The clever men and women at Rare actually figured out a way to offer connectivity between Viva Piñata: Trouble in Paradise on the Xbox 360, and the Viva Piñata game on the Nintendo DS. Unfortunately, they figured it out a bit too late in development, and the unprecedented "Three-Six-DS" (say it out loud) connection will not make it into either game.
How would it have worked? Trouble in Paradise on the 360 uses the Live Vision Camera to interpret special codes on Viva Piñata trading cards. The camera's resolution is high enough to even read card codes off of digital screens, like iPods, Zunes (lawl) and portable gaming systems.
According to MTV's Stephen Totilo, Rare realized that codes could be placed in the Nintendo DS Piñata game to allow content to be transferred from the portable to the 360 version. Sadly, this realization came too late in the development cycle of the DS game, and reportedly could not be included. It's the thought that counts, right?
We all had our hearts warmed last year when we heard of David Rosowski's delightful approach to nuptial queries -- the young man proposed to his girlfriend Jenn by sending her a diamond and question-popping note in Viva Piñata, immediately following up with a bended knee and a real-life rock. Nearly seven months later, their wedding day has come, and after trading vows upon a cruise ship, the two will chow down on a matrimonial pastry topped with a Horstachio and a veiled Pretztail (two of the game's more recognizable papier-mâché critters).
You can watch their big day unfold on David's YouTube channel, if you have nothing better to do this Saturday morning. We here at Joystiq HQ won't be in virtual attendance, but we'd still like to wish David and Jenn a long and happy marriage, full of fulfilled romance requirements and bushels of joy candy.
Viva Piñatahas found moderate success since its release late last year, with about 500,000 units sold, but it's far from the "next great family franchise" it was positioned as. Over at Gamasutra, James Thomas and Justin Cook of Rare discuss why they thought that Viva made less of a splash than many hoped.
Interestingly, the two say that the game was supposed to be more of a symbol for third parties, showing that Microsoft was serious about games for kids. The sales were still low though, something that, in part, they chalk up to the marketing force put behind Gears of War, which shared Viva's launch window. "So much of the money went towards Gears of War, which is going to sell millions anyway," Thomas said. "It was a bit of like, 'What about the other franchise?' I think we got left in the wake somewhat. Hopefully with the PC version this Christmas, it might get something of a second wind."
We'd be more likely to attribute Viva's sales to the fact that the game is too complicated for most kids, but sports cartoon graphics that turn many adult players off. That said, we're sure that Gary Jules on TV every 30 seconds didn't help matters.
Niagara Falls? For suckers. Having a plane write it in the sky? Boring. On the Jumbotron at a World Series of Video Games event? Sadly impossible. There's officially only one cool way now to propose to that special someone: Through Viva Piñata. Unfortunately, user PINATAcast on the official Viva Piñata forums just beat you to it.
We've seen video games and matrimony tied up before obviously, but this has to be one of our favorite combos. In one sense, it's metaphorical, as marriage is really all about figuratively smashing your partner to bits and eating the delicious candy inside them. (Just kidding, sweetie!) Perhaps Rare Community Manager George Kelion said it better in an email to us: "It's not quite as extensive as a full-on WoW wedding, but personally we think it's a bit more romantic (less chance of a drunken dwarf brawl ruining the atmosphere, for one thing)."
Though it may seem tailor-made for it, a Rare staffer has confirmed that Viva Pinatawon't be getting any downloadable content. In response to a fan's question in the "Scribes" column on the company's website, a member of the Viva team wrote, "We aren't doing any downloadable content for Viva Piñata because we are much too busy doing something else." So, we lose out on DLC, but gain the greatest commodity of all: Mystery.
We know it's not Viva Pinata: Party Animals, that's being developed by Krome. The team member could be talking about the DS version of the game, but we doubt it. Why not call it by name? So, it it Viva 2? Is it a new Jet Force Gemini? (No, it's probably not.) The thrill of anticipation we feel almost makes up for the lack of new, downloadable pinatas! ... Almost.
