<?xml version="1.0"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">
<channel>
<title>Joystiq</title>
<link>http://www.joystiq.com</link>
<description>Joystiq</description>
<image>
<url>http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif</url>
<title>Joystiq</title>
<link>http://www.joystiq.com</link>
</image>
<language>en-us</language>
<copyright>Copyright 2013 Weblogs, Inc. The contents of this feed are available for non-commercial use only.</copyright>
<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Play Battleblock Theater featured levels, unlock the Chicken Prisoner]]></title><link>http://www.joystiq.com/2013/04/10/play-battleblock-theater-featured-levels-unlock-the-chicken-pri/</link><guid isPermaLink="true">http://www.joystiq.com/2013/04/10/play-battleblock-theater-featured-levels-unlock-the-chicken-pri/</guid><comments>http://www.joystiq.com/2013/04/10/play-battleblock-theater-featured-levels-unlock-the-chicken-pri/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/04/10/play-battleblock-theater-featured-levels-unlock-the-chicken-pri/"><img alt="Battleblock Theater 'Chicken Prisoner' wants you to play featured lists" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/04/battleblocktheater-toastlove-1365634834.jpg" /></a></div><em><a href="http://www.joystiq.com/game/battleblock-theater">Battleblock Theater</a></em> is rolling out spotlight collections of the best user-created levels, under the Furbottom's Features (story mode) and Arena Feature (multiplayer) tabs. As an incentive to try out some playlists from unprofessionals, The Behemoth is offering a new character to anyone who plays through all of the Furbottom's or Arena features, available for an undetermined, limited time: The <a href="http://devblog.thebehemoth.com/wp-content/uploads/2013/04/FeaturePost.jpg">Behemoth Chicken Prisoner</a>.<br /><br />If you are a professional unprofessional and want to get some levels on the <em>Battleblock Theater </em>featured tabs, check out The Behemoth's handy guide <a href="http://devblog.thebehemoth.com/2013/04/09/how-to-get-featured-on-battleblock-theater/">right here</a>. Furbottom's and Arena features will be swapped out to highlight community-created content "in the near future."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/04/10/play-battleblock-theater-featured-levels-unlock-the-chicken-pri/">Play Battleblock Theater featured levels, unlock the Chicken Prisoner</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 10 Apr 2013 23:59:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/04/10/play-battleblock-theater-featured-levels-unlock-the-chicken-pri/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20536861/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/04/10/play-battleblock-theater-featured-levels-unlock-the-chicken-pri/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battleblock-theater</category><category>furbottoms-features</category><category>microsoft</category><category>The-Behemoth</category><category>user-generated-content</category><category>XBLA</category><category>xbox</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Wed, 10 Apr 2013 23:59:00 EST</pubDate></item><item><title><![CDATA[Trials Evolution sure has some crazy looking user-generated content]]></title><link>http://www.joystiq.com/2012/06/22/trials-evolution-sure-has-some-crazy-looking-user-generated-cont/</link><guid isPermaLink="true">http://www.joystiq.com/2012/06/22/trials-evolution-sure-has-some-crazy-looking-user-generated-cont/</guid><comments>http://www.joystiq.com/2012/06/22/trials-evolution-sure-has-some-crazy-looking-user-generated-cont/#comments</comments><description><![CDATA[<div style="text-align: center;"> <iframe frameborder="0" height="357" id="viddler-bb9b8bd0" mozallowfullscreen="true" src="http://www.viddler.com/embed/bb9b8bd0/?f=1&amp;autoplay=0&amp;player=simple&amp;secret=41041370&amp;loop=0&amp;nologo=0&amp;hd=0" webkitallowfullscreen="true" width="599"></iframe><img alt="Trials Evolution sure has some crazy looking usergenerated content" src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/trialsevo599pxhedaerimg.jpg" style="width: 599px; height: 322px; display:none" /></div><br />Maybe you haven't played <a href="http://www.joystiq.com/game/trials-evolution"><em>Trials Evolution</em></a> in a while and you don't realize how much totally bananas user-generated content is available to be played, totally free? RedLynx and Ubisoft put together the trailer above to remind you of just that.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/06/22/trials-evolution-sure-has-some-crazy-looking-user-generated-cont/">Trials Evolution sure has some crazy looking user-generated content</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 22 Jun 2012 14:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/06/22/trials-evolution-sure-has-some-crazy-looking-user-generated-cont/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20264259/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/06/22/trials-evolution-sure-has-some-crazy-looking-user-generated-cont/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gameplay</category><category>microsoft</category><category>redlynx</category><category>trailer</category><category>trials-evolution</category><category>ubisoft</category><category>user-generated-content</category><category>xbla</category><category>xbox</category><category>xbox-live</category><category>xbox-live-arcade</category><category>xbox-live-marketplace</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Fri, 22 Jun 2012 14:40:00 EST</pubDate></item><item><title><![CDATA[Jaffe walks through the Twisted Metal car customizer web app]]></title><link>http://www.joystiq.com/2012/02/18/jaffe-walks-through-the-twisted-metal-car-customizer-web-app/</link><guid isPermaLink="true">http://www.joystiq.com/2012/02/18/jaffe-walks-through-the-twisted-metal-car-customizer-web-app/</guid><comments>http://www.joystiq.com/2012/02/18/jaffe-walks-through-the-twisted-metal-car-customizer-web-app/#comments</comments><description><![CDATA[<div style="text-align: center;"> <img src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/tmskinwebapp599pxheaderimg.jpg" style="width: 599px; height: 336px; display:none" /><iframe allowfullscreen="" frameborder="0" height="334" src="http://www.youtube.com/embed/dWx4tTmI_4k" width="599"></iframe></div><br />You've had <a href="http://www.joystiq.com/game/twisted-metal-2012"><em>Twisted Metal</em></a> for a few days now, and you're already sick of Sweet Tooth's vanilla-style ice cream truck. Frankly, you want a cheetah print one. And series creator David Jaffe is happy to walk you through just how you'll be able to do that in a yet-to-be-released web application, as seen above.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/02/18/jaffe-walks-through-the-twisted-metal-car-customizer-web-app/">Jaffe walks through the Twisted Metal car customizer web app</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 18 Feb 2012 01:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/02/18/jaffe-walks-through-the-twisted-metal-car-customizer-web-app/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20174162/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/02/18/jaffe-walks-through-the-twisted-metal-car-customizer-web-app/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>david-jaffe</category><category>eat-sleep-play</category><category>playstation</category><category>ps3</category><category>scea</category><category>sony-computer-entertainment-america</category><category>twisted-metal-2011</category><category>twisted-metal-2012</category><category>ugc</category><category>user-generated-content</category><category>web-application</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Sat, 18 Feb 2012 01:00:00 EST</pubDate></item><item><title><![CDATA[Trials Evolution now on track for spring 2012 launch]]></title><link>http://www.joystiq.com/2012/02/02/trials-evolution-now-on-track-for-spring-2012-launch/</link><guid isPermaLink="true">http://www.joystiq.com/2012/02/02/trials-evolution-now-on-track-for-spring-2012-launch/</guid><comments>http://www.joystiq.com/2012/02/02/trials-evolution-now-on-track-for-spring-2012-launch/#comments</comments><description><![CDATA[<div style="text-align: center;"> <img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/trialsevo530pxheaderimgkts.jpg" style="width: 530px; height: 298px; display:none" /><!--[if IE]><object width="530" height="318" id="viddlerOuter-5c4de066" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param name="movie" value="//www.viddler.com/simple/5c4de066/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&amp;openURL=12441834&amp;autoplay=f&amp;loop=0&amp;nologo=0&amp;hd=0"><object id="viddlerInner-5c4de066"><video id="viddlerVideo-5c4de066" src="//www.viddler.com/file/5c4de066/html5mobile?openURL=12441834" type="video/mp4" width="530" height="298" poster="//www.viddler.com/thumbnail/5c4de066/" controls="controls" x-webkit-airplay="allow"></video></object></object><![endif]--><!--[if !IE]> <!--><object data="//www.viddler.com/simple/5c4de066/" height="318" id="viddlerOuter-5c4de066" type="application/x-shockwave-flash" width="530"><param name="movie" value="//www.viddler.com/simple/5c4de066/" /><param name="allowScriptAccess" value="always" /><param name="allowNetworking" value="all" /><param name="allowFullScreen" value="true" /><param name="flashVars" value="f=1&amp;openURL=12441834&amp;autoplay=f&amp;loop=0&amp;nologo=0&amp;hd=0" /><object id="viddlerInner-5c4de066"><video controls="controls" height="298" id="viddlerVideo-5c4de066" poster="//www.viddler.com/thumbnail/5c4de066/" src="//www.viddler.com/file/5c4de066/html5mobile?openURL=12441834" type="video/mp4" width="530" x-webkit-airplay="allow"></video></object></object><!--<![endif]--></div><br /><a href="http://www.joystiq.com/game/trials-evolution"><em>Trials Evolution</em></a> is creeping one wheelie flip closer to launch with today's announcement of a "spring 2012" launch window. More exciting than an ambiguous window of four months? The latest trailer which reveals said launch, which showcases the game's surprisingly malleable track editor.<br /><br />Beyond making crazy tracks to challenge your best friends (and <em>worst enemies</em> -- it <em>is</em> Trials, after all) through Xbox Live, players will be able to create crazy looking first-person shooters and <em>Spy Hunter</em>-esque top down fare. And while that's all plenty thrilling, we're most interested in having an unlimited supply of crazy racetracks to obsess over. Finally, a reason to never stop playing Trials!<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/trials-evolution-2-2-12/">Trials Evolution (2/2/12)</a></strong></p><a href="http://www.joystiq.com/photos/trials-evolution-2-2-12/#4791404"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/trialsevo1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/trials-evolution-2-2-12/#4791405"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/trialsevo2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/trials-evolution-2-2-12/#4791406"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/trialsevo3_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/02/02/trials-evolution-now-on-track-for-spring-2012-launch/">Trials Evolution now on track for spring 2012 launch</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 02 Feb 2012 09:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/02/02/trials-evolution-now-on-track-for-spring-2012-launch/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20162740/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/02/02/trials-evolution-now-on-track-for-spring-2012-launch/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gameplay</category><category>microsoft</category><category>q2-2012</category><category>q3-2012</category><category>redlynx</category><category>release-date</category><category>trials-evolution</category><category>ubisoft</category><category>ugc</category><category>user-generated-content</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Thu, 02 Feb 2012 09:45:00 EST</pubDate></item><item><title><![CDATA[VidRhythm adds user-uploaded tracks, has Harmonix eyeing iOS for the future]]></title><link>http://www.joystiq.com/2011/09/23/vidrhythm-adds-user-uploaded-tracks-has-harmonix-eyeing-ios-for/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/23/vidrhythm-adds-user-uploaded-tracks-has-harmonix-eyeing-ios-for/</guid><comments>http://www.joystiq.com/2011/09/23/vidrhythm-adds-user-uploaded-tracks-has-harmonix-eyeing-ios-for/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/09/23/vidrhythm-adds-user-uploaded-tracks-has-harmonix-eyeing-ios-for/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/vidrhythm530.jpg" /></a></div>
