Posts tagged XNA 
Magicka sequel planned, first game and Vietnam expansion sold 'over expectations'
Arrowhead Studios' first game, Magicka, has been a runaway success. Publisher Paradox Interactive told Joystiq in a recent interview that the game "sold over 30,000 copies in the first 24 hours," and the five dollar Vietnam-themed expansion has moved "well over 100,000" copies since launching in ...
Microsoft kicks off Dream Build Play 2011 with $75K prize pool
Registration for Microsoft's fifth annual Dream Build Play competition opened today. Submissions will be accepted from May 17 through June 14. Dream Build Play challenges amateur developers to create a game using Microsoft's XNA Game Studio and rewards winners with a cash prize and "the opport...
Microsoft's XNA Creator's Club is now 'App Hub'
If you fancy yourself an Xbox Live Indie Games developer, you might have noticed a change to the XNA Creators Club today. In conjunction with the unveiling of Windows Phone 7, it appears that Microsoft has quietly changed the Creators Club to the much more generalized "App Hub." The site purports t...
GDC Impressions: Gaming on Windows Phone 7
We already broke out the news you're looking for: Each of the Windows Phone 7 Xbox Live-infused games will offer its players 200 Gamerscore points. You'll be able to boost your Xbox rep in significant chunks without having to hunker down in front of a big screen for long stretches. You'll never aga...
Interview: Microsoft on integrating Xbox Live into Windows Phone 7 Series
Windows Phone 7 isn't just Microsoft's attempt to compete against Apple's iPhone. It's also the introduction of the first portable Xbox platform. During GDC today, we talked to Xbox Live GM Ron Pessner and XNA Game Studio manager Michael Klucher about how games integrate into the mobile platform an...
XNA Game Studio 4.0 includes Windows Phone support
Microsoft took yet another step today in convincing us that Windows Phone 7 will be a legitimate gaming platform. The company just unveiled XNA Game Studio 4.0, which, in addition to supporting PC and Xbox 360, will also let designers make games for the new mobile platform. Besides being great news...
Snap Judgment: XNA Dream-Build-Play 2009 finalists
While nearly all of my demo appointments at PAX required me to absorb information about new games at blinding speed, the XNA Dream-Build-Play Finalists booth demo tasked me with getting a feel for six games in just under an hour. It would be difficult for me to develop any kind of deep analyses on...
2009 Dream-Build-Play winners announced, Dust takes top honor
It must be nice winning $40,000! We imagine Dust: An Elysian Tail developer Dean Dodrill will be drinking his fair share of shirley temples this weekend with all those extra duckets, after winning first place in this year's XNA Developer Dream-Build-Play competition. As you can see in the gallery ...
Impressions: Rock Band Network (Creation)
Within seconds, it's clear that Rock Band Network isn't for amateurs. The tools being offered by Harmonix are fully-featured, professional programs that are meant for artists serious about getting their content into Rock Band and, yes, making money. With Harmonix admitting that first-time users wi...
PSA: Dream-Build-Play submission deadline tomorrow
Just a quick reminder for all the aspiring game creators out there: Tomorrow, August 6, is the last day to submit entries for the 2009 XNA Dream-Build-Play competition. So, put the finishing touches on that masterpiece because time is running out. Don't give up! Just tighten up those graphics in L...
