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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Ratchet &amp; Clank Future: A Crack in Price]]></title><link>http://www.joystiq.com/2009/11/03/ratchet-and-clank-future-a-crack-in-price/</link><guid isPermaLink="true">http://www.joystiq.com/2009/11/03/ratchet-and-clank-future-a-crack-in-price/</guid><comments>http://www.joystiq.com/2009/11/03/ratchet-and-clank-future-a-crack-in-price/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.amazon.com/gp/product/B00275A7LI?ie=UTF8&amp;tag=prey0f&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=B00275A7LI"><img vspace="0" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/ratchetfuture45.jpg" /></a><br /></div>
If you didn't pick up <em>Ratchet &amp; Clank</em>'s <a href="http://www.joystiq.com/2009/10/26/metareview-ratchet-and-clank-future-a-crack-in-time-ps3/">latest adventure</a> yet, you're in luck. Amazon.com is selling the game for an already-discounted rate of $49.99. But, with coupon code <strong>ratchet3</strong>, you'll be able to get an additional $5 off. With free shipping and no sales tax in most states, you'll be able to pick up <em>A Crack in Time</em> <a href="http://www.amazon.com/gp/product/B00275A7LI?ie=UTF8&amp;tag=prey0f&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=B00275A7LI">for $44.99</a> -- 25% off the current retail price. For such a new game, this is a really sweet deal.<br /><br />Most likely, you'll have to rush to take advantage of this promotion. And unlike Clank, you probably don't wield a staff that lets you rewind time just in case you miss this opportunity.<br /><br />[Via <a href="http://slickdeals.net/permadeal/25914">Slickdeals.net</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/11/03/ratchet-and-clank-future-a-crack-in-price/">Ratchet &amp; Clank Future: A Crack in Price</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 03 Nov 2009 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.amazon.com/gp/product/B00275A7LI?ie=UTF8&amp;tag=prey0f&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=B00275A7LI>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/03/ratchet-and-clank-future-a-crack-in-price/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19220722/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/03/ratchet-and-clank-future-a-crack-in-price/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>a-crack-in-time</category><category>amazon</category><category>deal</category><category>ratchet-and-clank</category><category>sale</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Tue, 03 Nov 2009 11:30:00 EST</pubDate></item><item><title><![CDATA[Dev: 'A Crack in Time will probably be Insomniac's last 60fps game']]></title><link>http://www.joystiq.com/2009/10/30/dev-a-crack-in-time-will-probably-be-insomniac-s-last-60fps-ga/</link><guid isPermaLink="true">http://www.joystiq.com/2009/10/30/dev-a-crack-in-time-will-probably-be-insomniac-s-last-60fps-ga/</guid><comments>http://www.joystiq.com/2009/10/30/dev-a-crack-in-time-will-probably-be-insomniac-s-last-60fps-ga/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.insomniacgames.com/blogcast/blog/mike_acton/1503082"><img hspace="0" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/gam_resistance3billboard_580.jpg" /></a></div>
"We want to give you guys, our fans and players, the best looking games you can buy on a console," Insomniac developer Mike Acton wrote on his <a href="http://www.insomniacgames.com/blogcast/blog/mike_acton/1503082">company's blog</a>. There's certainly no doubt that the team's latest release, <a href="http://www.joystiq.com/tag/a-crack-in-time/"><em>A Crack in Time</em></a>, is a very good looking game. But how much better could it have looked if Insomniac was willing to sacrifice its 60fps rate?<br />
<br />
Consoles only offer a finite amount of resources, and developers utilize various tricks to get the results they want. For example, Bungie noted that a drop in vertical resolution in <em>Halo 3</em> offered them increased bandwidth for <a href="http://www.joystiq.com/2007/10/01/bungie-halo-3-resolution-cut-for-hdr-lighting/">improved lighting effects</a>. Dropping the framerate would allow Insomniac -- and other developers -- to increase the amount of detail in each frame, something the studio is seriously considering. "There is virtually no advantage in sales or reviews of a 60 fps game versus a 30 fps game," Acton notes.<br />
<br />
In fact, in some cases, a lowered framerate actually makes a game look <em>better</em>, Acton explains. "A drop in framerate is interestingly seen by some players as a reward for creating or forcing a complex setup in which a lot of things must happen on the screen at once." We nickname that phenomenon the "<a href="http://www.youtube.com/watch?v=EZySNXLnCtQ"><em>Otogi 2</em> effect</a>." With all of these aspects considered, it seems the studio will no longer focus on locking a 60 fps rate. "It means that framerate is still important to us here at Insomniac, but it's not on the same pedestal it was before. And that <em>Ratchet and Clank Future: A Crack in Time</em> will probably be Insomniac's last 60fps game."<br />
<br />
[Thanks, Marius!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/10/30/dev-a-crack-in-time-will-probably-be-insomniac-s-last-60fps-ga/">Dev: 'A Crack in Time will probably be Insomniac's last 60fps game'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 30 Oct 2009 14:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.insomniacgames.com/blogcast/blog/mike_acton/1503082>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/30/dev-a-crack-in-time-will-probably-be-insomniac-s-last-60fps-ga/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19216690/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/30/dev-a-crack-in-time-will-probably-be-insomniac-s-last-60fps-ga/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>a-crack-in-time</category><category>fps</category><category>framerate</category><category>insomniac</category><category>ratchet-and-clank</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Fri, 30 Oct 2009 14:15:00 EST</pubDate></item><item><title><![CDATA[Ratchet &amp; Clank blasting into PAL territories in November]]></title><link>http://www.joystiq.com/2009/10/22/ratchet-and-clank-blast-into-pal-territories-in-november/</link><guid isPermaLink="true">http://www.joystiq.com/2009/10/22/ratchet-and-clank-blast-into-pal-territories-in-november/</guid><comments>http://www.joystiq.com/2009/10/22/ratchet-and-clank-blast-into-pal-territories-in-november/#comments</comments><description><![CDATA[<div align="center"><a href="http://twitter.com/insomniacgames/status/5050818478"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/rarspace580.jpg" /></a><br /></div>