"Initial reception has been great," Harmonix creative director Josh Randall told me in an email exchange earlier today. He was speaking to Harmonix' latest music creation, <a href="http://www.joystiq.com/game/vidrhythm"><em>VidRhythm</em></a>, and the success it's seen both critically and commercially on the iOS App Store. "We're at 5-out-of-5 stars on the App store ... in just a few weeks we've seen over 1,000 videos uploaded to YouTube, and we presume over that number to Facebook."<br />
<br />
And today, Harmonix launched its first major update to the bizarrely delightful application, albeit not one you'll find waiting in your phone as an update. The <em>VidRhythm</em> user-generated content creator is available now from <a href="http://www.vidrhythm.com/ugc">the official site</a>, allowing folks with the technical chops to cut apart their favorite tracks and add them to <em>VidRhythm</em>. "We can't wait to see what people do with it," Randall added.<br />
<br />
But Harmonix isn't done with the application, nor is it done with the iOS platform. While declining my request for specific sales numbers, Randall said, "Suffice it to say it's doing well enough to keep supporting <em>VidRhythm</em>, and to think about what other experiences we can bring to iOS next." More specifically, he told me the <em>VR</em> team is working on adding "even more songs and video styles to play with" in the "next few months." Get your pets at the ready!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/23/vidrhythm-adds-user-uploaded-tracks-has-harmonix-eyeing-ios-for/">VidRhythm adds user-uploaded tracks, has Harmonix eyeing iOS for the future</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 23 Sep 2011 16:52:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/23/vidrhythm-adds-user-uploaded-tracks-has-harmonix-eyeing-ios-for/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20059203/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/23/vidrhythm-adds-user-uploaded-tracks-has-harmonix-eyeing-ios-for/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>app-store</category><category>harmonix</category><category>harmonix-music-systems</category><category>ios</category><category>ipad</category><category>iphone</category><category>josh-randall</category><category>mobile</category><category>sales</category><category>user-generated-content</category><category>vidrhythm</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Fri, 23 Sep 2011 16:52:00 EST</pubDate></item><item><title><![CDATA[Infamous 2 gets vehicular DLC for user-generated content]]></title><link>http://www.joystiq.com/2011/07/26/infamous-2-gets-vehicular-dlc-for-user-generated-content/</link><guid isPermaLink="true">http://www.joystiq.com/2011/07/26/infamous-2-gets-vehicular-dlc-for-user-generated-content/</guid><comments>http://www.joystiq.com/2011/07/26/infamous-2-gets-vehicular-dlc-for-user-generated-content/#comments</comments><description><![CDATA[<center>
	<a href="http://www.joystiq.com/2011/07/26/infamous-2-gets-vehicular-dlc-for-user-generated-content/"><img border="1" hspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/infamous726.jpg" vspace="0" /></a></center>
You've designed the perfect <a href="http://joystiq.com/game/infamous-2"><em>Infamous 2</em></a> mission, but it's lacking one small detail: a truck. Good news -- you can totally download a truck now, along with an assortment of other vehicles, as the game's first user-generated content DLC pack. The free DLC includes five vehicles from the single-player game for use in the creation of UGC.<br />
<br />
And for those of you who prefer to consume user-generated content, Sony also announced a new search feature, accessible by pausing the game. You can find content by multiple search vectors, including PSN usernames. As of now, it's unclear whether you can sort by presence or absence of trucks.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/07/26/infamous-2-gets-vehicular-dlc-for-user-generated-content/">Infamous 2 gets vehicular DLC for user-generated content</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 26 Jul 2011 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/07/26/infamous-2-gets-vehicular-dlc-for-user-generated-content/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20000730/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/07/26/infamous-2-gets-vehicular-dlc-for-user-generated-content/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dlc</category><category>inFamous-2</category><category>playstation</category><category>ps3</category><category>Sucker-Punch</category><category>user-generated-content</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 26 Jul 2011 11:30:00 EST</pubDate></item><item><title><![CDATA[New Modnation Racers DLC rolls out]]></title><link>http://www.joystiq.com/2011/06/30/new-modnation-racers-dlc-rolls-out/</link><guid isPermaLink="true">http://www.joystiq.com/2011/06/30/new-modnation-racers-dlc-rolls-out/</guid><comments>http://www.joystiq.com/2011/06/30/new-modnation-racers-dlc-rolls-out/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/06/30/new-modnation-racers-dlc-rolls-out/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/mnrdlcdownload.jpg" style="border-width: 0px; border-style: solid; margin: 0px;" /></a></div>
More <a href="http://joystiq.com/game/modnation-racers"><em>ModNation Racers</em></a> DLC <a href="http://www.joystiq.com/2011/03/02/modnation-racers-reaches-2-million-user-created-items-more-dlc/">was promised</a>, and here it is: a Water World parts pack and a new fire-engine themed kart plus racer are <a href="http://blog.us.playstation.com/2011/06/27/modnation-monday-show-us-what-you%E2%80%99ve-got/">now available in the game</a> for your microtransaction purchase. "Backburn" is a fire fighter racer, and he's got a miniature fire engine to drive, available for $1 each or a 25 percent off if you buy them together.<br />
<br />
The Water World parts pack allows players to insert rafts, slides and even an inflatable shark into their <em>ModNation Racers</em> courses. That pack is $6.99, and joins the Big City Career Extension Pack and Arctic Career Extension Pack (both $9.99) in the PS3 and PSP versions of the game.<br />
<br />
Finally, the PlayStation blog is also awarding the "Moddies" this month, celebrating the best user-created content from the game. You can <a href="http://community.eu.playstation.com/t5/ModNation-Racers-One-Year/bd-p/bUS_MNR1stAnniversary">see the results over here</a> -- some of those tracks and mods are very, very well done, and all of them are up for download right now. Congrats to all the honorees!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/06/30/new-modnation-racers-dlc-rolls-out/">New Modnation Racers DLC rolls out</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 30 Jun 2011 01:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/06/30/new-modnation-racers-dlc-rolls-out/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19979941/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/06/30/new-modnation-racers-dlc-rolls-out/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>awards</category><category>backburn</category><category>dlc</category><category>moddys</category><category>modnation</category><category>modnation-racers</category><category>playstation</category><category>ps3</category><category>psp</category><category>sony</category><category>united-front-games</category><category>user-generated-content</category><category>water-pack</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Thu, 30 Jun 2011 01:30:00 EST</pubDate></item><item><title><![CDATA[Call of Duty: Black Ops mod tools launching in May]]></title><link>http://www.joystiq.com/2011/04/14/call-of-duty-black-ops-mod-tools-launching-in-may/</link><guid isPermaLink="true">http://www.joystiq.com/2011/04/14/call-of-duty-black-ops-mod-tools-launching-in-may/</guid><comments>http://www.joystiq.com/2011/04/14/call-of-duty-black-ops-mod-tools-launching-in-may/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/04/14/call-of-duty-black-ops-mod-tools-launching-in-may/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/gambofirststrike530.jpg" /></a></div>
Tired of all that silly "paying" for new <em>Call of Duty: Black Ops</em> multiplayer maps? We know, we know -- money is <em>so</em> 2010. Good thing for you, then, that Treyarch announced plans this week (via <a href="http://twitter.com/#!/pcdev/status/58300444358881280">Twitter</a>) to officially release the <a href="http://www.joystiq.com/2010/08/24/pc-version-of-call-of-duty-black-ops-to-get-mod-tools-after-lau/">promised mod tools</a> for <em>Black Ops</em> sometime this May.<br />
<br />
The tools will, of course, only end up on the PC version of <em>Blops</em>, though considering that they never ended up in <em>any</em> version of <em>Modern Warfare 2</em>, we're looking at this as a pretty major improvement. Also, now we can finally live out that dream of recreating <em>Super Mario Bros.</em> stage 1-1 in <em>Call of Duty</em>. Wait ... <a href="http://www.joystiq.com/2011/03/17/fpm-first-person-mario/"><em>what?!</em></a><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/04/14/call-of-duty-black-ops-mod-tools-launching-in-may/">Call of Duty: Black Ops mod tools launching in May</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 14 Apr 2011 13:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/04/14/call-of-duty-black-ops-mod-tools-launching-in-may/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19912977/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/04/14/call-of-duty-black-ops-mod-tools-launching-in-may/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision</category><category>Call-of-Duty-Black-Ops</category><category>mod-tools</category><category>modding</category><category>multiplayer</category><category>pc</category><category>q2-2011</category><category>release-date</category><category>treyarch</category><category>user-generated-content</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Thu, 14 Apr 2011 13:50:00 EST</pubDate></item><item><title><![CDATA[Super Meat World now orbiting Steam]]></title><link>http://www.joystiq.com/2011/04/02/super-meat-world-now-orbiting-steam/</link><guid isPermaLink="true">http://www.joystiq.com/2011/04/02/super-meat-world-now-orbiting-steam/</guid><comments>http://www.joystiq.com/2011/04/02/super-meat-world-now-orbiting-steam/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/04/02/super-meat-world-now-orbiting-steam/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/super-meat-world-screenshot-530w.jpg" style="border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; width: 530px; height: 306px; " /></a></div>
If you own the Steam version of <a href="http://joystiq.com/game/super-meat-boy"><em>Super Meat Boy</em></a>, you're about to be in a user-generated world of pain. According to <a href="http://www.joystiq.com/2011/03/01/super-meat-boy-postmortem/">die-hard</a> developer Team Meat, the free "<a href="http://www.joystiq.com/2011/03/30/super-meat-boys-pc-level-hub-is-days-away-mac-port-to-follow/">Super Meat World</a>" level portal is open and serving eight custom-made chapters (comprising about 140 levels) from various players and developers. The entrance will be to the left of Chapter 1 on the menu and will open once you've collected at least 20 bandages.<br />
<br />
The next step -- due "in a few days" -- will be a wide release of the <em>Super Meat Boy</em> level editor, initially in the form of a public beta. "The editor will allow people to basically create anything they have seen in game and upload it to Super Meat World with the click of a button," said Edmund McMillen via email. "Users will also eventually gain the ability to create full chapters that can be uploaded and rated by other users."<br />
<br />
Here's the best part: Once the editor is deemed "stable," Team Meat will enable "The Unknown," a free feature that automatically stitches user-created levels into an unpredictable, sadistic gauntlet of meat-mincing grinders. Do try to curb that public display of excitement (your Stockholm syndrome is showing).<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/04/02/super-meat-world-now-orbiting-steam/">Super Meat World now orbiting Steam</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 02 Apr 2011 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/04/02/super-meat-world-now-orbiting-steam/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19900982/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/04/02/super-meat-world-now-orbiting-steam/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>pc</category><category>steam</category><category>super-meat-boy</category><category>super-meat-world</category><category>team-meat</category><category>user-generated-content</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Sat, 02 Apr 2011 16:30:00 EST</pubDate></item><item><title><![CDATA[inFamous 2 user-generated content beta signups now open]]></title><link>http://www.joystiq.com/2011/03/14/infamous-2-user-generated-content-beta-signups-now-open/</link><guid isPermaLink="true">http://www.joystiq.com/2011/03/14/infamous-2-user-generated-content-beta-signups-now-open/</guid><comments>http://www.joystiq.com/2011/03/14/infamous-2-user-generated-content-beta-signups-now-open/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/03/14/infamous-2-user-generated-content-beta-signups-now-open/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/530infamouseditr.jpg" /></a></div>
