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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title>Viva Pinata DS / Xbox 360 connectivity figured out, not happening</title><link>http://www.joystiq.com/2008/05/20/viva-pinata-ds-xbox-360-connectivity-figured-out-not-happenin/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/20/viva-pinata-ds-xbox-360-connectivity-figured-out-not-happenin/</guid><comments>http://www.joystiq.com/2008/05/20/viva-pinata-ds-xbox-360-connectivity-figured-out-not-happenin/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/casual/" rel="tag">Casual</a></p><div align="center"><a href="http://multiplayerblog.mtv.com/2008/05/20/nintendo-ds-xbox-360-connectivity-considered-for-viva-pinata-trouble-in-paradise/"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/pinata36ds.jpg" /></a><br /></div>
The clever men and women at Rare <a href="http://multiplayerblog.mtv.com/2008/05/20/nintendo-ds-xbox-360-connectivity-considered-for-viva-pinata-trouble-in-paradise/">actually figured out a way</a> to offer connectivity between <em>Viva Pi&ntilde;ata: Trouble in Paradise</em> on the Xbox 360, and the <a href="http://www.joystiq.com/2007/07/30/viva-pinata-announced-for-nintendo-ds/"><em>Viva Pi&ntilde;ata</em> game on the Nintendo DS</a>. Unfortunately, they figured it out a bit too late in development, and the unprecedented "Three-Six-DS" (say it out loud) connection will not make it into either game.<br /><br />How would it have worked? <em>Trouble in Paradise</em> on the 360 <a href="http://www.joystiq.com/2008/05/13/viva-pinata-trouble-in-paradise-adds-camera-co-op-september-r/">uses the Live Vision Camera</a> to interpret special codes on <a href="http://www.joystiq.com/tag/viva-pinata"><em>Viva Pi&ntilde;ata</em></a> trading cards. The camera's resolution is high enough to even read card codes off of digital screens, like iPods, Zunes (lawl) and portable gaming systems.<br /><br />According to MTV's Stephen Totilo, Rare realized that codes could be placed in the Nintendo DS <em>Pi&ntilde;ata</em> game to allow content to be transferred from the portable to the 360 version. Sadly, this realization came too late in the development cycle of the DS game, and reportedly could not be included. It's the thought that counts, right?<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://multiplayerblog.mtv.com/2008/05/20/nintendo-ds-xbox-360-connectivity-considered-for-viva-pinata-trouble-in-paradise/>Read</a> | <a href="http://www.joystiq.com/2008/05/20/viva-pinata-ds-xbox-360-connectivity-figured-out-not-happenin/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1201077/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/05/20/viva-pinata-ds-xbox-360-connectivity-figured-out-not-happenin/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>36ds</category><category>viva-pinata</category><category>viva-pinata-ds</category><category>viva-pinata-trouble-...</category><category>vivapinata</category><dc:creator>Scott Jon Siegel</dc:creator><dc:date>2008-05-20T18:30:00+00:00</dc:date></item><item><title>Viva Piñata proposer tying the knot today with game-themed cake</title><link>http://www.joystiq.com/2008/04/05/viva-pinata-proposer-tying-the-knot-today-with-game-themed-cake/</link><guid isPermaLink="true">http://www.joystiq.com/2008/04/05/viva-pinata-proposer-tying-the-knot-today-with-game-themed-cake/</guid><comments>http://www.joystiq.com/2008/04/05/viva-pinata-proposer-tying-the-knot-today-with-game-themed-cake/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a></p><a href="http://pinataisland.info/forum/showthread.php?t=5808&amp;page=13"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/04/gam_pinatacaketopper_490.jpg" /></a><br />We all had our hearts warmed last year when we heard of David Rosowski's delightful approach to nuptial queries -- the young man proposed to his girlfriend Jenn by <a href="http://www.youtube.com/watch?v=dbr_g3cTIYw&amp;feature=PlayList&amp;p=5CA20CBE1C8F796E&amp;index=0">sending her a diamond and question-popping note in <em>Viva Pi&ntilde;ata</em></a>, immediately following up with a bended knee and a real-life rock. Nearly seven months later, <a href="http://pinataisland.info/forum/showthread.php?t=5808&amp;page=13">their wedding day has come</a>, and after trading vows upon a cruise ship, the two will chow down on a matrimonial pastry <a href="http://www.youtube.com/watch?v=Gle13JCoiAU&amp;feature=PlayList&amp;p=5CA20CBE1C8F796E&amp;index=3">topped with a Horstachio and a veiled Pretztail</a> (two of the game's more recognizable papier-m&acirc;ch&eacute; critters).<br /><br />You can watch their big day unfold <a href="http://www.youtube.com/view_play_list?p=5CA20CBE1C8F796E">on David's YouTube channel</a>, if you have nothing better to do this Saturday morning. We here at Joystiq HQ won't be in virtual attendance, but we'd still like to wish David and Jenn a long and happy marriage, full of fulfilled romance requirements and bushels of joy candy. <br /><br />[Thanks, jimmcq.]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://pinataisland.info/forum/showthread.php?t=5808&amp;page=13>Read</a> | <a href="http://www.joystiq.com/2008/04/05/viva-pinata-proposer-tying-the-knot-today-with-game-themed-cake/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1159383/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/04/05/viva-pinata-proposer-tying-the-knot-today-with-game-themed-cake/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>cake</category><category>caketopper</category><category>davidrosowski</category><category>horstachio</category><category>marriage</category><category>microsoft</category><category>pinata</category><category>pretztail</category><category>proposal</category><category>rare</category><category>vivapinata</category><category>wedding</category><dc:creator>Griffin McElroy</dc:creator><dc:date>2008-04-05T11:35:00+00:00</dc:date></item><item><title>Rare duo: Viva Pinata left in Gears' wake</title><link>http://www.joystiq.com/2007/10/12/rare-duo-viva-pinata-left-in-gears-wake/</link><guid isPermaLink="true">http://www.joystiq.com/2007/10/12/rare-duo-viva-pinata-left-in-gears-wake/</guid><comments>http://www.joystiq.com/2007/10/12/rare-duo-viva-pinata-left-in-gears-wake/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/simulations/" rel="tag">Simulations</a></p><div align="left">
<div align="center"><a href="http://www.gamasutra.com/php-bin/news_index.php?story=15839"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/10/vivap.jpg" alt="" /></a><br /></div>
<em><a href="http://www.joystiq.com/tag/VivaPinata/">Viva Pi</a></em><a href="http://www.joystiq.com/tag/VivaPinata/"><em>&ntilde;</em></a><em><a href="http://www.joystiq.com/tag/VivaPinata/">ata</a> </em>has found moderate success since its release late last year, with about 500,000 units sold, but it's far from the "next great family franchise" it was positioned as. Over at Gamasutra, James Thomas and Justin Cook of Rare discuss why they thought that <em>Viva </em>made less of a splash than many hoped. <br /><br />Interestingly, the two say that the game was supposed to be more of a symbol for third parties, showing that Microsoft was serious about games for kids. The sales were still low though, something that, in part, they chalk up to the marketing force put behind <em>Gears of War</em>, which shared <em>Viva</em>'s launch window. "So much of the money went towards <em><a href="http://www.joystiq.com/tag/GearsofWar/">Gears of War</a></em>, which is going to sell millions anyway," Thomas said. "It was a bit of like, 'What about the other franchise?' I think we got left in the wake somewhat. Hopefully with the PC version this Christmas, it might get something of a second wind."<br /><br />We'd be more likely to attribute <em>Viva'</em>s sales to the fact that the game is too complicated for most kids, but sports cartoon graphics that turn many adult players off. That said, we're sure that <a href="http://www.youtube.com/watch?v=TFnsjDDnLck">Gary Jules on TV </a>every 30 seconds didn't help matters. </div><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.gamasutra.com/php-bin/news_index.php?story=15839>Read</a> | <a href="http://www.joystiq.com/2007/10/12/rare-duo-viva-pinata-left-in-gears-wake/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1011896/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/10/12/rare-duo-viva-pinata-left-in-gears-wake/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>gearsofwar</category><category>rare</category><category>vivapinata</category><dc:creator>Justin McElroy</dc:creator><dc:date>2007-10-12T16:00:00+00:00</dc:date></item><item><title>Viva Piñata marks its first wedding proposal</title><link>http://www.joystiq.com/2007/09/13/viva-pinata-marks-its-first-wedding-proposal/</link><guid isPermaLink="true">http://www.joystiq.com/2007/09/13/viva-pinata-marks-its-first-wedding-proposal/</guid><comments>http://www.joystiq.com/2007/09/13/viva-pinata-marks-its-first-wedding-proposal/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a></p><div align="center"><a href="http://pinataisland.info/forum/showthread.php?t=5808"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/09/vivaprop.jpg" alt="" /></a><br /></div>