Insomniac Games noted on its <a href="http://twitter.com/insomniacgames/status/5050818478">official Twitter page</a> that Ratchet and Clank will get a little help from their PALs when <em>A Crack in Time</em> makes its way to European territories on November 4th . It lands on British shores shortly afterward on November 6th. <br /><br />It also <a href="http://blog.eu.playstation.com/2009/10/22/%E2%80%98heads-up%E2%80%99-playstation-store-update-22nd-october-2009/">appears</a> that the <a href="http://www.joystiq.com/2009/10/20/dual-demo-details-ratchet-follows-clank-into-a-crack-in-time/"><em>R&amp;C</em> demo</a> will not be available this week in the EU -- hopefully that'll arrive soon. <em>A Crack in Time</em> launches <a href="http://www.joystiq.com/2009/08/27/ratchet-and-clank-future-a-crack-in-time-arrives-no-later-than/">next week</a> in North America, with <a href="http://www.joystiq.com/2009/10/02/ratchet-and-clank-crack-two-demos-this-time-around/">one of two demos</a> available later today when the PlayStation Network updates.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/ratchet-and-clank-a-crack-in-time/">Ratchet &amp; Clank: A Crack in Time</a></strong></p><a href="http://www.joystiq.com/photos/ratchet-and-clank-a-crack-in-time/#2275849"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/2009-09-09_19-06-48_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ratchet-and-clank-a-crack-in-time/#2275848"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/2009-09-09_19-06-28_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ratchet-and-clank-a-crack-in-time/#2275847"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/2009-09-09_19-06-18_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ratchet-and-clank-a-crack-in-time/#2275846"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/2009-09-09_19-05-48_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ratchet-and-clank-a-crack-in-time/#2275845"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/2009-09-09_19-05-36_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/10/22/ratchet-and-clank-blast-into-pal-territories-in-november/">Ratchet &amp; Clank blasting into PAL territories in November</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 22 Oct 2009 12:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://twitter.com/insomniacgames/status/5050818478>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/22/ratchet-and-clank-blast-into-pal-territories-in-november/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19205690/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/22/ratchet-and-clank-blast-into-pal-territories-in-november/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>a-crack-in-time</category><category>insomniac</category><category>ratchet-and-clank</category><category>ratchet-and-clank-a-crack-in-time</category><category>release-date</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Thu, 22 Oct 2009 12:45:00 EST</pubDate></item><item><title><![CDATA[Dual demo details: Ratchet follows Clank into A Crack in Time]]></title><link>http://www.joystiq.com/2009/10/20/dual-demo-details-ratchet-follows-clank-into-a-crack-in-time/</link><guid isPermaLink="true">http://www.joystiq.com/2009/10/20/dual-demo-details-ratchet-follows-clank-into-a-crack-in-time/</guid><comments>http://www.joystiq.com/2009/10/20/dual-demo-details-ratchet-follows-clank-into-a-crack-in-time/#comments</comments><description><![CDATA[<div align="center"><a href="http://blog.us.playstation.com/2009/10/ratchet-clank-future-a-crack-in-time-first-review-demos-and-new-videos/"><img border="1" vspace="0" hspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/ratchetandclank580split2.jpg" alt="" /></a><br /></div>
Sony's <a href="http://blog.us.playstation.com/2009/10/ratchet-clank-future-a-crack-in-time-first-review-demos-and-new-videos/">Playstation Blog</a> announced today that the two <a href="http://playstation.joystiq.com/2009/10/02/ratchet-and-clank-crack-two-demos-this-time-around/">expected</a> <a href="http://www.joystiq.com/tag/ratchet-and-clank-a-crack-in-time"><em>Ratchet &amp; Clank Future: A Crack in Time</em></a> demos will hit the PSN over the next couple weeks. The first one, releasing this Thursday, is the Clank demo (he's the robot). Players will take the bucket of bolts with a destiny through the Great Clock, as he learns some "time-based abilities" for puzzle solving.<br /><br />Next week will be Ratchet's turn to shake his money maker so you'll buy the game. Although the details are scarce as to what players will do in the demo, if we know anything about that lombax -- and after <a href="http://playstation.joystiq.com/2009/10/19/insomniac-hints-at-end-of-ratchet-and-clank/">seven games</a>, we certainly know plenty -- it'll involve blowing stuff up with crazy weaponry. <br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/ratchet-and-clank-a-crack-in-time/">Ratchet &amp; Clank: A Crack in Time</a></strong></p><a href="http://www.joystiq.com/photos/ratchet-and-clank-a-crack-in-time/#2275849"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/2009-09-09_19-06-48_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ratchet-and-clank-a-crack-in-time/#2275848"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/2009-09-09_19-06-28_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ratchet-and-clank-a-crack-in-time/#2275847"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/2009-09-09_19-06-18_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ratchet-and-clank-a-crack-in-time/#2275846"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/2009-09-09_19-05-48_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ratchet-and-clank-a-crack-in-time/#2275845"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/2009-09-09_19-05-36_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/10/20/dual-demo-details-ratchet-follows-clank-into-a-crack-in-time/">Dual demo details: Ratchet follows Clank into A Crack in Time</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 20 Oct 2009 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.us.playstation.com/2009/10/ratchet-clank-future-a-crack-in-time-first-review-demos-and-new-videos/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/20/dual-demo-details-ratchet-follows-clank-into-a-crack-in-time/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19203208/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/20/dual-demo-details-ratchet-follows-clank-into-a-crack-in-time/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>a-crack-in-time</category><category>demo</category><category>insomniac</category><category>psn</category><category>ratchet-and-clank</category><category>ratchet-and-clank-a-crack-in-time</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Tue, 20 Oct 2009 22:00:00 EST</pubDate></item><item><title><![CDATA[Ratchet &amp; Clank crack two demos this time around]]></title><link>http://www.joystiq.com/2009/10/02/ratchet-and-clank-crack-two-demos-this-time-around/</link><guid isPermaLink="true">http://www.joystiq.com/2009/10/02/ratchet-and-clank-crack-two-demos-this-time-around/</guid><comments>http://www.joystiq.com/2009/10/02/ratchet-and-clank-crack-two-demos-this-time-around/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.insomniacgames.com/podcast/podcast.php?show_id=100109"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/amazingratchetandclankcomic030709580.jpg" alt="" /></a><br /></div>