As promised <a href="http://www.joystiq.com/2011/03/01/infamous-2-lets-you-play-create-share-your-own-missions-publi/">during GDC 2011</a>, Sucker Punch has delivered the specifics on its beta test of user-generated content creation for <a href="http://www.joystiq.com/game/infamous-2"><em>InFamous 2</em></a>. Beginning now and running through March 21, those interested in taking part can sign up at <a href="http://www.infamousthegame.com">infamousthegame.com</a> to get the chance -- the developer will choose an unspecified number of applicants at random, who will begin receiving beta vouchers in "early April."<br />
<br />
Since this is technically a sweepstakes, there are a couple of hoops to jump through at the site -- such as re-registering if you're already signed up there and, er, <em>opting into the contest</em> -- but once that's handled you need only sit back and hope that the Sucker Punchers smile upon you.<br />
<br />
The best user-created missions from the beta will be featured as "Sucker Punch Selections" when the game launches on June 7. Check out <a href="http://www.joystiq.com/2011/03/01/infamous-2-preview/">our UGC preview</a> for more on what to expect in the beta.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/03/14/infamous-2-user-generated-content-beta-signups-now-open/">inFamous 2 user-generated content beta signups now open</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 14 Mar 2011 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/03/14/infamous-2-user-generated-content-beta-signups-now-open/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19879195/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/03/14/infamous-2-user-generated-content-beta-signups-now-open/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action</category><category>beta</category><category>inFamous-2</category><category>playstation</category><category>ps3</category><category>scea</category><category>sony</category><category>Sucker-Punch</category><category>user-generated-content</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Mon, 14 Mar 2011 16:30:00 EST</pubDate></item><item><title><![CDATA[ModNation Racers reaches 2 million user-created items; more DLC to come]]></title><link>http://www.joystiq.com/2011/03/02/modnation-racers-reaches-2-million-user-created-items-more-dlc/</link><guid isPermaLink="true">http://www.joystiq.com/2011/03/02/modnation-racers-reaches-2-million-user-created-items-more-dlc/</guid><comments>http://www.joystiq.com/2011/03/02/modnation-racers-reaches-2-million-user-created-items-more-dlc/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/03/01/modnation-racers-reaches-2-million-user-created-items-more-dlc/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/modnation-kart-by-stargamerx-530w.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
The race to two million user creations in <a href="http://www.joystiq.com/game/modnation-racers"><em>ModNation Racers</em></a> took considerably longer to finish than the first-miilion milestone (which was <a href="http://blog.us.playstation.com/2010/08/16/modnation-monday-over-1-million-creations/">achieved</a> in less than three months). Just over nine month's since <em>Modnation's</em> release, the collective community has finally passed the two-million mark in creations -- a <em>wealth</em> of content for players, old and <a href="http://www.joystiq.com/2011/02/25/uncharted-2-goty-god-of-war-3-ps3-greatest-hits/">new</a> alike, to share.<br />
<br />
<a href="http://blog.us.playstation.com/2011/02/28/modnation-a-greatest-hit-with-over-2-million-creations/">PlayStation Blog</a> also confirms that more "official" DLC is on the way, with new karts, characters and prop packs planned. A free "Parts Pack" is already available on the PlayStation Store, and upcoming track packs (used to create new tracks) will include western and pirate themes. Additionally, (official) developer United Front Games is working on new career DLC.<br />
<br />
[Image source: <a href="http://www.flickr.com/photos/playstationblog/4897905935/">Flickr</a>; credit: StargamerX]<p><a href="http://www.joystiq.com/2011/03/02/modnation-racers-reaches-2-million-user-created-items-more-dlc/" rel="bookmark">Continue reading <em>ModNation Racers reaches 2 million user-created items; more DLC to come</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/03/02/modnation-racers-reaches-2-million-user-created-items-more-dlc/">ModNation Racers reaches 2 million user-created items; more DLC to come</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 02 Mar 2011 02:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/03/02/modnation-racers-reaches-2-million-user-created-items-more-dlc/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19863478/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/03/02/modnation-racers-reaches-2-million-user-created-items-more-dlc/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dlc</category><category>modnation-racers</category><category>playstation</category><category>playstation-network</category><category>ps3</category><category>psn</category><category>united-front-games</category><category>user-generated-content</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Wed, 02 Mar 2011 02:00:00 EST</pubDate></item><item><title><![CDATA[InFamous 2 preview: User-generated chaos]]></title><link>http://www.joystiq.com/2011/03/01/infamous-2-preview/</link><guid isPermaLink="true">http://www.joystiq.com/2011/03/01/infamous-2-preview/</guid><comments>http://www.joystiq.com/2011/03/01/infamous-2-preview/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/03/01/infamous-2-preview/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/infamous2.ugc.2.030111-530px.jpg" vspace="4" /></a></div>
Before presenting the latest milestone in the development of <a href="http://www.joystiq.com/game/infamous-2"><em>InFamous 2</em></a> at GDC today, Sucker Punch Productions development director Chris Zimmerman told his captive audience, "What we saw as the biggest problem with <em>InFamous </em>was that, at some point, it ended." That won't be an issue in this sequel, thanks to user-generated content.<br />
<br />
Zimmerman says that the developer has planned to integrate user-created missions from the outset, keeping the feature secret for two years. "That's hard to do," he said with laugh.<br />
<br />
Players will have access to "All of the good guys, all of the bad guys, all of the props that we built for the game -- vehicles, weapons and other stuff -- and then a whole bunch of special stuff we built just for making user-generated content," he confirmed. "
<meta charset="utf-8" />
We figured we'd throw that all out there and let people create, because we think there are lots of people out there that dream of being a game designer, and this is our opportunity to give them the opportunity to share what they can do. To take all of this content we've built over the past two years and putting it together to make something we never thought possible."<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/infamous-2-gdc-2011/">Infamous 2 (GDC 2011)</a></strong></p><a href="http://www.joystiq.com/photos/infamous-2-gdc-2011/#3933850"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/jshomesecuremediagdcbloggercolecarnival_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/infamous-2-gdc-2011/#3933851"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/jshomesecuremediagdcbloggercoleheavy1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/infamous-2-gdc-2011/#3933852"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/jshomesecuremediagdcbloggercoleheavy2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/infamous-2-gdc-2011/#3933853"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/jshomesecuremediagdcbloggercoleheavy3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/infamous-2-gdc-2011/#3933854"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/jshomesecuremediagdcbloggerdefend_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2011/03/01/infamous-2-preview/" rel="bookmark">Continue reading <em>InFamous 2 preview: User-generated chaos</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/03/01/infamous-2-preview/">InFamous 2 preview: User-generated chaos</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 01 Mar 2011 23:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/03/01/infamous-2-preview/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19864232/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/03/01/infamous-2-preview/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gdc-2011</category><category>inFamous-2</category><category>playstation</category><category>ps3</category><category>SCEA</category><category>Sucker-Punch</category><category>user-generated-content</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Tue, 01 Mar 2011 23:30:00 EST</pubDate></item><item><title><![CDATA[Infamous 2 lets you play, create, share your own missions; public beta coming soon]]></title><link>http://www.joystiq.com/2011/03/01/infamous-2-lets-you-play-create-share-your-own-missions-publi/</link><guid isPermaLink="true">http://www.joystiq.com/2011/03/01/infamous-2-lets-you-play-create-share-your-own-missions-publi/</guid><comments>http://www.joystiq.com/2011/03/01/infamous-2-lets-you-play-create-share-your-own-missions-publi/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<img  src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/530infamouseditr.jpg" vspace="4" /></div>
And just like that, <a href="http://www.joystiq.com/game/infamous-2"><em>inFamous 2</em></a> joins Sony's "Play, Create, Share" suite of games by allowing players to make their own missions. Developer Sucker Punch unveiled the surprising new feature at GDC. Using the new creation tool, you'll be able to create "any" kind of mission. Creators have "access to the same set of characters, creatures and props" that the designers have.<br />
<br />
A "limited" public beta will be available in April. Details on how to get in will be announced on the game's <a href="http://www.infamousthegame.com">official website</a> in two weeks, on March 14th.<br />
<br />
<strong>Update:</strong> A video, after the break!<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/infamous-2-gdc-2011/">Infamous 2 (GDC 2011)</a></strong></p><a href="http://www.joystiq.com/photos/infamous-2-gdc-2011/#3933850"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/jshomesecuremediagdcbloggercolecarnival_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/infamous-2-gdc-2011/#3933851"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/jshomesecuremediagdcbloggercoleheavy1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/infamous-2-gdc-2011/#3933852"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/jshomesecuremediagdcbloggercoleheavy2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/infamous-2-gdc-2011/#3933853"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/jshomesecuremediagdcbloggercoleheavy3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/infamous-2-gdc-2011/#3933854"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/jshomesecuremediagdcbloggerdefend_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2011/03/01/infamous-2-lets-you-play-create-share-your-own-missions-publi/" rel="bookmark">Continue reading <em>Infamous 2 lets you play, create, share your own missions; public beta coming soon</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/03/01/infamous-2-lets-you-play-create-share-your-own-missions-publi/">Infamous 2 lets you play, create, share your own missions; public beta coming soon</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 01 Mar 2011 20:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/03/01/infamous-2-lets-you-play-create-share-your-own-missions-publi/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19864209/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/03/01/infamous-2-lets-you-play-create-share-your-own-missions-publi/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gdc-2011</category><category>inFamous-2</category><category>playstation</category><category>ps3</category><category>sucker-punch</category><category>user-generated-content</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Tue, 01 Mar 2011 20:15:00 EST</pubDate></item><item><title><![CDATA[StarCraft 2 user-created map takes the fight into space]]></title><link>http://www.joystiq.com/2011/01/05/starcraft-2-user-created-map-takes-the-fight-into-space/</link><guid isPermaLink="true">http://www.joystiq.com/2011/01/05/starcraft-2-user-created-map-takes-the-fight-into-space/</guid><comments>http://www.joystiq.com/2011/01/05/starcraft-2-user-created-map-takes-the-fight-into-space/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2011/01/04/starcraft-2-user-created-map-takes-the-fight-into-space/"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/01/gamstarbattle530.jpg" /></a></div>
