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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Achievements, unlocked: Microsoft details Xbox One's 'challenge' system]]></title><link>http://www.joystiq.com/2013/06/13/achievements-unlocked-microsoft-details-xbox-ones-challenge/</link><guid isPermaLink="true">http://www.joystiq.com/2013/06/13/achievements-unlocked-microsoft-details-xbox-ones-challenge/</guid><comments>http://www.joystiq.com/2013/06/13/achievements-unlocked-microsoft-details-xbox-ones-challenge/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2013/06/13/achievements-unlocked-microsoft-details-xbox-ones-challenge/"><img alt="Microsoft details Xbox One achievements, community challenge system" data-src-height="243" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/xboxconsoleftilttransbgrgb2013.jpg" /></a></div>
Microsoft's Cierra McDonald has <a href="http://majornelson.com/2013/06/12/xbox-one-achievements/">outlined</a> plans for the <a href="http://www.joystiq.com/tag/xbox-one">Xbox One</a>'s overhauled achievements system, detailing new in-game "challenges" that promote community collaboration.<br />
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Xbox One challenges are time-limited tasks displayed alongside achievements in a player's profile. Unlike achievements, challenges do not award GamerScore. Challenges, however, have the ability to track progress across multiple games and among all Xbox Live members, allowing developers to implement community-based goals. The Xbox 360 currently offers a similar service with <a href="http://www.xbox.com/en-US/live/famestar">Avatar FameStar</a>.<br />
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McDonald outlines a possible implementation: "Imagine, for example, a game releases a headshot weekend challenge that requires players to cumulatively headshot 1 million baddies in a 3 day period. And every person who participates and meets the challenge's goals gets the unlock on his or her achievement history and reaps its reward."<br />
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Achievements, meanwhile, are not bound by time constraints, and are still unlocked via individual player progress. Promising players "more tangible benefits" for their in-game progress, McDonald notes that Xbox One achievements may now unlock "digital artwork, new maps, unlockable characters, and temporary stat boosts," along with other bonuses.<br />
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McDonald revealed that Xbox One video and music apps can also use achievements to reward players with "sneak peek content, early access, or subscription extensions." Note, however, that you can't use app achievements to pad out your Gamerscore - points are only awarded for achievements earned in games.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/06/13/achievements-unlocked-microsoft-details-xbox-ones-challenge/">Achievements, unlocked: Microsoft details Xbox One's 'challenge' system</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 13 Jun 2013 16:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/06/13/achievements-unlocked-microsoft-details-xbox-ones-challenge/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20621037/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/06/13/achievements-unlocked-microsoft-details-xbox-ones-challenge/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>achievements</category><category>challenges</category><category>microsoft</category><category>xbox</category><category>xbox-live</category><category>xbox-one</category><dc:creator><![CDATA[Danny Cowan]]></dc:creator><pubDate>Thu, 13 Jun 2013 16:45:00 EST</pubDate></item><item><title><![CDATA[Xbox One can update Achievements in response to player behavior]]></title><link>http://www.joystiq.com/2013/05/21/xbox-one-can-update-achievements-in-response-to-player-behavior/</link><guid isPermaLink="true">http://www.joystiq.com/2013/05/21/xbox-one-can-update-achievements-in-response-to-player-behavior/</guid><comments>http://www.joystiq.com/2013/05/21/xbox-one-can-update-achievements-in-response-to-player-behavior/#comments</comments><description><![CDATA[<div style="text-align: center;"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/xboxone1.png" /></div>
The Xbox One's connection to the cloud can alter a game's Achievements in response to player behavior, Microsoft has revealed at its ongoing unveiling event in Redmond. Dan Greenawalt, Creative Director at Forza developer Turn 10 Studios, cited the "<a href="http://knowyourmeme.com/memes/i-took-an-arrow-in-the-knee">I took an arrow to the knee</a>" meme as an example of how game makers might hinge their extrinsic rewards on post-launch reactions.<br />
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The meme began with <em>The Elder Scrolls 5: Skyrim</em>, in which droves of melancholic guards told the same story about an old injury.<br />
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To extrapolate from Greenawalt's comment, it seems Microsoft is keen to further distance itself from the idea of the game as a static disc. Xbox 360 games had their Achievement lists extended with significant title updates and downloadable expansions, but the Xbox One is expected to update the rewards list more fluidly. Game creators may use Achievements to encourage comical or topical behavior, or use them to educate players if they're missing certain features or secrets.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/05/21/xbox-one-can-update-achievements-in-response-to-player-behavior/">Xbox One can update Achievements in response to player behavior</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 21 May 2013 16:08:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/05/21/xbox-one-can-update-achievements-in-response-to-player-behavior/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20578532/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/05/21/xbox-one-can-update-achievements-in-response-to-player-behavior/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>achievements</category><category>cloud</category><category>dan-greenawalt</category><category>kinect</category><category>microsoft</category><category>xbox</category><category>xbox-live</category><category>xbox-one</category><category>xbox-reveal</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Tue, 21 May 2013 16:08:00 EST</pubDate></item><item><title><![CDATA[Crysis 3 multiplayer DLC emerges via achievements listing]]></title><link>http://www.joystiq.com/2013/05/16/crysis-3-multiplayer-dlc-emerges-via-achievements-listing/</link><guid isPermaLink="true">http://www.joystiq.com/2013/05/16/crysis-3-multiplayer-dlc-emerges-via-achievements-listing/</guid><comments>http://www.joystiq.com/2013/05/16/crysis-3-multiplayer-dlc-emerges-via-achievements-listing/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2013/05/16/crysis-3-multiplayer-dlc-emerges-via-achievements-listing/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2013/02/crysis3-1361294513.jpg" /></a></div>
A new achievements listing suggests <a href="http://www.joystiq.com/game/crysis-3"><em>Crysis 3</em></a> is suiting up for multiplayer DLC. Posted on the typically reliable <a href="http://www.xbox360achievements.org/game/crysis-3/achievements/">Xbox 360 Achievements</a>, the listing indicates a 250G pack featuring four maps called Creek, Crossing, Ascent, and Coastline, and two modes called Frenzy and Team Possession. The mention of <a href="http://www.youtube.com/watch?v=UTduy7Qkvk8">a flag</a> points to Team Possession being a CTF variant.<br />
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The DLC apparently also has a new weapon: the boat oar. We mainly wanted to mention it because the associated achievement is called '<a href="http://24.media.tumblr.com/tumblr_mbiqec1JUw1ri1mxoo1_400.gif">Totally Oarsome.' </a><br />
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EA hasn't announced any upcoming DLC for Crysis 3, although developer Crytek previously indicated it had <a href="http://www.computerandvideogames.com/391874/crytek-has-big-plans-for-crysis-3-dlc/">"big plans"</a> for post-launch content. We've reached out to EA for more info.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/05/16/crysis-3-multiplayer-dlc-emerges-via-achievements-listing/">Crysis 3 multiplayer DLC emerges via achievements listing</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 16 May 2013 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/05/16/crysis-3-multiplayer-dlc-emerges-via-achievements-listing/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20571692/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/05/16/crysis-3-multiplayer-dlc-emerges-via-achievements-listing/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>achievements</category><category>crysis-3</category><category>crytek</category><category>DLC</category><category>EA</category><category>microsoft</category><category>multiplayer</category><category>pc</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[Sinan Kubba]]></dc:creator><pubDate>Thu, 16 May 2013 08:00:00 EST</pubDate></item><item><title><![CDATA[Google Play Games leaks out, will feature matchmaking and achievements]]></title><link>http://www.joystiq.com/2013/05/12/google-play-games-leaks-out-will-feature-matchmaking-and-achiev/</link><guid isPermaLink="true">http://www.joystiq.com/2013/05/12/google-play-games-leaks-out-will-feature-matchmaking-and-achiev/</guid><comments>http://www.joystiq.com/2013/05/12/google-play-games-leaks-out-will-feature-matchmaking-and-achiev/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2013/05/12/google-play-games-leaks-out-will-feature-matchmaking-and-achiev/" target="_self"><img alt="'Google Play Games' leaks out, will feature matchmaking and achievements" data-src-height="294" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/google-play-games.jpg" /></a></div>
The Android answer to Apple's <a href="http://www.joystiq.com/tag/game-center">Game Center</a> app on iOS will be Google Play Games, according to information obtained by <a href="http://www.androidpolice.com/2013/05/11/google-play-games-leaks-out-in-all-its-glory-ahead-of-google-io-hello-cloud-game-saves-apk-teardown/">Android Police</a> from a Play Services APK teardown.  The service will bring lobbies and invites for matchmaking, in-game chat, cloud game saves, achievements and leaderboards to the platform for developers to make use of.<br />
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The APK Android Police pulled apart is a file package primarily used to update Android apps, so this update was riddled with code that indicated what features would be coming to the platform down the road, but aren't accessible just yet.  There is certainly a good chance Google Play Games will be fully unveiled at Google's I/O event next week in San Francisco.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/05/12/google-play-games-leaks-out-will-feature-matchmaking-and-achiev/">Google Play Games leaks out, will feature matchmaking and achievements</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 12 May 2013 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/05/12/google-play-games-leaks-out-will-feature-matchmaking-and-achiev/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20566028/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/05/12/google-play-games-leaks-out-will-feature-matchmaking-and-achiev/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Achievements</category><category>android</category><category>cloud-saves</category><category>game-center</category><category>google</category><category>google-play</category><category>google-play-games</category><category>leaderboards</category><category>matchmaking</category><category>mobile</category><dc:creator><![CDATA[Mike Suszek]]></dc:creator><pubDate>Sun, 12 May 2013 12:00:00 EST</pubDate></item><item><title><![CDATA[This is what the Xbox 360 Achievement sound looks like]]></title><link>http://www.joystiq.com/2013/04/11/this-is-what-the-xbox-360-achievement-sound-looks-like/</link><guid isPermaLink="true">http://www.joystiq.com/2013/04/11/this-is-what-the-xbox-360-achievement-sound-looks-like/</guid><comments>http://www.joystiq.com/2013/04/11/this-is-what-the-xbox-360-achievement-sound-looks-like/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/04/11/this-is-what-the-xbox-360-achievement-sound-looks-like/"><img alt="This is what the Xbox 360 achievement sound looks like" data-src-height="404" data-src-width="599" src="http://www.blogcdn.com/www.joystiq.com/media/2013/04/ac2.jpg" /></a></div><div> Whenever you hear that "boop-<em>boop</em>" drop-chime of Achievement on the Xbox 360, picture this floating, green jellyfish-like image, because that's what it looks like. This is according to design company <a href="http://www.bornofsound.com/">Born of Sound</a>, which makes noises into "sound-forms," or physical art.