In development at Ignition's Florida studio, nothing is yet known of the project beyond that it will be based on an original, as-yet-undisclosed IP. Well, that's not entirely true, as the company does note that the game will be both "exciting" and "fresh," giving us hope that at long last someone will bring together two of our most fond loves, letting us shoot bad guys and raid the salad bar from the comfort of our living room.
Ignition selects Unreal Engine 3 for 'groundbreaking' FPS
In development at Ignition's Florida studio, nothing is yet known of the project beyond that it will be based on an original, as-yet-undisclosed IP. Well, that's not entirely true, as the company does note that the game will be both "exciting" and "fresh," giving us hope that at long last someone will bring together two of our most fond loves, letting us shoot bad guys and raid the salad bar from the comfort of our living room.
Mirror's Edge reflects on Unreal Engine 3
DICE is also developing "a new lighting solution that truly makes Mirror's Edge stand-out visually." If you haven't had a chance to check out the trailer, do so now. Full statement after the break.
More than 5 new EA titles to have Unreal Engine 3 under the hood
As to what games this impacts EA won't say, only noting that each of the games are currently in development. The company first inked an agreement with Epic in 2006 to use the technology, which has since made its way into such recent titles as Medal of Honor Airborne and last month's fist-pounding Army of Two, proving once and for all that even great technology doesn't make the game.
NCSoft licenses Unreal Engine 3 for two MMOs
"Unreal Engine 3 has a well structured rendering pipeline, and its graphical quality is superb thanks to advanced lighting and shadowing systems," said Young-muk Choi, lead programmer for NCsoft's Development Unit. "Tools within the Unreal Editor empower us to instantly produce and optimize our outputs, and we especially love how the engine enables designers to easily prototype concepts without the need for programming." Jay Wilbur, VP of Epic Games, returned the press release back patting by saying, "We expect to be completely wowed by what they do with our latest technology."
So do we, Mr. Wilbur. In fact, it'll take a lot to wow the millions who've already been thoroughly WoW'ed.
GDC08 exclusive: Mova brings lifelike motion capture to Unreal Engine 3

Enter motion capture company Mova, whose Contour Reality Capture system uses an array of cameras to create 100,000 polygon facial models that are accurate to within a tenth of a millimeter -- no special reflective balls required. At this year's GDC, the company is trying to attract the game industry's attention by unveiling examples of their facial modeling running in real-time on the popular Unreal Engine 3. Continue reading for exclusive, real-time video of the technology and excerpts from an interview with the Mova founder Steve Perlman.
Continue reading GDC08 exclusive: Mova brings lifelike motion capture to Unreal Engine 3
2K invests heavily in Unreal Engine 3
2K Games' president stated the company has been happy with UE3 because it "enables games to perform exceptionally well on both console and the PC" and that, with Epic's support, they plan to continue producing "world-class" titles. While there's no word on what these unannounced games may be, 2K is currently on a development bender with Mafia II, Prizefighter, some sort of BioShock follow-up, the mysterious project at 2K Marin, and a few others in production
American McGee announces next 'twisted tale' project after Grimm
His latest project is a morose 24-episode take on the Brothers Grimm in development at McGee's Shanghai studio Spicy Horse, a project that according to a blog post by McGee is halfway completed. Excited, the developer has let the proverbial cat out of the equally proverbial bag by confirming work on another project. While details are light, McGee writes that the game will be built on Epic's UE3 engine, and is a "big publisher, multi-platform, twisted tale project." This of course makes us think that McGee will once again be paying a visit to the children's section of the local library in search of inspiration. Might we suggest Winnie the Pooh, as nothing is quite as frighting as a vicious bear that's rumbly in his tumbly.
[via Gamasutra]
Unreal Engine to power Warner Bros's Chadam web cartoon
Speaking of bugged-out dreams, Chadam will thrust viewers into the "hyper-stylized" world of Vulture, where the box-headed boy enjoys Neo-like status, able to manipulate the physical world with his mind, though apparently lacking in certain imaginative abilities. (Dude, make yourself a new face.) The series will unfold as Chadam attempts to wish away the serial killer Viceroy, discovering the nature of self along the way.
Stranglehold slips again on PC, PS3
Shacknews reports that the PS3 version of the bullet bonanza is now scheduled for release on September 25th, which translates to an imprecise "October" for Europe.
Stranglehold slips to Sept. 5 on PC and Xbox 360