While most of us would consider <a href="http://www.joystiq.com/game/starcraft-2"><em>StarCraft 2</em></a> to be a space-themed strategy title, very little of the game actually takes place in the <em>outer</em> parts of space -- you know, the parts where no one can hear you scream. A custom map by the name of <a href="http://playstarbattle.com/index.html">Star Battle</a> fixes that oversight, pitting two teams of six players against one another in a massive, <em>DotA</em>-esque encounter. Only, instead of controlling fantasy archetypes, you control gigantic spaceships, which we think we can all agree is <em>way cooler</em>.<br />
<br />
The map has proven to be the most popular custom gametype on the European Battle.net servers, and is now available on the U.S. servers as well. Check out the <a href="http://www.youtube.com/watch?v=bBbVqR3Euf4">tutorial video</a> posted after the jump to learn the rules the game before jumping into it -- a smart move, considering player death in Star Battle is <em>permanent</em>. (BUH BUH BUUHHHHH)<p><a href="http://www.joystiq.com/2011/01/05/starcraft-2-user-created-map-takes-the-fight-into-space/" rel="bookmark">Continue reading <em>StarCraft 2 user-created map takes the fight into space</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/01/05/starcraft-2-user-created-map-takes-the-fight-into-space/">StarCraft 2 user-created map takes the fight into space</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 05 Jan 2011 00:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/01/05/starcraft-2-user-created-map-takes-the-fight-into-space/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19786285/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/01/05/starcraft-2-user-created-map-takes-the-fight-into-space/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blizzard</category><category>custom</category><category>mod</category><category>pc</category><category>star-battle</category><category>Starcraft-2</category><category>strategy</category><category>user-generated-content</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Wed, 05 Jan 2011 00:00:00 EST</pubDate></item><item><title><![CDATA[Star Trek Online Season 3 starts Dec. 9, adds mission creation beta]]></title><link>http://www.joystiq.com/2010/11/17/star-trek-online-season-3-starts-dec-9-adds-mission-creation-b/</link><guid isPermaLink="true">http://www.joystiq.com/2010/11/17/star-trek-online-season-3-starts-dec-9-adds-mission-creation-b/</guid><comments>http://www.joystiq.com/2010/11/17/star-trek-online-season-3-starts-dec-9-adds-mission-creation-b/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/11/17/star-trek-online-season-3-starts-dec-9-adds-mission-creation-b/"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/startrekonline530indock.jpg" /></a></div>
As we all know, the third season of <em>The Next Generation</em> was a real <em>doozy</em>. We mean, "Sins of the Father?" "The Bonding?" Oh, man -- <em>they're classics</em>. We've got understandably high hopes for the third "season" of free downloadable content for <a href="http://www.joystiq.com/game/star-trek-online"><em>Star Trek Online</em></a>, an update which will go live December 9, adding a mission replay option, unlockable Borg technology and a beta for "The Foundry," which allows players to craft their own episodes.<br />
<br />
This, of course, means that someone needs to go through and recreate all the episodes from season three of <em>TNG</em>. Heck, how about <em>all</em> the episodes from <em>TNG</em>? We're not sure those wacky Holodeck episodes would be possible, but we're sure players can kludge <em>something</em> together.<p><a href="http://www.joystiq.com/2010/11/17/star-trek-online-season-3-starts-dec-9-adds-mission-creation-b/" rel="bookmark">Continue reading <em>Star Trek Online Season 3 starts Dec. 9, adds mission creation beta</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/11/17/star-trek-online-season-3-starts-dec-9-adds-mission-creation-b/">Star Trek Online Season 3 starts Dec. 9, adds mission creation beta</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 17 Nov 2010 00:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/11/17/star-trek-online-season-3-starts-dec-9-adds-mission-creation-b/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19720684/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/11/17/star-trek-online-season-3-starts-dec-9-adds-mission-creation-b/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cryptic-studios</category><category>dlc</category><category>pc</category><category>season-3</category><category>star-trek-online</category><category>the-foundry</category><category>update</category><category>user-generated-content</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Wed, 17 Nov 2010 00:30:00 EST</pubDate></item><item><title><![CDATA[Star Trek Online to incorporate player-made missions]]></title><link>http://www.joystiq.com/2010/10/29/star-trek-online-to-incorporate-player-made-missions/</link><guid isPermaLink="true">http://www.joystiq.com/2010/10/29/star-trek-online-to-incorporate-player-made-missions/</guid><comments>http://www.joystiq.com/2010/10/29/star-trek-online-to-incorporate-player-made-missions/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/10/29/star-trek-online-to-incorporate-player-made-missions/"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/gamstozinkievich530.jpg" /></a></div>
Cryptic Studios already enabled <em>City of Heroes</em> players to create their own missions from scratch successfully -- now it's planning on adding the feature to the rest of its MMO catalog. <a href="http://www.joystiq.com/game/star-trek-online"><em>Star Trek Online</em></a> players can now apply to beta test the "<a href="http://www.eurogamer.net/articles/2010-10-28-make-own-star-trek-online-missions">Foundry</a>" toolset, which allows them to create entire Episodes, customizing mission objectives, characters and scenery, which other Captains will then be able to play through.<br />
<br />
There's no telling how powerful the Foundry will be until we get a chance to check them out, but we've got our fingers crossed that our Captain Riker/Tribbles slash-fic masterpiece will be able to be realized using these new tools.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/10/29/star-trek-online-to-incorporate-player-made-missions/">Star Trek Online to incorporate player-made missions</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 29 Oct 2010 01:32:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/10/29/star-trek-online-to-incorporate-player-made-missions/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19693551/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/10/29/star-trek-online-to-incorporate-player-made-missions/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atari</category><category>cryptic-studios</category><category>mmorpg</category><category>pc</category><category>star-trek-online</category><category>the-foundry</category><category>user-generated-content</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Fri, 29 Oct 2010 01:32:00 EST</pubDate></item><item><title><![CDATA[Pac-Man, Micro Machines, Air Hockey created in LittleBigPlanet 2 beta]]></title><link>http://www.joystiq.com/2010/09/17/pac-man-micro-machines-air-hockey-created-in-littlebigplanet-2/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/17/pac-man-micro-machines-air-hockey-created-in-littlebigplanet-2/</guid><comments>http://www.joystiq.com/2010/09/17/pac-man-micro-machines-air-hockey-created-in-littlebigplanet-2/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/09/17/pac-man-micro-machines-air-hockey-created-in-littlebigplanet-2/"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/gamlbppacman530.jpg" /></a></div>
We have no earthly way of knowing who YouTube user TheFinalBurst is, but we're pretty sure the mystery creator's series of videos from the <a href="http://www.joystiq.com/game/littlebigplanet-2"><em>LittleBigPlanet 2</em></a> beta could serve as more effective marketing for the game than any ad campaign Sony could put together. Over the past week, TheFinalBurst's managed to create some mind-bogglingly intricate games using <em>LBP 2's</em> tool set -- games like <a href="http://www.youtube.com/watch?v=ekJMYMhWNfY"><em>Pac-Man</em></a>, <a href="http://www.youtube.com/watch?v=UMETqtugnMw"><em>Micro Machines</em></a>, an <a href="http://www.youtube.com/watch?v=yUcC7BQmOp4">air hockey mini-game</a> and even a <a href="http://www.youtube.com/watch?v=5kezLPA4Ssc">first-person shooter</a>, which we're still trying to wrap our heads around.<br />
<br />
Check out a few of our favorite selections after the jump, or visit <a href="http://www.youtube.com/user/TheFinalBurst#p/u/0/g-oaSSudTMA">TheFinalBurst's YouTube page</a> to check out all of this homebrew designer's brilliant creations. Those beta invites can't arrive soon enough.<br />
<br />
<strong>Update:</strong> A few of our commenters have pointed out that TheFinalBurst wasn't the author of all of the levels posted in his YouTube channel. We apologize to the original creators for not giving credit where credit was due.<p><a href="http://www.joystiq.com/2010/09/17/pac-man-micro-machines-air-hockey-created-in-littlebigplanet-2/" rel="bookmark">Continue reading <em>Pac-Man, Micro Machines, Air Hockey created in LittleBigPlanet 2 beta</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/17/pac-man-micro-machines-air-hockey-created-in-littlebigplanet-2/">Pac-Man, Micro Machines, Air Hockey created in LittleBigPlanet 2 beta</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 17 Sep 2010 12:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/17/pac-man-micro-machines-air-hockey-created-in-littlebigplanet-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19638280/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/17/pac-man-micro-machines-air-hockey-created-in-littlebigplanet-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>air-hockey</category><category>beta</category><category>fanmade</category><category>LittleBigPlanet-2</category><category>media-molecule</category><category>micro-machines</category><category>pac-man</category><category>playstation</category><category>ps3</category><category>Sony-Computer-Entertainment</category><category>user-generated-content</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Fri, 17 Sep 2010 12:40:00 EST</pubDate></item><item><title><![CDATA[Worlds collide in LittleBigPlanet's 'Kevin Butler Ware' micro-games]]></title><link>http://www.joystiq.com/2010/06/07/worlds-collide-in-littlebigplanets-kevin-butler-ware-micro-ga/</link><guid isPermaLink="true">http://www.joystiq.com/2010/06/07/worlds-collide-in-littlebigplanets-kevin-butler-ware-micro-ga/</guid><comments>http://www.joystiq.com/2010/06/07/worlds-collide-in-littlebigplanets-kevin-butler-ware-micro-ga/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.youtube.com/watch?v=p8U-bp3Ifko"><img hspace="0" border="0" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/gamkevinbutlerware580.jpg" alt="" /></a></div>
It's been a while since we last posted about a <a href="http://www.joystiq.com/tag/littlebigplanet"><em>LittleBigPlanet</em></a> creation that really knocked our socks off, but maybe that's because we were simply waiting for that <em>super</em> <em>special </em>level. You know, a platforming masterpiece that combines Sony spokesperson extraordinaire Kevin Butler with the fast-paced micro-games of <em>WarioWare</em> into a single, functional package. We weren't aware science had progressed far enough to make this fusion possible -- but the very existence of "<a href="http://www.youtube.com/watch?v=p8U-bp3Ifko">Kevin Butler Ware</a>" seems to indicate that it has.<br />
<br />