The troubled sleepers of Insomniac Games want to make sure you play the upcoming <a href="http://www.joystiq.com/tag/a-crack-in-time/"><em>Ratchet &amp; Clank Future: A Crack in Time</em></a>. The developers announced during their latest <a href="http://www.insomniacgames.com/podcast/podcast.php?show_id=100109">Full Moon Show</a> podcast that the upcoming time-bending platformer will receive not one -- but <em>two</em> -- downloadable demos before the game's release. It certainly makes sense, considering how drastically different the traditional <a href="http://www.joystiq.com/2009/08/28/exploring-space-exploration-in-ratchet-and-clank-future-a-crack-i/">Ratchet gameplay</a> is from the more puzzle-oriented <a href="http://www.joystiq.com/2009/07/24/watch-clank-use-time-to-defeat-his-enemies/">Clank sections</a> of the game.<br /><br />Both demos should hit the PlayStation Store before the game's upcoming late-October release date, giving players plenty of time to explore these free samplers.<br /><br />[Via <a href="http://www.ps3center.net/news/3810/two-ratchet-and-clank-acit-demos-coming-to-psn-/">PS3center</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/10/02/ratchet-and-clank-crack-two-demos-this-time-around/">Ratchet &amp; Clank crack two demos this time around</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 02 Oct 2009 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.insomniacgames.com/podcast/podcast.php?show_id=100109>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/02/ratchet-and-clank-crack-two-demos-this-time-around/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19182558/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/02/ratchet-and-clank-crack-two-demos-this-time-around/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>a-crack-in-time</category><category>demo</category><category>insomniac-games</category><category>psn</category><category>ratchet</category><category>ratchet-and-clank</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Fri, 02 Oct 2009 13:00:00 EST</pubDate></item><item><title><![CDATA[It's like you're playing Ratchet &amp; Clank's Axiom City level]]></title><link>http://www.joystiq.com/2009/09/22/its-like-youre-playing-ratchet-and-clanks-axiom-city-level/</link><guid isPermaLink="true">http://www.joystiq.com/2009/09/22/its-like-youre-playing-ratchet-and-clanks-axiom-city-level/</guid><comments>http://www.joystiq.com/2009/09/22/its-like-youre-playing-ratchet-and-clanks-axiom-city-level/#comments</comments><description><![CDATA[<center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="353" id="viddler"><param name="movie" value="http://www.viddler.com/simple_on_site/245e25ea" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.viddler.com/simple_on_site/245e25ea" width="580" height="353" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler" ></embed></object></center>Many of you are eagerly awaiting the upcoming <a href="http://www.joystiq.com/tag/a-crack-in-time/"><em>A Crack in Time</em></a> -- and for good reason too, it's pretty fantastic (from what we've played <a href="http://www.joystiq.com/2009/09/11/a-familiar-trek-through-ratchet-and-clank-future-a-crack-in-time/">so far</a>). With a game's release still a month away, this new video walkthrough from the <a href="http://blog.us.playstation.com/2009/09/ratchet-clank-future-a-crack-in-time-axiom-city-weapons-walkthrough/">PlayStation.blog</a> may be the closest thing to playing the game yourself. Insomniac's James Stevenson talks about the many returning (and new) weapons featured in this final part of the <em>R&amp;C Future</em> trilogy. Which is your favorite?<br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/09/22/its-like-youre-playing-ratchet-and-clanks-axiom-city-level/">It's like you're playing Ratchet &amp; Clank's Axiom City level</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 22 Sep 2009 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.us.playstation.com/2009/09/ratchet-clank-future-a-crack-in-time-axiom-city-weapons-walkthrough/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/09/22/its-like-youre-playing-ratchet-and-clanks-axiom-city-level/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19170441/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/09/22/its-like-youre-playing-ratchet-and-clanks-axiom-city-level/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>a-crack-in-time</category><category>insomniac-games</category><category>ratchet</category><category>ratchet-and-clank</category><category>ratchet-and-clank-future-a-crack-in-time</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Tue, 22 Sep 2009 20:00:00 EST</pubDate></item><item><title><![CDATA[A familiar trek through Ratchet &amp; Clank Future: A Crack in Time]]></title><link>http://www.joystiq.com/2009/09/11/a-familiar-trek-through-ratchet-and-clank-future-a-crack-in-time/</link><guid isPermaLink="true">http://www.joystiq.com/2009/09/11/a-familiar-trek-through-ratchet-and-clank-future-a-crack-in-time/</guid><comments>http://www.joystiq.com/2009/09/11/a-familiar-trek-through-ratchet-and-clank-future-a-crack-in-time/#comments</comments><description><![CDATA[<center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="353" id="viddler_611be951"><param name="movie" value="http://www.viddler.com/simple/611be951/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="tubemogulid=TD-Q0P-W10" /><embed src="http://www.viddler.com/simple/611be951/" width="580" height="353" flashvars="tubemogulid=TD-Q0P-W10" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_611be951"></embed></object></center>Insomniac Games has a winning formula with its <em>Ratchet &amp; Clank</em> franchise. Problem is? They're almost too <em>reliably</em> good. The franchise has been known for its mix of platforming and sci-fi gunplay, and the latest, <em>A Crack in Time</em>, is no different. The requisite improvements necessary for a sequel are all in play: better (and more stylized) graphics, more explosions, and even more powerful weapons. However, <em>A Crack in Time</em> has a genuine chance of being the best <em>Ratchet &amp; Clank</em> ever, thanks to its increased focus on challenging platform stages.<br /><br />The weapons have always been the stars of the franchise, but <em>A Crack in Time</em>'s time-bending theme makes for some interesting and ingenious moments that are, put simply, fun. You've <a href="http://www.joystiq.com/2009/07/29/hands-on-ratchet-and-clank-future-a-crack-in-time/">already read</a> about the unique Clank stages, in which players must record copies of themselves to solve puzzles. These interludes make for a far more <em>thoughtful</em> game than previous iterations in the franchise and emphasize the kind of depth Insomniac is trying to add to the experience.