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Posts tagged accessibility

AbleGamers announces 2013 Accessibility Award winners

The AbleGamers Foundation announced the winners of its 2013 Accessibility Awards, highlighting industry achievements and notable progress toward the group's goal of ensuring gameplay accessibility for players with disabilities. AbleGamers named Square Enix's Final Fantasy 14: A Realm Reborn as i...

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FIFA 13 is AbleGamers' 'Accessible Mainstream Game of the Year'

The AbleGamers Foundation continues to spearhead the charge for greater accessibility in modern game design, and just as it did last year, the organization has taken it upon itself to determine which mainstream game released in 2012 offered the most helpful features for gamers with physical and/or ...

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Failing the NHL 13 academy

I love sports, but I know next to nothing about hockey. Maybe my lack of NHL love has something to do with my Wisconsin upbringing, a sort of "no-man's land" for professional hockey. The Milwaukee Admirals AHL team doesn't excite me, and picking between the Chicago Blackhawks, Minnesota Wild and De...

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First Adroit accessible controller, 'Switchblade,' revealed

You might know the name "Switchblade" as the tiny, currently concept-only laptop by Razer. However, it's also the first in Evil Controllers and AbleGamers' "Adroit" line of controllers designed for easy accessibility for players with disabilities. The Switchblade is basically a big black box, ...

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'Adroit' controller line to make games more accessible

Evil Controllers, a company that augments controllers by adding LED lights, d-pad upgrades, auto-fire and other extra capabilities, has announced a plan that we can't find evil no matter how much we look. It's working with the AbleGamers Foundation to design accessible peripherals for disabled ga...

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MLB 11 includes one-button 'Association for Disabled Virtual Athletes' mode

Sony's San Diego studio is taking a rare step to allow gamers with disabilities to play MLB 11: a one-button gameplay mode. In the "Association for Disabled Virtual Athletes" mode, AI handles the fielding, and players only have to press one button in order to swing the bat or pitch, allowing gamers ...

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Valve expresses interest in eye tracking, improving experience for able and disabled gamers

Valve is no stranger to experimenting with new ways of communicating and tracking data within games. Whether it's something as simple as closed captioning and customizable controls, or something a bit more niche like a colorblind mode, many of Valve's games have been celebrated for being more acces...

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Johnny Lee: Wii remote experimentation a happy accident

NWF: At the TED conference, you talked about the accessibility of the Wii and the projects you're working on, like the interactive whiteboard, the demonstration of head tracking, etc., and how that accessibility motivates you. What do you think this means for other people doing similar research, e...

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No dressing up allowed in PS3's Home

In an effort to keep Home "accessible to everyone," Peter Edwards told Bit-tech.net that there would be limitations on costumes for your avatar. "The idea is to keep it as accessible, mainstream and friendly as possible," says Edwards, the executive producer for Home. "If everyone's walking around...

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Deaf gamer seeks subtitles support

Kotaku has reprinted an interesting letter from a deaf gamer asking the ESA to support subtitling in video games. The lack of subtitling means a game's story is often incomprehensible to roughly one percent of the population. Not only that, but audio-only cues are sometimes important to the gameplay...

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