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/04/11/this-is-what-the-xbox-360-achievement-sound-looks-like/">This is what the Xbox 360 Achievement sound looks like</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 11 Apr 2013 23:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/04/11/this-is-what-the-xbox-360-achievement-sound-looks-like/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20538205/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/04/11/this-is-what-the-xbox-360-achievement-sound-looks-like/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Achievements</category><category>art</category><category>born-of-sound</category><category>microsoft</category><category>noise</category><category>sound</category><category>visual</category><category>xbox</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Thu, 11 Apr 2013 23:30:00 EST</pubDate></item><item><title><![CDATA[Ride to Hell achievement listing suggests imminent ride to retail]]></title><link>http://www.joystiq.com/2013/03/28/ride-to-hell-achievements-listing-indicates-imminent-ride-to-ret/</link><guid isPermaLink="true">http://www.joystiq.com/2013/03/28/ride-to-hell-achievements-listing-indicates-imminent-ride-to-ret/</guid><comments>http://www.joystiq.com/2013/03/28/ride-to-hell-achievements-listing-indicates-imminent-ride-to-ret/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/03/28/ride-to-hell-achievements-listing-indicates-imminent-ride-to-ret/"><img alt="Ride to Hell achievements listing indicates imminent ride to retail " data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/ridetohell.jpg" /></a></div><em><a href="http://www.joystiq.com/tag/ride-to-hell">Ride to Hell</a></em>, the Deep Silver biker game <a href="http://www.joystiq.com/2008/07/10/ride-to-hell-a-game-with-plenty-of-bikers-and-booze/">first announced in 2008</a> before dropping off the radar for several years, may make a surprise arrival on retail shelves in the near future. A list of achievements, posted today by <a href="http://www.xbox360achievements.org/game/ride-to-hell/achievements/">Xbox360Achievements</a>, is the latest piece of growing evidence that the long-unseen game is due for release soon.<br /><br /><em>Ride to Hell</em> was initially expected on Xbox 360 in Q2 2009, but after missing its release window it was rumored to be canceled. Earlier this year, Deep Silver confirmed to <a href="http://www.polygon.com/2013/1/30/3933344/ride-to-hell-still-in-development">Polygon</a> the game is still in development, saying there would be announcements on it soon. Shortly after, a game called <em>Ride to Hell: Retribution </em>received a <a href="http://www.classification.gov.au/Pages/View.aspx?sid=AY0qiqLwJKEAAzBMMkL6wQ%253d%253d&amp;ncdctx=mh8vbgD796YJ2RWSuMNIdHfnytQh95pD49%252fLUxk9oIRqawLmVA0tWHsHBG9lWpXU">multiplatform rating</a> from the Australian Classification Board, with developer Eutechnyx listed as the author and Deep Silver as the publisher.<br /><br />The achievements themselves indicate a mixture of shooting with biking elements. When it was first announced in 2008, Deep Silver introduced <em>Ride to Hell</em> as "aimed heavily at the player who wants to become fully involved in the original West Coast biker culture" with a ""hard drinking, bare-knuckle environment." Then again, this was some five years ago.<br /><br />We've reached out to Deep Silver for comment.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/03/28/ride-to-hell-achievements-listing-indicates-imminent-ride-to-ret/">Ride to Hell achievement listing suggests imminent ride to retail</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 28 Mar 2013 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/03/28/ride-to-hell-achievements-listing-indicates-imminent-ride-to-ret/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20521578/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/03/28/ride-to-hell-achievements-listing-indicates-imminent-ride-to-ret/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Achievements</category><category>deep-silver</category><category>eutechnyx</category><category>microsoft</category><category>ride-to-hell</category><category>ride-to-hell-retribution</category><category>xbox</category><dc:creator><![CDATA[Sinan Kubba]]></dc:creator><pubDate>Thu, 28 Mar 2013 09:30:00 EST</pubDate></item><item><title><![CDATA[Ouya won't ship with online chat, friends lists, achievements]]></title><link>http://www.joystiq.com/2013/03/12/ouya-wont-ship-with-online-chat-friends-lists-achievements/</link><guid isPermaLink="true">http://www.joystiq.com/2013/03/12/ouya-wont-ship-with-online-chat-friends-lists-achievements/</guid><comments>http://www.joystiq.com/2013/03/12/ouya-wont-ship-with-online-chat-friends-lists-achievements/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/03/12/ouya-wont-ship-with-online-chat-friends-lists-achievements/"><img alt="Ouya missing some online features at launch" data-src-height="375" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/ouya.jpg" /></a></div>When the Ouya is deployed to Kickstarter backers on <a href="http://www.joystiq.com/2013/02/28/ouya-ships-to-kickstarter-backers-march-28-kellee-santiago-join/">March 28</a>, it will be short a few online features: online chat, friends lists and achievements, specifically. These features will come to the tiny Android console later in the year, an Ouya representative tells <a href="http://www.theverge.com/2013/3/11/4090408/ouya-julie-uhrman-sxsw-2013">The Verge</a>. The Ouya will support online multiplayer, as long as developers build that functionality into their games.<br /><br />Ouya opened its <a href="http://www.joystiq.com/2013/03/07/ouya-opens-app-store-to-devs-producing-mini-documentary-series/">storefront</a> to developers last week, bulking up its games offering prior to launch. Those who didn't donate to the Ouya Kickstarter will be able to purchase a console for $99 in June, online or in <a href="http://www.joystiq.com/2013/02/05/ouya-comes-to-retail-in-june/">physical stores</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/03/12/ouya-wont-ship-with-online-chat-friends-lists-achievements/">Ouya won't ship with online chat, friends lists, achievements</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 12 Mar 2013 21:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/03/12/ouya-wont-ship-with-online-chat-friends-lists-achievements/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20499405/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/03/12/ouya-wont-ship-with-online-chat-friends-lists-achievements/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Achievements</category><category>android</category><category>chat</category><category>friends-list</category><category>online</category><category>ouya</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Tue, 12 Mar 2013 21:45:00 EST</pubDate></item><item><title><![CDATA[Double Dragon 2 remake achievements suggest upcoming, belated release]]></title><link>http://www.joystiq.com/2013/03/07/double-dragon-2-remake-achievements-suggest-upcoming-belated-re/</link><guid isPermaLink="true">http://www.joystiq.com/2013/03/07/double-dragon-2-remake-achievements-suggest-upcoming-belated-re/</guid><comments>http://www.joystiq.com/2013/03/07/double-dragon-2-remake-achievements-suggest-upcoming-belated-re/#comments</comments><description><![CDATA[<div style="text-align: center;"> <img alt="" class="hidden" src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/ddragon.jpg" /><iframe frameborder="0" height="350" id="viddler-919b64e" mozallowfullscreen="true" src="http://www.viddler.com/embed/919b64e/?f=1&amp;offset=0&amp;autoplay=0&amp;disablebranding=0" webkitallowfullscreen="true" width="530"></iframe></div><br />Achievements emerged today for <a href="http://marketplace.xbox.com/en-GB/Product/Double-Dragon-II/66acd000-77fe-1000-9115-d8025841128d">Gravity's 3D XBLA remake of <em>Double Dragon 2</em></a>, subtitled <em>Wander of the Dragons, </em>a bit surprising really since we haven't heard anything about the game <a href="http://www.joystiq.com/2011/07/26/double-dragon-2-remake-wander-of-the-dragons-headed-to-xbla/">in 18 months</a>. The remake, based on the arcade version of <em>Double Dragon 2: The Revenge</em>, was originally earmarked for a September 2011 release, a window it missed somewhat. However, today's listing on <a href="http://www.xbox360achievements.org/game/double-dragon-2-wander-of-the-dragons/achievements/">Xbox360Achievements</a> doesn't just suggest there's still life in the game, but also that it's due for release soon.<br /><br /><em>Wander of the Dragon</em>, developed by the Gravity-owned Barunson Interactive of MMO <em>Dragonica</em> fame, doesn't much resemble the original game, mixing up a more modern-looking style of beat-em-up with different character designs, as you can see for yourself in the video above - bear in mind that footage is of what was shown back in 2011.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/03/07/double-dragon-2-remake-achievements-suggest-upcoming-belated-re/">Double Dragon 2 remake achievements suggest upcoming, belated release</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 07 Mar 2013 10:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/03/07/double-dragon-2-remake-achievements-suggest-upcoming-belated-re/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20492501/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/03/07/double-dragon-2-remake-achievements-suggest-upcoming-belated-re/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>achievements</category><category>barunson-interactive</category><category>cyberfront</category><category>double-dragon-2</category><category>gravity</category><category>microsoft</category><category>XBLA</category><category>XBLM</category><category>xbox</category><dc:creator><![CDATA[Sinan Kubba]]></dc:creator><pubDate>Thu, 07 Mar 2013 10:45:00 EST</pubDate></item><item><title><![CDATA[Achievements suggest 'Resident Evil: Revelations Unveiled Edition' for 360]]></title><link>http://www.joystiq.com/2013/01/12/achievements-suggest-resident-evil-revelations-unveiled-editio/</link><guid isPermaLink="true">http://www.joystiq.com/2013/01/12/achievements-suggest-resident-evil-revelations-unveiled-editio/</guid><comments>http://www.joystiq.com/2013/01/12/achievements-suggest-resident-evil-revelations-unveiled-editio/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/01/12/achievements-suggest-resident-evil-revelations-unveiled-editio/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/53004setbmpjpgcopy.jpg" /></a></div>Back in November, Korean ratings board GRB <a href="http://www.joystiq.com/2012/11/23/resident-evil-revelations-listed-for-xbox-360-ps3-by-korean-ra/">posted listings</a> for Xbox 360 and PlayStation 3 versions of <em><a href="http://www.joystiq.com/game/resident-evil-revelations">Resident Evil: Revelations</a></em>; a port that Capcom has yet to officially announce in any capacity. Now, purported achievements for the 360 version have <a href="http://exophase.com/game/re-revelations-unveiled-edition-xbox/achievements/">surfaced</a>, listing the game's full title as <em>Resident Evil: Revelations Unveiled Edition</em>.<br /><br />The achievements themselves reveal little, beyond the fact that both Campaign and Raid modes will make the jump from handheld to console, should this all shake out. As intrigued as we are, the idea of a 3DS to console port brings up <em>many</em> questions, though the fact that the word "revelations" is <a href="http://www.joystiq.com/2012/02/03/resident-evil-revelaitons-misprint-makes-it-to-retail/">spelled correctly</a> is promising. We've reached out to Capcom for comment. <p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/01/12/achievements-suggest-resident-evil-revelations-unveiled-editio/">Achievements suggest 'Resident Evil: Revelations Unveiled Edition' for 360</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 12 Jan 2013 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/01/12/achievements-suggest-resident-evil-revelations-unveiled-editio/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20427301/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/01/12/achievements-suggest-resident-evil-revelations-unveiled-editio/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3DS</category><category>achievements</category><category>capcom</category><category>console-port</category><category>microsoft</category><category>port</category><category>resident-evil</category><category>resident-evil-revelations</category><category>xbox</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Sat, 12 Jan 2013 18:00:00 EST</pubDate></item><item><title><![CDATA[Wordament hits iOS, complete with Xbox Live Achievements]]></title><link>http://www.joystiq.com/2012/12/22/wordament-hits-ios-complete-with-xbox-live-achievements/</link><guid isPermaLink="true">http://www.joystiq.com/2012/12/22/wordament-hits-ios-complete-with-xbox-live-achievements/</guid><comments>http://www.joystiq.com/2012/12/22/wordament-hits-ios-complete-with-xbox-live-achievements/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/12/22/wordament-hits-ios-complete-with-xbox-live-achievements/" target="_self"><img alt="Wordament hits iOS, with Xbox Achievements" data-src-height="261" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/12/wordament-ios.jpg" /></a></div><em>Wordament</em>, one of the first Xbox Live-enabled games Microsoft brought to <a href="http://www.joystiq.com/2012/08/31/microsofts-first-wave-of-xbox-live-games-for-windows-8/">Windows 8</a>, is now available for free on <a href="https://itunes.apple.com/us/app/wordament/id580935508?mt=8">iOS devices</a>. The tournament-based word game connects to Xbox Live and is capable of cross-platform play, as it uses the same servers as the Windows 8 and Windows Phone versions.<br /><br /><em>Wordament</em> is a Boggle-style word finding game, and includes "frenemies" lists, stat tracking and global leaderboards. Additionally, players that log in to their Xbox Live accounts in the game can also earn up to 50 gamerpoints from the its 10 achievements.