<?xml version="1.0"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">
<channel>
<title>Joystiq</title>
<link>http://www.joystiq.com</link>
<description>Joystiq</description>
<image>
<url>http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif</url>
<title>Joystiq</title>
<link>http://www.joystiq.com</link>
</image>
<language>en-us</language>
<copyright>Copyright 2013 Weblogs, Inc. The contents of this feed are available for non-commercial use only.</copyright>
<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[The Joystiq Indie Pitch: Monster MMORPG]]></title><link>http://www.joystiq.com/2012/03/23/the-joystiq-indie-pitch-monster-mmorpg/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/23/the-joystiq-indie-pitch-monster-mmorpg/</guid><comments>http://www.joystiq.com/2012/03/23/the-joystiq-indie-pitch-monster-mmorpg/#comments</comments><description><![CDATA[<div style="text-align: left; "> <small><font class="Apple-style-span" color="#808080">Indie developers are the starving artists of the video-game world, often brilliant and innovative, but also misunderstood, underfunded and more prone to writing free-form poetry on their LiveJournals. We at Joystiq believe no one deserves to starve, and many indie developers are entitled to a fridge full of tasty, fulfilling media coverage, right here. This week, Furkan G&ouml;z&uuml;kara, the Turkish developer of free-to-play <em>Monster MMORPG</em>, explains how he made a game <em>based on</em> Pokemon <em>better than</em> Pokemon. You heard it here first, folks.</font></small></div><hr size="2" style="padding-left: 5px; " width="100%" /><div style="text-align: center; "></div><div style="text-align: center; "> <iframe allowfullscreen="" frameborder="0" height="299" src="http://www.youtube.com/embed/1wgQP8NI5-A" width="530"></iframe></div><div style="text-align: center; "> <a href="http://www.joystiq.com/2012/03/23/the-joystiq-indie-pitch-monster-mmorpg/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/monster-mmorpg.jpg" style="display:none; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div><div style="text-align: left; "> <br /> <strong>What's your game called and what's it about?</strong><br /> <br /> My game is called <em>Monster MMORPG</em>. The game is all about catching, training, and battling with monsters.<br /> <br /> You start out as a simple trainer with a starter monster, fresh to a world full of action and discovery. You must venture out into the vast lands and search for monsters both common and extremely rare.<br /> <br /> The community of <em>Monster MMORPG</em> is also very important. Trainers are what make the game, and the relationships built between trainers creates rivalries and friendships. A trainer could be out helping another trainer find a monster one minute, and turning his monster team into shambles the next.<br /> <br /> <strong>How do you reply to those who might say Monster MMORPG is too similar to Pokemon?</strong><br /> <br /> <em>Monster MMORPG</em> is the same in that respect as any other online MMO. You can't traverse the Internet stream without hearing, "That's just like...."<br /> <br /> We all loved <em>Pokemon</em>, so why wouldn't you want a game that is very similar, but much better? Games like <em>Empire Earth</em> and <em>Age of Empires 2</em>, or <em>Torchlight </em>and <em>Diablo 2</em> are very similar, much like <em>Monster MMORPG</em> and <em>Pokemon</em>. They were all still very successful.</div><p><a href="http://www.joystiq.com/2012/03/23/the-joystiq-indie-pitch-monster-mmorpg/" rel="bookmark">Continue reading <em>The Joystiq Indie Pitch: Monster MMORPG</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/23/the-joystiq-indie-pitch-monster-mmorpg/">The Joystiq Indie Pitch: Monster MMORPG</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 23 Mar 2012 20:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/23/the-joystiq-indie-pitch-monster-mmorpg/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20200039/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/23/the-joystiq-indie-pitch-monster-mmorpg/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Furkan-Gözükara</category><category>joystiq-indie-pitch</category><category>Monster-MMORPG</category><category>pc</category><category>Pokemon</category><category>turkey</category><category>Yes-he-said-better-than</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Fri, 23 Mar 2012 20:45:00 EST</pubDate></item></channel></rss>