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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Oh god, they're probably making a Farmville movie]]></title><link>http://www.joystiq.com/2011/10/08/oh-god-theyre-probably-making-a-farmville-movie/</link><guid isPermaLink="true">http://www.joystiq.com/2011/10/08/oh-god-theyre-probably-making-a-farmville-movie/</guid><comments>http://www.joystiq.com/2011/10/08/oh-god-theyre-probably-making-a-farmville-movie/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/10/07/oh-god-theyre-probably-making-a-farmville-movie/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/farmvillescreenshot.jpg" style="width: 530px; height: 239px; " /></a></div>
Never before have our hearts received news with such confusion: In a recent interview with <a href="http://movies.ign.com/articles/119/1198680p1.html">IGN</a>, <em>Toy Story</em> writers Alec Sokolow and Joel Cohen hinted at their next project: A movie adaptation of Zynga's <a href="http://www.joystiq.com/game/farmville"><em>Farmville</em></a> franchise. "We're in conversations with Zynga to do something with one of their brands," they teased. "Can't really say too much on that front yet, but 'Old MacDonald' didn't have a factory, if you get our drift." We do not get your drift. Your drift makes us <em>sad</em>.<br />
<br />
We trust the two to craft a compelling story, but we worry there's not enough rich source material for them to base it on. All we know is we're not looking forward to receiving a hundred daily invitations to go to the movie from our distant, distant cousins and fourth grade math teachers.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/10/08/oh-god-theyre-probably-making-a-farmville-movie/">Oh god, they're probably making a Farmville movie</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 08 Oct 2011 03:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/10/08/oh-god-theyre-probably-making-a-farmville-movie/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20076336/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/10/08/oh-god-theyre-probably-making-a-farmville-movie/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adaptation</category><category>farmville</category><category>film</category><category>movie</category><category>pc</category><category>social-gaming</category><category>toy-story</category><category>zynga</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Sat, 08 Oct 2011 03:00:00 EST</pubDate></item><item><title><![CDATA[Dead Island film optioned by Lionsgate, based on the trailer]]></title><link>http://www.joystiq.com/2011/09/27/dead-island-film-optioned-by-lionsgate-based-on-the-trailer/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/27/dead-island-film-optioned-by-lionsgate-based-on-the-trailer/</guid><comments>http://www.joystiq.com/2011/09/27/dead-island-film-optioned-by-lionsgate-based-on-the-trailer/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/09/27/dead-island-film-optioned-by-lionsgate-based-on-the-trailer/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/05/deadislandheader-1305319847.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; width: 530px; height: 331px; " /></a></div>
Though reports from February of a planned film adaptation of Techland's then yet-to-be-released zombie title <a href="http://www.joystiq.com/game/dead-island"><em>Dead Island</em></a> were struck down by the studio, legitimate plans for the movie were revealed earlier today. Lionsgate announced in a press release that it's currently in the early development stage of a <em>Dead Island</em> feature, with producers Sean Daniel (<em>Tombstone</em>, <em>Dazed and Confused</em>) and Stefan Sonnenfeld attached.<br />
<br />
The press release mentions the game's first, <a href="http://www.joystiq.com/2011/06/29/dead-island-trailer-wins-gold-award-at-cannes-advertising-fe/">Cannes-winning trailer</a> will serve as the film's "primary creative inspiration," adding that the movie will adopt the commercial's "focus on human emotion, family ties and non-linear storytelling." Also, it's a horror movie from Lionsgate, so we're betting you'll get to see the insides of hastily removed human body parts.<p><a href="http://www.joystiq.com/2011/09/27/dead-island-film-optioned-by-lionsgate-based-on-the-trailer/" rel="bookmark">Continue reading <em>Dead Island film optioned by Lionsgate, based on the trailer</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/27/dead-island-film-optioned-by-lionsgate-based-on-the-trailer/">Dead Island film optioned by Lionsgate, based on the trailer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 27 Sep 2011 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/27/dead-island-film-optioned-by-lionsgate-based-on-the-trailer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20067554/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/27/dead-island-film-optioned-by-lionsgate-based-on-the-trailer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adaptation</category><category>dead-island</category><category>film</category><category>lionsgate</category><category>microsoft</category><category>movie</category><category>pc</category><category>playstation</category><category>ps3</category><category>techland</category><category>xbox</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Tue, 27 Sep 2011 12:30:00 EST</pubDate></item><item><title><![CDATA[Ubisoft launching film studio focused on game adaptations]]></title><link>http://www.joystiq.com/2011/05/02/ubisoft-launching-film-studio-focused-on-game-adaptations/</link><guid isPermaLink="true">http://www.joystiq.com/2011/05/02/ubisoft-launching-film-studio-focused-on-game-adaptations/</guid><comments>http://www.joystiq.com/2011/05/02/ubisoft-launching-film-studio-focused-on-game-adaptations/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/05/02/ubisoft-launching-film-studio-focused-on-game-adaptations/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/05/gamprinceofpersiamopo530.jpg" style="border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>
Ubisoft's got its finger in a number of cinematic pies, including the founding of its own CGI studio and the acquisition of special effects company <a href="http://www.joystiq.com/2008/07/08/ubisoft-buys-300-sin-city-effects-studio/">Hybride</a> -- now, the publisher can add its very own film studio to its ... pie safe, we guess. <a href="http://www.variety.com/article/VR1118036232?categoryid=4076&amp;cs=1&amp;cmpid=RSS|News|FilmNews">Variety</a> reports the company opened up a division named Ubisoft Motion Pictures in Paris, which will be headed by former EuropaCorp CEO Jean-Julien Baronnet, and will focus on adapting Ubisoft's franchises into films and TV shows.<br />
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You guys realize what this means, right? We mean, it's pretty obvious. Given the success of last year's <em>Prince of Persia: The Sands of Time</em> movie, they're going to follow it up with a television miniseries based on <a href="http://www.joystiq.com/2011/04/28/rumor-smurfs-dance-party-pics-leak/"><em>Smurfs Dance Party</em></a>. Like, duh.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/05/02/ubisoft-launching-film-studio-focused-on-game-adaptations/">Ubisoft launching film studio focused on game adaptations</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 02 May 2011 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/05/02/ubisoft-launching-film-studio-focused-on-game-adaptations/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19929609/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/05/02/ubisoft-launching-film-studio-focused-on-game-adaptations/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adaptation</category><category>film</category><category>movie</category><category>television</category><category>ubisoft</category><category>ubisoft-motion-pictures</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Mon, 02 May 2011 14:30:00 EST</pubDate></item><item><title><![CDATA[Red Faction production stills look very, very surly]]></title><link>http://www.joystiq.com/2011/04/25/red-faction-production-stills-look-very-very-surly/</link><guid isPermaLink="true">http://www.joystiq.com/2011/04/25/red-faction-production-stills-look-very-very-surly/</guid><comments>http://www.joystiq.com/2011/04/25/red-faction-production-stills-look-very-very-surly/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/04/25/red-faction-production-stills-look-very-very-surly/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/gamredfactionsyfystill530.jpg" style="border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>
The SyFy press site recently added a handful of production stills for its upcoming original film adaptation of the <a href="http://www.joystiq.com/tag/red-faction,syfy"><em>Red Faction</em></a> franchise, posted in the gallery below. Did you know that, in addition to being composed of red rocks, Mars is also made out of <em>frowns</em>?<p><a href="http://www.joystiq.com/2011/04/25/red-faction-production-stills-look-very-very-surly/" rel="bookmark">Continue reading <em>Red Faction production stills look very, very surly</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/04/25/red-faction-production-stills-look-very-very-surly/">Red Faction production stills look very, very surly</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 25 Apr 2011 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/04/25/red-faction-production-stills-look-very-very-surly/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19922786/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/04/25/red-faction-production-stills-look-very-very-surly/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adaptation</category><category>film</category><category>movie</category><category>red-faction</category><category>stills</category><category>syfy</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Mon, 25 Apr 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[Mike Bithell conceptualizes a game based on Source Code]]></title><link>http://www.joystiq.com/2011/04/04/mike-bithell-conceptualizes-a-game-based-on-source-code/</link><guid isPermaLink="true">http://www.joystiq.com/2011/04/04/mike-bithell-conceptualizes-a-game-based-on-source-code/</guid><comments>http://www.joystiq.com/2011/04/04/mike-bithell-conceptualizes-a-game-based-on-source-code/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/04/04/mike-bithell-conceptualizes-a-game-based-on-source-code/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/gamsourcecodeconcept530.jpg" style="border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>
Bossa Studios lead designer Mike Bithell, whom you may remember as the creator of the 24-hour project <em><a href="http://www.joystiq.com/2010/10/18/thomas-was-alone-a-minimalist-game-about-friendship/">Thomas Was Alone</a></em>, knows a thing or two about coming up with compelling game concepts. We're not surprised that he recently turned his sights on gameifying one of our favorite movies of 2011 so far: <em>Source Code</em>. On <a href="http://thomaswasalone.wordpress.com/2011/04/02/source-code-a-game-design/">his personal blog</a>, Bithell explained how the film's penchant for <em>Groundhog Day</em>-esque repetition would translate over to a game mechanic, even drawing a handy diagram to illustrate his ideas.<br />
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Personally, we'd love for his vision to come to fruition, if only to achieve our dream of getting our Gyllenhaal fix in a video game format. We can't just keep playing <a href="http://www.joystiq.com/game/prince-of-persia-the-sands-of-time"><em>Prince of Persia: The Sands of Time</em></a> and pretending, you know. It's not <em>healthy</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/04/04/mike-bithell-conceptualizes-a-game-based-on-source-code/">Mike Bithell conceptualizes a game based on Source Code</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 04 Apr 2011 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/04/04/mike-bithell-conceptualizes-a-game-based-on-source-code/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19902262/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/04/04/mike-bithell-conceptualizes-a-game-based-on-source-code/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adaptation</category><category>concept</category><category>indie</category><category>mike-bithell</category><category>movie</category><category>source-code</category><category>thomas-was-alone</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Mon, 04 Apr 2011 15:30:00 EST</pubDate></item><item><title><![CDATA[David O. Russell responds to Uncharted movie fan concerns]]></title><link>http://www.joystiq.com/2011/02/21/david-o-russell-responds-to-uncharted-movie-fan-concerns/</link><guid isPermaLink="true">http://www.joystiq.com/2011/02/21/david-o-russell-responds-to-uncharted-movie-fan-concerns/</guid><comments>http://www.joystiq.com/2011/02/21/david-o-russell-responds-to-uncharted-movie-fan-concerns/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2011/02/21/david-o-russell-responds-to-uncharted-movie-fan-concerns/"><img width="530" vspace="0" hspace="0" height="274" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/uncharted2wahlberg.jpg" /></a></div>
David O. Russell is currently making headlines as the Academy Award-nominated director of <a href="http://www.imdb.com/title/tt0964517/"><em>The Fighter</em></a>. But gamers are probably more interested in one of his next projects: a silver screen adaptation of the <a href="http://www.joystiq.com/tag/uncharted"><em>Uncharted</em></a> series. The numerous changes made to the core story have some fans <a href="http://www.joystiq.com/2010/12/01/david-o-russell-talks-about-his-vision-for-the-uncharted-movie/">concerned</a> that Russell simply doesn't get it. Responding to those accusations, Russell told <a href="http://www.slashfilm.com/david-russell-responds-internets-response-fact-making-uncharted/">SlashFilm</a> that he's "played the game a bunch of times" and has even met Naughty Dog's <a href="http://www.joystiq.com/tag/amy-hennig">Amy Hennig</a>. "As far as I'm concerned, I'm very respectful as far as the core content and spirit of the game."<br />
<br />
Russell argues that "there's not a bunch of movies you can point to that are made from games that are amazing movies, that stand up to time as a franchise or as [individual films]." By focusing on "what I think is going to be an amazing movie," Russell says that "it's going to be real, it's going to be raw, it's going to be intense, it's going to be original, and it's going to be propulsive."<br />
<br />