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/12/22/wordament-hits-ios-complete-with-xbox-live-achievements/">Wordament hits iOS, complete with Xbox Live Achievements</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 22 Dec 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/12/22/wordament-hits-ios-complete-with-xbox-live-achievements/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20410158/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/12/22/wordament-hits-ios-complete-with-xbox-live-achievements/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Achievements</category><category>ios</category><category>ipad</category><category>iphone</category><category>Microsoft</category><category>microsoft-studios</category><category>mobile</category><category>wordament</category><category>Xbox-Live</category><dc:creator><![CDATA[Mike Suszek]]></dc:creator><pubDate>Sat, 22 Dec 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[Codemasters hires achievement bloggers to design achievements for Grid 2]]></title><link>http://www.joystiq.com/2012/11/28/codemasters-hires-achievement-bloggers-to-design-achievements-fo/</link><guid isPermaLink="true">http://www.joystiq.com/2012/11/28/codemasters-hires-achievement-bloggers-to-design-achievements-fo/</guid><comments>http://www.joystiq.com/2012/11/28/codemasters-hires-achievement-bloggers-to-design-achievements-fo/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/11/28/codemasters-hires-achievement-bloggers-to-design-achievements-fo/"><img alt="Codemasters hires achievement bloggers to design achievements for Grid 2" data-src-height="254" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/11/grid2achievements.jpg" /></a></div>Dan Webb is the editor-in-chief of both Xbox 360 Achievements and PS3 Trophies, two sites that have covered metarewards on the two major consoles for a few years now. But he's never actually helped write an achievement list, and so Codemasters is finally giving him that chance with <a href="http://joystiq.com/game/grid-2"><em>Grid 2</em></a>. Webb and the rest of his writers will not only create the achievements for the upcoming racing game, but will have a series of posts, videos, and other content showing off what actually goes into the process of giving away all of those gamerpoints.<br /><br />"Codemasters have put their faith in us to work with them on creating the ultimate list," says Webb in the press release, "and we're looking forward to repaying that trust to design Achievements and Trophies with unique objectives that will put a smile on players' faces with each and every unlock." We're interested to see just what Webb and the developers create. Even if things don't work out, odds are they won't make <a href="http://www.youtube.com/watch?v=Gv-kv4QJnV8">the worst achievement list ever</a>, right?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/11/28/codemasters-hires-achievement-bloggers-to-design-achievements-fo/">Codemasters hires achievement bloggers to design achievements for Grid 2</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 28 Nov 2012 02:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/11/28/codemasters-hires-achievement-bloggers-to-design-achievements-fo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20389864/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/11/28/codemasters-hires-achievement-bloggers-to-design-achievements-fo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>achievements</category><category>codemasters</category><category>dan-webb</category><category>grid</category><category>grid-2</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>ps3-trophies</category><category>racing</category><category>trophies</category><category>trophy</category><category>xbox</category><category>xbox-360-achievements</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Wed, 28 Nov 2012 02:00:00 EST</pubDate></item><item><title><![CDATA[OpenFeint shutting down December 14 in favor of GREE's service]]></title><link>http://www.joystiq.com/2012/11/17/openfeint-shutting-down-december-14-in-favor-of-grees-service/</link><guid isPermaLink="true">http://www.joystiq.com/2012/11/17/openfeint-shutting-down-december-14-in-favor-of-grees-service/</guid><comments>http://www.joystiq.com/2012/11/17/openfeint-shutting-down-december-14-in-favor-of-grees-service/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/11/17/openfeint-shutting-down-december-14-in-favor-of-grees-service/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/openfeintlogo530px.jpg" /></a></div><a href="http://www.joystiq.com/tag/openfeint/">OpenFeint</a>, a mobile gaming platform that offers an online social hub and achievements system for iOS and Android games, will shut down on December 14.  GREE, OpenFeint's <a href="http://www.joystiq.com/2011/04/27/openfeint-sold-for-104-million-to-gree/">parent company</a> since April 2011, is offering options for developers to migrate existing OpenFeint-supported games to the GREE service.  Some of the noteworthy OpenFeint-supported games include <em><a href="http://www.joystiq.com/tag/tiny-wings/">Tiny Wings</a></em>, <a href="http://www.joystiq.com/game/fruit-ninja"><em>Fruit Ninja</em></a> and <a href="http://www.joystiq.com/tag/robot-unicorn-attack"><em>Robot Unicorn Attack</em></a>.<br /><br />According to OpenFeint's <a href="http://support.openfeint.com/dev/openfeint-service-shutdown-and-gree-migration/">support page</a>, "all OpenFeint network calls will be nonfunctional which may result in service disruptions to your game and a poor player experience" after the plug is pulled on the service in mid-December.<br /><br />Basic GREE platform integration is expected to take no longer than a week for some developers, and the <a href="https://docs.developer.gree.net/en/globaltechnicalspecs/migration">list of changes</a> between the services notes that "there is no asynchronous method associated with the unlocking of achievements for iOS games" on the GREE service.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/11/17/openfeint-shutting-down-december-14-in-favor-of-grees-service/">OpenFeint shutting down December 14 in favor of GREE's service</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 17 Nov 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/11/17/openfeint-shutting-down-december-14-in-favor-of-grees-service/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20382663/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/11/17/openfeint-shutting-down-december-14-in-favor-of-grees-service/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Achievements</category><category>android</category><category>GREE</category><category>ios</category><category>ipad</category><category>iphone</category><category>mobile</category><category>openfeint</category><dc:creator><![CDATA[Mike Suszek]]></dc:creator><pubDate>Sat, 17 Nov 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[Some Medal of Honor: Warfighter achievements not unlocking properly]]></title><link>http://www.joystiq.com/2012/10/29/some-medal-of-honor-warfighter-achievements-not-unlocking-prope/</link><guid isPermaLink="true">http://www.joystiq.com/2012/10/29/some-medal-of-honor-warfighter-achievements-not-unlocking-prope/</guid><comments>http://www.joystiq.com/2012/10/29/some-medal-of-honor-warfighter-achievements-not-unlocking-prope/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/10/29/some-medal-of-honor-warfighter-achievements-not-unlocking-prope/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/mohheader2.jpg" /></a></div>Several players are having trouble unlocking certain <a href="http://joystiq.com/game/medal-of-honor-warfighter"><em>Medal of Honor: Warfighter</em></a> achievements, according to the game's <a href="https://battlelog.medalofhonor.com/mohw/forum/threadview/2832654348288796965/">forum</a>. Specifically, the "Global Warfighters" achievement, awarded for unlocking "a soldier from each unit, and the "Warchief" achievement, awarded for unlocking all soldiers in multiplayer, will not unlock when the requirements are met.<br /><br />The majority of the complaints seem to center around the Xbox 360 version of the game, though the problem has been reported on the PS3 version as well. For the moment, there doesn't appear to be a solution or workaround. We've contacted EA for comment.<br /><br />[Thanks, Brandon!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/10/29/some-medal-of-honor-warfighter-achievements-not-unlocking-prope/">Some Medal of Honor: Warfighter achievements not unlocking properly</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 29 Oct 2012 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/10/29/some-medal-of-honor-warfighter-achievements-not-unlocking-prope/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20363892/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/10/29/some-medal-of-honor-warfighter-achievements-not-unlocking-prope/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>achievements</category><category>medal-of-honor-warfighter</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>trophies</category><category>xbox</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Mon, 29 Oct 2012 16:00:00 EST</pubDate></item><item><title><![CDATA[Xbox Live rewarding Gamerscore with rebates and birthday gifts]]></title><link>http://www.joystiq.com/2012/09/28/xbox-live-rewarding-gamerscore-with-rebates-and-birthday-gifts/</link><guid isPermaLink="true">http://www.joystiq.com/2012/09/28/xbox-live-rewarding-gamerscore-with-rebates-and-birthday-gifts/</guid><comments>http://www.joystiq.com/2012/09/28/xbox-live-rewarding-gamerscore-with-rebates-and-birthday-gifts/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/09/28/xbox-live-rewarding-gamerscore-with-rebates-and-birthday-gifts/"><img alt="Xbox Live rewarding Achievements with rebates and birthday gifts" data-src-height="271" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/balloons.jpg" /></a></div><a href="http://www.joystiq.com/tag/xbox-live-rewards">Xbox Live Rewards</a> is now offering players rebates on Marketplace purchases, based on their Gamerscore. Gold members with more than 25000 Achievement Points get 2 percent back (in Microsoft Points) on Xbox Live purchases made each month. Gold members with more than 10000 APs get a 1 percent rebate, while all Gold members with 3000+ APs get a "special gift" in the months of their birthdays. We do note the fine print says the gift has an approximate retail value of 25 cents. But it's the thought that counts, right?<br /><br />Microsoft <a href="http://www.joystiq.com/2012/06/19/xbox-live-rewards-to-somehow-tie-into-achievements-this-fall/">teased</a> a tie-in between Achievements and Xbox Live Rewards earlier this year, and now the company's made good on that tease. Still, we'd like to see those die-hard players with more than 50K or 100K worth of APs get some properly sizable rewards, something like 5 and 10 percent rebates, respectively. At that rate we suppose Microsoft would have to reward the guy working up to <a href="http://www.joystiq.com/2011/08/06/top-gamerscore-r-crosses-600-000/">one million APs</a> with everything on the Marketplace ... which he must already own anyway.<br /><br />Gold members must <a href="http://rewards.xbox.com/">sign up</a> to the Xbox Live Rewards scheme to get the bonuses. Otherwise the'll have to make do with measly real-life birthday presents.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/09/28/xbox-live-rewarding-gamerscore-with-rebates-and-birthday-gifts/">Xbox Live rewarding Gamerscore with rebates and birthday gifts</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 28 Sep 2012 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/09/28/xbox-live-rewarding-gamerscore-with-rebates-and-birthday-gifts/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20336187/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/09/28/xbox-live-rewarding-gamerscore-with-rebates-and-birthday-gifts/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>achievements</category><category>gamerscore</category><category>microsoft</category><category>pc</category><category>XBLA</category><category>XBLM</category><category>xbox</category><category>xbox-live</category><category>xbox-live-rewards</category><dc:creator><![CDATA[Sinan Kubba]]></dc:creator><pubDate>Fri, 28 Sep 2012 10:00:00 EST</pubDate></item><item><title><![CDATA[Xbox Live Rewards to (somehow) tie into Achievements this Fall [Update: MS statement added]]]></title><link>http://www.joystiq.com/2012/06/19/xbox-live-rewards-to-somehow-tie-into-achievements-this-fall/</link><guid isPermaLink="true">http://www.joystiq.com/2012/06/19/xbox-live-rewards-to-somehow-tie-into-achievements-this-fall/</guid><comments>http://www.joystiq.com/2012/06/19/xbox-live-rewards-to-somehow-tie-into-achievements-this-fall/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/06/19/xbox-live-rewards-to-somehow-tie-into-achievements-this-fall/"><img alt="Xbox Live Rewards to tie into Achievements this Fall" height="277" src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/xboxliverewards.jpg" style="margin:4px" width="530" /></a></div>Soon you'll have new ways to earn <a href="http://www.joystiq.com/tag/xbox-live-rewards/">Xbox Live Rewards</a>. The official Twitter account for Microsoft's wing that incentivizes friend referrals and surveys with free MS Points has announced Achievement functionality is coming this fall. The problem is we don't <em>exactly</em> know what that means right now.