Niagara Falls? For suckers. Having a plane write it in the sky? Boring. On the Jumbotron at a World Series of Video Games event? <a href="http://www.joystiq.com/2007/09/13/world-series-of-video-games-is-no-more/">Sadly impossible</a>. There's officially only one cool way now to propose to that special someone: Through <em>Viva Pi&ntilde;</em><em>ata.</em> Unfortunately, user PINATAcast on the official <em>Viva Pi&ntilde;</em><em>ata</em> forums <a href="http://pinataisland.info/forum/showthread.php?t=5808">just beat you to it</a>.<br /><br />We've seen video games and matrimony tied up before obviously, but this has to be one of our favorite combos. In one sense, it's metaphorical, as marriage is really all about figuratively smashing your partner to bits and eating the delicious candy inside them. (Just kidding, sweetie!) Perhaps Rare Community Manager George Kelion said it better in an email to us: "It's not quite as extensive as a full-on <em>WoW</em> wedding, but personally we think it's a bit more romantic (less chance of a drunken dwarf brawl ruining the atmosphere, for one thing)."<br /><br />Good luck, you crazy pi&ntilde;ata farming kids.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://pinataisland.info/forum/showthread.php?t=5808>Read</a> | <a href="http://www.joystiq.com/2007/09/13/viva-pinata-marks-its-first-wedding-proposal/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/988481/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/09/13/viva-pinata-marks-its-first-wedding-proposal/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>marriage</category><category>vivapinata</category><category>xboxlive</category><dc:creator>Justin McElroy</dc:creator><dc:date>2007-09-13T09:00:00+00:00</dc:date></item><item><title>Rare's not going to make any Viva Pinata DLC</title><link>http://www.joystiq.com/2007/09/05/rares-not-going-to-make-any-viva-pinata-dlc/</link><guid isPermaLink="true">http://www.joystiq.com/2007/09/05/rares-not-going-to-make-any-viva-pinata-dlc/</guid><comments>http://www.joystiq.com/2007/09/05/rares-not-going-to-make-any-viva-pinata-dlc/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/simulations/" rel="tag">Simulations</a></p><div align="center"><a href="http://www.rare.co.uk/extras/scribes/30aug07/index.html"><img vspace="4" hspace="0" border="1" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/09/pinata490.jpg" /></a><br /></div>
Though it may seem tailor-made for it, a <a href="http://www.joystiq.com/tag/Rare/">Rare</a> staffer has confirmed that <em><a href="http://www.joystiq.com/tag/VivaPinata/">Viva Pinata</a> </em>won't be getting any downloadable content. In response to a fan's question in the "Scribes" column on the company's website, a member of the <em>Viva</em> team wrote, "We aren't doing any downloadable content for <em>Viva Pi&ntilde;ata</em> because we are much too busy doing <em>something</em> else." So, we lose out on DLC, but gain the greatest commodity of all: Mystery.<br /><br />We know it's not <em><a href="http://www.joystiq.com/search/?q=Viva%20Pinata%3A%20Party%20Animals">Viva Pinata: Party Animals</a></em>, that's being developed by Krome. The team member could be talking about the DS version of the game, but we doubt it. Why not call it by name? So, it it <em>Viva 2</em>? Is it a new <em>Jet Force Gemini</em>? (No, it's probably not.) The thrill of anticipation we feel almost makes up for the lack of new, downloadable pinatas! ... Almost. <br /><br />[Via <a href="http://www.gamesindustry.biz/content_page.php?aid=28341">GI.biz</a>. Thanks, Jaap]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.rare.co.uk/extras/scribes/30aug07/index.html>Read</a> | <a href="http://www.joystiq.com/2007/09/05/rares-not-going-to-make-any-viva-pinata-dlc/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/981491/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/09/05/rares-not-going-to-make-any-viva-pinata-dlc/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>dlc</category><category>rare</category><category>vivapinata</category><category>xboxlive</category><dc:creator>Justin McElroy</dc:creator><dc:date>2007-09-05T08:55:00+00:00</dc:date></item><item><title>New Viva Piñata: Party Animals details, demo arriving "very soon"</title><link>http://www.joystiq.com/2007/08/02/new-viva-pinata-party-animals-details-demo-arriving-very-soon/</link><guid isPermaLink="true">http://www.joystiq.com/2007/08/02/new-viva-pinata-party-animals-details-demo-arriving-very-soon/</guid><comments>http://www.joystiq.com/2007/08/02/new-viva-pinata-party-animals-details-demo-arriving-very-soon/#comments</comments><description><![CDATA[<div align="center"><a href="http://pinataisland.info/forum/showthread.php?t=4594"><img vspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/08/hudson_partyanimals.jpg" alt="" /></a><br />
<div align="left">The impassioned youth of <a href="http://pinataisland.info/forum/showthread.php?t=4594">PinataIsland</a> cornered Krome's Cameron Davis, lead designer on <a href="http://www.joystiq.com/2007/07/14/joystiq-hands-on-viva-pinata-party-animals/"><em>Viva Pi&ntilde;ata: Party Animals</em></a> and beat him like a paper mache party favor until he released his sweet details contained within. <a href="http://www.joystiq.com/2007/07/10/viva-pinata-party-animals-brings-minigames/">Announced</a> at <a href="http://joystiq.com/tag/e307">E3</a>, <em>Party Animals</em> is a mini-game fiesta based on the popular children's show and <a href="http://www.joystiq.com/2007/06/08/crackdown-earns-7-nominations-for-develop-awards/">critically acclaimed</a> Xbox 360 title starring the dance partners of <a href="http://www.joystiq.com/2006/12/04/viva-pi-ata-invasion-results-in-mario-l-pez-dancing/">Mario Lopez</a>.<br /></div>
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<br />Players will be assisting one of eight playable pi&ntilde;ata compete in the reality show, Viva Pi&ntilde;ata Championship Challenge, which functions quite a bit like <a href="http://en.wikipedia.org/wiki/The_Amazing_Race">The Amazing Race</a>. Of those eight playable characters, two will be brand new characters to the series, set to debut in the second season of the Saturday morning cartoon. The game will be presented in a television style format and feature the color commentary of <a href="http://pinataisland.info/index.php?title=List_of_minor_characters#Pierre_Parrybo">Pierre Parrybo</a> and <a href="http://pinataisland.info/index.php?title=List_of_minor_characters#Pecky_Pudgeon">Pecky Pudgeon</a>.<br /><br />According to Davis, we should expect to see a demo "very, very, very soon, if not already." <em>Viva Pi&ntilde;ata: Party Animals</em> is due out this Winter.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://pinataisland.info/forum/showthread.php?t=4594>Read</a> | <a href="http://www.joystiq.com/2007/08/02/new-viva-pinata-party-animals-details-demo-arriving-very-soon/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/956091/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/08/02/new-viva-pinata-party-animals-details-demo-arriving-very-soon/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>krome</category><category>mariolopez</category><category>rare</category><category>vivapinata</category><dc:creator>Jared Rea</dc:creator><dc:date>2007-08-02T08:59:00+00:00</dc:date></item><item><title>Viva Pinata announced for Nintendo DS</title><link>http://www.joystiq.com/2007/07/30/viva-pinata-announced-for-nintendo-ds/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/30/viva-pinata-announced-for-nintendo-ds/</guid><comments>http://www.joystiq.com/2007/07/30/viva-pinata-announced-for-nintendo-ds/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a></p><div align="center"><a href="http://pinataisland.info/forum/showthread.php?t=4499"><img width="490" vspace="4" hspace="0" height="513" border="0" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/viva_pinata_ds.jpg" alt="" /></a><br /></div>