(And he apparently <a href="http://www.youtube.com/watch?v=Gwc-dQuEStg&amp;feature=player_embedded">doesn't know</a> who Nathan Fillion is.)<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/02/21/david-o-russell-responds-to-uncharted-movie-fan-concerns/">David O. Russell responds to Uncharted movie fan concerns</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 21 Feb 2011 15:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/02/21/david-o-russell-responds-to-uncharted-movie-fan-concerns/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19853067/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/02/21/david-o-russell-responds-to-uncharted-movie-fan-concerns/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adaptation</category><category>David-O-Russell</category><category>hollywood</category><category>movie</category><category>playstation</category><category>ps3</category><category>Uncharted</category><category>Uncharted-1</category><category>Uncharted-Drakes-Fortune</category><category>uncharted-movie</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Mon, 21 Feb 2011 15:45:00 EST</pubDate></item><item><title><![CDATA[Visceral: 'A lot of discussion' over live-action Dead Space film]]></title><link>http://www.joystiq.com/2011/01/28/visceral-a-lot-of-discussion-over-live-action-dead-space-film/</link><guid isPermaLink="true">http://www.joystiq.com/2011/01/28/visceral-a-lot-of-discussion-over-live-action-dead-space-film/</guid><comments>http://www.joystiq.com/2011/01/28/visceral-a-lot-of-discussion-over-live-action-dead-space-film/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2011/01/28/visceral-a-lot-of-discussion-over-live-action-dead-space-film/"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2011/01/deadspace-cover.jpg" alt="" /></a></div>
Though there are plenty of jollies to be had from the uber-gory <em><a href="http://www.joystiq.com/2011/01/07/heres-a-minute-and-a-half-of-dead-space-aftermath/">Dead Space Aftermath</a></em> animated feature, we've got a powerful desire in our heart-of-hearts to lay eyes upon a live-action film set in the <em><a href="http://www.joystiq.com/game/dead-space-2">Dead Space</a></em> universe. We're not the only ones. In a recent interview <a href="http://www.bbc.co.uk/newsbeat/12270536">with BBC News</a>, Visceral Games art director Ian Milham explained, "We would love to have a live action film and we've had a lot of discussion. But one of the reasons Dead Space still exists and is popular is because we've made sure to do everything right. So we're doing the same with the film, not just a cheap cash-in but to do something really worthwhile, so we'll see."<br />
<br />
We appreciate how much thought you're putting into this -- an unprecedented amount of thought, you might say -- though, really, we can't think of an easier game to adapt to film. Here's our simple plan for how we're gonna make this work:
<ol>
    <li>Give the rights to adapt the game over to the guys who make the <em>Saw</em> movies.</li>
    <li>Book two tickets on the 10 o' clock money train to Cashtown.</li>
</ol><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/01/28/visceral-a-lot-of-discussion-over-live-action-dead-space-film/">Visceral: 'A lot of discussion' over live-action Dead Space film</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 28 Jan 2011 16:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/01/28/visceral-a-lot-of-discussion-over-live-action-dead-space-film/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19819637/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/01/28/visceral-a-lot-of-discussion-over-live-action-dead-space-film/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adaptation</category><category>dead-space-2</category><category>ea</category><category>film</category><category>ian-milham</category><category>microsoft</category><category>mobile</category><category>movie</category><category>nintendo</category><category>pc</category><category>playstation</category><category>ps3</category><category>visceral</category><category>visceral-games</category><category>wii</category><category>xbox</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Fri, 28 Jan 2011 16:40:00 EST</pubDate></item><item><title><![CDATA[Rayman 3D is an 'adaptation' of Rayman 2]]></title><link>http://www.joystiq.com/2011/01/19/rayman-3d-is-an-adaptation-of-rayman-2/</link><guid isPermaLink="true">http://www.joystiq.com/2011/01/19/rayman-3d-is-an-adaptation-of-rayman-2/</guid><comments>http://www.joystiq.com/2011/01/19/rayman-3d-is-an-adaptation-of-rayman-2/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2011/01/19/rayman-3d-is-an-adaptation-of-rayman-2/"><img hspace="0" height="320" border="1" width="530" vspace="0" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2011/01/ray3d.jpg" alt="" /></a></div>
Tucked away in Ubisoft's 3DS lineup press release is this golden nugget: <em>Rayman 3D</em> is actually an "adaptation" of the classic <em><a href="http://en.wikipedia.org/wiki/Rayman_2:_The_Great_Escape">Rayman 2</a></em> (the Dreamcast version, specifically). Those of you who have experienced the joy of <em>Rayman 2</em> can probably stop reading now. The rest of you will be glad to hear that the 3DS version will feature "major updates" to certain gameplay elements, including "accessibility, progression and learning curve."<br />
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Frankly, we're just glad to have a new excuse to collect Lums again.<p><a href="http://www.joystiq.com/2011/01/19/rayman-3d-is-an-adaptation-of-rayman-2/" rel="bookmark">Continue reading <em>Rayman 3D is an 'adaptation' of Rayman 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/01/19/rayman-3d-is-an-adaptation-of-rayman-2/">Rayman 3D is an 'adaptation' of Rayman 2</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 19 Jan 2011 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/01/19/rayman-3d-is-an-adaptation-of-rayman-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19807375/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/01/19/rayman-3d-is-an-adaptation-of-rayman-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3ds</category><category>3DS-launch</category><category>adaptation</category><category>ds</category><category>nintendo</category><category>rayman-2</category><category>rayman-3d</category><category>ubisoft</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Wed, 19 Jan 2011 16:30:00 EST</pubDate></item><item><title><![CDATA[THQ: Saint's Row movie coming, will be announced next month]]></title><link>http://www.joystiq.com/2010/11/12/thq-saints-row-movie-coming-will-be-announced-next-month/</link><guid isPermaLink="true">http://www.joystiq.com/2010/11/12/thq-saints-row-movie-coming-will-be-announced-next-month/</guid><comments>http://www.joystiq.com/2010/11/12/thq-saints-row-movie-coming-will-be-announced-next-month/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/11/12/thq-saints-row-movie-coming-will-be-announced-next-month/"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/santsrowgraphic.jpg" /></a></div>
We've frequently been addled with this thought: Why hasn't anyone made a movie starring Keith David and a dude dressed up like a hot dog, who wander around large metropolitan areas indiscriminately shooting vehicles, buildings and people with rocket launchers? That is a movie we'd pay well over the standard ticket price to see ... and we might soon have our chance! In a recent <a href="http://www.gamasutra.com/view/news/31431/Interview_CEO_Farrell_On_THQs_Path_Through_The_Changing_Game_Landscape.php">interview with Gamasutra</a>, THQ CEO Brian Farrell revealed that the company will announce a <a href="http://www.joystiq.com/game/saints-row-3"><em>Saint's Row</em></a> movie sometime next month.<br />
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Though no details about the film were revealed, Farrell said the plan is to make sure the film and the next installment in the over-the-top crime series will release at the same time, saying "this builds our brand at no cost to us." Sure, it does -- unless the film is like, <em>wicked bad</em>. Like, <em>Ballistic: Ecks vs. Sever</em> bad. Like, <em>Alone in the Dark</em> bad.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/11/12/thq-saints-row-movie-coming-will-be-announced-next-month/">THQ: Saint's Row movie coming, will be announced next month</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 12 Nov 2010 18:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/11/12/thq-saints-row-movie-coming-will-be-announced-next-month/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19714559/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/11/12/thq-saints-row-movie-coming-will-be-announced-next-month/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adaptation</category><category>Brian-Farrell</category><category>film</category><category>movie</category><category>saints-row-3</category><category>thq</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Fri, 12 Nov 2010 18:40:00 EST</pubDate></item><item><title><![CDATA[Christopher Nolan considering Inception video game]]></title><link>http://www.joystiq.com/2010/09/22/inception-game-considered-by-Nolan/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/22/inception-game-considered-by-Nolan/</guid><comments>http://www.joystiq.com/2010/09/22/inception-game-considered-by-Nolan/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/2010/09/22/inception-game-considered-by-Nolan/"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/gaminceptioncar530.jpg" /></a></div>
There's a thought that's been lodged in our mind ever since we saw Christopher Nolan's psychological action-heist blockbuster, <em>Inception</em>: "Man, all these layers of unreality would make for a pretty great video game." Now, we're not sure if that idea came to us naturally, or if it was smooshed in there by a small crew of impossibly attractive heroes, but we don't seem to be the only ones who had it -- Nolan recently voiced his desire to turn the film's universe into a video game during <a href="http://www.variety.com/article/VR1118024429.html?categoryid=19&amp;cs=1">a Rome press conference</a>.<br />
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"[What] we are looking at doing is developing a videogame based on the world of the film, which has all kinds of ideas that you can't fit into a feature film," Nolan explained. "That's something we've been talking about and are looking at doing long term, in a couple of years." That sounds promising, but we feel compelled to inform Mr. Nolan that Tim Schafer and Double Fine beat him to the punch, like, <a href="http://www.youtube.com/watch?v=NWa1eiHPhKw">five years ago</a>.<br />
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Still, the film's impressive take at the box office ($753 million so far) might give an interactive follow-up a large, interested audience. Oh, and the fact that a game wouldn't be pressured into launching alongside a movie (this one would be years late!) would be the source of more ... <em>optimism</em> than usual.<br type="_moz" /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/22/inception-game-considered-by-Nolan/">Christopher Nolan considering Inception video game</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 22 Sep 2010 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/22/inception-game-considered-by-Nolan/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19644383/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/22/inception-game-considered-by-Nolan/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adaptation</category><category>christopher-nolan</category><category>film</category><category>inception</category><category>movie</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Wed, 22 Sep 2010 20:00:00 EST</pubDate></item><item><title><![CDATA[Jovovich: Another Resident Evil movie is 'definitely' coming]]></title><link>http://www.joystiq.com/2010/09/14/jovovich-another-resident-evil-movie-is-definitely-coming/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/14/jovovich-another-resident-evil-movie-is-definitely-coming/</guid><comments>http://www.joystiq.com/2010/09/14/jovovich-another-resident-evil-movie-is-definitely-coming/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/2010/09/14/jovovich-another-resident-evil-movie-is-definitely-coming/"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/gamremoviealice530.jpg" /></a></div>
Paul W.S. Anderson's latest installment in the <em>Resident Evil</em> film franchise, <a href="http://www.joystiq.com/tag/resident-evil-afterlife">subtitled <em>Afterlife</em></a> (or in most technologically-endowed theaters, <em>Afterlife 3D</em>), took home top honors in last weekend's box office ranking. What does this mean? Well, it means we're angry at a lot of America for not going to see <em>Machete</em> -- but, according to lead actress Milla Jovovich, it also means we can expect to see yet another movie chronicling Alice's beef with the Umbrella Corporation.<br />
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"This new Resident Evil is the first one to ever open at No. 1 worldwide," Jovovich recently <a href="http://nymag.com/daily/entertainment/2010/09/milla_jovovich_were_definitely.html">told New York magazine</a>. "It's the biggest movie in the franchise. So we're definitely going to make another one." She goes on to ask that fans of the series send suggestions for the next film to <a href="http://twitter.com/millajovovich">her Twitter page</a>, which also contains much needed, step-by-step instructions on how to properly pronounce her name. Thanks, Milla!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/14/jovovich-another-resident-evil-movie-is-definitely-coming/">Jovovich: Another Resident Evil movie is 'definitely' coming</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 14 Sep 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/14/jovovich-another-resident-evil-movie-is-definitely-coming/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19633460/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/14/jovovich-another-resident-evil-movie-is-definitely-coming/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adaptation</category><category>film</category><category>milla-jovovich</category><category>movie</category><category>paul-ws-anderson</category><category>resident-evil</category><category>resident-evil-afterlife</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Tue, 14 Sep 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[Angry Birds dev working with Hollywood advisors for possible movie pitch]]></title><link>http://www.joystiq.com/2010/08/25/angry-birds-dev-working-with-hollywood-advisors-for-possible-mov/</link><guid isPermaLink="true">http://www.joystiq.com/2010/08/25/angry-birds-dev-working-with-hollywood-advisors-for-possible-mov/</guid><comments>http://www.joystiq.com/2010/08/25/angry-birds-dev-working-with-hollywood-advisors-for-possible-mov/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/2010/08/25/angry-birds-dev-working-with-hollywood-advisors-for-possible-mov/"><img hspace="0" border="0" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/angrybirds.jpg" alt="" /></a></div>
Movie adaptations of console games are no surprise. But when was the last time you heard of a movie based on an iPhone game? <em>Angry Birds, </em>a <em>Boom Blox</em>-esque 2D puzzle game, may be the first App Store title to find a Hollywood adaptation, according to a new report in <a href="http://www.variety.com/article/VR1118023224.html?categoryid=13&amp;cs=1">Variety</a>.<br />