<br /><br />A <a href="https://twitter.com/XboxLIVErewards/status/215097955890380800">tweet</a> issued earlier today simply promises "a new way to earn Rewards based on your Achievements," coming this fall. We hope this means difficult Achievements will net us MS Points - we <em>definitely</em> deserve a bonus for earning all of the Achievements in <em><a href="http://www.youtube.com/watch?v=Gv-kv4QJnV8#t=10s">Avatar: The Legend of Aang: The Burning Earth</a> </em>- but that's speculation until Microsoft gets back to us.<br /><br /><strong>Update:</strong> Microsoft wouldn't go into specifics and instead offered us the following statement: "We don't have many details to provide at this time, but can say that based on our member feedback, we're constantly looking for ways to continue enhancing and improving our Xbox Live Rewards program."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/06/19/xbox-live-rewards-to-somehow-tie-into-achievements-this-fall/">Xbox Live Rewards to (somehow) tie into Achievements this Fall [Update: MS statement added]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 19 Jun 2012 22:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/06/19/xbox-live-rewards-to-somehow-tie-into-achievements-this-fall/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20262019/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/06/19/xbox-live-rewards-to-somehow-tie-into-achievements-this-fall/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>achievements</category><category>kinect</category><category>loyalty-program</category><category>microsoft</category><category>xbox</category><category>xbox-ive</category><category>xbox-ive-gold</category><category>xbox-live-rewards</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 19 Jun 2012 22:30:00 EST</pubDate></item><item><title><![CDATA[Wii U achievements not mandatory for devs, friend codes to change for the better]]></title><link>http://www.joystiq.com/2012/06/12/wii-u-achievements-not-mandatory-for-devs-friend-codes-to-chang/</link><guid isPermaLink="true">http://www.joystiq.com/2012/06/12/wii-u-achievements-not-mandatory-for-devs-friend-codes-to-chang/</guid><comments>http://www.joystiq.com/2012/06/12/wii-u-achievements-not-mandatory-for-devs-friend-codes-to-chang/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2012/06/12/wii-u-achievements-not-mandatory-for-devs-friend-codes-to-chang/"><img alt="Wii U achievements not mandatory for devs, friend codes to change for the better" height="353" src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/wiiu612.jpg" style="margin:4px" width="530" /></a></center>There won't be a pervasive "achievement" system on Wii U, Nintendo of America president Reggie Fils-Aime suggested to <a href="http://kotaku.com/5917363/better-friend-codes-achievements-and-more-nintendo-answers-our-burning-wii-u-questions">Kotaku</a>. Referring to the 3DS's system-specific achievements, which honor StreetPass-based activities in the system software, "We will have that," Fils-Aime said. "Once you start getting into game-specific [Achievements] that's developer driven."<br /><br />Fils-Aime hinted at changes to the friend code system for connecting to online friends, calling the new system "friend codes, but it's not the existing friend code system." He added, "you will be able to identify people as friends and have a certain level of interaction versus a different level of interaction for the more general population. The method by which you identify someone as a friend is a lot simpler than what's happening today with Friend Codes." However, he didn't go into detail.<br /><br />Fils-Aime also had good news regarding the announced content filtering system. It turns out that messages that aren't flagged by an automatic scan won't be subject to manual scanning. If a message is flagged by that, and then by the community, then Nintendo steps in.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/06/12/wii-u-achievements-not-mandatory-for-devs-friend-codes-to-chang/">Wii U achievements not mandatory for devs, friend codes to change for the better</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 12 Jun 2012 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/06/12/wii-u-achievements-not-mandatory-for-devs-friend-codes-to-chang/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20256732/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/06/12/wii-u-achievements-not-mandatory-for-devs-friend-codes-to-chang/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>achievements</category><category>e3-2012</category><category>friend-codes</category><category>nintendo</category><category>reggie-fils-aime</category><category>wii-u</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 12 Jun 2012 11:00:00 EST</pubDate></item><item><title><![CDATA[Achievements hint at additional Kingdoms of Amalur DLC]]></title><link>http://www.joystiq.com/2012/03/26/achievements-hint-at-additional-kingdoms-of-amalur-dlc/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/26/achievements-hint-at-additional-kingdoms-of-amalur-dlc/</guid><comments>http://www.joystiq.com/2012/03/26/achievements-hint-at-additional-kingdoms-of-amalur-dlc/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/03/26/achievements-hint-at-kingdoms-of-amalur-dlc/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/koasprite03-1332794027.jpg" style="border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>There's a reason <em><a href="http://www.joystiq.com/2012/03/16/check-out-reckonings-spooky-dlc-in-new-trailer/">Kingdoms of Amalur: Reckoning</a></em> isn't called <em>Kingdom of Amalur: Just the One, Thanks</em>. Well, there are probably a few reasons it's not called that, but one that sticks out to us is the likelihood that <em>Reckoning </em>will have multiple DLC packs, if a group of new achievements listed by <a href="http://www.xbox360achievements.org/game/kingdoms-of-amalur-reckoning/achievements/">Xbox 360 Achievements</a> is to be trusted.<br /><br />The listing is labeled "DLC [Untitled DLC2]" and includes six achievements, five of which are secret. The known achievement is titled "Murder Most Fowl" and gives up 25 points for killing 50 Pteryx. The rest are super <em>secret</em>, but we imagine titles such as "Flipping the birds of prey" and "Cock-a-doodle-do your worst."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/26/achievements-hint-at-additional-kingdoms-of-amalur-dlc/">Achievements hint at additional Kingdoms of Amalur DLC</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 26 Mar 2012 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/26/achievements-hint-at-additional-kingdoms-of-amalur-dlc/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20201310/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/26/achievements-hint-at-additional-kingdoms-of-amalur-dlc/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Achievements</category><category>bird-puns</category><category>DLC</category><category>fowl</category><category>kingdoms-of-amalur-reckoning</category><category>microsoft</category><category>secret-achievements</category><category>xbox</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Mon, 26 Mar 2012 20:00:00 EST</pubDate></item><item><title><![CDATA[Xbox Live users report Gamerscores dropping to zero, MS aware of the issue [Update: potential fixes]]]></title><link>http://www.joystiq.com/2012/03/13/xbox-live-users-report-gamerscores-dropping-to-zero-ms-aware-of/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/13/xbox-live-users-report-gamerscores-dropping-to-zero-ms-aware-of/</guid><comments>http://www.joystiq.com/2012/03/13/xbox-live-users-report-gamerscores-dropping-to-zero-ms-aware-of/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2012/03/13/xbox-live-users-report-gamerscores-dropping-to-zero-ms-aware-of/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/xboxlive530.jpg" /></a></center>Some Xbox Live users are finding a nasty surprise today: their Gamerscores and Achievement lists showing up as totally empty -- an ironic twist after news of a <a href="http://www.blogcdn.com/www.joystiq.com/media/2012/03/xboxlive530.jpg">Gamerscore increase</a> for XBLA games. Tips are pouring in from concerned 360 owners.<br /><br />Microsoft is already working on it, noting on its <a href="http://support.xbox.com/en-US/contact-us?xr=footnav">support page</a> "We are aware of the problem and appreciate your patience while we implement a solution." Joystiq is trying to determine the cause of today's issue, and will keep you updated as the story develops.<br /><br /><strong>Update:</strong> Microsoft <a href="https://twitter.com/#!/XboxSupport/status/179584566539984896">says</a> you should sign out and sign back in, and <a href="http://twitter.com/#!/XboxSupport/status/179583236031254529">suggests</a> you try re-downloading your profile if the issue persists.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/13/xbox-live-users-report-gamerscores-dropping-to-zero-ms-aware-of/">Xbox Live users report Gamerscores dropping to zero, MS aware of the issue [Update: potential fixes]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 13 Mar 2012 10:41:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/13/xbox-live-users-report-gamerscores-dropping-to-zero-ms-aware-of/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20192133/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/13/xbox-live-users-report-gamerscores-dropping-to-zero-ms-aware-of/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>achievements</category><category>gamerscore</category><category>microsoft</category><category>xbox</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 13 Mar 2012 10:41:00 EST</pubDate></item><item><title><![CDATA[Achievement policy changing for XBLA titles, raising Gamerscore allotment [update: confirmed]]]></title><link>http://www.joystiq.com/2012/03/12/rumor-achievement-policy-changing-for-xbla-titles-raising-game/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/12/rumor-achievement-policy-changing-for-xbla-titles-raising-game/</guid><comments>http://www.joystiq.com/2012/03/12/rumor-achievement-policy-changing-for-xbla-titles-raising-game/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/03/12/rumor-achievement-policy-changing-for-xbla-titles-raising-game/"><img border="0" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/xboxlive530.jpg" vspace="4" /></a></div>Microsoft will allegedly raise the Gamerscore and number of Achievements allowed for Xbox Live Arcade titles shortly. <a href="http://www.xbox360achievements.org/news-2563-XBLA-Achievement-Policy-Change-Coming-Soon.html">Xbox360Achievements.org</a> reports, via an inside source, the base Gamerscore allotment will be raised from 200 to 400, with a max of 30 Achievements available per title instead of 20. Downloadable content will also receive more flexibility, doubling the potential Gamerscore procurement to 100, with up to eight Achievements allowed per quarter, with a max of four packs allowed over time.<br /><br />The new rules will apparently go into effect between April 1 and May 31, with titles launching during that time having the option of going by either the old or new system. According to the site, all games after June 1 will be required to follow the new rules. We've contacted Microsoft for confirmation of the details.<br /><br /><strong>Update:</strong> <a href="http://majornelson.com/2012/03/12/xbox-live-arcade-gamerscore-policy-change/">Major Nelson</a> just posted a notice of the new policy.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/12/rumor-achievement-policy-changing-for-xbla-titles-raising-game/">Achievement policy changing for XBLA titles, raising Gamerscore allotment [update: confirmed]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 12 Mar 2012 11:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/12/rumor-achievement-policy-changing-for-xbla-titles-raising-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20191143/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/12/rumor-achievement-policy-changing-for-xbla-titles-raising-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Achievements</category><category>Gamerscore</category><category>microsoft</category><category>xbla</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Mon, 12 Mar 2012 11:15:00 EST</pubDate></item><item><title><![CDATA[Achievements suggest Assassin's Creed: Revelations single-player DLC]]></title><link>http://www.joystiq.com/2012/02/15/achievements-suggest-assassins-creed-revelations-single-player/</link><guid isPermaLink="true">http://www.joystiq.com/2012/02/15/achievements-suggest-assassins-creed-revelations-single-player/</guid><comments>http://www.joystiq.com/2012/02/15/achievements-suggest-assassins-creed-revelations-single-player/#comments</comments><description><![CDATA[<a href="http://www.joystiq.com/2012/02/15/achievements-suggest-assassins-creed-revelations-single-player/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/asscreedrev.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; padding-right: 10px; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; float: left; " /></a>Just because Ubisoft announced a <a href="http://www.joystiq.com/2012/02/15/assassins-creed-3-arrives-on-october-30/">new Assassin's Creed is coming out on October 30</a> doesn't mean it's completely forgotten last year's installment, <a href="http://www.joystiq.com/game/assassins-creed-revelations"><em>Revelations</em></a>. Ten new achievements for an unknown <em>Revelations </em>DLC pack were spotted by Xbox 360 Achievements, appearing to be for the single-player campaign. They include crossing the River Styx without dying, landing on a block after falling 25 meters, and "Breaking the Loop," one of two secret achievements.