Posts tagged ai 
Borderlands 2 baddies are smarter than you think
Well, at least the AI programming behind each enemy in Borderlands 2 is smarter than anything in the first Borderlands – the baddies themselves are victims of the rancid planet Pandora and probably wouldn't pass a first-grade spelling test. They will, however, blow your brains out. Jasper ...
AI system programs a game with a suspicious theme
All right; we're done. Throwing in the towel, getting the heck outta Dodge and all that. The robot apocalypse is coming to a head faster than we thought, and it's time for us to move to our safe-hut deep in the jungles of Malaysia. Goodnight, everyone! Michael Cook, a computer scientist at Imperial ...
The Last of Us combat forces you to think through the situation, devs say
Naughty Dog is looking to make The Last of Us the most realistic fungal-zombie-apocalypse game ever created. Game director Bruce Straley and creative director Neil Druckmann let slip a few details about combat mechanics in a video interview with Game Informer: Health will not automatically ...
League of Legends updates co-op vs. AI mode, more improvements coming
When Riot Games first announced that it was adding the ability to play co-operatively against AI bots to League of Legends, it expected it to be used by noobs, says producer Mark Norris. "When we put it out there, we put it out there with sort of the sole intent of having new players get an ...
Dota 2 FAQ has Icefrog talking AI bots, replays and more
Icefrog himself has answered a set of frequently asked questions on Dota 2's official website, clarifying and detailing a few concerns players have had since the game's official announcement. Much of the questions revolve around players leaving games -- Valve has not only implemented an AI system ...
Bungie's Halo AI secrets exposed in technical review
If you're looking for information about a hot new gun that will be shootable in the almost-here Halo: Reach, you might want to flip to one of the many other stories we've written about the game. If you want super esoteric insight into the high-functioning AI design of the series -- that is to say, ...
Super Scribblenauts features a reprogrammed Maxwell
Upon playing Super Scribblenauts, it becomes readily apparent why you'd want to use the D-pad to manipulate the game's hero, Maxwell. So why wasn't that an option in the first game? Joystiq asked 5TH Cell Creative Director Jeremiah Slaczka, and were told that the original touch-screen input didn't ...
Sid Meier talks player psychology and the year of Civilization
The "father of computer gaming" gave the keynote at GDC 2010 this past week, and while we really hoped he would tell us a lot about the upcoming Facebook version of Civilization, it got only the barest of mentions during the hour-plus talk. Instead, Meier shared wisdom with the gathered crowd, ...
Left 4 Dead 2 gets bots and SDK fixes in update, 360 patch coming soon
Valve has followed through with its promise to bring bots to Left 4 Dead 2's Versus mode -- which was frantic enough before all the A.I.-controlled ghouls got added in. A recent patch added the functionality and made a few tweaks to the software development kit, which allows players to make awesome ...
Valve beta testing AI opponents in Team Fortress 2
If there's going to be a singular battlefield for the war between mankind and a super-advanced artificial intelligence hivemind, we think it's going to be Team Fortress 2. See, the programmers and developers over at Valve have repeatedly proven their technological prowess -- and now that they're ...
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Indie, but not alone: How Vlambeer's advice helped guide Dog Sled Saga
Posted on May 24th 2013 6:40PM
