Posts tagged agdc-2008 
AGDC: Interview with game writer Susan O'Connor
One thing that regular readers of Joystiq know is that we don't tend to delve too deeply into the mechanics behind the games, mostly because we're far too busy getting the news out. However, we got to sit down with games writer Susan O'Connor at Austin GDC and she provided an excellent insight int...
AGDC: We talk to Jack Mathews of Armature Studio
Earlier this week, EA announced that the three developers (Jack Matthews, Mark Pacini, and Todd Keller) who jumped ship from the Nintendo-owned Retro Studios back in April would be forming their own development house, Armature Studio. They were courted by several big companies (read: as big as EA, ...
AGDC: Deus Ex designer crafting new FPS-RPG, iPhone strategy game
During his AGDC keynote, Deus Ex lead designer (and outspoken critic of Midway's BlackSite: Area 51), Harvey Smith, revealed that he's at work on a new FPS-RPG for his current employer, Arkane Studios (Dark Messiah of Might & Magic). The studio is currently working in conjunction with Valve on...
AGDC: The Bruce Sterling keynote - The Future of Entertainment
Bruce Sterling is a science fiction author, a futurist, and one of the founders of cyberpunk. He provided the tent-pole keynote for the Austin Game Developers Conference, although in all honesty it seemed more like a run through of a new short story draft. Several developers were walking out, scra...
AGDC08: The Screen Actors Guild wants you to hear its game voice(s)
We've seen the Screen Actor's Guild booth at a lot of gaming and interactive events recently, from SXSW to GDC in San Francisco, so we finally decided to stop by and see what they're doing there. Normally, when you think about video game development, SAG isn't the first thing that springs to mind....
AGDC: The DC Universe Online team spills some beans
The Art of the DC Universe Online panel was overshadowed by the presence of artist Jim Lee, who fielded most of the questions about the design elements that are going into this game (as it's based on his visual style). We managed to learn some new elements about the game, including the special "in...
AGDC: Reset/Play, more gaming inspired artwork
Click for more pictures from the exhibit One of the opening night parties at Austin GDC was held at the Arthouse, which is currently housing an exhibit of gaming related art that ranges from 8-bit inspired to some truly abstract pieces. Reset/Play is showing in Austin through November 2nd, and is ...
