box-art/654088/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/goty-art-pack-2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/gears-of-war-2-artwork-and-temp-box-art/654087/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/goty-art-pack-1_thumbnail.jpg" alt="" title="" /></a></div><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2008/02/22/a-post-about-gears-of-war-2-box-art/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1120371/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/02/22/a-post-about-gears-of-war-2-box-art/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>Epic</category><category>Gears-2</category><category>Gears-of-War-2</category><category>GearsofWar</category><category>Unreal</category><dc:creator>Ludwig Kietzmann</dc:creator><dc:date>2008-02-22T03:00:00+00:00</dc:date></item><item><title>Epic's Mark Rein responds to Microsoft buyout rumor</title><link>http://www.joystiq.com/2008/02/19/epics-mark-rein-responds-to-microsoft-buyout-rumor/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/19/epics-mark-rein-responds-to-microsoft-buyout-rumor/</guid><comments>http://www.joystiq.com/2008/02/19/epics-mark-rein-responds-to-microsoft-buyout-rumor/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://www.developmag.com/news/29321/Rein-1bn-Were-not-that-cheap"><img vspace="4" hspace="1" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/11/mark-rein-225.jpg" /></a>Did you hear the one about Microsoft <a href="http://www.xbox360fanboy.com/2008/02/18/rumor-ms-to-buy-epic-games/">buying</a> Unreal Engine developer Epic Games for <em>one billion dollars</em>? The rumor stems from the latest issue of GamePro magazine, and while not flat-out denying the rumor, Epic VP Mark Rein did has some choice words.<br /><br />In an <a href="http://www.developmag.com/news/29321/Rein-1bn-Were-not-that-cheap">email to Develop</a>, Rein said, "I have not seen the actual GamePro article but if they're going to make predictions about us selling Epic we would prefer if they started at $2 billion, because we don't want anyone thinking that we're cheap," followed by a smile-inducing emoticon. A more tangible bit of Epic Games speculation is that <em>Gears of War 2</em> will be unveiled at GDC this week.<br /><br />[Via <a href="http://www.xbox360fanboy.com/2008/02/19/epics-rein-makes-light-of-ms-buyout-rumors/">X3F</a>]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.developmag.com/news/29321/Rein-1bn-Were-not-that-cheap>Read</a> | <a href="http://www.joystiq.com/2008/02/19/epics-mark-rein-responds-to-microsoft-buyout-rumor/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1118862/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/02/19/epics-mark-rein-responds-to-microsoft-buyout-rumor/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>acquisition</category><category>buyout</category><category>epic</category><category>epic-games</category><category>gears-of-war</category><category>mark-rein</category><category>microsoft</category><category>unreal</category><category>unreal-engine</category><category>unreal-engine-3</category><dc:creator>Ross Miller</dc:creator><dc:date>2008-02-19T15:15:00+00:00</dc:date></item><item><title>Subpoenas place other UE3 licensees in midst of Epic, Silicon Knights lawsuit</title><link>http://www.joystiq.com/2008/01/24/subpoenas-place-other-ue3-licensees-in-midst-of-epic-silicon-kn/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/24/subpoenas-place-other-ue3-licensees-in-midst-of-epic-silicon-kn/</guid><comments>http://www.joystiq.com/2008/01/24/subpoenas-place-other-ue3-licensees-in-midst-of-epic-silicon-kn/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://www.shacknews.com/onearticle.x/50928"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/09/catfighting.jpg" /></a></div>
Subpoenas have been issued to multiple licensees of Unreal Engine 3 to testify in the ongoing litigation between UE3 maker Epic Games and <em>Too Human </em>developer Silicon Knights, according to <a href="http://www.shacknews.com/onearticle.x/50928">Shacknews</a>. Though no licensees are specified, <a href="http://en.wikipedia.org/wiki/Unreal_Engine#Unreal_Engine_3_2">developers</a> who use the engine include Electronic Arts, 2K Boston/Australia, SOE, Square Enix, Ubisoft and the U.S. Army.<br /><br />Said Rein to Shacknews, "I'm leaving the litigation to the lawyers but, if this is the case, I'd like to apologize to any of our licensees who Silicon Knights have inconvenienced." Should license contracts be submitted as unsealed court evidence, there is a chance the licensing fees and other trade secrets could become public record, though Epic's lawyers can move to seal court documents.