Check out the video after the jump to see this extremely clever level in action.<p><a href="http://www.joystiq.com/2010/06/07/worlds-collide-in-littlebigplanets-kevin-butler-ware-micro-ga/" rel="bookmark">Continue reading <em>Worlds collide in LittleBigPlanet's 'Kevin Butler Ware' micro-games</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/06/07/worlds-collide-in-littlebigplanets-kevin-butler-ware-micro-ga/">Worlds collide in LittleBigPlanet's 'Kevin Butler Ware' micro-games</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 07 Jun 2010 13:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.youtube.com/watch?v=p8U-bp3Ifko>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/06/07/worlds-collide-in-littlebigplanets-kevin-butler-ware-micro-ga/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19505953/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/06/07/worlds-collide-in-littlebigplanets-kevin-butler-ware-micro-ga/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Kevin-Butler</category><category>Kevin-Butler-Ware</category><category>LittleBigPlanet</category><category>Media-Molecule</category><category>Sony</category><category>user-generated-content</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Mon, 07 Jun 2010 13:15:00 EST</pubDate></item><item><title><![CDATA[3D Dot Game Heroes 'Hall of Heroes' character-sharing hub launched]]></title><link>http://www.joystiq.com/2010/05/11/3d-dot-game-heroes-hall-of-heroes-character-sharing-hub-launch/</link><guid isPermaLink="true">http://www.joystiq.com/2010/05/11/3d-dot-game-heroes-hall-of-heroes-character-sharing-hub-launch/</guid><comments>http://www.joystiq.com/2010/05/11/3d-dot-game-heroes-hall-of-heroes-character-sharing-hub-launch/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.3ddotgameheroes.com/hallofheroes/index.html"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/gam3ddotgamehallofheroes580.jpg" alt="" /></a></div>
Are you particularly proud of the homebrewed <a href="http://www.joystiq.com/tag/3d-dot-game-heroes"><em>3D Dot Game Heores</em></a> character model you recently whipped up? You know, the one that looks like Link/Mario/Belmont/Your favorite <em>Final Fantasy</em> archetype? Great news -- you can now share your pixelated protagonists with other players, or simply borrow the fruits of their labors, using the <a href="http://www.3ddotgameheroes.com/hallofheroes/index.html">recently launched "Hall of Heroes" web hub</a>.<br />
<br />
There are only a handful of characters live on the hub right now, but they all look like they'd serve as worthy saviors of the land of Dotnia. Especially the one named "Rad Naner," which is a banana wearing sunglasses and riding a skateboard.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/05/11/3d-dot-game-heroes-hall-of-heroes-character-sharing-hub-launch/">3D Dot Game Heroes 'Hall of Heroes' character-sharing hub launched</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 11 May 2010 10:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.3ddotgameheroes.com/hallofheroes/index.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/11/3d-dot-game-heroes-hall-of-heroes-character-sharing-hub-launch/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19472517/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/11/3d-dot-game-heroes-hall-of-heroes-character-sharing-hub-launch/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3d-dot-game-heroes</category><category>3d-game-heroes</category><category>atlus</category><category>from-software</category><category>heroes</category><category>rad-naner</category><category>Silicon-Studio</category><category>user-generated-content</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Tue, 11 May 2010 10:55:00 EST</pubDate></item><item><title><![CDATA[LittleBigPlanet 'Amphibious' Contraption Challenge winner revealed]]></title><link>http://www.joystiq.com/2010/03/22/littlebigplanet-amphibious-contraption-challenge-winner-reveal/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/22/littlebigplanet-amphibious-contraption-challenge-winner-reveal/</guid><comments>http://www.joystiq.com/2010/03/22/littlebigplanet-amphibious-contraption-challenge-winner-reveal/#comments</comments><description><![CDATA[<div style="text-align: center;"><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="349" id="viddler"><param name="movie" value="http://www.viddler.com/simple_on_site/44df0b1" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="fake=1"/><embed src="http://www.viddler.com/simple_on_site/44df0b1" width="580" height="349" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" flashvars="fake=1" name="viddler" ></embed></object></div>
Media Molecule's latest exercise in <a href="http://www.joystiq.com/tag/littlebigplanet"><em>LittleBigPlanet</em></a> creativity -- a <a href="http://www.joystiq.com/tag/contraption-challenge">Contraption Challenge</a> in which players had to build clever water-traversing vehicles -- has borne some pretty delicious fruits. The <a href="http://blog.eu.playstation.com/2010/03/22/littlebigplanet-contraption-challenge-2/">six finalists' creations</a> can be seen in the video above, but first place (a title that comes with a copy of <em>LittleBigPlanet PSP</em> and a PSP Go) went to Asbestos101's "Crouching Boat, Hidden Car."<br />
<br />
We can't wait to see what the next <em>LBP </em>challenge will require from its players -- perhaps an AI construct built from simple switches and levers that's <em>capable of love?</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/22/littlebigplanet-amphibious-contraption-challenge-winner-reveal/">LittleBigPlanet 'Amphibious' Contraption Challenge winner revealed</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 22 Mar 2010 13:14:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.eu.playstation.com/2010/03/22/littlebigplanet-contraption-challenge-2/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/22/littlebigplanet-amphibious-contraption-challenge-winner-reveal/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19409192/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/22/littlebigplanet-amphibious-contraption-challenge-winner-reveal/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>contraption-challenge</category><category>diy</category><category>lbp</category><category>littlebigplanet</category><category>media-molecule</category><category>platformer</category><category>user-generated-content</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Mon, 22 Mar 2010 13:14:00 EST</pubDate></item><item><title><![CDATA[Rock Band Network sales analyzed, top 20 songs calculated]]></title><link>http://www.joystiq.com/2010/03/20/rock-band-network-sales-analyzed-top-20-songs-calculated/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/20/rock-band-network-sales-analyzed-top-20-songs-calculated/</guid><comments>http://www.joystiq.com/2010/03/20/rock-band-network-sales-analyzed-top-20-songs-calculated/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://rockbandaide.com/rock-band-network-sales-analysis/"><img hspace="0" vspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/rockband10610.jpg" alt="" /></a></div>
We haven't gotten much of an indication of how successful Harmonix's recently launched <a href="http://www.joystiq.com/tag/rock-band-network">Rock Band Network</a> platform has been during its first few weeks in operation. I mean, we'd consider the <em>Rock Band</em>-ification of The Slip's timeless <em>Guitar Hero</em> classic "<a href="http://www.youtube.com/watch?v=1b2JjJzuZUo">Even Rats</a>" to be a <em>huge</em> success, but we're pretty sure they measure it in dollars and cents. <a href="http://rockbandaide.com/rock-band-network-sales-analysis/">RockBandAide recently did</a> a bit of calculation and educated guesswork to come with the amount of cash the RBN has brought in so far -- according to the site, Harmonix has grossed over $107,000 in sales from user-generated tracks alone.<br />
<br />
RockBandAide also estimate that regular DLC has brought in roughly $161,000 in revenue on the 360 since the Network went live -- a slightly larger sum, though the profit margin on Network tracks is supposedly much higher than that of regular DLC. The site also compiled the top 20 purchased RBN songs thus far, which we've posted after the jump. Keep in mind -- these numbers aren't official, but they're the best we've got to go on thus far.<br />
<br />
[Thanks Tommy!]<p><a href="http://www.joystiq.com/2010/03/20/rock-band-network-sales-analyzed-top-20-songs-calculated/" rel="bookmark">Continue reading <em>Rock Band Network sales analyzed, top 20 songs calculated</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/20/rock-band-network-sales-analyzed-top-20-songs-calculated/">Rock Band Network sales analyzed, top 20 songs calculated</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 20 Mar 2010 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://rockbandaide.com/rock-band-network-sales-analysis/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/20/rock-band-network-sales-analyzed-top-20-songs-calculated/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19407720/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/20/rock-band-network-sales-analyzed-top-20-songs-calculated/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dlc</category><category>harmonix</category><category>Microsoft</category><category>mtv-games</category><category>rhythm</category><category>rock-band</category><category>rock-band-network</category><category>sales</category><category>user-generated-content</category><category>Xbox-360</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Sat, 20 Mar 2010 17:30:00 EST</pubDate></item><item><title><![CDATA[Valve adds user-created items to Team Fortress 2]]></title><link>http://www.joystiq.com/2010/03/19/valve-adds-user-created-items-to-team-fortress-2/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/19/valve-adds-user-created-items-to-team-fortress-2/</guid><comments>http://www.joystiq.com/2010/03/19/valve-adds-user-created-items-to-team-fortress-2/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.teamfortress.com/post.php?id=3618"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/hairclubtf2580.jpg" /></a></div>
Got a great idea for a hat or weapon for <a href="http://www.joystiq.com/tag/team-fortress-2"><em>Team Fortress 2</em></a>? Valve wants to hear about it -- better yet, Valve wants you to make it. The TF2 blog <a href="http://www.teamfortress.com/post.php?id=3618&amp;p=1">reports</a> that Valve has already seen plenty of solid submissions -- items you can get a hold of in today's update. If you're the creator of one of these items, you'll find a special version waiting for you in your backpack. Hooray for bragging rights!<br />
<br />
And for you budding designers out there, don't just think of it as a way to get some experience under your belt, but think of it as a service for these guys. Heavy above always had an image problem (thanks, male pattern baldness!), but now he's feeling good and going out on dates like <em>every</em> night!<br />
<br />
[Via <a href="http://news.bigdownload.com/2010/03/19/team-fortress-2-now-allows-contributions-from-third-parties/">Big Download</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/19/valve-adds-user-created-items-to-team-fortress-2/">Valve adds user-created items to Team Fortress 2</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 19 Mar 2010 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.teamfortress.com/post.php?id=3618>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/19/valve-adds-user-created-items-to-team-fortress-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19406625/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/19/valve-adds-user-created-items-to-team-fortress-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>community</category><category>custom-items</category><category>multiplayer</category><category>source</category><category>source-engine</category><category>steam</category><category>team-fortress-2</category><category>user-generated-content</category><category>valve</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 19 Mar 2010 20:30:00 EST</pubDate></item><item><title><![CDATA[Rhythm game devs: genre hasn't peaked, user-generated content is key]]></title><link>http://www.joystiq.com/2010/01/25/rhythm-game-devs-genre-hasnt-peaked-user-generated-content-is/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/25/rhythm-game-devs-genre-hasnt-peaked-user-generated-content-is/</guid><comments>http://www.joystiq.com/2010/01/25/rhythm-game-devs-genre-hasnt-peaked-user-generated-content-is/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.edge-online.com/news/harmonix-music-genre-hasn't-peaked"><img vspace="0" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/somanyinstruments.jpg" alt="" /></a></div>
<div style="text-align: right;"><small>[<a href="http://www.flickr.com/photos/jaymiek/">Image credit: Jaymiek</a>]<br />
<br />
</small></div>