<br /><br />Ubisoft may be gearing up to release a new version of <em>Revelations</em>, as UK retailer Game briefly listed the Ottoman Edition (with "free downloadable content") and online market <a href="https://www.awx.co.za/shop/product/t/Gaming/s/Xbox+360+Games-83/p/75783-Assassin%27s+Creed%3A+Revelations+Ottoman+Edition.html">AWX</a> is advertising the same version with a release date of March 16, <a href="http://www.computerandvideogames.com/336012/assassins-creed-revelations-getting-desmond-dlc-missions/">CVG</a> notes.<br /><br />The previous two DLC packs for <em>Revelations</em>, <a href="http://www.joystiq.com/tag/mediterranean-traveler">Mediterannean Traveler</a> and <a href="http://www.joystiq.com/tag/ancestors-character-pack/">Ancestors Character Pack</a>, have been multiplayer-centric. Perhaps the new DLC will bridge the gap between Desmond's <em>Revelations </em>arc and the new story -- not that he would need a <em>bridge</em>, but still.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/02/15/achievements-suggest-assassins-creed-revelations-single-player/">Achievements suggest Assassin's Creed: Revelations single-player DLC</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 15 Feb 2012 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/02/15/achievements-suggest-assassins-creed-revelations-single-player/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20172756/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/02/15/achievements-suggest-assassins-creed-revelations-single-player/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Achievements</category><category>assassins-creed-revelations</category><category>Assassins-Creed-Revelations-Ottoman-Edition</category><category>DLC</category><category>microsoft</category><category>Ottoman-Edition</category><category>pc</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Wed, 15 Feb 2012 19:30:00 EST</pubDate></item><item><title><![CDATA[The Simpsons Arcade achievements mention inclusion of 'Japanese ROM']]></title><link>http://www.joystiq.com/2012/01/13/the-simpsons-arcade-achievements-mention-inclusion-of-japanese/</link><guid isPermaLink="true">http://www.joystiq.com/2012/01/13/the-simpsons-arcade-achievements-mention-inclusion-of-japanese/</guid><comments>http://www.joystiq.com/2012/01/13/the-simpsons-arcade-achievements-mention-inclusion-of-japanese/#comments</comments><description><![CDATA[<center>
	<a href="http://www.joystiq.com/2012/01/13/the-simpsons-arcade-achievements-mention-inclusion-of-japanese/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/simpsons113.jpg" vspace="4" /></a></center>
The <a href="http://www.joystiq.com/2011/11/09/the-simpsons-arcade-game-classified-in-australia/">XBLA adaptation</a> of Konami's <em>The Simpsons Arcade Game</em> has yet to be officially announced, but we're learning more details about it regardless. The Achievements have been spotted by <a href="http://www.xbox360achievements.org/game/the-simpsons-arcade/achievements/">Xbox360Achievements</a> -- they include one called "Mr. Sparkle," which requires you to banish dirt to the land of wind and ghosts. Oh, wait, we read that wrong. It requires you to "make it to the stage 3 bosses in Survival Mode with the Japanese ROM."<br />
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This suggests that the Japanese version of the arcade game is included. There are a few minor differences from the US release, according to <a href="http://hardcoregaming101.net/konamibeatemups/konamibeatemups.htm">HG101</a>: lower difficulty, more health items, more points, and the ability to jump while holding a weapon. The inclusion of that international version also suggests that developer Backbone is putting a bit of extra care into this update.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/01/13/the-simpsons-arcade-achievements-mention-inclusion-of-japanese/">The Simpsons Arcade achievements mention inclusion of 'Japanese ROM'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 13 Jan 2012 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/01/13/the-simpsons-arcade-achievements-mention-inclusion-of-japanese/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20148495/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/01/13/the-simpsons-arcade-achievements-mention-inclusion-of-japanese/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>achievements</category><category>backbone</category><category>konami</category><category>microsoft</category><category>the-simpsons-arcade-game</category><category>xbla</category><category>xbox</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 13 Jan 2012 20:30:00 EST</pubDate></item><item><title><![CDATA[Assassin's Creed: Revelations Achievements emerge from the shadows]]></title><link>http://www.joystiq.com/2011/10/17/assassins-creed-revelations-achievements-emerge-from-the-shado/</link><guid isPermaLink="true">http://www.joystiq.com/2011/10/17/assassins-creed-revelations-achievements-emerge-from-the-shado/</guid><comments>http://www.joystiq.com/2011/10/17/assassins-creed-revelations-achievements-emerge-from-the-shado/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/10/17/assassins-creed-revelations-achievements-emerge-from-the-shado/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/acrspsc13hdeziostealthinsnow_530x298.jpg" style="width: 530px; height: 298px;" /></a></div>
Like a first-day assassin recruit, the <a href="http://www.joystiq.com/game/assassins-creed-revelations/"><em>Assassin's Creed: Revelations</em></a> Achievements list isn't the best at hiding. With over a month to go until launch, it looks like players already have a good idea of what to expect from a majority of <em>Revelations</em>' Achievements -- that is, <a href="http://www.joystiq.com/2010/10/14/assassins-creed-brotherhood-trophies-spoil-mission-locations/">if they've played <em>Brotherhood</em></a>.<br />
<br />
The Achievements list is a healthy mix of story-based stuff and multiplayer, though a few are probably a bit spoilery, so click through at your own risk. You've been warned!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/10/17/assassins-creed-revelations-achievements-emerge-from-the-shado/">Assassin's Creed: Revelations Achievements emerge from the shadows</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 17 Oct 2011 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/10/17/assassins-creed-revelations-achievements-emerge-from-the-shado/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20083409/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/10/17/assassins-creed-revelations-achievements-emerge-from-the-shado/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>achievements</category><category>assassins-creed-revelations</category><category>microsoft</category><category>ubisoft</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 17 Oct 2011 19:00:00 EST</pubDate></item><item><title><![CDATA[Achievements reveal playable Nightwing in Batman: Arkham City]]></title><link>http://www.joystiq.com/2011/10/03/achievements-reveal-playable-nightwing-in-batman-arkham-city/</link><guid isPermaLink="true">http://www.joystiq.com/2011/10/03/achievements-reveal-playable-nightwing-in-batman-arkham-city/</guid><comments>http://www.joystiq.com/2011/10/03/achievements-reveal-playable-nightwing-in-batman-arkham-city/#comments</comments><description><![CDATA[<a href="http://www.joystiq.com/2011/10/03/achievements-reveal-playable-nightwing-in-batman-arkham-city/"><img align="left" border="0" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/10/nightwing103.jpg" style="padding-right: 10px;" vspace="4" /></a>More <a href="http://www.joystiq.com/2011/09/03/batman-arkham-city-achievements-leaked/">Achievements</a> for <a href="http://joystiq.com/game/batman-arkham-city"><em>Batman: Arkham City</em></a> have swooped dramatically out of a dark corner, this time for DLC. Two achievements make reference to a "Nightwing Bundle Pack," featuring a playable version of <a href="http://en.wikipedia.org/wiki/Nightwing#Dick_Grayson">Nightwing</a> (the original Robin, Dick Grayson, all grown up).<br />
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The (unofficial) reveal of Nightwing brings the playable cast to four, including Batman, <a href="http://www.joystiq.com/2011/06/21/batman-arkham-city-robin-playable/">Robin</a>, and <a href="http://www.joystiq.com/2011/06/01/playable-catwoman-unmasked-in-batman-arkham-city/">Catwoman</a>, with Robin and Nightwing exclusive to downloadable content. If you're concerned about too many characters crowding out your brooding time as Batman, you can always ... just not get the DLC.<br />
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[Image: <a href="http://www.dccomics.com/dcu/comics/?cm=20093">DC Comics</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/10/03/achievements-reveal-playable-nightwing-in-batman-arkham-city/">Achievements reveal playable Nightwing in Batman: Arkham City</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 03 Oct 2011 11:06:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/10/03/achievements-reveal-playable-nightwing-in-batman-arkham-city/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20072222/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/10/03/achievements-reveal-playable-nightwing-in-batman-arkham-city/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>achievements</category><category>Batman-Arkham-Asylum-2</category><category>Batman-Arkham-City</category><category>microsoft</category><category>nightwing</category><category>nintendo</category><category>pc</category><category>playstation</category><category>ps3</category><category>Rocksteady-Studios</category><category>warner-bros-interactive</category><category>wii-u</category><category>xbox</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 03 Oct 2011 11:06:00 EST</pubDate></item><item><title><![CDATA[Dig into the Modern Warfare 3 cheevos]]></title><link>http://www.joystiq.com/2011/09/26/dig-into-the-modern-warfare-3-cheevos/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/26/dig-into-the-modern-warfare-3-cheevos/</guid><comments>http://www.joystiq.com/2011/09/26/dig-into-the-modern-warfare-3-cheevos/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/09/26/dig-into-the-modern-warfare-3-cheevos/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/modernwarfare3domain.jpg" style="width: 530px; height: 292px; border-width: 0px; border-style: solid;" /></a></div>
We don't want to spoil <em><a href="http://www.joystiq.com/game/call-of-duty-modern-warfare-3">Modern Warfare 3</a></em>, even though the idea that you're desperate to see how the narrative evolves is a touch ... naive on our part. Still, we're going to be very vague about the list of achievements for the game that just popped up on Xbox360Achievements.org.<br />
<br />
So, all we can say is that during <em>Modern Warfare 3</em> you'll "escape" three things and "destroy" four things. Oh, and six cheevos require "killing" things, so we know there will be some killing, in the <em>Call of Duty</em> game. Also? Two require "aesthetically-flawless cake frosting."<br />
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No, no, that's not true. But there <em>is</em> killing.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/26/dig-into-the-modern-warfare-3-cheevos/">Dig into the Modern Warfare 3 cheevos</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 26 Sep 2011 16:10:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/26/dig-into-the-modern-warfare-3-cheevos/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20066375/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/26/dig-into-the-modern-warfare-3-cheevos/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>achievements</category><category>activision</category><category>call-of-duty-modern-warfare-3</category><category>microsoft</category><category>modern-warfare-3</category><category>pc</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Mon, 26 Sep 2011 16:10:00 EST</pubDate></item><item><title><![CDATA[Batman: Arkham City achievements leaked]]></title><link>http://www.joystiq.com/2011/09/03/batman-arkham-city-achievements-leaked/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/03/batman-arkham-city-achievements-leaked/</guid><comments>http://www.joystiq.com/2011/09/03/batman-arkham-city-achievements-leaked/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/09/03/batman-arkham-city-achievements-leaked/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/penguin722.jpg" style="width: 530px; height: 303px; " /></a></div>