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/ratchet-and-clank-a-crack-in-time/">Ratchet &amp; Clank: A Crack in Time</a></strong></p><a href="http://www.joystiq.com/photos/ratchet-and-clank-a-crack-in-time/#2275849"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/2009-09-09_19-06-48_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ratchet-and-clank-a-crack-in-time/#2275848"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/2009-09-09_19-06-28_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ratchet-and-clank-a-crack-in-time/#2275847"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/2009-09-09_19-06-18_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ratchet-and-clank-a-crack-in-time/#2275846"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/2009-09-09_19-05-48_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ratchet-and-clank-a-crack-in-time/#2275845"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/2009-09-09_19-05-36_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2009/09/11/a-familiar-trek-through-ratchet-and-clank-future-a-crack-in-time/" rel="bookmark">Continue reading <em>A familiar trek through Ratchet &amp; Clank Future: A Crack in Time</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/09/11/a-familiar-trek-through-ratchet-and-clank-future-a-crack-in-time/">A familiar trek through Ratchet &amp; Clank Future: A Crack in Time</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 11 Sep 2009 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/09/11/a-familiar-trek-through-ratchet-and-clank-future-a-crack-in-time/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19158497/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/09/11/a-familiar-trek-through-ratchet-and-clank-future-a-crack-in-time/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>a-crack-in-time</category><category>insomniac</category><category>ratchet</category><category>ratchet-and-clank</category><category>ratchet-and-clank-future</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Fri, 11 Sep 2009 19:00:00 EST</pubDate></item><item><title><![CDATA[Ratchet &amp; Clank Future: A Crack in Time box art multiplayer listing simply 'placeholder']]></title><link>http://www.joystiq.com/2009/09/02/ratchet-and-clank-future-a-crack-in-time-box-art-multiplayer-list/</link><guid isPermaLink="true">http://www.joystiq.com/2009/09/02/ratchet-and-clank-future-a-crack-in-time-box-art-multiplayer-list/</guid><comments>http://www.joystiq.com/2009/09/02/ratchet-and-clank-future-a-crack-in-time-box-art-multiplayer-list/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.joystiq.com/photos/ratchet-and-clank-future-a-crack-in-time/2251912/full/"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/hastimerunoutforratc.jpg" /></a><br /><small><em>Click to embiggen</em>.</small><br /></div>
The <a href="http://blog.us.playstation.com/2009/09/02/its-official-ratchet-clank-future-a-crack-in-time-available-in-the-us-on-october-27/">PlayStation.Blog</a> has announced the release date for <em>Ratchet &amp; Clank Future: A Crack in Time</em>. But wait -- isn't that, as commenters like to point out, <a href="http://www.joystiq.com/2009/08/27/ratchet-and-clank-future-a-crack-in-time-arrives-no-later-than/">old news</a>? Thankfully, more can be gleamed from the box art included with the post.<br /><br />In addition to touting the redesigned PS3 logo, the box art for <em>A Crack in Time</em> features the now-standard PlayStation Network banner on the back. The various PSN features include Trophies, PlayStation Home support, leaderboards and ... multiplayer? That's certainly new to us.<br /><br />Unfortunately, a SCEA representative confirmed to us that the box art posted on the web was constructed from a template and that all information listed in the PSN banner is simply placeholder. That doesn't mean <a href="http://www.joystiq.com/tag/a-crack-in-time/"><em>A Crack in Time</em></a> won't have multiplayer -- but it means that this is far from the "omg confirmationz!!!!1" that many have been hoping for. <strong>Update:</strong> SCEA's Jefferson Dong <a href="http://blog.us.playstation.com/2009/09/02/its-official-ratchet-clank-future-a-crack-in-time-available-in-the-us-on-october-27/#comment-264658">puts it more directly</a>: "There is no multiplayer."<br /><br />[Thanks, tmacairjordan87]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/09/02/ratchet-and-clank-future-a-crack-in-time-box-art-multiplayer-list/">Ratchet &amp; Clank Future: A Crack in Time box art multiplayer listing simply 'placeholder'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 02 Sep 2009 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.us.playstation.com/2009/09/02/its-official-ratchet-clank-future-a-crack-in-time-available-in-the-us-on-october-27/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/09/02/ratchet-and-clank-future-a-crack-in-time-box-art-multiplayer-list/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19148983/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/09/02/ratchet-and-clank-future-a-crack-in-time-box-art-multiplayer-list/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>a-crack-in-time</category><category>boxart</category><category>insomniac</category><category>multiplayer</category><category>psn</category><category>ratchet</category><category>ratchet-and-clank</category><category>ratchet-and-clank-future</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Wed, 02 Sep 2009 15:30:00 EST</pubDate></item><item><title><![CDATA[Exploring space exploration in Ratchet &amp; Clank Future: A Crack in Time]]></title><link>http://www.joystiq.com/2009/08/28/exploring-space-exploration-in-ratchet-and-clank-future-a-crack-i/</link><guid isPermaLink="true">http://www.joystiq.com/2009/08/28/exploring-space-exploration-in-ratchet-and-clank-future-a-crack-i/</guid><comments>http://www.joystiq.com/2009/08/28/exploring-space-exploration-in-ratchet-and-clank-future-a-crack-i/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.joystiq.com/photos/ratchet-and-clank-future-a-crack-in-time/2242386/full/"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/rarspace580.jpg" alt="" /></a><br /><small><span style="font-style: italic;">Click to embiggen</span>.</small><br /></div>
It's time for the dynamic duo to go into space! No, we're not talking about Batman and Robin. <span style="font-style: italic;">Ratchet &amp; Clank Future: <a href="http://www.joystiq.com/tag/a-crack-in-time/">A Crack in Time</a></span> will expand the space exploration elements of <em>Tools of Destruction</em> by replacing the on-rails shooter sequences with an open universe to traverse through. Players will be able to stop on various moons and small planets and partake in spherical platforming sequences inspired by <a href="http://nintendo.joystiq.com/tag/super-mario-galaxy"><strike><em>Super Mario Galaxy</em></strike></a> er, <a href="http://www.joystiq.com/2007/10/07/insomniac-flattered-by-mario-galaxy-concept/"><em>Ratchet &amp; Clank: Going Commando</em></a>.<br /><br />We're not entirely sure how big the explorable galaxy will be, but we're sure platforming freaks are excited of the prospect of a universe's worth of fetch quests. With battles scattered throughout space, we're hopeful that Insomniac has the insight to make the universe a tad more exciting than the oceans of <a href="http://www.youtube.com/watch?v=OxsGWfA5atU"><em>The Legend of Zelda: Wind Waker</em></a>.