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At first, the idea may seem ludicrous, but developer Rovio sees opportunity to transform the title into an "evergreen" franchise. With over six million sales, the game has already generated more than $5 million in revenue for the Finnish developer. And with more than five million views of the game's animated trailer on <a href="http://www.youtube.com/watch?v=1Bk_nqUQ0fc&amp;feature=player_embedded">YouTube</a>, it's clear that there is certainly a demand for <em>resentful winged vertebrates</em>.<br />
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Rovio has enlisted the help of various "Hollywood advisors," including Peter Levin and Russell Binder, with the hopes of an adaptation with the appearance of claymation (a la Aardman Animation). While a deal is being secured, Rovio's challenge is to bring the game to "every possible place," including <a href="http://www.joystiq.com/2010/08/02/angry-birds-flying-to-ps3-psp-and-ds/">consoles</a> like the PS3, PSP and DS. With Hollywood deals taking years to complete, Rovio knows that it will be difficult "to make sure the brand is relevant when the movie comes out."<p><a href="http://www.joystiq.com/2010/08/25/angry-birds-dev-working-with-hollywood-advisors-for-possible-mov/" rel="bookmark">Continue reading <em>Angry Birds dev working with Hollywood advisors for possible movie pitch</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/08/25/angry-birds-dev-working-with-hollywood-advisors-for-possible-mov/">Angry Birds dev working with Hollywood advisors for possible movie pitch</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 25 Aug 2010 03:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/08/25/angry-birds-dev-working-with-hollywood-advisors-for-possible-mov/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19606403/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/08/25/angry-birds-dev-working-with-hollywood-advisors-for-possible-mov/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adaptation</category><category>angry-birds</category><category>ds</category><category>hollywood</category><category>mobile</category><category>movie</category><category>nintendo</category><category>playstation</category><category>ps3</category><category>psp</category><category>rovio</category><category>sony</category><category>wii</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Wed, 25 Aug 2010 03:00:00 EST</pubDate></item><item><title><![CDATA['Cube' director wants to make a video game adaptation]]></title><link>http://www.joystiq.com/2010/05/14/cube-director-wants-to-make-a-video-game-adaptation/</link><guid isPermaLink="true">http://www.joystiq.com/2010/05/14/cube-director-wants-to-make-a-video-game-adaptation/</guid><comments>http://www.joystiq.com/2010/05/14/cube-director-wants-to-make-a-video-game-adaptation/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://multiplayerblog.mtv.com/2010/05/12/exclusive-cube-director-desperate-to-make-video-game-version/"><img hspace="0" border="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/gamcubemoviegame580.jpg" /></a></div>
There are few cinematic guilty pleasures we hold closer to our hearts than <a href="http://www.imdb.com/title/tt0123755/">the <em>Cube</em> franchise</a>. Here's a breakdown of the films, in case you happened to overlook them: A group of strangers must find their way out of a multi-roomed, cube-shaped prison, which is filled with gruesome, deadly traps. If you think that sounds like an awesome plot for a video game, you're not alone -- the director of the original <em>Cube</em>, Vincenzo Natali, recently told <a href="http://multiplayerblog.mtv.com/2010/05/12/exclusive-cube-director-desperate-to-make-video-game-version/">MTV</a> that he'd love to make a video game adaptation of the film.<br />
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Natali told MTV that, while writing the film, he repeatedly asked, "are we writing a film or are we writing a game?" His desire to do the latter is apparently pretty strong, as he used the MTV interview to broadcast, "if there are any game designers out there, give me a call." Well, folks, you heard the man. Pick up a phone book, and let's get this thing <em>done</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/05/14/cube-director-wants-to-make-a-video-game-adaptation/">'Cube' director wants to make a video game adaptation</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 14 May 2010 00:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://multiplayerblog.mtv.com/2010/05/12/exclusive-cube-director-desperate-to-make-video-game-version/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/14/cube-director-wants-to-make-a-video-game-adaptation/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19476331/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/14/cube-director-wants-to-make-a-video-game-adaptation/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adaptation</category><category>cube</category><category>film</category><category>horror</category><category>movie</category><category>vincenzo-natali</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Fri, 14 May 2010 00:00:00 EST</pubDate></item><item><title><![CDATA[GDC hands-on: Deadliest Warrior (XBLA)]]></title><link>http://www.joystiq.com/2010/03/12/deadliest-warrior-xbla-prevew/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/12/deadliest-warrior-xbla-prevew/</guid><comments>http://www.joystiq.com/2010/03/12/deadliest-warrior-xbla-prevew/#comments</comments><description><![CDATA[<div style="text-align: center;"><img hspace="0" vspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/gamdeadliestwarrior580-copy.jpg" /></div>
Okay, honesty time. Most of the preparation for my GDC appointment to check out Pipework Foundation's TV-to-game adaptation <a href="http://www.joystiq.com/tag/deadliest-warrior"><em>Deadliest Warrior</em></a> was spent thinking up jokes about the game's cast of anachronistic characters. "So, what are we looking at," I would snidely remark, "Templars? Cavemen? Wizards? Robots? Robot Cavemen? Grizzly bears?" To which Pipework would politely laugh, as I would insist, "No, seriously. What's the grizzly bear situation?"<br />
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I was prepared to be underwhelmed by the game, so I'd attempt to cajole an entire preview out of this line of questioning. Fortunately, this precaution wasn't necessary, as <em>Deadliest Warrior</em> looks to be a surprisingly competent, enjoyable fighting game, and a welcome addition to the Xbox Live Arcade lineup. Here's the takeaway: Think <em>Bushido </em><em>Blade;</em> but instead of being stuck with controlling boring ol' samurai, there are ninjas, Spartans, Apache, knights and four other yet-to-be-announced warriors (Including, hopefully, <em>wizards</em>).<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/deadliest-warrior/">Deadliest Warrior</a></strong></p><a href="http://www.joystiq.com/photos/deadliest-warrior/#2796599"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/deadliestwarrior1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/deadliest-warrior/#2796600"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/deadliestwarrior2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/deadliest-warrior/#2796604"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/deadliestwarrior3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/deadliest-warrior/#2796606"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/deadliestwarrior4_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/deadliest-warrior/#2796607"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/deadliestwarrior5_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2010/03/12/deadliest-warrior-xbla-prevew/" rel="bookmark">Continue reading <em>GDC hands-on: Deadliest Warrior (XBLA)</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/12/deadliest-warrior-xbla-prevew/">GDC hands-on: Deadliest Warrior (XBLA)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 12 Mar 2010 18:57:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/03/12/deadliest-warrior-xbla-prevew/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19396778/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/12/deadliest-warrior-xbla-prevew/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adaptation</category><category>deadliest-warrior</category><category>fighting</category><category>gdc-2010</category><category>Microsoft</category><category>spike-tv</category><category>tv</category><category>xbla</category><category>Xbox-360</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Fri, 12 Mar 2010 18:57:00 EST</pubDate></item><item><title><![CDATA[Clash of the Titans screens highlight multi-headed beasts]]></title><link>http://www.joystiq.com/2010/03/11/clash-of-the-titans-screens-highlight-multi-headed-beasts/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/11/clash-of-the-titans-screens-highlight-multi-headed-beasts/</guid><comments>http://www.joystiq.com/2010/03/11/clash-of-the-titans-screens-highlight-multi-headed-beasts/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/photos/clash-of-the-titans-3-10-2010/full/#2789047"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/clash03102010post580.jpg" alt="" /></a></div>
<div style="text-align: center;"><small><em>Click image to fetch some more screens</em></small></div>
<br />
If you think <a href="http://www.joystiq.com/2009/12/19/extremely-ugly-clash-of-the-titans-screenshots-released/">our last batch of screens</a> depicted some ugly creatures from Namco Bandai's upcoming <a href="http://www.joystiq.com/tag/clash-of-the-titans"><em>Clash of the Titans</em></a>, then we guess this latest round of shots are par for the course. Featuring several screens of the multi-headed nasty you see above, our gallery below is a veritable playground of potential nightmare inducers. This beast is like a smaller, more nimble version of <a href="http://media.photobucket.com/image/cerberus%20devil%20may%20cry%203/sesshomaru_enemy_4/Devil%20May%20Cry/devil_may_cry_3_60.jpg?o=4">Cerberus</a> from <em>Devil May Cry 3</em>. Maybe a bit less chilly, too.<br />
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Anyway, feel free to hit up the gallery below for the new screens. <br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/clash-of-the-titans-3-10-2010/">Clash of the Titans (3/10/2010)</a></strong></p><a href="http://www.joystiq.com/photos/clash-of-the-titans-3-10-2010/#2789045"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/clashofthetitansimage1-1268258122_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/clash-of-the-titans-3-10-2010/#2789046"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/clashofthetitansimage2-1268258123_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/clash-of-the-titans-3-10-2010/#2789047"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/clashofthetitansimage3-1268258123_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/clash-of-the-titans-3-10-2010/#2789048"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/clashofthetitansimage4-1268258123_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/clash-of-the-titans-3-10-2010/#2789049"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/clashofthetitansimage5-1268258124_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/11/clash-of-the-titans-screens-highlight-multi-headed-beasts/">Clash of the Titans screens highlight multi-headed beasts</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 11 Mar 2010 03:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/03/11/clash-of-the-titans-screens-highlight-multi-headed-beasts/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19392278/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/11/clash-of-the-titans-screens-highlight-multi-headed-beasts/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adaptation</category><category>bandai</category><category>brash</category><category>clash-of-the-titans</category><category>game-republic</category><category>licensed</category><category>movies</category><category>namco</category><category>namco-bandai</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 11 Mar 2010 03:00:00 EST</pubDate></item><item><title><![CDATA[Warner Bros. in talks to produce Space Invaders movie]]></title><link>http://www.joystiq.com/2010/03/03/warner-bros-in-talks-to-produce-space-invaders-movie/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/03/warner-bros-in-talks-to-produce-space-invaders-movie/</guid><comments>http://www.joystiq.com/2010/03/03/warner-bros-in-talks-to-produce-space-invaders-movie/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://latimesblogs.latimes.com/movies/2010/03/space-invaders-movie-midway-marlowe.html"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/gamspaceinvaders580-copy.jpg" alt="" /></a></div>
According to a recent <a href="http://latimesblogs.latimes.com/movies/2010/03/space-invaders-movie-midway-marlowe.html">report from the L.A. Times</a>, Warner Bros. is in talks with Japanese game developer Taito to secure the rights for a film adaptation of <a href="http://www.joystiq.com/tag/space-invaders"><em>Space Invaders</em></a>. The Times speculates the film would be a big-budget action-blockbuster, helmed by prolific producers of big-budget action-blockbusters, such as Mark Gordon, Jason Blum and Guymon Casady.<br />
<br />
In other news, we're planning on doing our own version of <em>Space Invaders</em> pretty soon, only it will be about us, attempting to invade outer space, because we don't want to live on this <em>stupid, terrible planet</em> anymore.<br />
<br />
[Via <a href="http://movies.ign.com/articles/107/1073703p1.html">IGN</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/03/warner-bros-in-talks-to-produce-space-invaders-movie/">Warner Bros. in talks to produce Space Invaders movie</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 03 Mar 2010 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://latimesblogs.latimes.com/movies/2010/03/space-invaders-movie-midway-marlowe.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/03/warner-bros-in-talks-to-produce-space-invaders-movie/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19383303/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/03/warner-bros-in-talks-to-produce-space-invaders-movie/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adaptation</category><category>arcade</category><category>classic</category><category>hollywood</category><category>la-times</category><category>movie</category><category>space-invaders</category><category>taito</category><category>warner-bros</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Wed, 03 Mar 2010 20:30:00 EST</pubDate></item><item><title><![CDATA[New Line Cinema options rights for film adaptation of Heavy Rain]]></title><link>http://www.joystiq.com/2010/02/27/new-line-cinema-options-rights-for-film-adaptation-of-heavy-rain/</link><guid isPermaLink="true">http://www.joystiq.com/2010/02/27/new-line-cinema-options-rights-for-film-adaptation-of-heavy-rain/</guid><comments>http://www.joystiq.com/2010/02/27/new-line-cinema-options-rights-for-film-adaptation-of-heavy-rain/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://supererogatory.tumblr.com/post/414293840/type-of-work-recorded-document-document-number"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/heavy-rain-closeup-010810.jpg" /></a></div>