During a Viva Pi&ntilde;ata panel at Comic-Con, Rare announced a Nintendo DS version of their well-received (but demographically incongruous) Xbox 360 title, <em>Viva Pi&ntilde;ata</em>. A Rare developer answered some basic questions on the PinataIsland.info forum, quelling fears that the title would not be developed by Rare - he said, "Very definitely 'yes' on this one. We have a dedicated handheld dev team." - and that the gameplay would be <a href="http://www.joystiq.com/2007/07/10/viva-pinata-party-animals-brings-minigames/">different</a> - he  said, "Game play wise, yes. It's the same game ... ." Still no word on whether or not the game will take advantage of the DS' Nintendo Wi-Fi Connection.<br /><br />While it's not a huge surprise - Shane Kim <a href="http://www.1up.com/do/newsStory?cId=3157148">intimated as much</a> to 1UP - it's curious to see Microsoft publishing a title on a competitor's platform. If they can get the <em>Pokemon</em> crowd hooked on <em>Viva Pi&ntilde;ata</em> via the enormously popular DS, then we're betting some of those kids just may grow up to be 360 owners. <br /><br />[Via <a href="http://www.shacknews.com/onearticle.x/48200">ShackNews</a>]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://pinataisland.info/forum/showthread.php?t=4499>Read</a> | <a href="http://www.joystiq.com/2007/07/30/viva-pinata-announced-for-nintendo-ds/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/953332/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/07/30/viva-pinata-announced-for-nintendo-ds/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>BreakingNews</category><category>Comic-Con</category><category>Rare</category><category>VivaPinata</category><dc:creator>Christopher Grant</dc:creator><dc:date>2007-07-30T09:30:00+00:00</dc:date></item><item><title>Joystiq hands-on: Viva Piñata Party Animals</title><link>http://www.joystiq.com/2007/07/14/joystiq-hands-on-viva-pinata-party-animals/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/14/joystiq-hands-on-viva-pinata-party-animals/</guid><comments>http://www.joystiq.com/2007/07/14/joystiq-hands-on-viva-pinata-party-animals/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/e3/" rel="tag">E3</a>, <a href="http://www.joystiq.com/category/casual/" rel="tag">Casual</a></p><img width="460" vspace="4" hspace="4" height="345" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/pinataparty-e307-2.jpg" alt="" /><br />As a game designed to appeal to a younger audience, <a href="http://www.joystiq.com/tag/VivaPinata/" style="font-style: italic;">Viva Pi&ntilde;ata</a> had one fault that probably stood out the most: other than the cutesy characters, it wasn't really <span style="font-style: italic;">designed to appeal to a younger audience</span>. The game is fairly complicated and requires some pretty intense micromanagement in later levels (at least it does if you want to advance). Furthermore, <span style="font-style: italic;">VP</span> does almost nothing to capitalize on the children's property around which it is centered. The various pi&ntilde;atas, which are wacky and wisecracking characters on the children's program, are little more than grunting, mindless animals in the game. With <span style="font-style: italic;">Viva Pi&ntilde;ata: Party Animals</span>, Microsoft looks to take on all these problems at once. We took it for a spin at <a href="http://www.joystiq.com/tag/e307">E3</a> to see what sets it apart.<br /><br /><img width="460" vspace="4" hspace="4" height="345" border="1" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/pinataparty-e307.jpg" /><br /><span style="font-style: italic;">Party Animals</span>, as you might expect, is a party game. The first thing you'll notice is that the game features the characters as kids know them from the show, with their familiar voices intact. No longer are they mindless beasts. Now they display all the character traits that kids have come to expect from the TV show. We imagine this alone should greatly increase the title's appeal to its target audience. And of course, the switch to an all mini-game formula is much more kid friendly as well. The games are very simple and easy to get into. We tried out a race mode, which plays more or less like an average cart racer (power slides in a foot race are a little odd, by the way). We also played the game pictured above, which requires you to time whacks against a swinging pi&ntilde;ata (there's something kind of sick about pi&ntilde;atas attempting to break other pi&ntilde;atas, no?). We also witnessed, though did not play, a game in which players blow a tiny sailboat to the finish line by belching. All the games are certainly fun, though there's certainly nothing mind-blowing here.<br /><br />So there you have it, <span style="font-style: italic;">Viva Pi&ntilde;ata</span> can finally appeal to the audience it was meant for all along. We're already anticipating the irony that it will probably receive lower review scores <span style="font-style: italic;">and</span> outsell its predecessor.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2007/07/14/joystiq-hands-on-viva-pinata-party-animals/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/939503/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/07/14/joystiq-hands-on-viva-pinata-party-animals/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>e307</category><category>handson</category><category>mgs</category><category>microsoftgamestudios</category><category>vivapinata</category><category>vivapinatapartyanimals</category><dc:creator>Richard Mitchell</dc:creator><dc:date>2007-07-14T20:05:00+00:00</dc:date></item><item><title>Gears of War and Viva Pinata go to PC</title><link>http://www.joystiq.com/2007/07/10/gears-of-war-and-viva-pinata-go-to-pc/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/10/gears-of-war-and-viva-pinata-go-to-pc/</guid><comments>http://www.joystiq.com/2007/07/10/gears-of-war-and-viva-pinata-go-to-pc/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/e3/" rel="tag">E3</a></p><div align="center"><em><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/dsc_0775.jpg" /></em><br /></div>
<em>Gears of War</em> is no longer a Xbox 360 exclusive. Neither is <em>Viva Pinata</em>. Two of Microsoft's premiere console titles is now getting the Games For Windows treatment. The Game of the Year-winning shooter from Epic will gain a few enhancements on the PC, such as five new levels, a new editor, and "some very big surprises." Could the game look even prettier on a DirectX 10 PC? Believe it. Thankfully, the game will run on both Windows XP and Windows Vista.<br /><br /><em>Viva Pinata</em> and a major list of new Games for Windows titles were revealed at the Microsoft keynote, including titles such as <em>Age of Empires 3: The Asian Dynasties</em>, <em>Stranglehold</em>, <em>Blacksite: Area 51</em>, and <em>Kane and Lynch: Dead Men</em>.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2007/07/10/gears-of-war-and-viva-pinata-go-to-pc/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/937622/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/07/10/gears-of-war-and-viva-pinata-go-to-pc/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>breakingnews</category><category>e307</category><category>games for windows</category><category>GamesForWindows</category><category>gears of war</category><category>GearsOfWar</category><category>gfw</category><category>microsoft</category><category>viva pinata</category><category>VivaPinata</category><dc:creator>Andrew Yoon</dc:creator><dc:date>2007-07-10T23:07:00+00:00</dc:date></item><item><title>Viva Pinata: Party Animals brings minigames</title><link>http://www.joystiq.com/2007/07/10/viva-pinata-party-animals-brings-minigames/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/10/viva-pinata-party-animals-brings-minigames/</guid><comments>http://www.joystiq.com/2007/07/10/viva-pinata-party-animals-brings-minigames/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/e3/" rel="tag">E3</a>, <a href="http://www.joystiq.com/category/casual/" rel="tag">Casual</a></p><div align="center"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/dsc_0658.jpg" alt="" /><br /></div>