The impassioned youth of PinataIsland cornered Krome's Cameron Davis, lead designer on Viva Piñata: Party Animals and beat him like a paper mache party favor until he released his sweet details contained within. Announced at E3, Party Animals is a mini-game fiesta based on the popular children's show and critically acclaimed Xbox 360 title starring the dance partners of Mario Lopez.
Players will be assisting one of eight playable piñata compete in the reality show, Viva Piñata Championship Challenge, which functions quite a bit like The Amazing Race. Of those eight playable characters, two will be brand new characters to the series, set to debut in the second season of the Saturday morning cartoon. The game will be presented in a television style format and feature the color commentary of Pierre Parrybo and Pecky Pudgeon.
According to Davis, we should expect to see a demo "very, very, very soon, if not already." Viva Piñata: Party Animals is due out this Winter.
During a Viva Piñata panel at Comic-Con, Rare announced a Nintendo DS version of their well-received (but demographically incongruous) Xbox 360 title, Viva Piñata. A Rare developer answered some basic questions on the PinataIsland.info forum, quelling fears that the title would not be developed by Rare – he said, "Very definitely 'yes' on this one. We have a dedicated handheld dev team." – and that the gameplay would be different – he said, "Game play wise, yes. It's the same game ... ." Still no word on whether or not the game will take advantage of the DS' Nintendo Wi-Fi Connection.
While it's not a huge surprise – Shane Kim intimated as much to 1UP – it's curious to see Microsoft publishing a title on a competitor's platform. If they can get the Pokemon crowd hooked on Viva Piñata via the enormously popular DS, then we're betting some of those kids just may grow up to be 360 owners.
As a game designed to appeal to a younger audience, Viva Piñata had one fault that probably stood out the most: other than the cutesy characters, it wasn't really designed to appeal to a younger audience. The game is fairly complicated and requires some pretty intense micromanagement in later levels (at least it does if you want to advance). Furthermore, VP does almost nothing to capitalize on the children's property around which it is centered. The various piñatas, which are wacky and wisecracking characters on the children's program, are little more than grunting, mindless animals in the game. With Viva Piñata: Party Animals, Microsoft looks to take on all these problems at once. We took it for a spin at E3 to see what sets it apart.
Gears of War is no longer a Xbox 360 exclusive. Neither is Viva Pinata. Two of Microsoft's premiere console titles is now getting the Games For Windows treatment. The Game of the Year-winning shooter from Epic will gain a few enhancements on the PC, such as five new levels, a new editor, and "some very big surprises." Could the game look even prettier on a DirectX 10 PC? Believe it. Thankfully, the game will run on both Windows XP and Windows Vista.
Viva Pinata and a major list of new Games for Windows titles were revealed at the Microsoft keynote, including titles such as Age of Empires 3: The Asian Dynasties, Stranglehold, Blacksite: Area 51, and Kane and Lynch: Dead Men.
Microsoft is bringing home family fun again with a newly announced Viva Pinata game. The game will retain the original's fantastic graphics, but will add brand new gameplay that's bound to appeal to the younger crowd. The original struggled to target an audience due to its strategy-laden gameplay that alienated the children the cartoon would have appealed to.
Taking a page from Nintendo, the new Viva Pinata title will be a game filled with minigames. Viva Pinata: Party Animals will be Microsoft's attempt at providing a Mario Party experience on the 360. Will it succeed?
Behold a Shadow the Hedgehog Pinata, made by Slaziman and his mother for this little brother's birthday (Flickr gallery). In his words, "I will personally beat it till the candy sprays out of it for starring in the worst Sega game ever, Shadow the Hedgehog." Check out the highlights for today:
Who's at fault for Nintendo's lack of third-party support: Nintendo, the developers, or the fans themselves? Kevin Cassidy, founder of website GoNintendo, places the blame on the Nintendo community for showing reluctance or unwarranted disdain toward third-party Wii games.