What if <a href="http://www.joystiq.com/tag/heavy-rain"><em>Heavy Rain</em></a>, which is so often heralded by creator David Cage as "interactive fiction," was just a bit less <em>interactive</em>? Is the game's story and cast of vaguely-French-sounding characters strong enough to carry a feature-length film? We might just find out, some day -- internet super-sleuth <a href="http://supererogatory.tumblr.com/post/414293840/type-of-work-recorded-document-document-number">superannuation recently uncovered</a> copyright documents which reveal that New Line Productions optioned the rights to turn <em>Heavy Rain</em> into a movie on May 15, 2006 -- just a few days after <a href="http://www.youtube.com/watch?v=sViKG3r69u4">"The Casting" trailer</a> (NSFW) was revealed at E3.<br />
<br />
This doesn't ensure the development of a <em>Heavy Rain</em> movie, of course; it only means if any film studio makes the film, it's going to be New Line Cinema. We think the rights are in good hands -- New Line did some great work on the film adaptations of those <em>Lord of the Rings</em> games.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/02/27/new-line-cinema-options-rights-for-film-adaptation-of-heavy-rain/">New Line Cinema options rights for film adaptation of Heavy Rain</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 27 Feb 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://supererogatory.tumblr.com/post/414293840/type-of-work-recorded-document-document-number>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/27/new-line-cinema-options-rights-for-film-adaptation-of-heavy-rain/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19376282/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/27/new-line-cinema-options-rights-for-film-adaptation-of-heavy-rain/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adaptation</category><category>copyright</category><category>david-cage</category><category>film</category><category>heavy-rain</category><category>Interactive-Drama</category><category>new-line-cinema</category><category>option</category><category>quantic-dream</category><category>SCE</category><category>SCEA</category><category>Sony</category><category>Sony-Computer-Entertainment</category><category>Sony-Computer-Entertainment-America</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Sat, 27 Feb 2010 16:00:00 EST</pubDate></item><item><title><![CDATA[Rayman 2: The Great Escape coming to iPhone March 1]]></title><link>http://www.joystiq.com/2010/02/26/rayman-2-the-great-escape-coming-to-iphone-march-1/</link><guid isPermaLink="true">http://www.joystiq.com/2010/02/26/rayman-2-the-great-escape-coming-to-iphone-march-1/</guid><comments>http://www.joystiq.com/2010/02/26/rayman-2-the-great-escape-coming-to-iphone-march-1/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.youtube.com/watch?v=Knpf2guZmv0"><img vspace="0" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/gamraymaniphone580.jpg" /></a></div>
Prolific mobile publisher Gameloft <a href="http://www.youtube.com/watch?v=Knpf2guZmv0">has revealed its next project</a>: An iPhone/iPod Touch port of Ubisoft's N64 platformer, <em>Rayman 2: The Great Escape</em>. Let's get our obligatory naysaying out of the way, so it won't sour the rest of the post: "But, it doesn't have <em>buttons</em>! How are we supposed to make well-timed jumps while avoiding sharp, pointy obstacles without <em>buttons</em>?" We can't answer that for you, dear reader. You have to answer that <em>for yourself</em>.<br />
<br />
The good news is that the game looks surprisingly faithful to its original iteration. You can watch <a href="http://www.youtube.com/watch?v=Knpf2guZmv0">a trailer for the title</a>, which is due out March 1 on the App Store, after the jump.<p><a href="http://www.joystiq.com/2010/02/26/rayman-2-the-great-escape-coming-to-iphone-march-1/" rel="bookmark">Continue reading <em>Rayman 2: The Great Escape coming to iPhone March 1</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/02/26/rayman-2-the-great-escape-coming-to-iphone-march-1/">Rayman 2: The Great Escape coming to iPhone March 1</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 26 Feb 2010 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.youtube.com/watch?v=Knpf2guZmv0>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/26/rayman-2-the-great-escape-coming-to-iphone-march-1/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19375156/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/26/rayman-2-the-great-escape-coming-to-iphone-march-1/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adaptation</category><category>app-store</category><category>Apple</category><category>gameloft</category><category>iPod</category><category>mobile</category><category>platformer</category><category>rayman</category><category>rayman-2</category><category>rayman-2-the-great-escape</category><category>ubisoft</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Fri, 26 Feb 2010 17:00:00 EST</pubDate></item><item><title><![CDATA[Extremely ugly Clash of the Titans screenshots released]]></title><link>http://www.joystiq.com/2009/12/19/extremely-ugly-clash-of-the-titans-screenshots-released/</link><guid isPermaLink="true">http://www.joystiq.com/2009/12/19/extremely-ugly-clash-of-the-titans-screenshots-released/</guid><comments>http://www.joystiq.com/2009/12/19/extremely-ugly-clash-of-the-titans-screenshots-released/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/photos/clash-of-the-titans-1/2547990/"><img hspace="0" border="1" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/gam_clastott_580.jpg" alt="" /></a></div>
<div style="text-align: center;"><small> Click to Titan-size</small></div>
Whoa, now. When we say "ugly," we're not talking about the visual fidelity of the aforementioned <a href="http://www.joystiq.com/tag/clash-of-the-titans"><em>Clash of the Titans</em></a> screenshots. Rather, we're talking about the subjects they depict -- horrible, nether-spawned creatures, covered in uninviting tusks, pincers and fangs. Where are all the <em>beautiful</em>, half-clothed goddesses? The scenic Grecian environments? The looming, meticulously built temples? We're not sure -- but we <em>do</em> know they're not <a href="http://www.joystiq.com/photos/clash-of-the-titans-1/2547990/">in the gallery below</a>.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/clash-of-the-titans-1/">Clash of the Titans</a></strong></p><a href="http://www.joystiq.com/photos/clash-of-the-titans-1/#2547990"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/centaur02-copy_1024x576_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/clash-of-the-titans-1/#2547991"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/chimera03-copy_1024x576_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/clash-of-the-titans-1/#2547992"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/cinematic04-copy_1024x576_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/clash-of-the-titans-1/#2547993"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/cyclops02-copy_1024x576_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/clash-of-the-titans-1/#2547994"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/cyclops05-copy_1024x576_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/12/19/extremely-ugly-clash-of-the-titans-screenshots-released/">Extremely ugly Clash of the Titans screenshots released</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 19 Dec 2009 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.joystiq.com/photos/clash-of-the-titans-1/2547990/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/19/extremely-ugly-clash-of-the-titans-screenshots-released/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19287846/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/19/extremely-ugly-clash-of-the-titans-screenshots-released/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adaptation</category><category>clash-of-the-titans</category><category>film</category><category>gallery</category><category>game-republic</category><category>greece</category><category>Microsoft</category><category>namco-bandai</category><category>screenshots</category><category>Xbox-360</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Sat, 19 Dec 2009 17:30:00 EST</pubDate></item><item><title><![CDATA[Not getting up: Ecko's Macbeth game dispatched]]></title><link>http://www.joystiq.com/2009/12/01/not-getting-up-eckos-macbeth-game-dispatched/</link><guid isPermaLink="true">http://www.joystiq.com/2009/12/01/not-getting-up-eckos-macbeth-game-dispatched/</guid><comments>http://www.joystiq.com/2009/12/01/not-getting-up-eckos-macbeth-game-dispatched/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.destructoid.com/marc-ecko-wanted-to-adapt-macbeth-for-a-videogame-156410.phtml"><img hspace="0" vspace="4" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/macbeth-with-gunz.jpg" alt="" /></a></div>
Seeing as how the whole "<em>Macbeth</em> with gunz" thing has already been done (see: <a href="http://www.imdb.com/title/tt0434541/">movie</a> starring Aussie heartthrob Sam Worthington, above), we're ever so curious to learn more about Marc Ecko's canned game concept for a "completely re-imagined <em>Macbeth</em>." Unfortunately, the famed clothing designer -- turned <em><a href="http://www.joystiq.com/2009/10/09/marc-ecko-wants-more-getting-up-says-atari-s-t-the-bed/">failed game</a></em> designer -- has his lips sealed. "I don't want to give it away," Ecko told <a href="http://www.destructoid.com/marc-ecko-wanted-to-adapt-macbeth-for-a-videogame-156410.phtml">Destructoid</a>, after admitting that the rumored project was at least, in some form, <em>quite real</em>.<br />
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Sadly, we're left to contemplate what could have been from a single, proposed gameplay mechanic: "cutting people's heads off." Surely, Shakespeare's inclusion of only one, climactic beheading -- and "off stage" at that -- in the accepted original <em>Macbeth</em> was merely a limitation of the special effects of the playwright's day. Just imagine how much more epic Renaissance works could be as video games ... <a href="http://www.joystiq.com/tag/dantes-inferno"><em>Oh, right</em></a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/12/01/not-getting-up-eckos-macbeth-game-dispatched/">Not getting up: Ecko's Macbeth game dispatched</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 01 Dec 2009 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.destructoid.com/marc-ecko-wanted-to-adapt-macbeth-for-a-videogame-156410.phtml>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/01/not-getting-up-eckos-macbeth-game-dispatched/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19259968/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/01/not-getting-up-eckos-macbeth-game-dispatched/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adaptation</category><category>contens-under-pressure</category><category>ecko</category><category>ecko-entertainment</category><category>macbeth</category><category>marc-ecko</category><category>marc-ecko-entertainment</category><category>shakespeare</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Tue, 01 Dec 2009 20:30:00 EST</pubDate></item><item><title><![CDATA[Avatar mutliplayer trailer pits giant blue things against humans]]></title><link>http://www.joystiq.com/2009/11/29/avatar-mutliplayer-trailer-pits-giant-blue-things-against-humans/</link><guid isPermaLink="true">http://www.joystiq.com/2009/11/29/avatar-mutliplayer-trailer-pits-giant-blue-things-against-humans/</guid><comments>http://www.joystiq.com/2009/11/29/avatar-mutliplayer-trailer-pits-giant-blue-things-against-humans/#comments</comments><description><![CDATA[<center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="346" id="viddler_92e5f590"><param name="movie" value="http://www.viddler.com/simple/92e5f590/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="tubemogulid=TD-Q0P-W10" /><embed src="http://www.viddler.com/simple/92e5f590/" width="580" height="346" flashvars="tubemogulid=TD-Q0P-W10" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_92e5f590"></embed></object></center>It could happen this week, it could happen next week, but <em>sometime</em> in the month of December, Ubisoft will decide to liberate <a href="http://www.joystiq.com/tag/avatar"><em>Avatar</em></a> from the shackles of game development. And when that happens, we're prepared to go directly online and start popping 10-foot blue things with our big human weapons. This is about survival, ya dig? <br />
<br />
It appears that in addition to simply plugging bullets into the creatures, Ubisoft will also be allowing for some form of capture the flag (wait, isn't this about survival?). Other than that one crucial detail, the only info we gleaned from the multiplayer trailer above is that there'll be a ton of explosions, even more mid-air flip-kicks, and explosion/flip-kick-laden jungle combat when the game does finally come out. For now, unfortunately, you'll have to sate yourselves with something <em>totally boring</em> like <a href="http://www.joystiq.com/tag/modern-warfare-2"><em>Modern Warfare 2</em></a>. Humans against humans? Pssshhht, that's <em>so</em> mid-November.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/james-camerons-avatar-xbox-360-ps3-pc/">James Cameron's Avatar (Xbox 360/PS3/PC)</a></strong></p><a href="http://www.joystiq.com/photos/james-camerons-avatar-xbox-360-ps3-pc/#2225354"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/2009-08-21_10-16-58_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/james-camerons-avatar-xbox-360-ps3-pc/#2225353"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/2009-08-20_17-15-08_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/james-camerons-avatar-xbox-360-ps3-pc/#2222783"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/avtr_screen_ng_thanator_vs_ampsuit-light_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/james-camerons-avatar-xbox-360-ps3-pc/#2222782"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/avtr_screen_ng_helicopter_flyover_light_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/james-camerons-avatar-xbox-360-ps3-pc/#2222781"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/avtrscreenngsturmbeastcharge_18181869130_768_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/11/29/avatar-mutliplayer-trailer-pits-giant-blue-things-against-humans/">Avatar mutliplayer trailer pits giant blue things against humans</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 29 Nov 2009 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/11/29/avatar-mutliplayer-trailer-pits-giant-blue-things-against-humans/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19257295/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/29/avatar-mutliplayer-trailer-pits-giant-blue-things-against-humans/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adaptation</category><category>avatar</category><category>avatar-the-game</category><category>gameplay</category><category>Microsoft</category><category>modern-warfare-2</category><category>multiplayer</category><category>online-multiplayer</category><category>trailer</category><category>ubisoft</category><category>Xbox-360</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Sun, 29 Nov 2009 19:30:00 EST</pubDate></item><item><title><![CDATA[King of Fighters movie trailer giving us Street Fighter flashbacks]]></title><link>http://www.joystiq.com/2009/11/29/king-of-fighters-movie-trailer-giving-us-street-fighter-flashbac/</link><guid isPermaLink="true">http://www.joystiq.com/2009/11/29/king-of-fighters-movie-trailer-giving-us-street-fighter-flashbac/</guid><comments>http://www.joystiq.com/2009/11/29/king-of-fighters-movie-trailer-giving-us-street-fighter-flashbac/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.youtube.com/watch?v=cijrdspfceU"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/gam_kingoffighters_580.jpg"  alt="" /><br />