Holy leakin' 'chievos, Batman! We may have to wait until October 18 for The Dark Knight clean up the mean streets of Gotham in <a href="http://www.joystiq.com/game/Batman-Arkham-City"><em>Batman: Arkham City</em></a>, but you can check out a list of the cloak and cowl's forthcoming accomplishments after the break.<p><a href="http://www.joystiq.com/2011/09/03/batman-arkham-city-achievements-leaked/" rel="bookmark">Continue reading <em>Batman: Arkham City achievements leaked</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/03/batman-arkham-city-achievements-leaked/">Batman: Arkham City achievements leaked</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 03 Sep 2011 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/03/batman-arkham-city-achievements-leaked/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20034344/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/03/batman-arkham-city-achievements-leaked/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Achievements</category><category>Batman-Arkham-Asylum-2</category><category>Batman-Arkham-City</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>Rocksteady-Studios</category><category>xbox</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Sat, 03 Sep 2011 12:30:00 EST</pubDate></item><item><title><![CDATA[OnLive adds parental controls, group chat, Facebook achievement posting today]]></title><link>http://www.joystiq.com/2011/08/24/onlive-adds-parental-controls-group-chat-facebook-achievement/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/24/onlive-adds-parental-controls-group-chat-facebook-achievement/</guid><comments>http://www.joystiq.com/2011/08/24/onlive-adds-parental-controls-group-chat-facebook-achievement/#comments</comments><description><![CDATA[<center>
	<a href="http://www.joystiq.com/2011/08/24/onlive-adds-parental-controls-group-chat-facebook-achievement/"><img alt="" border="1" hspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/onlive530pxheaderimglogo.jpg" vspace="0" /></a></center>
Fear not, there's some good <a href="http://www.joystiq.com/2011/08/24/gamestop-intentionally-removing-deus-ex-onlive-coupons-from-reta/">news</a> to report about <a href="http://joystiq.com/tag/onlive">OnLive</a> today as well. CEO Steve Perlman told Joystiq about three new features that are live on the cloud-gaming service ... right now.<br />
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Group voice chat allows users to specify "groups" of people, and maintain persistent chat sessions with them, even when they're playing different games, accessing menus, etc. It's even possible to send out an email from within the service inviting group members to chat.<br />
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Second, parental controls will allow parents to set limits on the content their kids can play, along ESRB or PEGI lines, with the potential to fine-tune to allow individual games (in the case of, say, unrated indie games). "With a different account, if [parents] want," Perlman explained, "they can actually watch the kid playing, and chat with the kid, and so on." He clarified that, since the parent would presumably be in control of the child's account in the first place, a parent can limit spectating and chat to "friends."<br />
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Finally, it's now possible for achievements to automatically post to a user's Facebook wall. OnLive will automatically record the ten seconds of gameplay up to that achievement, and post it as an HD "Brag Clip." "Facebook has been terrific to work on with this," Perlman said. "They actually made a couple of mods to their system -- because we're the first guys posting HD resolution videos nonstop over to Facebook. They're into it."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/24/onlive-adds-parental-controls-group-chat-facebook-achievement/">OnLive adds parental controls, group chat, Facebook achievement posting today</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 24 Aug 2011 14:07:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/24/onlive-adds-parental-controls-group-chat-facebook-achievement/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20025750/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/24/onlive-adds-parental-controls-group-chat-facebook-achievement/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>achievements</category><category>brag-clips</category><category>facebook</category><category>onlive</category><category>parental-controls</category><category>pc</category><category>steve-perlman</category><category>voice-chat</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 24 Aug 2011 14:07:00 EST</pubDate></item><item><title><![CDATA[The Gunstringer achievement you really shouldn't get]]></title><link>http://www.joystiq.com/2011/07/27/the-gunstringer-achievement-you-really-shouldnt-get/</link><guid isPermaLink="true">http://www.joystiq.com/2011/07/27/the-gunstringer-achievement-you-really-shouldnt-get/</guid><comments>http://www.joystiq.com/2011/07/27/the-gunstringer-achievement-you-really-shouldnt-get/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/07/27/the-gunstringer-achievement-you-really-shouldnt-get/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/gunhardcore.jpg" style="margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; " /></a></div>
Twisted Pixel is known for its charming games, but something darker lurks just beneath the surface of <a href="http://www.joystiq.com/game/the-gunstringer"><em>The Gunstringer</em></a>. Namely: there's a secret option on the Kinect shooter that makes it hate you. It's called "Hardcore Mode," and it sounds terrifying. Enemies shoot three times as much, health drops twice as quickly and traps spring from nowhere. Plus, if you die you'll have to head right back to the beginning of the game.<br />
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Understand that when we tell you that there's a 50-point achievement for finishing a Hardcore run-through in one sitting called Strings of Steel, it's not so you'll go after it. In fact, it's actually so you'll do the exact opposite and pity those those lost souls who delved into the dark recesses of madness to claim it.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/07/27/the-gunstringer-achievement-you-really-shouldnt-get/">The Gunstringer achievement you really shouldn't get</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 27 Jul 2011 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/07/27/the-gunstringer-achievement-you-really-shouldnt-get/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20002454/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/07/27/the-gunstringer-achievement-you-really-shouldnt-get/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>achievements</category><category>kinect</category><category>microsoft</category><category>the-gunstringer</category><category>twisted-pixel</category><category>xbox</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Wed, 27 Jul 2011 16:00:00 EST</pubDate></item><item><title><![CDATA[Resident Evil 4 HD's Achievements revealed]]></title><link>http://www.joystiq.com/2011/07/14/resident-evil-4-hds-achievements-revealed/</link><guid isPermaLink="true">http://www.joystiq.com/2011/07/14/resident-evil-4-hds-achievements-revealed/</guid><comments>http://www.joystiq.com/2011/07/14/resident-evil-4-hds-achievements-revealed/#comments</comments><description><![CDATA[<center>
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Much like <a href="http://www.joystiq.com/2011/07/08/resident-evil-code-veronica-x-hd-achievements-revealed/">the Achievements for <em>Code Veronica X HD</em></a>, the Achievements for <em>Resident Evil 4 HD</em> mostly revolve around story progression, save for two we're sure are going to give you a tough time. The "What are they worth?" and "The S stands for stylish!!" Achievements can be unlocked only after you acquire all bottlecaps and costumes, respectively.<br />
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Succeeding in that doubly tough endeavor will get you 250 Gamerscore (out of the possible 1,000). And if there's something more important than imaginary points tied to one platform, <em>we don't wanna hear about it</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/07/14/resident-evil-4-hds-achievements-revealed/">Resident Evil 4 HD's Achievements revealed</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 14 Jul 2011 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/07/14/resident-evil-4-hds-achievements-revealed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19991511/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/07/14/resident-evil-4-hds-achievements-revealed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>achievements</category><category>capcom</category><category>microsoft</category><category>resident-evil-4</category><category>resident-evil-4-hd</category><category>resident-evil-revival-selection</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 14 Jul 2011 23:00:00 EST</pubDate></item><item><title><![CDATA[Resident Evil: Code Veronica X HD Achievements revealed]]></title><link>http://www.joystiq.com/2011/07/08/resident-evil-code-veronica-x-hd-achievements-revealed/</link><guid isPermaLink="true">http://www.joystiq.com/2011/07/08/resident-evil-code-veronica-x-hd-achievements-revealed/</guid><comments>http://www.joystiq.com/2011/07/08/resident-evil-code-veronica-x-hd-achievements-revealed/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/07/08/resident-evil-code-veronica-x-hd-achievements-revealed/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/gamrers2530_530x298.jpg" style="width: 530px; height: 297px; " /></a></div>
You've probably played <em>Resident Evil: Code Veronica</em> before. You might have played it on the Dreamcast, or the PS2. Heck, even the GameCube got in on the action. Those versions of the game, however, were all built on inferior technology and, this fall, <a href="http://www.joystiq.com/game/resident-evil-revival-selection"><em>Code Veronica X HD</em></a> will raise the bar to a completely new level.<br />
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No, we're not talking about high definition visuals, we're talking about <em>Achievements</em>. Thanks to its status <a href="http://www.joystiq.com/2011/03/24/resident-evil-4-code-veronica-hd-downloads/">as a Games on Demand title</a>, the Xbox 360 download of <em>Code Veronica</em> will receive the benefit of a <a href="http://www.xbox360achievements.org/game/resident-evil-code-veronica-x-hd/achievements/">full 1000 gamerscore</a>. Most of the cheevos are story-driven, so it should be an easy bag of points.<br />
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Now, if only modern technology could do something about <em><a href="http://residentevil.wikia.com/Steve_Burnside">Steve</a></em>...<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/07/08/resident-evil-code-veronica-x-hd-achievements-revealed/">Resident Evil: Code Veronica X HD Achievements revealed</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 08 Jul 2011 12:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/07/08/resident-evil-code-veronica-x-hd-achievements-revealed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19986519/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/07/08/resident-evil-code-veronica-x-hd-achievements-revealed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>achievements</category><category>capcom</category><category>microsoft</category><category>resident-evil-code-veronica</category><category>resident-evil-code-veronica-x</category><category>resident-evil-code-veronica-x-hd</category><category>resident-evil-revival-selection</category><category>xbox</category><category>xbox-live</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Fri, 08 Jul 2011 12:25:00 EST</pubDate></item><item><title><![CDATA[Trenched guide will help you dig in against the Monovision]]></title><link>http://www.joystiq.com/2011/07/08/trenched-guide-will-help-you-dig-in-against-the-monovision/</link><guid isPermaLink="true">http://www.joystiq.com/2011/07/08/trenched-guide-will-help-you-dig-in-against-the-monovision/</guid><comments>http://www.joystiq.com/2011/07/08/trenched-guide-will-help-you-dig-in-against-the-monovision/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/07/08/trenched-guide-will-help-you-dig-in-against-the-monovision/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/trenchedairfieldmap.jpg" style="border-width: 0px; border-style: solid; margin: 0px;" /></a></div>
The good folks over at XBLAFans have <a href="http://www.xblafans.com/trenched-unlock-and-level-guide-19203.html">assembled a guide featuring everything</a> you need to know about <a href="http://joystiq.com/game/trenched"><em>Trenched</em></a>, Double Fine's excellent shooter/tower defense/World War I/mech mashup title on XBLA. From the Achievements to all of the various unlockable mech parts and soldier gear you can find in the game, this guide has you covered. They've even put <a href="http://www.xblafans.com/trenched-europe-beach-map-guide-17581.html">some maps together</a> on each of the game's levels, so you can figure out exactly where and when you want to put defenses down against each incoming wave.<br />