The rant, part of Newsweek writer N'Gai Croal's P2P series, makes a point out of Dewy's Adventure, a game he feels internet users have called in "kiddie" based on its looks alone, subsequently refusing to give it a chance. This is a problem Nintendo had when revealing Legend of Zelda: Wind Waker to be a cel-shaded romp with a pre-adolescent Link. Of course, that game sold well on merit of its Nintendo roots. Dewy's Adventure isn't even out yet, so opinions have room to alter wildly between now and its release later this year.
Is the "kiddie" problem inherently Nintendo's, though? Regard Microsoft's Viva Pinata, a game that has been praised widely but suffers from low (though steady) sales. Is the kiddie image of the title affecting other consoles, too? Cassidy opines that Nintendo fans are clamoring for "mature" titles that include violence and gore, but we feel this is a more universal trend that is affecting all consoles.
In the first part of an informative interview conducted by Mercury News' Dean Takahashi, Bill Gates responds to the suggestion that Nintendo's Wii may come out on top thanks to its unique controller and cheaper price tag. "Look at the graphics," he says. "Look at Nintendo's execution in terms of online capability. We have this thing that nobody has ever seen before. When you say to your friend, hey let's play online, you say then you have to buy an Xbox. That's what 10 million people say."
When peer pressure isn't selling Xbox Live, Gates points out that endeavours like cross-platform Vista gaming and IPTV are pushing the online service forward. However, he also believes that "Nintendo did some things right," going on to mention Microsoft's acquisition of Rare and the "huge success" that was Viva Piñata. Though many critics believe the game is a return to prominence for Rare, its lacklustre sales may lead others to agree with Gates for the wrong reason -- "Nintendo did some things right" by selling the developer when they did.
Be sure to check out the rest of the interview for some interesting tidbits on the Xbox 360's IPTV, the continued absence of a larger hard drive and how Sony "didn't know what they were doing" with the Cell processor.
Viva Piñata was designed from the ground up to be a marketing machine. Microsoft will do anything to get attention for the franchise, even splurging to make Mario López dance for us at the Santa Monica Pier. It's all good that those cute and colorful Piñata's got an E rating, but those who have played the game know that below its kid friendly E rating lies some dark AO rated themes.
Faith over at The Girl Gamer, with tongue firmly planted in cheek, has unleashed a diatribe on the sins glorified in Viva Piñata. The piñata's "dance" to breed, with no gender assignment to them, and parents can "dance" with their offspring to have more piñata children. Faith says, "Is Microsoft trying to teach our kids that having relations with your family is OK? They should have made it true to real life and had the baby piñatas come out disfigured or something ... how do we know we aren't breeding boy piñatas together?"
Viva Piñata is by no means the first production geared for children with underlying adult themes. Scooby-Doo's drug themes, X-Men's commentary on civil rights and prejudice, the Smurfs -- well, there's way too much subtext in the Smurfs. Viva Piñata clearly has themes of incest and let's not forget the fact that you raise these cute animals to be shipped off and inhumanely beaten to death.
How on earth did this guy not win? Check out the moves.
Joystiq attended a Microsoft Viva Piñata event on the California coast yesterday, held at the world famous Santa Monica Pier. There must have been about a billion piñatas everywhere, but none of them were harmed during the event. Not a single one. How can you possibly set a bunch of kids loose on a bunch of papier måché animals and not expect them to a) want to whack the crap out of them, and b) grab all the candy that comes spilling out? Well, Microsoft is changing one mind at a time.
This was an event for kids, and there was the requisite face painting, picture taking, game playing, and ... Mario López? We're still not sure what he was doing there, other than the fact that yes, he's Mexican ... and was on Dancing with the Stars. Okay, so in stretch maybe we cou ... no, we still don't buy it. In addition to the tons of piñatas, the Spanish-language L.A. radio station La Raza 97.9 was also there to kick up the Latino factor with some jams and prizes. Unfortunately, there was no spicy food served at this event, much to our chagrin. However, they did have this commercial for the game playing on some sweet HDTVs. We could laugh at that all day. Well, through at least three viewings.
Check out our photocomic spread of the event after the jump. Just don't say we didn't warn you.