</a></div>
We are <em>conflicted</em>, dear readers, over the assumed quality of the <a href="http://www.joystiq.com/tag/king-of-fighters"><em>King of Fighters</em></a> film adaptation, the <a href="http://www.youtube.com/watch?v=cijrdspfceU">debut trailer for which</a> can be found after the jump. On one hand, we have the incomparable film chops of action heroine extraordinaire Maggie Q and former spiky-headed Jedi slayer, Ray Park. Also, the whole production is led by award-winning director Gordon Chan, so we at least know the hand on the film's rudder is gnarled with experience.<br />
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On the other hand, it's <em>another</em> film based on the typically devoid-of-plot fighting game genre. If the precedent set by <em>Street Fighter</em>, <em>Street Fighter: The Legend of Chun-Li</em>, <em>Double Dragon</em>, <em>Mortal Kombat</em>, <em>Mortal Kombat: Annihilation</em> and <em>Dead or Alive</em> are any indication, we could be in for another theatrical trainwreck.<p><a href="http://www.joystiq.com/2009/11/29/king-of-fighters-movie-trailer-giving-us-street-fighter-flashbac/" rel="bookmark">Continue reading <em>King of Fighters movie trailer giving us Street Fighter flashbacks</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/11/29/king-of-fighters-movie-trailer-giving-us-street-fighter-flashbac/">King of Fighters movie trailer giving us Street Fighter flashbacks</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 29 Nov 2009 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.youtube.com/watch?v=cijrdspfceU>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/29/king-of-fighters-movie-trailer-giving-us-street-fighter-flashbac/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19257066/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/29/king-of-fighters-movie-trailer-giving-us-street-fighter-flashbac/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adaptation</category><category>film</category><category>king-of-fighters</category><category>maggie-q</category><category>movie</category><category>ray-park</category><category>trailer</category><category>video</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Sun, 29 Nov 2009 11:30:00 EST</pubDate></item><item><title><![CDATA[Uwe Boll is adapting everyone's favorite video game, Bloodrayne 3]]></title><link>http://www.joystiq.com/2009/11/22/uwe-boll-is-adapting-everyones-favorite-video-game-bloodrayne/</link><guid isPermaLink="true">http://www.joystiq.com/2009/11/22/uwe-boll-is-adapting-everyones-favorite-video-game-bloodrayne/</guid><comments>http://www.joystiq.com/2009/11/22/uwe-boll-is-adapting-everyones-favorite-video-game-bloodrayne/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.dreadcentral.com/news/34389/uwe-boll-bloodrayne-3-warhammer-shooting-january"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/gam_bloodraynefilm_580.jpg" alt="" /></a></div>
At the risk of being <a href="http://www.joystiq.com/2006/09/25/uwe-boll-does-something-awful-to-another-critic/">repeatedly <em>pawnched</em></a>, we think we can accurately describe all of Uwe Boll's video game-based films as "wretched." However, we've got a theory for why that is -- his attempt to adhere to the plot of these games limited his otherwise limitless directing potential. Fortunately, that won't be a problem on his next film project: <a href="http://www.dreadcentral.com/news/34389/uwe-boll-bloodrayne-3-warhammer-shooting-january"><em>Bloodrayne 3: Warhammer</em></a>, a film based on a video game which <em>does not exist</em>. <br /> <br /> We'll contact Majesco to find out if this means another <em>Bloodrayne</em> title is secretly in the works -- but let's be honest, now. This sounds a lot like some good ol' fashioned Bollnanigans. Bollshines. <em>Bollduggery</em>.<br /> <br /> [Thanks to everyone who sent this in!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/11/22/uwe-boll-is-adapting-everyones-favorite-video-game-bloodrayne/">Uwe Boll is adapting everyone's favorite video game, Bloodrayne 3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 22 Nov 2009 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.dreadcentral.com/news/34389/uwe-boll-bloodrayne-3-warhammer-shooting-january>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/22/uwe-boll-is-adapting-everyones-favorite-video-game-bloodrayne/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19249574/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/22/uwe-boll-is-adapting-everyones-favorite-video-game-bloodrayne/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adaptation</category><category>bloodrayne</category><category>bloodrayne-3-warhammer</category><category>film</category><category>majesco</category><category>movies</category><category>terminal-reality</category><category>uwe-boll</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Sun, 22 Nov 2009 11:30:00 EST</pubDate></item><item><title><![CDATA[Dark Void film adaptation announced]]></title><link>http://www.joystiq.com/2009/11/19/dark-void-film-adaptation-announced/</link><guid isPermaLink="true">http://www.joystiq.com/2009/11/19/dark-void-film-adaptation-announced/</guid><comments>http://www.joystiq.com/2009/11/19/dark-void-film-adaptation-announced/#comments</comments><description><![CDATA[<div align="center"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/dark.void.040909-580px.jpg" alt="" /></div>
Preemptively cutting off complaints that it strays too far from the source material, Capcom has announced a film adaptation of a game you haven't played yet: <a href="http://www.joystiq.com/tag/dark-void"><em>Dark Void</em></a>, next year's promising third-person shooter from Airtight Games. In line with the agreement reached between Capcom, Reliance BIG Entertainment and Brad Pitt's Plan B Entertainment production company, <em>Dark Void</em> is primed as a "sci-fi action franchise and potential starring vehicle for Pitt."<br /> <br /> While the parties involved decide whether or not the movie is indeed the Pitt's, someone should probably point out that as far as starring vehicles go, <em>a jetpack</em> is probably the best one<em>.</em> Players will beat Hollywood to the punch and experience it for themselves when <em>Dark Void</em> lands on PC, PlayStation 3 and Xbox 360 on January 19, 2010 in North America and January 22, 2010 in Europe.<hr width="100%" size="2" /> <small><em><img width="40" vspace="0" hspace="8" height="40" border="0" align="left" src="http://www.blogcdn.com/playstation.joystiq.com/media/2008/11/bbc-trop000.png" alt="" style="padding-right: 5px;" /></em></small><em><small><em>Congratulations to <strong>Crusty Magic</strong> on being the first to comment. You've been emailed a free Battlefield: Bad Company 2 beta code.</em></small></em><small><em> <a href="http://www.joystiq.com/2009/11/19/be-bad-and-win-a-battlefield-bad-company-2-beta-code/">Click here</a>, for more information on this giveaway. <a target="_blank" href="http://www.joystiq.com/official-giveaway-rules/">Official rules apply</a>.</em></small><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/11/19/dark-void-film-adaptation-announced/">Dark Void film adaptation announced</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 19 Nov 2009 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/11/19/dark-void-film-adaptation-announced/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19246645/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/19/dark-void-film-adaptation-announced/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adaptation</category><category>airtight-games</category><category>brad-pitt</category><category>capcom</category><category>dark-void</category><category>game-to-film</category><category>Microsoft</category><category>plan-b</category><category>reliance-big-entertainment</category><category>shooter</category><category>Xbox-360</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Thu, 19 Nov 2009 15:30:00 EST</pubDate></item><item><title><![CDATA[New Dexter trailer pushes iPhone's visual (and moral) boundaries]]></title><link>http://www.joystiq.com/2009/07/26/new-dexter-trailer-pushes-iphones-visual-and-moral-boundaries/</link><guid isPermaLink="true">http://www.joystiq.com/2009/07/26/new-dexter-trailer-pushes-iphones-visual-and-moral-boundaries/</guid><comments>http://www.joystiq.com/2009/07/26/new-dexter-trailer-pushes-iphones-visual-and-moral-boundaries/#comments</comments><description><![CDATA[<object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="353" id="viddler_1019ecf8"><param name="movie" value="http://www.viddler.com/simple/1019ecf8/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="tubemogulid=TD-Q0P-W10" /><embed src="http://www.viddler.com/simple/1019ecf8/" width="580" height="353" flashvars="tubemogulid=TD-Q0P-W10" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_1019ecf8"></embed></object>We use our iPhones for a wide variety of purposes: Keeping our enthralled Twitter audience informed, playing <a href="http://www.joystiq.com/2009/07/13/iphone-it-in-baseball-slugger-home-run-race-3d/">Home Run Derby MMOs</a>, dueling with virtual lightsabers -- those sorts of things. We've never used it to play <em>mobile murder simulators</em> -- but by the look of <a href="http://www.viddler.com/explore/Joystiq/videos/1486/">the above trailer</a> for Icarus Studios' <a href="http://www.joystiq.com/tag/dexter"><em>Dexter</em></a>, we'll be doing just that when the first episode of the game hits the App Store later this summer.<br /><br />Though it still seems to contain the scattershot gameplay that <a href="http://www.joystiq.com/2009/03/30/gdc09-dexter-hands-on-iphone/">we saw earlier this year at GDC</a>, it looks amazing for an iPhone game. If you're a fan of the show (and by all means, <em>you should be</em>), it might just be worth checking out.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/07/26/new-dexter-trailer-pushes-iphones-visual-and-moral-boundaries/">New Dexter trailer pushes iPhone's visual (and moral) boundaries</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 26 Jul 2009 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.viddler.com/explore/Joystiq/videos/1486/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/07/26/new-dexter-trailer-pushes-iphones-visual-and-moral-boundaries/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19109903/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/07/26/new-dexter-trailer-pushes-iphones-visual-and-moral-boundaries/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adaptation</category><category>Apple</category><category>dexter</category><category>icarus-studios</category><category>iphone</category><category>iPod</category><category>marc-ecko</category><category>showtime</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Sun, 26 Jul 2009 19:30:00 EST</pubDate></item><item><title><![CDATA[Sam Raimi set to direct World of Warcraft movie (Update: It's official!)]]></title><link>http://www.joystiq.com/2009/07/22/aicn-sam-raimi-set-to-direct-world-of-warcraft-movie/</link><guid isPermaLink="true">http://www.joystiq.com/2009/07/22/aicn-sam-raimi-set-to-direct-world-of-warcraft-movie/</guid><comments>http://www.joystiq.com/2009/07/22/aicn-sam-raimi-set-to-direct-world-of-warcraft-movie/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.aintitcool.com/node/41761"><img border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/gam_wowteam_580.jpg" /></a></div>
<strong>Update: </strong>Blizzard just confirmed the story with <a href="http://www.businesswire.com/portal/site/home/permalink/?ndmViewId=news_view&amp;newsId=20090721006479&amp;newsLang=en">a swift press release</a>! Raimi's set to direct, and Charles Roven (producer of <em>The Dark Knight</em>) is set to produce. According to the presser, "the film will fall under Legendary Pictures' co-production and co-financing deal with Warner Bros." We certainly hope they've got deep pockets -- we imagine a <em>World of Warcraft</em> movie won't end up being a low-budget project. Original post is below.<br />
<br />
We know our stuff about video game news, but when it comes to film scoops, we usually bow to the expertise of Ain't It Cool News' Harry Knowles. Imagine our delight when we read <a href="http://www.aintitcool.com/node/41761">a recent report</a> from the heavily bearded entertainment reporter claiming that <em>Evil Dead</em> and <em>Spider-Man</em> creator <a href="http://en.wikipedia.org/wiki/Sam_Raimi">Sam Raimi</a> would helm a film adaptation of <a href="http://www.joystiq.com/tag/world-of-warcraft"><em>World of Warcraft</em></a>. According to Knowles, confirmation of this story will be hitting Hollywood trade publications later this week or next.<br />
<br />
Where is this magical, magical news coming from? We have no idea -- but Knowles seems fairly certain. With <a href="http://www.joystiq.com/tag/sdcc-2009">Comic-Con</a> just around the corner, and <a href="http://www.joystiq.com/tag/blizzcon-2009">Blizzcon</a> just around the corner that's behind that first corner, we're sure to hear more details soon -- <em>if</em> Knowles' report is accurate.<br />
<br />