<br /><p><a href="http://www.joystiq.com/2009/08/28/exploring-space-exploration-in-ratchet-and-clank-future-a-crack-i/" rel="bookmark">Continue reading <em>Exploring space exploration in Ratchet &amp; Clank Future: A Crack in Time</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/08/28/exploring-space-exploration-in-ratchet-and-clank-future-a-crack-i/">Exploring space exploration in Ratchet &amp; Clank Future: A Crack in Time</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 28 Aug 2009 15:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.us.playstation.com/2009/08/28/ratchets-rocket-a-crack-in-times-new-sapce-gameplay/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/28/exploring-space-exploration-in-ratchet-and-clank-future-a-crack-i/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19144210/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/28/exploring-space-exploration-in-ratchet-and-clank-future-a-crack-i/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>a-crack-in-time</category><category>insomniac</category><category>ratchet</category><category>ratchet-and-clank</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Fri, 28 Aug 2009 15:45:00 EST</pubDate></item><item><title><![CDATA[Clank's mysterious past explained in new Gamescom trailer]]></title><link>http://www.joystiq.com/2009/08/18/clanks-mysterious-past-explained-in-new-gamescom-trailer/</link><guid isPermaLink="true">http://www.joystiq.com/2009/08/18/clanks-mysterious-past-explained-in-new-gamescom-trailer/</guid><comments>http://www.joystiq.com/2009/08/18/clanks-mysterious-past-explained-in-new-gamescom-trailer/#comments</comments><description><![CDATA[<center> <object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="353" id="viddler_fdd82615"><param name="movie" value="http://www.viddler.com/simple/fdd82615/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="tubemogulid=TD-Q0P-W10" /><embed src="http://www.viddler.com/simple/fdd82615/" width="580" height="353" flashvars="tubemogulid=TD-Q0P-W10" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_fdd82615"></embed></object></center> The story started in <em>Tools of Destruction</em> comes to an epic conclusion in <a href="http://www.joystiq.com/2009/07/29/hands-on-ratchet-and-clank-future-a-crack-in-time/"><em>A Crack in Time</em></a>, the end of the first <em>Ratchet &amp; Clank Future</em> trilogy. This new trailer released in time for Gamescom delves into the intricate time-bending story, and shows the surprising importance of Clank's role in the universe. Looks like the stakes have never been bigger before in a <em>R&amp;C</em> game. Watch carefully, and you'll see a planet explode real nice in this trailer.<br /><br /><em>A Crack in Time</em> will reunite a lot of familiar faces. We're just glad Captain Quark is back (he was absent in <em>Quest For Booty</em>). Certainly, his bumbling antics will get even more crazy when time travel is involved!<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/ratchet-and-clank-future-a-crack-in-time-gamescom/">Ratchet &amp; Clank Future: A Crack in Time (GamesCom 2009)</a></strong></p><a href="http://www.joystiq.com/photos/ratchet-and-clank-future-a-crack-in-time-gamescom/#2217557"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/2009-08-18_21-27-05_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ratchet-and-clank-future-a-crack-in-time-gamescom/#2217556"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/2009-08-18_21-27-04_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ratchet-and-clank-future-a-crack-in-time-gamescom/#2217555"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/2009-08-18_21-27-00_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ratchet-and-clank-future-a-crack-in-time-gamescom/#2217554"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/2009-08-18_21-27-02-1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ratchet-and-clank-future-a-crack-in-time-gamescom/#2217553"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/2009-08-18_21-27-02_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/08/18/clanks-mysterious-past-explained-in-new-gamescom-trailer/">Clank's mysterious past explained in new Gamescom trailer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 18 Aug 2009 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/08/18/clanks-mysterious-past-explained-in-new-gamescom-trailer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19133408/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/18/clanks-mysterious-past-explained-in-new-gamescom-trailer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>a-crack-in-time</category><category>gamescom-2009</category><category>ratchet</category><category>ratchet-and-clank</category><category>ratchet-and-clank-future</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Tue, 18 Aug 2009 20:00:00 EST</pubDate></item><item><title><![CDATA[Hands-on: Ratchet &amp; Clank Future: A Crack in Time]]></title><link>http://www.joystiq.com/2009/07/29/hands-on-ratchet-and-clank-future-a-crack-in-time/</link><guid isPermaLink="true">http://www.joystiq.com/2009/07/29/hands-on-ratchet-and-clank-future-a-crack-in-time/</guid><comments>http://www.joystiq.com/2009/07/29/hands-on-ratchet-and-clank-future-a-crack-in-time/#comments</comments><description><![CDATA[<center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="353" id="viddler"><param name="movie" value="http://www.viddler.com/simple_on_site/20df4e2e" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.viddler.com/simple_on_site/20df4e2e" width="580" height="353" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler" ></embed></object></center> Considering Clank was entirely absent from <a href="http://playstation.joystiq.com/tag/quest-for-booty"><em>Quest for Booty</em></a>, it makes sense for developer Insomniac to give the robotic sidekick the spotlight in its upcoming <a href="http://www.joystiq.com/tag/a-crack-in-time"><em>A Crack in Time</em></a>. <em>A Crack in Time</em> will feature the largest amount of Clank gameplay in the <em>Ratchet &amp; Clank</em> franchise so far (barring <a href="http://playstation.joystiq.com/tag/secret-agent-clank"><em>Secret Agent Clank</em></a>, of course) -- and that's a good thing, as our hands-on with <em>Clank</em>'s devious time powers proved a refreshing change for the franchise.<br /><br />If you've watched our <a href="http://playstation.joystiq.com/2009/07/24/watch-clank-use-time-to-defeat-his-enemies/">previous video coverage</a>, you'll know that Clank acquires a few <a href="http://xbox.joystiq.com/tag/braid"><em>Braid</em></a>-inspired powers. Clank has the ability to throw an orb that slows down time, allowing Clank to effectively run circles around enemies, and slow down certain platforming obstacles. This ability makes Clank the most powerful he's ever been in the franchise, but that's not what makes his gameplay so exciting.<br /><br />Rather, Clank's ability to create time clones, proves to work quite well in the context of the game. Yes, it's a gimmick that's becoming increasingly common in games, but it feels entirely appropriate for the <em>Ratchet</em> series. To activate Clank's various time clones, he must stand on special colored pads that will allow him to record his actions. One minute of gameplay can be recorded, during which Clank can open a door, pull a switch, or throw a time orb. By activating another pad, Clank's previous actions will be replayed, while this <em>new</em> Clank is able to progress further.