Posts tagged academia 
Rez creator Tetsuya Mizuguchi joins Keio University
Tetsuya Mizuguchi, former head of Q? Entertainment and creator of games like Rez, Lumines, Space Channel 5 and Child of Eden, has taken a position at Keio University as a "project professor." He remains at Q as a "spokesperson." Keio's announcement notes that his position in the Graduate School of ...
Sony offers PS2/PSP dev kits for education
College game design courses are great for learning how to program games on a PC, but for the most part, getting access to console development tools has meant going to work for a licensed console developer. Sony is looking to change that with it's new PlayStation-edu program, which provides PS2 and P...
More academic discussion of Animal Crossing
Animal Crossing is more interesting than we thought, it seems! Whereas we (read: I) found the improvements in Wild World a poor trade for NES games, and not enough to hold our interest after a year or so of Gamecube Crossing, academics are speaking out in appreciation of Nintendo's pointless-by-desi...
Harvard class invades Second Life
A new Harvard class entitled CyberOne: Law in the Court of Public Opinion will be jointly held in the real Harvard Law School and in the virtual world of Second Life. The course, which starts this week, deals with making persuasive arguments in virtual spaces such as web sites, wikis, and, of cours...
Henry Jenkins has a blog (and a new book)
Erudite academic and advocate for all things gaming, MIT Professor Henry Jenkins has started a blog titled "Confessions of an Aca/Fan: The Official Weblog of Henry Jenkins." Now you can finally trash all those unofficial Henry Jenkins fansites from your RSS feed, cause this one's official. With on...
PS3 investing in tangible user interfaces
During the Sony press conference earlier today, there was a sneak preview of a technological concept that takes the PS2's current motion detection (EyeToy) one step further. Using a camera and barcoded physical cards, a card game can become digitally visualised. Augmented reality and tangible use...
'Games and Culture' academic journal launched
Gaming, and the myriad disciplines which overlap with the concept of video games, are gaining ground in academic circles as a valid field of research and study. With MMOs used for social and anthropological experiments, film-making papers focusing on machinima, and computer scientists investigating ...