[Via <a href="http://www.wow.com/2009/07/21/sam-raimi-to-direct-wow-movie/">WoW.com</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/07/22/aicn-sam-raimi-set-to-direct-world-of-warcraft-movie/">Sam Raimi set to direct World of Warcraft movie (Update: It's official!)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 22 Jul 2009 00:31:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.aintitcool.com/node/41761>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/07/22/aicn-sam-raimi-set-to-direct-world-of-warcraft-movie/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19105868/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/07/22/aicn-sam-raimi-set-to-direct-world-of-warcraft-movie/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adaptation</category><category>blizzard</category><category>director</category><category>film</category><category>mmo</category><category>movie</category><category>pc</category><category>sam-raimi</category><category>world-of-warcraft</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Wed, 22 Jul 2009 00:31:00 EST</pubDate></item><item><title><![CDATA[Review: Terminator Salvation]]></title><link>http://www.joystiq.com/2009/05/27/review-terminator-salvation/</link><guid isPermaLink="true">http://www.joystiq.com/2009/05/27/review-terminator-salvation/</guid><comments>http://www.joystiq.com/2009/05/27/review-terminator-salvation/#comments</comments><description><![CDATA[<div style="text-align: center;"><img border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/ts_screen_386_360_wave6-3272009-32-3292009-580px.jpg" /></div>
<em>Terminator Salvation </em>is a truly terrible game.<br />
<br />
My reviews might occasionally sacrifice a touch of clarity in exchange for glibness or <a href="http://dictionary.reference.com/browse/sesquipedalian">sesquipedalianism</a>, so I find it important to write this review with its ultimate conclusion as its preface. The game is supremely awful, and you shouldn't buy it, rent it or play it. If that stern recommendation was all you were looking for, feel free to move on without reading the remainder after the jump.<br />
<br />
If you want a lesson in how <em>not </em>to make a game, read on. Especially if your name appears anywhere in the <em>Terminator Salvation</em> credits. (Yes, even you, <em><a href="http://www.joystiq.com/2009/02/20/voice-cast-for-terminator-salvation-revealed-balefully-bale-les/">Rose McGowan</a> </em>-- IF THAT IS EVEN YOUR REAL NAME.)<p><a href="http://www.joystiq.com/2009/05/27/review-terminator-salvation/" rel="bookmark">Continue reading <em>Review: Terminator Salvation</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/05/27/review-terminator-salvation/">Review: Terminator Salvation</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 27 May 2009 21:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/05/27/review-terminator-salvation/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19048472/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/05/27/review-terminator-salvation/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adaptation</category><category>evolved-games</category><category>grin</category><category>movie</category><category>terminator-salvation</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Wed, 27 May 2009 21:30:00 EST</pubDate></item><item><title><![CDATA[Rumor: Partial script for Driver film adaptation leaked]]></title><link>http://www.joystiq.com/2009/05/23/rumor-partial-script-for-driver-film-adaptation-leaked/</link><guid isPermaLink="true">http://www.joystiq.com/2009/05/23/rumor-partial-script-for-driver-film-adaptation-leaked/</guid><comments>http://www.joystiq.com/2009/05/23/rumor-partial-script-for-driver-film-adaptation-leaked/#comments</comments><description><![CDATA[<div align="center"><a href="http://supererogatory.tumblr.com/post/112033109"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/gam_driverscript_580.jpg" /></a><br /></div>
"DRIVER, 25, a test driver for Audi Germany in his mid-twenties -- a little Beckham, a little McQueen<em> </em>-- with munchy hair and intense blue eyes that show a focus that's laser-like."<br /><br />These <em>precious words</em> constitute the first sentence of the <a href="http://www.joystiq.com/2006/04/20/roger-avary-to-write-direct-driver-movie/">Roger Avary-crafted</a> screenplay for the (currently on-hold) film adaptation of the <em>Driver</em> series. The first five pages of the "HIGHLY CONFIDENTIAL" script (written circa fall 2006) were recently <a href="http://supererogatory.tumblr.com/post/112033109">leaked to superannuation</a>, an anonymous (but extremely reliable) gaming news source. We have no idea who did the leaking, nor are we <em>entirely</em> certain of the script's veracity. Still -- a blogger can dream. If you have the literate faculties to do so, please take the time to lose yourself in this all too brief masterpiece.<br /><br /><strong>Update:</strong> The mastermind behind superannuation contacted us, informing us that he (or she?) was the one who actually discovered the script. Good find, sir! (Or madam!)<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/05/23/rumor-partial-script-for-driver-film-adaptation-leaked/">Rumor: Partial script for Driver film adaptation leaked</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 23 May 2009 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://supererogatory.tumblr.com/post/112033109>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/05/23/rumor-partial-script-for-driver-film-adaptation-leaked/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1554866/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/05/23/rumor-partial-script-for-driver-film-adaptation-leaked/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adaptation</category><category>driver</category><category>driver-script</category><category>film</category><category>roger-avary</category><category>screenplay</category><category>script</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Sat, 23 May 2009 22:00:00 EST</pubDate></item><item><title><![CDATA[Stranglehold film adaptation won't be ready for years]]></title><link>http://www.joystiq.com/2009/04/20/stranglehold-film-adaptation-wont-be-ready-for-years/</link><guid isPermaLink="true">http://www.joystiq.com/2009/04/20/stranglehold-film-adaptation-wont-be-ready-for-years/</guid><comments>http://www.joystiq.com/2009/04/20/stranglehold-film-adaptation-wont-be-ready-for-years/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.empireonline.com/news/story.asp?NID=24607"><img border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/stranglehold-screen-030909.jpg" alt="" /></a><br /></div>
Things have been rough for the film adaptation of Midway and John Woo's 2007 gaming collaboration, <em><a href="http://www.joystiq.com/tag/Stranglehold/">Stranglehold</a></em>. Fans of the 1992 classic action flick <em>Hard Boiled</em> (for which <em>Stranglehold</em> served as a pseudo-sequel) were disappointed to learn that the adaptation would be produced, <a href="http://kotaku.com/5168459/john-woo-apparently-not-directing-john-woos-stranglehold">but not directed, by John Woo</a>. Also, the possible non-involvement of <em>Hard Boiled </em>star Chow Yun-Fat has sullied the excitement of the film's expectant audience.<br /><br />More bad news for fans recently surfaced in <a href="http://www.empireonline.com/news/story.asp?NID=24607">an Empire interview with Woo</a>, who explained that the <em>Stranglehold </em>adaptation<em> </em>"won't be ready until years from now." Don't get us wrong -- we love hearing about creators of game-based movies taking their sweet, sweet time with their work, but we're afraid that any further delays could rule out the possibility of Fat's participation. <em>He ain't exactly <a href="http://www.imdb.com/name/nm0000334/">getting any younger</a></em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/04/20/stranglehold-film-adaptation-wont-be-ready-for-years/">Stranglehold film adaptation won't be ready for years</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 20 Apr 2009 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.empireonline.com/news/story.asp?NID=24607>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/20/stranglehold-film-adaptation-wont-be-ready-for-years/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1522360/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/20/stranglehold-film-adaptation-wont-be-ready-for-years/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adaptation</category><category>chow-yun-fat</category><category>film</category><category>hard-boiled</category><category>john-woo</category><category>midway</category><category>stranglehold</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Mon, 20 Apr 2009 19:00:00 EST</pubDate></item><item><title><![CDATA[Dragonball: Evolution coming to PSP in April]]></title><link>http://www.joystiq.com/2009/01/19/dragonball-evolution-coming-to-psp-in-april/</link><guid isPermaLink="true">http://www.joystiq.com/2009/01/19/dragonball-evolution-coming-to-psp-in-april/</guid><comments>http://www.joystiq.com/2009/01/19/dragonball-evolution-coming-to-psp-in-april/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/psp/" rel="tag">Sony PSP</a>, <a href="http://www.joystiq.com/category/fighting/" rel="tag">Fighting</a></p><div align="center"><a href="http://www.pspfanboy.com/2009/01/19/namco-bandai-officially-announces-dragonball-evolution/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/01/dragonball-evolution-01-490px.jpg" alt="" /></a><br /></div>
We salute you, PSP. Much like a brave (or fatally clumsy) soldier collapsing on a grenade before shrapnel pierces the entire squad's fleshy bits, Sony's portable platform has kept the latest licensed game all to itself. Based on the upcoming <a href="http://www.youtube.com/watch?v=Yo4t8PeqJ6E"><em>Dragonball: Evolution</em></a>, which critics are optimistically calling "a film," this online-capable fighter comes to us courtesy of Namco Bandai.<br /><br />Featuring all the characters that fans will insist were ruined by the movie, <em>Dragonball: Evolution</em> promises explosive punches, unreasonably high kicks and Chow Yun Fat in surprisingly casual garb. Look for the manga-to-movie-to-game transition in stores this April.<br />
<div class="postgallery">
<p><strong>Gallery: <a href="http://www.pspfanboy.com/photos/dragonball-evolution/">Dragonball: Evolution</a></strong></p>
<a href="http://www.pspfanboy.com/photos/dragonball-evolution/1303378/"><img src="http://www.blogcdn.com/www.pspfanboy.com/media/2009/01/mym_06-copy_thumbnail.jpg" alt="" title="" /></a><a href="http://www.pspfanboy.com/photos/dragonball-evolution/1303377/"><img src="http://www.blogcdn.com/www.pspfanboy.com/media/2009/01/mmr_023-copy_thumbnail.jpg" alt="" title="" /></a><a href="http://www.pspfanboy.com/photos/dragonball-evolution/1303376/"><img src="http://www.blogcdn.com/www.pspfanboy.com/media/2009/01/mym_08-copy_thumbnail.jpg" alt="" title="" /></a><a href="http://www.pspfanboy.com/photos/dragonball-evolution/1303375/"><img src="http://www.blogcdn.com/www.pspfanboy.com/media/2009/01/mmr_015-copy_thumbnail.jpg" alt="" title="" /></a><a href="http://www.pspfanboy.com/photos/dragonball-evolution/1303374/"><img src="http://www.blogcdn.com/www.pspfanboy.com/media/2009/01/mmr_006-copy_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/01/19/dragonball-evolution-coming-to-psp-in-april/">Dragonball: Evolution coming to PSP in April</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 19 Jan 2009 19:59:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.pspfanboy.com/2009/01/19/namco-bandai-officially-announces-dragonball-evolution/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/01/19/dragonball-evolution-coming-to-psp-in-april/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1434215/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/01/19/dragonball-evolution-coming-to-psp-in-april/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Adaptation</category><category>Dragonball</category><category>Dragonball-Evolution</category><category>License</category><category>Namco-Bandai</category><category>PSP</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Mon, 19 Jan 2009 19:59:00 EST</pubDate></item><item><title><![CDATA[Max Payne trailer seems familiar, looks awesome]]></title><link>http://www.joystiq.com/2008/09/26/max-payne-trailer-seems-familiar-looks-awesome/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/26/max-payne-trailer-seems-familiar-looks-awesome/</guid><comments>http://www.joystiq.com/2008/09/26/max-payne-trailer-seems-familiar-looks-awesome/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a></p><div style="text-align: center;"><object width="415" height="334"><param name="movie" value="http://www.dailymotion.com/swf/k2HNgrxNM2GzJjMpmB" /><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><embed src="http://www.dailymotion.com/swf/k2HNgrxNM2GzJjMpmB" type="application/x-shockwave-flash" width="415" height="334" allowFullScreen="true" allowScriptAccess="always"></embed></object><br /></div>
There has never been a movie based on a videogame that wasn't ... oh what's the word... non-<span style="font-style: italic;">ass</span>. Sure, game-based films are always entertaining but that's always for the wrong reasons. After watching the new <a href="http://www.maxpaynethemovie.com/"><span style="font-style: italic;">Max Payne</span></a> trailer, titled <span style="font-style: italic;">Angels &amp; Demons</span>, we're starting to get hopeful for the flick. Taking the story from both <span style="font-style: italic;">Max Payne</span> and <span style="font-style: italic;">Max Payne 2: The Fall of Max Payne</span> <a href="http://www.joystiq.com/2008/09/26/max-payne-film-rated-pg-13-dvd-to-include-gamer-cut/">the film look promising</a> but like a short guy at a urinal, we're going to stay on our toes. Just in case.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/09/26/max-payne-trailer-seems-familiar-looks-awesome/">Max Payne trailer seems familiar, looks awesome</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 26 Sep 2008 12:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/09/26/max-payne-trailer-seems-familiar-looks-awesome/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1325682/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/26/max-payne-trailer-seems-familiar-looks-awesome/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adaptation</category><category>game-based-movie</category><category>max-payne</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><pubDate>Fri, 26 Sep 2008 12:15:00 EST</pubDate></item><item><title><![CDATA[Max Payne film rated PG-13, DVD to include "Gamer" cut]]></title><link>http://www.joystiq.com/2008/09/26/max-payne-film-rated-pg-13-dvd-to-include-gamer-cut/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/26/max-payne-film-rated-pg-13-dvd-to-include-gamer-cut/</guid><comments>http://www.joystiq.com/2008/09/26/max-payne-film-rated-pg-13-dvd-to-include-gamer-cut/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div align="center"><a href="http://www.gamedaily.com/articles/news/max-payne-director-wins-battle-with-mpaa-gains-pg13-rating/?biz=1"><img width="415" vspace="4" hspace="4" height="207" border="0" src="http://www.joystiq.com/media/2008/09/maxpaynefilmposter.jpg"  alt="" /></a><br /></div>
Film director John Moore has won a hard fought battle with the Motion Picture Association of America to secure a PG-13 rating for the upcoming film, <em>Max Payne</em> -- based on the first and second games from <a href="http://www.joystiq.com/tag/Remedy/">Remedy</a>.