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/ratchet-and-clank-a-crack-in-time/">Ratchet &amp; Clank: A Crack in Time</a></strong></p><a href="http://www.joystiq.com/photos/ratchet-and-clank-a-crack-in-time/#2275849"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/2009-09-09_19-06-48_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ratchet-and-clank-a-crack-in-time/#2275848"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/2009-09-09_19-06-28_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ratchet-and-clank-a-crack-in-time/#2275847"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/2009-09-09_19-06-18_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ratchet-and-clank-a-crack-in-time/#2275846"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/2009-09-09_19-05-48_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ratchet-and-clank-a-crack-in-time/#2275845"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/2009-09-09_19-05-36_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2009/07/29/hands-on-ratchet-and-clank-future-a-crack-in-time/" rel="bookmark">Continue reading <em>Hands-on: Ratchet &amp; Clank Future: A Crack in Time</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/07/29/hands-on-ratchet-and-clank-future-a-crack-in-time/">Hands-on: Ratchet &amp; Clank Future: A Crack in Time</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 29 Jul 2009 20:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.us.playstation.com/2009/07/28/ratchet-clank-comic-con-recap-with-videos/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/07/29/hands-on-ratchet-and-clank-future-a-crack-in-time/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19113748/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/07/29/hands-on-ratchet-and-clank-future-a-crack-in-time/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>a-crack-in-time</category><category>ratchet-and-clank</category><category>ratchet-and-clank-future</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Wed, 29 Jul 2009 20:20:00 EST</pubDate></item><item><title><![CDATA[Watch Clank use time to defeat his enemies]]></title><link>http://www.joystiq.com/2009/07/24/watch-clank-use-time-to-defeat-his-enemies/</link><guid isPermaLink="true">http://www.joystiq.com/2009/07/24/watch-clank-use-time-to-defeat-his-enemies/</guid><comments>http://www.joystiq.com/2009/07/24/watch-clank-use-time-to-defeat-his-enemies/#comments</comments><description><![CDATA[<center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="353" id="viddler_b6e95610"><param name="movie" value="http://www.viddler.com/simple/b6e95610/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="tubemogulid=TD-Q0P-W10" /><embed src="http://www.viddler.com/simple/b6e95610/" width="580" height="353" flashvars="tubemogulid=TD-Q0P-W10" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_b6e95610"></embed></object></center>It's that time of the year folks. Yep, Insomniac is churning out yet another <em>Ratchet</em> game. This time around, Clank will have the magical ability to control time, as you can see in this new video released in time for Comic-Con. The graphics, as you can tell from our gallery below, look absolutely stunning. Who knew that Insomniac could improve upon the first <em>Future</em> game so much? The new time-warping gameplay looks like a fun, and logical, addition to the <em>Ratchet</em> universe. But, that's not all!<br /><br />Insomniac took the time to explain a brand new weapon that'll be introduced in the upcoming game -- the one created by fans. You'll have to watch the video after the break to find out exactly what it is.<br /><p><a href="http://www.joystiq.com/2009/07/24/watch-clank-use-time-to-defeat-his-enemies/" rel="bookmark">Continue reading <em>Watch Clank use time to defeat his enemies</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/07/24/watch-clank-use-time-to-defeat-his-enemies/">Watch Clank use time to defeat his enemies</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 24 Jul 2009 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/07/24/watch-clank-use-time-to-defeat-his-enemies/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19109050/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/07/24/watch-clank-use-time-to-defeat-his-enemies/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>a-crack-in-time</category><category>ratchet</category><category>ratchet-and-clank</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Fri, 24 Jul 2009 17:00:00 EST</pubDate></item><item><title><![CDATA[Insomniac not backing down from crowded pre-holiday release]]></title><link>http://www.joystiq.com/2009/07/21/insomniac-not-backing-down-from-crowded-pre-holiday-release/</link><guid isPermaLink="true">http://www.joystiq.com/2009/07/21/insomniac-not-backing-down-from-crowded-pre-holiday-release/</guid><comments>http://www.joystiq.com/2009/07/21/insomniac-not-backing-down-from-crowded-pre-holiday-release/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.gamesindustry.biz/articles/insomniac-holiday-releases-are-still-our-plan"><img border="1" alt="" src="http://www.blogcdn.com/playstation.joystiq.com/media/2009/06/2009-06-09_16-10-44580.jpg" /></a><br /></div>
If we were game developers, we'd be appropriately terrified of dropping our <em>precious</em> labors of love into the pre-holiday retail arena -- a battlefield filled with two-ton gorillas like <a href="http://www.joystiq.com/tag/assassins-creed-2"><em>Assassin's Creed 2</em></a> and <a href="http://www.joystiq.com/tag/modern-warfare-2"><em>Modern Warfare 2</em></a>. Still, Insomniac Games hasn't thought twice about the late 2009 release date of <a href="http://playstation.joystiq.com/tag/a-crack-in-time/"><em>Ratchet &amp; Clank Future: A Crack in Time</em></a> -- nearly <em>all</em> of the company's titles hit store shelves in late fall, after all.<br /><br />In <a href="http://www.gamesindustry.biz/articles/insomniac-holiday-releases-are-still-our-plan">an interview with GamesIndustry</a>, Insomniac director of marketing and communications Ryan Schneider explained the company has "had a lot of success" dropping its games around November. He went on to declare, "The Holiday season is still a great time to release a title." You know what else is a great time to release a title? <em>Right now</em>. The dust on our gaming consoles has actually started to collect its own dust.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/07/21/insomniac-not-backing-down-from-crowded-pre-holiday-release/">Insomniac not backing down from crowded pre-holiday release</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 21 Jul 2009 18:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamesindustry.biz/articles/insomniac-holiday-releases-are-still-our-plan>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/07/21/insomniac-not-backing-down-from-crowded-pre-holiday-release/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19105084/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/07/21/insomniac-not-backing-down-from-crowded-pre-holiday-release/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>a-crack-in-time</category><category>holiday</category><category>insomniac</category><category>q4</category><category>ratchet-and-clank</category><category>ratchet-and-clank-future-a-crack-in-time</category><category>release-date</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Tue, 21 Jul 2009 18:40:00 EST</pubDate></item><item><title><![CDATA[Create a Ratchet and Clank comic, win entry to Sony Comic Con events]]></title><link>http://www.joystiq.com/2009/07/03/create-a-ratchet-and-clank-comic-win-entry-to-comic-con/</link><guid isPermaLink="true">http://www.joystiq.com/2009/07/03/create-a-ratchet-and-clank-comic-win-entry-to-comic-con/</guid><comments>http://www.joystiq.com/2009/07/03/create-a-ratchet-and-clank-comic-win-entry-to-comic-con/#comments</comments><description><![CDATA[<div align="center"><a href="http://blog.us.playstation.com/2009/07/03/create-a-comic-get-into-our-exclusive-comic-con-events-and-score-some-schwag/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/amazingratchetandclankcomic030709580.jpg" alt="" /></a><br />