Microsoft is bringing home family fun again with a newly announced <em>Viva Pinata</em> game. The game will retain the original's fantastic graphics, but will add brand new gameplay that's bound to appeal to the younger crowd. The original struggled to target an audience due to its strategy-laden gameplay that alienated the children the cartoon would have appealed to.<br /><br />Taking a page from Nintendo, the new <em>Viva Pinata</em> title will be a game filled with minigames. <em>Viva Pinata: Party Animals</em> will be Microsoft's attempt at providing a <em>Mario Party</em> experience on the 360. Will it succeed?<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2007/07/10/viva-pinata-party-animals-brings-minigames/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/937603/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/07/10/viva-pinata-party-animals-brings-minigames/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>e307</category><category>party animals</category><category>PartyAnimals</category><category>viva pinata</category><category>VivaPinata</category><dc:creator>Andrew Yoon</dc:creator><dc:date>2007-07-10T23:06:00+00:00</dc:date></item><item><title>Today in Joystiq: June 15, 2007</title><link>http://www.joystiq.com/2007/06/15/today-in-joystiq-june-25-2007/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/15/today-in-joystiq-june-25-2007/</guid><comments>http://www.joystiq.com/2007/06/15/today-in-joystiq-june-25-2007/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><div align="center"><a href="http://www.joystiq.com/tag/dailyrecap"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/06/shadow-pinata.jpg" /></a></div>
Behold a <a href="http://www.joystiq.com/tag/ShadowtheHedgehog/">Shadow the Hedgehog</a> Pinata, made by Slaziman and his mother for this little brother's birthday (Flickr gallery). In his words, "I will personally beat it till the candy sprays out of it for starring in the worst <a href="http://www.joystiq.com/tag/Sega/">Sega</a> game ever, <em>Shadow the Hedgehog</em>." Check out the highlights for today:<br /><br /><strong>Joystiquery<br /></strong><a href="http://www.joystiq.com/2007/06/15/japanese-hardware-sales-jun-4-jun-10-e-scandal-edition/" title="View Japanese hardware sales, Jun. 4 - Jun. 10: E-scandal Edition on Joystiq" target="_blank">Japanese hardware sales, Jun. 4 - Jun. 10: E-scandal Edition</a><br /><a href="http://www.joystiq.com/2007/06/15/joystiq-hands-on-fishing-master-wii/" title="View Joystiq hands-on: Fishing Master (Wii) on Joystiq" target="_blank">Joystiq hands-on: Fishing Master (Wii)</a><br /><a href="http://www.joystiq.com/2007/06/15/joystiq-first-look-tony-hawks-proving-ground/" title="View Joystiq first look: Tony Hawk's Proving Ground on Joystiq" target="_blank">Joystiq first look: Tony Hawk's Proving Ground</a><br /><a href="http://www.joystiq.com/2007/06/15/joystiq-impressions-omega-five-xbla/" title="View Joystiq impressions: Omega Five (XBLA) on Joystiq" target="_blank">Joystiq impressions: Omega Five (XBLA)</a><br /><a href="http://www.joystiq.com/2007/06/15/todays-iciest-videos-spinning-princess-ds/" title="View Today's iciest videos: Spinning Princess (DS) on Joystiq" target="_blank">Today's iciest videos: Spinning Princess (DS)</a><br /><br /><strong>News<br /></strong><a href="http://www.joystiq.com/2007/06/15/half-life-2-episode-two-portal-team-fortress-2-shipping-octob/" title="View Half-Life 2: Episode Two, Portal, Team Fortress 2 shipping October 9th on Joystiq" target="_blank">Half-Life 2: Episode Two, Portal, Team Fortress 2 shipping October 9th</a><br /><a href="http://www.joystiq.com/2007/06/15/microsoft-avoids-360-cooling-rumors-calls-hardware-updates-com/" title="View Microsoft avoids 360 cooling rumors, calls hardware updates 'commonplace' on Joystiq" target="_blank">Microsoft avoids 360 cooling rumors, calls hardware updates 'commonplace'</a><br /><a href="http://www.joystiq.com/2007/06/15/f-zero-x-is-euro-virtual-consoles-100th-game/" title="View F-Zero X is Euro Virtual Console's 100th game on Joystiq" target="_blank">F-Zero X is Euro Virtual Console's 100th game</a><br /><a href="http://www.joystiq.com/2007/06/15/lumines-clone-luminator-sliding-its-way-to-the-ds/" title="View Lumines clone Luminator sliding to DS on Joystiq" target="_blank">Lumines clone Luminator sliding to DS</a><br /><a href="http://www.joystiq.com/2007/06/15/phantom-hourglass-site-opens-new-videos-inside/" title="View Phantom Hourglass site opens, new videos inside on Joystiq" target="_blank">Phantom Hourglass site opens, new videos inside</a><br /><a href="http://www.joystiq.com/2007/06/15/new-darkness-video-features-darklings/" title="View New Darkness video features darklings gameplay on Joystiq" target="_blank">New Darkness video features darklings gameplay</a><br /><a href="http://www.joystiq.com/2007/06/15/smash-bros-blog-shows-seasonal-stages-sliding-barrels-samus/" title="View Smash Bros blog shows seasonal stages, sliding barrels, Samus on Joystiq" target="_blank">Smash Bros blog shows seasonal stages, sliding barrels, Samus</a><br /><a href="http://www.joystiq.com/2007/06/15/sega-wii-hype-may-soon-wear-off/" title="View Sega: Wii hype may soon wear off on Joystiq" target="_blank">Sega: Wii hype may soon wear off</a><br /><a href="http://www.joystiq.com/2007/06/15/lost-planet-finds-third-map-pack-june-21/" title="View Lost Planet finds third map pack June 21 on Joystiq" target="_blank">Lost Planet finds third map pack June 21</a><br /><a href="http://www.joystiq.com/2007/06/15/fallout-3-gameplay-details-revealed/" title="View Fallout 3 gameplay details revealed on Joystiq" target="_blank">Fallout 3 gameplay details revealed</a><br /><a href="http://www.joystiq.com/2007/06/15/sam-and-max-episodes-now-available-on-steam/" title="View Sam &amp; Max episodes now available on Steam on Joystiq" target="_blank">Sam &amp; Max episodes now available on Steam</a><br /><a href="http://www.joystiq.com/2007/06/15/halo-3-zune-still-cant-finish-the-fight/" title="View Halo 3 Zune still can't " finish="" the="" fight="" on="" joystiq="" target="_blank">Halo 3 Zune still can't "Finish the Fight"</a><br /><a href="http://www.joystiq.com/2007/06/15/get-down-and-boogie-aug-7-in-us-aug-31-europe/" title="View Get down and Boogie Aug. 7 in US, Aug. 31 Europe on Joystiq" target="_blank">Get down and Boogie Aug. 7 in US, Aug. 31 Europe</a><br /><a href="http://www.joystiq.com/2007/06/15/tetris-splash-rated-by-the-germans/" title="View Tetris Splash rated by the Germans on Joystiq" target="_blank">Tetris Splash rated by the Germans</a><br /><a href="http://www.joystiq.com/2007/06/15/call-of-duty-dev-rejects-live-anywhere/" title="View Call of Duty dev rejects Live Anywhere on Joystiq" target="_blank">Call of Duty dev rejects Live Anywhere</a><br /><a href="http://www.joystiq.com/2007/06/15/rock-paper-scissors-goes-mobile/" title="View Rock Paper Scissors goes mobile on Joystiq" target="_blank">Rock Paper Scissors goes mobile</a><br /><a href="http://www.joystiq.com/2007/06/15/ps3-firmware-1-81-update-now-online/" title="View PS3 firmware 1.81 update now online on Joystiq" target="_blank">PS3 firmware 1.81 update now online</a><br /><a href="http://www.joystiq.com/2007/06/15/sony-says-sorry-to-church-of-england/" title="View Sony says sorry to Church of England on Joystiq" target="_blank">Sony says sorry to Church of England</a><br /><br /><strong>Rumors &amp; Speculation<br /></strong><a href="http://www.joystiq.com/2007/06/15/beautiful-katamari-rolling-exclusively-with-xbox-360/" title="View Newsweek: Beautiful Katamari rolling exclusively with Xbox 360 on Joystiq" target="_blank">Newsweek: Beautiful Katamari rolling exclusively with Xbox 360</a><br /><a href="http://www.joystiq.com/2007/06/15/it-came-from-the-internets-rock-band-info-from-game-informer/" title="View It came from the internets: Rock Band info from Game Informer on Joystiq" target="_blank">It came from the internets: Rock Band info from Game Informer</a><br /><a href="http://www.joystiq.com/2007/06/15/battery-life-could-be-prohibiting-rumble-in-sixaxis/" title="View