<p>Originally rated R by the MPAA, the director of the violent video game adaptation starring <strike>Marky</strike> Mark Wahlberg called the MPAA out saying the film was as intense as other summer blockbusters. Moore <a href="http://www.dasgamer.com/max-payne-director-john-moore-just-a-tad-pissed-with-film-ratings-board/">compared the situation</a> to <em>The Dark Knight</em>, accusing the MPAA of <em>sucking up </em>to Warner Bros. when rating the comic adaptation, although Moore's choice of words were far more colorful. Of course the fight was based on dollars as Moore fought the R rating to secure a more financially viable PG-13 mark on the film which hits theatres on October 17.<br /></p>
<p>Fans of the game will be happy to know that the original uncut vision will eventually see life on DVD in what Moore calls, the "Gamer Dedicated Cut."</p>
<p>But don't expect sunshine and rainbows now that Max Payne landed a PG-13 rating. "The movie you see in the theaters will be an intense experience and the movie you see on DVD will be as intense an experience with some extra sensibilities for people who really adore the game," Moore told <a href="http://www.gamedaily.com/articles/news/max-payne-director-wins-battle-with-mpaa-gains-pg13-rating/?biz=1">GameDaily</a>.</p>
<p>[via <a href="http://www.shacknews.com/onearticle.x/54925">Shack News</a>]<br /></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/09/26/max-payne-film-rated-pg-13-dvd-to-include-gamer-cut/">Max Payne film rated PG-13, DVD to include "Gamer" cut</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 26 Sep 2008 01:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamedaily.com/articles/news/max-payne-director-wins-battle-with-mpaa-gains-pg13-rating/?biz=1>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/26/max-payne-film-rated-pg-13-dvd-to-include-gamer-cut/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1325213/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/26/max-payne-film-rated-pg-13-dvd-to-include-gamer-cut/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adaptation</category><category>max-payne</category><category>movies</category><category>remedy</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><pubDate>Fri, 26 Sep 2008 01:30:00 EST</pubDate></item><item><title><![CDATA[Warner Bros. and Capcom confirm Lost Planet film, David Hayter to pen]]></title><link>http://www.joystiq.com/2008/07/15/warner-bros-and-capcom-confirm-lost-planet-film-david-hayter-t/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/15/warner-bros-and-capcom-confirm-lost-planet-film-david-hayter-t/</guid><comments>http://www.joystiq.com/2008/07/15/warner-bros-and-capcom-confirm-lost-planet-film-david-hayter-t/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a></p><div align="center"><a href="http://www.variety.com/article/VR1117988925.html?categoryid=13&amp;cs=1"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/lostplanet.movie.490.jpg" /></a></div>
Variety has confirmed that a <a href="http://www.variety.com/article/VR1117988925.html?categoryid=13&amp;cs=1">film adaptation of <em>Lost Planet</em></a> is indeed in the works via Warner Bros. The script will be penned by <em>X-Men </em>and <em>Watchmen </em>scribe David Hayter, also known as the voice of Solid Snake. WB and Capcom are co-financing the film, with Warner Bros. having worldwide distribution rights. <br /><br />No details on the plot, but we've submitted our proposal for the film, which would feature <em>LP </em>main character Wayne Holden sneaking through a secret military compound on a remote island. It would be, dare we say, <a href="http://www.newgrounds.com/portal/view/297383">awesome</a>?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/15/warner-bros-and-capcom-confirm-lost-planet-film-david-hayter-t/">Warner Bros. and Capcom confirm Lost Planet film, David Hayter to pen</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 15 Jul 2008 04:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.variety.com/article/VR1117988925.html?categoryid=13&amp;cs=1>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/15/warner-bros-and-capcom-confirm-lost-planet-film-david-hayter-t/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1255840/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/15/warner-bros-and-capcom-confirm-lost-planet-film-david-hayter-t/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adaptation</category><category>breakingnews</category><category>capcom</category><category>david-hayter</category><category>film</category><category>lost-planet</category><category>Lost-Planet-Extreme-Condition</category><category>warner-bros</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Tue, 15 Jul 2008 04:15:00 EST</pubDate></item><item><title><![CDATA[David Hayter needs your help to write Metal Gear Solid movie]]></title><link>http://www.joystiq.com/2008/06/28/david-hayter-needs-your-help-to-write-metal-gear-solid-movie/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/28/david-hayter-needs-your-help-to-write-metal-gear-solid-movie/</guid><comments>http://www.joystiq.com/2008/06/28/david-hayter-needs-your-help-to-write-metal-gear-solid-movie/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a></p><a href="http://www.neogaf.com/forum/showthread.php?t=320682"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/gam_davidhaytervoiceacting_490.jpg" /></a><br />Don't misinterpret that headline -- <a href="http://www.joystiq.com/2007/05/15/hayter-voice-of-snake-not-involved-in-metal-gear-movie/">David Hayter</a>, who has voiced the role of Solid Snake since ... well, since Solid Snake could speak, doesn't need you to <a href="http://mgsfanfic.ytmnd.com/">submit your fan fiction</a> to help piece together the plot of the <a href="http://www.joystiq.com/2006/05/15/metal-gear-solid-movie-confirmed-definitively/">supposedly upcoming Metal Gear Solid movie</a> (though we're sure he would find your homemade Otacon/Sniper Wolf erotic literature wildly fascinating). <br /><br />According to a recent IMDB post from Hayter himself, he needs fans of his work and of Kojima's epic series to <a href="http://digg.com/gaming_news/David_Hayter_wants_to_write_the_MGS_movie_but_needs_our_help">email a certain Sony Pictures rep</a> and politely suggest that Hayter be the one to pen the film's script. He's got the credentials to do so, having written screenplays for the first two X-Men movies and <a href="http://www.imdb.com/title/tt0409459/">the upcoming adaptation of Alan Moore's <em>Watchmen</em></a>. We can also assume that he's played the game he would be adapting, giving him a significant edge over most screenwriters of ludologically-inspired films.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/06/28/david-hayter-needs-your-help-to-write-metal-gear-solid-movie/">David Hayter needs your help to write Metal Gear Solid movie</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 28 Jun 2008 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.neogaf.com/forum/showthread.php?t=320682>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/28/david-hayter-needs-your-help-to-write-metal-gear-solid-movie/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1239708/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/28/david-hayter-needs-your-help-to-write-metal-gear-solid-movie/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adaptation</category><category>david-hayter</category><category>davidhayter</category><category>film</category><category>imdb</category><category>kojima</category><category>metal-gear-solid</category><category>mgs</category><category>screenwriter</category><category>sony-pictures</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Sat, 28 Jun 2008 19:00:00 EST</pubDate></item><item><title><![CDATA[Capcom dates Clock Tower, Onimusha movies]]></title><link>http://www.joystiq.com/2008/06/13/capcom-dates-clock-tower-onimusha-movies/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/13/capcom-dates-clock-tower-onimusha-movies/</guid><comments>http://www.joystiq.com/2008/06/13/capcom-dates-clock-tower-onimusha-movies/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://blog.capcom.com/archives/1292"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/ct_onimush_movie.jpg" /></a><br /></div>
This past Tuesday marked Capcom's 25th anniversary -- my how the time flies. However, instead of celebrating by taking body shots off of <a href="http://www.joystiq.com/2007/12/24/smallvilles-kristin-kreuk-to-play-chun-li-in-new-street-fighter/">Kristin Kreuk</a>, the company commemorated the milestone by attaching dates to upcoming film versions of two of its existing franchises.<br /><br />According to a post on Capcom's <a href="http://blog.capcom.com/archives/1292">US blog</a>, the adaptation of popular action-adventure series <em>Onimusha </em>is expected make its theatrical debut in 2011, with <em>Silent Hill</em>'s Christophe Gans <a href="http://www.joystiq.com/2006/04/26/gans-to-direct-onimusha-film/">still attached to direct</a>. Capcom also anticipates<em> Clock Tower</em> to take a giant pair of scissors to the <a href="http://www.joystiq.com/2006/06/22/hollywoods-next-victim-clock-tower/">big screen</a> as early as next year, this one being helmed by <em>The Hills Have Eyes II</em>'s Martin Weisz. Now join us won't you as we hold hands and blow out the candles on Capcom's birthday cake. And don't forget to make a wish for <em>at least one of these</em> to not be box office poison.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/06/13/capcom-dates-clock-tower-onimusha-movies/">Capcom dates Clock Tower, Onimusha movies</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 13 Jun 2008 05:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.capcom.com/archives/1292>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/13/capcom-dates-clock-tower-onimusha-movies/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1224085/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/13/capcom-dates-clock-tower-onimusha-movies/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adaptation</category><category>capcom</category><category>clock-tower</category><category>clocktower</category><category>movie</category><category>onimusha</category><dc:creator><![CDATA[Jason Dobson]]></dc:creator><pubDate>Fri, 13 Jun 2008 05:00:00 EST</pubDate></item><item><title><![CDATA[Leonardo DiCaprio to star in Nolan Bushnell biopic]]></title><link>http://www.joystiq.com/2008/06/07/leonardo-dicaprio-to-star-in-nolan-bushnell-biopic/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/07/leonardo-dicaprio-to-star-in-nolan-bushnell-biopic/</guid><comments>http://www.joystiq.com/2008/06/07/leonardo-dicaprio-to-star-in-nolan-bushnell-biopic/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a></p><div align="center"><a href="http://www.variety.com/article/VR1117987072.html?categoryid=13&amp;cs=1"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/dicaprio-bushnell-490.jpg" alt="" /></a></div>
A biopic about Atari co-founder <a href="http://www.joystiq.com/search/?q=Nolan%20Bushnell">Nolan Bushnell</a> has been picked up by Paramount Pictures, with Leonardo DiCaprio attached to star, reports <a href="http://www.variety.com/article/VR1117987072.html?categoryid=13&amp;cs=1">Variety</a>. Although we feel "attached to star" is indicative of DiCaprio taking on the role of Bushnell himself, we guess it's equally likely he could star as Atari co-founder Ted Dabney or a paddle from <em>Pong!</em> <br /><br />Bushnell is also known for founding Chuck E. Cheese. The film, currently titled <em>Atari</em>, will be produced by DiCaprio's Appian Way.<br /><br />[Thanks to everyone who sent this in!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/06/07/leonardo-dicaprio-to-star-in-nolan-bushnell-biopic/">Leonardo DiCaprio to star in Nolan Bushnell biopic</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 07 Jun 2008 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.variety.com/article/VR1117987072.html?categoryid=13&amp;cs=1>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/07/leonardo-dicaprio-to-star-in-nolan-bushnell-biopic/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1218672/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/07/leonardo-dicaprio-to-star-in-nolan-bushnell-biopic/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adaptation</category><category>atari</category><category>bushnell</category><category>dicaprio</category><category>film</category><category>leonardo-dicaprio</category><category>movie</category><category>nolan-bushnell</category><category>pong</category><category>ted-dabney</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Sat, 07 Jun 2008 11:30:00 EST</pubDate></item><item><title><![CDATA[Castlevania, Pac-Man film adaptations (re)appear on radar]]></title><link>http://www.joystiq.com/2008/05/22/castlevania-pac-man-film-adapatations-re-appear-on-radar/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/22/castlevania-pac-man-film-adapatations-re-appear-on-radar/</guid><comments>http://www.joystiq.com/2008/05/22/castlevania-pac-man-film-adapatations-re-appear-on-radar/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a></p><div align="center"><a href="http://www.variety.com/index.asp?layout=festivals&amp;jump=story&amp;id=1061&amp;articleid=VR1117986081&amp;cs=1%C2%A0"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/pacman-ce-490.jpg" alt="" /></a></div>