<div align="left">So there's this contest going on at the <a href="http://blog.us.playstation.com/2009/07/03/create-a-comic-get-into-our-exclusive-comic-con-events-and-score-some-schwag/">PlayStation Blog</a>, but you needn't bother. As you can see above, we've already won. If you <em>insist</em> on trying your luck, you can find the comic template at the <a href="http://www.flickr.com/photos/playstationblog/3685182684/sizes/l/">PlayStation Flickr account</a>. In order to win the prize, which is access to VIP events at Comic Con on July 22 &amp; 23, including hands-on time with <a href="http://www.joystiq.com/tag/a-crack-in-time"><em>Ratchet and Clank: A Crack In Time</em></a> and other games. <br /><br />Can't make it to Comic Con? There's still some schwag in it for you, so you may as well give it a go. Except we've already won, as we've said. Still, your entries will need to involve something to do with <strong>time </strong>and must be sent to <a href="mailto:rcfcomiccon@gmail.com">rcfcomiccon@gmail.com</a> by midnight, July 10. Include your name, address and let them know whether you'll be in San Diego on July 22. </div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/07/03/create-a-ratchet-and-clank-comic-win-entry-to-comic-con/">Create a Ratchet and Clank comic, win entry to Sony Comic Con events</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 03 Jul 2009 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.us.playstation.com/2009/07/03/create-a-comic-get-into-our-exclusive-comic-con-events-and-score-some-schwag/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/07/03/create-a-ratchet-and-clank-comic-win-entry-to-comic-con/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19086437/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/07/03/create-a-ratchet-and-clank-comic-win-entry-to-comic-con/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>a-crack-in-time</category><category>comic-con</category><category>contest</category><category>insomniac-games</category><category>playstation-blog</category><category>ratchet-and-clank</category><dc:creator><![CDATA[Jem Alexander]]></dc:creator><pubDate>Fri, 03 Jul 2009 21:00:00 EST</pubDate></item><item><title><![CDATA['Ratchet &amp; Clank Future: A Crack in Time' pre-order bonuses vary per retailer]]></title><link>http://www.joystiq.com/2009/07/02/ratchet-and-clank-future-a-crack-in-time-pre-order-bonuses-vary/</link><guid isPermaLink="true">http://www.joystiq.com/2009/07/02/ratchet-and-clank-future-a-crack-in-time-pre-order-bonuses-vary/</guid><comments>http://www.joystiq.com/2009/07/02/ratchet-and-clank-future-a-crack-in-time-pre-order-bonuses-vary/#comments</comments><description><![CDATA[<div align="center"><a href="http://blog.us.playstation.com/2009/07/02/ratchet-clank-future-a-crack-in-time-pre-order-goodies/"><img width="580" vspace="4" hspace="0" height="184" border="0" align="top" src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/ratchetandclankbonuses580.jpg" alt="" /></a><br /></div>
The pre-order incentives for <em><a href="http://joystiq.com/tag/ratchet-and-clank-a-crack-in-time">Ratchet &amp; Clank Future: A Crack in Time</a></em> are now ready for perusal on the <a href="http://blog.us.playstation.com/2009/07/02/ratchet-clank-future-a-crack-in-time-pre-order-goodies/">PlayStation Blog</a>. The bonuses reportedly start today at Amazon.com, Best Buy, Game Crazy, GameStop and other participating retailers. Each retailer has its own thing going, so explore before you plunk down the pre-order cash. Check out the four different programs after the break.<p><a href="http://www.joystiq.com/2009/07/02/ratchet-and-clank-future-a-crack-in-time-pre-order-bonuses-vary/" rel="bookmark">Continue reading <em>'Ratchet &amp; Clank Future: A Crack in Time' pre-order bonuses vary per retailer</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/07/02/ratchet-and-clank-future-a-crack-in-time-pre-order-bonuses-vary/">'Ratchet &amp; Clank Future: A Crack in Time' pre-order bonuses vary per retailer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 02 Jul 2009 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.us.playstation.com/2009/07/02/ratchet-clank-future-a-crack-in-time-pre-order-goodies/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/07/02/ratchet-and-clank-future-a-crack-in-time-pre-order-bonuses-vary/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19085457/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/07/02/ratchet-and-clank-future-a-crack-in-time-pre-order-bonuses-vary/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>a-crack-in-time</category><category>gamestop</category><category>insomniac</category><category>pre-order</category><category>ratchet-and-clank</category><category>ratchet-and-clank-a-crack-in-time</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Thu, 02 Jul 2009 15:30:00 EST</pubDate></item><item><title><![CDATA[Meet the characters of Ratchet &amp; Clank: A Crack in Time]]></title><link>http://www.joystiq.com/2009/06/22/meet-the-characters-of-ratchet-and-clank-a-crack-in-time/</link><guid isPermaLink="true">http://www.joystiq.com/2009/06/22/meet-the-characters-of-ratchet-and-clank-a-crack-in-time/</guid><comments>http://www.joystiq.com/2009/06/22/meet-the-characters-of-ratchet-and-clank-a-crack-in-time/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.joystiq.com/photos/ratchet-and-clank-a-crack-in-time-concept-art/2099637/full/"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/2009-06-09_16-10-44580.jpg" /></a><br /><em><small>Click to embiggen.</small></em><br /></div>
Did you know that <em>Ratchet &amp; Clank</em>, like <em>Madden</em>, is an annual franchise -- having only missed the year 2006? The third <em>Ratchet &amp; Clank Future</em> game on PS3 in as many years is coming this fall as <a href="http://www.joystiq.com/2009/06/09/hands-on-ratchet-and-clank-a-crack-in-time/"><em>A Crack in Time</em></a>.