Battery life could be prohibiting rumble in Sixaxis on Joystiq" target="_blank">Battery life could be prohibiting rumble in Sixaxis</a><br /><a href="http://www.joystiq.com/2007/06/15/rumors-pokemon-cheaters-banned-from-online-play/" title="View Rumors: Pokemon cheaters banned from online play on Joystiq" target="_blank">Rumors: Pokemon cheaters banned from online play</a><br /><br /><strong>Culture &amp; Community<br /></strong><a href="http://www.joystiq.com/2007/06/15/wii-cursor-theme-for-windows/" title="View Wii cursor theme for Windows on Joystiq" target="_blank">Wii cursor theme for Windows</a><br /><a href="http://www.joystiq.com/2007/06/15/world-of-warcraft-player-activity-in-decline/" title="View World of Warcraft player activity in decline on Joystiq" target="_blank">World of Warcraft player activity in decline</a><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2007/06/15/today-in-joystiq-june-25-2007/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/919486/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/06/15/today-in-joystiq-june-25-2007/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>daily recap</category><category>DailyRecap</category><category>pinata</category><category>sega</category><category>shadow</category><category>shadow the hedgehog</category><category>ShadowTheHedgehog</category><category>viva pinata</category><category>VivaPinata</category><dc:creator>Ross Miller</dc:creator><dc:date>2007-06-15T23:59:00+00:00</dc:date></item><item><title>Are Nintendo fanboys hurting the Wii's 3rd-party support? One fansite editor sounds off</title><link>http://www.joystiq.com/2007/03/13/are-nintendo-fanboys-hurting-the-wiis-3rd-party-support-one-fa/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/13/are-nintendo-fanboys-hurting-the-wiis-3rd-party-support-one-fa/</guid><comments>http://www.joystiq.com/2007/03/13/are-nintendo-fanboys-hurting-the-wiis-3rd-party-support-one-fa/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a></p><div align="center"><a href="http://ncroal.talk.newsweek.com/default.asp?item=524536"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/dewys_adventure_wii_screen_425.jpg" alt="" /></a></div>
Who's at fault for Nintendo's lack of third-party support: Nintendo, the developers, or the fans themselves? Kevin Cassidy, founder of website <a href="http://gonintendo.com/">GoNintendo</a>, places the blame on the Nintendo community for showing reluctance or unwarranted disdain toward third-party Wii games.<br /><br />The rant, part of Newsweek writer N'Gai Croal's P2P series, makes a point out of <em>Dewy's Adventure</em>, a game he feels internet users have called in "kiddie" based on its looks alone, subsequently refusing to give it a chance. This is a problem Nintendo had when revealing <em>Legend of Zelda: Wind Waker</em> to be a cel-shaded romp with a pre-adolescent Link. Of course, that game sold well on merit of its Nintendo roots. <em>Dewy's Adventure</em> isn't even out yet, so opinions have room to alter wildly between now and its release later this year.<br /><br />Is the "kiddie" problem inherently Nintendo's, though? Regard Microsoft's <em>Viva Pinata</em>, a game that has been praised widely but suffers from low (though steady) sales. Is the kiddie image of the title affecting other consoles, too? Cassidy opines that Nintendo fans are clamoring for "mature" titles that include violence and gore, but we feel this is a more universal trend that is affecting all consoles.<br /><br />A prong in Cassidy's rant also concerns titles rehashed by Ubisoft and EA: "<em>Prince of Persia: Rival Swords; Godfather: Blackhand Edition; Scarface; Mortal Kombat: Armageddon</em> -- fans lambaste them all because they appeared on last-generation platforms." He's right, but are the fans wrong? Publishers are still testing the water on how to cleverly use the Wii remote since the Nintendo versions are not going to have an advantage in the graphics or online department. The perception of the aforementioned titles is that they are simply rehashed games from last generation with motion controls tacked on. Rehashes are part of all early console cycles, and they will continue to spark ire in online communities until developers figure out how to get an optimal financial return on what they release.<br /><br />Ultimately, you can't trust all the opinions written online; the real indicator is sales figures -- everyone gripes about the annual <em>Madden</em> upgrades, yet they are still a mainstay of yearly top software sales lists. Ubisoft and EA have expressed satisfaction so far on the Wii sales figures.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://ncroal.talk.newsweek.com/default.asp?item=524536>Read</a> | <a href="http://www.joystiq.com/2007/03/13/are-nintendo-fanboys-hurting-the-wiis-3rd-party-support-one-fa/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/851966/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/03/13/are-nintendo-fanboys-hurting-the-wiis-3rd-party-support-one-fa/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>croal</category><category>culture</category><category>dewy's adventure</category><category>Dewy'sAdventure</category><category>fan boy</category><category>FanBoy</category><category>go nintendo</category><category>GoNintendo</category><category>kevin cassidy</category><category>KevinCassidy</category><category>kiddie</category><category>konami</category><category>n'gai croal</category><category>N'gaiCroal</category><category>news week</category><category>NewsWeek</category><category>viva pinata</category><category>VivaPinata</category><dc:creator>Ross Miller</dc:creator><dc:date>2007-03-13T17:20:00+00:00</dc:date></item><item><title>Gates: If you want to play online, get an Xbox</title><link>http://www.joystiq.com/2007/01/18/gates-if-you-want-to-play-online-get-an-xbox/</link><guid isPermaLink="true">http://www.joystiq.com/2007/01/18/gates-if-you-want-to-play-online-get-an-xbox/</guid><comments>http://www.joystiq.com/2007/01/18/gates-if-you-want-to-play-online-get-an-xbox/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://blogs.mercurynews.com/aei/2007/01/ces_interview_w.html"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/01/xbox_live_logo.jpg" alt="" /></a><span style="float: left; margin-right: 10px; margin-top: 7px;"> <script> var digg_url = 'http://www.digg.com/gaming_news/Gates_If_you_want_to_play_online_get_an_Xbox'; </script> <script src="http://digg.com/api/diggthis.js"></script></span>In the first part of an <a href="http://blogs.mercurynews.com/aei/2007/01/ces_interview_w.html">informative interview</a> conducted by Mercury News' Dean Takahashi, Bill Gates responds to the suggestion that Nintendo's Wii may come out on top thanks to its unique controller and cheaper price tag. "Look at the graphics," he says. "Look at Nintendo's execution in terms of online capability. We have this thing that nobody has ever seen before. When you say to your friend, hey let's play online, you say then you have to buy an Xbox. That's what 10 million people say."<br /><br />When peer pressure isn't selling Xbox Live, Gates points out that endeavours like cross-platform Vista gaming and IPTV are pushing the online service forward. However, he also believes that "Nintendo did some things right," going on to mention Microsoft's acquisition of Rare and the "huge success" that was <em>Viva Pi&ntilde;ata</em>. Though many critics believe the game is a return to prominence for Rare, its lacklustre sales may lead others to agree with Gates for the wrong reason -- "Nintendo did some things right" by selling the developer when they did.<br /><br />Be sure to check out the rest of the <a href="http://blogs.mercurynews.com/aei/2007/01/ces_interview_w.html">interview</a> for some interesting tidbits on the Xbox 360's IPTV, the continued absence of a larger hard drive and how Sony "didn't know what they were doing" with the Cell processor.