In the latest issue of <em>Edge Magazine</em>, Harmonix head Alex Rigopulos and Neversoft project director Brian Bright both speak out regarding the current state of rhythm-music gaming. As you might imagine, neither developer thinks that the genre is flatlining. In fact, Rigopulos even believes that "future music games will exceed the sales success of the last generation." <br />
<br />
Surprisingly, though, while each heads up their own approach to the genre, the two seem to be in near-direct agreement on the next step for their franchises. "User-generated content will be absolutely critical to the ongoing success of the genre, I think," Rigopulos says. Bright echoes his statement, saying, "I think user-created content is key to the evolution ... if you can't create or edit licensed music due to copyright laws, then you're limited to pretending to play someone else's music." <br />
<br />
That said, each developer differs in their definition of exactly what that "user-created content" will be. In the case of Rigopulos, he believes the Rock Band Network and its potentially "huge community of power-users -- skilled music creators" will be his company's next "defining moment." Bright is less sure of a plan, simply stating, "I think the key is to create music, but make it compelling to create, so the game is in the creation."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/25/rhythm-game-devs-genre-hasnt-peaked-user-generated-content-is/">Rhythm game devs: genre hasn't peaked, user-generated content is key</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 25 Jan 2010 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.edge-online.com/news/harmonix-music-genre-hasn%E2%80%99t-peaked>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/25/rhythm-game-devs-genre-hasnt-peaked-user-generated-content-is/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19330110/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/25/rhythm-game-devs-genre-hasnt-peaked-user-generated-content-is/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision</category><category>alex-rigopulos</category><category>brian-bright</category><category>DS</category><category>guitar-hero</category><category>harmonix</category><category>Microsoft</category><category>mtv-games</category><category>music</category><category>neversoft</category><category>Nintendo</category><category>rhythm</category><category>rock-band</category><category>rock-band-network</category><category>user-generated-content</category><category>Wii</category><category>Xbox-360</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Mon, 25 Jan 2010 11:00:00 EST</pubDate></item><item><title><![CDATA[Miyamoto foresees more user-generated content in the future]]></title><link>http://www.joystiq.com/2009/10/15/miyamoto-foresees-more-user-generated-content-in-the-future/</link><guid isPermaLink="true">http://www.joystiq.com/2009/10/15/miyamoto-foresees-more-user-generated-content-in-the-future/</guid><comments>http://www.joystiq.com/2009/10/15/miyamoto-foresees-more-user-generated-content-in-the-future/#comments</comments><description><![CDATA[<div align="center"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/gettin_shiggy_wit_it_jd.jpg" alt="" /><br /></div>
Nintendo designer Shigeru Miyamoto may not play many of his competitors' games, but he does see a future where games like <a href="http://www.joystiq.com/tag/littlebigplanet"><em>LittleBigPlanet</em></a> will become increasingly commonplace. After demoing a few levels from the upcoming <a href="http://www.joystiq.com/tag/new-super-mario-bros-wii"><em>New Super Mario Bros. Wii</em></a>, we asked Miyamoto if he'd ever consider giving everyday players the tools to make their own <em>Mario</em> levels. "This is an area that I have a lot of interest in, and I think that the side-scrolling <em>Mario</em> games in particular are well suited to that idea," Miyamoto said (as translated by Bill Trinnen).<br /><br />Miyamoto then pointed to previous Nintendo works in an attempt to prove his openness towards the idea. "Of course the <em>Mario vs. Donkey Kong</em> series is one that's made in North America by NST, but it's one that I've been involved in and from early on. We did have a lot of discussions about how to enable that kind of level creation in that series. And of course, more recently on Nintendo DSi, we have released <a href="http://www.joystiq.com/tag/flipnote-studio"><em>Flipnote Studio</em></a>, which is another kind of utility or tool-type of software that's really about letting users let their creation out and share it with others."<br /><br />Neither examples have the depth or scope of what we wanted Miyamoto to do: Confirm a <em>LBP</em>-esque community-driven <em>Mario</em> platformer. As implausible as that may sound, Miyamoto reiterated his interest, and admitted that the future will see more of these kinds of games. "And I think those types of interactive experiences are going to continue to broaden and we'll see a lot more user-generated content going forward. I've always had an interest in those kinds of creative tools, so I will definitely be open to ideas like that in the future."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/10/15/miyamoto-foresees-more-user-generated-content-in-the-future/">Miyamoto foresees more user-generated content in the future</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 15 Oct 2009 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/10/15/miyamoto-foresees-more-user-generated-content-in-the-future/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19197899/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/15/miyamoto-foresees-more-user-generated-content-in-the-future/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>mario</category><category>miyamoto</category><category>new-super-mario-bros-wii</category><category>Nintendo</category><category>shigeru-miyamoto</category><category>user-generated-content</category><category>Wii</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Thu, 15 Oct 2009 20:30:00 EST</pubDate></item><item><title><![CDATA[ModNation Racers, like LittleBigPlanet on wheels]]></title><link>http://www.joystiq.com/2009/06/02/modnation-racers-like-littlebigplanet-on-wheels/</link><guid isPermaLink="true">http://www.joystiq.com/2009/06/02/modnation-racers-like-littlebigplanet-on-wheels/</guid><comments>http://www.joystiq.com/2009/06/02/modnation-racers-like-littlebigplanet-on-wheels/#comments</comments><description><![CDATA[<div align="center"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/sony-e309-keynote-1135-rm-eng.jpg" vspace="4" border="1" /></div>
It wasn't all sequels and plugged leaks at <a href="http://www.joystiq.com/2009/06/02/joystiq-live-from-sonys-e3-2009-keynote/">Sony's E3 press conference</a>. Sony also announced a new PlayStation 3 franchise called <em>ModNation Racers</em>, the latest in the company's Play.Create.Share lineup popularized by <em>LittleBigPlanet</em>. The game looks to strap <em>LBP</em>'s overcute style and love of physics into kart racing that, according to Sony, will let players express themselves and become "superstar designers" by sharing tracks, karts and characters over the PlayStation Network.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/06/02/modnation-racers-like-littlebigplanet-on-wheels/">ModNation Racers, like LittleBigPlanet on wheels</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 02 Jun 2009 15:52:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/06/02/modnation-racers-like-littlebigplanet-on-wheels/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19055452/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/06/02/modnation-racers-like-littlebigplanet-on-wheels/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>e3-2009</category><category>little-big-planet</category><category>littlebigplanet</category><category>modnation-racers</category><category>sony</category><category>user-generated-content</category><dc:creator><![CDATA[Jason Dobson]]></dc:creator><pubDate>Tue, 02 Jun 2009 15:52:00 EST</pubDate></item><item><title><![CDATA[LittleBigPlanet has over 600,000 user-created levels]]></title><link>http://www.joystiq.com/2009/03/20/littlebigplanet-has-over-600-000-user-created-levels/</link><guid isPermaLink="true">http://www.joystiq.com/2009/03/20/littlebigplanet-has-over-600-000-user-created-levels/</guid><comments>http://www.joystiq.com/2009/03/20/littlebigplanet-has-over-600-000-user-created-levels/#comments</comments><description><![CDATA[<div align="center"><a href="http://news.prnewswire.com/ViewContent.aspx?ACCT=109&amp;STORY=/www/story/03-20-2009/0004991977&amp;EDATE="><img hspace="0" vspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/sackboyonworld.white.091009-580px.jpg" /></a><br /></div>
Occasionally, game developers launch press releases for no other reason than to proclaim how <em>totally awesome</em> their games are. <a href="http://news.prnewswire.com/ViewContent.aspx?ACCT=109&amp;STORY=/www/story/03-20-2009/0004991977&amp;EDATE=">One such release</a> just landed in our inbox courtesy of Media Molecule, describing the many accolades that have been bestowed upon <em><a href="http://www.joystiq.com/tag/LittleBigPlanet/">LittleBigPlanet</a></em> -- though we were more interested in a few statistics hidden in the print: Altogether, <em>LBP</em>'s 1,934,700-strong online community has produced an average 35,373 levels a week since the game's release, for a whopping total of 646,135 user-generated levels.<br /><br />Sure, 350,000 of those are simple trophy-collection levels, 200,000 are item-sharing stages, and 95,500 have <a href="http://www.youtube.com/watch?v=LBdvkjK92-Y">Phoenix</a> <a href="http://www.youtube.com/watch?v=ESdfHe81p-k">Games</a>-<a href="http://www.youtube.com/watch?v=Pk8qbSISQI4">esque</a> production values -- but 635 of the levels stamped on <em>LBP</em>'s highly texturized globe <a href="http://www.joystiq.com/2009/02/27/littlebigcontra-collaboration-is-remarkable/">are <em>precious, precious</em> gems</a>. That's more than enough to keep us busy for quite some time.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/03/20/littlebigplanet-has-over-600-000-user-created-levels/">LittleBigPlanet has over 600,000 user-created levels</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 20 Mar 2009 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://news.prnewswire.com/ViewContent.aspx?ACCT=109&amp;STORY=/www/story/03-20-2009/0004991977&amp;EDATE=>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/20/littlebigplanet-has-over-600-000-user-created-levels/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1493806/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/20/littlebigplanet-has-over-600-000-user-created-levels/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>levels</category><category>littlebigplanet</category><category>media-molecule</category><category>sony</category><category>user-generated-content</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Fri, 20 Mar 2009 11:30:00 EST</pubDate></item><item><title><![CDATA[LittleBigPlanet level moderation a 'continually improving' process]]></title><link>http://www.joystiq.com/2008/12/03/littlebigplanet-level-moderation-a-continually-improving-proce/</link><guid isPermaLink="true">http://www.joystiq.com/2008/12/03/littlebigplanet-level-moderation-a-continually-improving-proce/</guid><comments>http://www.joystiq.com/2008/12/03/littlebigplanet-level-moderation-a-continually-improving-proce/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a></p><div align="center"><a href="http://blog.us.playstation.com/2008/12/02/sack-it-to-meweekly-answers-to-the-lbp-communitys-questions/"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/lbp-490.jpg" alt="" /></a><br /></div>