<br /><br /><em>A Crack in Time</em> promises to deliver more story than ever before. We'll find out more about <a href="http://www.joystiq.com/photos/ratchet-and-clank-a-crack-in-time-characters/2099633//full">Ratchet</a> and the Lombax race thanks to the revelation of <a href="http://www.joystiq.com/photos/ratchet-and-clank-a-crack-in-time-characters/2099629//full">Alister Azimuth</a>, another member of what was thought to be an extinct species. We'll finally find out what happened to Clank -- and we'll probably discover how he got that <a href="http://www.joystiq.com/photos/ratchet-and-clank-a-crack-in-time-characters/2099630//full">badass staff</a>. See all the major players of the upcoming <em>R&amp;C</em> by browsing our gallery <a href="http://www.joystiq.com/photos/ratchet-and-clank-a-crack-in-time-characters/2099635/full/">here</a>:<br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/06/22/meet-the-characters-of-ratchet-and-clank-a-crack-in-time/">Meet the characters of Ratchet &amp; Clank: A Crack in Time</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 22 Jun 2009 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/06/22/meet-the-characters-of-ratchet-and-clank-a-crack-in-time/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19074844/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/06/22/meet-the-characters-of-ratchet-and-clank-a-crack-in-time/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>a-crack-in-time</category><category>art</category><category>insomniac</category><category>ratchet-and-clank</category><category>ratchet-and-clank-future</category><category>ratchet-and-clank-future-a-crack-in-time</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Mon, 22 Jun 2009 18:30:00 EST</pubDate></item><item><title><![CDATA[Design a weapon for Ratchet &amp; Clank Future: A Crack In Time]]></title><link>http://www.joystiq.com/2009/03/29/design-a-weapon-for-ratchet-and-clank-future-a-crack-in-time/</link><guid isPermaLink="true">http://www.joystiq.com/2009/03/29/design-a-weapon-for-ratchet-and-clank-future-a-crack-in-time/</guid><comments>http://www.joystiq.com/2009/03/29/design-a-weapon-for-ratchet-and-clank-future-a-crack-in-time/#comments</comments><description><![CDATA[<div align="center"><a href="http://us.playstation.com/ratchetandclank/weaponcontest/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/ratchetandclankweaponcontest290309580.jpg"  alt="" /></a><br />
<div align="left">You've already seen the <span style="font-style: italic;">Ratchet And Clank Future: A Crack In Time</span> <a href="http://www.joystiq.com/2009/03/26/ratchet-and-clank-continues-episodic-adventure-in-a-crack-in-time/">GDC announcement</a> and the subsequent <a href="http://www.joystiq.com/2009/03/28/fashionably-late-ratchet-and-clank-a-crack-in-time-teaser-trai/">teaser trailer</a>. Now, the PlayStation Blog is <a href="http://blog.us.playstation.com/2009/03/27/ratchet-clank-weapons-contest-opens-today/">announcing</a> that the <span style="font-style: italic;"><span style="font-style: italic;">A Crack In Time</span></span> Weapon Contest is officially open. Between now and April 10 you're required to submit weapon designs for the next <span style="font-style: italic;">Ratchet And Clank</span> game. The best one will be digitized and produced as a usable weapon inside the game. <br /><br />Not only that, but the winner will receive a life size replica of the weapon and will be transported over to San Diego for this year's Comic Con, where the weapon will be revealed to the world at large. For a list of rules and regulations check out the <a href="http://blog.us.playstation.com/2009/03/27/ratchet-clank-weapons-contest-opens-today/">PlayStation Blog</a> and the <a href="http://us.playstation.com/ratchetandclank/weaponcontest/">official competition website</a>. If you need inspiration, check out the video after the break, in which some Insomniacs chat about their favorite <span style="font-style: italic;">Ratchet and Clank</span> weapons from the past.<br /><br />[Via <a href="http://blog.us.playstation.com/2009/03/27/ratchet-clank-weapons-contest-opens-today/">PlayStation Blog</a>]</div>
</div><p><a href="http://www.joystiq.com/2009/03/29/design-a-weapon-for-ratchet-and-clank-future-a-crack-in-time/" rel="bookmark">Continue reading <em>Design a weapon for Ratchet &amp; Clank Future: A Crack In Time</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/03/29/design-a-weapon-for-ratchet-and-clank-future-a-crack-in-time/">Design a weapon for Ratchet &amp; Clank Future: A Crack In Time</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 29 Mar 2009 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://us.playstation.com/ratchetandclank/weaponcontest/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/29/design-a-weapon-for-ratchet-and-clank-future-a-crack-in-time/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1501694/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/29/design-a-weapon-for-ratchet-and-clank-future-a-crack-in-time/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>a-crack-in-time</category><category>contest</category><category>Insomniac</category><category>Ratchet-and-clank</category><dc:creator><![CDATA[Jem Alexander]]></dc:creator><pubDate>Sun, 29 Mar 2009 21:00:00 EST</pubDate></item><item><title><![CDATA[Fashionably late: Ratchet And Clank: A Crack In Time teaser trailer]]></title><link>http://www.joystiq.com/2009/03/28/fashionably-late-ratchet-and-clank-a-crack-in-time-teaser-trai/</link><guid isPermaLink="true">http://www.joystiq.com/2009/03/28/fashionably-late-ratchet-and-clank-a-crack-in-time-teaser-trai/</guid><comments>http://www.joystiq.com/2009/03/28/fashionably-late-ratchet-and-clank-a-crack-in-time-teaser-trai/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.gametrailers.com/player/47274.html"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/ratchetandclankacrackintimeteaserscreeny12803095802.jpg" alt="" /></a></div>
The lombax is <a href="http://www.joystiq.com/2009/03/26/ratchet-and-clank-continues-episodic-adventure-in-a-crack-in-time/">out of the bag</a>. Insomniac's next game is <em>Ratchet And Clank Future: A Crack In Time</em>, making 2009 the fourth year of leapfrogging between the <a href="http://www.joystiq.com/tag/resistance-2"><em>Resistance</em></a> and <em>Ratchet And Clank</em> franchises. The game was announced via press release during GDC, but game assets were nowhere to be found. Thankfully we haven't had to wait long before this teaser trailer, which can be seen after the break, was aired <a href="http://www.gametrailers.com/player/47274.html">on GT TV</a>.<br /><br />The trailer doesn't show a lot, though there is a lot of narration about the nature of time involved. We're hoping there's a sufficiently mind-bendy-time-paradoxy storyline in the final game. While most of the visuals in the trailer revolve around various pipes and cogs, we do get a glimpse of a mysterious pocketwatch, as seen above, and an elderly lombax. Are those Ratchet's parents? Who's the flying, growly voiced lombax? We're looking forward to finding out this autumn.<p><a href="http://www.joystiq.com/2009/03/28/fashionably-late-ratchet-and-clank-a-crack-in-time-teaser-trai/" rel="bookmark">Continue reading <em>Fashionably late: Ratchet And Clank: A Crack In Time teaser trailer</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/03/28/fashionably-late-ratchet-and-clank-a-crack-in-time-teaser-trai/">Fashionably late: Ratchet And Clank: A Crack In Time teaser trailer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 28 Mar 2009 19:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gametrailers.com/player/47274.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/28/fashionably-late-ratchet-and-clank-a-crack-in-time-teaser-trai/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1501211/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/28/fashionably-late-ratchet-and-clank-a-crack-in-time-teaser-trai/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>a-crack-in-time</category><category>insomniac</category><category>ratchet-and-clank</category><dc:creator><![CDATA[Jem Alexander]]></dc:creator><pubDate>Sat, 28 Mar 2009 19:45:00 EST</pubDate></item></channel></rss>