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://blogs.mercurynews.com/aei/2007/01/ces_interview_w.html>Read</a> | <a href="http://www.joystiq.com/2007/01/18/gates-if-you-want-to-play-online-get-an-xbox/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/738228/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/01/18/gates-if-you-want-to-play-online-get-an-xbox/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>Bill Gates</category><category>BillGates</category><category>MSFT</category><category>Nintendo</category><category>Rare</category><category>Viva Pinata</category><category>VivaPinata</category><category>Wii Online</category><category>WiiOnline</category><category>XBL</category><category>XBLA</category><category>Xbox Live</category><category>XboxLive</category><dc:creator>Ludwig Kietzmann</dc:creator><dc:date>2007-01-18T12:58:00+00:00</dc:date></item><item><title>Viva Piñata's abhorrent behavior</title><link>http://www.joystiq.com/2006/12/16/viva-pi-atas-abhorrent-behavior/</link><guid isPermaLink="true">http://www.joystiq.com/2006/12/16/viva-pi-atas-abhorrent-behavior/</guid><comments>http://www.joystiq.com/2006/12/16/viva-pi-atas-abhorrent-behavior/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/simulations/" rel="tag">Simulations</a></p><a href="http://4thegirlgamers.blogspot.com/2006/12/evils-of-viva-pinata.html"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2006/12/vivapinatachild.jpg" alt="" /></a><em>Viva Pi&ntilde;ata</em> was designed from the ground up to be a marketing machine. Microsoft will do anything to get attention for the franchise, even splurging to make Mario L&oacute;pez <a href="http://www.joystiq.com/2006/12/04/viva-pi-ata-invasion-results-in-mario-l-pez-dancing/">dance</a> for us at the Santa Monica Pier. It's all good that those cute and colorful Pi&ntilde;ata's got an E rating, but those who have played the game know that below its kid friendly E rating lies some dark AO rated themes.<br /><br />Faith over at The Girl Gamer, with tongue firmly planted in cheek, has unleashed a <a href="http://4thegirlgamers.blogspot.com/2006/12/evils-of-viva-pinata.html">diatribe</a> on the sins glorified in <em>Viva Pi&ntilde;ata</em>. The pi&ntilde;ata's "dance" to breed, with no gender assignment to them, and parents can "dance" with their offspring to have more pi&ntilde;ata children. Faith says, "Is Microsoft trying to teach our kids that having relations with your family is OK? They should have made it true to real life and had the baby pi&ntilde;atas come out disfigured or something ... how do we know we aren't breeding boy pi&ntilde;atas together?<em>"<br /><br />Viva Pi&ntilde;ata</em> is by no means the first production geared for children with underlying adult themes. <em>Scooby-Doo's</em> drug themes, <em>X-Men's</em> commentary on civil rights and prejudice, the <em>Smurfs</em> -- well, there's way too much <a href="http://en.wikipedia.org/wiki/Smurfs#List_of_Smurfs">subtext</a> in the <em>Smurfs</em>. <em>Viva Pi&ntilde;ata</em> clearly has themes of incest and let's not forget the fact that you raise these cute animals to be shipped off and inhumanely beaten to death.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://4thegirlgamers.blogspot.com/2006/12/evils-of-viva-pinata.html>Read</a> | <a href="http://www.joystiq.com/2006/12/16/viva-pi-atas-abhorrent-behavior/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/717721/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2006/12/16/viva-pi-atas-abhorrent-behavior/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>incest</category><category>microsoft</category><category>viva pinata</category><category>VivaPinata</category><dc:creator>Alexander Sliwinski</dc:creator><dc:date>2006-12-16T11:15:00+00:00</dc:date></item><item><title>Viva Piñata invasion results in Mario López dancing</title><link>http://www.joystiq.com/2006/12/04/viva-pi-ata-invasion-results-in-mario-l-pez-dancing/</link><guid isPermaLink="true">http://www.joystiq.com/2006/12/04/viva-pi-ata-invasion-results-in-mario-l-pez-dancing/</guid><comments>http://www.joystiq.com/2006/12/04/viva-pi-ata-invasion-results-in-mario-l-pez-dancing/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://www.joystiq.com/category/rhythm/" rel="tag">Rhythm</a></p><object width="425" height="350">
<param name="movie" value="http://www.youtube.com/v/BF07ZGLuZkc" />
<param name="wmode" value="transparent" /><embed width="425" height="350" src="http://www.youtube.com/v/BF07ZGLuZkc" type="application/x-shockwave-flash" wmode="transparent"></embed></object> <br /><span style="font-style: italic;">How on earth did this guy not win? Check out the moves.</span><br /><br />Joystiq attended a Microsoft <span style="font-style: italic;">Viva Pi&ntilde;ata</span> event on the California coast yesterday, held at the world famous Santa Monica Pier. There must have been about a billion pi&ntilde;atas everywhere, but none of them were harmed during the event. Not a single one. How can you possibly set a bunch of kids loose on a bunch of papier m&aring;ch&eacute; animals and not expect them to a) want to whack the crap out of them, and b) grab all the candy that comes spilling out? Well, Microsoft is changing one mind at a time.<br /><br />This was an event for kids, and there was the requisite face painting, picture taking, game playing, and ... Mario L&oacute;pez? We're still not sure what he was doing there, other than the fact that yes, he's Mexican ... and was on <em>Dancing with the Stars</em>. Okay, so in stretch maybe we cou ... no, we still don't buy it. In addition to the tons of pi&ntilde;atas, the Spanish-language L.A. radio station La Raza 97.9 was also there to kick up the Latino factor with some jams and prizes. Unfortunately, there was no spicy food served at this event, much to our chagrin. However, they did have <a href="http://www.youtube.com/watch?v=Svg-DvNARKE">this commercial</a> for the game playing on some sweet HDTVs. We could laugh at that all day. Well, through at least three viewings.<br /><br />Check out our photocomic spread of the event after the jump. Just don't say we didn't warn you.<br /><small>Click on the comic pages to enlarge 'em.<small><br /><a href="http://www.joystiq.com/media/2006/12/vivaeventbg1.jpg"><img vspace="4" hspace="4" border="1" alt="Click to enlarge" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/12/vivaevent1sm.jpg" /></a><br /><a href="http://www.joystiq.com/media/2006/12/vivaeventbg2.jpg"><img vspace="4" hspace="4" border="1" alt="Click to enlarge" id="vimage_2" src="http://www.blogcdn.com/www.joystiq.com/media/2006/12/vivaevent2sm.jpg" /></a><br /><a href="http://www.joystiq.com/media/2006/12/vivaeventbg3.jpg"><img vspace="4" hspace="4" border="1" alt="Click to enlarge" id="vimage_3" src="http://www.blogcdn.com/www.joystiq.com/media/2006/12/vivaevent3sm.jpg" /></a><br /><a href="http://www.joystiq.com/media/2006/12/vivaevenbg4.jpg"><img vspace="4" hspace="4" border="1" alt="Click to enlarge" id="vimage_4" src="http://www.blogcdn.com/www.joystiq.com/media/2006/12/vivaevent4sm.jpg" /></a></small></small><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.youtube.com/watch?v=HN23_BpDfQE>Read</a> | <a href="http://www.joystiq.com/2006/12/04/viva-pi-ata-invasion-results-in-mario-l-pez-dancing/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/711741/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2006/12/04/viva-pi-ata-invasion-results-in-mario-l-pez-dancing/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>dance</category><category>kids</category><category>Mario Lopez</category><category>Mexican</category><category>Mexico</category><category>Microsoft</category><category>Pier</category><category>Santa Monica</category><category>smash</category><category>video</category><category>Viva Pinata</category><category>VivaPinata</category><category>Xbox 360</category><dc:creator>Kevin Kelly</dc:creator><dc:date>2006-12-04T08:25:00+00:00</dc:date></item><item><title>Rare reluctant to pursue Microsoft's vision</title><link>http://www.joystiq.com/2006/11/29/rare-reluctant-to-pursue-microsofts-vision/</link><guid isPermaLink="true">http://www.joystiq.com/2006/11/29/rare-reluctant-to-pursue-microsofts-vision/</guid><comments>http://www.joystiq.com/2006/11/29/rare-reluctant-to-pursue-microsofts-vision/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a></p><a href="http://www.gamesindustry.biz/content_page.php?aid=21409"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2006/11/vivapinatax360.jpg" id="vimage_1" alt="Viva Piñata" /></a>Speaking with <em>GamesIndustry.biz</em>, Rare's lead designer Gregg Mayles sounded reluctant about developing downloadable content for <em>Viva Pi&ntilde;ata</em>. "We've got plenty of ideas for what we can do ... But the jury is still out," said Mayles. For now, Rare seems content to sit back and watch other studios' successes and failures.