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In other words, if you've got questions about anything in the game, the answers are right there. Now, as for any possible DLC ... well, there is going to be DLC, right, Double Fine?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/07/08/trenched-guide-will-help-you-dig-in-against-the-monovision/">Trenched guide will help you dig in against the Monovision</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 08 Jul 2011 01:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/07/08/trenched-guide-will-help-you-dig-in-against-the-monovision/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19986075/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/07/08/trenched-guide-will-help-you-dig-in-against-the-monovision/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>achievements</category><category>double-fine</category><category>gear</category><category>microsoft</category><category>microsoft-games-studios</category><category>trenched</category><category>unlocks</category><category>xbox</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Fri, 08 Jul 2011 01:00:00 EST</pubDate></item><item><title><![CDATA[Gears of War 3 grants extra goodies to previous Gears players]]></title><link>http://www.joystiq.com/2011/06/25/gears-of-war-3-grants-extra-goodies-to-previous-gears-players/</link><guid isPermaLink="true">http://www.joystiq.com/2011/06/25/gears-of-war-3-grants-extra-goodies-to-previous-gears-players/</guid><comments>http://www.joystiq.com/2011/06/25/gears-of-war-3-grants-extra-goodies-to-previous-gears-players/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/06/25/gears-of-war-3-grants-extra-goodies-to-previous-gears-players/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/spgow3image16x_530x298.jpg" style="width: 530px; height: 298px;" /></a></div>
If you got yourself a golden Lancer or Hammerburst (or both) in <a href="http://www.joystiq.com/game/gears-of-war-2"><em>Gears of War 2</em></a>, worry not about your bling when <a href="http://www.joystiq.com/game/gears-of-war-3"><em>Gears of War 3</em></a> launches on September 20 -- they'll transfer over, Epic producer Rod Fergusson told <a href="http://multiplayerblog.mtv.com/2011/06/24/gears-of-war-3-unlocks-for-playing-past-gears-games-detailed-by-epic/">MTV Multiplayer</a>. Other unlockables tied to older <em>Gears of War </em>games will mainly revolve around Achievements.<br />
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"If you did something in <em>Gears</em> PC you get a chrome skin, if you did something in <em>Gears 2</em> you get a chrome skin. The chrome set is sort of our thank you to people who played our games in the past." Fergusson also hinted at an incentive for those who've hit level 100 and unlocked the Veteran Gear Achievement in <em>Gears 2</em>, though he wouldn't provide exact details on what having that Achievement would mean in <em>Gears 3</em>.<br />
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Better get cracking if you're looking to get that "Seriously" Achievement in the original <a href="http://www.joystiq.com/tag/gears-of-war"><em>Gears of War</em></a>!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/06/25/gears-of-war-3-grants-extra-goodies-to-previous-gears-players/">Gears of War 3 grants extra goodies to previous Gears players</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 25 Jun 2011 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/06/25/gears-of-war-3-grants-extra-goodies-to-previous-gears-players/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19976248/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/06/25/gears-of-war-3-grants-extra-goodies-to-previous-gears-players/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Achievements</category><category>epic-games</category><category>gears-of-war</category><category>Gears-of-War-3</category><category>microsoft</category><category>Microsoft-Game-Studios</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Sat, 25 Jun 2011 10:30:00 EST</pubDate></item><item><title><![CDATA[Dragon Age 2 'Legacy' DLC Achievements spotted]]></title><link>http://www.joystiq.com/2011/06/24/dragon-age-2-legacy-dlc-achievements-spotted/</link><guid isPermaLink="true">http://www.joystiq.com/2011/06/24/dragon-age-2-legacy-dlc-achievements-spotted/</guid><comments>http://www.joystiq.com/2011/06/24/dragon-age-2-legacy-dlc-achievements-spotted/#comments</comments><description><![CDATA[<center>
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If you can't wait until <a href="http://www.joystiq.com/2011/06/23/new-dragon-age-2-dlc-mass-effect-3-demo-playable-at-comic-con/">Comic-Con</a> to see what's coming next for <em>Dragon Age 2 </em>DLC, or if you're one of the people on Earth who can't make it to Comic-Con (most of 'em), you can get an early glimpse of the future now, thanks to <a href="http://www.xbox360achievements.org/game/dragon-age-2/achievements/">Xbox360Achievements</a>.<br />
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The site has posted a list of achievements for the "Legacy" DLC, which we suppose could constitute spoilers for content nobody knew about. Judging by the Achievements, you'll be spending the majority of this episode in the Vimmark Mountains. Do those sound removed enough from the city of Kirkwall?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/06/24/dragon-age-2-legacy-dlc-achievements-spotted/">Dragon Age 2 'Legacy' DLC Achievements spotted</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 24 Jun 2011 16:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/06/24/dragon-age-2-legacy-dlc-achievements-spotted/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19975868/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/06/24/dragon-age-2-legacy-dlc-achievements-spotted/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>achievements</category><category>bioware</category><category>dlc</category><category>dragon-age-2</category><category>electronic-arts</category><category>legacy</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 24 Jun 2011 16:50:00 EST</pubDate></item><item><title><![CDATA[PhD researcher takes second academic look at Achievements]]></title><link>http://www.joystiq.com/2011/05/12/phd-researcher-takes-second-academic-look-at-achievements/</link><guid isPermaLink="true">http://www.joystiq.com/2011/05/12/phd-researcher-takes-second-academic-look-at-achievements/</guid><comments>http://www.joystiq.com/2011/05/12/phd-researcher-takes-second-academic-look-at-achievements/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/05/12/phd-researcher-takes-second-academic-look-at-achievements/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/05/gamachievementunlockedgame530.jpg" style="border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>
If you found <a href="http://www.joystiq.com/2011/04/28/game-designer-writes-academic-report-on-effective-achievements/">the first part</a> of PhD researcher and game designer Lucas Blair's study on effective Achievements as interesting as we did, you'll want to check out the recently published second installment over on <a href="http://www.gamasutra.com/view/feature/6375/the_cake_is_not_a_lie_how_to_.php?page=1">Gamasutra</a>. While the first article focused on implementing satisfying, compelling carrots in games, this second piece looks more at the more metaphysical components of in-game rewards. For instance, when should Achievements unlock? Once they do, should they be permanent?<br />
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Much like the series' first installment, it's definitely worth a read, but take caution: You're going to spend longer than you might like playing its anecdotal Flash game, <a href="http://armorgames.com/play/2893/achievement-unlocked"><em>Achievement Unlocked</em></a>. Reader beware!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/05/12/phd-researcher-takes-second-academic-look-at-achievements/">PhD researcher takes second academic look at Achievements</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 12 May 2011 05:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/05/12/phd-researcher-takes-second-academic-look-at-achievements/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19938171/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/05/12/phd-researcher-takes-second-academic-look-at-achievements/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>achievements</category><category>lucas-blair</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>trophies</category><category>xbox</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Thu, 12 May 2011 05:30:00 EST</pubDate></item><item><title><![CDATA[Game designer writes academic report on effective Achievements]]></title><link>http://www.joystiq.com/2011/04/28/game-designer-writes-academic-report-on-effective-achievements/</link><guid isPermaLink="true">http://www.joystiq.com/2011/04/28/game-designer-writes-academic-report-on-effective-achievements/</guid><comments>http://www.joystiq.com/2011/04/28/game-designer-writes-academic-report-on-effective-achievements/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/04/28/game-designer-writes-academic-report-on-effective-achievements/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/rockband3achievements.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; width: 530px; height: 212px; " /></a></div>
Game designer and PhD researcher Lucas Blair recently <a href="http://www.gamasutra.com/view/feature/6360/the_cake_is_not_a_lie_how_to_.php">penned an article</a> that should enrapture the attention of the Gamerscore boosters and Trophy-fiends among you. It's a thorough examination of the different kinds of rewards developers can include in their titles, mixed in with a few suggestions for best practices to ensure said rewards are ... well, <em>reward</em>-ing.<br />
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There are a number of interesting comparisons in the report between the dichotomous design philosophies most developers adhere to. For instance: Should achievements be performance-based, or completion-based? Should they reward boring tasks, or interesting tasks -- which the player's likely to do without the incentive. How difficult should achievements be to unlock? It's a pretty thought-provoking read -- though, really, we think <a href="http://www.joystiq.com/2007/11/18/new-avatar-game-awards-1-000-gamerpoints-in-two-minutes/"><em>Avatar: The Burning Earth</em></a> set the best example for Achievements a few years ago. <em>Just give us those points</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/04/28/game-designer-writes-academic-report-on-effective-achievements/">Game designer writes academic report on effective Achievements</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 28 Apr 2011 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/04/28/game-designer-writes-academic-report-on-effective-achievements/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19926461/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/04/28/game-designer-writes-academic-report-on-effective-achievements/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>achievements</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>trophies</category><category>xbox</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Thu, 28 Apr 2011 10:30:00 EST</pubDate></item><item><title><![CDATA[Minecraft's weather, stats and achievements previewed on video]]></title><link>http://www.joystiq.com/2011/04/10/minecrafts-weather-stats-and-achievements-previewed-on-video/</link><guid isPermaLink="true">http://www.joystiq.com/2011/04/10/minecrafts-weather-stats-and-achievements-previewed-on-video/</guid><comments>http://www.joystiq.com/2011/04/10/minecrafts-weather-stats-and-achievements-previewed-on-video/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/04/10/minecrafts-weather-stats-and-achievements-previewed-on-video/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/gamminecraftachieve530.jpg" style="border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>
<a href="http://www.joystiq.com/game/minecraft"><em>Minecraft</em></a>'s Update 1.5 looks to be one of the beefiest additions to the game to date, adding weather effects, a statistics page and a whole mess of achievements to the cuboid, world-building indie gem. Check out the video posted after the jump to see these new features in action!<p><a href="http://www.joystiq.com/2011/04/10/minecrafts-weather-stats-and-achievements-previewed-on-video/" rel="bookmark">Continue reading <em>Minecraft's weather, stats and achievements previewed on video</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/04/10/minecrafts-weather-stats-and-achievements-previewed-on-video/">Minecraft's weather, stats and achievements previewed on video</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 10 Apr 2011 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/04/10/minecrafts-weather-stats-and-achievements-previewed-on-video/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19908373/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/04/10/minecrafts-weather-stats-and-achievements-previewed-on-video/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>achievements</category><category>Minecraft</category><category>Mojang-Specifications</category><category>notch</category><category>pc</category><category>update</category><category>weather</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Sun, 10 Apr 2011 15:30:00 EST</pubDate></item><item><title><![CDATA[Cut the Rope gets new 'Magic Box,' gigantic playable demo]]></title><link>http://www.joystiq.com/2011/04/08/cut-the-rope-gets-new-magic-box-gigantic-playable-demo/</link><guid isPermaLink="true">http://www.joystiq.com/2011/04/08/cut-the-rope-gets-new-magic-box-gigantic-playable-demo/</guid><comments>http://www.joystiq.com/2011/04/08/cut-the-rope-gets-new-magic-box-gigantic-playable-demo/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/04/08/cut-the-rope-gets-new-magic-box-gigantic-playable-demo/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/gamcuttheropedemounit530.jpg" style="border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>
