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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[RPG combat: Tanks, threat and aggro, oh my]]></title><link>http://www.joystiq.com/2012/09/12/tanks-threat-and-aggro-oh-my/</link><guid isPermaLink="true">http://www.joystiq.com/2012/09/12/tanks-threat-and-aggro-oh-my/</guid><comments>http://www.joystiq.com/2012/09/12/tanks-threat-and-aggro-oh-my/#comments</comments><description><![CDATA[<font color="#808080"><small>This is a <a href="http://joystiq.com/tag/rowan-kaiser">weekly column</a> from freelancer Rowan Kaiser, which focuses on "Western" role-playing games: their stories, their histories, their mechanics, their insanity, and their inanity.</small></font>
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On the surface, the last 10 years of role-playing games have not been momentous. <em>Skyrim</em> looks much more like <em>Morrowind</em> than <em>Morrowind</em> did <em>Arena</em>; <em>Diablo 3</em> fits comfortably in the mold established by <em>Diablo 2</em>; there's a direct line from <em>Knights Of The Old Republic</em> to <em>Dragon Age</em>; and massively multiplayer role-playing games are still judged by how much they deviate from <em>Everquest</em> and <em>World Of Warcraft</em>. This is not to say that there haven't been changes. Certain narrative techniques, like<a href="http://www.joystiq.com/2012/02/10/dark-side-cause-it-looks-cool-the-failings-of-moral-choice-in/"> moral choices</a> for example, have been well-documented.<br />
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But there's a major mechanical shift going in role-playing games that doesn't get much attention. One of the core components of RPG combat - how enemies choose to attack different characters - is being reshaped. There isn't necessarily a single term for it yet; it encompasses the concepts of "tanking," "aggro," and "threat." All of these combine for a shift in how players manage enemy attacks.<p><a href="http://www.joystiq.com/2012/09/12/tanks-threat-and-aggro-oh-my/" rel="bookmark">Continue reading <em>RPG combat: Tanks, threat and aggro, oh my</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/09/12/tanks-threat-and-aggro-oh-my/">RPG combat: Tanks, threat and aggro, oh my</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 12 Sep 2012 20:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/09/12/tanks-threat-and-aggro-oh-my/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20317375/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/09/12/tanks-threat-and-aggro-oh-my/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aggro</category><category>pc</category><category>rpg</category><category>tank</category><dc:creator><![CDATA[Rowan Kaiser]]></dc:creator><pubDate>Wed, 12 Sep 2012 20:15:00 EST</pubDate></item></channel></rss>