<br /><br />It's clear that if Rare is to continue to provide downloadable content, it doesn't want to go the <a href="http://www.joystiq.com/2006/11/02/ea-continues-to-exploit-charging-50-for-need-for-speed-unlocka/" target="_blank">EA route</a>; that's not to say the developer is in the business of hand-outs. Ill-reception of <em>Kameo's</em> premium content has forced Rare to rethink its strategy, leading the studio to consider that resources are perhaps better spent on the 'next' project. Despite forming a branch of the Microsoft camp, Rare is having a difficult time adopting its parent company's content-for-now, content-for-later model.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.gamesindustry.biz/content_page.php?aid=21409>Read</a> | <a href="http://www.joystiq.com/2006/11/29/rare-reluctant-to-pursue-microsofts-vision/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/709452/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2006/11/29/rare-reluctant-to-pursue-microsofts-vision/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>downloadable content</category><category>DownloadableContent</category><category>Kameo</category><category>PDZ</category><category>Perfect Dark Zero</category><category>PerfectDarkZero</category><category>Rare</category><category>Viva Pinata</category><category>VivaPinata</category><category>Xbox Live</category><category>XboxLive</category><dc:creator>James Ransom-Wiley</dc:creator><dc:date>2006-11-29T12:45:00+00:00</dc:date></item><item><title>Viva Pinata takes stab at Genji jokes</title><link>http://www.joystiq.com/2006/11/29/viva-pinata-takes-stab-at-genji-jokes/</link><guid isPermaLink="true">http://www.joystiq.com/2006/11/29/viva-pinata-takes-stab-at-genji-jokes/</guid><comments>http://www.joystiq.com/2006/11/29/viva-pinata-takes-stab-at-genji-jokes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a></p><center><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/11/viva-massive-damage.jpg" id="vimage_1" alt="" /></center><span style="float: left; margin-right: 10px; margin-top: 7px;"> <script> digg_url = 'http://digg.com/gaming_news/Xbox_360_s_Viva_Pinata_Makes_Fun_of_PS3_s_Genji'; </script> <script src="http://digg.com/api/diggthis.js"></script></span>Rare's latest title, <em>Viva Pinata</em>, looks to have reopened the now-infamous -- and somewhat tiresome -- crab joke from Sony's E3 2006 press conference. A GameSpot forum member stumbled upon this during his game time and took a picture for everyone's amusement. Consider this one company using a first-party title to give its heated competitor a paper cut and pouring lemon juice on it.<br /><br />After the E3 2006 press conference, the PlayStation 3 title Genji: Day of the Blade was derided for the description of "real-time weapon changing" and "giant enemy crabs" which you could "attack for massive damage." The meme has gone on to be more popular than the game itself, which has received poor <a href="http://www.metacritic.com/games/platforms/ps3/genji2?q=genji">reviews</a> since its release alongside the PS3. <em>Viva Pinata</em>, for its part, has actually <a href="http://www.metacritic.com/games/platforms/xbox360/vivapinata?q=viva%20pinata">garnered</a> some positive critical reception, given developer Rare some much-needed praise.<br /><br />Now that Microsoft has taken the bait and retold a seven month old joke, can we please, please, <em>please</em> let it go?<br /><br /><strong>See Also:<br /></strong> <a href="http://www.joystiq.com/2006/07/25/pile-on-contact-takes-a-jab-at-sony-meme/" class="l">Pile on: Contact takes a jab at Sony meme</a><br /><br />[Thanks, Brandon]<br /><br />[Update: Missed one part of the joke -- real time weapons changing -- and fixed Rare's first-party status.]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.gamespot.com/pages/forums/show_msgs.php?topic_id=25185880>Read</a> | <a href="http://www.joystiq.com/2006/11/29/viva-pinata-takes-stab-at-genji-jokes/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/709601/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2006/11/29/viva-pinata-takes-stab-at-genji-jokes/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>crabs</category><category>genji</category><category>viva pinata</category><category>VivaPinata</category><dc:creator>Ross Miller</dc:creator><dc:date>2006-11-29T12:15:00+00:00</dc:date></item><item><title>X06: ...and the rest</title><link>http://www.joystiq.com/2006/09/28/x06-and-the-rest/</link><guid isPermaLink="true">http://www.joystiq.com/2006/09/28/x06-and-the-rest/</guid><comments>http://www.joystiq.com/2006/09/28/x06-and-the-rest/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/driving/" rel="tag">Driving</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/simulations/" rel="tag">Simulations</a></p><img vspace="4" hspace="4" border="1" alt="" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/09/gh2god.jpg" /><br />Quick impressions and thoughts on some other noteworthy games shown on the X06 show floor.<br />
<ul>
    <li><em>Guitar Hero II </em>(360): Not playable, but demo'ed continuously by two rock gods with the stamina of heavyweight boxers (see picture). They confirmed that the final Xbox 360 guitar controller would look like a Gibson Explorer but refused to comment on wireless capabilities or the intriguing D-pad on the base. Game itself looked nice in hi-rez, but graphics lagged a bit with the music at this early stage.</li>
    <li><em>Viva Pi&ntilde;ata</em>: Playable tutorial walks you through building a house, attracting new pi&ntilde;atas and making baby eggs. Rare demo with ten hours of progress showed a thriving garden brimming with life and fully accessorized pi&ntilde;atas. Hired helpers prevent the game from becoming a micromanagement chore. Looks like it could be a hit with the Pokemon set.</li>
    <li><em>Forza Motorosport 2</em>: Game had major frame rate issues, making it very difficult to play and/or judge. PR handlers say it's 60 percent complete... that last 40 will be an uphill battle.</li>
    <li><em>Halo 2</em> (PC): Game played great with the mouse and keyboard, and looked great on the decked out Dell Dimension 9150 with large widescreen monitor. Other than that, it's still <em>Halo</em>. Map editor was not available for demo.</li>
    <li><em>Crackdown</em>: <em>Grand Theft Auto </em>meets <em>Hulk: Ultimate Destruction </em>in a mess of a game with rough graphics, sloppy controls and an awful camera system. Needs serious work to be a worthy contender.</li>
</ul>
That about does it for X06 posts from Barcelona. Sorry if I didn't cover your favorite game, but there wasn't enough time to do justice to everything available on the show floor. If there's anything you're still wondering about that wasn't covered in <a href="http://www.joystiq.com/tag/X06">our X06 posts</a>, I'll do my best to answer specific questions in the below comment thread in the coming days.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2006/09/28/x06-and-the-rest/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/676728/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2006/09/28/x06-and-the-rest/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>Crackdown</category><category>Forza Motorsport 2</category><category>ForzaMotorsport2</category><category>Guitar Hero 2</category><category>Guitar Hero II</category><category>GuitarHero2</category><category>GuitarHeroIi</category><category>Viva Pinata</category><category>VivaPinata</category><category>X06</category><dc:creator>Kyle Orland</dc:creator><dc:date>2006-09-28T22:15:00+00:00</dc:date></item><item><title>TGS: Viewing Viva Piñata</title><link>http://www.joystiq.com/2006/09/23/tgs-viewing-viva-pi-ata/</link><guid isPermaLink="true">http://www.joystiq.com/2006/09/23/tgs-viewing-viva-pi-ata/</guid><comments>http://www.joystiq.com/2006/09/23/tgs-viewing-viva-pi-ata/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/simulations/" rel="tag">Simulations</a>, <a href="http://www.joystiq.com/category/tgs/" rel="tag">TGS</a></p><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/09/tgs06_vivapinata01.jpg" id="vimage_4" alt="" /><br /><br /><span style="font-style: italic;">Viva Pi&ntilde;ata</span> was our first in a series of Microsoft press events being held yesterday during the first day of the open-to-the-public portion of the <a href="http://www.joystiq.com/tag/tgs06/">Tokyo Game Show</a>. Safely huddled away from the unwashed gaming masses filling the Makuhari Messe convention center to within an inch of its legal limitations, I pulled up a chair to be walked through Rare's holiday hopeful by Michael Johnson, a Global Product Manager at Microsoft<br /><br />Though we're inclined to process their insistence that <span style="font-style: italic;">Viva Pi&ntilde;ata</span> offers a depth of play that makes the kiddie-happy "life simulator" appealing to older audiences as self serving (of course <em>they</em> think it will be), there are several elements of the game that strike me as a bit twisted, in a wry, British sort of way. In addition to being able to crack open your pi&ntilde;atas and watch their sugary entrails pour out, the sensitive issue of procreation is handled quite literally through a "romance dance." No Hot Coffee minigame here, just the right tunes and the right moves, and somehow a stork gets the message that he should whip up some offspring to be delivered in egg format -- no icky birthing process necessary!