That's according to Sony, which addressed several <a href="http://www.joystiq.com/tag/littlebigplanet"><em>LittleBigPlanet</em></a> concerns in a recent (and now weekly) post on the official <a href="http://blog.us.playstation.com/2008/12/02/sack-it-to-meweekly-answers-to-the-lbp-communitys-questions/">PlayStation Blog</a>. "The vast majority of moderated levels were due to offensive material," wrote SCEA marketing manager Mark Valledor, "however we are evolving the way moderation happens to ensure that creators are made aware of why their level was blocked." Earlier this year, level creators expressed their <a href="http://www.joystiq.com/2008/11/09/littlebigplanet-levels-being-deleted-with-no-warning-or-explanat/">frustration</a> at becoming victim of Sony's inscrutable moderation policies. The company has since released some general "don't put this stuff in your level" <a href="http://www.joystiq.com/2008/11/13/sony-issues-littlebigplanet-moderation-guidelines/">guidelines</a>.<br /><br />Valledor also noted that other online aspects of the precious platformer are being examined and improved, including the occasionally problematic servers and the maddeningly unhelpful level search function. "We've heard your requests to get better search functionality to find levels and getting the PLAY, CREATE, SHARE stats up and running on the Info Moon and have put this on the top of our list." <br /><br />We hope you guys tagged that list properly -- it's going to be awfully difficult to find otherwise.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/12/03/littlebigplanet-level-moderation-a-continually-improving-proce/">LittleBigPlanet level moderation a 'continually improving' process</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 03 Dec 2008 17:14:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.us.playstation.com/2008/12/02/sack-it-to-meweekly-answers-to-the-lbp-communitys-questions/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/12/03/littlebigplanet-level-moderation-a-continually-improving-proce/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1390388/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/12/03/littlebigplanet-level-moderation-a-continually-improving-proce/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>LBP</category><category>LittleBigPlanet</category><category>Media-Molecule</category><category>Moderation</category><category>PS3</category><category>User-Generated-Content</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Wed, 03 Dec 2008 17:14:00 EST</pubDate></item><item><title><![CDATA[Watch: Gradius gets LBP'd]]></title><link>http://www.joystiq.com/2008/11/03/watch-gradius-gets-lbpd/</link><guid isPermaLink="true">http://www.joystiq.com/2008/11/03/watch-gradius-gets-lbpd/</guid><comments>http://www.joystiq.com/2008/11/03/watch-gradius-gets-lbpd/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a></p><div style="text-align: center;"><a href="http://www.youtube.com/watch?v=Wg0ZBHdz7wM"><img vspace="4" hspace="0" border="0" alt="lbp" src="http://www.blogcdn.com/www.joystiq.com/media/2008/11/lbp.gradius.490w.jpg" /></a></div>
<a href="http://www.joystiq.com/tag/littlebigplanet"><em>LittleBigPlanet</em></a> is officially a verb. And we're officially wowed by this <em>Gradius</em>-inspired <a href="http://www.joystiq.com/tag/lbp-ugc">user-created</a> level (full clip after the break). We're not sure what amount of time, effort and total understanding of <em>LBP's</em> quirky reality it takes to birth such a creation ... but we ain't got it.<br /><br />Also: <strike>Anyone able to find this level in-game? Our search for "Libidius.jp" (the supposed stage name) turned up <em>nada.</em></strike> You can find the level by searching for the creator: RRR30000. [Thanks all!]<p><a href="http://www.joystiq.com/2008/11/03/watch-gradius-gets-lbpd/" rel="bookmark">Continue reading <em>Watch: Gradius gets LBP'd</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/11/03/watch-gradius-gets-lbpd/">Watch: Gradius gets LBP'd</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 03 Nov 2008 21:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.youtube.com/watch?v=Wg0ZBHdz7wM>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/11/03/watch-gradius-gets-lbpd/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1361055/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/11/03/watch-gradius-gets-lbpd/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gradius</category><category>lbp</category><category>lbp-ugc</category><category>libidius.jp</category><category>littlebigplanet</category><category>PS3</category><category>user-generated-content</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Mon, 03 Nov 2008 21:30:00 EST</pubDate></item><item><title><![CDATA[LGJ: User Content Creation Crisis]]></title><link>http://www.joystiq.com/2008/11/03/lgj-user-content-creation-crisis/</link><guid isPermaLink="true">http://www.joystiq.com/2008/11/03/lgj-user-content-creation-crisis/</guid><comments>http://www.joystiq.com/2008/11/03/lgj-user-content-creation-crisis/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a></p><font color="gray"><em>Each week Mark Methenitis contributes <a href="http://joystiq.com/tag/law-of-the-game/">Law of the Game on Joystiq</a> ("LGJ"), a column on legal issues as they relate to video games</em>:</font><br /><br />
<div align="center"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/1225319021065_4f93aedit.jpg" alt="" /><br /></div>
It appears there has been <a href="http://www.gamepolitics.com/2008/10/18/who-owns-your-little-big-planet-creations-hint-probably-not-you">a bit of a controversy</a> over the recent changes to the PSN Terms of Service with regard to user-generated content, which seems to be at least in part tied to the release of the Sackboy epic <a href="http://www.joystiq.com/tag/little-big-planet/"><em>Little Big Planet</em></a>. Of course, user-created content is nothing new, and neither is the management of the licenses associated with that content. However, it seems like as good a time as ever to discuss the issue of managing the intellectual property rights of user created content and what that can mean for you, the user, and them, the game companies. <br /><br />I guess we should get back to basics, though I'll skip the intellectual property primer this time around. When users create content for games, they're creating intellectual property that would likely qualify as a derivative work. After all, what good is the content outside of the game? Some types of mods are more derivative than others, depending on how much is taken from the original work. But the point remains, it's at some level a derivative work. In this case, however, there is at least an implicit authorization for the user to create the work based on the virtue of the developer giving the user the tools to do so. In this way, we're not dealing with a situation identical to, say, machinima.<p><a href="http://www.joystiq.com/2008/11/03/lgj-user-content-creation-crisis/" rel="bookmark">Continue reading <em>LGJ: User Content Creation Crisis</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/11/03/lgj-user-content-creation-crisis/">LGJ: User Content Creation Crisis</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 03 Nov 2008 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/11/03/lgj-user-content-creation-crisis/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1356918/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/11/03/lgj-user-content-creation-crisis/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>copyright</category><category>intellectual-property</category><category>law</category><category>law-of-the-game</category><category>licensing</category><category>little-big-planet</category><category>user-generated-content</category><dc:creator><![CDATA[Mark Methenitis]]></dc:creator><pubDate>Mon, 03 Nov 2008 19:00:00 EST</pubDate></item><item><title><![CDATA[Boku, Microsoft's 'LittleBigPlanet' heading to 360, PC]]></title><link>http://www.joystiq.com/2008/11/03/boku-microsofts-littlebigplanet-heading-to-360-pc/</link><guid isPermaLink="true">http://www.joystiq.com/2008/11/03/boku-microsofts-littlebigplanet-heading-to-360-pc/</guid><comments>http://www.joystiq.com/2008/11/03/boku-microsofts-littlebigplanet-heading-to-360-pc/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/11/programming_ui_org_boku.jpg" vspace="4" border="1" /></div>
<em><a href="http://www.joystiq.com/tag/lbp">Little Big Planet</a></em> captured players' hearts and free time with its unmistakable mix of ingenuity and cute. Now it appears that Microsoft has its own plan to tap into players' creative wellspring with <em><a href="http://research.microsoft.com/projects/boku/">Boku</a></em>, a new XNA project billed by <a href="http://blog.seattletimes.nwsource.com/techtracks/2008/10/30/more_microsoft_research_worldwidetelescope_updated.html">The Seattle Times blog</a> as a "visual programming language for kids." Hello World.<br /><br />Following a previous demonstration of the project in 2007, <em>Boku</em> was officially unveiled this week by project lead Matthew MacLaurin during Microsoft's Professional Developers Conference in Los Angeles. The effort looks to build upon Microsoft's ongoing work with the more complicated XNA Game Studio, allowing players to program their own games using a more inviting set of icon-driven instructions on either the PC or Xbox 360. Sort of makes us want to go back and revisit <em><a href="http://en.wikipedia.org/wiki/Carnage_Heart">Carnage Heart</a></em>. <br /><br />No official release date has been announced yet, though MacLaurin noted during his presentation that players will be able to start playing with <em>Boku</em> sometime "early next year." Until then, check out a video of it in motion after the break. <br /><br />[Via <a href="http://www.gamasutra.com/php-bin/news_index.php?story=20918">Gamasutra</a>]
<p> </p>
<p> </p><p><a href="http://www.joystiq.com/2008/11/03/boku-microsofts-littlebigplanet-heading-to-360-pc/" rel="bookmark">Continue reading <em>Boku, Microsoft's 'LittleBigPlanet' heading to 360, PC</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/11/03/boku-microsofts-littlebigplanet-heading-to-360-pc/">Boku, Microsoft's 'LittleBigPlanet' heading to 360, PC</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 03 Nov 2008 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.seattletimes.nwsource.com/techtracks/2008/10/30/more_microsoft_research_worldwidetelescope_updated.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/11/03/boku-microsofts-littlebigplanet-heading-to-360-pc/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1360535/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/11/03/boku-microsofts-littlebigplanet-heading-to-360-pc/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>boku</category><category>carnage-heart</category><category>little-big-planet</category><category>littlebigplanet</category><category>microsoft</category><category>PC</category><category>user-generated-content</category><category>Xbox-360</category><category>xna</category><category>xna-game-studio</category><dc:creator><![CDATA[Jason Dobson]]></dc:creator><pubDate>Mon, 03 Nov 2008 13:30:00 EST</pubDate></item><item><title><![CDATA[PSN terms say Sony can sell your content without reimbursement]]></title><link>http://www.joystiq.com/2008/10/17/psn-terms-say-sony-can-sell-your-content-without-reimbursement/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/17/psn-terms-say-sony-can-sell-your-content-without-reimbursement/</guid><comments>http://www.joystiq.com/2008/10/17/psn-terms-say-sony-can-sell-your-content-without-reimbursement/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/psn/" rel="tag">PlayStation Network</a>, <a href="http://www.joystiq.com/category/rants/" rel="tag">Rants</a></p><div align="center"><a href="http://ihavetheprincess.wordpress.com/2008/10/17/littlebigripoff-sony-can-sell-your-lbp-content/"><img hspace="4" border="0" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/ps3printsmoney.jpg" alt="" /></a><br /></div>
With so much user-generated content being placed onto the PlayStation Network through Game 3.0 titles, like <em>SingStar</em> and <em>LittleBigPlanet</em>, it's unsurprising that Sony's <a href="http://www.scei.co.jp/ps3-eula/psn/u/u_tosua_en.html">terms of use</a> have a clause that allows them to redistribute and use user-generated content without compensation for the original creators. "You authorize and license SCEA a royalty free and perpetual right to use, distribute, copy, modify, display, and publish your User Material for any reason without any restrictions or payments to you or any third parties."<br /><br />For example, Sony could show off your latest <em>LittleBigPlanet</em> level in a commercial they air. Or, they may show off your amazing drunken <em>SingStar</em> vid in a magazine ad. Maybe they'll make money off ads that run in your private apartment in <em>Home</em>. There are a lot of possibilties.<br /><br />However, there is one fear, as pointed out by <a href="http://ihavetheprincess.wordpress.com/2008/10/17/littlebigripoff-sony-can-sell-your-lbp-content/">I have the Princess</a>. Could Sony also redistribute user-generated levels from <em>LittleBigPlanet</em> as paid DLC? If so, there's no entitlement for the creators to gain a single penny off of those purchases. We doubt something this drastic will happen. Instead, we still believe <em>LBP</em> creators might, just might, have a chance to <a href="http://www.joystiq.com/2008/07/20/littlebigplanet-allows-users-to-charge-for-created-content/">get rich</a> off the game.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/10/17/psn-terms-say-sony-can-sell-your-content-without-reimbursement/">PSN terms say Sony can sell your content without reimbursement</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 17 Oct 2008 07:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://ihavetheprincess.wordpress.com/2008/10/17/littlebigripoff-sony-can-sell-your-lbp-content/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/17/psn-terms-say-sony-can-sell-your-content-without-reimbursement/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1344946/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/17/psn-terms-say-sony-can-sell-your-content-without-reimbursement/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>playstation-network</category><category>user-generated-content</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Fri, 17 Oct 2008 07:30:00 EST</pubDate></item><item><title><![CDATA[LittleBigPlanet to feature personal 'copyright' system]]></title><link>http://www.joystiq.com/2008/08/26/littlebigplanet-to-feature-personal-copyright-system/</link><guid isPermaLink="true">http://www.joystiq.com/2008/08/26/littlebigplanet-to-feature-personal-copyright-system/</guid><comments>http://www.joystiq.com/2008/08/26/littlebigplanet-to-feature-personal-copyright-system/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a></p><div align="center"><a href="http://www.eurogamer.net/article.php?article_id=225520"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/lbp.bluray.only.490.jpg" /></a><br /></div>
