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Posts tagged ai

Computer script plays Super Mario World by itself

As you might have guessed, we're really busy guys. As such, we can't be expected to actually play the video games we write about. We dish out thousands of dollars every year to get local work release program participants to handle the grunt work for us -- but if a recent entry in the Mario AI ...

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GDC09: Havok gets smart, announces Havok AI

Havok is exploding like a red barrel into the world of artificial intelligence. With ragdoll grace, the middleware company announced its new Havok AI SDK during GDC 2009, promising "unique solutions" to various AI pathfinding issues faced by today's game developers. Like the folks at 1UP, we're ...

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Platinum Games discusses enemy AI in MadWorld

Bless the Platinum Games blog, as it's been a wonderful source of interesting stuff leading up to next week's release of MadWorld. Today, Hirono Sato takes over the driver's seat and talks about his role in the game: player interactions and the three different AIs governing enemies. He breaks the ...

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Philosony: Yea, though I walk through the uncanny valley...

I wrote a few weeks back about the uncanny valley and Hideo Kojima's possibly telling observation that war machines of the future may exploit the creepiness of robotic simulations to instill fear in their prey. I want to turn my attention now to a discussion of the valley as it applies more ...

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Bungie acceptance video teases new Halo goodies

Bungie could have strutted all the way back to home base with the "2nd Annual Halo 3 award for Interactive Innovation" without saying a word, but the developer was graceful enough to record an extremely cool acceptance video taped somewhere within the Halo universe. And it looks like it's filled ...

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Bungie's not ruling out working on other consoles

Bungie and Microsoft have been attached at the hip for awhile now. Some gamers are Halo haters, a lot more are Halo lovers (folks do like to buy those games). While the likelihood of Halo releasing for other consoles is pretty darn slim, any future projects from the company could see release on ...

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Molyneux boasts about his post-Fable 2 project

Mad scientist extraordinaire Peter Molyneux has made a great discovery! In an interview with GamersGlobal, the Fable 2 designer talked about an AI-focused experiment codenamed Dmitri. The experiment became a game six months ago after "a discovery was made." Said Molyneux, "I think that discovery is ...

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Science says: Neurotic AI has a gaming edge

While we're not sure how comfortable we are with our artificial intelligence constructs having human-like personalities attached to them, we are interested to know what affect those personalities would have on our robot overlords' videogame abilities. So we suppose it's a good thing that the ...

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AI middleware makes its way to Wii

Knyogon, the company who brought AI tech Kynapse to the industry, has announced that its middleware is now available to Wii developers. It was used in the Xbox 360 game Crackdown and is also being implemented into the upcoming Fable 2. But, as far as Wii developers using the middleware, details are ...

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Popular AI tech throws support behind Wii

Realism is not the Wii's domain. We've come to terms with this, so much so that our psychiatrist has begun to offer us half-rates for her trouble. Even so, any efforts to help the little console along the path of next-gen righteousness are welcomed. An update today from the AI middleware sleuths ...

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