<br /><br />Some of the game's stabs at cartoon cleverness are particularly groan-inducing, like the candy-inspired naming convention. Horsetachio we'll take, but Syrupant (ie. serpent)? Ooof. But who are we to criticize? Microsoft's hired professional kiddie-crack creators 4Kids to craft this clever (some might say cunning) attempt to cash in on the cartoon tie-in phenomenon. They're the savvy folks responsible for turning <span style="font-style: italic;">Pokemon</span> and <span style="font-style: italic;">Yu-Gi-Oh!</span> into global phenomenons, confounding parents and sensibilities everywhere! <br /><br /><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/09/tgs06_vivapinata02.jpg" id="vimage_3" alt="" /><br /><br />Johnson is frank about Microsoft's ambitions for the IP, saying, "This is the first title in something you'll see for a long, long time." Kart racers? Nope, not if he has something to say about it ... but definitely something. The game will be available in fully localized versions (easier to suck in the kids who can't read yet), in countries all over the world. The accompanying CGI cartoon, already playing in the US on Fox, will be popping up internationally as well, ready to draw new viewers into the game.<br /><br />One of the most interesting parts of their strategy to build <span style="font-style: italic;">Viva Pi&ntilde;ata</span> into a giant brand will be the Xbox Live Marketplace integration. Giving users the ability to purchase fun (and frivolous) add-ons could prove wildly successful, or transparently avaricious. When your 7-year-old demands that latest and greatest in pi&ntilde;ata fashion, an otherwise novel feature could turn into an unwelcome guest. Like all XBLM content, this is a delicate dance that will undoubtedly change to reflect consumer interest. <br /><br />With 60 pi&ntilde;atas, an estimated 30-40 hours of gameplay (but it's open ended, so it all depends), and several levels of completion for each species, the title sounds like it will extend beyond the interest of plenty of kids. But we we remain skeptical that it will earn the sort of audience that both <span style="font-style: italic;">Animal Crossing</span> or <span style="font-style: italic;">Harvest Moon</span> have, and Microsoft wants.<br /><br /><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/09/tgs06_vivapinata03.jpg" id="vimage_2" alt="" /><br />He asked us for a shirt! We're flattered. Luckily I had this one rolled up and jammed in the bottom of my laptop bag.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2006/09/23/tgs-viewing-viva-pi-ata/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/673883/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2006/09/23/tgs-viewing-viva-pi-ata/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>Rare</category><category>TGS06</category><category>Tokyo Game Show</category><category>TokyoGameShow</category><category>Viva Pinata</category><category>VivaPinata</category><dc:creator>Christopher Grant</dc:creator><dc:date>2006-09-23T22:45:00+00:00</dc:date></item><item><title>Viva Piñata more like Muerte Piñata [update 1]</title><link>http://www.joystiq.com/2006/08/24/viva-pi-ata-more-like-muerte-pi-ata/</link><guid isPermaLink="true">http://www.joystiq.com/2006/08/24/viva-pi-ata-more-like-muerte-pi-ata/</guid><comments>http://www.joystiq.com/2006/08/24/viva-pi-ata-more-like-muerte-pi-ata/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/simulations/" rel="tag">Simulations</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><a href="http://www.gamevideos.com/video/id/5260#"><img width="425" vspace="4" hspace="4" height="236" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2006/08/vivapinatavid.jpg" id="vimage_1" alt="" /></a><br />Stopping by the <em>Viva Pi&ntilde;ata</em> booth at the Leipzig convention, a couple of the boys from 1Up <a href="http://www.1up.com/do/newsStory?cId=3153098">noticed</a> that the game maybe wasn't ready for public <a href="http://www.gamevideos.com/video/id/5260">viewing</a>. Besides not really knowing what to do, the guys also experienced some deadly frame rate issues -- sometimes having their screen freeze on them.<br /><br />From the video, the game kind of looks like a Tim Burton rendition of <em>Animal Crossing</em>. But, putting a less-than playable version of such a much-hyped game on the show floor probably wasn't the smartest move for Microsoft.<br /><br />[Thanks, <a href="http://www.pspfanboy.com">Andrew Yoon</a>]<br /><em><br />[Update: Microsoft has <a href="http://gamerscoreblog.com/team/archive/2006/08/24/537044.aspx">responded</a> to 1Up's video via the Gamerscore blog. Check after the break for the explanation.]</em><br /><br /><br /><object width="320" height="305" id="ExternalInterface" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000">
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<div style="font-style: italic;" class="postcontent">
<p><em><strong><br />Gamerscore blog's explanation:</strong></em></p>
<p>I just saw the video of Viva Pi&ntilde;ata gameplay that <a href="http://1up.com/">1Up</a> posted. I'm a big fan of Viva Pi&ntilde;ata (can't you tell?), and I'm a bit miffed that 1Up is positioning the game the way they are-they're usually much more responsible than that. Instead of asking for a demo, they decided to jump in the middle of a level without any instruction, then complain about not understanding what they're supposed to do. Okay for them to do, of course, but I'm surprised they posted the video (including profanity forcing them to age-gate the video on their site) as representative of the game.</p>
<p>As for the game-play issues, there's actually a good explanation. From what I've been told, the issue is with a piece of hardware on the kiosks that we are using. Normally, we don't use retail kiosks at trade shows, but for GC, we did. I'm told the retail kiosks include a special piece of hardware that prevents someone from messing with the settings, or accessing the hard drive. For Viva Pi&ntilde;ata, nobody can get to the tutorial because they can't leave the game (which asks for a save destination). Also, Viva Pi&ntilde;ata has an auto save feature, and with these kiosks, it's not "aware" of where to save, so it pauses every few seconds while it tries to access the locked hard drive. I hear the team has removed the extra device from the show floor hardware, and the games should be performing more normally. </p>
<p>At the same time, we should have made sure that we had knowledgeable staff on hand to provide instruction, and we should have double-checked the game play before putting it on the show floor. So our bad.</p>
</div><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.1up.com/do/newsStory?cId=3153098>Read</a> | <a href="http://www.joystiq.com/2006/08/24/viva-pi-ata-more-like-muerte-pi-ata/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/658631/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2006/08/24/viva-pi-ata-more-like-muerte-pi-ata/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>Viva Pinata</category><category>VivaPinata</category><dc:creator>Joystiq Staff</dc:creator><dc:date>2006-08-24T13:25:00+00:00</dc:date></item></channel></rss>