We love it when games like <a href="http://www.joystiq.com/tag/soul-calibur-iv"><em>Soul Calibur IV</em></a> challenge us to add a personal touch to our favorite pastime, whether it be in creating our own fighters or stitching together a brand new level. But if there's anything this bounty of creative tools and user-generated content has shown us, it's that people <a href="http://www.joystiq.com/2008/08/06/mario-and-more-re-created-in-soul-calibur-iv/">aren't very original</a>. When they're done recreating all of Nintendo's intellectual properties, they'll likely start copying, editing and spreading all of <em>your</em> creations too. <em>They must be stopped!</em><br /><br />Thankfully, the PlayStation 3's impossibly cute platformer, <em><a href="http://www.joystiq.com/tag/littlebigplanet">LittleBigPlanet</a>,</em> will feature its own "copyright" system for user-generated items. "You can basically dictate the distribution rights on any object you create," Media Molecule's Alex Evans tells <a href="http://www.eurogamer.net/article.php?article_id=225520">Eurogamer</a>. "If you put something in your level as a collectable item, people can collect it. People can control who comes into the level, both by how hard it is and by giving away keys, but you can also choose whether to copyright that object."<br /><br />Items sans copyright can be modified and shared with wild abandon (perfect for the inevitable penises!), while those cherished by the creator must be collected and remain within the confines of the user's level. Which is probably just a recreation of Super Mario Bros. World 1-1 anyway.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/08/26/littlebigplanet-to-feature-personal-copyright-system/">LittleBigPlanet to feature personal 'copyright' system</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 26 Aug 2008 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/article.php?article_id=225520>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/08/26/littlebigplanet-to-feature-personal-copyright-system/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1295696/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/08/26/littlebigplanet-to-feature-personal-copyright-system/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Copyright</category><category>LBP</category><category>LittleBigPlanet</category><category>Media-Molecule</category><category>Platformer</category><category>PS3</category><category>User-generated-content</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Tue, 26 Aug 2008 16:30:00 EST</pubDate></item><item><title><![CDATA[Sims Carnival is now in open beta]]></title><link>http://www.joystiq.com/2008/06/17/sims-carnival-is-now-in-open-beta/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/17/sims-carnival-is-now-in-open-beta/</guid><comments>http://www.joystiq.com/2008/06/17/sims-carnival-is-now-in-open-beta/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a></p><div align="center"><a href="http://www.simscarnival.com/"><img vspace="4" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/simscarnkiss.jpg"  alt="" /></a><br /></div>
In the future, there will be no game developers. Well, to be more accurate, there will be no <em>paid</em> videogame developers, just a legion of unpaid game slaves, toiling away for a chance at e-stardom. Today, the inevitable future looms just a bit closer with <em><a href="http://www.joystiq.com/tag/The-Sims-Carnival/">The Sims Carnival</a></em> going into open beta.<br /><br />Right now, you can play some of the offerings from closed beta folks, who've come up with some really bizarre entries like <a href="http://www.simscarnival.com/portal/games/3614/page">this terrible take</a> on Mario Kart and <a href="http://www.simscarnival.com/portal/games/3108/page">this br&ucirc;l&eacute;e caramelizing sim</a>. You can also design your own games for the general populace to partake of, enjoy and never, <em>ever</em> pay you for.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/06/17/sims-carnival-is-now-in-open-beta/">Sims Carnival is now in open beta</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 17 Jun 2008 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.simscarnival.com/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/17/sims-carnival-is-now-in-open-beta/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1228182/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/17/sims-carnival-is-now-in-open-beta/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ea</category><category>Electronic-Arts</category><category>maxis</category><category>PC</category><category>sims</category><category>the-sims-carnival</category><category>ugc</category><category>user-generated-content</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Tue, 17 Jun 2008 19:30:00 EST</pubDate></item><item><title><![CDATA[Community Content: 241 Edition]]></title><link>http://www.joystiq.com/2008/06/13/community-content-241-edition/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/13/community-content-241-edition/</guid><comments>http://www.joystiq.com/2008/06/13/community-content-241-edition/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox-live/" rel="tag">Xbox Live</a>, <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a></p><img height="200" border="0" width="415" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/03/24liyrp.jpg" /><br />Each week, X3F showcases the best in <em><a href="http://www.joystiq.com/tag/halo3">Halo 3</a></em> <em>downloads with <a href="http://www.joystiq.com/tag/community-content">Community Content</a>. To find out how to set up your <a target="_blank" href="http://bungie.net/">Bungie.net</a> account, <a href="http://www.joystiq.com/2008/02/13/x3f-presents-community-content/">click here</a>. Submit your own ideas at: </em><em>comcon [AT] xbox360fanboy [DOT] com<br /><br /></em>This week for Community Content we're doing something a little different. On top of our regular community contributed content for <em>Halo 3</em>, we're browsing through the most popular Bungie.Net downloads as a second recommendation.<br /><br />Yes, Community Content has doubled in size! We're giving away double the dose of content. Two maps for the price of one. Well, considering they're free--for the price of zero. So, jump in this week for our community submitted content and for our own Bungie.Net recommendation!<br /><br />Also, make all checks of $0.00 payable to X3F Towers ... kthxbai.<p><a href="http://www.joystiq.com/2008/06/13/community-content-241-edition/" rel="bookmark">Continue reading <em>Community Content: 241 Edition</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/06/13/community-content-241-edition/">Community Content: 241 Edition</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 13 Jun 2008 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/06/13/community-content-241-edition/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1225315/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/13/community-content-241-edition/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bungie</category><category>community-content</category><category>forge</category><category>halo</category><category>halo-3</category><category>halo3</category><category>user-generated-content</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><pubDate>Fri, 13 Jun 2008 20:30:00 EST</pubDate></item><item><title><![CDATA[GDC08: Realtime Worlds shows off All Points Bulletin]]></title><link>http://www.joystiq.com/2008/02/22/gdc08-realtime-worlds-shows-off-all-points-bulletin/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/22/gdc08-realtime-worlds-shows-off-all-points-bulletin/</guid><comments>http://www.joystiq.com/2008/02/22/gdc08-realtime-worlds-shows-off-all-points-bulletin/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/gdc/" rel="tag">GDC</a>, <a href="http://www.joystiq.com/category/mmo/" rel="tag">MMO</a>, <a href="http://www.joystiq.com/category/galleries/" rel="tag">Galleries</a></p><center><a href="http://www.massively.com/photos/gdc08-all-points-bulletin/656952/"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/header-490.jpg" /></a></center>What word is perhaps most synonymous with the current MMO playing field? Grind. Realtime Worlds' Dave Jones (<a href="http://en.wikipedia.org/wiki/Davy_Jones_%28actor%29">no relation</a>?) is setting out to change that with the studio's first massively multiplayer title <em><a href="http://www.apb.com/">All Points Bulletin</a></em> we <a href="http://www.joystiq.com/2007/09/07/no-crackdown-sequel-in-development/">caught wind of back in September</a>. He's hoping the formula <a href="http://www.joystiq.com/tag/crackdown/">Crackdown</a> + MMO = crack will be proven true with variables like infinite, professional-looking character and vehicle customization, contemporary setting, integration with <a href="http://www.last.fm">last.fm</a> and dynamic, variable team-sized missions hidden in the equation. <br />
<br />
In today's innocuously-titled "My first MMO" panel at <a href="http://www.joystiq.com/tag/gdc08/">GDC</a>, Jones revealed a number of details about those variables and showed off some gameplay and character customization demos that left a packed house audibly oohing and ahhing. Read on for a breakdown of the session and details on the game.<br />
<br />
<div class="postbody">
<div class="postgallery">
<p><strong>Gallery: <a href="http://www.massively.com/photos/gdc08-all-points-bulletin/">GDC08: All Points Bulletin</a></strong></p>
<a href="http://www.massively.com/photos/gdc08-all-points-bulletin/656901/"><img title="" alt="" src="http://www.blogcdn.com/www.massively.com/media/2008/02/dsc_1403_thumbnail.jpg" /></a><a href="http://www.massively.com/photos/gdc08-all-points-bulletin/656987/"><img title="" alt="" src="http://www.blogcdn.com/www.massively.com/media/2008/02/dsc_1447_thumbnail.jpg" /></a><a href="http://www.massively.com/photos/gdc08-all-points-bulletin/656715/"><img title="" alt="" src="http://www.blogcdn.com/www.massively.com/media/2008/02/dsc_1374_thumbnail.jpg" /></a><a href="http://www.massively.com/photos/gdc08-all-points-bulletin/656927/"><img title="" alt="" src="http://www.blogcdn.com/www.massively.com/media/2008/02/dsc_1414_thumbnail.jpg" /></a><a href="http://www.massively.com/photos/gdc08-all-points-bulletin/656954/"><img title="" alt="" src="http://www.blogcdn.com/www.massively.com/media/2008/02/dsc_1435_thumbnail.jpg" /></a></div>
</div><p><a href="http://www.joystiq.com/2008/02/22/gdc08-realtime-worlds-shows-off-all-points-bulletin/" rel="bookmark">Continue reading <em>GDC08: Realtime Worlds shows off All Points Bulletin</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/22/gdc08-realtime-worlds-shows-off-all-points-bulletin/">GDC08: Realtime Worlds shows off All Points Bulletin</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 22 Feb 2008 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/02/22/gdc08-realtime-worlds-shows-off-all-points-bulletin/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1121727/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/22/gdc08-realtime-worlds-shows-off-all-points-bulletin/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>all-points-bulletin</category><category>APB</category><category>dave-jones</category><category>GDC</category><category>MMO</category><category>MMOs</category><category>PC</category><category>realtime-worlds</category><category>UGC</category><category>user-generated-content</category><category>Xbox-360</category><dc:creator><![CDATA[Barb Dybwad]]></dc:creator><pubDate>Fri, 22 Feb 2008 09:30:00 EST</pubDate></item></channel></rss>