<br /><br />In late July, Silicon Knights <a href="http://www.joystiq.com/2007/07/19/silicon-knights-sues-epic-over-unreal-engine-3-inadequacies/">filed a lawsuit</a> against Epic Games over what it felt was inadequate support for its Unreal Engine 3 that harmed development of <em>Too Human</em>. Epic <a href="http://www.joystiq.com/2007/08/09/mark-rein-speaks-on-silicon-knights-v-epic-suit/">responded</a> and filed a <a href="http://www.joystiq.com/2007/08/10/silicon-knights-lawyer-responds-to-epic-countersuit/">countersuit</a>. In November, Epic's <a href="http://www.joystiq.com/2007/09/14/silicon-knights-makes-motion-to-dismiss-epic-counterclaim/">motion</a> for dismissal <a href="http://www.joystiq.com/2007/11/01/silicon-knights-suit-continues-epic-motion-denied/">was denied</a>.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.shacknews.com/onearticle.x/50928>Read</a> | <a href="http://www.joystiq.com/2008/01/24/subpoenas-place-other-ue3-licensees-in-midst-of-epic-silicon-kn/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1095713/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/01/24/subpoenas-place-other-ue3-licensees-in-midst-of-epic-silicon-kn/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>epic</category><category>epic-games</category><category>lawsuit</category><category>legal</category><category>silicon-knights</category><category>too-human</category><category>unreal</category><category>unreal-engine</category><category>unreal-engine-3</category><dc:creator>Ross Miller</dc:creator><dc:date>2008-01-24T12:55:00+00:00</dc:date></item><item><title>Watch this space, Epic Games plans to double in size</title><link>http://www.joystiq.com/2008/01/14/watch-this-space-epic-games-plans-to-double-in-size/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/14/watch-this-space-epic-games-plans-to-double-in-size/</guid><comments>http://www.joystiq.com/2008/01/14/watch-this-space-epic-games-plans-to-double-in-size/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://www.newsobserver.com/business/story/878434.html"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/01/epic_smells_close.jpg" /></a><br /></div>
Having tired of rubbing actual elbows with fellow teammates, Epic Games' always verbose VP <a href="http://www.joystiq.com/tag/MarkRein/">Mark Rein</a> has confessed that he and his squad of developers have "pretty much run out of space" in the company's North Carolina base of operations, and that plans are well underway for an expansion to "at least" double the facility's current size. According to <a href="http://www.newsobserver.com/business/story/878434.html">a report by North Carolina's News Observer</a>, the devs coughed up a cool $1.57 million for the new office space, which will be positioned on a five-acre lot adjacent to Epic's current 31,000-square foot HQ.<br /><br />Headcount at Epic currently stands at 94, with current growth of around one new employee a month expected to continue for the next couple of years. So with all of this added space, will the developers get to spread out, and maybe quit knocking over each others' Mt. Dew as they reach for their mouse? Unlikely, as the report notes that the new facility will instead be largely used to house the numerous play testers that visit Epic, rather than have to rent out space down the street. We understand the need completely, though until the devs get additional space of their own we'd suggest judicious application of lids.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.newsobserver.com/business/story/878434.html>Read</a> | <a href="http://www.joystiq.com/2008/01/14/watch-this-space-epic-games-plans-to-double-in-size/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1086230/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/01/14/watch-this-space-epic-games-plans-to-double-in-size/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>epic</category><category>epic games</category><category>EpicGames</category><category>gears of war</category><category>GearsOfWar</category><category>mark rein</category><category>MarkRein</category><category>play test</category><category>PlayTest</category><category>unreal</category><category>Unreal Tournament 3</category><category>UnrealTournament3</category><category>ut3</category><dc:creator>Jason Dobson</dc:creator><dc:date>2008-01-14T11:30:00+00:00</dc:date></item><item><title>Red Mile licenses Unreal Engine 3 for Sin City game</title><link>http://www.joystiq.com/2007/12/20/red-mile-licenses-unreal-engine-3-for-sin-city-game/</link><guid isPermaLink="true">http://www.joystiq.com/2007/12/20/red-mile-licenses-unreal-engine-3-for-sin-city-game/</guid><comments>http://www.joystiq.com/2007/12/20/red-mile-licenses-unreal-engine-3-for-sin-city-game/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/10/sin-city.jpg" />Red Mile Entertainment's game to kill for, <em><a href="http://www.joystiq.com/tag/SinCity/">Sin City</a></em>, is set to be powered by the increasingly pervasive <a href="http://www.joystiq.com/tag/unreal3">Unreal Engine 3</a>. The developer announced today that it has entered into a licensing agreement with <em><a href="http://www.joystiq.com/tag/GearsofWar/">Gears of War</a></em> monger Epic Games, with president and COO Glenn Wong describing the technology as a "perfect fit for our Sin City video games." Said games are to be based upon Frank Miller's popular series of <em>Sin City</em> graphic novels, which recently served as basis for a successful 2005 film (confusingly titled "Sin City").