Good news, fans of the delightful, physics-based iOS puzzler <em><a href="http://www.joystiq.com/game/cut-the-rope">Cut the Rope</a></em>! (Or, rather, bad news, if you had things you needed to do today.) An update is now available to the ZeptoLab-developed hit which adds 25 new levels as part of the "Magic Box," and also adds three new Game Center achievements. The new gameplay mechanic this time around is top hats, which serve as portals for your tethered confections -- much like the stockings featured in <em>Cut the Rope: Holiday Gift</em>.<br />
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To celebrate the new levels, Chillingo has constructed two massive playable demo stations featuring nine touch screens a piece. If you've got business at Los Angeles' Hollywood &amp; Highland Center or Atlanta International Airport, keep an eye out for these big, beautiful displays -- it's likely to be the most satisfying rope-cutting you ever do.<p><a href="http://www.joystiq.com/2011/04/08/cut-the-rope-gets-new-magic-box-gigantic-playable-demo/" rel="bookmark">Continue reading <em>Cut the Rope gets new 'Magic Box,' gigantic playable demo</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/04/08/cut-the-rope-gets-new-magic-box-gigantic-playable-demo/">Cut the Rope gets new 'Magic Box,' gigantic playable demo</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 08 Apr 2011 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/04/08/cut-the-rope-gets-new-magic-box-gigantic-playable-demo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19907344/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/04/08/cut-the-rope-gets-new-magic-box-gigantic-playable-demo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>achievements</category><category>atlanta</category><category>chillingo</category><category>cut-the-rope</category><category>demo</category><category>ea</category><category>ios</category><category>los-angeles</category><category>mobile</category><category>update</category><category>zeptolab</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Fri, 08 Apr 2011 16:30:00 EST</pubDate></item><item><title><![CDATA[Achievements top on Xbox Live Indie devs' wish lists]]></title><link>http://www.joystiq.com/2011/03/18/achievements-top-on-xbox-live-indie-devs-wish-lists/</link><guid isPermaLink="true">http://www.joystiq.com/2011/03/18/achievements-top-on-xbox-live-indie-devs-wish-lists/</guid><comments>http://www.joystiq.com/2011/03/18/achievements-top-on-xbox-live-indie-devs-wish-lists/#comments</comments><description><![CDATA[<div align="center">
	<a href="http://www.joystiq.com/2011/03/18/achievements-top-on-xbox-live-indie-devs-wish-lists/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/clover-xblig-5302-031811.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
<a href="http://www.gamasutra.com/view/news/33527/InDepth_Where_Are_They_Going_Now_XBLIG_Developers_At_A_Crossroads.php">Gamasutra</a> rounded up six of the <em>precious few</em> standout developers of <a href="http://www.joystiq.com/tag/xbox-live-indie-games/">Xbox Live Indie Games </a>(XBLIG) to discuss the continually promising but frequently <a href="http://www.joystiq.com/2010/10/05/explosionade-dev-delaying-release-until-xblm-is-less-broken/">embattled</a> platform. Camille Guermonprez of Arkedo Studios praised XBLIG as "fast and easy to use" and Xona Games' Matthew Doucette noted that "development is essentially free in terms of fees" (just an annual $120 membership); before he warned that additional "developer and game content expenses can be massive to a start-up."<br />
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Indeed, none of these indies has struck gold -- certainly not like the top devs are finding on the App Store -- and three of the six are at least temporarily abandoning XBLIG, while the others have expanded to multiplatform development. "[To] stay only on XBLIG makes no financial sense at the moment," Doucette said.<br />
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When asked what improvements could be made to the platform, Luke Schneider of Radian Games' echoed the majority when he said that "the biggest issue is definitely Achievements" -- or lack thereof.<p><a href="http://www.joystiq.com/2011/03/18/achievements-top-on-xbox-live-indie-devs-wish-lists/" rel="bookmark">Continue reading <em>Achievements top on Xbox Live Indie devs' wish lists</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/03/18/achievements-top-on-xbox-live-indie-devs-wish-lists/">Achievements top on Xbox Live Indie devs' wish lists</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 18 Mar 2011 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/03/18/achievements-top-on-xbox-live-indie-devs-wish-lists/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19884755/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/03/18/achievements-top-on-xbox-live-indie-devs-wish-lists/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>achievements</category><category>arkedo</category><category>binary-tweed</category><category>gamerscore</category><category>microsoft</category><category>radian-games</category><category>xblig</category><category>xblm</category><category>xbox</category><category>xbox-live-indie-games</category><category>xona-games</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Fri, 18 Mar 2011 22:00:00 EST</pubDate></item><item><title><![CDATA[Xbox Live Labs: Do it for science, do it for avatar items]]></title><link>http://www.joystiq.com/2011/03/10/xbox-live-labs-do-it-for-science-do-it-for-avatar-items/</link><guid isPermaLink="true">http://www.joystiq.com/2011/03/10/xbox-live-labs-do-it-for-science-do-it-for-avatar-items/</guid><comments>http://www.joystiq.com/2011/03/10/xbox-live-labs-do-it-for-science-do-it-for-avatar-items/#comments</comments><description><![CDATA[<a href="http://www.joystiq.com/2011/03/10/xbox-live-labs-do-it-for-science-do-it-for-avatar-items/"><img align="left" border="0" hspace="0"  src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/avatar310.jpg" style="padding-right:10px;" vspace="0" /></a>Microsoft has just rolled out a new testing app for Xbox Live in the US called "Xbox Live Labs." The downloadable app, available through March 27, consists of a series of network tests, during which you won't be able to run games or movies.<br />
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What do you get for your time, besides a potentially improved online service? Each completed test will award a unique zero-point Achievement and an item of Avatar clothing, including a lab coat, brain helmet, or mad scientist hair, even though this science seems pretty mellow.<br />
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You can find Xbox Live Labs in the community channel.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/03/10/xbox-live-labs-do-it-for-science-do-it-for-avatar-items/">Xbox Live Labs: Do it for science, do it for avatar items</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 10 Mar 2011 09:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/03/10/xbox-live-labs-do-it-for-science-do-it-for-avatar-items/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19875210/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/03/10/xbox-live-labs-do-it-for-science-do-it-for-avatar-items/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>achievements</category><category>avatar-marketplace</category><category>microsoft</category><category>xbox</category><category>xbox-live</category><category>xbox-live-labs</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 10 Mar 2011 09:45:00 EST</pubDate></item><item><title><![CDATA[OnLive roadmap: Achievements, voice chat and more inbound]]></title><link>http://www.joystiq.com/2011/03/03/onlive-roadmap-achievements-voice-chat-and-more-inbound/</link><guid isPermaLink="true">http://www.joystiq.com/2011/03/03/onlive-roadmap-achievements-voice-chat-and-more-inbound/</guid><comments>http://www.joystiq.com/2011/03/03/onlive-roadmap-achievements-voice-chat-and-more-inbound/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/03/03/onlive-roadmap-achievements-voice-chat-and-more-inbound/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/onlive.roadmap.030311-530px.jpg" vspace="4" /></a></div>
The future features of cloud-based gaming service <a href="http://www.joystiq.com/tag/onlive">OnLive</a> got a little less nebulous during the company's <a href="http://www.joystiq.com/tag/gdc-2011">GDC 2011</a> panel. Speaking to developers, its VP of engineering, Joe Bentley, laid out a list of advancements gamers can expect by the end of the year.<br />
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Among the new features being rolled out for game makers to implement are achievements (not detailed, but we're guessing these are derived from the console versions), voice chat, game invites and the ability to directly upload Brag Clips to YouTube.<br />
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The latest version of the OnLive SDK will also enable developers to let their games support wireless controllers when played on mobile devices such as iPad, iPhone and Android-powered contraptions. (But not <em>actual</em> androids -- those guys <em>hate</em> it when you press their buttons.)<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/03/03/onlive-roadmap-achievements-voice-chat-and-more-inbound/">OnLive roadmap: Achievements, voice chat and more inbound</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 03 Mar 2011 08:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/03/03/onlive-roadmap-achievements-voice-chat-and-more-inbound/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19866215/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/03/03/onlive-roadmap-achievements-voice-chat-and-more-inbound/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>achievements</category><category>android</category><category>cloud-gaming</category><category>game-streaming</category><category>gdc-2011</category><category>ios</category><category>mac</category><category>mobile</category><category>onlive</category><category>pc</category><category>voice-chat</category><category>youtube</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Thu, 03 Mar 2011 08:45:00 EST</pubDate></item><item><title><![CDATA[Portal 2 Achievement invites Half-Life 2: Ep 3 conspiracy theory]]></title><link>http://www.joystiq.com/2011/02/28/portal-2-achievement-invites-half-life-2-ep-3-conspiracy-theory/</link><guid isPermaLink="true">http://www.joystiq.com/2011/02/28/portal-2-achievement-invites-half-life-2-ep-3-conspiracy-theory/</guid><comments>http://www.joystiq.com/2011/02/28/portal-2-achievement-invites-half-life-2-ep-3-conspiracy-theory/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/02/28/portal-2-achievement-invites-half-life-2-ep-3-conspiracy-theory/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/hl2borealisp3.jpg" style="margin-top: 4px; margin-bottom: 4px;" /></a></div>
All fifty of <em>Portal 2's</em> Achievements have been uncovered by <a href="http://www.xbox360achievements.org/game/portal-2/achievements/">Xbox360Achievements.org</a>. In typical Valve fashion, there are some comedic gems in the list, like "The Part Where He Kills You," and some in-jokes, including "Narbacular Drop" and, yes, "Still Alive." But one Achievement is <a href="http://www.reddit.com/r/gaming/comments/ft2hx/portal_2_to_link_directly_into_halflife_2_episode/">generating</a> some real buzz: "<a href="http://www.xbox360achievements.org/game/portal-2/achievement/51201-Ship-Overboard.html">Ship Overboard</a>" has players discovering "the missing experiment."<br />
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Some have suggested that this Achievement is a possible reference to the Borealis, an Aperture Science vessel first mentioned in <em>Half-Life 2: Episode Two</em>. In the brief scene (embedded after the break), Isaac Kleiner notes that the Borealis contains some kind of technology that can help humanity. Could <em>Portal 2</em> tie into the final <em>Half-Life 2</em> episode? Or are overeager fans simply grasping at nothing? April 20 can't come <a href="http://www.joystiq.com/2010/11/18/portal-2-delayed-until-april-18-2011/">soon enough</a>.<p><a href="http://www.joystiq.com/2011/02/28/portal-2-achievement-invites-half-life-2-ep-3-conspiracy-theory/" rel="bookmark">Continue reading <em>Portal 2 Achievement invites Half-Life 2: Ep 3 conspiracy theory</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/02/28/portal-2-achievement-invites-half-life-2-ep-3-conspiracy-theory/">Portal 2 Achievement invites Half-Life 2: Ep 3 conspiracy theory</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 28 Feb 2011 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/02/28/portal-2-achievement-invites-half-life-2-ep-3-conspiracy-theory/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19861805/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/02/28/portal-2-achievement-invites-half-life-2-ep-3-conspiracy-theory/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>achievements</category><category>aperture-science</category><category>borealis</category><category>half-life-2-episode-2</category><category>half-life-2-episode-3</category><category>mac</category><category>microsoft</category><category>pc</category><category>playstation</category><category>portal-2</category><category>ps3</category><category>valve</category><category>xbox</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Mon, 28 Feb 2011 13:00:00 EST</pubDate></item></channel></rss>