The <em>Castlevania</em> film adaptation is stepping back into the limelight, and it's bringing a rather bizarre friend with him. Crystal Sky Pictures has signed a "$200 million theatrical slate financing deal" with Grosvenor Park to produce five films, according to <a href="http://www.variety.com/index.asp?layout=festivals&amp;jump=story&amp;id=1061&amp;articleid=VR1117986081&amp;cs=1%C2%A0">Variety</a>, with two of those being <em>Castlevania </em>and -- no, really! -- <em>Pac-Man</em>.<br /><br />Originally penned by Paul W.S. "I didn't make <em>Boogie Nights" </em>Anderson (<em>Resident Evil</em>), <em>Castlevania</em> was put on hold during the writer's strike. The adaptation is still being <a href="http://www.joystiq.com/2006/11/02/castlevania-film-gets-rogue-distributor/">co-produced</a> by Rogue Pictures. Crystal Sky Pictures is also producing the <a href="http://www.joystiq.com/2008/05/21/see-tekken-film-stars-in-costume/"><em>Tekken </em>film</a> with Sony's Screen Gems.<br /><br />If anyone's curious, here's our pitch for <em>Pac-Man: The Film</em>:<br /><br /><em>It's the year 2185. Human life has been all but eradicated, and sole survivors scramble to collect resources in a labyrinthine cave of unknown secrets. Using their spherical harvesting pods, each team takes a turn gathering. But something goes horribly wrong as one expedition team gets trapped and is forced to finish its mission while running away from haunting memories of the past...</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/05/22/castlevania-pac-man-film-adapatations-re-appear-on-radar/">Castlevania, Pac-Man film adaptations (re)appear on radar</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 22 May 2008 12:27:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.variety.com/index.asp?layout=festivals&amp;jump=story&amp;id=1061&amp;articleid=VR1117986081&amp;cs=1%C2%A0>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/22/castlevania-pac-man-film-adapatations-re-appear-on-radar/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1203143/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/22/castlevania-pac-man-film-adapatations-re-appear-on-radar/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adaptation</category><category>castlevania</category><category>film</category><category>movie</category><category>pac-man</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Thu, 22 May 2008 12:27:00 EST</pubDate></item><item><title><![CDATA[Afro Samurai hip-hops onto 360, PS3 this Fall]]></title><link>http://www.joystiq.com/2008/04/17/afro-samurai-hip-hops-onto-360-ps3-this-fall/</link><guid isPermaLink="true">http://www.joystiq.com/2008/04/17/afro-samurai-hip-hops-onto-360-ps3-this-fall/</guid><comments>http://www.joystiq.com/2008/04/17/afro-samurai-hip-hops-onto-360-ps3-this-fall/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><center><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="490" height="400">	<param name="allowScriptAccess" value="sameDomain" /> 	<param name="allowFullScreen" value="true" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=32921"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=32921" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="490" height="400"></embed> </object></center>"Hip hop infused action adventure" news now, with Namco Bandai announcing a Fall 2008 release window for <a href="http://www.namcobandaigames.com/news/press/press/280/page/1"><em>Afro Samurai</em></a>, a video game adaptation of the popular animated series starring Mr. Samuel L. Jackson. The Xbox 360 and PlayStation 3 game follows the acrobatic Afro as he seeks revenge for the murder of his father and "fights to become the number one warrior." The game will stick to the storyline established in the series, while adding material and background that's sure to be appreciated by fans.<br /><br />Of course, Samuel L. Jackson returns to provide dialogue, as well as the myriad of grunts sure to emanate as he kills enemies who are "affected by the beat of the musical score produced by RZA of Wu-Tang Clan fame." Lucky them.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/afro-samurai-playstation-3-xbox-360/">Afro Samurai (PlayStation 3, Xbox 360)</a></strong></p><a href="http://www.joystiq.com/photos/afro-samurai-playstation-3-xbox-360/#928524"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/afro_screenshots_070708_08_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/afro-samurai-playstation-3-xbox-360/#928522"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/afro_screenshots_070708_06_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/afro-samurai-playstation-3-xbox-360/#928520"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/afro_screenshots_070708_05_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/afro-samurai-playstation-3-xbox-360/#928519"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/afro_screenshots_070708_16_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/afro-samurai-playstation-3-xbox-360/#928517"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/afro_screenshots_070708_14_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/04/17/afro-samurai-hip-hops-onto-360-ps3-this-fall/">Afro Samurai hip-hops onto 360, PS3 this Fall</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 17 Apr 2008 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.namcobandaigames.com/news/press/press/280/page/1>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/17/afro-samurai-hip-hops-onto-360-ps3-this-fall/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1170254/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/17/afro-samurai-hip-hops-onto-360-ps3-this-fall/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Adaptation</category><category>Afro-Samurai</category><category>Namco</category><category>Namco-Bandai</category><category>PS3</category><category>RZA</category><category>Samuel-L-Jackson</category><category>Xbox-360</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Thu, 17 Apr 2008 12:30:00 EST</pubDate></item><item><title><![CDATA[Gears of War film shoots for Summer 2010 release]]></title><link>http://www.joystiq.com/2008/03/31/gears-of-war-film-shoots-for-summer-2010-release/</link><guid isPermaLink="true">http://www.joystiq.com/2008/03/31/gears-of-war-film-shoots-for-summer-2010-release/</guid><comments>http://www.joystiq.com/2008/03/31/gears-of-war-film-shoots-for-summer-2010-release/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><div align="center"><a href="http://www.comingsoon.net/news/movienews.php?id=43486"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/03/gow-movie-security-490.jpg" /></a><br /></div>
<em>Gears of War </em>film producer Wyck Godfrey has told <a href="http://www.comingsoon.net/news/movienews.php?id=43486">Coming Soon</a> that the production company is shooting for a Summer 2010 release of the video game adaptation. Said Godfrey: "We've got our script on and a director we're about to attach. We'll hopefully make that early next year for the summer of 2010."<br /><br />The script was written by <a href="http://www.imdb.com/name/nm0064181/">Stuart Beattie</a> (<em>Collateral</em>, <em>Pirates of the Caribbean</em>), who recently <a href="http://www.joystiq.com/2007/10/06/writer-drops-details-about-gears-of-war-movie/">said in an interview</a> that the production will likely be heavy on green screen usage, &agrave; la <em>300</em>. The <em>Gears of War </em>film will be released by New Line Cinema, with <a href="http://www.joystiq.com/2007/03/22/cliffyb-will-executive-producer-gears-of-war-film/">CliffyB as executive producer</a>. You should probably get in line now, you've only got 24 to 27 months before this <em>Romantic Comedy of 2010 </em>marches into theaters.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/03/31/gears-of-war-film-shoots-for-summer-2010-release/">Gears of War film shoots for Summer 2010 release</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 31 Mar 2008 12:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.comingsoon.net/news/movienews.php?id=43486>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/31/gears-of-war-film-shoots-for-summer-2010-release/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1153466/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/31/gears-of-war-film-shoots-for-summer-2010-release/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adaptation</category><category>epic</category><category>epic-games</category><category>film</category><category>film-adaptation</category><category>gears-of-war</category><category>new-line</category><category>new-line-cinema</category><category>stuart-beattie</category><category>wyck-godfrey</category><category>Xbox-360</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Mon, 31 Mar 2008 12:15:00 EST</pubDate></item><item><title><![CDATA[Undertow team creating Orson Scott Card's Ender's Game's game]]></title><link>http://www.joystiq.com/2008/01/29/undertow-team-creating-orson-scott-cards-enders-games-game/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/29/undertow-team-creating-orson-scott-cards-enders-games-game/</guid><comments>http://www.joystiq.com/2008/01/29/undertow-team-creating-orson-scott-cards-enders-games-game/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a></p><a href="http://blog.newsweek.com/blogs/levelup/archive/2008/01/29/interactive-adaptation-of-enders-game-announced.aspx"><img hspace="4" border="1" vspace="4" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/01/penny-arcade-enders-game.jpg" /></a>A <a href="http://blog.newsweek.com/blogs/levelup/archive/2008/01/29/interactive-adaptation-of-enders-game-announced.aspx">new collaboration</a> between renowned author Orson Scott Card and <em><a href="http://www.joystiq.com/tag/Undertow/">Undertow</a></em> developer, Chair Entertainment, will see the popular sci-fi novel <a href="http://en.wikipedia.org/wiki/Ender%27s_game"><em>Ender's Game</em></a> adapted into a series of video games "across all <span class="BlogPostWords">next-generation consoles, handheld platforms, and PC</span>." The first offering is expected to begin development later this year and will be released in downloadable format. <br />
<br />
As the story of<em> Ender's Game</em> revolves around the protagonist's experiences within the "Battle Room" -- home to a simulation of futuristic combat -- it should come as no surprise to learn that Chair Entertainment's goal is to place players into the very same virtual environment. Turning Ender's fictional game into a "real" one certainly makes sly sense within the context of the book, though we would be <em>slightly</em> concerned if the people on our Xbox Live friends should start turning up dead.<br />
<br />
In a <a href="http://blog.newsweek.com/blogs/levelup/archive/2008/01/29/exclusive-donald-and-geremy-mustard-discuss-plans-for-ender-s-game.aspx">recently published interview</a>, N'Gai Croal managed to catch-up with the Mustard brothers, Donald and Geremy, founders of Chair Entertainment. They described the <em>Unreal</em>-engine game with great relish, noting that the "<span class="BlogPostWords">the unique characteristics of the Battle Room will make a very compelling, competitive game play experience." Let's hope it can </span>make up for the bad taste left in our mouths by one of their previous Card collaborations, <em><a href="http://www.joystiq.com/tag/AdventRising/">Advent Rising</a></em>.<br />
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[Image: "<a href="http://www.penny-arcade.com/comic/2004/02/18">Ender's Game(s</a>)" by <a href="http://www.penny-arcade.com">Penny Arcade</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/01/29/undertow-team-creating-orson-scott-cards-enders-games-game/">Undertow team creating Orson Scott Card's Ender's Game's game</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 29 Jan 2008 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.newsweek.com/blogs/levelup/archive/2008/01/29/interactive-adaptation-of-enders-game-announced.aspx>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/29/undertow-team-creating-orson-scott-cards-enders-games-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1100320/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/29/undertow-team-creating-orson-scott-cards-enders-games-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Adaptation</category><category>AdventRising</category><category>Battle-Room</category><category>BreakingNews</category><category>Chair-Entertainment</category><category>Enders-Game</category><category>Orson-Scott-Card</category><category>PC</category><category>PS3</category><category>PSN</category><category>Undertow</category><category>Unreal3</category><category>XBLA</category><category>Xbox-360</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Tue, 29 Jan 2008 09:30:00 EST</pubDate></item></channel></rss>