<br /><br />Not much is known about the initial game at this stage, <a href="http://www.joystiq.com/2007/10/18/butcher-bay-writer-flint-dille-penning-sin-city-game/">save for the fact</a> that it'll be overseen by <em>Escape from Butcher Bay</em> writer, Flint Dille. <em>Oh</em>, and that it'll be powered by Unreal Engine 3. We should probably write a news post about that.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2007/12/20/red-mile-licenses-unreal-engine-3-for-sin-city-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1068157/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/12/20/red-mile-licenses-unreal-engine-3-for-sin-city-game/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>Epic</category><category>Red-Mile</category><category>Red-Mile-Entertainment</category><category>Sin-City</category><category>SinCity</category><category>Unreal</category><category>Unreal3</category><dc:creator>Ludwig Kietzmann</dc:creator><dc:date>2007-12-20T20:30:00+00:00</dc:date></item><item><title>Mark Rein excited about UT3 mods on PS3</title><link>http://www.joystiq.com/2007/11/29/mark-rein-excited-about-ut3-mods-on-ps3/</link><guid isPermaLink="true">http://www.joystiq.com/2007/11/29/mark-rein-excited-about-ut3-mods-on-ps3/</guid><comments>http://www.joystiq.com/2007/11/29/mark-rein-excited-about-ut3-mods-on-ps3/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a></p><div align="center"><a href="http://www.gamasutra.com/view/feature/2556/the_unreal_man_mark_rein_speaks.php?page=36"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/11/unrealpic.jpg" alt="" /></a></div>
The always talkative Epic Games VP Mark Rein is exuberant about the <a href="http://www.joystiq.com/2007/07/11/unreal-tournament-iii-timed-exclusive-for-ps3-can-share-mods-wi/">open system</a> for downloading <em>Unreal Tournament 3</em> mods for the PlayStation 3. "It's fantastic! I can't understand why people are so nervous about what Sony... no, Sony's wonderful," said Rein <a href="http://www.gamasutra.com/view/feature/2556/the_unreal_man_mark_rein_speaks.php?page=36">in a lengthy interview with Gamasutra</a>. Rein also noted how this advantage is why the game landed on the PS3 first, before they <a href="http://www.joystiq.com/2007/11/16/rein-work-on-360s-unreal-tournament-iii-just-on-hold/">resume Xbox 360 development</a> next year.<br /><br />Rein also lauded the freedom in having an open system for mod downloads and stated that they will encourage modding through sponsored contests much like they have in the past (note: ironic to this situation, Rein's last name means "to restrain or control"). He did add, however, that they have an ability to "blacklist mods that do bad things." The two interviewers seemed befuddled by the freedom of the system, giving Rein more of a chance to assert his gospel. <br /><br />The next challenge for Epic is to try an accomplish that same openness on Microsoft's closed system Xbox Live. "They may or may not embrace it. We don't know," he said "That's why we've made the game for the PlayStation 3 first, because we knew exactly what the boundaries were going to be." <em>Unreal Tournament 3 </em>is <a href="http://www.joystiq.com/2007/11/26/unreal-tournament-ps3-shipping-in-limited-quantities-dec-10/">due out December 10</a>.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.gamasutra.com/view/feature/2556/the_unreal_man_mark_rein_speaks.php?page=36>Read</a> | <a href="http://www.joystiq.com/2007/11/29/mark-rein-excited-about-ut3-mods-on-ps3/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1050900/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/11/29/mark-rein-excited-about-ut3-mods-on-ps3/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>epic</category><category>epic-games</category><category>mark-rein</category><category>mods</category><category>unreal</category><category>unreal-tournament</category><category>unreal-tournament-3</category><category>ut3</category><dc:creator>Ross Miller</dc:creator><dc:date>2007-11-29T14:27:00+00:00</dc:date></item><item><title>Unreal Tournament PS3 shipping in 'limited quantities' Dec. 10</title><link>http://www.joystiq.com/2007/11/26/unreal-tournament-ps3-shipping-in-limited-quantities-dec-10/</link><guid isPermaLink="true">http://www.joystiq.com/2007/11/26/unreal-tournament-ps3-shipping-in-limited-quantities-dec-10/</guid><comments>http://www.joystiq.com/2007/11/26/unreal-tournament-ps3-shipping-in-limited-quantities-dec-10/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><div align="center"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/10/ut3main.jpg" alt="" /><br /></div>