Midway has confirmed to Joystiq that guy with two guns epic, Stranglehold, has been delayed past its initial August 27th release date on Xbox 360 and PC. John Woo's thoughtful study into the nature of exploding watermelons will now release on September 5th, with the PlayStation 3 version still following on September 17th. If you're clueless about Stranglehold or just have an urge to crush goons beneath suspiciously tethered neon signs, we'd recommend you have a look at the demo currently on the Xbox Live Marketplace.
[Thanks, Kyleia and Justin]
Wideload working on XBLA games

Seropian also talks about Hail to the Chimp using the Unreal Engine 3 and his experience with the controversial engine. He says it's a "great toolset, it's a great engine, and you have to be a little careful about what you want to do with it." He says the engine was designed to make Gears of War, so it's been a challenge getting it to work, but that's it's been "really good" for them.
Silicon Knights' lawyer responds to Epic countersuit
Silicon Knights' attorney, Christopher T. Holland, of a law firm with way too many names, says they'll stand their ground. He says the counterclaim has no merit. Epic is asking for $650,000 in their counterclaim while SK wants "millions of dollars more." Holland also points out that the suit will have no effect on Too Human and that the compensation they are seeking is "based on substantial delay and damages that Epic caused." He goes on to say that the game will come out in a "timely fashion." You know, ignoring the whole two year delay.
Mark Rein speaks on Silicon Knights v. Epic suit
There have been some developers who spoke out regarding development issues with Epic's Unreal Engine 3. Sony even admitted their concerns by sending in their own engineers to get the UE3 working on their "timed exclusive" title Unreal Tournament 3 for PS3. Whatever the issue with the engine, the latest bit in this saga revolves around Silicon Knights allegedly co-opting the UE3 tech as their own. Epic says in their suit, "Indeed, the plain language of the Silicon Knights' Complaint makes clear that Silicon Knights wants to take Epic's Licensed Technology, pay nothing for it, and use it any way it pleases." Epic wants "compensatory and punitive damages, the destruction of infringing goods, including infringing computer code, and attorney's fees and costs." This is only going to get bigger before it gets better.
Stranglehold placed on Xbox 360 and PC Aug. 27
One might speculate that Stranglehold is yet another title to be sucked into the increasingly epic Unreal situation, though a three-week delay is certainly preferable to indefinite postponement (and help is on the way!). PS3 owners can take solace in the fact that an HD version of Hard Boiled awaits them on that special edition Blu-ray disc -- well, except for the ones that actually had to click on that IMDB link.
Developers talk about Unreal Engine 3 lawsuit
Following the news of Silicon Knights suing Epic games for "inadequacies" with the Unreal Engine 3, ShackNews went ahead and talked to some developers about the issue. Of course, most of the people who spoke against the engine and its licensor Epic (Gears of War, Unreal Tournament 3) did it anonymously -- except for the Postal developers, 'cause they just treat the world with one giant middle finger up in the air, although they did it so softly here with a simple: "It just wasn't the best relationship for us [with Epic]."The statements pretty much cover the spread from good to bad. The most interesting anonymous source talks about several studios who had various levels of experience with the UE3. The key thing is that the source doesn't believe the problems were "intentionally malicious," but a product of Epic being stretched thin because of their own product development. Interestingly, this is given even more credence by Sony swooping in and lending support to Epic in getting the UE3 working properly with PS3. The question is slowly turning into what did Epic deliver to these developers through their license? How much extra work did these developers have to put into the engine to get it functional? Obviously, Sony felt the need to help out. The Unreal Engine 3 tree is going to continue shaking and we're sure to see more stories fall out very soon. Hopefully, with developers who know what they're talking about and are willing to go on the record.




























