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Posts tagged accelerometer

Johnny Lee: Wii remote experimentation a happy accident

NWF: At the TED conference, you talked about the accessibility of the Wii and the projects you're working on, like the interactive whiteboard, the demonstration of head tracking, etc., and how that accessibility motivates you. What do you think this means for other people doing similar research,...

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Trism brings tilt-sensitive puzzle gaming to iPhone

While tilt-sensitive cell phone gaming is apparently nothing new in Japan, domestic developers/hackers have been slow to create games that take advantage of the iPhone's built-in accelerometer. Enter Trism, a simple, match-three puzzle game from semi-pro developer Demifroce that twists things around...

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Companies making components for Wii getting rich

If you're in the parts industry, you're likely sleeping on a large mound of money and enjoying the company of the most expensive of entourages. You've probably got bedroom furniture made from dinosaur bones, you're so filthy rich. That is, according to Tech.co.uk, who are reporting that numerous...

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Drivers (with Wii remotes) wanted

Inspired by last week's physics project, Volkswagen votary Kevin Lee conducted a Wii remote experiment of his own with his 2000 VW Jetta 2.0. Using the controller's accelerometers and a custom GlovePIE script, he was able to measure his steed's g-forces and 0-60 MPH acceleration time. Kevin also set...

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Revolutionary: Going Through the Motions

Every Tuesday, Mike Sylvester brings you REVOLUTIONARY, a look at the wide world of Wii possibilities. I was going to jump right into writing another script with you this week, but as development progressed, I remembered how much time I wasted on my first scripts because I didn't have a handle on...

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Labyrinthine games with the DS Motion Cart

Looking back at the game now, Super Monkey Ball: Touch & Roll's stylus controls can't compete with the level of immersion and intuitiveness we're seeing with the Wii's labyrinthine games -- Mercury Meltdown Revolution, Dewey's Adventure, and Kororinpa: Marble Mania. Thanks to homebrew hardware...

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NeoFlash dives into DS movement

NeoFlash's MK6-Motion is proof that not all flash cart manufacturers are out to capitalize on video game piracy. The cart's 16 megabits of flash memory gives users enough room to burn a passme ROM or a small homebrew project, but not commercial releases. As its name suggests, the MK6-Motion's appeal...

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HP reveals GPS-infused, Wii-inspired handheld tech

"We want to get kids off the couch," Rahul Sood, chief technology officer of HP's gaming division, said during a presentation on their new Mscape technology. Their handheld technology takes advantage of GPS navigation and accelerometers, similar to the ones found in Nintendo Wii. The basic premise...

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Your own private planetarium

Who knew that having a dome could be so cool? Paul Bourke outfitted one to create an immersive environment that he could steer through with a Wii remote. Using a data projector and specialized software on his MacBook Pro, he was able to display navigable movies on the hollow half-sphere. Considering...

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Tilt sensor: playing up the MacBook's strengths

Apple decided to outfit their newest portable, the MacBook, with "vampire video" thereby eliminating any chance of turning that thing into a serious BootCamping gamestation on the go. Sure, it'll run some of your older games swimmingly; F.E.A.R. 2 with 4x FSAA, eh, notsomuch. So, like Nintendo's...

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