Despite <a href="http://www.joystiq.com/2007/10/02/midway-expects-unreal-tournament-3-to-slip-into-08/">initial doubts</a>, Midway has confirmed that the PlayStation 3 version of first-person twitchfest, <a href="http://www.joystiq.com/tag/unrealtournament3"><em>Unreal Tournament III</em>,</a> will begin shipping to North American stores on December 10th, with "limited quantities" leaping onto shelves the following day. Initial supply has no doubt been hampered due to Epic's <a href="http://www.joystiq.com/2007/11/21/unreal-tournament-3-on-ps3-has-gone-gold-likely-due-mid-decembe/">last-minute</a> (some say <em>miraculous</em>) completion of the game, not to mention the fact that Bob the disc burner wanted to go on vacation like <em>yesterday</em>.<br /><br />In case you missed it during the <a href="http://www.joystiq.com/tag/holidaze">Thanksgiving avalanche</a>, Unreal Tournament III is already available for the "personal computer."<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2007/11/26/unreal-tournament-ps3-shipping-in-limited-quantities-dec-10/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1047814/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/11/26/unreal-tournament-ps3-shipping-in-limited-quantities-dec-10/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>BreakingNews</category><category>Epic</category><category>FPS</category><category>Midway</category><category>Unreal</category><category>Unreal-Tournament</category><category>UnrealTournament3</category><category>UT3</category><dc:creator>Ludwig Kietzmann</dc:creator><dc:date>2007-11-26T09:30:00+00:00</dc:date></item><item><title>Unreal Engine 3 coming to Wii (but not by Epic)</title><link>http://www.joystiq.com/2007/11/23/unreal-engine-3-coming-to-wii-but-not-by-epic/</link><guid isPermaLink="true">http://www.joystiq.com/2007/11/23/unreal-engine-3-coming-to-wii-but-not-by-epic/</guid><comments>http://www.joystiq.com/2007/11/23/unreal-engine-3-coming-to-wii-but-not-by-epic/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><a href="http://games.kikizo.com/news/200711/083.asp"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/11/mark-rein-225.jpg" alt="" /></a>Epic Vice President Mark Rein has <a href="http://www.joystiq.com/2007/03/08/mark-rein-says-no-unreal-engine-3-for-wii/">said</a> <a href="http://www.joystiq.com/2007/10/05/epic-still-not-supporting-wii/">repeatedly</a> that they will not port their popular Unreal Engine 3 to the Wii, but that isn't stopping others from doing the conversion for them. In an <a href="http://games.kikizo.com/features/markrein_ut3_iv_p2.asp">interview with Kikizo</a>, Rein has stated that an unnamed licensee is bringing the engine to Nintendo's console.<br /><br />"It's their own port, in the same way Ubisoft brought Unreal Engine 2 to the Wii [for <em>Red Steel</em>]," he said, noting prior to that response, "<span class="body-2"><span class="newcap"><span class="body-1"><span class="body-1"><span class="body-1"><span class="body-1"><span class="body-1"><span class="body-1"><span class="body-1"><span class="body-1"><span class="body-1"><span class="body-1">I just don't see a big market there to bring this big hulking memory intensive engine over to a much smaller system."</span></span></span></span></span></span></span></span></span></span></span></span><br /><br />We tend to think Rein might have a point, given the Wii's hardware limitations in relation to Epic's goal with Unreal Engine 3. Then again, developers don't usually go through the labor-intensive process of porting engines to consoles unless there are either tools that streamline the development process or they're looking to go multiplatform. (If it's the latter, we'd suspect a major studio like Ubisoft or Electronic Arts.) <br /><br />Option three, of course, is that someone is <em>hoping</em> to fail and get in on some of the <a href="http://www.joystiq.com/2007/11/01/silicon-knights-suit-continues-epic-motion-denied/">lawsuit frenzy</a>. It'd be just like <em>The Producers</em> for the video game industry!<br /><br />[Thanks, Cam]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://games.kikizo.com/news/200711/083.asp>Read</a> | <a href="http://www.joystiq.com/2007/11/23/unreal-engine-3-coming-to-wii-but-not-by-epic/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1046337/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/11/23/unreal-engine-3-coming-to-wii-but-not-by-epic/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>duct-tape</category><category>epic</category><category>epic-games</category><category>mark-rein</category><category>nintendo</category><category>unreal</category><category>unreal-engine-3</category><dc:creator>Ross Miller</dc:creator><dc:date>2007-11-23T08:00:00+00:00</dc:date></item></channel></rss>